Okay so think of it like this. Add a third animation below 'use' under the local script and name it "unequip" then put in an unequiping animation under its ID. Instead of only doing local 'equip' and local 'use', add an 'unequip' local the same way as the others. Same thing with the 'Priority' and 'Looped' lines of code, add an 'unequip' section under 'use', you can kinda see where i'm going with this yeah? And at the end instead of just ending it at the debounce just add an 'Unequipped' command after the debounce just like the equip and use sections. Good luck. :>
here's the script copy free local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local equip = humanoid:LoadAnimation(script:WaitForChild("equip")) local use = humanoid:LoadAnimation(script:WaitForChild("use")) equip.Priority = Enum.AnimationPriority.Action use.Priority = Enum.AnimationPriority.Action equip.Looped = false use.Looped = false local tool = script.Parent tool.Equipped:Connect(function() equip:Play() end) tool.Activated:Connect(function() use:Play() end)
This is such an under-appreciated video. The editing is great and it's one of the only videos that I understand.
Wow after 5 months a new Video nice 👍
Haha thank you bro!
I don't have computer bro ,bu I appreciate your work❤❤❤
I appreciate it :)
How do you make an animation where my character pulls out a weapon, uses it, then put it away.
Okay so think of it like this.
Add a third animation below 'use' under the local script and name it "unequip" then put in an unequiping animation under its ID.
Instead of only doing local 'equip' and local 'use', add an 'unequip' local the same way as the others.
Same thing with the 'Priority' and 'Looped' lines of code, add an 'unequip' section under 'use', you can kinda see where i'm going with this yeah?
And at the end instead of just ending it at the debounce just add an 'Unequipped' command after the debounce just like the equip and use sections.
Good luck. :>
What if I want the tool to be held with both hands? How do I get it?
FINNALY I CAN MAKE A TOOL THAT MADE OF CHEESE
I followed your directions precisely and it was still invisible. Please help
As soon as I put it into the starter pack it disappears
Now could this be used for a combat system? great video with nice editing, 100% subscribing.
i get an error attemt to
index nil with 'parent'
pls help
I got this error:
Equipped is not a valid member of MeshPart
doesn't work when i try to put in the rig
here's the script copy free
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local equip = humanoid:LoadAnimation(script:WaitForChild("equip"))
local use = humanoid:LoadAnimation(script:WaitForChild("use"))
equip.Priority = Enum.AnimationPriority.Action
use.Priority = Enum.AnimationPriority.Action
equip.Looped = false
use.Looped = false
local tool = script.Parent
tool.Equipped:Connect(function()
equip:Play()
end)
tool.Activated:Connect(function()
use:Play()
end)
my hero)
idk damage script is not working
how the sword is at the hand when you animate??
How to make multiple rigs ? ? ?
Please how do you animate two rigs at once it would realy help me
sorry pal but that is moon animator 2, to animate 2 rigs at a time, @QueenKoopa01
But using local scripts means only ill see the animations and other people wont?
its so the animation only plays on your client, aka you
doesn't work