This is actually a more realistic version of scp, since it actually feels like more people are in the facility, instead of them all just disappearing after the breach.
@@BUTTERS800-2 i think most end up in the evac shelters, the d-class stay in their rooms and the rest (like a few dozen people) are killed off, compared to this mod where there's more people instead
@@beastof_ ah yes, all in a time span of a couple seconds like the first breach, no panic no sounds just instantaneous teleportation, the foundation really has it cut out for them.
@@BUTTERS800-2 Most of them die in the "primary containment section", which is the floor above you. Thats right, the areas you visit in the game are not even the main part of the facility
I like what this mod is trying to do. Getting to see more living humans briefly in the chaos of the breach is awesome--I'm excited for it to get more polish.
fun thing with the bugged d class, its like this chad type of person. he stares down 96, unfaced by 49 and 173 cant break his neck, in fact, he bodyblocks 173. it is THE dboi
This mode is really good, I like it. However, as far as I can tell 035 is too OP against NPCs. He can kill a guard, that's okay, but MTF? That shouldn't be possible. MTF units consist of the best of the best. They should be able to escape, if not terminate. Edit: It turns out 035 can reanimate any human-like shape, so it does make sense how they can't terminate him. However in that case I think their interaction with 035 should be running away from him, just like how they react to 049.
@@An-vg9kj Well, they're mostly normal humans being pitted up against many horrors, many of which are invincible, highly lethal, or a direct threat to *reality itself*. And they still get the job done, even if they lose a man or two.
3:35 That’s not the 096 victim. 096’s victim is just a bunch of blood since in the lore he doesn’t leave any trace of his victims. Pretty sure that’s someone that 173 killed.
Well I have a theory that a guard from the Delta 7 mobile task force designated "Cloud 9" killed subject D-5943 due to the fact that D-5943 already contained scp096 and the guard killed him.
First off, not on the topic of the mod. Let's take a second to realize how terrifying it would be to be hearing the screaming and gun shots coming from other rooms. Especially in a facility full of reality breaking monsters. The devs did a great job
@@Flopamine idk if you read new comments but i found out something turns out theres a event i didnt watch the full video yet but it has scp 339 and it spawns next to a ci body with a crate its rare to happen the scp is broken tho like he will 1shot you and its harder when you reach a corner i believe you can spawn him in with console but he wont have the box
I really appreciate the mod giving 096 an early appearance. When he normally shows up, the player is already halfway through the game and on their way to the entrance zone, meaning that the player likely wont see much more 096. This changes that flaw, and I think that introduction is MUCH cooler.
Dude gate B ending gotta be the worst and saddest ending in SCP:CB games/mods. They didn't just doom themselves but they also doomed humanity by letting 682 out (also I really like your SCP content keep up the good work mate 👍)
I think it'd be really awesome if this mod's creators and SCP: UE's could have some sort of collaborative project where they both have the same features just put into one game/mod.
considering the 914 experimentation logs, he would be pretty much fucked. the gun would either be: 1) unusable or 2) extremely damaging to everything surrounding it
It's a great mod, but buggy and unstable as hell😭. When I was recontaining 106, 173 came out of nowhere and there was a zombie in the back room. Btw you should try UE reborn, those guys cooked pretty hard
If you want to become as a God Health, do this. Visit SCP-06 containment chamber, turn on lever with text idk (i forgot but there have 2 levers, turn on the second lever) and then go inside and take a dive. So all anomalys attempting to kill u, u will feels ok. I hope this will make you lucky.😊😊😊😊. Have fun with 006.
16:25 its only one since its a see no evil MTF not an Epsilon-11 thats just how the games thinks see no evil's are deployed i don't care tho its cool there are more MTF
For a mod that wants to claim itself as an director‘s cut it has some serious issues, didn’t they play test it before releasing? Also those new voices lines just feel out of place like they’re either AI or the dev just got an excuse to put a buddy of his in the mod.
@@Boricuazo14If you release any mod with the word's "Director's Cut" attached to with you are already raising the expectations of what the quality should be right on the spot, besides if you know what you’re doing a single game of SCP:CB shouldn’t take that long to go bug hunting. It appears to me that the dev team couldn’t actually be bothered to play test their own mod before releasing it. They we're either lazy or had hoped there weren’t that many bugs that people would notice. If they charged any amount of money for this they would be knee deep in you know what.
Well, firstly, the mod is in beta and not in version 1.0.0 and they are going to add more functionality to their mod as well as fix bugs. Secondly, only two people are involved in the mod. Thirdly, the engine on which the original SCP: CONTAINMENT BREACH was developed is a prehistorical piece of crap that is almost impossible to work on, and at one time subsequent support for the original SCP: CONTAINMENT BREACH was canceled due to engine limitations, and attempts to add something new led to constant crashes, bugs and problems with optimization.
1. It’s a beta. 2. Yeah, they’re probably going to get better voicelines in the future. For now, they just used voicelines from Ultimate Edition. 3. Do you think coding is easy? Why don’t you try to do this? Besides, there aren’t that many issues honestly. The OG game has just as many.
22:06 maybe you could have grabbed the medkit and put it in there too on Fine, I’m pretty sure it turns it into a small first aid kit which is so much better then big one
This is actually a more realistic version of scp, since it actually feels like more people are in the facility, instead of them all just disappearing after the breach.
I always wonder where everyone goes
@@BUTTERS800-2 You'd think there'd at least be bloodstains in the safe zones but nah, always empty, not a specter in sight
@@BUTTERS800-2 i think most end up in the evac shelters, the d-class stay in their rooms and the rest (like a few dozen people) are killed off, compared to this mod where there's more people instead
@@beastof_ ah yes, all in a time span of a couple seconds like the first breach, no panic no sounds just instantaneous teleportation, the foundation really has it cut out for them.
@@BUTTERS800-2 Most of them die in the "primary containment section", which is the floor above you. Thats right, the areas you visit in the game are not even the main part of the facility
26:14 the fact these NPCs actually fight each other is very interesting
They dont fight, they just give friendly hugs to eachother
0:59 "you have excellent hearing now. Also, you are dying."
Lmao
@@hiiamddoc1 😂😂
This mod is actually amazing but some death bodies can be better. I mean I would like to see a dead body whose body fully teared apart by SCP-096
Yeah buy 096 doesn't leave anything behind except blood
@@citrusreality64 right. I meant it by that but my English wasn't enough so I said "fully teared apart".
You mean dead body right? Not death body
@@unoriginalperson72 yes. sorry for misspelling
@citrusreality64 its probably because 096 devours people whole
I like what this mod is trying to do. Getting to see more living humans briefly in the chaos of the breach is awesome--I'm excited for it to get more polish.
@укрепление LOL
Glory to Poland!!!
fun thing with the bugged d class, its like this chad type of person. he stares down 96, unfaced by 49 and 173 cant break his neck, in fact, he bodyblocks 173.
it is THE dboi
cornball
@@sumerd-l8j ?
@@Dr_Doctor_Lee it's d9341s past save
@@zoeykiller1911 yes
Why is your name Doctor Doctor Lee
the game is much better with the random events now
ong, 096 breaking every door makes it way creepier
I really like the new events added into the game, makes it feel more alive
This mode is really good, I like it. However, as far as I can tell 035 is too OP against NPCs. He can kill a guard, that's okay, but MTF? That shouldn't be possible. MTF units consist of the best of the best. They should be able to escape, if not terminate.
Edit: It turns out 035 can reanimate any human-like shape, so it does make sense how they can't terminate him. However in that case I think their interaction with 035 should be running away from him, just like how they react to 049.
049 is super op
@SCP--sd5ru they are supposed to be but in any entry they appear in at least one always dies
Considering that Mole Rats are best at dying this isnt suprising
@@An-vg9kj Well, they're mostly normal humans being pitted up against many horrors, many of which are invincible, highly lethal, or a direct threat to *reality itself*.
And they still get the job done, even if they lose a man or two.
@@kotul725 theyre nine tailed fox not mole rats, unless this mod changed it
9:30 Famous last words 😂
3:35 That’s not the 096 victim. 096’s victim is just a bunch of blood since in the lore he doesn’t leave any trace of his victims. Pretty sure that’s someone that 173 killed.
Bro, that corpse doesnt have his neck snapped, pretty sure it was by 106
the corpse probably got shot by a security guard
@@randomguy12748 yeah, prob
@@randomguy12748that's what I'm thinking
Well I have a theory that a guard from the Delta 7 mobile task force designated "Cloud 9" killed subject D-5943 due to the fact that D-5943 already contained scp096 and the guard killed him.
19:34 tip:if you close with guard he won't shoot if you don't start to run away
First off, not on the topic of the mod. Let's take a second to realize how terrifying it would be to be hearing the screaming and gun shots coming from other rooms. Especially in a facility full of reality breaking monsters. The devs did a great job
@@totaldemolition shame they didn't put it in original game
dude i keep seeing you everywhere, tcoaal community, half life community and now SCP community! you just earned a subscriber
I'm not sure if I ever made an appearance in the Half Life community but thanks for the support!
@@Flopamine idk if you read new comments but i found out something turns out theres a event i didnt watch the full video yet but it has scp 339 and it spawns next to a ci body with a crate its rare to happen the scp is broken tho like he will 1shot you and its harder when you reach a corner i believe you can spawn him in with console but he wont have the box
@@Flopamine how to install the mode?
1:15 this should be a new meme
Who the fuck are you!? 🤬🤬🤬
"whothefuckareyou!?" 🤬🤬🤬
I really appreciate the mod giving 096 an early appearance. When he normally shows up, the player is already halfway through the game and on their way to the entrance zone, meaning that the player likely wont see much more 096. This changes that flaw, and I think that introduction is MUCH cooler.
This is it. This is the best SCP CB mod of all time.
I love how scp 096 actually breaks through doors and you can hear it. Makes it feel more alive
crazy that this is the same guy that made the tcoaal song
Check out the new SCP: CBM song
Dude gate B ending gotta be the worst and saddest ending in SCP:CB games/mods.
They didn't just doom themselves but they also doomed humanity by letting 682 out (also I really like your SCP content keep up the good work mate 👍)
And 682 adapts to become resilient to damage so they also made a 682 which can withstand NUKES
Eh it happens every week.
what if you wanted to go to heaven but god said "memory access violation"
you dont
☠️
I think it'd be really awesome if this mod's creators and SCP: UE's could have some sort of collaborative project where they both have the same features just put into one game/mod.
I have beenxwatching your videos for 2-3 years now and they never fail to put a smile on my face😊
“Forget about the D, we got to focus on the statue.” Wise words.
26:25: he'd obviously first kill the one that kept him contained instead of killing the one that freed him
it is still incomprehensible how people
1. have fun plaing this
and 2. how they do it so easy
3:37
096 does not leave any trace of its victims, aside from blood.
@@pb1_6 In the cb universe he does, as there is a death message when you are killed by 096.
@@dogedagog0-ol6pd not to be a nerd, but the death message is a DNA test and they find out its your blood.
@@dogedagog0-ol6pd have you read the death message?
@@chaoswhaletv6306 yuh i realized after I commented but was too lazy to do anything
11:56 he only had time to shot one bullet cause he had spas-12
5:53 bro just block the door like in scp cbm haha😂
you know the game is good when the main enemy of the game comically falls through the floor
16:33 being kidnapped by 106
This is interesting take on og scp cb, i will try playing this when i get a laptop.
Imagine if the player / D-CHAD can pick up guns, then put them in 914 and put it in 'very fine' how would that gun be?
considering the 914 experimentation logs, he would be pretty much fucked. the gun would either be:
1) unusable
or
2) extremely damaging to everything surrounding it
They put bullets in it, and it target the nearest human
Plz keep up the good work this is my daily’s dose of scp:cb
Dont quit pls
3:34 actually 096's victim doesn't remain a body just a lot of blood there so that's just a random body event.
3:50 White peanut??
they'll never catch me again.
i consider CB to be a light imsim and i think this mod rlly enhances that. even does stuff i've kinda wanted in the game too
i never expected for this scp fandom to be doing this well
after all this time existing and all the splitings and the messes it has went through
SCP-049 KILLED chaos NPC
SCP GUARD killed class-D NPC
SCP-049 KILLED SCP GUARD
SCP-173 KILLED class-D Me
MTF E-11KILLED class-D
The funniest moment is probably the MAV error message.
It's a great mod, but buggy and unstable as hell😭. When I was recontaining 106, 173 came out of nowhere and there was a zombie in the back room. Btw you should try UE reborn, those guys cooked pretty hard
yea UE:R is hard but the entrance zone is laggy as fuck for some reason
ue reborn? whats that.
@@Megamiyuaa Ultimate Edition Reborn
@@strakk405 gotcha!
The 096 event terrifies me
Bros made me smile
If you want to become as a God Health, do this.
Visit SCP-06 containment chamber, turn on lever with text idk (i forgot but there have 2 levers, turn on the second lever) and then go inside and take a dive. So all anomalys attempting to kill u, u will feels ok. I hope this will make you lucky.😊😊😊😊. Have fun with 006.
There was a medkit in 049’s area.
Отличное видео 👍
It’s good I think they need to add random class-d walking or asking you a question
i love this mod the only thing they have to fix in beta 2.6 is the lag and the Memory acces violation.
Seeing you not use small first aid kits is PAINFUL.
16:25 its only one since its a see no evil MTF not an Epsilon-11 thats just how the games thinks see no evil's are deployed i don't care tho its cool there are more MTF
Try making 049 walk through a tesla gate. Its pretty cool, he falls over then gets back up
Jesus Christ I wish I had a computer by now…
Eu gosto de ver ele jogando de scp é muito daora, tem uma coisa muito engraçada, é eles pulando para andar mais rápido haha❤
Why does the intercom, ehich speaks about tesla, have Dr. Kleiner ahh voice?💀
15:13 MTF: Surprise attack.
D-9341: where the hell did you come from bitc-
Is the mod available for the mobile version?
Well, who knew the seed "yourmom" would be a bad seed
Gate A ending, does he say the player is an scp now?
Pretty good video
For a mod that wants to claim itself as an director‘s cut it has some serious issues, didn’t they play test it before releasing? Also those new voices lines just feel out of place like they’re either AI or the dev just got an excuse to put a buddy of his in the mod.
This mod just released just calm down man.
@@Boricuazo14If you release any mod with the word's "Director's Cut" attached to with you are already raising the expectations of what the quality should be right on the spot, besides if you know what you’re doing a single game of SCP:CB shouldn’t take that long to go bug hunting. It appears to me that the dev team couldn’t actually be bothered to play test their own mod before releasing it. They we're either lazy or had hoped there weren’t that many bugs that people would notice. If they charged any amount of money for this they would be knee deep in you know what.
knee deep in Episode 1: Knee Deep In Hell?
Well, firstly, the mod is in beta and not in version 1.0.0 and they are going to add more functionality to their mod as well as fix bugs. Secondly, only two people are involved in the mod. Thirdly, the engine on which the original SCP: CONTAINMENT BREACH was developed is a prehistorical piece of crap that is almost impossible to work on, and at one time subsequent support for the original SCP: CONTAINMENT BREACH was canceled due to engine limitations, and attempts to add something new led to constant crashes, bugs and problems with optimization.
1. It’s a beta.
2. Yeah, they’re probably going to get better voicelines in the future. For now, they just used voicelines from Ultimate Edition.
3. Do you think coding is easy? Why don’t you try to do this? Besides, there aren’t that many issues honestly. The OG game has just as many.
The only thing I hate is the NPCS causing a crash when different factions fight. You think they will fix it soon?
the laugh sfx is so goofy 0:22
What's up with the See No Evil (Eta-10) tesla gate? Haven't see any member in the game.
What if you don’t go to where the mtfs at gate b find and kill you when you turn off nukes and does this mod not show 682’s full body
I wonder it so have a Scp-682 chamber?
4:45 Ohio joke in big 2024 🙏😭
Why was 939 on the ceiling
It's something Director's Cut mode adds
ah yes, the dog/lizards that can change where gravity pulls them
They use their claws to climb up surfaces
22:06 maybe you could have grabbed the medkit and put it in there too on Fine, I’m pretty sure it turns it into a small first aid kit which is so much better then big one
I think it also heals better and can even stop certain wounds from constantly taking down your health and getting in your way
@@noahthesk yes
There is a error where i can only spin my camera in a specific direction
Who the #@$! are you?
[bang]
That scene was sick
@@zrehirs time stamp?
i use ms edge and smartscreen defender says its a threat?
9:35 Bro died from cringe
Never make an Ohio joke again
Hey, how do you play these mods or I mean import this to SCP cb
Just go to the description, go to the link to the mod page to download it, extract the file then play.
@@Flopamine thanks
@@Flopaminedoes it require something?
No
@@Flopamine dont you need a actual scp cb?
I can't download scp security stories, what do I do?
wait for the remake
4:24 173 problamy fonded an girlfrend
Ok bro What ?🤨
@@Helios_MilitaryRR if you know you know
@@MarianSima-s6hI’m pretty sure none of us know
@@FionaLuddenand you also don’t want to know
❤
16:52
(Book mark for me)
The amount of shots you can take with a low level vest is bullshit.
is dukes or vault back yet?
dukes is dead, vault might be back soon
Who?
STOP SPAMMING GOD
@@Emlek22334 who asked?!
@@AffectionateLocomotive ME!!!!!!!!
3:15 i think the shortest way out is trough the south east wing- 3:17 *chaos bigens* 3:20 *various 096 sounds*
3:18 096: EXPRES COMING TROUGHHH d boi:🫨
3:23 Some randdom gyat:AHHHHHHHh *096 crying*
check out seed 46iqo and 46igo
Peak
2 questions now
1. Does this work on the Remastered Version on Steam
And
2. Where do i get the original one
not my mom
😑
dboi
first comment
Gate A ending dialogue from what I can recall:
BmmhmmgngmbmmgmgmbmpmpmpmpmgmgmhmfmmsmefmmcmwmmMdmemksiemmfmrmhmmmjmfe
5:53 DOOR STUCK