That was one of the main things for me. I got fed up paying licensing fees for Max and Corona. So I switched to Blender and using the money to pay for good training courses. It's much easier to learn that way and the community is great with Blender.
I'm a big fan of Blender, and I've been using it for my Archviz work for two years. However, problems arise when trying to collaborate with other Archviz studios. Here in my country, most Archviz artists use 3ds Max with Corona or V-Ray. Since some of them are often overloaded, they frequently collaborate with other studios to handle the extra work. The workflow goes smoothly if you're on the same page, but not when using different software
Just recently I decided to make the jump from blender to 3ds max to see what all the fuzz is about. To anyone out there thinking to do the same: using max and vray won't make your renders magically better. It's the artist, not the tool! Now that I've tried max I can tell for sure. Also, blender CAN handle big scenes, you just have to be careful and work in a certain way. One last thing: using max/vray or corona won't make you better, but it will make you more employable (although that might change in the future, as more and more archviz artists are moving to blender). Sorry, one more last thing: if you have a hard time with blender's cycles render engine, try octane, I feel it's a good middle ground between cycles and corona or vray.
Totally agree that it’s the artist not the tool! When I say big scenes, I mean it works effortlessly- blended requires a lot of prep and work to render out huge scenes which all equals time at the end
@@oliverhiggins8376 yes I understand, I just wanted to make sure the viewers understand that it can be done in blender, too You're absolutely right though, you can just throw any scene you want at max and it'll handle it well.
Great video mate! I didn't know that about 3ds max that it can handle bigger scenes more easily. I'm sure many will argue "Blender can do that too!"...which yes it CAN, but Blender does struggle with bogging down way too easily in my opinion.
Strange... I always hearing about Max better handling large complex scenes, but honestly I can't say that. I requires very careful scene management to be stable and predictable. Recently I've done a relatively large project architecture in Blender and I was pleasantly surprised how well it handled this task. The main problem with Blender in archviz IMO is relatively small amount of asset libraries, compared to Max, and scattering tools - G Scatter is good, but it's still far cry from Forest Pack sadly. And yes - people in the industry are very conservative, and people are lazy in general - I've been using Blender in my daily work for almost 4 years now, and I've been promoting it among my colleagues in the studio, yet I still the only one who uses it.
That’s very true, I’m always impressed with how blender can render insanely complex things. I just feel like 3Ds max flies at it. What was the large project you did?
Blender with HardOps and Box Cutter beats 3ds Max, and if you want to improve the UV mapping process in Blender, use the Zen UV addon, and you'll have the best suite for hard surface modeling ever.
This vid couldn't come at a better time for me. I'm about to recreate a residential CGI of just a single property as I want to convince the developer to use me instead of the architect that created it. He used Sketchup and Ray and it doesn't look amazing. I know I can use Blender and Octane to create something amazing. My only concern is things like vegetation packs, will they work with Octane and how much material conversion will I have to do for shaders etc. But I see all the time this whole 'you have to use Max and Corona' argument. Yes sure if you want a job for a big architectural firm because that's what they'll be using but not as a freelancer.
Hmm do you need to use octane? Could you use just cycles? I’ve used octane quite a bit and the materials are such a pain to set up and use, what is the reason why you want to use it? But yes totally agree, blender is perfect for freelances
blender 4.3 coming with white balance feature in color management. which is really good for archviz final render. my render come close with the one rendered by corona now
V-Ray 7 is coming to Blender. It will change alot of things. Why V-Ray instead of Cycles?: Frame Buffer (Post-prod, Lightmix, History), Cosmos... Imagine Blender with V-Ray, powerful splines, an Edit Poly modifier, a UV Map Modifier...
Max with the right set of addons totally blows Max away. But I’m from the games development industry. So most heavy scenes are handled in engine. Hot keys are not much of an issue since you can customise blender with even custom made menus to fit your style
That was one of the main things for me. I got fed up paying licensing fees for Max and Corona. So I switched to Blender and using the money to pay for good training courses. It's much easier to learn that way and the community is great with Blender.
Exactly! If you can get as good as possible with blender you have so many cost benefits that you can spend and invest elsewhere:)
Blender completely humbles Maya and 3ds max
It’s an absolute beast at so many things 🔥
I'm a big fan of Blender, and I've been using it for my Archviz work for two years. However, problems arise when trying to collaborate with other Archviz studios.
Here in my country, most Archviz artists use 3ds Max with Corona or V-Ray. Since some of them are often overloaded, they frequently collaborate with other studios to handle the extra work. The workflow goes smoothly if you're on the same page, but not when using different software
That makes sense, it would be a nightmare trying to merge models from different programs.
Just recently I decided to make the jump from blender to 3ds max to see what all the fuzz is about. To anyone out there thinking to do the same: using max and vray won't make your renders magically better. It's the artist, not the tool! Now that I've tried max I can tell for sure. Also, blender CAN handle big scenes, you just have to be careful and work in a certain way. One last thing: using max/vray or corona won't make you better, but it will make you more employable (although that might change in the future, as more and more archviz artists are moving to blender). Sorry, one more last thing: if you have a hard time with blender's cycles render engine, try octane, I feel it's a good middle ground between cycles and corona or vray.
Totally agree that it’s the artist not the tool! When I say big scenes, I mean it works effortlessly- blended requires a lot of prep and work to render out huge scenes which all equals time at the end
@@oliverhiggins8376 yes I understand, I just wanted to make sure the viewers understand that it can be done in blender, too You're absolutely right though, you can just throw any scene you want at max and it'll handle it well.
Can a tutorial be made to guide how to create and handle really large scenes in blender and that too in a networked environment?
As interior design student who's trying to improve my visualization skills, this video helped me to decide what software to study. Thanks!!
Glad to hear it helped, good luck with your studies!
Great video. A quit point to note that you can do large scale archviz projects in blender. Bonsai BIM helps.
Great tip! I’ll check this add on out :)
Great video mate! I didn't know that about 3ds max that it can handle bigger scenes more easily. I'm sure many will argue "Blender can do that too!"...which yes it CAN, but Blender does struggle with bogging down way too easily in my opinion.
Thanks, yeah Blender can be a bit of a resource hog, especially with big scenes!
Strange, my experience tells me otherwise. IDK, maybe max THAT improved in last few versions...
Strange... I always hearing about Max better handling large complex scenes, but honestly I can't say that. I requires very careful scene management to be stable and predictable. Recently I've done a relatively large project architecture in Blender and I was pleasantly surprised how well it handled this task. The main problem with Blender in archviz IMO is relatively small amount of asset libraries, compared to Max, and scattering tools - G Scatter is good, but it's still far cry from Forest Pack sadly.
And yes - people in the industry are very conservative, and people are lazy in general - I've been using Blender in my daily work for almost 4 years now, and I've been promoting it among my colleagues in the studio, yet I still the only one who uses it.
That’s very true, I’m always impressed with how blender can render insanely complex things. I just feel like 3Ds max flies at it. What was the large project you did?
Blender with HardOps and Box Cutter beats 3ds Max, and if you want to improve the UV mapping process in Blender, use the Zen UV addon, and you'll have the best suite for hard surface modeling ever.
100%. Addons make blender crazy powerful
This vid couldn't come at a better time for me. I'm about to recreate a residential CGI of just a single property as I want to convince the developer to use me instead of the architect that created it. He used Sketchup and Ray and it doesn't look amazing. I know I can use Blender and Octane to create something amazing. My only concern is things like vegetation packs, will they work with Octane and how much material conversion will I have to do for shaders etc.
But I see all the time this whole 'you have to use Max and Corona' argument. Yes sure if you want a job for a big architectural firm because that's what they'll be using but not as a freelancer.
Hmm do you need to use octane? Could you use just cycles? I’ve used octane quite a bit and the materials are such a pain to set up and use, what is the reason why you want to use it? But yes totally agree, blender is perfect for freelances
Oliver said community like 10 times.. but it’s true, aside from being an excellent software the community is what really sets it apart for me 👌
It’s true, the community is absolutely incredible!
blender 4.3 coming with white balance feature in color management. which is really good for archviz final render. my render come close with the one rendered by corona now
That’s amazing, can’t wait use that feature
V-Ray 7 is coming to Blender. It will change alot of things.
Why V-Ray instead of Cycles?: Frame Buffer (Post-prod, Lightmix, History), Cosmos...
Imagine Blender with V-Ray, powerful splines, an Edit Poly modifier, a UV Map Modifier...
Would Vray be free with blender? A massive difference is pricing, cycles is free which makes it much more profitable to use as a professional
My workflow ( Zbrush + Max + Houdini ) they are all cracked version 😂
It’s risky doing that professionally though!
Max with the right set of addons totally blows Max away. But I’m from the games development industry. So most heavy scenes are handled in engine. Hot keys are not much of an issue since you can customise blender with even custom made menus to fit your style
100%
One tip bro, try to chapter your videos so the people can skip with ease to the part they are interested in. Good Luck with the channel
That's a great idea, I'll definitely implement that in future videos!
Blender top
100%
Blender!
Blender because it's free. End of conversation😂
It’s free but it’s also in terms of quality of render it’s equal to other render engines which is crazy
Max with the right set of addons totally blows Max away. But I’m from the games development industry. So most heavy scenes are handled in engine
Yeah that’s true
Autodesk 🤮 blender jest za 0$ plus później dodatki. Jest i jest masa tutoriali jsk się uczyć.
Exactly!