hey guys, i've seen a lot of people being unsure which combos to use with the lance. This video will hopefully clear a few things up. #sunbreak #lance #mhrise #monsterhunter #mhsunbreak
For whatever reason, this video is getting recommended a lot by the algorithm. Unfortunately its a few audio issues that the rest of my channel doesn't have, so if you like the idea but not the audio i strongly recommend you check out some of my other videos! On that topic i've got a quasi-sequel to this video here: th-cam.com/video/HhrLa9hiQOs/w-d-xo.html and if you want to learn more about the lance maybe give this one a try: th-cam.com/video/WOGkm7K5fck/w-d-xo.html go check it out if you enjoyed this one and wanted more!
One important thing to mention here is the sharpness efficiency of a combo; while [shield tackle -> slap] is ever so slightly worse dps-wise than [slap -> poke -> slap -> shield tackle] it ends up wasting less sharpness on weak pokes that are only present to chain into another slap and builds KO damage faster (also in case anyone wasn't aware, shield tackle itself actually doesn't take any sharpness because it hits with the shield). This is actually another reason why [slap -> leaping thrust] is great, because despite hitting three times leaping thrust only consumes sharpness for the initial hit. Additionally, this combo hits exactly 4 times, which is the precise amount of hits needed to proc chain crit's big atk bonus. Overall quite an informative video, thanks for the coverage! PS: Very nice censoring of your cart at 6:28 with the spreadsheet, I wish this could be done real-time in-game lol
It seems like everyone's using protective polish making sharpness efficiency less relevant. Not sure that's actually optimal, though, and that's a good point for anyone not using it (which includes me, lol).
glad to see someone appreciating skyward thrust, I've seen others mostly dismissing it without actually trying it out. I love skyward thrust, yes, it is situational and it is not easy to land, as you gain more experience on when to use them, landing all those hit and seeing those juicy number is satisfying af. You can also easily down a flying monster or break wings with it. When a monster is down, I rather use shield tackle > slap combo instead of spiral thrust as I often get 1 extra stun and partbreak topple to let me continue my combo.
Something of note, Shield Tackle can quickly transition to Counter Thrust -> Power Guard, which can go into Leaping Thrust or Counter Thrust's attack. So if you do have Shield Tackle you would still have access to Leaping Thrust if you wanted.
Thanks for the breakdown. I only have one thing to add that I haven't seen other people bring up (yet). You can insta-block immediately after shield tackle. This means that if you aren't facing the right way after an attack or over-commit, you can tackle in place of hop to re-adjust your facing for insta-block. Combined with the lower stamina cost, the execution feels easier in most situations where you're right in the monster's face.
Leaping trust looks to me like it’s more suited for someone that has monsters all figured out while the mobility and reactiveness of shield bash is better for beginner and intermediate players
Thank you very much for this information. I’m a Gunlance main in the process of learning Lance and its been a lot of fun learning the nuances of movesets.
For future content idea , may be really interesting to see the difference in clear time while using the "best" build possible while using the most efficient combos VS a good build using good combo , or something along those lines . Pick the monster you're most consistent against and give it a try . I did something similar in world and the result were shockingly close ; just to give people an average idea of what it meant to be playing in the most efficient way possible versus a more relaxed hunt . To put thing in perspectives to newcomers and even vets to not feel that pressure to always play " the best way possible " or get discouraged if they cannot do it .
I second the comment about this being an eye opening video. Thanks Gobul! I'm genuinely amazed by the damage numbers you're getting out of your Lance. I'd be super interested in some of your go-to builds. Looks like my usual Attack Boost + Offensive Guard (+Elemental Boosts) skill core doesn't quite cut it when compared to those numbers.
I acknowledge that it's Lance's best move right now, but as someone that's played Lance for a long time, I just refuse to use the charged sweep. It just breaks the flow of my triple poke zen. That said, I didn't realize leaping thrust was so powerful, I've been enjoying the new shield tackle to complement me swapping to insta-block since I'm so used to being able to guard from an attack.
I'm sorry but shield tackle is just too good to be passed; the 4% damage loss becomes irrelevant when compared to its spammability, ease of use and the ability to reposition mid-combo in any direction. It just creates more openings to deal damage to the monster. If you really just want to look at numbers and percentages, then consider how shield tackle lets you maintain the offensive guard buff (which is a sheer damage boost) way more often than leaping trust. Then there is the stunning potential of shield tackle, which consistently gives you an extra down per hunt further boosting damage potential. Finally, lance excels at hitting normally hard to reach spots thanks to its high poke, but a leaping trust build locks you into low, straightforward hits that can only hit low/medium-high monster parts. The only things that guard rush has going over shield tackle are that measly 4% damage increase (on paper, in a vacuum) and the reduced sharpness loss rate, which can be circumvented in a number of ways.
I've started using the Lance after completing the game (GM+Achievements), you video taught me everything I know about Lance damage as of today. Lance it's a weapon I've overlooked, it's very consistent and with the info in this video, it does a lot of damage, really a lot. Thanks very much!
I've used a lot of the thrust attacks and started to use shield dash and I love it so much. It let you be soooo relentless en continue your onslaught on the monster. Most of the time when I am not playing sweaty gamer mode, I am in de middle in a combo when the monster attacks so I can't use insta block because it has a really long animation till you can use it, BUT shield dash is instant and can activate Offensive Guard really easily. This let me gain and sustain 15% damage from OG and continue my poke game :) Ooh and I use spiral thrust, because I like those damn angles!
Was searching for these numbers. I cleared a lot of the early game with shield tackle but then gave a chance to include my wide sweep again, and felt i had to dig into the old moves to get more efficient. And you did it ! Thanks !
Also a question for everyone here: Are there any welcoming Lance communities out there? I don't think there's a Gobul discord (though how cool would that be), but something along those lines? MHR is my first proper MH experience, so I'm still figuring things out with Lance builds and such.
Guard dash for the win! Glad to hear it’s part of the optimal move set as I’ve fallen in love with it. Your silk-bind analysis is an eye opener. I used spiral thrust so much in base Rise that I didn’t really use anchor rage. Gonna swat up on that now and try some more skyward thrusting.
Great video. Lance mains are very appreciative with the time and effort it takes to document and test this much research. I'm gonna be subbed for a long time
I'm relatively new to Lance, but I will confess that I like Spiral Thrust a lot not particularly for the DPS, but as a repositioning tool that lets me quickly slip behind a monster if I'm after the tail, or zip back around to the face if it's gone after someone else. It also probably hurts my DPS a bit, but hopefully I can be forgiven for often bringing both spiral thrust and sky piercer... For the Gurren Lagann references. I may bring something more optimal if I'm with others but when I'm by myself I gotta have my fun. Thank you very much for the informative video, it should help quite a bit when I'm not being a goof XD Someday I'll be good with a Lance, and I'll still manage to make terrible decisions based entirely on "I thought it would be cool"
Probably not the intended effect of the video, but all this does is show me that the "best" way to play isn't really that much better than what I enjoy doing, so I feel less bad about not playing optimally. (love shield-tackle triple pokes, essentially) Biggest "problem" I'm having is not using cross slash. While I did like the move when I forced myself into using it, there were just too many times where it left me open or a MR monster did one of its endless multihits or the shield wiggle just took away endless amounts of time I'd want to use to reposition. I've stood there wiggling, before being allowed to turn around and guard-dash so many times and it was really just too frustrating to keep in my rotation. Also, noteworthy monster for skyward thrust is somna. When they rear up it works pretty nicely. Can also use it fairly well on last boss's legs, but his face is in pretty good high poke range and his follow-up's are a bit too deadly to spam it there.
I'm actually really glad to hear that! I want my videos to be informative and i obviously have my own opinion on things but if my vid has made you enjoy lance more in any capacity then the video has done its job.
After blocking with Insta-guard, you can go into another block (press block again) instead of doing cross slash. I *believe* you can also do the shield dashes from it to change directions.
thanks for this video. I was trying to do something simlar but doing a combo for 30 seconds or so to rule out any varriations in animation or framerate. I love playing with skyward thrust. when it hits right it's so perfect
Leaping thrust is such a satisfying move and it feels like an attack someone with an actual lance would do, with the two lunges forward and then bursting into the enemy. There are a lot of flashy moves in monster hunter, but this one is easily one of my favorites!
Thanks I was kinda aware of some numbers by just watching the damage numbers in game but of course I wasn't sure at all I think I'll use more often that swipe attack because after the 3 hits poke I usually do 2 upwards pokes
followed because lance! The other thing I think kinda goes unspoken is the best dps in MP hunts vs SP hunts. You can't guarantee the monster will be next to you or attack you specifically, in which case Spiral Thrust becomes much more useful to maintain high dps. This is of course excluding the insanity that organized squads can get up to lol
I like Spiral Thrust in MP hunts to let me move around more freely when the monster isn't on me. I also play with Diversion (the skill/decoration that increases your agro). Reverse lunge while I think pathethic and boring, has actually been really useful for me to gap close (reverse lunge) if I don't want to Spiral thrust in or didn't bring it, and I've been finding other uses for it. I really don't like that I'm enjoying the escape sheath over twin vines but it's surprisingly been a good addition the more I use it.
lance main since MH on ps2, just starting Rise on xbox. lance seems to be a completed BEAST now. im liking the back hop into leaping slash repeated. just started messing with perfect guard and options out of it if you get the correct block or not. lance options are so fun. lol excited to get into rise.
Loved the video! Very informative, I’d just like to add that guard tackle can also quickly transition into an insta block which in turn nets you a cross slash if you time it all right
For my set up I keep guard tackle and anchor rage together for my main battle set up, and then I’ll switch to my blue scroll that has guard dash/leaping thrust and skyward thrust for when the opportunity calls for using these dps options
Lance main in world, over 800 hours with just a lance and i'll share a trick I picked up that still seem to apply in rise, might help someone you never know If you block something and get knocked back, you can press A on xbox controller or the equivlent on whatever you use to put yourself into powerguard while not stamina efficient, can keep your posistioning up if you need it to, or even dodge a followup attack if the monster leaps behind you
All I know is this video started out with a visit to the Emotional Support Owl, so I'm happy. Being a lance main I like occasionally looking for tips to increase my DPS - being a guard lancer can make it a little tough to crank those numbers at times, but I'm pretty dedicated to not dying as much possible. Skyward Thrust took some getting used to in how to time it just right, but integrating it into my fighting style has really made my whole game better. It's kind of funny, too, I was just wondering how to get to get more bladeshells, scutes, and other assorted back items from monsters that are sometimes a real pain to knock over.
I really like the lance but I'm just too noob to use insta-block. I started Rise about a week ago was stuck with just triple poking the monsters lol. Thank you for the other options!
Have you done any testing with the new Armour Skill "Charge Master"? I'm progressing through the game rather slow and am curious if the slap would benefit from it. And if Focus got any changes and now affects the slap? Glad you're making content again! thoroughly enjoy your research as I don't have the time anymore to do this.
Take this with a big grain of salt, but from what I've seen in online discussions (researching the exact same question) it seems like neither of those skills work / are worth it for wide sweep.
@@Jon_East I didn't realize you got this from Garangolm. So I managed to test it. And Charge Master does indeed work. But because the elemental multiplier on it Is pretty subpar it's not worth. However Chain Crit is another story and absolutely delicious with the new Combo.
Hey man, I'm very glad you're back! Hope you're doing well and enjoying the expansion! I really liked your Lance vids on base rise and just picked up the ol' pokestick again for the sunbreak endgame grind ^^ Really looking forward to what videos you have planned for the future!
After loathing my time playing lance in base rise. The shield tackle has been a godsend for my time in Sunbreak. I was not at all a fan of spiral thrust or the slap. To me, the slap at most doesn't feel like a lance move. As historically it's a thrusting weapon so why would a slap on the blunt shaft of the lance do more damage? What I've like been running is anchor rage on my red scroll with instablock and then use skyward thrust on my blue scroll for specific situations. And I have been expirimenting with guard advance, but man shield tackle with slugger is so much more fun for me. Just gluing myself to a monster, doing instant 180s, and just procing offensive guard over and over while I see other ppl needing to roll or run away from certain moves and mechanics. Idk if it's me, but I feel like it's just faster dps at times to just three up poke and shield bash if I can't get a good position on a small weakspot to slap. I will say though. I will use the slap all the time when monsters sleep. And with two cats or dogs solo monsters sleep like easy 3 or even 4 times a hunt. With an anchor rage buff I am legit hitting close to or even crossing that 4 digit threshold. Easy minimum 700 on some monster's with a wakeup slap. And I know I'm not even using the strongest "meta" builds cause I love my guard 5 and guard up 3 for when I need to hard guard rather than instablock.
well.... you cannot apply the real historical lance context in mh cos ths is fiction,take this asan advice> th-cam.com/video/tpbRmnWMXRU/w-d-xo.html&ab_channel=Shadiversity and yes the lance side sweep in the context of real lance moves as been used troug the ages,just do some research.its not beel always about trust atks.
Nice video, only complaint I have is that the background noice from the game is a little loud for the video, I would recommend just muting it but you can also put it lower if you want it
Ok, this was legitimately awesome to see. Lance has always been one of my favorite weapons to play since I first began back in 3U. While I think World is still my favorite iteration of Lance just in the way the weapon FEELS, I'm having a blast with it in Sunbreak! That said, I do really need to experiment with more sets and playstyles... I know it's crazy strong, but I've never been a fan of the Adept Guard, so I've opted to step away from Instablock and play a more classic Guard/Counter Lance style like I did in World. But after seeing the sheer numbers you're putting out here, I may swap things around and give it another chance, if not to help with other combos and whatnot. That said, I still cannot stand the stupid Charged Slap move, and I hate that it's as strong as it is. It just feels so awkward and clunky. Even if I do swap to Instablock, I think I'll keep with Shield Bash or the Leaping Thrust combo.
Do you use some skill for stamina, Or some Dango´s ? Trying to get into Lance as i am a little burn out on Gunlance at MR.20. But find my Stamina gone so fast. All so trying to find a build, It is a bit hard, As some say use Guard, Guard up, Offensive Guard. Some say use only 1 of them, others say 2 of them, and so on. But when i look a speed runners (i know they good), I only see Guard up. Dont really want to make to much gear before i made up my mind like it or not. Thanks kindly.
What about poke, poke, guard dash > leaping thrust loop? It's probably the easiest combo to get consistent perfect positioning idk how the dmg compares though
I tried Shield Tackle but after seeing Zebraquakes runs using the good old Guard Advance and Leaping Thrust and trying it out for myself I prefer it and it feels more fun and natural (I liked Guard Advance in MHW/Iceborne). With the changes to Anchor Rage I very rarely feel like I need Spiral Thrust so I might have Skyrward on the other scroll if I need it instead.
Realy helpfull vidéo ! Since i try to get gaismagorn hunder 10 mins and hesitate any Time on my offensive options i only reach 13 mins and now i feel more confident for my nexts try
It's a shame, I really love triple poke back hop. And I feel like I get great sometimes with it too but. But I'm excited about mixing other stuff in more
very clear and informative! subscribed for more videos :D hope you will cover what are the skill priorities, especially for specific movesets.. should i be including guard/guard up anymore?
As a lance main since 3U who dropped it since World due to the speed of the game leaving lance behind, the biggest problem for me has just been trying to switch from the "poke poke poke slide" of many past entries to the dash jump thrust charge slap stuff of Sunbreak. At the very least I have it on good math from this video on what good general combos to work towards are, and also that even if I'm not doing *the* most optimal combo, it usually isn't less than 10% less damage which is good to know. I just gotta get good at insta-block since I've also ignored that when using it in Rise since it just wasn't that great.
Thanks for the great resource! Idk how to calculate dps very well and wasn't sure what to go for on downs so this is exactly what I was looking for. Curious what the numbers were for leaping thrust+poke combos and why they're not in the spreadsheets (leaping poke slap, leaping poke poke, leaping slap poke).
Good Question! the short answer is they weren't worth including. Out of the three, slap is the best so the best combos are going to be about cycling back to the slap with as little loss of dps as possible. but as it was asked for here are the %difference compared to "leap -> slap". leap poke slap -12% leap slap poke -9% (its better than "leap poke slap" because the third poke does more damage than a first or second poke). leap poke poke -15% Hope this helps!
They could be worth considering in a scenario where you're doing notable elemental damage, since it surely increases your elemental dps. Might still not be worth doing, but having the numbers is helpful for figuring that out. Thanks for doing the work!
It's so funny that they gave Guard Dash a Switch Skill in the same breath that they made Guard Dash so good, it became hard to give up lmao. The other benefit of it that I prefer over Shield Tackle is that you can reposition sideways or backwards while still keeping your shield and weapon facing towards the monster. I've also realized that if you need to block multiple hitboxes as an Instablock main, Guard Dash is a much faster alternative to Counter Thrust if you want maximum guarding power, since Instablock still allows you to perform Guard Dash from a neutral stance
im having problems getting anchor rage to activate after insta block. do i have to wait until insta block animation finishes to go into anchor rage or am i able to anchor rage immediately to interrupt the insta block animation?
I probably need to practice it more but when I used guard dash the other day to try out the leaping thrust combo I found my overall positioning was worse than when I used shield tackle. Good video & it's nice to know I've mostly been on the right track.
Shield tackle lets you change direction instantly which is probably its more useful aspect. You have to play like old MH lance to use guard thrust as well because you have to spin and position outside of a combo
Really good video, man. I have to be honest though- I came here knowing this stuff and expected a bunch of misinformation since it's youtube. Instead, I was very impressed by your accuracy and how you weren't afraid to say something is suboptimal, like shield tackle. I won't name names but I think videos like yours are much better than the type of surface level stuff you get on bigger channels.
What about Leaping Trust->Poke2->Poke3? What’s it’s DPS? It seemed to be higher than just repeating Leaping Thrust in a quick test, maybe because the 3rd poke is more damage than 1 & 2. Bit safer and more accurate than charged slap too.
Hello. I'm sorry to ask this. Can someone put a summary of this video of the main idea? I'm not native English talker and can't understand good the video. Too many data and special words for me
nice video, give great insifght on lance i played it a lot yet never go deeper on stuff like this but i think next time you need to tone down the background music because its kinda hard for not native english like me to understand what you said with music interupting, thank you
I saw someone unironically saying that because of the elemental buffs charged wide sweep was really bad now and accusing me of not playing very much lance if I thought spamming it was still optimal. I broke down the maths for him and he hit me with a "too long, didn't read." Feelycrafters infest every community... Personally I find shield tackle incredibly useful for shortening typical hunts (as in, hunts where you're simply trying to complete it as quickly as possible in real time, eg when farming something, and not trying to get the best in-game time possible; in other words, hunts where you're not resetting for a TA time with a perfect run and perfect RNG, you're just playing the game normally), because the length of the sweep means that you often end up out-of-position afterward because the monster moves to the side, and the shield tackle lets you pivot in any direction and continue attacking. And of course you get 1-4 KOs per hunt typically when you use it. Also makes activating offensive guard braindead since if you spam it ALL of your shield frames are active frames for OG. I don't use silkbind skills at all (I flatly refuse, they drain any fun out of the game), so having 100% OG uptime without the element of luck (or for that matter skill) involved in activating it normally helps to offset the lack of anchor rage in terms of damage potential. Of course, I also don't TA in Rise at all. It would be pointless, since I hate the optimal playstyle for every single weapon type. But I've TAed a bit in 4U and GU (never got to that point in third gen, and basically played second and first as a tourist since I started with third), so unless the praxis involved has changed drastically and people are much less serious about it now I think what I say rings true, that shield tackle IS going to be optimal in normal play and that TAs have very little in common with normal play since even speedrunners have imperfect runs more often than not.
ive literally used parry lance for all of mhr and mhgu and i still dont understand how to do a backward guard dash. whenever i try my character turns around to guard dash instead of just hopping back. any advice?
You have to do an input before, in order to "lock" your hunter facing in the opposite direction you want to guard dash. Eg: slap, backward dash - poke, backward dash - hop, backward dash - etc.
You end by suggesting making good use of both scrolls, but I also see you're using dereliction in the video. How do you make these two ideas work together considering you'd only get dereliction's boost in blue scroll, and switching actually costs you 10 attack from the dereliction buff even if you switch back to blue after doing whatever you wanted to do in red. The health drain of dereliction seems kind of not worth it to me if you aren't actually getting the full buff from it.
I liked your video, just maybe a advice(try not to have game music and or general sound so loud as it did made hearing such wonderful explanation a bit hard) im no expert in video editing dint even know how to but maybe this could work for you as a content creator. Hope i dont offend you and this could help improve your channel.
The game audio is too high (also desynced?) when compared to your voice. Makes it difficult to hear you at times (9:08 for example). I suggest just muting it in editing for future videos.
the guard dash with leaping thrust combo its sooooo hard to pull of efficiently, im practicing it now and damn, sometimes i got it right but then i missed the combo.
I tried putting focus on my build and the difference is very small, I think you're better off putting dps skills The slap has a uncharged, charged and overcharged state. Uncharge slap deals the same dmg with regular poke. Charged and overcharged deals the same dmg. If you hold the button until u slap, it's the overcharged state. You need to release the button at exactly the lights go up on your lance to get the charged slap and this is the fastest way to slap.
Man some peeps just really hate Skyward Thrust no matter how definitively good it is, would love to see a video on all the matchups it's good in. Think I know of maybe 14 or 15? 🤔
I do wish it had a little bit of a guard/counter/hyperarmor at the start, since that's the theme of the weapon but I get that having a move where you actually have to find a safe window rather than just countering an attack adds variety to the gameplay and is probably for the best that it doesn't guard/counter. Already got the entire rest of the moveset for countering.
I'm probably going to keep Spiral Thrust on the blue scroll for roars primarily whenever Skyward Thrust isn't a viable matchup option. I've already gotten some good use out of it in base Rise, so a small bit of optimization for the start of fight is there since the boost from it is flat. It'd kind of disappointing, but I think allot of people would be upset if it also got boosted and created another power creep issue. Were actually at a point where almost all the things in the kit can serve a functional purpose even if it is niche, so swapping scrolls makes sense. Now I just need to learn to do something cheeky with the sheathing retreat thing because I guess you could use it backwards as a form of gap closer, but do you get i-frames and how fast can you re-sheath is the thing that might matter there. It's not what Capcom intended, but I'll take anything to make it interesting and not just a get out of jail card.
I'm guessing they're not adding in hit-lag, but it most likely hardly changes the math there as it's not a huge/noticeable difference on the time. If it is a question about how the move works itself, basically it's like a piercing ammo shot, where it hits multiple times if the bullet is within the enemy for a long period of time. So a monster that is low to the ground might only get hit once by the downwards thrust, whereas a monster that is standing up and tall might get hit three times instead.
Anyone knows how to turn quickly using guard dash? That's the only con I'm facing compared to the 360° shield tackle. Repositioning is way easier using shield tackle
For whatever reason, this video is getting recommended a lot by the algorithm. Unfortunately its a few audio issues that the rest of my channel doesn't have, so if you like the idea but not the audio i strongly recommend you check out some of my other videos!
On that topic i've got a quasi-sequel to this video here: th-cam.com/video/HhrLa9hiQOs/w-d-xo.html
and if you want to learn more about the lance maybe give this one a try: th-cam.com/video/WOGkm7K5fck/w-d-xo.html
go check it out if you enjoyed this one and wanted more!
One important thing to mention here is the sharpness efficiency of a combo; while [shield tackle -> slap] is ever so slightly worse dps-wise than [slap -> poke -> slap -> shield tackle] it ends up wasting less sharpness on weak pokes that are only present to chain into another slap and builds KO damage faster (also in case anyone wasn't aware, shield tackle itself actually doesn't take any sharpness because it hits with the shield). This is actually another reason why [slap -> leaping thrust] is great, because despite hitting three times leaping thrust only consumes sharpness for the initial hit. Additionally, this combo hits exactly 4 times, which is the precise amount of hits needed to proc chain crit's big atk bonus. Overall quite an informative video, thanks for the coverage!
PS: Very nice censoring of your cart at 6:28 with the spreadsheet, I wish this could be done real-time in-game lol
It seems like everyone's using protective polish making sharpness efficiency less relevant. Not sure that's actually optimal, though, and that's a good point for anyone not using it (which includes me, lol).
I'm glad I'm not the only one who noticed the censoring
I love how Gobul transformed MH into an excel game. Lit.
Praise gobul💀
glad to see someone appreciating skyward thrust, I've seen others mostly dismissing it without actually trying it out. I love skyward thrust, yes, it is situational and it is not easy to land, as you gain more experience on when to use them, landing all those hit and seeing those juicy number is satisfying af. You can also easily down a flying monster or break wings with it. When a monster is down, I rather use shield tackle > slap combo instead of spiral thrust as I often get 1 extra stun and partbreak topple to let me continue my combo.
Dunking a flying monster with it feels great.
Something of note,
Shield Tackle can quickly transition to Counter Thrust -> Power Guard,
which can go into Leaping Thrust or Counter Thrust's attack.
So if you do have Shield Tackle you would still have access to Leaping Thrust if you wanted.
But you need more inputs and more time to do it so thats the point, but shield tackle is really a thing if you need to control a fight
Shield tackle can also quickly transition into insta-block -> into cross slash which would make for even better dps
Thanks for the breakdown. I only have one thing to add that I haven't seen other people bring up (yet). You can insta-block immediately after shield tackle. This means that if you aren't facing the right way after an attack or over-commit, you can tackle in place of hop to re-adjust your facing for insta-block. Combined with the lower stamina cost, the execution feels easier in most situations where you're right in the monster's face.
Leaping trust looks to me like it’s more suited for someone that has monsters all figured out while the mobility and reactiveness of shield bash is better for beginner and intermediate players
Thank you very much for this information. I’m a Gunlance main in the process of learning Lance and its been a lot of fun learning the nuances of movesets.
For future content idea , may be really interesting to see the difference in clear time while using the "best" build possible while using the most efficient combos VS a good build using good combo , or something along those lines . Pick the monster you're most consistent against and give it a try . I did something similar in world and the result were shockingly close ; just to give people an average idea of what it meant to be playing in the most efficient way possible versus a more relaxed hunt . To put thing in perspectives to newcomers and even vets to not feel that pressure to always play " the best way possible " or get discouraged if they cannot do it .
I second the comment about this being an eye opening video. Thanks Gobul! I'm genuinely amazed by the damage numbers you're getting out of your Lance. I'd be super interested in some of your go-to builds. Looks like my usual Attack Boost + Offensive Guard (+Elemental Boosts) skill core doesn't quite cut it when compared to those numbers.
Oh, wow! You used Cathar's theme as your background music. It's one of my favourite MH OSTs. Hats off to you, mate!
I acknowledge that it's Lance's best move right now, but as someone that's played Lance for a long time, I just refuse to use the charged sweep. It just breaks the flow of my triple poke zen. That said, I didn't realize leaping thrust was so powerful, I've been enjoying the new shield tackle to complement me swapping to insta-block since I'm so used to being able to guard from an attack.
I'm really glad lance is not centered around spiral thrust anymore, the flow of the weapon is so much more fun now
I'm sorry but shield tackle is just too good to be passed; the 4% damage loss becomes irrelevant when compared to its spammability, ease of use and the ability to reposition mid-combo in any direction. It just creates more openings to deal damage to the monster. If you really just want to look at numbers and percentages, then consider how shield tackle lets you maintain the offensive guard buff (which is a sheer damage boost) way more often than leaping trust. Then there is the stunning potential of shield tackle, which consistently gives you an extra down per hunt further boosting damage potential. Finally, lance excels at hitting normally hard to reach spots thanks to its high poke, but a leaping trust build locks you into low, straightforward hits that can only hit low/medium-high monster parts. The only things that guard rush has going over shield tackle are that measly 4% damage increase (on paper, in a vacuum) and the reduced sharpness loss rate, which can be circumvented in a number of ways.
I've started using the Lance after completing the game (GM+Achievements), you video taught me everything I know about Lance damage as of today. Lance it's a weapon I've overlooked, it's very consistent and with the info in this video, it does a lot of damage, really a lot. Thanks very much!
I've used a lot of the thrust attacks and started to use shield dash and I love it so much. It let you be soooo relentless en continue your onslaught on the monster. Most of the time when I am not playing sweaty gamer mode, I am in de middle in a combo when the monster attacks so I can't use insta block because it has a really long animation till you can use it, BUT shield dash is instant and can activate Offensive Guard really easily. This let me gain and sustain 15% damage from OG and continue my poke game :)
Ooh and I use spiral thrust, because I like those damn angles!
Wow, great guide. I've always been curious about the lance, but this video is making me kind of excited to pick it up and be garbage with it.
Was searching for these numbers. I cleared a lot of the early game with shield tackle but then gave a chance to include my wide sweep again, and felt i had to dig into the old moves to get more efficient.
And you did it ! Thanks !
Also a question for everyone here: Are there any welcoming Lance communities out there? I don't think there's a Gobul discord (though how cool would that be), but something along those lines? MHR is my first proper MH experience, so I'm still figuring things out with Lance builds and such.
Guard dash for the win! Glad to hear it’s part of the optimal move set as I’ve fallen in love with it. Your silk-bind analysis is an eye opener. I used spiral thrust so much in base Rise that I didn’t really use anchor rage. Gonna swat up on that now and try some more skyward thrusting.
Great video. Lance mains are very appreciative with the time and effort it takes to document and test this much research. I'm gonna be subbed for a long time
I'm relatively new to Lance, but I will confess that I like Spiral Thrust a lot not particularly for the DPS, but as a repositioning tool that lets me quickly slip behind a monster if I'm after the tail, or zip back around to the face if it's gone after someone else.
It also probably hurts my DPS a bit, but hopefully I can be forgiven for often bringing both spiral thrust and sky piercer... For the Gurren Lagann references. I may bring something more optimal if I'm with others but when I'm by myself I gotta have my fun.
Thank you very much for the informative video, it should help quite a bit when I'm not being a goof XD Someday I'll be good with a Lance, and I'll still manage to make terrible decisions based entirely on "I thought it would be cool"
Nice video.
My biggest hurdle is just getting the mats for deco's and armor to make 'decent' damage sets.
Probably not the intended effect of the video, but all this does is show me that the "best" way to play isn't really that much better than what I enjoy doing, so I feel less bad about not playing optimally. (love shield-tackle triple pokes, essentially)
Biggest "problem" I'm having is not using cross slash. While I did like the move when I forced myself into using it, there were just too many times where it left me open or a MR monster did one of its endless multihits or the shield wiggle just took away endless amounts of time I'd want to use to reposition. I've stood there wiggling, before being allowed to turn around and guard-dash so many times and it was really just too frustrating to keep in my rotation.
Also, noteworthy monster for skyward thrust is somna. When they rear up it works pretty nicely. Can also use it fairly well on last boss's legs, but his face is in pretty good high poke range and his follow-up's are a bit too deadly to spam it there.
I'm actually really glad to hear that! I want my videos to be informative and i obviously have my own opinion on things but if my vid has made you enjoy lance more in any capacity then the video has done its job.
For multi hit monster, we just need to have monster knowledge and know when to continue to insta block or do cross slash safely.
After blocking with Insta-guard, you can go into another block (press block again) instead of doing cross slash. I *believe* you can also do the shield dashes from it to change directions.
thanks for this video. I was trying to do something simlar but doing a combo for 30 seconds or so to rule out any varriations in animation or framerate.
I love playing with skyward thrust. when it hits right it's so perfect
Leaping thrust is such a satisfying move and it feels like an attack someone with an actual lance would do, with the two lunges forward and then bursting into the enemy. There are a lot of flashy moves in monster hunter, but this one is easily one of my favorites!
Thanks
I was kinda aware of some numbers by just watching the damage numbers in game but of course I wasn't sure at all
I think I'll use more often that swipe attack because after the 3 hits poke I usually do 2 upwards pokes
followed because lance! The other thing I think kinda goes unspoken is the best dps in MP hunts vs SP hunts. You can't guarantee the monster will be next to you or attack you specifically, in which case Spiral Thrust becomes much more useful to maintain high dps. This is of course excluding the insanity that organized squads can get up to lol
I use twin vines in multiplayer now since the monster is so all over the place and thanks to the Sunbreak buffs it got.
I like Spiral Thrust in MP hunts to let me move around more freely when the monster isn't on me. I also play with Diversion (the skill/decoration that increases your agro). Reverse lunge while I think pathethic and boring, has actually been really useful for me to gap close (reverse lunge) if I don't want to Spiral thrust in or didn't bring it, and I've been finding other uses for it.
I really don't like that I'm enjoying the escape sheath over twin vines but it's surprisingly been a good addition the more I use it.
lance main since MH on ps2, just starting Rise on xbox. lance seems to be a completed BEAST now. im liking the back hop into leaping slash repeated. just started messing with perfect guard and options out of it if you get the correct block or not. lance options are so fun. lol excited to get into rise.
Loved the video! Very informative, I’d just like to add that guard tackle can also quickly transition into an insta block which in turn nets you a cross slash if you time it all right
For my set up I keep guard tackle and anchor rage together for my main battle set up, and then I’ll switch to my blue scroll that has guard dash/leaping thrust and skyward thrust for when the opportunity calls for using these dps options
The Skyward Thrust landing always makes me laugh.
When are you making a Lance Build video? Because I really need your Builds! Awesome and very intresting Video btw!
Lance main in world, over 800 hours with just a lance and i'll share a trick I picked up that still seem to apply in rise, might help someone you never know
If you block something and get knocked back, you can press A on xbox controller or the equivlent on whatever you use to put yourself into powerguard while not stamina efficient, can keep your posistioning up if you need it to, or even dodge a followup attack if the monster leaps behind you
All I know is this video started out with a visit to the Emotional Support Owl, so I'm happy. Being a lance main I like occasionally looking for tips to increase my DPS - being a guard lancer can make it a little tough to crank those numbers at times, but I'm pretty dedicated to not dying as much possible. Skyward Thrust took some getting used to in how to time it just right, but integrating it into my fighting style has really made my whole game better. It's kind of funny, too, I was just wondering how to get to get more bladeshells, scutes, and other assorted back items from monsters that are sometimes a real pain to knock over.
I really like the lance but I'm just too noob to use insta-block. I started Rise about a week ago was stuck with just triple poking the monsters lol. Thank you for the other options!
Awesome dude, very rare content like that for lance users, thank you 😍
finally someone with good names for their buddies
you earned a sub my dude. been looking for a lance page like this.
Have you done any testing with the new Armour Skill "Charge Master"? I'm progressing through the game rather slow and am curious if the slap would benefit from it. And if Focus got any changes and now affects the slap?
Glad you're making content again! thoroughly enjoy your research as I don't have the time anymore to do this.
Good Questions!
Take this with a big grain of salt, but from what I've seen in online discussions (researching the exact same question) it seems like neither of those skills work / are worth it for wide sweep.
@@Jon_East I didn't realize you got this from Garangolm. So I managed to test it. And Charge Master does indeed work. But because the elemental multiplier on it Is pretty subpar it's not worth. However Chain Crit is another story and absolutely delicious with the new Combo.
@@senorduck384 oh yeah, Chain Crit has become a mainstay on most of my builds. Sunbreak Lance is a beast when it comes to consistency of attacks.
Wow, excellent video, exactly what I was looking for!!
Hey! love your Vids! One suggestion I have is maybe turning down the gameplay audio just because sometimes its kinda hard to hear you clearly.
Fantastic breakdown video, love me some good 'ol Lance content :)
Hey man, I'm very glad you're back! Hope you're doing well and enjoying the expansion! I really liked your Lance vids on base rise and just picked up the ol' pokestick again for the sunbreak endgame grind ^^
Really looking forward to what videos you have planned for the future!
Thank you for this guide. It helped a lot!
After loathing my time playing lance in base rise. The shield tackle has been a godsend for my time in Sunbreak. I was not at all a fan of spiral thrust or the slap. To me, the slap at most doesn't feel like a lance move. As historically it's a thrusting weapon so why would a slap on the blunt shaft of the lance do more damage?
What I've like been running is anchor rage on my red scroll with instablock and then use skyward thrust on my blue scroll for specific situations. And I have been expirimenting with guard advance, but man shield tackle with slugger is so much more fun for me. Just gluing myself to a monster, doing instant 180s, and just procing offensive guard over and over while I see other ppl needing to roll or run away from certain moves and mechanics. Idk if it's me, but I feel like it's just faster dps at times to just three up poke and shield bash if I can't get a good position on a small weakspot to slap.
I will say though. I will use the slap all the time when monsters sleep. And with two cats or dogs solo monsters sleep like easy 3 or even 4 times a hunt. With an anchor rage buff I am legit hitting close to or even crossing that 4 digit threshold. Easy minimum 700 on some monster's with a wakeup slap. And I know I'm not even using the strongest "meta" builds cause I love my guard 5 and guard up 3 for when I need to hard guard rather than instablock.
Cause its a thicc lance, not one of those spindly insect glaives.
well.... you cannot apply the real historical lance context in mh cos ths is fiction,take this asan advice> th-cam.com/video/tpbRmnWMXRU/w-d-xo.html&ab_channel=Shadiversity and yes the lance side sweep in the context of real lance moves as been used troug the ages,just do some research.its not beel always about trust atks.
hunters can no sell a car sized monster one handed. why not slap the monster?
Thanks for the video! Do you use any guard/guard up or just relying on insta-blocks?
Nice video, only complaint I have is that the background noice from the game is a little loud for the video, I would recommend just muting it but you can also put it lower if you want it
Another awesome video! Subbed 👍 Gotta ask if the audio feels disconnected for anyone else, feels like it didn't match the visuals
Ok, this was legitimately awesome to see. Lance has always been one of my favorite weapons to play since I first began back in 3U. While I think World is still my favorite iteration of Lance just in the way the weapon FEELS, I'm having a blast with it in Sunbreak!
That said, I do really need to experiment with more sets and playstyles... I know it's crazy strong, but I've never been a fan of the Adept Guard, so I've opted to step away from Instablock and play a more classic Guard/Counter Lance style like I did in World. But after seeing the sheer numbers you're putting out here, I may swap things around and give it another chance, if not to help with other combos and whatnot.
That said, I still cannot stand the stupid Charged Slap move, and I hate that it's as strong as it is. It just feels so awkward and clunky. Even if I do swap to Instablock, I think I'll keep with Shield Bash or the Leaping Thrust combo.
Yeah they cant make me use the slap
Agreed, I refuse to play slap lance.
Do you use some skill for stamina, Or some Dango´s ?
Trying to get into Lance as i am a little burn out on Gunlance at MR.20.
But find my Stamina gone so fast.
All so trying to find a build, It is a bit hard, As some say use Guard, Guard up, Offensive Guard.
Some say use only 1 of them, others say 2 of them, and so on.
But when i look a speed runners (i know they good), I only see Guard up.
Dont really want to make to much gear before i made up my mind like it or not.
Thanks kindly.
What about poke, poke, guard dash > leaping thrust loop? It's probably the easiest combo to get consistent perfect positioning idk how the dmg compares though
Thank you so much ! I love lance ! I loved this video ! Instant sub !
Great video! However the desync between in game audio and visuals is really distracting!
Nice invisible juggling Chameleos @11:28
I tried Shield Tackle but after seeing Zebraquakes runs using the good old Guard Advance and Leaping Thrust and trying it out for myself I prefer it and it feels more fun and natural (I liked Guard Advance in MHW/Iceborne). With the changes to Anchor Rage I very rarely feel like I need Spiral Thrust so I might have Skyrward on the other scroll if I need it instead.
i just discover you. just like fox invictus of switchaxe. awesome content!
Realy helpfull vidéo ! Since i try to get gaismagorn hunder 10 mins and hesitate any Time on my offensive options i only reach 13 mins and now i feel more confident for my nexts try
It's a shame, I really love triple poke back hop. And I feel like I get great sometimes with it too but. But I'm excited about mixing other stuff in more
Good one
Exactly what I was looking for
very clear and informative! subscribed for more videos :D hope you will cover what are the skill priorities, especially for specific movesets.. should i be including guard/guard up anymore?
What I like best about Lance is when you poke the monster with a big pokey stick.
dude I like the name of the combo, "the clap combo"... damn
Can you lower the game’s audio / raise yours? Great video btw
Thank you for your R&D Gobul!
As a lance main since 3U who dropped it since World due to the speed of the game leaving lance behind, the biggest problem for me has just been trying to switch from the "poke poke poke slide" of many past entries to the dash jump thrust charge slap stuff of Sunbreak. At the very least I have it on good math from this video on what good general combos to work towards are, and also that even if I'm not doing *the* most optimal combo, it usually isn't less than 10% less damage which is good to know. I just gotta get good at insta-block since I've also ignored that when using it in Rise since it just wasn't that great.
Thanks for the great resource! Idk how to calculate dps very well and wasn't sure what to go for on downs so this is exactly what I was looking for.
Curious what the numbers were for leaping thrust+poke combos and why they're not in the spreadsheets (leaping poke slap, leaping poke poke, leaping slap poke).
Good Question! the short answer is they weren't worth including.
Out of the three, slap is the best so the best combos are going to be about cycling back to the slap with as little loss of dps as possible.
but as it was asked for here are the %difference compared to "leap -> slap".
leap poke slap -12%
leap slap poke -9% (its better than "leap poke slap" because the third poke does more damage than a first or second poke).
leap poke poke -15%
Hope this helps!
@@Gobuls_Lantern Perfect, thanks!
They could be worth considering in a scenario where you're doing notable elemental damage, since it surely increases your elemental dps. Might still not be worth doing, but having the numbers is helpful for figuring that out. Thanks for doing the work!
It's so funny that they gave Guard Dash a Switch Skill in the same breath that they made Guard Dash so good, it became hard to give up lmao. The other benefit of it that I prefer over Shield Tackle is that you can reposition sideways or backwards while still keeping your shield and weapon facing towards the monster. I've also realized that if you need to block multiple hitboxes as an Instablock main, Guard Dash is a much faster alternative to Counter Thrust if you want maximum guarding power, since Instablock still allows you to perform Guard Dash from a neutral stance
im having problems getting anchor rage to activate after insta block. do i have to wait until insta block animation finishes to go into anchor rage or am i able to anchor rage immediately to interrupt the insta block animation?
What's the fastest multihit combo you can tap out with instant guard? I wonder how often i can instant guard in quick succession.
How you do Leaping Thrust without a Shield Dash
I probably need to practice it more but when I used guard dash the other day to try out the leaping thrust combo I found my overall positioning was worse than when I used shield tackle. Good video & it's nice to know I've mostly been on the right track.
Shield tackle lets you change direction instantly which is probably its more useful aspect. You have to play like old MH lance to use guard thrust as well because you have to spin and position outside of a combo
Really good video, man. I have to be honest though- I came here knowing this stuff and expected a bunch of misinformation since it's youtube. Instead, I was very impressed by your accuracy and how you weren't afraid to say something is suboptimal, like shield tackle. I won't name names but I think videos like yours are much better than the type of surface level stuff you get on bigger channels.
bruh instant sub this vid was amazing, I just picked this weapon up and now I feel much more confident while hunting. Thank you!!
still at high rank because i play on the console and have no access to shield tackle yet. which alternative combos should i use?
this is very enlightening
What about Leaping Trust->Poke2->Poke3? What’s it’s DPS? It seemed to be higher than just repeating Leaping Thrust in a quick test, maybe because the 3rd poke is more damage than 1 & 2. Bit safer and more accurate than charged slap too.
Hello. I'm sorry to ask this. Can someone put a summary of this video of the main idea? I'm not native English talker and can't understand good the video. Too many data and special words for me
nice video, give great insifght on lance i played it a lot yet never go deeper on stuff like this
but i think next time you need to tone down the background music because its kinda hard for not native english like me to understand what you said with music interupting, thank you
Is there a way to lock our camera while guarding as we were able to in world with just L2 Press?
I saw someone unironically saying that because of the elemental buffs charged wide sweep was really bad now and accusing me of not playing very much lance if I thought spamming it was still optimal. I broke down the maths for him and he hit me with a "too long, didn't read." Feelycrafters infest every community...
Personally I find shield tackle incredibly useful for shortening typical hunts (as in, hunts where you're simply trying to complete it as quickly as possible in real time, eg when farming something, and not trying to get the best in-game time possible; in other words, hunts where you're not resetting for a TA time with a perfect run and perfect RNG, you're just playing the game normally), because the length of the sweep means that you often end up out-of-position afterward because the monster moves to the side, and the shield tackle lets you pivot in any direction and continue attacking. And of course you get 1-4 KOs per hunt typically when you use it. Also makes activating offensive guard braindead since if you spam it ALL of your shield frames are active frames for OG. I don't use silkbind skills at all (I flatly refuse, they drain any fun out of the game), so having 100% OG uptime without the element of luck (or for that matter skill) involved in activating it normally helps to offset the lack of anchor rage in terms of damage potential.
Of course, I also don't TA in Rise at all. It would be pointless, since I hate the optimal playstyle for every single weapon type. But I've TAed a bit in 4U and GU (never got to that point in third gen, and basically played second and first as a tourist since I started with third), so unless the praxis involved has changed drastically and people are much less serious about it now I think what I say rings true, that shield tackle IS going to be optimal in normal play and that TAs have very little in common with normal play since even speedrunners have imperfect runs more often than not.
how to do the guard leap backwards having hard time doing it.
same here, I don't quiet get it how he can jump backwards with guard dash.
ah if you poke once or attack once and then go into this guard dash& leeping Thrust combo, you can guard dash backwards.
ive literally used parry lance for all of mhr and mhgu and i still dont understand how to do a backward guard dash. whenever i try my character turns around to guard dash instead of just hopping back. any advice?
You have to do an input before, in order to "lock" your hunter facing in the opposite direction you want to guard dash. Eg: slap, backward dash - poke, backward dash - hop, backward dash - etc.
You end by suggesting making good use of both scrolls, but I also see you're using dereliction in the video. How do you make these two ideas work together considering you'd only get dereliction's boost in blue scroll, and switching actually costs you 10 attack from the dereliction buff even if you switch back to blue after doing whatever you wanted to do in red.
The health drain of dereliction seems kind of not worth it to me if you aren't actually getting the full buff from it.
holy moly great vid
The last bit of the video the gameplay volume was almost matched with your voice volume so it was a bit difficult to hear what you were saying
Great info. Thanks!
I liked your video, just maybe a advice(try not to have game music and or general sound so loud as it did made hearing such wonderful explanation a bit hard) im no expert in video editing dint even know how to but maybe this could work for you as a content creator. Hope i dont offend you and this could help improve your channel.
The game audio is too high (also desynced?) when compared to your voice. Makes it difficult to hear you at times (9:08 for example). I suggest just muting it in editing for future videos.
Agree, mute or lower it a lot
Thanks for the feedback, i've found the problem and it should be fixed for the next video.
the guard dash with leaping thrust combo its sooooo hard to pull of efficiently, im practicing it now and damn, sometimes i got it right but then i missed the combo.
Would you look into leaping thrust -> 2 poke combo? Element modifiers seem really good with this.
On slap leaping thrust combo, what level do you charge it to? And do you use focus skills?
I tried putting focus on my build and the difference is very small, I think you're better off putting dps skills
The slap has a uncharged, charged and overcharged state. Uncharge slap deals the same dmg with regular poke. Charged and overcharged deals the same dmg.
If you hold the button until u slap, it's the overcharged state. You need to release the button at exactly the lights go up on your lance to get the charged slap and this is the fastest way to slap.
Oh boy. I always thought it had three levels. Thanks
Man some peeps just really hate Skyward Thrust no matter how definitively good it is, would love to see a video on all the matchups it's good in. Think I know of maybe 14 or 15? 🤔
I do wish it had a little bit of a guard/counter/hyperarmor at the start, since that's the theme of the weapon but I get that having a move where you actually have to find a safe window rather than just countering an attack adds variety to the gameplay and is probably for the best that it doesn't guard/counter. Already got the entire rest of the moveset for countering.
I'm probably going to keep Spiral Thrust on the blue scroll for roars primarily whenever Skyward Thrust isn't a viable matchup option. I've already gotten some good use out of it in base Rise, so a small bit of optimization for the start of fight is there since the boost from it is flat. It'd kind of disappointing, but I think allot of people would be upset if it also got boosted and created another power creep issue. Were actually at a point where almost all the things in the kit can serve a functional purpose even if it is niche, so swapping scrolls makes sense. Now I just need to learn to do something cheeky with the sheathing retreat thing because I guess you could use it backwards as a form of gap closer, but do you get i-frames and how fast can you re-sheath is the thing that might matter there. It's not what Capcom intended, but I'll take anything to make it interesting and not just a get out of jail card.
This video was very informative.
Great stuff
Do you know where I can find the frame data for the Lance combos?
I don't play lance at all and maybe I missed something, but how can skyward thrust 1 and 3 hits have the same time taken?
I'm guessing they're not adding in hit-lag, but it most likely hardly changes the math there as it's not a huge/noticeable difference on the time.
If it is a question about how the move works itself, basically it's like a piercing ammo shot, where it hits multiple times if the bullet is within the enemy for a long period of time. So a monster that is low to the ground might only get hit once by the downwards thrust, whereas a monster that is standing up and tall might get hit three times instead.
Love your videos and explanation.
Next time I would turn down the game noise in the background, it gets hard to hear you sometimes.
great video, just wish the BGM is a bit quieter
I do love the new mv but they really should buff full counter poke too as well as short counter poke.
Anyone knows how to turn quickly using guard dash? That's the only con I'm facing compared to the 360° shield tackle. Repositioning is way easier using shield tackle