I would love these three plus Eric. Think that would be a killer combo but in personality dynamics and viewpoint disparity. (aka Tom the "everyman" and three versions of idiosyncratic)
I wouldn't mind hearing a list of the Top 5 games each person is actually playing every month, like what are their current obsessions and getting the most plays that month. It does not have to be five it can be any amount of games that they have played a lot in the last month, even one game if it got most of the plays and there were not any other games that had a significant amount of plays.
My favorite expansions: 1) Salsa for Concordia 2) Prelude for Terraforming Mars 3) Prophecy of Kings for Twilight Imperium 4 4) Rise of Ixth for Dune Imperium 5) Seaside for Dominion 6) On the Brink for Pandemic 7) Tuscany for Viticulture 8) Pennsylvania/UK map pack for Ticket to Ride 9) German Railroads for Russian Railroads 10) Interbellum for Furnace
@@boardgameapprentice There are two separate videos. I believe Jason, Mike, and someone did an essential game list (where Cthulu wars made an appearance) and there's the more recent one people are references of games that should be in every house or something
Shout out to Mike for all the great expansion recommendations that add solo variants(or better solo variants). As a primary solo gamer myself this puts a lot of games on my radar.
I went back to playing it without. There are many aspects I like, but I 1) don't love the new units 2) don't know if I love the new combat either. Play a card from one deck, roll dice, pick up another deck, play a card... Played probably ten times both ways and in the end my conclusion is I wanted improvements but not the ones we got.
Lords of Waterdeep: Scoundrels of Skullport might be the only expansion I would NEVER play the base game without...Not sure if they were counting Kickstarter expansions as true "expansions," but the Cave Paintings expansion for Endless Winter is great! Great shoutout to Rattus, Mike; Pied Piper is easily my favorite, as well. Good picks for Dominion, Tom; that's a tough decision. I like the one that added events, as well as Projects and Landmark scoring cards, too. I'm REALLY liking Plunder for the Traits more than the Loot cards. Zee, I'm pumped to try the Allies pack for 51st State! Others I like include Five Tribes: Artisans of Naqala, both Dune Imperium expansions, Merlin Travels for Shadows Over Camelot, Manufactions for Fantastic Factories, War Chest: Nobility, and Sagrada: Glory.
Lords of Waterdeep is even good without the Scoundrels of Skullport. The expansions adds a lot more depth and complexity though, which is interesting. But sometimes I like it lighter and only sometimes I want the craziness of Scoundrels of Skullport. Also, the expansion is a bit modular, you don't have to throw it all in every time.
I love all the Wingspan expansions but Europe is probably my favorite (just more cards). The revised boards in Oceania are essential but we ignore the nectar resource. - - Waterdeep Skullport is also awesome.
Great to see Mike again. Love me some expansions! My top 10 10. 7W Duel - Pantheon 9. Splendor - Cities of Splendor 8. Dead Reckoning - Deep Legends 7. Space Base - Shy Pluto 6. Western Legends - Ante Up 5. Dead Reckoning - Sea Dogs 4. Foundations of Rome - Monuments 3. Ticket To Ride USA - 1910 2. Terraforming Mars - Prelude 1. Unfair - ABDW
My favourites: 10. Meadow: Downstream 9. The Golden Ages: Cults & Culture 8. Five Tribes: The Artisans of Naqala 7. Dune Imperium: Rise of Ix 6. Great Western Trail: Rails to the North 5. Orleans: Handel & Intrigue 4. Merchant & Marauders: Sea of Glory 3. Russian Railroads: German Railroads 2. Underwater Cities: New Discoveries 1. Viticulture: Tuscany
My list 6.) Everdell New Leaf. Completely opens the game up with added combo possibilities, new critters and constructions, scoring opportunities and cards on offer 5.) Quacks of Quedlinburg Herb Witches. I like how it adds some reprieve if you are having a really bad round 4.) Istanbul Mocha & Baksheesh- opens up the decision space with coffee & makes the game more replayable 3.) Stockpile: continuing corruption. The investor dice make each round way more interesting and bonds give some extra decisions of spend vs invest 2.) Energy Empire: Cold War- greatly improves the solo mode and introduces some fun modules that bring some focus into the game. 1.) Dune Imperium Immortality- greatly improves the deck building aspect of the game and a way to flush the market
A lot of this list could make mine, but my number one expansion is Shakespeare: Backstage. That small little deck finishes that game off, adds incredibly minimal rules, and is so easy to teach that new players won't ever notice. The base game is probably a 6. With Backstage it's a 10.
My Top 10 in no order after #1: 1. Scythe - Rise of Fenris 2. Arcadia Quest - Beyond the Grave 3. Eldritch Horror - Forsaken Lore 4. Quarriors - Quarmageddon 5. Roll Player - Monsters & Minions 6. The Reckoners - Steelslayer 7. Disney Villainous - Evil Comes Prepared 8. Star Wars Rebellion - Rise of the Empire 9. Ticket To Ride - 1910 10. Heroes of Land, Air & Sea - Order & Chaos
Spirit island Jagged Earth is the best expansion ever. Orleans trade and intrigue, anachrony fractures of time and 7 wonders duel Agora are also up there for me.
Tom, with a distinct lack of palpable excitement, "I'm learning so much." Great stuff, even the discussion before the list about the list itself and what everyone considered when they made their countdown.
Some nice picks here. Others that come to mind for me: 1. Nations Dynasties 2. Clash of Cultures: Civilizations 3. Memoir ‘44 Eastern Front 4. Star Wars Rebellion: Rise of the Empire 5. Village: Port 6. Terraforming Mars: Turmoil (Prelude is a must) 7. TI IV Prophesy of Kings 8. Roll Player: Monsters and Minions 9. Quadropolis Public Services 10. Civilization A New Dawn: Terra Incognita
Thank you very much to you all for this video and this top 10 listing! I love you three as a group, doing this type of content together. You three together are so fun and funny(entertaining) to me, so amazing. You have true and amazing chemistry between you and do so many entertaining jokes and comments. I hope you three keep doing such content together. I love it. Thank you!🎉
I have Viticulture Essentials Tuscany so I would vote for that. I might also choose Pillars of the Earth Expansion Set because if you need metal in the base game and someone else takes it, you are blocked. It also adds up to 2 more players and extends the super nice-looking map and gives more cards to help in replayability.
OOOOOOH...my list: 1) Orleans trade and intrigue, 2) Colt Express Stage Coach, 3) Obsession: Upstairs/Downstairs, 4) Argent: Mancers of the University, 5) my wits and wagers vegas style neoprene mat, 6) Lords of vegas UP, 7) Lorenzo Il Magnifico: Houses of Renaissance, 8) Ginkopolis: The Experts, 9) Downforce: Danger Circuit, 10) Xia, that one that made it better...can't recall name...
For me the Unfinished Business expansion for Outer Rim is about as close to an essential expansion as possible. Beyond that I think Corruption and Ascension for It's a Wonderful World, Bad News Bears for Barenpark, and the European expansion for Wingspan are all favorites of mine. And all for the same reason - they each add the extra amount of interest and complexity I was looking for to make the game consistently interesting.
A variant to play pitch car wich is great fun is to flick simultaneously and literally race in real time around the track! It’s chaotic great fun. Of course you can’t play with too many players this way for up to four is amazing!
I'm a sucker for expansions! Pick the games I love: Wingspan, Everdell, Scythe, Tapestry, Terraforming Mars, Terra Mystica, Feast for Odin, Dune Imperium, Tokaido and Caverna, to name ten, and I have ALL the expansions! I get pissed when a favorite game like Gaia Project DOESN'T have an expansion!
My favorite expansions include: 1. Tuscany - Viticulture 2. Controlled Chaos - Dinogenics 3. Prelude - Terraforming Mars 4. Puerto Rico - Expansions I own Everdell with all the expansions. However, I still need to play the base game.
I love this list because I get to see some of your favorite games and how they got better. I agree with Zee. Gates of Arkham really opened up Elder Sign. I think for me The Upstairs Downstairs expansion for Obsession is essential and I wont play without it. Any of the omens for Elder Sign. Valhalla for Champions for Champions of Midgard. Power up for King of Tokyo.
I agree with a bunch of those. Scoundrels of Skullport for Lords of Waterdeep is another one that's pretty important. My favorite game, though, is Anachrony, and it's absolutely my favorite because of the Fractures of Time expansion. The game is really "opened up" (as Mike and Zee said for several expansions), by the ability to reuse your workers and go multiple places
My favorite expansions that I wouldn't play without: 1.) "Tuscany Essential" for "Viticulture" 2.) "Invaders from Afar" for "Scythe" 3.) "Nightfall" for "PARKS" 4.) "Age of Artisans" for "Architects of the West Kingdom" 5.) "Hall of Heroes" for "Raiders of the North Sea"
I don’t have many and not sure if I can rank them yet but: carcassone inns + cathedrals as well as traders + builders, dominion prosperity, intrigue, and seaside, marvel legendary dark city, and then these last ones I won’t play without: civilization a new dawn terra incognita and king of Tokyo power up
Mine, according to how much they add to the game experience: 0. Root: The Underworld and everything else 1. Sid Meier's Civilization: Wisdom and Warfare 2. Lost Ruins of Arnak: Expedition Leaders 3. Terraforming Mars: Prelude 4. Terraforming Mars: Hellas and Elysium 5. Russian Railroads: German Railroads 6. Race for the Galaxy: The Gathering Storm 7. Race for the Galaxy: Imperium vs Rebels 8. Carcassonne: Traders and Builders 9. Carcassonne: Inns and Cathedrals 10. Troyes: The Ladies of Troyes I don't count LCGs because expansions is what those games ARE 😅
I agree big time for those Carcassonne expansions, I really dig Carcassonne but any time I'm pulling my copy out it's going to include those 2 expansions, they're very nearly essential.
I think Zee would really like new leaf for everdell (the train one), it's my pick among the everdell expansions and it's so good while just enhancing the game. The new cards can be played with or without the board and I don't think I'd ever play without at least the cards. My favourite expansions are The Norwegians for A Feast For Odin which is the perfect "balance patch with a little more" expansion, Fractures of Time for Anachrony which is the perfect "upgrade the core system" expansion, and Oceania for Wingspan which is a the perfect "more stuff" expansion (I'm Australian and LOVE seeing our native birds in Oceania). The norwegians is one that I will never play without, even with first time players.
TFM Prelude, Ticket To Ride 1910 and King of Tokyo/NY Power Up are so essential that they definitively should have been in the base game. Maybe next time the Top 10 List should be "best expansions that are not essential" and multiple entries of expansions for the same game under one number should be explicitly allowed.
I don't think I even own expansions for 10 different games... Have over 100 games but not a lot of expansions. I bought a dominion expansion once and hated it so much I resold it. Two of the games I own expansions for are digital board games...
If my game group met more often(and I wish we did) I'd probably be more interested in expansions. Currently, we haven't even played all the games in my collection, base game. So, I purchase expansions very infrequently. Still, love the video guys!! Thanks.
Surprised Lost Ruins of Arnak: Expedition Leaders isn't on this list. I'd argue its even more essential than 7 wonders leaders in elevating a good game to a great game (though I highly recommend both), and I would never play without it.
I just learned Elder Sign and loved it. Was kinda surprised really. Glad to see which expansion I need to get next! Thanks Zee! Also, the Everdell recommendations are noted too. Cheers!
I'm not a campaign guy and neither are my friends, but any time we run scythe, air ships are involved and that general grevious dude is camping the factory. it makes every game so fun
a few of my top: - Santa Monica ‘The Long Weekend’ - Near and Far ‘Amber Mines’ - Orleans ‘Invasion’ - Escape the Dark Sector, all the mission packs and the mech suit! - Fort ‘Cats and Dogs’ fun list! ❤
Yes for more scenario books! Star Fleet Battles has a couple of them beyond their normal scenarios present in pretty much every module. I love having a core game system with many ways to enjoy that system.
Wingspan: Oceania takes the game from a 6 to an 8.5 for me. The new game boards provide FAR more discretion on how to win and it combines wonderfully with the cards to open up many more ways to play instead of just hoarding eggs. Nectar greatly reduces feeling stuck due to resource dependency. I consider this expansion mandatory if you've played more than a handful of games of Wingspan and I introduce new players with in in the game Roll Player: Monsters & Minions - Similar to Wingspan, I consider this expansion mandatory once you have the base rules of Roll Player down, and while it does make the teach harder, I also usually include it in the base game for new players. Roll Player has a great concept but there's simply too little meat in the core game to provide for an interesting decision space over repeated plays. While it does add some additional weight, setup, and playtime to the core experience, it also makes it enjoyable long after base Roll Player has worn out its welcome.
I was very surprised I didn't see Oceania on any of their lists! Wingspan is one of my top 3 favorite games (others being Scythe and Raccoon Tycoon, both with all expansions), I only ever play without Oceania if I'm using BGA. Nectar absolutely rocks
Monster and minnions- roll player Leaders exp. Lost ruins of arnak Prelude -Teraforming Mars Spirecrest- Everdell Valhalla- champions Atomic bonds- Fallout Cartographers heros- Cartographer Tuscany- Viticulture Corruption exp.- Its a wonderful world Fractures of time- Anachony
My choice of the most essential expansion will always be the High Priests from Cthulhu Wars. It gives most factions an extra cultist that can be removed from the board at anytime for extra action points, which offers so much versatility for that game. I teach new players all the time, and I always play with the High Priests and have no problems.
Scoundrels of Skullport for Lords of Waterdeep, Downstream for Meadow, Rise of the Empire for Star Wars Rebellion, Embers of a Forsaken Star for Xia, All expansion cards for Skull King.
Really interesting to hear Zee's discussion of the Res Arcana expansions. I watched Candice Harris interview Tom Lehman on BGG recently about the game. Apparently he designed the second expansion first, but knew from experience that successful first expansions are usually of the "more of the same" variety. So even though he had an expansion ready to go with Perlae Imperium, he needed to figure out a good way to add more to the game without making too radical a shift when he designed Lux et Tenebrae.
Xia: Embers of a Forbidden Star, Lords of Waterdeep: Scoundrels of Skullport, Pandemic: On the Brink, Outer Rim: Unfinished Business, and any Dixit expansion. :-)
My top ones would be Tapestry Arts and Architecture, Feast for Odin Norwegians, Viticulture and some Marvel Champions hero packs for variability (fave to play are Spider-Woman, Black Widow & Rogue so far)
I haven’t played a lot of games with expansions so my list is pretty easy 10. 5 to 6 player expansion (Catan) So everyone can play. 9. Agora (7 Wonders Duel) For senate board and conspiracy cards. 8. Asia (Wingspan) For Duet mode. 7. Lux et Tenebrae (Res Arcana) For more stuff. Haven’t played with the other expansion. 6. Climate (Evolution) For climate board 5. Magna Itinera (Encyclopedia) For Event cards and Royal Decrees. 4. Challenges Deck (Superfight) New ways to win. 3. Leaders (7 Wonders) What Zee said pretty much. 2. Leaders of the New Dawn (Beyond the Sun) For the Leader cards primarily. 1. Brood War (Starcraft the Board Game) For Leadership Cards and new modules.
Is agora good? 7wd is my fav game and I consider Pantheon the best thing ever made ever. Im kinda afraid to buy Agora tho, doesnt sound fun from the description... what makes it fun?
@@dago6410 Keep in mind, it’s number 9, just ahead of the 5-6 player expansion for Catan. And I should note that I have only played with each of the 7 Wonders Duel expansions once so as I play with them more, it could very well change and move up the list. From Agora, I just got the feeling that charging up a powerful conspiracy card and using it at the right moment could be really satisfying. And the senate board adds a cool little area control element that you need to be mindful of. As a new way to win the game, you have to be careful not to let your opponent run away with it. Also, I like area control generally. Agora adds more to your thought process and strategy than Pantheon, I believe. Though it also adds to the length of the game a bit. Not just for putting more thought in your moves as you have more to consider, but it also adds more cards to each stage meaning more turns. That said, at this time, I like agora more. I need to play the expansions more. Hope that helped!
@@AinSoph Yeah, makes sense. While I like the idea of an extra win condition (thats why Duel is my seocnd fav game of all time, and I dont even like normal 7 wonders), but... it sounds like more borad game than card game at this point, and I love the cardgame-iness of Duel... For me the Pantheon adds sooooo much to the game, mostly in context of less "crap, went for a strategy and the cards didnt go that way so i guess i lose", it gives a player more STUFF in a gorgeous way... But also makes it so much mrope complex, I always teach this game without the expansion, and most of the time i play Duel, I play it with new people so I barely get to play Pantheon... But when I do, its the best game ever (or one of at least). For me of course. Im a weird player maybe idk ;P...
My personal top expansions: 1. Jagged Earth (for Spirit Island) 2. Embers of a Forsaken Star (for Xia - Legends of a Drift System) 3. all the BSG expansions (I know they are objectively at least partially flawed, but I can't help it. I just love the stuff... Except the Caprica board) 4. Mansions of Madness 2e expansions in general, since more content for a great game is awesome And now we're reaching the "I just want more stuff for my favorite games"-region, but yeah: Jagged Earth same Embers IMHO are just the best expansions I've played so far.
Ones that vastly improve their respective games: Lords of Waterdeep Scoundrels of Skullport, A Feast for Odin Norwegians, Lorenzo ik Magnifico Houses of the Renaissance are three that come to mind.
- I'm surprised Tom didn't mention the Monsters and Minions Expansion for Roll Player. I really like Roll Player but that expansion is such an awesome addition since it actually lets you fight monsters and fight a boss at the end with the character you're making as you go. Plus it adds a third option of fighting a minion to the normal two of buying something or collecting two gold to your turn which makes the decisions that much more interesting. And I could be wrong but I'm pretty sure Tom has also mentioned never wanting to play without this expansion as well. - I'm totally in agreement that Leaders is a great expansion for 7 Wonders. It's very easy to add but, like Zee says, what leaders you draft gives you a sense of direction for the coming match. I play 7 Wonders quite a bit solo on my iPad and always use Leaders. 👍 - Battlestar Galactica has fallen out of favor somewhat due to its rarity and length, but I will say I love the Pegasus expansion which adds the additional ship actions that have powerful effects but that come with additional risk, and the Mutiny expansion that replaces the normal 4 player rules with a Mutineer and mutiny deck where whoever is the Mutineer is playing strong Mutiny cards that also have downsides for the crew (e.g. one card can eject Cylon intruders from the ship by punching a hole in the hull, damaging the ship in the process but eliminating the threat.) I'm also a fan of the Cylon base board where the cylons build up steadily each turn and then come back in waves, partly because it's a neat mechanism but also because that board gives revealed Cylon players more options to do on their turn. - I've been enjoying the new Beyond the Sun expansion's solo mode quite a bit. It's hard to beat but it's great finally having an official solo mode in the game. 🙂 - Similarly I really like the solo mode expansion for Euphoria. Euphoria is a really fun and funny game that I didn't get to play as much as I would have liked, but the automa solo deck expansion is a solid way to play it. - I'm again with Zee that the King of Tokyo Power Up Expansion is a must have for that game. Not only does it give every monster a unique feel but it also makes rolling three Hearts actually do something useful which is a great since those are often wasted in the base game. 🙂 - Legendary Marvel is my most played solo game and also has a ton of expansions, but I think my favorite expansion was the Secret Wars set that adds a special Mastermind deck that you can use to play the game with 1 player as the Mastermind versus the others as the heroes. I unfortunately haven't had any many opportunities to play this way as I'd like, but it's just such a neat idea and a fun additional mode for this game that I think actually works better when you have 3 or 4 players than playing the game as a full cooperative game with that number. (Legendary Marvel plays well solo or with 2 but doesn't scale as well with 3 or 4 fully cooperatively. So having the option of playing 1v2 or 1v3 when you have that many players might be handy!) - Lords of Waterdeep's Corruption expansion is a must have in my opinion. It adds really interesting spaces which give you lots of resources but come with Corruption that you must deal with before the end or lose points. And the more people as a whole use these spaces the worse the penalty is for everybody at the end. I would never play without this one. - QE's expansion that adds commodities as a reward for the second highest bid is a really solid one that improves the game. I think Chris and Tom also have called this one an expansion they would never play without. - Terraforming Mars Prelude is awesome, like they said in the video. A small expansion, easy to add and use, but it significantly mitigates the slowest part of the early game to jumpstart the action. - Ticket to Ride 1910 is also great like Tom said. Just the fact that it spreads and greatly expands how many routes people are going for is such nice improvement to the base game! - Lastly, Xia Legends of a Drift System's expansion that adds some really solid solo rules and a neat persistent tech tree track that you can use for handicapping multiple games is great. It also adds economy boards that help shift things around during the game if a particular short route is too profitable by making the supplies run out until someone can deliver more goods to the emptied system.
Mike, have you played Raiders of Scythia? It’s a follow up to North Sea with some riffs on the expansions that are for that game but built in to this one. We love it over North Sea but it flew under the radar a bit.
I dont have many, but few that come to mind 1. Moonrakers all three expansions that lately came out, Binding Ties, Nomad, Overload are great and fixes some issues with the game and makes the game much more exciting 2. Root, Marauder Expansions, adds 2 high reach factions 3. Tainted Grails, both Lost Knight and Age of Legends are much better than actual core game, shame most people will never experience them 4. Scythe, Rise of Fenris, amazing expansion 5. Any expansions to 7th Continent, because essentially if you love 7th Continent base game has a limited stuff to play
My only gripe with KoT Power Up is that they made it for second edition and didn’t update the character cards. So I have cards to characters for first edition I don’t have the standee for.
Underwater Cities, Arctic Scavengers, Starship Samurai, Undaunted, Clank, Terraforming Mars, Lost Ruins of Arnak, Jamaica... the best expansions are really just patches that fix what was broken with the base game. Dune Imperium was broken in the base game. It needs Rise of Ix and/or Immortality to fix the broken balance.
Xia: Embers of a Forsaken Star. Fixed all the small issues with the base game and added lots of new activities in the game. Would never play the base game without it (and you can work the new rules in even without buying the expansion).
Spirit Island: Jagged Earth & Branch and Claw. Not enough love for that game and those expansions are incredible. Even if you don’t like all the added complexity, additional spirit variety and resulting synergy is what it’s all about.
Quick question, if I get dominion, should I get every expansion? Like can they all mix into one big awesome game or is it better implemented one by one over time?
I miss how much fun these three are. Hopefully Mike can come back for more videos
100% agree. He really was the perfect fit - especially for these top 10 videos. Great chemistry all around!
Whats going has he been busy
@@55Shadowknight He moved back to the Midwest for some personal items I believe.
I would love these three plus Eric. Think that would be a killer combo but in personality dynamics and viewpoint disparity. (aka Tom the "everyman" and three versions of idiosyncratic)
I really miss Mike too.
I wouldn't mind hearing a list of the Top 5 games each person is actually playing every month, like what are their current obsessions and getting the most plays that month. It does not have to be five it can be any amount of games that they have played a lot in the last month, even one game if it got most of the plays and there were not any other games that had a significant amount of plays.
“Current obsessions” sounds like a great segment!
I agree! I would enjoy that.
+1. This sounds like a great idea
Current Obsessions +2
👍🏽👍🏽
Loving having Mike back on camera. Great list since it included Rise of Fenris!
While I enjoyed the journey through fenris.....not a bang finish. Very much deflated the table.
My favorite expansions:
1) Salsa for Concordia
2) Prelude for Terraforming Mars
3) Prophecy of Kings for Twilight Imperium 4
4) Rise of Ixth for Dune Imperium
5) Seaside for Dominion
6) On the Brink for Pandemic
7) Tuscany for Viticulture
8) Pennsylvania/UK map pack for Ticket to Ride
9) German Railroads for Russian Railroads
10) Interbellum for Furnace
You guys need to do another top 10 essential games. Is the most important list and it's been so long, last time it was with Sam.
They changed the name but they did make one with Mike about games every household should have
They changed it to games everyone should own
@@BlimpMcGee the infamous "Cthulhu Wars" entry by Mike lol
@@boardgameapprentice There are two separate videos. I believe Jason, Mike, and someone did an essential game list (where Cthulu wars made an appearance) and there's the more recent one people are references of games that should be in every house or something
The problem with that household list is that it heavily favored households with kids
Shout out to Mike for all the great expansion recommendations that add solo variants(or better solo variants). As a primary solo gamer myself this puts a lot of games on my radar.
The expansion for Star Wars Rebellion is a must have for that game. Completely improved the combat!
I went back to playing it without. There are many aspects I like, but I 1) don't love the new units 2) don't know if I love the new combat either. Play a card from one deck, roll dice, pick up another deck, play a card...
Played probably ten times both ways and in the end my conclusion is I wanted improvements but not the ones we got.
@@KissellMissile I'm with Brody. While the "green" units are meh, I find the combat is far better with Rise.
@@jaysondoak6184It is probably "better," but it's still clunky and wish it were a better "better"
@@KissellMissile Agree 💯
Lords of Waterdeep: Scoundrels of Skullport might be the only expansion I would NEVER play the base game without...Not sure if they were counting Kickstarter expansions as true "expansions," but the Cave Paintings expansion for Endless Winter is great! Great shoutout to Rattus, Mike; Pied Piper is easily my favorite, as well. Good picks for Dominion, Tom; that's a tough decision. I like the one that added events, as well as Projects and Landmark scoring cards, too. I'm REALLY liking Plunder for the Traits more than the Loot cards. Zee, I'm pumped to try the Allies pack for 51st State!
Others I like include Five Tribes: Artisans of Naqala, both Dune Imperium expansions, Merlin Travels for Shadows Over Camelot, Manufactions for Fantastic Factories, War Chest: Nobility, and Sagrada: Glory.
Lords of Waterdeep is even good without the Scoundrels of Skullport. The expansions adds a lot more depth and complexity though, which is interesting. But sometimes I like it lighter and only sometimes I want the craziness of Scoundrels of Skullport. Also, the expansion is a bit modular, you don't have to throw it all in every time.
I love all the Wingspan expansions but Europe is probably my favorite (just more cards). The revised boards in Oceania are essential but we ignore the nectar resource. - - Waterdeep Skullport is also awesome.
Great to see Mike again. Love me some expansions!
My top 10
10. 7W Duel - Pantheon
9. Splendor - Cities of Splendor
8. Dead Reckoning - Deep Legends
7. Space Base - Shy Pluto
6. Western Legends - Ante Up
5. Dead Reckoning - Sea Dogs
4. Foundations of Rome - Monuments
3. Ticket To Ride USA - 1910
2. Terraforming Mars - Prelude
1. Unfair - ABDW
My favourites:
10. Meadow: Downstream
9. The Golden Ages: Cults & Culture
8. Five Tribes: The Artisans of Naqala
7. Dune Imperium: Rise of Ix
6. Great Western Trail: Rails to the North
5. Orleans: Handel & Intrigue
4. Merchant & Marauders: Sea of Glory
3. Russian Railroads: German Railroads
2. Underwater Cities: New Discoveries
1. Viticulture: Tuscany
My list
6.) Everdell New Leaf. Completely opens the game up with added combo possibilities, new critters and constructions, scoring opportunities and cards on offer
5.) Quacks of Quedlinburg Herb Witches. I like how it adds some reprieve if you are having a really bad round
4.) Istanbul Mocha & Baksheesh- opens up the decision space with coffee & makes the game more replayable
3.) Stockpile: continuing corruption. The investor dice make each round way more interesting and bonds give some extra decisions of spend vs invest
2.) Energy Empire: Cold War- greatly improves the solo mode and introduces some fun modules that bring some focus into the game.
1.) Dune Imperium Immortality- greatly improves the deck building aspect of the game and a way to flush the market
Love the thumbnail! It probably didn't make anybody's list, but I love remembering that this thing exists.
hi, whats the name of the soccer-like game on the thumbnail? thanks
A lot of this list could make mine, but my number one expansion is Shakespeare: Backstage. That small little deck finishes that game off, adds incredibly minimal rules, and is so easy to teach that new players won't ever notice. The base game is probably a 6. With Backstage it's a 10.
If campaign games came out with scenerio books to add content without another huge game I would be so happy!
My Top 10 in no order after #1:
1. Scythe - Rise of Fenris
2. Arcadia Quest - Beyond the Grave
3. Eldritch Horror - Forsaken Lore
4. Quarriors - Quarmageddon
5. Roll Player - Monsters & Minions
6. The Reckoners - Steelslayer
7. Disney Villainous - Evil Comes Prepared
8. Star Wars Rebellion - Rise of the Empire
9. Ticket To Ride - 1910
10. Heroes of Land, Air & Sea - Order & Chaos
the boys are back! love this trio of fools
Spirit island Jagged Earth is the best expansion ever.
Orleans trade and intrigue, anachrony fractures of time and 7 wonders duel Agora are also up there for me.
Tom, with a distinct lack of palpable excitement, "I'm learning so much." Great stuff, even the discussion before the list about the list itself and what everyone considered when they made their countdown.
Some nice picks here. Others that come to mind for me:
1. Nations Dynasties
2. Clash of Cultures: Civilizations
3. Memoir ‘44 Eastern Front
4. Star Wars Rebellion: Rise of the Empire
5. Village: Port
6. Terraforming Mars: Turmoil (Prelude is a must)
7. TI IV Prophesy of Kings
8. Roll Player: Monsters and Minions
9. Quadropolis Public Services
10. Civilization A New Dawn: Terra Incognita
Thank you very much to you all for this video and this top 10 listing!
I love you three as a group, doing this type of content together.
You three together are so fun and funny(entertaining) to me, so amazing. You have true and amazing chemistry between you and do so many entertaining jokes and comments.
I hope you three keep doing such content together. I love it. Thank you!🎉
Not really big into expansions but Legendary: Dark City, Concordia Salsa, and Lords of Waterdeep Skullport probably all worth a mention.
I have Viticulture Essentials Tuscany so I would vote for that.
I might also choose Pillars of the Earth Expansion Set because if you need metal in the base game and someone else takes it, you are blocked. It also adds up to 2 more players and extends the super nice-looking map and gives more cards to help in replayability.
OOOOOOH...my list:
1) Orleans trade and intrigue,
2) Colt Express Stage Coach,
3) Obsession: Upstairs/Downstairs,
4) Argent: Mancers of the University,
5) my wits and wagers vegas style neoprene mat,
6) Lords of vegas UP,
7) Lorenzo Il Magnifico: Houses of Renaissance,
8) Ginkopolis: The Experts,
9) Downforce: Danger Circuit,
10) Xia, that one that made it better...can't recall name...
For me the Unfinished Business expansion for Outer Rim is about as close to an essential expansion as possible. Beyond that I think Corruption and Ascension for It's a Wonderful World, Bad News Bears for Barenpark, and the European expansion for Wingspan are all favorites of mine. And all for the same reason - they each add the extra amount of interest and complexity I was looking for to make the game consistently interesting.
the first one that came to mind. there is zero reason to play without it.
I just got Outer Rim and only played it once so far but I already know I love it and am looking to pick up the expansion already!
Fully agree. Unfinished Business turns the game from mediocre to absolutely incredible.
A variant to play pitch car wich is great fun is to flick simultaneously and literally race in real time around the track! It’s chaotic great fun. Of course you can’t play with too many players this way for up to four is amazing!
Love the chemistry between these three.
Exactly, me too! They are so much fun to watch and listen together like this.
I'm a sucker for expansions! Pick the games I love: Wingspan, Everdell, Scythe, Tapestry, Terraforming Mars, Terra Mystica, Feast for Odin, Dune Imperium, Tokaido and Caverna, to name ten, and I have ALL the expansions! I get pissed when a favorite game like Gaia Project DOESN'T have an expansion!
My favorite expansions include:
1. Tuscany - Viticulture
2. Controlled Chaos - Dinogenics
3. Prelude - Terraforming Mars
4. Puerto Rico - Expansions
I own Everdell with all the expansions. However, I still need to play the base game.
I'm excited for you to get to play, it is soooo good
I love this list because I get to see some of your favorite games and how they got better. I agree with Zee. Gates of Arkham really opened up Elder Sign.
I think for me The Upstairs Downstairs expansion for Obsession is essential and I wont play without it.
Any of the omens for Elder Sign.
Valhalla for Champions for Champions of Midgard.
Power up for King of Tokyo.
1. Abyss Leviathan
2. Viticulture Tuscany
3. Spirit Island Jagged Earth
4. Res Arcana Perlae Imperii
5. Wingspan Oceania
6. Tzolkin: Tribes and Prophecies
7. Lost Ruins of Arnak Expedition Leaders
8. Quacks Herb Witches
9. 7WD Pantheon
10. Wingspan Asia
Great list,and fun to see Mike back with you guys
I agree with a bunch of those. Scoundrels of Skullport for Lords of Waterdeep is another one that's pretty important. My favorite game, though, is Anachrony, and it's absolutely my favorite because of the Fractures of Time expansion. The game is really "opened up" (as Mike and Zee said for several expansions), by the ability to reuse your workers and go multiple places
My favorite expansions that I wouldn't play without:
1.) "Tuscany Essential" for "Viticulture"
2.) "Invaders from Afar" for "Scythe"
3.) "Nightfall" for "PARKS"
4.) "Age of Artisans" for "Architects of the West Kingdom"
5.) "Hall of Heroes" for "Raiders of the North Sea"
I don’t have many and not sure if I can rank them yet but: carcassone inns + cathedrals as well as traders + builders, dominion prosperity, intrigue, and seaside, marvel legendary dark city, and then these last ones I won’t play without: civilization a new dawn terra incognita and king of Tokyo power up
Mine, according to how much they add to the game experience:
0. Root: The Underworld and everything else
1. Sid Meier's Civilization: Wisdom and Warfare
2. Lost Ruins of Arnak: Expedition Leaders
3. Terraforming Mars: Prelude
4. Terraforming Mars: Hellas and Elysium
5. Russian Railroads: German Railroads
6. Race for the Galaxy: The Gathering Storm
7. Race for the Galaxy: Imperium vs Rebels
8. Carcassonne: Traders and Builders
9. Carcassonne: Inns and Cathedrals
10. Troyes: The Ladies of Troyes
I don't count LCGs because expansions is what those games ARE 😅
I agree big time for those Carcassonne expansions, I really dig Carcassonne but any time I'm pulling my copy out it's going to include those 2 expansions, they're very nearly essential.
I think Zee would really like new leaf for everdell (the train one), it's my pick among the everdell expansions and it's so good while just enhancing the game. The new cards can be played with or without the board and I don't think I'd ever play without at least the cards.
My favourite expansions are The Norwegians for A Feast For Odin which is the perfect "balance patch with a little more" expansion, Fractures of Time for Anachrony which is the perfect "upgrade the core system" expansion, and Oceania for Wingspan which is a the perfect "more stuff" expansion (I'm Australian and LOVE seeing our native birds in Oceania).
The norwegians is one that I will never play without, even with first time players.
An expansion we really enjoy is the Wizards Castle for Castle Panic. We have never won with it included. 😅
Another great list by my favorite panel of reviewers!
TFM Prelude, Ticket To Ride 1910 and King of Tokyo/NY Power Up are so essential that they definitively should have been in the base game.
Maybe next time the Top 10 List should be "best expansions that are not essential" and multiple entries of expansions for the same game under one number should be explicitly allowed.
"Let's agree to shut up" is a such a great phrase
I don't think I even own expansions for 10 different games... Have over 100 games but not a lot of expansions. I bought a dominion expansion once and hated it so much I resold it. Two of the games I own expansions for are digital board games...
If my game group met more often(and I wish we did) I'd probably be more interested in expansions. Currently, we haven't even played all the games in my collection, base game. So, I purchase expansions very infrequently. Still, love the video guys!! Thanks.
I know the feeling all too well
Surprised Lost Ruins of Arnak: Expedition Leaders isn't on this list. I'd argue its even more essential than 7 wonders leaders in elevating a good game to a great game (though I highly recommend both), and I would never play without it.
I just learned Elder Sign and loved it. Was kinda surprised really. Glad to see which expansion I need to get next! Thanks Zee!
Also, the Everdell recommendations are noted too. Cheers!
Speaking of Tom's number 10, The Quest for El Dorado really needs a book of maps
There are downloadable books full of El Dorado maps!
That's true! I got a copy of all the maps on BGG printed and spiral-bound, and it makes the awesome base game even more awesome.
Great suggestion to try 1 goal per side. Very helpful, thank you.
I'm not a campaign guy and neither are my friends, but any time we run scythe, air ships are involved and that general grevious dude is camping the factory. it makes every game so fun
a few of my top:
- Santa Monica ‘The Long Weekend’
- Near and Far ‘Amber Mines’
- Orleans ‘Invasion’
- Escape the Dark Sector, all the mission packs and the mech suit!
- Fort ‘Cats and Dogs’
fun list! ❤
Love Toms shirt its like the cover of the Game Wavelength!
Top 10 games to play with 2 and 4. You know, that it works both playing with just my spouse and also when we have game night with another couple.
Yes for more scenario books! Star Fleet Battles has a couple of them beyond their normal scenarios present in pretty much every module. I love having a core game system with many ways to enjoy that system.
Love the video. Y'all are a pleasure to watch!
34:34 lol Tom
Wingspan: Oceania takes the game from a 6 to an 8.5 for me. The new game boards provide FAR more discretion on how to win and it combines wonderfully with the cards to open up many more ways to play instead of just hoarding eggs. Nectar greatly reduces feeling stuck due to resource dependency. I consider this expansion mandatory if you've played more than a handful of games of Wingspan and I introduce new players with in in the game
Roll Player: Monsters & Minions - Similar to Wingspan, I consider this expansion mandatory once you have the base rules of Roll Player down, and while it does make the teach harder, I also usually include it in the base game for new players. Roll Player has a great concept but there's simply too little meat in the core game to provide for an interesting decision space over repeated plays. While it does add some additional weight, setup, and playtime to the core experience, it also makes it enjoyable long after base Roll Player has worn out its welcome.
I was very surprised I didn't see Oceania on any of their lists! Wingspan is one of my top 3 favorite games (others being Scythe and Raccoon Tycoon, both with all expansions), I only ever play without Oceania if I'm using BGA. Nectar absolutely rocks
Monster and minnions- roll player
Leaders exp. Lost ruins of arnak
Prelude -Teraforming Mars
Spirecrest- Everdell
Valhalla- champions
Atomic bonds- Fallout
Cartographers heros- Cartographer
Tuscany- Viticulture
Corruption exp.- Its a wonderful world
Fractures of time- Anachony
For me Scoundrels of Skullport for Lords of Waterdeep is an absolutely essential expansion. It makes an ok game a great one.
I think the Memoir campaign book is available as a PDF.
I want physical reprints!!! ;-)
Can you give me a hint where to find the pdf version. I also would prefer a reprint put I will take what I can get😊
Honest. It isn't the only game I talk about...but the first Core Worlds expansion revolutionised the game for me. Core Worlds: Galactic Orders
My choice of the most essential expansion will always be the High Priests from Cthulhu Wars. It gives most factions an extra cultist that can be removed from the board at anytime for extra action points, which offers so much versatility for that game. I teach new players all the time, and I always play with the High Priests and have no problems.
One of my favorite parts about the Top whatever lists is their own that people post in the comments!
Scoundrels of Skullport for Lords of Waterdeep, Downstream for Meadow, Rise of the Empire for Star Wars Rebellion, Embers of a Forsaken Star for Xia, All expansion cards for Skull King.
Hopefully Parks Nightfall will get some love too
Might be the top of my list honestly. Takes Parks from a 7.5 to a 9.5 for me
Prelude is absolutely necessary for TFM. I also like the expansion for Great Western Trails. And Barrage also gets much better with expansion
What is the soccer looking game in the thumbnail?
My fav expansion is Atomic Bonds for the Fallout board game. It turns a semi-competitive, promising game into an amazing coop experience.
I really enjoy The City Of Crowns expansion for Paladins Of The West Kingdom
Really interesting to hear Zee's discussion of the Res Arcana expansions. I watched Candice Harris interview Tom Lehman on BGG recently about the game. Apparently he designed the second expansion first, but knew from experience that successful first expansions are usually of the "more of the same" variety. So even though he had an expansion ready to go with Perlae Imperium, he needed to figure out a good way to add more to the game without making too radical a shift when he designed Lux et Tenebrae.
I was very surprised that Zee did not have Pandemic "In the Lab" on his list.
Xia: Embers of a Forbidden Star, Lords of Waterdeep: Scoundrels of Skullport, Pandemic: On the Brink, Outer Rim: Unfinished Business, and any Dixit expansion. :-)
Mike is back?? Nice!
Sadly no; Tom said during the morning show this was filmed a while back they're just airing it now.
My top ones would be Tapestry Arts and Architecture, Feast for Odin Norwegians, Viticulture and some Marvel Champions hero packs for variability (fave to play are Spider-Woman, Black Widow & Rogue so far)
Cascadia Landmarks should be on this list! 2nd one would be Obsession Expansions to add more players and tiles!
Honourable mention to TtR 1910. Not for the gameplay additions but just for giving some decent sized cards!
Tom had this on his list
I haven’t played a lot of games with expansions so my list is pretty easy
10. 5 to 6 player expansion (Catan)
So everyone can play.
9. Agora (7 Wonders Duel)
For senate board and conspiracy cards.
8. Asia (Wingspan)
For Duet mode.
7. Lux et Tenebrae (Res Arcana)
For more stuff. Haven’t played with the other expansion.
6. Climate (Evolution)
For climate board
5. Magna Itinera (Encyclopedia)
For Event cards and Royal Decrees.
4. Challenges Deck (Superfight)
New ways to win.
3. Leaders (7 Wonders)
What Zee said pretty much.
2. Leaders of the New Dawn (Beyond the Sun)
For the Leader cards primarily.
1. Brood War (Starcraft the Board Game)
For Leadership Cards and new modules.
Is agora good? 7wd is my fav game and I consider Pantheon the best thing ever made ever. Im kinda afraid to buy Agora tho, doesnt sound fun from the description... what makes it fun?
@@dago6410 Keep in mind, it’s number 9, just ahead of the 5-6 player expansion for Catan. And I should note that I have only played with each of the 7 Wonders Duel expansions once so as I play with them more, it could very well change and move up the list. From Agora, I just got the feeling that charging up a powerful conspiracy card and using it at the right moment could be really satisfying. And the senate board adds a cool little area control element that you need to be mindful of. As a new way to win the game, you have to be careful not to let your opponent run away with it. Also, I like area control generally. Agora adds more to your thought process and strategy than Pantheon, I believe. Though it also adds to the length of the game a bit. Not just for putting more thought in your moves as you have more to consider, but it also adds more cards to each stage meaning more turns. That said, at this time, I like agora more. I need to play the expansions more. Hope that helped!
@@AinSoph Yeah, makes sense. While I like the idea of an extra win condition (thats why Duel is my seocnd fav game of all time, and I dont even like normal 7 wonders), but... it sounds like more borad game than card game at this point, and I love the cardgame-iness of Duel...
For me the Pantheon adds sooooo much to the game, mostly in context of less "crap, went for a strategy and the cards didnt go that way so i guess i lose", it gives a player more STUFF in a gorgeous way... But also makes it so much mrope complex, I always teach this game without the expansion, and most of the time i play Duel, I play it with new people so I barely get to play Pantheon... But when I do, its the best game ever (or one of at least). For me of course. Im a weird player maybe idk ;P...
It’s criminal that Zee’s Van Halen reference didn’t get more love.
I’m with Tom on 7 Wonders. Cities is my favorite expansion.
My Top 10 Expansions (not in order):
- Jamaica: The Crew
- CoM: Valhalla
- Scythe: Rise of Fenris
- SoN: Merry Men
- Dune Imperium: Rise of Ix/Immortality
- CE: Cosmic Odyssey
- M&M: Downwood Tales
- Dice Forge: Rebellion
- Blood Rage: Gods of Asgard
- Zombicide: Black Ops
Tom, would love to see a new ranking of the Marvel Legendary expansions.
Pitchcar! Did not see that one coming. Blast from the past!
Surprised Zee didn't put Artisans of Naqala on his list. It's such a good expansion
I agree with zee the crew expansion for Jamaica is a must-have
My personal top expansions:
1. Jagged Earth (for Spirit Island)
2. Embers of a Forsaken Star (for Xia - Legends of a Drift System)
3. all the BSG expansions (I know they are objectively at least partially flawed, but I can't help it. I just love the stuff... Except the Caprica board)
4. Mansions of Madness 2e expansions in general, since more content for a great game is awesome
And now we're reaching the "I just want more stuff for my favorite games"-region, but yeah: Jagged Earth same Embers IMHO are just the best expansions I've played so far.
Ones that vastly improve their respective games: Lords of Waterdeep Scoundrels of Skullport, A Feast for Odin Norwegians, Lorenzo ik Magnifico Houses of the Renaissance are three that come to mind.
Love you three, always have fun.
What's the soccer expansion in the thumbnail?
New expansion for Catan.
Tom: I hate this, this is turning Everdell into a horror game!
Mike: 100 percent, it's great.
1:18:47 - “He’s pretty good at removing parts of a game, to sell later as an expansion, to charge you more.” FTFY
- I'm surprised Tom didn't mention the Monsters and Minions Expansion for Roll Player. I really like Roll Player but that expansion is such an awesome addition since it actually lets you fight monsters and fight a boss at the end with the character you're making as you go. Plus it adds a third option of fighting a minion to the normal two of buying something or collecting two gold to your turn which makes the decisions that much more interesting. And I could be wrong but I'm pretty sure Tom has also mentioned never wanting to play without this expansion as well.
- I'm totally in agreement that Leaders is a great expansion for 7 Wonders. It's very easy to add but, like Zee says, what leaders you draft gives you a sense of direction for the coming match. I play 7 Wonders quite a bit solo on my iPad and always use Leaders. 👍
- Battlestar Galactica has fallen out of favor somewhat due to its rarity and length, but I will say I love the Pegasus expansion which adds the additional ship actions that have powerful effects but that come with additional risk, and the Mutiny expansion that replaces the normal 4 player rules with a Mutineer and mutiny deck where whoever is the Mutineer is playing strong Mutiny cards that also have downsides for the crew (e.g. one card can eject Cylon intruders from the ship by punching a hole in the hull, damaging the ship in the process but eliminating the threat.) I'm also a fan of the Cylon base board where the cylons build up steadily each turn and then come back in waves, partly because it's a neat mechanism but also because that board gives revealed Cylon players more options to do on their turn.
- I've been enjoying the new Beyond the Sun expansion's solo mode quite a bit. It's hard to beat but it's great finally having an official solo mode in the game. 🙂
- Similarly I really like the solo mode expansion for Euphoria. Euphoria is a really fun and funny game that I didn't get to play as much as I would have liked, but the automa solo deck expansion is a solid way to play it.
- I'm again with Zee that the King of Tokyo Power Up Expansion is a must have for that game. Not only does it give every monster a unique feel but it also makes rolling three Hearts actually do something useful which is a great since those are often wasted in the base game. 🙂
- Legendary Marvel is my most played solo game and also has a ton of expansions, but I think my favorite expansion was the Secret Wars set that adds a special Mastermind deck that you can use to play the game with 1 player as the Mastermind versus the others as the heroes. I unfortunately haven't had any many opportunities to play this way as I'd like, but it's just such a neat idea and a fun additional mode for this game that I think actually works better when you have 3 or 4 players than playing the game as a full cooperative game with that number. (Legendary Marvel plays well solo or with 2 but doesn't scale as well with 3 or 4 fully cooperatively. So having the option of playing 1v2 or 1v3 when you have that many players might be handy!)
- Lords of Waterdeep's Corruption expansion is a must have in my opinion. It adds really interesting spaces which give you lots of resources but come with Corruption that you must deal with before the end or lose points. And the more people as a whole use these spaces the worse the penalty is for everybody at the end. I would never play without this one.
- QE's expansion that adds commodities as a reward for the second highest bid is a really solid one that improves the game. I think Chris and Tom also have called this one an expansion they would never play without.
- Terraforming Mars Prelude is awesome, like they said in the video. A small expansion, easy to add and use, but it significantly mitigates the slowest part of the early game to jumpstart the action.
- Ticket to Ride 1910 is also great like Tom said. Just the fact that it spreads and greatly expands how many routes people are going for is such nice improvement to the base game!
- Lastly, Xia Legends of a Drift System's expansion that adds some really solid solo rules and a neat persistent tech tree track that you can use for handicapping multiple games is great. It also adds economy boards that help shift things around during the game if a particular short route is too profitable by making the supplies run out until someone can deliver more goods to the emptied system.
Mike, have you played Raiders of Scythia? It’s a follow up to North Sea with some riffs on the expansions that are for that game but built in to this one. We love it over North Sea but it flew under the radar a bit.
I dont have many, but few that come to mind
1. Moonrakers all three expansions that lately came out, Binding Ties, Nomad, Overload are great and fixes some issues with the game and makes the game much more exciting
2. Root, Marauder Expansions, adds 2 high reach factions
3. Tainted Grails, both Lost Knight and Age of Legends are much better than actual core game, shame most people will never experience them
4. Scythe, Rise of Fenris, amazing expansion
5. Any expansions to 7th Continent, because essentially if you love 7th Continent base game has a limited stuff to play
My only gripe with KoT Power Up is that they made it for second edition and didn’t update the character cards. So I have cards to characters for first edition I don’t have the standee for.
Underwater Cities, Arctic Scavengers, Starship Samurai, Undaunted, Clank, Terraforming Mars, Lost Ruins of Arnak, Jamaica... the best expansions are really just patches that fix what was broken with the base game. Dune Imperium was broken in the base game. It needs Rise of Ix and/or Immortality to fix the broken balance.
Xia: Embers of a Forsaken Star. Fixed all the small issues with the base game and added lots of new activities in the game. Would never play the base game without it (and you can work the new rules in even without buying the expansion).
Terraforming Mars: Colonies is one of my favourite expansions.
Where's the People's Choice poll? Is there one?
Spirit Island: Jagged Earth & Branch and Claw. Not enough love for that game and those expansions are incredible. Even if you don’t like all the added complexity, additional spirit variety and resulting synergy is what it’s all about.
Please try the Newleaf expension Zee; would be interested to know what you think of it.
Love the expansions for Moonrakers, won't play without binding tides and Overload adding more choices.
Quick question, if I get dominion, should I get every expansion? Like can they all mix into one big awesome game or is it better implemented one by one over time?