Why Zelda: Echoes of Wisdom devs had to start over

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • The Legend of Zelda: Echoes of Wisdom is a watershed moment for Nintendo. Behind the scenes, several key developers that have worked with the Zelda franchise for many years have been finally given the chance to lead the creation of a game, rather than sticking closely to what they are told by senior figures such as Eiji Aonuma.
    This does come with some drawbacks, such as Aonuma "overturning the tea-table" by persuading the team to completely rework their original idea for the game.
    The result is a game that is wholly unlike anything else that Nintendo has done with Zelda in the past.
    Lots of love,
    BretonStripes, Kotor, and the kids
    Music by Holizna: freemusicarchi...

ความคิดเห็น • 285

  • @kyburn6195
    @kyburn6195 4 หลายเดือนก่อน +216

    Don’t you hate when your working on something and then like a year in you say “This isn’t working. We need to rethink this.”

    • @dork_3nergy
      @dork_3nergy 4 หลายเดือนก่อน +17

      Been there before
      It's soul crushing

    • @vivid8979
      @vivid8979 4 หลายเดือนก่อน +19

      This is common in any creative-based job/career/industry... But yea it s*cks balls.

    • @MrLeFilipfloppyvelarde
      @MrLeFilipfloppyvelarde 4 หลายเดือนก่อน +9

      Been there... As long as I'm not fire and they still pay me, whatever. But I'll be nervous the whole time

    • @clouds-rb9xt
      @clouds-rb9xt 4 หลายเดือนก่อน +3

      I do wonder what the original concept looked like

    • @CesarTheKingVA
      @CesarTheKingVA 4 หลายเดือนก่อน +6

      I mean Disney did that for Zootopia, with only a year left on development. Turned out one of their best films ever.

  • @RobinLSL
    @RobinLSL 4 หลายเดือนก่อน +98

    Iwata: "our differences are what makes each of us valuable"
    Me: "every problem can be solved by stacking enough identical beds"

    • @micahrobbins8353
      @micahrobbins8353 4 หลายเดือนก่อน +2

      The sad truth 😔

    • @RustyhairedLamialp9575
      @RustyhairedLamialp9575 3 หลายเดือนก่อน +2

      clouds are honestly better once you unlock them

    • @rmsgrey
      @rmsgrey 3 หลายเดือนก่อน +1

      @@RustyhairedLamialp9575 yes and no - they effectively stack infinitely, and don't need support, but they cost more per platform, limiting how many you can actually have at a time, and they will only support you for a short period, so you need to move fast and it makes trying something clever into a reflex challenge.
      Overall, and on average, they are better, but there are still times Old Beds are better.

    • @Mr_Moonlight65
      @Mr_Moonlight65 3 หลายเดือนก่อน

      ​@@rmsgreyYou only need 4 triangles to make the bed pointless

    • @rmsgrey
      @rmsgrey 3 หลายเดือนก่อน

      @@Mr_Moonlight65 You try firing three charged bow shots from atop a cloud and then tell me that the bed is pointless...

  • @panampace
    @panampace 4 หลายเดือนก่อน +62

    It’s true Zelda doesn’t fight with a sword and shield, but she HAS been a Sheikah warrior, (not to mention a pirate captain and often uses the bow of light). I think it would have been cool to implement Sheikah mode instead of the sword and shield ability

    • @shirrenthewanderer414
      @shirrenthewanderer414 4 หลายเดือนก่อน +14

      Every Zelda is different, while Link usually remains unchanged. (Personally I would have liked her to use a spear/lance).

    • @grey-spark
      @grey-spark 3 หลายเดือนก่อน

      That's what I was thinking.

  • @SonicTheCutehog
    @SonicTheCutehog 4 หลายเดือนก่อน +134

    The dungeon maker in the Link's Awakening remake makes way more sense when you learn about one of the original ideas for Echoes of Wisdom

    • @demoniodelamemoria
      @demoniodelamemoria 4 หลายเดือนก่อน +10

      That’s true! Personally, I wasn’t very fond of that feature though.

    • @clouds-rb9xt
      @clouds-rb9xt 4 หลายเดือนก่อน +5

      I didn't even touch it

    • @faithfighter3691
      @faithfighter3691 4 หลายเดือนก่อน +4

      Glad THAT didnt go through. Would have hated to wait all that time just for nintendo to go "No, YOU make the game!!"

    • @j03man44
      @j03man44 4 หลายเดือนก่อน +4

      It's almost like they were frustrated that they didn't actually get to make a new game! (And so tried to give everybody the ability to make a Zelda game)

    • @ShadowSkyX
      @ShadowSkyX 4 หลายเดือนก่อน +9

      It's a cool idea, but most people, including myself, underestimated the prerequisites in making a dungeon I think. Zelda dungeons are not the same as mario levels and had a lot more rules (if it was It's own game, the rules could probably be relaxed or entirely removed). A shame it had a lot of restrictions as a side mode. I still hope they'll make a zelda maker someday.

  • @frickinfrick8488
    @frickinfrick8488 4 หลายเดือนก่อน +81

    I definitely would have been the kind of player to only use my sword through the whole game. I love the choice to limit the sword and heavily focus on the echo mechanic with Zelda as the protagonist. It’s a really fun and fresh way to play, both limiting and freeing at the same time.

    • @RyanLongArt
      @RyanLongArt 4 หลายเดือนก่อน +1

      Same, but then I ended up almost never using it.

    • @specialnewb9821
      @specialnewb9821 4 หลายเดือนก่อน

      I feel overwhelmed by the number of echoes

  • @KryyssTV
    @KryyssTV 4 หลายเดือนก่อน +138

    The fact Link is intrinsically associated with being a master swordsman and archer is why I felt Tears of the Kingdom had lost the identity the franchise had established for decades due to Zonai devices completely overshadowing the usefulness of Link's traditional skills. Even the "legendary" Master Sword became second fiddle to everything else in the game.
    After seeing Echoes of Wisdom, I feel that Tears of the Kingdom should have had Zelda as the protagonist given how she would have been a more natural fit as a Zonai inventor given her well established history as a scientist and scolar. Having Link sent back in time and couragously sacrifice his life to become a dragon would have been far more befitting his role as the current host for the Spirit of the Hero.

    • @specialnewb9821
      @specialnewb9821 4 หลายเดือนก่อน +13

      That would have been incredibly cool

    • @moonlitxangel5771
      @moonlitxangel5771 4 หลายเดือนก่อน +25

      While I think that would be cool and quite fitting, I think also there's nothing wrong with Link developing new skills and growing rather than remaining nearly the same as he's always been like has been done in the past. It also wouldn't make sense lore wise for Link to be the one to turn into a dragon because the whole reason for that was to get the master sword to Link, give it time to heal, and to power it up. Link wouldn't have been able to power it up so it would've just been the same sword that failed to defeat Ganondorf at the beginning of the game.
      BotW made clear that Zelda's family has the sacred power passed through their family and that's what powered up the sword while she was a dragon - the sword bathing in the sacred power essentially. So it wouldn't have worked unless they retconned things.

    • @evan_mirDM
      @evan_mirDM 4 หลายเดือนก่อน +13

      What are you talking about, Bows are the most powerful weapon in TOTK. Sure you can attach zonai stuff on it but most of the time people uses elemental parts. Link feel the most like a bowman than any other main series game there. In fact I rarely see a playthourgh where people regularly fight with zonai machines and often just hack and slash.

    • @KryyssTV
      @KryyssTV 4 หลายเดือนก่อน

      @@evan_mirDM Two things; firstly your statement about the bow being superior to any melee weapon, even the "legendary" Master Sword, shows that you agree with my sentiment about the franchise losing it's identity and secondly, you should go and look at how some Zonai devices make any enemy encounter far easier than even a multi-bomb bow can manage - go look at the "Hyrule Smacker" for example.

    • @nidohime6233
      @nidohime6233 4 หลายเดือนก่อน +2

      It does feel like that, isn't?
      And since Zelda was always associated with the Triforce of Wisdom and she is depicted as a nerd (couldn't find a better word) in BotW it would have fit well with the Zonai powers.

  • @bungalowfeuhler1541
    @bungalowfeuhler1541 4 หลายเดือนก่อน +10

    I like how you showed the Water Temple when you mentioned she didn’t finish it. I stopped playing for two months when I got stuck there. Finally got back to it and finished.

  • @quesostuff1009
    @quesostuff1009 4 หลายเดือนก่อน +16

    It’s actually wild to think that members working on a remake had a hard time with the original
    It def explains a lot about the Majora remake

    • @Nk3ATR
      @Nk3ATR 3 หลายเดือนก่อน

      I mean, that kinda stuff has always happened in the industry as time goes on and new generations of people come in. Within Zelda itself, I think it was actually Aonuma who once shared that he has never been able to finish Zelda 1.

    • @rmsgrey
      @rmsgrey 3 หลายเดือนก่อน

      I believe the Majora remake is more explained by Aonuma himself having a long wishlist and seeing the 3D version as a chance to fix all his regrets, for better or for worse.

    • @dreamimgflowerd976
      @dreamimgflowerd976 3 หลายเดือนก่อน

      I got a friend to play N64 Majora and the amount of salt he produced while playing the game would be enough to supply the universe. He hates the game mechanics so much and called it janky. Meanwhile I am patiently waiting for him to reach stown tower and get the heart attack of his life.

  • @MisteRRYouTuby
    @MisteRRYouTuby 4 หลายเดือนก่อน +33

    The moral of the story: it takes great courage to use wisdom to power through challenges…

  • @Radien
    @Radien 4 หลายเดือนก่อน +49

    It's a great story, but I'm a little tired of Nintendo leads portraying themselves as the wise sages of the project just because they listened to those under them for once.
    The real credit for innovation often goes to the unsung young talent who grew up with these game series and worked hard to live out their dream of one day making their mark on them. And you can be darn sure that Peach and Zelda only got their time in the sun this year because the fans have been demanding it SO loudly.

    • @specialnewb9821
      @specialnewb9821 4 หลายเดือนก่อน +8

      But you also have an experience issue. Shiggy was inspired to do the first game by remembering exploring the countryside nearchis home. The current gen devs are inspired by playing Zelda. You have to be careful not have the copy of a copy problem

    • @deadinside-iq2ry
      @deadinside-iq2ry 4 หลายเดือนก่อน +3

      @@specialnewb9821 Shiggy????????? bro stop 😭

    • @deadinside-iq2ry
      @deadinside-iq2ry 4 หลายเดือนก่อน +6

      that is unfortunately how japanese work culture is from what i have learned of it. seniors are held with high regard and treated as a higher class.

    • @dudujencarelli
      @dudujencarelli 4 หลายเดือนก่อน

      @@deadinside-iq2ry Unfortunately? Let me guess. You would rather force them to retire and rot in some nursing home away from their loved ones wasting their remaining years. People like you are the reason gaming culture still carries stigma.

    • @SodaPopBot
      @SodaPopBot 4 หลายเดือนก่อน

      @@deadinside-iq2ry Do the Shimmy Wiggle, Shiggy! Right on!

  • @kyle14885
    @kyle14885 4 หลายเดือนก่อน +54

    I can tell none of the dungeon maker ideas went to waste bc these dunegons so far have been 💯💯❤️

  • @poleythepolarbear9706
    @poleythepolarbear9706 4 หลายเดือนก่อน +34

    This was really pleasant to hear. It is a cool story, and I appreciate that the creative minds at Nintendo are willing to deliver new experiences rather than giving us the same game year after year.

    • @ultimate9056
      @ultimate9056 4 หลายเดือนก่อน +4

      You say as they give us a game filled to the brim with recycled assets and ideas

    • @cappy2282
      @cappy2282 4 หลายเดือนก่อน +2

      Oh they gave us a new experience....a bad one

    • @cappy2282
      @cappy2282 4 หลายเดือนก่อน +1

      ​@@ultimate9056 Ya they recycled assets and threw a boring mechanic in. Game looks terrible

    • @m-ksh
      @m-ksh 4 หลายเดือนก่อน +5

      @@ultimate9056If this is Nintendo’s idea of recycled assets and ideas, feed me a truck’s worth of this since I’d rather have this over the next Ubisoft open world buggy tower slop

    • @chunkymonkey7983
      @chunkymonkey7983 4 หลายเดือนก่อน

      ​@@cappy2282🤡 Maybe play the game first

  • @Leonkennedy19992
    @Leonkennedy19992 3 หลายเดือนก่อน +4

    Miyamoto is the tsunami and aonuma is now the earthquake. You dont know when they will arrive. But when they do they will change the whole landscape and place if they feel like it

    • @DugdoesDigging
      @DugdoesDigging 3 หลายเดือนก่อน

      miyamoto is covered by water, whereas aonuma is upfront, but in the end they're both the same

  • @firecraft7032
    @firecraft7032 4 หลายเดือนก่อน +4

    Was not expecting dream team tutorial lore in this video ngl

  • @lukecarlson6863
    @lukecarlson6863 3 หลายเดือนก่อน +2

    At 4:50 fans have been absolutely BEGGING for a Zelda game for decades. And they only delivered it because they were practically forced to, due to the gameplay restrictions of discouraging using a sword. Man they are so inflexible lol.

  • @TheRedlotusblossom
    @TheRedlotusblossom 4 หลายเดือนก่อน +36

    I am absolutely loving echoes of wisdom right now

    • @CJ1983
      @CJ1983 4 หลายเดือนก่อน +5

      Same same..scratches the TotK creativity itch

    • @tristanneal9552
      @tristanneal9552 4 หลายเดือนก่อน +1

      ​@@CJ1983and the classic dungeon crawling itch! It's the best of both worlds imo!

    • @ultimate9056
      @ultimate9056 4 หลายเดือนก่อน +1

      ​@@CJ1983Sounds like my fears for the game were well founded then. When will Nintendo make an actually new game for once as we've gotten nothing completely original since BOTW which wasn't even supposed to be for the Switch

    • @Something_i_think
      @Something_i_think 4 หลายเดือนก่อน +3

      @@ultimate9056technically any franchise is nothing new the next name. Be it story, name, or idea. They just took out what people liked and put it in a new game. There’s nothing wrong with that.

    • @ajtriforcegamerofhyrule8538
      @ajtriforcegamerofhyrule8538 4 หลายเดือนก่อน +2

      Same here putting down the game itself is even difficult that's how fun it is

  • @anjuro
    @anjuro 3 หลายเดือนก่อน +1

    I have always thought most of the zelda games are too easy, and getting easier. I think older games provided at least some challenge, but BotW or TotK for example barely have anything challenging at all. I really cannot condone making it even easier because some people are so bad at playing that even this level of non-challenge is too much. Especially when it comes to puzzles, I think making a puzzle easier is extremely detrimental because it risks transforming it into just busy work. According to reviews, it seems like this happened in echoes given that most puzzles have multiple, simple to conceive of solutions. It definitely happened in BotW where almost all puzzles where about noticing something extremely simple, like a metal block in water, or a switch or whatever and the "puzzle" is choosing which of your many tools will best do the simple task you are obviously meant to do.
    At least as far as the aging Zelda audience is concerned the games need to be, if not more complex and challenging as older zeldas, then at least on par. People will lose interest in a franchise that is afraid of challenging the player (I myself have mostly lost interest in Zelda after TotK). And even for the new, younger fans, I think its a disservice to them to treat them like dum-dums, it just makes the game worse for everyone.

  • @igordemelo4128
    @igordemelo4128 4 หลายเดือนก่อน +3

    Honestly, this was TotK's best failure and Aonuma just didn't want it to repeat again in Echoes. Most players in BotW's sequel will just sword-bashing their way into the final boss. I'd say 80% the players used the classic link's abilities instead of finding new ways to explore Hyrule.

  • @henke37
    @henke37 4 หลายเดือนก่อน +9

    It may be appealing to take in ideas from everyone, but this isn't without risk. You need a clear vision and an understanding of what the game is and is not. The more people contributing, the greater the risk that this is diluted. Good ideas can come from the strangest of places, but so can bad ideas. And it's not easy knowing if an idea is good or bad in a given context.

  • @JanusHoW
    @JanusHoW 4 หลายเดือนก่อน +4

    A game that takes forever to make CAN still end up sucking, but a game that is rushed is SURE to suck. Nintendo clearly understands this when it comes to their most venerated IPs.

  • @Raul_27
    @Raul_27 4 หลายเดือนก่อน +20

    I missed your narrator voice. A true Zelda fan.

  • @JujubaEstoica
    @JujubaEstoica 4 หลายเดือนก่อน

    Your videos are so well produced, you speak well and the content is cool and well written, I have no idea how your channel isn't already huge because you deserve it. Sub here and cheering your recognition happens soon!!

  • @tristanneal9552
    @tristanneal9552 4 หลายเดือนก่อน +21

    That's why they pay Aonuma the big bucks. This game rocks and I'm glad he intervened. We've needed more 2D Zelda for a long time, and what a return it's had.

  • @فنكجَلِيدٍ
    @فنكجَلِيدٍ 3 หลายเดือนก่อน

    Imagine being so bad at playing games, but so passionate about them regardless that you!re able to innovate with ways to make games more accessible to people who are bad at playing? What a legend!

  • @mrwho995
    @mrwho995 3 หลายเดือนก่อน

    Accessibility is a good thing, but one of EOW's biggest issues is how absurdly easy it is to cheese everything. I'm glad Sano has risen the ranks and she directed a good game, but I hope in the future she tries to balance accessiility more with engaging challenge.

  • @youtubeuniversity3638
    @youtubeuniversity3638 4 หลายเดือนก่อน +4

    At least could keep the old version to maybe rework later on maybe.

  • @samvieten_official
    @samvieten_official 4 หลายเดือนก่อน +2

    I really hope they don't do a dungeon maker but rather something like dragon quest builders did.
    Echoes of the wisdom is one of the best games I ever played and for sure my favorite top-down zelda game. I grew up with links awakening and played every single zelda game. This one is awesome, the dungeons are back (yes!) but you got the exploration-part like totk and botw. But I am also craving for a dragon quest builder-esq zelda. Where you can share your islands / dungeons.
    Just a dungeonmaker would be not that interesting for me... creativity is about more than that, and that's probably what nintendo knows too.

  • @trevorgrover5619
    @trevorgrover5619 4 หลายเดือนก่อน +4

    How did I know it started as a Zelda dungeon maker? lol

  • @juanchovl
    @juanchovl 4 หลายเดือนก่อน

    Very good summary of Ask the Developer Vol. 13. Thanks!

  • @strawhat8070
    @strawhat8070 4 หลายเดือนก่อน +19

    Ngl but I’m glad they flipped the script

  • @Jade_Geode
    @Jade_Geode 4 หลายเดือนก่อน +1

    We could’ve gotten a dungeon maker game instead of Echoes of Wisdom
    Which would you have preferred?

    • @josephflemming7370
      @josephflemming7370 3 หลายเดือนก่อน +1

      Echoes. This games is a blast.

  • @totidoki05
    @totidoki05 4 หลายเดือนก่อน +1

    it's funny how the game was made in part by a woman that kinda is all about less challenge, then have the game screw you over with ennemies that 2 shot you most of the time, i love tbh and indeed the game gives you lots of tools to avoid death but man it did happen, more than in my ALTTP walkthrough! maybe i'm bad with analog movement for top down zelda

  • @xeridea
    @xeridea 4 หลายเดือนก่อน +2

    I have never considered any Zelda game as in any way difficult, except Zelda 2. I feel the Zelda games have been increasingly geared towards 6 year olds and aren't as interesting as they used to be.

  • @YoshKen
    @YoshKen 4 หลายเดือนก่อน

    On the Dream team part I feel that enemies were a bit too tanky but what really sucked was the motion controls in the game

  • @cragworks
    @cragworks 4 หลายเดือนก่อน +12

    So the millions if tutorials in mrio and luigi is also cuz of sano????

    • @mjc0961
      @mjc0961 4 หลายเดือนก่อน +8

      Seriously. Sounds like they needed more play testers. Having an easy mode for inexperienced players is fine. But they should have playtested normal mode more and realized that players weren't having fun because of the forced tutorials.

  • @chiragasnani3437
    @chiragasnani3437 4 หลายเดือนก่อน +1

    Love these videos, but now I'm really worried about that poor moon. What's going on?

  • @Interesting_Failure
    @Interesting_Failure 4 หลายเดือนก่อน

    Necessary, expensive, and ambiguous; a trifecta of traits that have executives running for the hills, and that come up _all the time_ in creative industry.

  • @andrewporter1868
    @andrewporter1868 3 หลายเดือนก่อน

    Why do the jumpsuits make them look like prisoners 💀

  • @TheRealBatabii
    @TheRealBatabii 4 หลายเดือนก่อน +6

    2:38 you ruined the aspect ratio. Look, the button icons aren't even circles

    • @jellef4704
      @jellef4704 4 หลายเดือนก่อน +4

      My genitals were mutilated when i was a baby by a doctor. I suffer to this day with hirrific scaring. I'm sorry the sight of oot in a non native resolution is upsetting you

    • @tristanneal9552
      @tristanneal9552 4 หลายเดือนก่อน +2

      Imma be real, who tf cares. I mean I guess you do, but idk why...

    • @justadragonnamemarcus1751
      @justadragonnamemarcus1751 4 หลายเดือนก่อน +2

      Didn't thought to see someone care about native resolution 💀

    • @TheRealBatabii
      @TheRealBatabii 4 หลายเดือนก่อน +2

      @@justadragonnamemarcus1751 it's not about resolution as much as it is about stretching out the image

  • @crystalthunderheart8895
    @crystalthunderheart8895 3 หลายเดือนก่อน

    That wisdom at the end 🙏

  • @specialnewb9821
    @specialnewb9821 4 หลายเดือนก่อน +1

    I prefer a sword to magic in all games! RPGs or MMOs!

  • @RustyhairedLamialp9575
    @RustyhairedLamialp9575 3 หลายเดือนก่อน

    How long was Sano stuck in the Water Temple for?

  • @gavinferguson2938
    @gavinferguson2938 4 หลายเดือนก่อน +7

    Great game so far, very happy with my purchase, some people are just unpleasable, you can hand them an amazing game and they will still be upset.

    • @synical13
      @synical13 3 หลายเดือนก่อน +1

      Maybe it's because the game isn't amazing.

    • @gavinferguson2938
      @gavinferguson2938 3 หลายเดือนก่อน

      @@synical13 Nah you trippin

    • @Mr_Moonlight65
      @Mr_Moonlight65 3 หลายเดือนก่อน

      ​@@gavinferguson2938It's an alright game, not botw tears oot or lbw or hell links awakening is better but eh worth the 50$ I payed at Costco

  • @WernerBeroux
    @WernerBeroux 3 หลายเดือนก่อน

    There will be a "real" new Zelda released together right after the Switch 2, right? Right?!

  • @fhjunior6183
    @fhjunior6183 3 หลายเดือนก่อน

    Thanks for the vid

  • @ghb323
    @ghb323 4 หลายเดือนก่อน

    re-invent the wheel.

  • @devinsauls3568
    @devinsauls3568 4 หลายเดือนก่อน +17

    I find it funny how the series is called "The Legend of Zelda" yet Zelda is almost never the main character!

    • @Bempes3477
      @Bempes3477 4 หลายเดือนก่อน +1

      I wish it stayed that way

    • @apollyon6855
      @apollyon6855 4 หลายเดือนก่อน +5

      ​@@Bempes3477 why though?
      It's a breath of fresh air in my opinion

    • @Bempes3477
      @Bempes3477 4 หลายเดือนก่อน

      @@apollyon6855 I don’t want to have to play as Zelda, and I _especially_ don’t like being forced to rescue Link.

    • @21Shells
      @21Shells 4 หลายเดือนก่อน +5

      @@Bempes3477Cool! Sounds like you’re not the audience of that game then :)

    • @Bempes3477
      @Bempes3477 4 หลายเดือนก่อน

      @@21Shells I’m a fan of the series. If I’m not the target audience then they’re not doing their job.

  • @cobetx472
    @cobetx472 3 หลายเดือนก่อน

    hm, i dont think sano san is being praised for the good reasons here, making games more easy and casual just because shes not good at games is kinda hard to make her relatable to, while zelda echoes of wisdom is a great game and i already 100%ed it, it did feel even easier than links awakening, and i played it on hero mode to boot.

  • @CrimsonPhoenixBen
    @CrimsonPhoenixBen 4 หลายเดือนก่อน +7

    Kinda wish they went with the dungeon creator idea... the dungeons in Zelda have been so simple for so long, I would have loved to see what other people came up with.

  • @faith17178
    @faith17178 3 หลายเดือนก่อน

    Why do I feel like everyone gets creative freedom to do what they want at Nintendo except pokemon? 😢

    • @corruptedplayer
      @corruptedplayer 3 หลายเดือนก่อน

      because pokemon is not nintendo, only a third. gamefreak is an (mostly) independent company, which gets funding by nintendo to create games.

  • @radualexandru1250
    @radualexandru1250 3 หลายเดือนก่อน

    so one day we might get the legend of super zelda maker ?

  • @Jormunguandr
    @Jormunguandr 4 หลายเดือนก่อน

    He did a shigeru miyamoto 😂

    • @Jormunguandr
      @Jormunguandr 4 หลายเดือนก่อน

      Also this game is really fun

  • @mattvonwenden5405
    @mattvonwenden5405 3 หลายเดือนก่อน

    what happened to the cartoons?

  • @julianx2rl
    @julianx2rl 4 หลายเดือนก่อน +4

    "They made Dream Team easier because of her"
    Me: " O H R E A L L Y ? ! - *T H A T ' S* W H Y W E G O T A L L O F T H O S E T U T O R I A L S ? ! "

  • @eBuddy89
    @eBuddy89 4 หลายเดือนก่อน

    Great video! ..."ocariner"? :D

  • @elsiebartlett6808
    @elsiebartlett6808 4 หลายเดือนก่อน +9

    Wow thank god Aonuma intervened, this game is so innovative and fun!

  • @DaveGamesVT
    @DaveGamesVT 4 หลายเดือนก่อน +4

    So we almost got a Zelda Maker. F.

  • @pokemonsushi-chinglao8235
    @pokemonsushi-chinglao8235 4 หลายเดือนก่อน

    fyi, Eiji is pronounced as 'agey', like age

  • @sempercompellis
    @sempercompellis 4 หลายเดือนก่อน +19

    So it is this Sano lady..she is the reason the games are way too easy now??

    • @TheJace20
      @TheJace20 4 หลายเดือนก่อน +3

      My thoughts exactly?

    • @Makithe2nd
      @Makithe2nd 4 หลายเดือนก่อน +2

      Probably, also the reason why Majora's Mask 3D is stupidly downgraded

    • @WernerBeroux
      @WernerBeroux 3 หลายเดือนก่อน +1

      Honestly it's good to also have easier "Zelda" games as long as it's explicit and not the only choice. It's great to ramp up new players. Not a norm to aim for all Zelda games.

  • @jellef4704
    @jellef4704 4 หลายเดือนก่อน +2

    It's a petty good game but bad stutter andlong boring unskipable dialog drag the experience down. I also wish there was more of a curated puzzle mode like in the dojo but with limited spells and less emphasis on a timer

    • @chunkymonkey7983
      @chunkymonkey7983 4 หลายเดือนก่อน +1

      Zelda fans cry for more story, and then complain when a new Zelda game has too much story.

    • @jellef4704
      @jellef4704 4 หลายเดือนก่อน

      @@chunkymonkey7983 it would be fine if it was skipable. The story adds little to nothing to the game, it's shallow and predictable. Also , I'm not a zelda fan. I'm a fan of good game design, which this game has some of but not without some choices that hinder the experience for me.

  • @handgun559
    @handgun559 4 หลายเดือนก่อน +2

    Aonuma as lead producer, not developer, has been... Weird.
    Like his first major act has been killing the entire timeline HE created (so i really hope this game is a new tineline).
    So hearing him completely redo gameplay structure makes sense.

    • @rmsgrey
      @rmsgrey 3 หลายเดือนก่อน

      This one is not entirely clear on timeline matters - the world map makes it seem like it's after LttP/LBW, but the story makes it seem like it's the earliest game yet, even before Skyward Sword. Either way, it's a lot more compatible with the old timelines than TotK.

  • @rockowlgamer631
    @rockowlgamer631 4 หลายเดือนก่อน +5

    I wouldn't mind being a game tester for Nintendo so I can inform them of some of their games that weren't perfect. Like TotK for example.

    • @hass556
      @hass556 4 หลายเดือนก่อน +7

      No Zelda game is perfect. Let’s stop pretending the other Zelda games had no flaws.

    • @whosaidthat84
      @whosaidthat84 4 หลายเดือนก่อน +3

      Good thing you're not a play tester.

    • @rockowlgamer631
      @rockowlgamer631 4 หลายเดือนก่อน +1

      @@hass556 oh every one of the Zelda games has issues but TotK stand out the most for me

  • @totaletoto385
    @totaletoto385 4 หลายเดือนก่อน +3

    Wholly new? It seems VERY similar to the systems seen in breath of the wild and tears of the kingdom

  • @galaxystarroad
    @galaxystarroad 4 หลายเดือนก่อน +2

    A producer of videogames that produces action games doesn't know how to play them? I don't know how to feel about this.

    • @josephflemming7370
      @josephflemming7370 3 หลายเดือนก่อน +1

      Top down Zelda has been about puzzles , not just combat.

  • @EmilioBPedrollo
    @EmilioBPedrollo 4 หลายเดือนก่อน +8

    So that's why the Majora's Mask remake is such a terrible game. EoW is fine, but soo much easy.

    • @firenze6478
      @firenze6478 4 หลายเดือนก่อน +3

      Eow hero mode is great. Beds just need to not heal on hero mode.
      You are right about majora’s mask.

    • @chunkymonkey7983
      @chunkymonkey7983 4 หลายเดือนก่อน +2

      You can play Echoes of Wisdom however way that you would like. Set up challenges for yourself, or play in Hero mode. That's the beauty of it!

    • @Bempes3477
      @Bempes3477 4 หลายเดือนก่อน +4

      @@chunkymonkey7983if I have to “make my own challenge” then the game is not challenging. That’s not beauty, that’s just bad game design.

    • @chunkymonkey7983
      @chunkymonkey7983 4 หลายเดือนก่อน +1

      @@Bempes3477 The game is just as hard as you make it. If you want to purposefully hinder yourself from having more fun because you hate easier games (and then make the game easy on yourself,) then that's on you.

    • @Bempes3477
      @Bempes3477 4 หลายเดือนก่อน +4

      @@chunkymonkey7983 that’s not how game design works. If I have to arbitrarily restrict myself from the easiest solution to a problem in order for a game to be challenging then the game as it is designed and sold is objectively not challenging.
      You’re asking me to add my own game design in order to make the game fun simply because the developers couldn’t be bothered to do it themselves. It’s not my job to do that, it’s theirs.

  • @KairuHakubi
    @KairuHakubi 4 หลายเดือนก่อน +3

    I do think this game could have been a lot more interesting.

  • @cragworks
    @cragworks 4 หลายเดือนก่อน +5

    Sano is one of the reasons majora mask 3d was horrible?!???

  • @Big_Dai
    @Big_Dai 4 หลายเดือนก่อน +3

    Wait.. Sano was "vital" in remaking a game that didn't really needed to be remade? And how did she actually help Echoes of Wisdom's design/development? With unintuitive design, AWFUL UI (a repeat from TotK) and many more!
    I'm honestly sick of Nintendo making games that want to appeal to everyone.
    If you want to make games for children, do that. If you want to make games with a lot of depth that require skills, do that! And then ACTUALLY design them in a non-intrusive way that assists the other side (either assist-modes, decent difficulty settings & hidden depth and such). The way they design games nowadays is just bad. I miss the SNES era.

  • @hugochavez1287
    @hugochavez1287 4 หลายเดือนก่อน

    It's pronounced "eyy-jii" Aonuma. Not "eye-jii." Can you at least get that right before you throw up more mediocre content on TH-cam?

  • @kukikukito
    @kukikukito 3 หลายเดือนก่อน +2

    Sano seems to be the reason why some games are piss easy baby mode, i don't agree with her position as a developer

  • @ssjalpha6593
    @ssjalpha6593 4 หลายเดือนก่อน +10

    Why did you ask for title suggestions if you were gonna go with the losing one? Probably because someone in the comments said it sounds like clickbait so you figured it'd get more views.

    • @VideoGameStoryTime
      @VideoGameStoryTime  4 หลายเดือนก่อน +27

      We used the title that won the poll at first but views were very low. We changed the title and more people started clicking on the video. I promise we're not trying to trick you.

    • @joefarrow1599
      @joefarrow1599 4 หลายเดือนก่อน +2

      ​@@VideoGameStoryTimesounds tricky to me

    • @Linklex7
      @Linklex7 4 หลายเดือนก่อน +1

      @@VideoGameStoryTimeIt does sound like you were trying to trick people go clickbait. Don’t ask for suggestions if you’re going to ignore them.

    • @dmhzmxn
      @dmhzmxn 4 หลายเดือนก่อน +4

      ​​@@VideoGameStoryTime idk what their issue is.
      You just have to ignore idiots like this.
      They don't understand simple things like the definition of the word "suggestion".
      Just do what's best for your channel and make something awesome again soon ❤
      Jeesh. Over a video title. What is wrong with people..

    • @specialnewb9821
      @specialnewb9821 4 หลายเดือนก่อน

      ​@@VideoGameStoryTimeso dont make title polls anymore.

  • @StuCheeks
    @StuCheeks 4 หลายเดือนก่อน +2

    Echoes of Wisdom is such a breath of fresh air. I've been playing Zelda games since the original and this game feels like a proper return to form while simultaneously going somewhere new. I'd like the progression framework in EoW to be used iteratively in the next mainline 3D Zelda game.
    However, how many times will the maps be reused from older games? References are nice, such as various locations in BotW representing key locations from previous games, but entire map layouts being used again is the one major flaw remaining IMO. E.g., exploration gameplay in EoW is great, but the map is just a slightly larger version of the same map from A Link to the Past, which was already reused in A Link Between Worlds.

  • @Cd3
    @Cd3 4 หลายเดือนก่อน +7

    So the moral of the story is that all actions games will get watered down to baby pablum over time in the name of exclusivity? That's the end game of the developmental process?

    • @avasam06
      @avasam06 4 หลายเดือนก่อน +2

      "exclusivity"? Did you mean "accessibility"?
      And you can turn on Hero Mode.

  • @cherubin7th
    @cherubin7th 4 หลายเดือนก่อน +10

    2:30 So she is responsible to turn Zelda into a baby game? I feel so bad now. People who can't play games and don't want to think in a game are now in charge of Zelda. This sucks.

    • @ferriwheel_meow
      @ferriwheel_meow 4 หลายเดือนก่อน +7

      Calm down. That was never said.

  • @hododod246
    @hododod246 4 หลายเดือนก่อน +5

    So probably Sano is responsible for why puzzles are so easy and boring in this game. I hope this won't be the direction moving forward.

  • @cragworks
    @cragworks 4 หลายเดือนก่อน +2

    CURSE YOU SANO!!!!!!!!

  • @Polarweebqc38
    @Polarweebqc38 4 หลายเดือนก่อน +2

    So that's why the game is so easy.

  • @ts7844
    @ts7844 4 หลายเดือนก่อน +6

    I would say that they still didn’t get it right. The game has so many issues.

    • @demoniodelamemoria
      @demoniodelamemoria 4 หลายเดือนก่อน

      Like what?

    • @ultimate9056
      @ultimate9056 4 หลายเดือนก่อน +4

      ​@@demoniodelamemoriabeing an asset flip, doubling down on the "freedom" idea which is antithetical to the kind of good game design that makes the Zelda identity. And that's just the superficial stuff

    • @LG555
      @LG555 4 หลายเดือนก่อน +6

      ​​@@ultimate9056who are you to decide, that the freedom idea is antithetical to the Zelda identity, when this series is based on the expirience of exploration.

    • @Something_i_think
      @Something_i_think 4 หลายเดือนก่อน +6

      @@ultimate9056Zelda is about exploration. The original concept was to have that feeling of the environment. It was from the creator that wanted a game that reminded him of bug catching.

    • @Something_i_think
      @Something_i_think 4 หลายเดือนก่อน +3

      @@LG555this person has been going into different comments complaining about everything. They’re just a troll.

  • @TayoEXE
    @TayoEXE 4 หลายเดือนก่อน +6

    Eiji is pronounced "Ay-jee" not "Eye-jee".

  • @RyanLongArt
    @RyanLongArt 4 หลายเดือนก่อน +1

    Not in love with the idea of deferring to people who can't play video games. You wouldn't do this with any other skill based activity. Fortunately didn't seem to hurt this game in particular. But I hope it's not the direction this industry is going in generally.

    • @mesiagamer5217
      @mesiagamer5217 4 หลายเดือนก่อน +3

      On a business end it makes sense and as much as harder games have a place. They aren't the entire market...

    • @thedukeofdukers
      @thedukeofdukers 4 หลายเดือนก่อน +1

      Seriously, who could have seen Nintendo catering to the casual audience?

    • @specialnewb9821
      @specialnewb9821 4 หลายเดือนก่อน +1

      Depends on the game. I found the Peach game so easy it wasn't fun, this one seems to strike a better balance. Wonder was definitely on the easier end of Mario games but still really great to play.
      And then of course you have souls games where the challenge is the point. Its not a monoculture

  • @synical13
    @synical13 3 หลายเดือนก่อน

    So instead of implementing a good mechanic they cripple the player to force a gimmick, got it. They hated that people ignored the echoes but then made them annoying to scroll through and one of them so OP that most of them get ignored anyway. If you don't properly balance things out then where's the incentive to try new things? The fact that they had to add some sword use back in should have told them that they were doing something wrong. Also, one of the developers isn't good at games? That's just...YIKES.

  • @artemis_studios6555
    @artemis_studios6555 4 หลายเดือนก่อน +5

    Oh great... the one leading the future of Zelda is the one responsible for ruining Majora's Mask 3D

  • @liquidfiretibby
    @liquidfiretibby 4 หลายเดือนก่อน +3

    this game was way too easy

  • @sashimifr
    @sashimifr 4 หลายเดือนก่อน +2

    Start over? The engine is the same as LA's, and running much worse. Meanwhile, games miles more complicated gfx-wise run much better. The irony in having a tier-1 nintendo game requiring either a modded ovwrclocked switch or emulation to run properly is pretty deep... Nintendo should be ashamed of the state of theirs game.

    • @chunkymonkey7983
      @chunkymonkey7983 4 หลายเดือนก่อน

      Tricky comment to decipher.

  • @faithfighter3691
    @faithfighter3691 4 หลายเดือนก่อน +5

    Oh...so THATS who we have to blame for easy games, got it lol

  • @BehindTheMustche
    @BehindTheMustche 4 หลายเดือนก่อน +3

    I love that someone bad at games was the player they had in mind. It makes sure stuff doesn’t feel like a grind or unfair. A good game should be approachable and fun for every demographic. So many developers forget that

    • @TheUltimegaMan
      @TheUltimegaMan 4 หลายเดือนก่อน +6

      Uh, no. But it is a pretty good game nevertheless.

    • @roskiart8750
      @roskiart8750 4 หลายเดือนก่อน

      A good game accomplishes whatrever the goal is. It's fair that not all games are made with all demographics in mind.

  • @AuriSR
    @AuriSR 4 หลายเดือนก่อน

    Soo she was bad a games n wanted to make the games to easy sounds accurate however this game was enjoyable

  • @SessleIsosceles
    @SessleIsosceles 4 หลายเดือนก่อน +1

    Fire Sano, making jintendi ganes tooo easy, or at least give us hard modes

    • @avasam06
      @avasam06 4 หลายเดือนก่อน +1

      There's literally a "Hero Mode" accessible right from the start in EoW.

    • @Bempes3477
      @Bempes3477 4 หลายเดือนก่อน +4

      @@avasam06that only changes enemy damage. The level design itself is still completely mindless.

  • @TureModder-l9k
    @TureModder-l9k 4 หลายเดือนก่อน +2

    Didn't it occur to him that the reason why people preferred to use sword and shield is because using monsters and duplicating items isn't what people look for in a Zelda? can't they just create new IPs if they get tired of doing zelda?

  • @waffleboyzehc7510
    @waffleboyzehc7510 4 หลายเดือนก่อน

    Ocariner

  • @cappy2282
    @cappy2282 4 หลายเดือนก่อน +2

    Ya this game was easy pass. Echo mechanic instead of simple sword and bow was bad choice. I understand wanting to switch it up but this game looks extremely boring. (Same problem Tears of kingdom had)
    This game a failure

  • @Bempes3477
    @Bempes3477 4 หลายเดือนก่อน +6

    So this is why the game sucks so badly.

  • @verygoodfreelancer
    @verygoodfreelancer 4 หลายเดือนก่อน +10

    it is remarkable how unexpressive zelda art style is now since the days of wind waker. really strips the character out

    • @peacetreaty86
      @peacetreaty86 4 หลายเดือนก่อน +17

      Y’all are tripping this game looks fire. And Zelda is standing on business 💯

    • @kyburn6195
      @kyburn6195 4 หลายเดือนก่อน +12

      You must have never played Phantom Hourglass or Spirit Tracks

    • @verygoodfreelancer
      @verygoodfreelancer 4 หลายเดือนก่อน +9

      @@peacetreaty86 i miss when link and zelda had like, expressions on their faces and emotions and stuff.

    • @peacetreaty86
      @peacetreaty86 4 หลายเดือนก่อน +5

      @@kyburn6195 phantom hourglass was 🔥 y’all trippin 😂😂 I’m dead serious my ds broke and I never got to play spirit tracks

    • @peacetreaty86
      @peacetreaty86 4 หลายเดือนก่อน

      @@verygoodfreelancer one ☝️ day

  • @runo4155
    @runo4155 4 หลายเดือนก่อน +3

    0 likes 28 seconds in. These guys are really falling off

    • @catluvr2
      @catluvr2 4 หลายเดือนก่อน

      Shut up, you can't even beat a tutorial.