**I'm aware that I left out castles - I wanted this video to be around the 12 minute mark and as you can see, that clearly didn't happen (and by A LOT lol) so I cut it. The steps are literally the same as towns - focus on loyalty above all else and then work on food next. The biggest differences are that you don't get food from caravans, can't drop food off manually and there is no aqueduct. You can max a castle out to earn north of 2k denars per day if you do it right, but feel free to leave a comment with questions and I'll be happy to answer them!
Great stuff as always, sir. I have a play through I’ve been saving for final release. In which I captured Saneopa from a rebel faction while at Clan tier 2. And will need some help turning things around there. Slash, the ai doesn’t know how to respond to my ownership of land prior to forming a Kingdom either, and it’s hilarious.
@@Woogsie Nice! I really like the area around Saneopa, it's a good place to be. Hopefully they get full release done in the next 6 months or so, it would be amazing (modders can really get to work at that point!)
@@marijn8057 It's all the base game with no mods. There are a few factors here to consider: - High loyalty gives a construction bonus. - High engineering skill governor gives a huge bonus. - Low level buildings don't upgrade quickly due to low cost. - Governor had some construction speed perks (I can't recall for certain which ones). - Reserve fund has denars in it, so +50 construction per day helps a ton. You can boost up construction significantly if you have the right setup!
When you clear the garrison out and set wages to 100, did you lose troops? I left all my highest tier level troops in a garrison that had about 2k garrison wages, set wages to 100, and noticed that I got a -3 or so garrison per day before I realized a lost a dozen fian champions.
Getting fiefs that have the same culture as yours is hugely beneficial. For my second play-through I picked Empire for my culture and took territory from the Southen and Western Empires after becoming a vassal for the Northern Empire. Rather than losing money every day and constantly fighting rebelions, I was raking in thousands of denars daily while being able to continuously improve my fiefs through construction. After banking about 15 million and running everyone else out of influence with peace votes, I sabotaged the Northern Empire with bad policies, booted out all the other vassals and forced Lucon to give me everything that used to belong to the other clans. I declared war upon all the other factions and then left while keeping all my holdings. Even without other clans in my new kingdom, I was able to take many of Lucon's remaining holdings. I then used my millions of banked denars to pay for peace from the other factions while I recruited clans into my kingdom. I spent my influence on the beneficial policies which trivialized keeping high loyalty. It took about 10 years of in-game time for me to conquer the whole map from start to finish and I spent quite a long time idling in town making babies, which never paid off because I won too fast.
I also regret not going empire on my first run through. That loyalty bonus is such a big plus not to mention the cheaper garrisons. Only downside is slower prosperity gain due empire culture hearth growth penalty but honestly that is nothing compared to the loyalty penalty all the non empire factions get (on all towns except a few)
My favourite (and the objectively funniest) way to "divorce" my partner in Bannerlord like you discuss at 2:30 is to get them captured by releasing them from my party with no troops during a war, follow the party that captures them to the prison he or she is locked up in and then go to break them out of jail and "accidentally" let them go ahead while I'm "unfortunately" distracted. The death rate is basically 100% if they're injured in a prison break and you can even escape yourselves after they are injured so you don't have to be captured! I also love prison breaks because of how fun/challenging the tight corridor fights are!
Actually I think your way of doing it is much better, I totally forgot about the death rates for prison breaks. That's a great idea! That could be a great way to get a good spouse too... Look for the right candidate, capture their spouse, dump them in prison, leave mercenary contract, "break them out" and let them get offed and then go to work woo-ing their spouse, profit :D
"prison breaks are fun/challenging" dam rights years ago, accidentally stumbled across this in warband... i was grinning ear to ear "yaaas, something different and interesting to do!"
These two videos are two of the most helpful I've ever seen in my 2300+ hours of bannerlord playtime. It is such relevant, insightful information. You explained everything so well. Great job! If I could give you 100 thumbs up, I would.
@@Cowboys777 Sorry, it's been a while and I don't recall the other one. However, if you watch his Bannerlord guides, the are all awesome. He knows so much.
If you have a town and a castle, building the town up and using the castle as a decoy helps. The AI will seige the castle first as proximity and garison size is how they seem to decide. This will bring all your friends over to help with the castle and therefore protect the town. Also all this money you are spending on the town that often border another kingdom, i sometimes stay a merc longer, with maxing Social skills, you can buy Galend or Sanala and be done with it. Smaller garrison and more profit back.
Yeah these are all great points. Once the warfront has moved, I will often times drain my garrisons to zero and just rake in the Denars! Or leave recruiting on and get easy refills.
Its really a thing of beauty to watch you fight your movements seem so casual and controlled I have recently gotten this game and I still lose all the time and have to restart basically cuz I have no troops and my build was garbage but watching these makes me want to keep going so I can learn and become good at the game and conquer it
Thank you! It just takes time and practice :) I found that just playing will help, but deliberately setting a few minutes of time each you play and just practice one specific thing can make a MASSIVE difference. The problem with just playing is that it's hard to learn from the mistakes when they come up once every 10 - 15 minutes, it takes longer for my brain to make that connection, but if I do 5 minutes of JUST blocking or only chamber blocking, then I find I can catch on within a week or less and really master it in less than a month. It sucks to have to practice a video game lol but for me the rewards were totally worth it! I also have a combat guide, not sure if you've seen it yet but that has a lot of info that might be helpful: th-cam.com/video/m6Xq48Ok6oY/w-d-xo.html
I have been completely stomped twice already. Once because I was super noob (first 30min of playing, died to looters). Then my second defeat was do to miss clicking when pillaging a town, and didn’t my party to move fast enough. Game is fun as hell, love trying out different units and just seeing which ones SURVIVE my tactics lol. Loving the Imperial Legionaries. They are tough as nails!
@@NotTheBomb Absolutely glad you are enjoying the game. My first death I immediately sent my looters on horses into a squad of other looters and we all promptly died. I thought it would be like first person total war not thinking about how none of us had armor and we all had shitty horses. We all perished under a mass of stones and I almost quit the game forever.
@@SilverBioWolf I've made horrible mistakes, still in my first playthrough. Became a vassal to early, possess a low prosp city, already dealing with conspiracy bull crud. While also trying to save a dying empire. It's pain.
I found that dumping grain and other food into villages is more efficient than just dumping it into the towns. Caravans show up to buy the grain immediately which may draw caravans to the town but prosperity and food consumption suffers. The villagers will sell what is dumped into the town which speeds up recovery. The only catch is that you are selling goods to villages at a loss when you have more food than they can pay for but the town recovers faster.
@@micyjoejoe5820 afraid you only get and can afford to spend a limited amount of influence unless you spend 5-6 in game years just saving it up and that's so much fun... not...
@@aemonwarrick4654 you mean it's after a siege where the ai, whether your allies or another faction at war with your victim don't come poking their noses in your future villages
you're talking about years of (micro) managing a town to stop it from rebelling. what a pain. and during all that time an enemy army can (and often will) show up to ravage the place down to zero once more.
I've noticed that taking/stabilizing a fief is much harder when you're a vassal. Doing this as your own kingdom is significantly easier because you can control the length of the war. As a vassal, you just have to wait it out until they get tired of being beat up lol
I'm happy to help! I used to work 12 hours a day, 6 days a week so I know what it's like to not have much time but still want to enjoy a good gaming session. I've had many guides help me in the past, so just trying to pay that back :D
Fiefs seem like a beginner trap given low loyalty causes low prosperity and low prosoperity suddenly causes everyone in the town to eat like they're 30% tapeworm, and low food causes low loyalty
I have probably 1200 hours in bannerlord and I never really understood how much time needed to be spent waiting in your castles and towns. It makes sense now
Yeah it's a little excessive IMO, but if you want to keep that wrong culture fief then it's what is required :) It almost makes charm and leadership required for those 2 perks.
@@Strat-Guides second video of yours I have watched and learned something even after all the time I put in. I appreciate you deep diving these systems. Taleworlds should show you some love for sure.
@@christophermccarty7461 I've seen their social media employee pick up a few of the videos, but it seems really random so who knows what their strategy is lol Seems like more TaleWorlds math to me :D
I wish the tool tips in the manage screen did what they said they did, I was a little bummed to see it gave only a flat bonus. I'm glad the video was helpful though!
Every time I watch your well put together videos I want to start playing again.... but then I remember that they still have not fixed the matrilineal culture bug and dont want to invest all the time into being frustrated by clans becoming a weird hodge podge of cultures over the course of the game.
Yeah it's a little strange they fix it at 100% for that. I don't usually play long enough for my kids to grow up so it's not normally an issue, but I can understand why for a longer game it would get very annoying. I also think they should add some sort of culture conversion mechanic to the game.
Thank you for this video! My garrisons were eating me alive all 3 almost had 500 troops in them auto recruit and unlimited wage lol...now I'm working on the infrastructure of the settlements to make that profit! Awesome vid! Entertaining and informative.
I had that. Took a while to discover the auto recruit and unlimited wage thing. I've now completely stuffed my garrisons with the Tier 5/6 troops that I use as a backup reserve, but it did allow me a while of not losing quite as much money to build up my funds and whatnot.
Build up loyalty, to above revolt danger, then either build up the milita if your at risk of attack or the security, followed by the other one, then finally build speed, prosperity & hearths
Good guide, except for the part about changing spouses, seems a bit questionable :D This guide assumes that after taking town you can spend a lot of time stabilizing, but what if you are actively in war, get constant harassment from enemies or/and you are just plainly exhausted from war? How does that change how you go about stabilizing new town?
Ideally when you're at war you're in a kingdom with other nobles already. I've found it beneficial to have your companion parties pick up the slack for you, maybe even use your own troops and give them to companions temporarily (though they may lose them). This could offset loss of denars as you're already using those troops. Basically, let the AI fend for itself for a while. Once those denars start rolling in from your long-term investment it's worth it. Also consider how much of an issue a rebellion could pose, further exhausting your kingdom and possibly losing the fiefdom for your clan if the vote goes awry.
Hahaha I guess it's all part of medieval tactics :P Yeah the war part is tricky, although there isn't really much you can do other than waiting it out and trying to force peace. I had initially included a section on that, but then edited it out because it's more covering war-time tactics and not fief management - but basically it's just a matter of building up the defenders so that it doesn't look like a target to the AI. They base their siege decision on proximity and number of defenders. Once you get loyalty above 25 then you can leave the fief to defend against raids too, but aside from that, just a TON of waiting and hoping you have support to call for peace lol
ty again. had to find ur 2nd video to see what else u felt necessary to add. i didnt know i could set partys to defend.... and again learning just how important villages are now. so as u showed even a small early tier clan can break the biggest citys........ if u got the patience
Thank you for watching both :D There are a ton of small options available that are really hard to find unless you just spend time staring at random screens lol so I understand how easy they are to miss! I'm planning on a bandit playthrough for the next series and I plan on showing how powerful it can be to take out villagers and raid villages. You can really bring a town to it's knees!
poor Dakila Shes in my playthrough as sturgia and still unmarried at 95 she died year 1106 She managed to outlive derthert who died at 68 in 1103 and Lucon who died 1087 at 65 But the most impressive was a guy named Sotherys of the lageta's rebels who died at the ripe old age of 128 that man was god-like
Dang! She aged awfully well -- like aged wine. I'm seeing her in this video and I can't help but think, "She looks fine." 🥰😘😍 Why do I get the feeling that she's Matheld's ancestor? 😳🤨🤔
Sorry for the delay, it really took a lot longer than I thought it would. I had to redo more than half of it because I wasn't happy with how it turned out. I cut back a bit on the editing so I could focus on the information and get it out in a reasonable time. Hopefully it's still good!
@@JacksonOwex lol I think the issue is there shouldn't have been an episode 2, but I underestimated how much information was going to be in it. Then I did the same with episode 2 lol!! I thought maybe 12 minutes tops, but even after cutting a few things it's still over 20 minutes. Hopefully it turned out okay still!
Can you do a companion guide? Your way of explaining elements in bannerlord is the best I’ve found, and I struggle with leveling companions and figuring out which ones are best for my play through
Yeah for sure! I've been getting a ton of people asking for that, so I'm moving it up to the top of the list. I'm finishing up the trade perks guide this weekend and I'll start work on that one after :D It's a very big topic so might take me more than one week to get through it, but we will see!
2:11 Your way of divorcing is hilarious.. xD I guess it is tradition from cavemen age till this times in bannerlord. Again thank you for your amazing video Great guide
Dude I'm usually high as hell watching these but I just fascinates me how u got Ur own algorithm for it it all and it all top tier and motivates me to play more.
Wow nice, I'm glad it was helpful! I think the biggest thing for me is babysitting them when they are freshly taken, draining the garrison until they can afford it and get those militia numbers up to help deter the little parties from coming by.
I look at prosperity as a ticking time bomb... it eats more food as it grows eventually leading to starvation which will trigger negative loyalty effects and garrison kill off. I avoid building the aqueducts and look to max out orchards first.
Yeah, but it's eventually stabilized by housing costs and the lack of excess food will mostly shut down prosperity gain. As well as this, as village hearths grow they'll offset the food loss, so it's good to keep irrigation going if everything else is sorted out.
I understand where you're coming from, it's frustrating to deal with starvation. Especially when you're so close to starving even when at full food production. I agree with joejoe, I mostly use irrigation or train militia for daily default - both have no downside since hearths can grow to infinity and militia cost nothing to maintain!
Pass Hunting Rights for increased food production and Road Tolls for reduced prosperity at all fiefs. That way, as long as you aren't running Housing as your daily default in a high prosperity, fully built fief then they won't starve from out growing their food supply as joejoe and Strat mention. You'll hit an equilibrium point for your food at the max prosperity for that fief. Even for fiefs with 75+ loyalty, they won't have runaway prosperity because the +0.5 prosperity high loyalty bonus doesn't apply if the fief is eating into it's food reserves (even if it's -0.01), thus prosperity will decrease by 0.2 from road tolls and food will go back to even or up a small amount because of that downward prosperity tick. Keep in mind to watch out for governor perks that increase prosperity outright and it may be worth it to repeal Imperial Towns at that time if you have it passed.
@@knightfall13 That's a great point, as long as the modifier is very small (like -0.2) it won't be whipping around like a fire hose with nobody holding onto it lol. It can ease back and forth between the equilibrium points.
9:45 Is food consumption by the garrison -1 for 1-39 troops, -2 for 40-59, -3 for 60-79 so on and so forth (-1 for each 20 additional troops) for all fiefs accurate, and there's no modifiers for this scale? As in like Master of Warcraft (Steward 250 perk) doesn't affect garrison food consumption at all, just townspeople correct?
I just tested it, that's correct. It's a stairstep graph that jumps every 20 and doesn't seem to have any fractions in between (rounding error). There were some perks that change food consumption for garrison troops, but only during a siege so not that all that useful for the majority of the game.
Bit confused about the festival and games daily bonus because at 3:24 it shows only a 0.85 increase to settlement loyalty and yet in the loyalty tab it is somehow giving you +3?
Yeah I'm not sure which part is the bug, but what is displayed in the "tool tip" of the construction page is inaccurate. It gives a flat +3 no matter what the construction is or whatever the tool tip says. I made a mistake in part 1 because I was going off of the tool tip, but it turns out it's just a flat rate regardless.
Uhm, there actually is no need to get a spouse killed or fire a companion if you aren't satisfied with their skill perks. If you take them into your party, you can just retrain their perks at the arena master the same way you can retrain your own perks. Don't know whether that was part of an update that came out after this video or whether you missed that.
Every 19 troop will consume 1 food per day, 20 will consume 2. So instead of paying 4 food for 80 troops you can pay 3 food to 79 units, a little tip for ya just in case(as i didnt see you manage ur garrison like that).
@@Strat-Guides Hey, anytime. Glad you see instantly i am m&b nut/wiki dweller. I appreciate youtubers that doing guides rather than lets say "sheet content". So i can happily asist anytime if you need.
@@batuhanozer5273 Yeah I see a lot of people on TH-cam put out very low-effort stuff just trying to get ad revenue without really adding much value. I think the trend will shift eventually and those lazy creators will get squeezed out. Who knows though, I certainly don't :)
Great video. Only thing that sucks is that my villages get raided nonstop. I can't leave the area because every day I'm fighting multiple parties that raid them. I don't wanna take the honor hit for executing them. I imprison them all but they just escape in a day or 2 and show up with another party to raid. So just building up a town to that level is impossible for me.
@Strat Gaming yeah I sat in a town and had 4 parties a day going to raid it. It was comical. My new save though I decided to capture a few towns and castles as a vassal and get them all gifted to me and they're all bordering eachother so it's a nice little pocket of influence. Then I rebelled and made peace immediately. Since you can't be attacked while you're not a kingdom I just waited and spent time building them up and training my governors. Now I'm a kingdom with the right perks and it's not an issue anymore, except in the opening stages til I capture enough lords. Also setting my clans parties with nothing but cavalry and having them in defensive mode, they chase off most raiding parties especially since all my fiefs are close to one another.
There is a Charm perk "effort for the people" it gives +3 loyalty buff after clearing bandit hideout near the town. The problem is i dunno wheter its permanent or not😂
I just found out your channel a couple of days ago and I'm a huge fan of your concise guide and your dry humor. Will be looking forward for more. By any chance are there any more content other than TH-cam i can indulge myself? or do you Stream? Also is there any chance that we get Combat Tactic guides in near future?
Nice, welcome to the channel!! I'm glad to hear you are enjoying things so far :D So I don't have anything else at the moment, just TH-cam. I have plans on doing some streaming soon, posting those streams as VODs and then chopping them up into highly edited videos as well so that everyone can watch the style they prefer. I'm glad you asked lol perfect timing! Once the perks guides are done, my plans are to transition into the next series where I will be testing all units in the game, all formations, different battle field tactics, army compositions, etc. It's going to be a huge project and I'm not 100% sure how I'm going to split things up just yet, but yes that's the next step!
@@Strat-Guides So glad to hear that big projects are coming! You have made learning Bannerlord fun and easy Btw is this channel exclusive to Bannerlord content or are you planning to feature more games? And we cannot wait for the stream schedule :)
@@zakimubarak7862 I'm glad to hear that! So I do plan on branching out into other games at some point, but not sure when the right time will be. I played a ton of EU4 and will probably stick to strategy type games. Who knows, I'm open to all kinds :D
If u are the leader of a kingdom and got to the dungeon of a fief in your realm (not yours) u can get tons of influence and charm xp by just giving them a noble or troops then going out of the dungeon then in with no prisoners and for every repeat without and prisoners u can get 30 influcene... hope this is a bug :D
I wish the game would let you manage fiefs personally from the clan page. Its a huge pain now since my northernmost fief is Revyll and my southermost is Lagerys.
Amazing content as always. Do you have or plan to have a video or series based around battle strategy? You did really well in the world conquest playthrough on what I'm guessing were the hardest settings so I'd be really interested to know what goes on inside your head in the heat of battle.
Thank you! You've actually got the exact topic for the next series starting in February :D It's going to be called Bannerlord Battlefield Tactics and we are going to do a deep dive into unit comparisons, formations, army compositions, all sorts of odd-ball tactics to use, etc. so we should be able to uncover some great insights! I'm super excited to start this series because if there is one thing that never get's old, it's testing the battles :)
@@Strat-Guideslove your tactics vids. Best on all of TH-cam for those for sure. Although, I have found a couple other accounts that are helpful for things like Caravans, workshops, companions, changes from patch to patch, etc. But your videos are by far the most detailed & data driven. & your tactics & unit videos are just awesome. Probably tough to keep the videos relevant tho through all the changes every patch update. Still a greatly helpful resource of info, and great for getting ideas for tactics & what to do. Honestly your videos were & are prob more helpful than the actual in game tutorial 😂🤦🏽♂️🤷🏽♂️
Great vid as always! Question on villages, i assume that the income from them is directly related to the Number of Hearths as a flat % ? or is there some more factors that go into the tax gained from Villages. Also, do Villages only replenish food supplies in the town when a villager party arrives at the town, or does it happen automatically? Thanks!
As to the second part - I believe that obviously the villages produce food themselves related to hearths (3 level system) and the villages will send out their villager parties (size based on hearths) to trade with the town. They will offload their goods and restock the town (so food-producing villages are really helpful, especially grain producers). You should be able to see the new goods in the trading menu. This is why more hearths matters a lot. Larger villages produce more goods and food, and their larger parties won't die to bandits. Hope this helps!
Thank you! The income from the village is based on the type of good produced and the amount produced. The amount produced is directly tied to the hearth levels, so 1-199, 200-599, 600+. The graph would be stair-step with income jumping at those thresholds. I didn't notice anything related to the villages earning tax as it seemed exclusively from product sales. I'll have to test it though, not sure how I could control for that... I'll think about it! The food is supplied in the back screen so it's passively done. When the villagers get ganked, they lose the cash and the village will need to spend hearths to replace them at 0.5 hearths per villager.
Great explanation joejoe, thank you! That's a great point, if it's a food production village, then the food being sold in town will add to the food supply.
Thank you for watching! :D I'm planning on starting a second channel for more Let's plays and streaming a couple days per week. This channel will be dedicated to the highly edited type of content and the other will be long form as I get a decent amount of requests for that, but I don't want to mix the two. Hopefully that will be helpful!
@@felipeegoavil3969 I really liked that playthrough! It was my first video series ever so the editing was really bad lol but it was fun. I've been experimenting lately with a similar style like that, but more like Halcylion's Rock Bottom start (literally nothing, no food, money, weapons and war with everyone) and I've been able to get up and running within a few days most of the time! I would love to turn that into a solo World conquest (no kingdom, no other nobles, just the one family clan) but we will see!
First time playing the game caladog died and I became king. I was well on my way to taking all of Calradia when somehow I fucked up the save file and ruined the playthrough. I'm now on my second go around and didn't realize the main quest locked you in a war with all 3 empire factions permanently and that their lords just go to a different empire faction when you've defeated one. I'm down you the southern empire and they have 30 plus clans... I also keep dealing with valandia attacking my west side constantly (I went Aseria this time and am king again btw). I've made a ton of progress against the empire even with their insane clan numbers though and am hoping to be rid of them after a few more days of play... hoping.
Are there any benefits to deliberately inducing or allowing a rebellion in your own towns? Sometimes 4X or grand strategy games have mechanics that reduce population every time to have to fight a settlement even if it just rebelled against you, and you can do that on purpose repeatedly to bring their population down to more manageable numbers so they won't be willing or able to rebel any more, or you can just reap whatever the benefits normally are from fighting with the added convenience that the hostiles are right in your own territory and they're not associated with any enemy factions that you don't want to tangle with. Given how lucrative battles can be in Bannerlord, I figure there might be some benefit in it for a sufficiently cynical ruler.
Hm... I would have to think about that for a bit because I can't think of anything obvious. If it rebels and you take it back, you could sack it and reduce prosperity some, but I really don't think that helps. High prosperity isn't an issue unless you lose a lot of food production (like losing a village tier or building upgrade from being sacked). Starving only gives -1 loyalty debuff so it's usually not a death sentence. Having a rebel town within your kingdom would be interesting, I guess you could train your engineering without worrying about anything lol
I really hope they implement something like that. In EU4, culture changing takes forever to do, but it can be done so maybe they can implement something like that? Thank you!
Unrelated to this guide, but I'd love to see a video where you go over some of the battle commands. Until your video, I didn't know you could select groups of troops on the fly and create new 'Party groups (1-8)', for example. It would be great to see some advanced techniques for managing troops in battles/sieges. Thanks again for your videos, they're the best on the interwebs by far!
That's actually going to be the next series of videos, so perfect timing! :D I'm finishing up the perks guides this month, then onto that series. I'm going to be testing all unit types, army compositions, formations, etc. to see which should be used and when. I'll be experimenting and trying all sorts of combinations to see how many good options there are for us to use.
Sir, How can ı upgrade my companion engineering skills to 300 with game cheat code? Such as campaign.give_settelement etc. What is the code only one skill
There are 2 perks that the main character can take that increase fief stats - one gives +5 security and the other gives +1 loyalty (at the time of making this video I think the perk was +5 loyalty lol it was so OP).
Thank you! :D Nice, how do you like the crossbow? I have not used it nearly as much as the bow, but I really like it when on horseback. On foot it's a little tough because the reload movement.
@@Strat-Guides oh its rather op. You can walk around during the second half of reloading, but towards higher skill levels you can pop like 15 to 20 people before they even get to you, starting at say 120(steps?). But what's more is the aiming becomes easy as heck at higher levels almost like a first person shooter. I carried over its use from warband as it was a solo seige breaker. Same kinda applies in bannerlord. Kill a good 35 soldiers before the ladders are up
Question: Has trading with a village bounded to a fief any influence on village growth? Like selling them proactively e.g. Grain - would it incerase the growth? And following question: If I buy from village the product they produce, will it make villagers not go to town thus slow village growth? And if I sell them product they produce, will they visit city more often?
Great question - I looked at that myself as well and the village doesn't actually interact with goods in it's trade screen. They simply generate on a daily tick and are hauled away when the numbers for certain good reach their internal limit. The only useful part about this is that you can dump goods and equipment at villages you own and they will slowly filter that into your bank account. No work on your part :)
How much garrison should you have for a town that’s not going to get sieged? In my testing lower tier troops provide more security per wage but also consume more food per security. What is the sweet spot troop tier that you want in your garrison? Is it worth it to stack in expensive garrisons just to get 100 security and that +1 loyalty?
That's a tough one to answer and I have thought about that while making this video a bit. I think it depends on what you need from the fief. If you have enough loyalty to stay at 100, I would even go to 0 and pocket all that cash. If you have tons of money, I would keep a small number and let the garrison fill up regularly on their own. I love to refill my party with garrisoned troops! It's especially good with training fields upgraded and a governor with XP boost perks. It's not hard to have a huge mass of Tier 2 - 4 units within a short period of time.
Nice guide my brother. Btw you said perks like presence and parade are good, but you can also give them to companion party leaders and the bonus will stack, with 5 parties that's like 25 loyalty and 25 security insta buff which is crazy and allows you to take alternative perks into your main character. I still have to figure out how to actually level up charm and leadership on companions to make this strat though.
I've noticed that sometimes after a recent conquest, when you besiege a recently conquered castle or town, that in the menu it will say the militia is joining the fight, but when you're actually on the map actively fighting and giving orders, only the garrison that was left behind after the fief was conquered is fighting, what causes this? Is this a bug? This has resulted in me taking castles that only had 70 troops or so in the garrison. I've taken castles with only ~100 units because of this
I'm not sure if I understand your question correctly, so please clarify if I'm way off lol but when you conquer a fief, everything inside dies off (militia and garrison) and needs time to build back up. Also, sometimes when a siege is going on the forces inside the fief feel they are strong enough to sally out and attack, but if they lose the battle then nearly all of the defenders will be dead as well, meaning you only have to siege assault against 5 or so troops to win. If people are being stingy, they won't deposit troops after the conquest and the fief will have 0 garrison and 0 militia. So this is a perfect reason why I recommend babysitting a recent conquest - because all of the defenders are now dead and need time to build back up. Again, sorry if I didn't understand your question!
@@Strat-Guides Sort of, the problem I had was that it says on the battle menu what parties are joining the fight/siege, that it would say ~100 militia and like 70 garrisoned units, but in the battle itself I only fight the garrison and not the militia (tl;dr fighting garrison and not militia, but militia is shown on pre-battle screen and didn't join the fight)
@@berryhops Oh I got it, that's interesting. I have not come across that before. Sometimes if the unit count is too high, I won't see the militia until the reinforcements but I've never seen it where they just don't show up lol maybe if they have low enough loyalty they skip the battle??? You got me stumped on this one :P
I like how the footage of sending your wife to her death is in the background. I’ve never explored this side of the game, because I just like killing stuff.
Lol I tried to keep her in the middle for all to see, she caught a javelin right to the face :D For sure, the combat system in this game is so much fun, it could be a stand alone game.
having a governor with a 275 steward is almost an impossible dream. Almost. The best way to create these governors is to look for companions with good INT and make them party leaders so that they gradually improve. Kusait engineers, when recruited, have lvl 10 and 4 intelligence. They can become a powerful ruler. Target that type of companion, low lvl but high int. Outside the Kusait engineer, I don't know who else has such good status. If anyone knows of another please comment.
Agreed! I always target any of the intelligence companions: surgeon, spice vendor, engineer, etc. as they make the best party leaders and can also govern during times of peace. Sometimes I will put their troops in the garrison of the town they govern, then just give them the troops back when it's war time. Very low micro required but really makes a difference when you a several month lul from fighting.
After the war is done I go to every town recruit everyone and then take them to my new fief I captured and donate to Garrison... I just lap around the towns till I can get it too 350 to 500 defenders.... Used to always have rebellions now I have next to none.
Hi How is the Trade Guide? In preparation? What do you think about this subjects: 1. Two-Handed vs Swingable Polearms - pros and cons; similarities and differences etc 2. fief vs workshop vs caravan - which one is the most profitable 3. camel vs Horse - pros and cons 4. Skills Tier List Greetings :)
I'm in the final editing stage for the trade perks! It's been a little slow because of family visiting this weekend, but I'm hoping to get it out by end of the day today. 1. I think the 2H swords are a bit better for close range melee combat (like shield wall or sieges) and polearms are better everywhere else because of the range and damage. That said, you can make a short polearm that performs well at close range, but you can't make a 2H sword to perform well at long range. Even the axes fall short. 2. Fief are by far the most profitable when ran properly. Workshops are great early game before you can get to owning a fief and building it up. Caravans are really bad in the current patch. Hopefully they get fixed! 3. There are so few camels in the game it's hard to say, but interesting topic! I had not thought about that one yet. 4. I have plans to do some tier lists once I finish off a few more guides :D
I’m going to go test if I can use the reverse of this to weaken a big city before I siege it. I’m gonna sit in the city and buyout all food every day until my kingdom decides to declare war…
I’m in a spot now where I have 5 towns and one castle. I don’t have enough companions to fill the governor position of all towns. My clan I almost tier 6. I have not started my own kingdom yet, because I can’t fight all the wars that instantly gets declared, because I need a few lords. But I can’t get any lords without declaring a kingdom.. what do I do?
Save up lots of cash, start a kingdom, pay people off if they declare on you and hire people as quickly as you can. Once you get 2 or 3 you should be fine for a heads up war.
Thank you for watching :D I try to respect everyone's time by keeping them as short as can be without cutting info. LOL they don't leave us with any other option, it had to be done!
What class of troop would be most cost effective to garrison into castles and towns. It's not reasonable cost wise to put noble tier troops in. But I'm not sure which t1-3 troops would be best to defend your feifs.
That's a great question. I need to run tests on it, but from my experience, high tier archers perform extremely well as do shock troops. You still need some shields to survive against arrows, but those 2 will dominate.
I have a weird issue where the villages bound to one of my castles aren't producing recruits. When I visit the village, it refers to them as "Your fief" instead of "the village", which leads to to believe it may just be bugged and is counting the villages as towns for some reason. The flavor text gives me the one where people complain about greedy merchants, which is a town only thing iirc. My other castle and its villages are functioning just fine. Have you ever experienced anything like this?
Wow that's really odd, I have not come across that one before! Are you running any mods by chance? That's about the only thing I can think of that would mess things up like that. I have gone through all of the perks (well all but engineering which testing stats tomorrow) and have not seen that happen.
@@rathfoks5051 Wow that's really bizarre! If I run across any info on it, I'll be sure to let you know. One thing came to mind just now - do you have auto recruitment turned off for the fief? I'm just wondering if that mechanic bled over into the village, even though it shouldn't.
One question I have regarding defensive settlement sieges is who controls the actual building of siege engines? Is it the governor? I cant seem to choose what Siege engines to pick when defending my settlement like when besieging and instead end up with ballistas everytime.
It's RNG and there is no way to control it :( I never really understood that, especially when it's our own fief! I really hope TaleWorlds changes that before release.
The "how to immediately stabilise a new conquest" part is quite weird, why not increase security with troops and loyalty with a same culture companion (no matter the governor skills). We're often still at war when getting our first fief, so keeping a garrison is always needed at that point while trying to stack more conquests/get the enemy to peace out. i really don't understand that festival switch when it's completely inefficient, is the first part really done by anyone?
I think you will be around to keep the security and loyalty going up so as long as you don't have a tiny party and keep close enough its not a problem to get in the town fast enough. I usually store a bit of high tier troops in towns to quickly get a ton of good troops when its stabilised and/or need a good force instantly. Also if you need to stall sieges a bit put in the low tier trash you can recruit from the town self in the garisson, but only when you really need to get something across the map or some shit, because they will come with 1000 man strong for a city with 100 defenders, lol.
You don't have to use garrison to defend. Use your own troops to bolster defenses because while you're waiting in town to secure it you're basically an extra garrison anyways. This allows your town to recover its food supply. Remember the 1st scenario was worst case, always use companions to govern!
So we are in full agreement actually, the reason I included that part is to show how inefficient trying to build up a fief is without some kind of loyalty modifiers. Getting a crappy governor of the same culture decreased build time from 90 days down to like 30 something, so it's a huge difference! I think the best way to go about it is to get it above 25 loyalty, leave festival and games on so you can physically leave the fief and then work on it later once the war is over or have more loyalty modifiers. The guide was supposed to walk you through the worst options all the way up to the best ones, but explain the thought process for each. It sounds like I didn't do the last part very well though lol sorry!
To be fair, I didn't even realize there was a garrison tab (under parties) for several hundred hours lol! They don't really explain anything so it's no surprise :D Thank you for watching!!
What do you do when the town belongs to the other lord though? You cannot control what the town is building and what policy is chosen. I’m asking that since I’m a king and I try conquering the world, but since you have to give fiefs to lords, all the conquered towns rebel, and there is no progress.
Correct, the AI will do stupid things and not put the loyalty daily default on to stop the rebellion. The only chance you have to stop the rebellions in your kingdom is to pass all of the good loyalty boosting policies since they are will for the AI as well as your own. You can get +4 or higher with the right policies, which means no matter what the AI does they will not rebel.
reducing the garrison wage to 0 resets every time i closed the menu...i wonder if that has to do with improved garrison mod? it is so annoying when parties fill the garrison either with trash or just weakening their armor force which i need immediately for the next siege i like to keep my garrison neat and trash eating up my food just makes me go crazy
Hm... Yeah I don't recall that happening in my testing so it could be the mod? I know what you mean, it's especially frustrating when you get the companion party setup with a ton of cav, then you check the garrison and they dropped half of them off... Lol now I got to chase them down and manually give them back!
You can get there with a little practice! I was terrible when I first started Bannerlord lol I couldn't block anything :P I made a combat guide, not sure if you've seen it yet but it's worth a watch: th-cam.com/video/m6Xq48Ok6oY/w-d-xo.html
@@jxslayz6663 LOL I have not seen that movie in such a long time. My favorite was the car scene "You just got killed by a Daewoo Lanos M@#%@" hahaha brings back good memories. :D
Love your stuff thank you. Any chance you have a mercenary guide in the pipeline? I’ve found it very confusing to know exactly what’s going on when I’m in an army but not leading one and how best to handle different situations: 1) lots of times being in an army that outnumbers the opposition and losing bc the ally general throws everyone straight ahead to get massacred and then everything after is pure chaos as more troops come on and it never stays organized. 2) dying in the situation above seems to immediately make the battle take a turn for the worse, not sure why 3) what’s the deal/strategy with retreating mid big battle when joined in an army? I can’t do anything besides join back 4) is there a difference in rewards/xp for being in an army vs joining an ongoing battle, and which is the better strategy? 5) just generally, I find it very hard to do anything without leading my own army because of the reasons above, is there something I’m not doing I should be before making vassal?
I don't have plans for being a mercenary specifically, but I did have plans to do a beginners guide series and one of the videos will focus mercenary, vassal, clan tier etc. so that might help. I'll try to help out with these though! 1) So my best piece of advice is to either never join AI armies OR be very aware and bail when you see bad things about to happen. You can join battles after they already started. What I usually do is manually follow the army around and wait for them to get into a fight, then join in if it's a good one or leave them be if they are outclassed. When you join the fight, you will maintain control of your party, but if you want the AI to take them and just control your own troops, F6 will let them join the AI formations. 2) In a big battle that's mostly controlled by the AI, it shouldn't make a huge difference as the AI controlling troops is generally bad. If you have control over a big chunk of troops, then it could be bad, like fighting with just your troops - the AI will usually do stupid things and get them all killed lol. 3) If you're inside the army, you're stuck. You go down with the ship lol. If you do as I mentioned above, you can join and leave as you wish. This is really good for those battles that are close - you can abandon it once all is lost, but before it's over and run away. 4) There shouldn't be any different between the two - it's all determined by how many kills your party gets. There is a "pot" that everyone pulls from once the battle is over, so if you get 10% of the kills then you will get roughly 10% of the loot, renown, morale gain, influence, etc. Not all kills are equal, higher tier units give more than lower tier. Joining ongoing is the way to go IMO. You do get a small amount of influence for being part of an army, so if you want, just join them, but leave before the engagement starts and then join up separately. 5) You might need to clarify this one a bit more because I'm not sure what you're asking - are you referring to specific things to do on the battlefield or on the campaign map etc? A little more context will help me give you a better answer. I hope this helps!!
@@Strat-Guides thanks this helps a ton. The one thing I’m finding inconsistent is what I have control over when I join an ongoing battle. Sometimes I have my party, but sometimes I have like 5 troops. Maybe that’s unit limit and they’d come on later? Anytime I’m actually in the army I get control of only one unit, but not my party always, and I can’t do anything else at the deployment screen.
@@alphamore3554 Yeah that's exactly it! If there are more units in the battle than the unit limit, they will filer in as troops die out. I think it's percentage based as well, so if there are 2k units, 1k unit cap on the field at once and you bring 500 troops, then you'll only have 250 to start with. I'm not positive on the exact number but it seems to be like that.
The only part that I can't get around is the fiefs I get are from current wars and they constantly get sieged. Every time i leave to go to the next fief, it's already taken by enemies
Do you as the player get to be governor if just you are in the settlement and there is no governor? Do you automatically get the governor position? Or should I never take the governor perks?
Great question! Governor perks will only work for companions and they only active when that companion is assigned as the governor - so it won't work if they are just present in the fief. Just ignore governor perks for the main character.
**I'm aware that I left out castles - I wanted this video to be around the 12 minute mark and as you can see, that clearly didn't happen (and by A LOT lol) so I cut it. The steps are literally the same as towns - focus on loyalty above all else and then work on food next. The biggest differences are that you don't get food from caravans, can't drop food off manually and there is no aqueduct. You can max a castle out to earn north of 2k denars per day if you do it right, but feel free to leave a comment with questions and I'll be happy to answer them!
Great stuff as always, sir. I have a play through I’ve been saving for final release. In which I captured Saneopa from a rebel faction while at Clan tier 2. And will need some help turning things around there. Slash, the ai doesn’t know how to respond to my ownership of land prior to forming a Kingdom either, and it’s hilarious.
@@Woogsie Nice! I really like the area around Saneopa, it's a good place to be. Hopefully they get full release done in the next 6 months or so, it would be amazing (modders can really get to work at that point!)
In which version do you only have 10 days construction time? I remember it being a lot longer than that.
@@marijn8057 It's all the base game with no mods. There are a few factors here to consider:
- High loyalty gives a construction bonus.
- High engineering skill governor gives a huge bonus.
- Low level buildings don't upgrade quickly due to low cost.
- Governor had some construction speed perks (I can't recall for certain which ones).
- Reserve fund has denars in it, so +50 construction per day helps a ton.
You can boost up construction significantly if you have the right setup!
When you clear the garrison out and set wages to 100, did you lose troops? I left all my highest tier level troops in a garrison that had about 2k garrison wages, set wages to 100, and noticed that I got a -3 or so garrison per day before I realized a lost a dozen fian champions.
This sentence 'Time to find a new wife, this one stopped working' killed me ...
Lol on the bright side, I get a new one with higher chance of spitting out more kiddos :D
im dying!
@@Strat-Guides Christ mate, your blood runs cold lol
Probably killed her too mate...
..... and her
Getting fiefs that have the same culture as yours is hugely beneficial. For my second play-through I picked Empire for my culture and took territory from the Southen and Western Empires after becoming a vassal for the Northern Empire. Rather than losing money every day and constantly fighting rebelions, I was raking in thousands of denars daily while being able to continuously improve my fiefs through construction. After banking about 15 million and running everyone else out of influence with peace votes, I sabotaged the Northern Empire with bad policies, booted out all the other vassals and forced Lucon to give me everything that used to belong to the other clans. I declared war upon all the other factions and then left while keeping all my holdings. Even without other clans in my new kingdom, I was able to take many of Lucon's remaining holdings. I then used my millions of banked denars to pay for peace from the other factions while I recruited clans into my kingdom. I spent my influence on the beneficial policies which trivialized keeping high loyalty. It took about 10 years of in-game time for me to conquer the whole map from start to finish and I spent quite a long time idling in town making babies, which never paid off because I won too fast.
Espionage at its finest 😂
Bro makes game of thrones look like child play
Based
I also regret not going empire on my first run through. That loyalty bonus is such a big plus not to mention the cheaper garrisons. Only downside is slower prosperity gain due empire culture hearth growth penalty but honestly that is nothing compared to the loyalty penalty all the non empire factions get (on all towns except a few)
i forgot my culture lmao
Man this game really needs a tutorial for this stuff. Was lost and unfun before watching this video. Now having fun and making bank! Thanks!
My favourite (and the objectively funniest) way to "divorce" my partner in Bannerlord like you discuss at 2:30 is to get them captured by releasing them from my party with no troops during a war, follow the party that captures them to the prison he or she is locked up in and then go to break them out of jail and "accidentally" let them go ahead while I'm "unfortunately" distracted.
The death rate is basically 100% if they're injured in a prison break and you can even escape yourselves after they are injured so you don't have to be captured!
I also love prison breaks because of how fun/challenging the tight corridor fights are!
Wow thanks man. My wife has been a bit naggy lately. I gotta give that a try.
Actually I think your way of doing it is much better, I totally forgot about the death rates for prison breaks. That's a great idea! That could be a great way to get a good spouse too... Look for the right candidate, capture their spouse, dump them in prison, leave mercenary contract, "break them out" and let them get offed and then go to work woo-ing their spouse, profit :D
@@Strat-Guides wait. Could this be also way to kill all lords without suffering the relationship penalties of execution? Might be too much work.
@@penoiseinnadota7353 no rest for the wicked
"prison breaks are fun/challenging"
dam rights
years ago, accidentally stumbled across this in warband... i was grinning ear to ear "yaaas, something different and interesting to do!"
These two videos are two of the most helpful I've ever seen in my 2300+ hours of bannerlord playtime. It is such relevant, insightful information. You explained everything so well. Great job! If I could give you 100 thumbs up, I would.
Thanks! I think I was around 2k hours when I made this guide and I didn't know at least 50% of the info I covered in the guide lol TW maths is crazy
What is the other video you are referring to? Link plz??
@@Cowboys777 Sorry, it's been a while and I don't recall the other one. However, if you watch his Bannerlord guides, the are all awesome. He knows so much.
If you have a town and a castle, building the town up and using the castle as a decoy helps. The AI will seige the castle first as proximity and garison size is how they seem to decide. This will bring all your friends over to help with the castle and therefore protect the town. Also all this money you are spending on the town that often border another kingdom, i sometimes stay a merc longer, with maxing Social skills, you can buy Galend or Sanala and be done with it. Smaller garrison and more profit back.
Yeah these are all great points. Once the warfront has moved, I will often times drain my garrisons to zero and just rake in the Denars! Or leave recruiting on and get easy refills.
I mean that's kinda the point of a castle
It takes so long to get max/last trade perk tho without exploits
Like stupidly long. That and medicine.
Its really a thing of beauty to watch you fight your movements seem so casual and controlled I have recently gotten this game and I still lose all the time and have to restart basically cuz I have no troops and my build was garbage but watching these makes me want to keep going so I can learn and become good at the game and conquer it
Thank you! It just takes time and practice :) I found that just playing will help, but deliberately setting a few minutes of time each you play and just practice one specific thing can make a MASSIVE difference. The problem with just playing is that it's hard to learn from the mistakes when they come up once every 10 - 15 minutes, it takes longer for my brain to make that connection, but if I do 5 minutes of JUST blocking or only chamber blocking, then I find I can catch on within a week or less and really master it in less than a month. It sucks to have to practice a video game lol but for me the rewards were totally worth it!
I also have a combat guide, not sure if you've seen it yet but that has a lot of info that might be helpful: th-cam.com/video/m6Xq48Ok6oY/w-d-xo.html
I have been completely stomped twice already. Once because I was super noob (first 30min of playing, died to looters). Then my second defeat was do to miss clicking when pillaging a town, and didn’t my party to move fast enough. Game is fun as hell, love trying out different units and just seeing which ones SURVIVE my tactics lol. Loving the Imperial Legionaries. They are tough as nails!
@@NotTheBomb Absolutely glad you are enjoying the game. My first death I immediately sent my looters on horses into a squad of other looters and we all promptly died. I thought it would be like first person total war not thinking about how none of us had armor and we all had shitty horses. We all perished under a mass of stones and I almost quit the game forever.
@@SilverBioWolf I've made horrible mistakes, still in my first playthrough.
Became a vassal to early, possess a low prosp city, already dealing with conspiracy bull crud.
While also trying to save a dying empire.
It's pain.
I found that dumping grain and other food into villages is more efficient than just dumping it into the towns. Caravans show up to buy the grain immediately which may draw caravans to the town but prosperity and food consumption suffers. The villagers will sell what is dumped into the town which speeds up recovery. The only catch is that you are selling goods to villages at a loss when you have more food than they can pay for but the town recovers faster.
Only one problem with your strategy, taleworlds idiotic ai will make your allies raid the villages of the town/Castle you're besieging
@@sezione Literally one of the most annoying things in the game, probably good to try to call them into the army if you've got the influence to do so.
@@micyjoejoe5820 afraid you only get and can afford to spend a limited amount of influence unless you spend 5-6 in game years just saving it up and that's so much fun... not...
@@sezione This is for after a successful siege not during the siege.
@@aemonwarrick4654 you mean it's after a siege where the ai, whether your allies or another faction at war with your victim don't come poking their noses in your future villages
A big thank you! Another level increase in bannerlord knowledge after watching this one.
No problem! Lol TaleWorlds gonna start reducing the learning rate soon :P
I'm a simple man. I see new Strat Gaming video, I click & like instantly.
Much appreciated :) Hopefully this one was helpful!
you're talking about years of (micro) managing a town to stop it from rebelling. what a pain.
and during all that time an enemy army can (and often will) show up to ravage the place down to zero once more.
I've noticed that taking/stabilizing a fief is much harder when you're a vassal. Doing this as your own kingdom is significantly easier because you can control the length of the war. As a vassal, you just have to wait it out until they get tired of being beat up lol
Thank you for all your hard work it really helps when I don't have time to sit down and learn everything with testing on my own
I'm happy to help! I used to work 12 hours a day, 6 days a week so I know what it's like to not have much time but still want to enjoy a good gaming session. I've had many guides help me in the past, so just trying to pay that back :D
I love how you edit in small laughs in such a detailed video.
It's partly for my own sanity - but partly for yours as well :) These things are dense!
This together with part 1 cleared up SO much I was confused about. Thank you!
I think I'll be binge-watching your channel this weekend :p
Oh good, it always make me happy to hear that others are getting use out of these videos :) Have a great weekend!
Fiefs seem like a beginner trap given low loyalty causes low prosperity and low prosoperity suddenly causes everyone in the town to eat like they're 30% tapeworm, and low food causes low loyalty
I have probably 1200 hours in bannerlord and I never really understood how much time needed to be spent waiting in your castles and towns. It makes sense now
Yeah it's a little excessive IMO, but if you want to keep that wrong culture fief then it's what is required :) It almost makes charm and leadership required for those 2 perks.
@@Strat-Guides second video of yours I have watched and learned something even after all the time I put in. I appreciate you deep diving these systems. Taleworlds should show you some love for sure.
@@christophermccarty7461 It would be nice to actually talk to a dev at some point lol I've tried a couple times and got nothing :P
@@Strat-Guides hopefully they come around my friend. Could turn these into a formal series and it would help the players a lot
@@christophermccarty7461 I've seen their social media employee pick up a few of the videos, but it seems really random so who knows what their strategy is lol Seems like more TaleWorlds math to me :D
U made my brain pump.
Thx for that. Way better then other Guides :)
Thanks for watching, glad it helped!
Yay, new strat gaming vid :)
Thanks for being epic
Haha I can honestly say that's the first time in my life someone has called me or my work epic. Feels good man :D
Watched so many settlement guide, this one gives the most direct and clear guide on what EXACTLY to do!!
Thank you!
Nice, the info about daily defaults has been a lot of help explaining it!
I wish the tool tips in the manage screen did what they said they did, I was a little bummed to see it gave only a flat bonus. I'm glad the video was helpful though!
Every time I watch your well put together videos I want to start playing again.... but then I remember that they still have not fixed the matrilineal culture bug and dont want to invest all the time into being frustrated by clans becoming a weird hodge podge of cultures over the course of the game.
Yeah it's a little strange they fix it at 100% for that. I don't usually play long enough for my kids to grow up so it's not normally an issue, but I can understand why for a longer game it would get very annoying. I also think they should add some sort of culture conversion mechanic to the game.
@@Strat-Guidesthat would be very cool
Very useful vid! Loved the presentation and quick pace of the video. Thanks for making great content :)
Thank you for watching! I still have a lot of room to improve so please let me know if you see something that isn't quite right or can be tweaked :)
Thank you for this video! My garrisons were eating me alive all 3 almost had 500 troops in them auto recruit and unlimited wage lol...now I'm working on the infrastructure of the settlements to make that profit! Awesome vid! Entertaining and informative.
I had that. Took a while to discover the auto recruit and unlimited wage thing. I've now completely stuffed my garrisons with the Tier 5/6 troops that I use as a backup reserve, but it did allow me a while of not losing quite as much money to build up my funds and whatnot.
Build up loyalty, to above revolt danger, then either build up the milita if your at risk of attack or the security, followed by the other one, then finally build speed, prosperity & hearths
"Time to find a new wife, this one has stopped working" The best real world and in game mechanic
Hahaha My wife watches these videos sometime so hopefully I don't end up on the couch for a week :D
Good guide, except for the part about changing spouses, seems a bit questionable :D
This guide assumes that after taking town you can spend a lot of time stabilizing, but what if you are actively in war, get constant harassment from enemies or/and you are just plainly exhausted from war? How does that change how you go about stabilizing new town?
Ideally when you're at war you're in a kingdom with other nobles already. I've found it beneficial to have your companion parties pick up the slack for you, maybe even use your own troops and give them to companions temporarily (though they may lose them). This could offset loss of denars as you're already using those troops. Basically, let the AI fend for itself for a while. Once those denars start rolling in from your long-term investment it's worth it. Also consider how much of an issue a rebellion could pose, further exhausting your kingdom and possibly losing the fiefdom for your clan if the vote goes awry.
Hahaha I guess it's all part of medieval tactics :P
Yeah the war part is tricky, although there isn't really much you can do other than waiting it out and trying to force peace. I had initially included a section on that, but then edited it out because it's more covering war-time tactics and not fief management - but basically it's just a matter of building up the defenders so that it doesn't look like a target to the AI. They base their siege decision on proximity and number of defenders. Once you get loyalty above 25 then you can leave the fief to defend against raids too, but aside from that, just a TON of waiting and hoping you have support to call for peace lol
Thanks for this vid Strat keep it up bro
Thank you!! I need to get caught up and get trade perks done, but I will probably do the companion guide next.
ty again. had to find ur 2nd video to see what else u felt necessary to add. i didnt know i could set partys to defend.... and again learning just how important villages are now. so as u showed even a small early tier clan can break the biggest citys........ if u got the patience
Thank you for watching both :D There are a ton of small options available that are really hard to find unless you just spend time staring at random screens lol so I understand how easy they are to miss!
I'm planning on a bandit playthrough for the next series and I plan on showing how powerful it can be to take out villagers and raid villages. You can really bring a town to it's knees!
Learned a lot watching your vídeos, thanks for such detailed and nice guides you make, and for sharing your wisdom
Thank you for watching!! I'm glad to hear the guide is helpful :D
Wow this was the first guide i could understand THANK YOU FOR THIS !!
poor Dakila Shes in my playthrough as sturgia and still unmarried at 95 she died year 1106 She managed to outlive derthert who died at 68 in 1103 and Lucon who died 1087 at 65 But the most impressive was a guy named Sotherys of the lageta's rebels who died at the ripe old age of 128 that man was god-like
Lol! What the heck was his diet?! I would love to know the trick to longevity :)
@@Strat-Guides no idea but he was a Rebel Against Stugia who i am a vassal of he was my greatest enemy we fought many times
@@Strat-Guides obviously tubs of butter
@@Strat-Guides Injecting toddler blood full of stem cells is the way to go.
Dang! She aged awfully well -- like aged wine. I'm seeing her in this video and I can't help but think, "She looks fine." 🥰😘😍
Why do I get the feeling that she's Matheld's ancestor? 😳🤨🤔
Love your content brother! You really put alot of work into it and it is recognized.
Finally a part 2, thank you!
Sorry for the delay, it really took a lot longer than I thought it would. I had to redo more than half of it because I wasn't happy with how it turned out. I cut back a bit on the editing so I could focus on the information and get it out in a reasonable time. Hopefully it's still good!
It's only been 6 days! Chill out and be patient! Content creators have lives too!
@@JacksonOwex lol I think the issue is there shouldn't have been an episode 2, but I underestimated how much information was going to be in it. Then I did the same with episode 2 lol!! I thought maybe 12 minutes tops, but even after cutting a few things it's still over 20 minutes. Hopefully it turned out okay still!
@@Strat-Guides Strat your videos are always great :)
@@JacksonOwex dude why did you roast me, i just expressed my happiness for the fact that the part 2 came out...
Can you do a companion guide? Your way of explaining elements in bannerlord is the best I’ve found, and I struggle with leveling companions and figuring out which ones are best for my play through
Yeah for sure! I've been getting a ton of people asking for that, so I'm moving it up to the top of the list. I'm finishing up the trade perks guide this weekend and I'll start work on that one after :D
It's a very big topic so might take me more than one week to get through it, but we will see!
@@Strat-Guides I’m exited, I’ve been bingeing your content recently as I get back into the game
@@thisguy9569 Nice, welcome back!! I'll do my best to get that out before the end of the month with the rest of the perk guides :)
POW! Part 2 baby!
Aw yeeeah :D I really wanted this one to be short, like around 12 minutes but I couldn't cut anything else out lol I tried my best!
@@Strat-Guides the more the merrier!
great video. helped out alot with a surprise 5 castles in 30 minutes of game play lol
Whoa 5 in 30 mins! That's really good. Glad my video could help!
"time to find a new wife, this one stopped working"
holy shit
*_L_* *_O_* *_L_*
Lol gotta love medieval divorce via javelin :D
2:11 Your way of divorcing is hilarious.. xD I guess it is tradition from cavemen age till this times in bannerlord.
Again thank you for your amazing video
Great guide
Haha yeah well they didn't give us any other options :)
Thank you!!
Dude I'm usually high as hell watching these but I just fascinates me how u got Ur own algorithm for it it all and it all top tier and motivates me to play more.
Another great, in-depth guide. Really helpful.
Thank you for watching!
Very helpfull to see every step taken. Many thanks!
such a perfect guide again
Thanks! Hopefully the info is helpful in your campaign.
This video saved me from bankrupt which occured because of one fief and now I have 80k denars just because of that fief!
Wow nice, I'm glad it was helpful! I think the biggest thing for me is babysitting them when they are freshly taken, draining the garrison until they can afford it and get those militia numbers up to help deter the little parties from coming by.
@@Strat-Guides You helped me a lot sir! Thank you very much for your awesome guides! By the way, I now have 128k denars hahahah
I look at prosperity as a ticking time bomb... it eats more food as it grows eventually leading to starvation which will trigger negative loyalty effects and garrison kill off. I avoid building the aqueducts and look to max out orchards first.
Yeah, but it's eventually stabilized by housing costs and the lack of excess food will mostly shut down prosperity gain. As well as this, as village hearths grow they'll offset the food loss, so it's good to keep irrigation going if everything else is sorted out.
I understand where you're coming from, it's frustrating to deal with starvation. Especially when you're so close to starving even when at full food production.
I agree with joejoe, I mostly use irrigation or train militia for daily default - both have no downside since hearths can grow to infinity and militia cost nothing to maintain!
Pass Hunting Rights for increased food production and Road Tolls for reduced prosperity at all fiefs. That way, as long as you aren't running Housing as your daily default in a high prosperity, fully built fief then they won't starve from out growing their food supply as joejoe and Strat mention. You'll hit an equilibrium point for your food at the max prosperity for that fief. Even for fiefs with 75+ loyalty, they won't have runaway prosperity because the +0.5 prosperity high loyalty bonus doesn't apply if the fief is eating into it's food reserves (even if it's -0.01), thus prosperity will decrease by 0.2 from road tolls and food will go back to even or up a small amount because of that downward prosperity tick. Keep in mind to watch out for governor perks that increase prosperity outright and it may be worth it to repeal Imperial Towns at that time if you have it passed.
@@knightfall13 That's a great point, as long as the modifier is very small (like -0.2) it won't be whipping around like a fire hose with nobody holding onto it lol. It can ease back and forth between the equilibrium points.
another insightful comment
"Time to find a new wife, this one stopped working."
Glad I finished my coffee, or I'd need to clean my screen.
Thank you for watching :D
The Dakhila killing montage earned you a sub.
Haha I guess I need to "divorce" 70 year olds more often in the guides :)
Awesome stuff as always. I'd be lost without you.
9:45 Is food consumption by the garrison -1 for 1-39 troops, -2 for 40-59, -3 for 60-79 so on and so forth (-1 for each 20 additional troops) for all fiefs accurate, and there's no modifiers for this scale? As in like Master of Warcraft (Steward 250 perk) doesn't affect garrison food consumption at all, just townspeople correct?
I just tested it, that's correct. It's a stairstep graph that jumps every 20 and doesn't seem to have any fractions in between (rounding error). There were some perks that change food consumption for garrison troops, but only during a siege so not that all that useful for the majority of the game.
@@Strat-Guides Understood, and thank you for testing it. All of your Bannerlord guides are excellent series, really well done!
ah the one i have been waiting for.... THANKS
Yes finally, we are both happy this one is done lol These fief guides were so mentally draining to make for some reason?
Bit confused about the festival and games daily bonus because at 3:24 it shows only a 0.85 increase to settlement loyalty and yet in the loyalty tab it is somehow giving you +3?
Yeah I'm not sure which part is the bug, but what is displayed in the "tool tip" of the construction page is inaccurate. It gives a flat +3 no matter what the construction is or whatever the tool tip says. I made a mistake in part 1 because I was going off of the tool tip, but it turns out it's just a flat rate regardless.
@@Strat-Guides got it thanks so much!
Uhm, there actually is no need to get a spouse killed or fire a companion if you aren't satisfied with their skill perks. If you take them into your party, you can just retrain their perks at the arena master the same way you can retrain your own perks. Don't know whether that was part of an update that came out after this video or whether you missed that.
Bro is very good at pronouncing foreign names
Every 19 troop will consume 1 food per day, 20 will consume 2. So instead of paying 4 food for 80 troops you can pay 3 food to 79 units, a little tip for ya just in case(as i didnt see you manage ur garrison like that).
Oh interesting I didn't realize the cutoff was 19, I think I had it at 20. Good info, thank you!
@@Strat-Guides Hey, anytime. Glad you see instantly i am m&b nut/wiki dweller. I appreciate youtubers that doing guides rather than lets say "sheet content". So i can happily asist anytime if you need.
@@batuhanozer5273 Yeah I see a lot of people on TH-cam put out very low-effort stuff just trying to get ad revenue without really adding much value. I think the trend will shift eventually and those lazy creators will get squeezed out. Who knows though, I certainly don't :)
Great video. Only thing that sucks is that my villages get raided nonstop. I can't leave the area because every day I'm fighting multiple parties that raid them. I don't wanna take the honor hit for executing them. I imprison them all but they just escape in a day or 2 and show up with another party to raid. So just building up a town to that level is impossible for me.
The only other way is riding + scouting perks to reduce escape chance by 100%
@Strat Gaming yeah I sat in a town and had 4 parties a day going to raid it. It was comical. My new save though I decided to capture a few towns and castles as a vassal and get them all gifted to me and they're all bordering eachother so it's a nice little pocket of influence. Then I rebelled and made peace immediately. Since you can't be attacked while you're not a kingdom I just waited and spent time building them up and training my governors. Now I'm a kingdom with the right perks and it's not an issue anymore, except in the opening stages til I capture enough lords. Also setting my clans parties with nothing but cavalry and having them in defensive mode, they chase off most raiding parties especially since all my fiefs are close to one another.
Your stuff is some high quality content
Thank you!
There is a Charm perk "effort for the people" it gives +3 loyalty buff after clearing bandit hideout near the town. The problem is i dunno wheter its permanent or not😂
I just found out your channel a couple of days ago and I'm a huge fan of your concise guide and your dry humor. Will be looking forward for more.
By any chance are there any more content other than TH-cam i can indulge myself? or do you Stream?
Also is there any chance that we get Combat Tactic guides in near future?
Nice, welcome to the channel!! I'm glad to hear you are enjoying things so far :D
So I don't have anything else at the moment, just TH-cam. I have plans on doing some streaming soon, posting those streams as VODs and then chopping them up into highly edited videos as well so that everyone can watch the style they prefer.
I'm glad you asked lol perfect timing! Once the perks guides are done, my plans are to transition into the next series where I will be testing all units in the game, all formations, different battle field tactics, army compositions, etc. It's going to be a huge project and I'm not 100% sure how I'm going to split things up just yet, but yes that's the next step!
@@Strat-Guides So glad to hear that big projects are coming! You have made learning Bannerlord fun and easy
Btw is this channel exclusive to Bannerlord content or are you planning to feature more games?
And we cannot wait for the stream schedule :)
@@zakimubarak7862 I'm glad to hear that!
So I do plan on branching out into other games at some point, but not sure when the right time will be. I played a ton of EU4 and will probably stick to strategy type games. Who knows, I'm open to all kinds :D
easiest sub of my life. Super informative!
Thank you and welcome to the channel! :D
If u are the leader of a kingdom and got to the dungeon of a fief in your realm (not yours) u can get tons of influence and charm xp by just giving them a noble or troops then going out of the dungeon then in with no prisoners and for every repeat without and prisoners u can get 30 influcene... hope this is a bug :D
Yeah it is a bug, I think they are aware of it as I've seen it on the Forums before. Hopefully they get it patched up soon!
I wish the game would let you manage fiefs personally from the clan page. Its a huge pain now since my northernmost fief is Revyll and my southermost is Lagerys.
Amazing content as always. Do you have or plan to have a video or series based around battle strategy? You did really well in the world conquest playthrough on what I'm guessing were the hardest settings so I'd be really interested to know what goes on inside your head in the heat of battle.
Thank you! You've actually got the exact topic for the next series starting in February :D It's going to be called Bannerlord Battlefield Tactics and we are going to do a deep dive into unit comparisons, formations, army compositions, all sorts of odd-ball tactics to use, etc. so we should be able to uncover some great insights! I'm super excited to start this series because if there is one thing that never get's old, it's testing the battles :)
@@Strat-Guides That's awesome! Can't wait to see it. Thanks for the reply!
@@Strat-Guideslove your tactics vids. Best on all of TH-cam for those for sure.
Although, I have found a couple other accounts that are helpful for things like Caravans, workshops, companions, changes from patch to patch, etc.
But your videos are by far the most detailed & data driven.
& your tactics & unit videos are just awesome.
Probably tough to keep the videos relevant tho through all the changes every patch update. Still a greatly helpful resource of info, and great for getting ideas for tactics & what to do.
Honestly your videos were & are prob more helpful than the actual in game tutorial 😂🤦🏽♂️🤷🏽♂️
Great vid as always! Question on villages, i assume that the income from them is directly related to the Number of Hearths as a flat % ? or is there some more factors that go into the tax gained from Villages.
Also, do Villages only replenish food supplies in the town when a villager party arrives at the town, or does it happen automatically?
Thanks!
As to the second part - I believe that obviously the villages produce food themselves related to hearths (3 level system) and the villages will send out their villager parties (size based on hearths) to trade with the town. They will offload their goods and restock the town (so food-producing villages are really helpful, especially grain producers). You should be able to see the new goods in the trading menu. This is why more hearths matters a lot. Larger villages produce more goods and food, and their larger parties won't die to bandits. Hope this helps!
Thank you! The income from the village is based on the type of good produced and the amount produced. The amount produced is directly tied to the hearth levels, so 1-199, 200-599, 600+. The graph would be stair-step with income jumping at those thresholds. I didn't notice anything related to the villages earning tax as it seemed exclusively from product sales. I'll have to test it though, not sure how I could control for that... I'll think about it!
The food is supplied in the back screen so it's passively done. When the villagers get ganked, they lose the cash and the village will need to spend hearths to replace them at 0.5 hearths per villager.
Great explanation joejoe, thank you! That's a great point, if it's a food production village, then the food being sold in town will add to the food supply.
@@Strat-Guides Sure thing Strat. I was bored and thought I may as well help explain some stuff since I had some free time.
5 seconds in and I belly laugh from GAHDEE''ing a Legionary.
10/10
Lol I still can't believe I whiffed the first shot. He's literally 5 feet away sitting in a chair :P Got EEEEMMM!
I can tell you know this game inside and out. I am so gonna enjoy your lets plays for bannerlord
Thank you for watching! :D I'm planning on starting a second channel for more Let's plays and streaming a couple days per week. This channel will be dedicated to the highly edited type of content and the other will be long form as I get a decent amount of requests for that, but I don't want to mix the two. Hopefully that will be helpful!
@@Strat-Guides dope, I'll keep an eye out for when that happens. Was binging your Robyn hood series
@@felipeegoavil3969 I really liked that playthrough! It was my first video series ever so the editing was really bad lol but it was fun. I've been experimenting lately with a similar style like that, but more like Halcylion's Rock Bottom start (literally nothing, no food, money, weapons and war with everyone) and I've been able to get up and running within a few days most of the time! I would love to turn that into a solo World conquest (no kingdom, no other nobles, just the one family clan) but we will see!
First time playing the game caladog died and I became king. I was well on my way to taking all of Calradia when somehow I fucked up the save file and ruined the playthrough. I'm now on my second go around and didn't realize the main quest locked you in a war with all 3 empire factions permanently and that their lords just go to a different empire faction when you've defeated one. I'm down you the southern empire and they have 30 plus clans... I also keep dealing with valandia attacking my west side constantly (I went Aseria this time and am king again btw). I've made a ton of progress against the empire even with their insane clan numbers though and am hoping to be rid of them after a few more days of play... hoping.
Are there any benefits to deliberately inducing or allowing a rebellion in your own towns? Sometimes 4X or grand strategy games have mechanics that reduce population every time to have to fight a settlement even if it just rebelled against you, and you can do that on purpose repeatedly to bring their population down to more manageable numbers so they won't be willing or able to rebel any more, or you can just reap whatever the benefits normally are from fighting with the added convenience that the hostiles are right in your own territory and they're not associated with any enemy factions that you don't want to tangle with.
Given how lucrative battles can be in Bannerlord, I figure there might be some benefit in it for a sufficiently cynical ruler.
Hm... I would have to think about that for a bit because I can't think of anything obvious. If it rebels and you take it back, you could sack it and reduce prosperity some, but I really don't think that helps. High prosperity isn't an issue unless you lose a lot of food production (like losing a village tier or building upgrade from being sacked). Starving only gives -1 loyalty debuff so it's usually not a death sentence. Having a rebel town within your kingdom would be interesting, I guess you could train your engineering without worrying about anything lol
2:29
I'm not sure if it got patched, but presence perk is 125 leadership not 75
I use the changing cultures mod to help with loyalty. Good vid BTW.
I really hope they implement something like that. In EU4, culture changing takes forever to do, but it can be done so maybe they can implement something like that?
Thank you!
This badly needs an update, given how things have changed.
Unrelated to this guide, but I'd love to see a video where you go over some of the battle commands. Until your video, I didn't know you could select groups of troops on the fly and create new 'Party groups (1-8)', for example. It would be great to see some advanced techniques for managing troops in battles/sieges. Thanks again for your videos, they're the best on the interwebs by far!
That's actually going to be the next series of videos, so perfect timing! :D I'm finishing up the perks guides this month, then onto that series.
I'm going to be testing all unit types, army compositions, formations, etc. to see which should be used and when. I'll be experimenting and trying all sorts of combinations to see how many good options there are for us to use.
This helped a lot! Thank you!
I'm glad it was helpful, thank you for watching :D
Sir, How can ı upgrade my companion engineering skills to 300 with game cheat code? Such as campaign.give_settelement etc. What is the code only one skill
This one will change only engineering: campaign.set_skill_companion 300 engineering
@@Strat-Guides I am crying for this xD thanks a lot sir
@@ferhatcan2022 No problem, I'm happy to help!
6:24 what do you mean with the 2 main character perks?
There are 2 perks that the main character can take that increase fief stats - one gives +5 security and the other gives +1 loyalty (at the time of making this video I think the perk was +5 loyalty lol it was so OP).
Thank you! Btw your videos are awesome!
Support strat gaming! Where would we be without him. Also @strat, I've been running a polearm build that just uses the glaive and crossbow
Thank you! :D
Nice, how do you like the crossbow? I have not used it nearly as much as the bow, but I really like it when on horseback. On foot it's a little tough because the reload movement.
@@Strat-Guides oh its rather op. You can walk around during the second half of reloading, but towards higher skill levels you can pop like 15 to 20 people before they even get to you, starting at say 120(steps?). But what's more is the aiming becomes easy as heck at higher levels almost like a first person shooter. I carried over its use from warband as it was a solo seige breaker. Same kinda applies in bannerlord. Kill a good 35 soldiers before the ladders are up
@@N-cromancer For some reason I always gravitate towards the bow, but I think I will have to use crossbow for the next run :)
Question: Has trading with a village bounded to a fief any influence on village growth? Like selling them proactively e.g. Grain - would it incerase the growth? And following question: If I buy from village the product they produce, will it make villagers not go to town thus slow village growth? And if I sell them product they produce, will they visit city more often?
Great question - I looked at that myself as well and the village doesn't actually interact with goods in it's trade screen. They simply generate on a daily tick and are hauled away when the numbers for certain good reach their internal limit. The only useful part about this is that you can dump goods and equipment at villages you own and they will slowly filter that into your bank account. No work on your part :)
@@Strat-Guides Thx man 🙂 As always much appreciated!
How much garrison should you have for a town that’s not going to get sieged? In my testing lower tier troops provide more security per wage but also consume more food per security. What is the sweet spot troop tier that you want in your garrison? Is it worth it to stack in expensive garrisons just to get 100 security and that +1 loyalty?
That's a tough one to answer and I have thought about that while making this video a bit. I think it depends on what you need from the fief. If you have enough loyalty to stay at 100, I would even go to 0 and pocket all that cash. If you have tons of money, I would keep a small number and let the garrison fill up regularly on their own. I love to refill my party with garrisoned troops! It's especially good with training fields upgraded and a governor with XP boost perks. It's not hard to have a huge mass of Tier 2 - 4 units within a short period of time.
@@Strat-Guides thanks. Great video by the way. Keep up the good work!
Nice guide my brother. Btw you said perks like presence and parade are good, but you can also give them to companion party leaders and the bonus will stack, with 5 parties that's like 25 loyalty and 25 security insta buff which is crazy and allows you to take alternative perks into your main character. I still have to figure out how to actually level up charm and leadership on companions to make this strat though.
Yeah that's the tough part. Charm isn't so bad, but leadership is really tough!
I've noticed that sometimes after a recent conquest, when you besiege a recently conquered castle or town, that in the menu it will say the militia is joining the fight, but when you're actually on the map actively fighting and giving orders, only the garrison that was left behind after the fief was conquered is fighting, what causes this? Is this a bug?
This has resulted in me taking castles that only had 70 troops or so in the garrison. I've taken castles with only ~100 units because of this
I'm not sure if I understand your question correctly, so please clarify if I'm way off lol but when you conquer a fief, everything inside dies off (militia and garrison) and needs time to build back up. Also, sometimes when a siege is going on the forces inside the fief feel they are strong enough to sally out and attack, but if they lose the battle then nearly all of the defenders will be dead as well, meaning you only have to siege assault against 5 or so troops to win. If people are being stingy, they won't deposit troops after the conquest and the fief will have 0 garrison and 0 militia.
So this is a perfect reason why I recommend babysitting a recent conquest - because all of the defenders are now dead and need time to build back up. Again, sorry if I didn't understand your question!
@@Strat-Guides Sort of, the problem I had was that it says on the battle menu what parties are joining the fight/siege, that it would say ~100 militia and like 70 garrisoned units, but in the battle itself I only fight the garrison and not the militia
(tl;dr fighting garrison and not militia, but militia is shown on pre-battle screen and didn't join the fight)
@@berryhops Oh I got it, that's interesting. I have not come across that before. Sometimes if the unit count is too high, I won't see the militia until the reinforcements but I've never seen it where they just don't show up lol maybe if they have low enough loyalty they skip the battle??? You got me stumped on this one :P
@@Strat-Guides Yeah I was also thinking maybe loyalty is so low that they just say screw this and don't join the battle
@@berryhops Haha cowards! They should be used as food for the dogs >:] Ramsey Bolton style
Valeu!
I like how the footage of sending your wife to her death is in the background. I’ve never explored this side of the game, because I just like killing stuff.
Lol I tried to keep her in the middle for all to see, she caught a javelin right to the face :D
For sure, the combat system in this game is so much fun, it could be a stand alone game.
Time to find new wife this one stop working, that was awesome haha
Lol luckily my IRL wife didn't watch this one :)
having a governor with a 275 steward is almost an impossible dream. Almost.
The best way to create these governors is to look for companions with good INT and make them party leaders so that they gradually improve.
Kusait engineers, when recruited, have lvl 10 and 4 intelligence. They can become a powerful ruler.
Target that type of companion, low lvl but high int. Outside the Kusait engineer, I don't know who else has such good status. If anyone knows of another please comment.
Agreed! I always target any of the intelligence companions: surgeon, spice vendor, engineer, etc. as they make the best party leaders and can also govern during times of peace. Sometimes I will put their troops in the garrison of the town they govern, then just give them the troops back when it's war time. Very low micro required but really makes a difference when you a several month lul from fighting.
This is an example of what game tutorials should be like. Well done!
After the war is done I go to every town recruit everyone and then take them to my new fief I captured and donate to Garrison... I just lap around the towns till I can get it too 350 to 500 defenders.... Used to always have rebellions now I have next to none.
Hi
How is the Trade Guide? In preparation?
What do you think about this subjects:
1. Two-Handed vs Swingable Polearms - pros and cons; similarities and differences etc
2. fief vs workshop vs caravan - which one is the most profitable
3. camel vs Horse - pros and cons
4. Skills Tier List
Greetings :)
I'm in the final editing stage for the trade perks! It's been a little slow because of family visiting this weekend, but I'm hoping to get it out by end of the day today.
1. I think the 2H swords are a bit better for close range melee combat (like shield wall or sieges) and polearms are better everywhere else because of the range and damage. That said, you can make a short polearm that performs well at close range, but you can't make a 2H sword to perform well at long range. Even the axes fall short.
2. Fief are by far the most profitable when ran properly. Workshops are great early game before you can get to owning a fief and building it up. Caravans are really bad in the current patch. Hopefully they get fixed!
3. There are so few camels in the game it's hard to say, but interesting topic! I had not thought about that one yet.
4. I have plans to do some tier lists once I finish off a few more guides :D
I’m going to go test if I can use the reverse of this to weaken a big city before I siege it. I’m gonna sit in the city and buyout all food every day until my kingdom decides to declare war…
Yeah that's a great idea!
I’m in a spot now where I have 5 towns and one castle. I don’t have enough companions to fill the governor position of all towns. My clan I almost tier 6. I have not started my own kingdom yet, because I can’t fight all the wars that instantly gets declared, because I need a few lords. But I can’t get any lords without declaring a kingdom.. what do I do?
Save up lots of cash, start a kingdom, pay people off if they declare on you and hire people as quickly as you can. Once you get 2 or 3 you should be fine for a heads up war.
Thank You brother, You help me immensely. Too the point & NO B*llsh*t. Keep up the awesome videos. PS - Love the wife segments :)
Thank you for watching :D I try to respect everyone's time by keeping them as short as can be without cutting info.
LOL they don't leave us with any other option, it had to be done!
What class of troop would be most cost effective to garrison into castles and towns. It's not reasonable cost wise to put noble tier troops in. But I'm not sure which t1-3 troops would be best to defend your feifs.
That's a great question. I need to run tests on it, but from my experience, high tier archers perform extremely well as do shock troops. You still need some shields to survive against arrows, but those 2 will dominate.
I have a weird issue where the villages bound to one of my castles aren't producing recruits. When I visit the village, it refers to them as "Your fief" instead of "the village", which leads to to believe it may just be bugged and is counting the villages as towns for some reason. The flavor text gives me the one where people complain about greedy merchants, which is a town only thing iirc. My other castle and its villages are functioning just fine. Have you ever experienced anything like this?
Wow that's really odd, I have not come across that one before! Are you running any mods by chance? That's about the only thing I can think of that would mess things up like that. I have gone through all of the perks (well all but engineering which testing stats tomorrow) and have not seen that happen.
@@Strat-Guides Nah, vanilla run. It's hard to find information on stuff like this unfortunately. Ah well, probably just some obscure one off bug.
@@rathfoks5051 Wow that's really bizarre! If I run across any info on it, I'll be sure to let you know.
One thing came to mind just now - do you have auto recruitment turned off for the fief? I'm just wondering if that mechanic bled over into the village, even though it shouldn't.
@@Strat-Guides I'll have to look into the fine details. I'll let yuh know if I figure it out
One question I have regarding defensive settlement sieges is who controls the actual building of siege engines? Is it the governor? I cant seem to choose what Siege engines to pick when defending my settlement like when besieging and instead end up with ballistas everytime.
It's RNG and there is no way to control it :( I never really understood that, especially when it's our own fief! I really hope TaleWorlds changes that before release.
@@Strat-Guides Aww that sucks :( Well thank you for the info though
The "how to immediately stabilise a new conquest" part is quite weird, why not increase security with troops and loyalty with a same culture companion (no matter the governor skills). We're often still at war when getting our first fief, so keeping a garrison is always needed at that point while trying to stack more conquests/get the enemy to peace out.
i really don't understand that festival switch when it's completely inefficient, is the first part really done by anyone?
I think you will be around to keep the security and loyalty going up so as long as you don't have a tiny party and keep close enough its not a problem to get in the town fast enough. I usually store a bit of high tier troops in towns to quickly get a ton of good troops when its stabilised and/or need a good force instantly. Also if you need to stall sieges a bit put in the low tier trash you can recruit from the town self in the garisson, but only when you really need to get something across the map or some shit, because they will come with 1000 man strong for a city with 100 defenders, lol.
You don't have to use garrison to defend. Use your own troops to bolster defenses because while you're waiting in town to secure it you're basically an extra garrison anyways. This allows your town to recover its food supply. Remember the 1st scenario was worst case, always use companions to govern!
So we are in full agreement actually, the reason I included that part is to show how inefficient trying to build up a fief is without some kind of loyalty modifiers. Getting a crappy governor of the same culture decreased build time from 90 days down to like 30 something, so it's a huge difference! I think the best way to go about it is to get it above 25 loyalty, leave festival and games on so you can physically leave the fief and then work on it later once the war is over or have more loyalty modifiers. The guide was supposed to walk you through the worst options all the way up to the best ones, but explain the thought process for each. It sounds like I didn't do the last part very well though lol sorry!
Thanks for this, just really getting into the game and I realize now i'm not doing enough with the three towns I own.
Really helpful video thanks all this time of beening in debt because of garrisons and i didnt know there was a wage limiter xD
To be fair, I didn't even realize there was a garrison tab (under parties) for several hundred hours lol! They don't really explain anything so it's no surprise :D Thank you for watching!!
What do you do when the town belongs to the other lord though? You cannot control what the town is building and what policy is chosen. I’m asking that since I’m a king and I try conquering the world, but since you have to give fiefs to lords, all the conquered towns rebel, and there is no progress.
Correct, the AI will do stupid things and not put the loyalty daily default on to stop the rebellion. The only chance you have to stop the rebellions in your kingdom is to pass all of the good loyalty boosting policies since they are will for the AI as well as your own. You can get +4 or higher with the right policies, which means no matter what the AI does they will not rebel.
reducing the garrison wage to 0 resets every time i closed the menu...i wonder if that has to do with improved garrison mod?
it is so annoying when parties fill the garrison either with trash or just weakening their armor force which i need immediately for the next siege
i like to keep my garrison neat and trash eating up my food just makes me go crazy
Hm... Yeah I don't recall that happening in my testing so it could be the mod?
I know what you mean, it's especially frustrating when you get the companion party setup with a ton of cav, then you check the garrison and they dropped half of them off... Lol now I got to chase them down and manually give them back!
Yo that intro battle in CQB was so cool. I wanna get like that someday.
You can get there with a little practice! I was terrible when I first started Bannerlord lol I couldn't block anything :P I made a combat guide, not sure if you've seen it yet but it's worth a watch: th-cam.com/video/m6Xq48Ok6oY/w-d-xo.html
@@Strat-Guides I SEEN’T IT… lol I def will be watching most of your vids again because they are very detailed. Thanks for what you’ve done.
@@jxslayz6663 LOL I have not seen that movie in such a long time. My favorite was the car scene "You just got killed by a Daewoo Lanos M@#%@" hahaha brings back good memories. :D
Love your stuff thank you. Any chance you have a mercenary guide in the pipeline? I’ve found it very confusing to know exactly what’s going on when I’m in an army but not leading one and how best to handle different situations:
1) lots of times being in an army that outnumbers the opposition and losing bc the ally general throws everyone straight ahead to get massacred and then everything after is pure chaos as more troops come on and it never stays organized.
2) dying in the situation above seems to immediately make the battle take a turn for the worse, not sure why
3) what’s the deal/strategy with retreating mid big battle when joined in an army? I can’t do anything besides join back
4) is there a difference in rewards/xp for being in an army vs joining an ongoing battle, and which is the better strategy?
5) just generally, I find it very hard to do anything without leading my own army because of the reasons above, is there something I’m not doing I should be before making vassal?
I don't have plans for being a mercenary specifically, but I did have plans to do a beginners guide series and one of the videos will focus mercenary, vassal, clan tier etc. so that might help. I'll try to help out with these though!
1) So my best piece of advice is to either never join AI armies OR be very aware and bail when you see bad things about to happen. You can join battles after they already started. What I usually do is manually follow the army around and wait for them to get into a fight, then join in if it's a good one or leave them be if they are outclassed. When you join the fight, you will maintain control of your party, but if you want the AI to take them and just control your own troops, F6 will let them join the AI formations.
2) In a big battle that's mostly controlled by the AI, it shouldn't make a huge difference as the AI controlling troops is generally bad. If you have control over a big chunk of troops, then it could be bad, like fighting with just your troops - the AI will usually do stupid things and get them all killed lol.
3) If you're inside the army, you're stuck. You go down with the ship lol. If you do as I mentioned above, you can join and leave as you wish. This is really good for those battles that are close - you can abandon it once all is lost, but before it's over and run away.
4) There shouldn't be any different between the two - it's all determined by how many kills your party gets. There is a "pot" that everyone pulls from once the battle is over, so if you get 10% of the kills then you will get roughly 10% of the loot, renown, morale gain, influence, etc. Not all kills are equal, higher tier units give more than lower tier. Joining ongoing is the way to go IMO. You do get a small amount of influence for being part of an army, so if you want, just join them, but leave before the engagement starts and then join up separately.
5) You might need to clarify this one a bit more because I'm not sure what you're asking - are you referring to specific things to do on the battlefield or on the campaign map etc? A little more context will help me give you a better answer.
I hope this helps!!
@@Strat-Guides thanks this helps a ton. The one thing I’m finding inconsistent is what I have control over when I join an ongoing battle. Sometimes I have my party, but sometimes I have like 5 troops. Maybe that’s unit limit and they’d come on later? Anytime I’m actually in the army I get control of only one unit, but not my party always, and I can’t do anything else at the deployment screen.
@@alphamore3554 Yeah that's exactly it! If there are more units in the battle than the unit limit, they will filer in as troops die out. I think it's percentage based as well, so if there are 2k units, 1k unit cap on the field at once and you bring 500 troops, then you'll only have 250 to start with. I'm not positive on the exact number but it seems to be like that.
The only part that I can't get around is the fiefs I get are from current wars and they constantly get sieged. Every time i leave to go to the next fief, it's already taken by enemies
Do you as the player get to be governor if just you are in the settlement and there is no governor? Do you automatically get the governor position? Or should I never take the governor perks?
Great question! Governor perks will only work for companions and they only active when that companion is assigned as the governor - so it won't work if they are just present in the fief. Just ignore governor perks for the main character.