Hey, i watched your importing the mesh to studio tutorial, I have a mesh that's multiple non-joined parts in blender and when I import they're all over the place, yes I do apply all transforms
interesting, show me a gyazo screenshot of the model in blender and roblox and i'll see if i can help, check if theres any error in the 3D importer tab after importing the file, and if it helps, devforum.roblox.com/t/how-to-importfix-skinned-mesh-rigscustom-rigs-and-animations-from-blender-to-roblox/1628571 this was the dev forum post i look at for a lot of issues. IIRC tho when i first made skinned mesh rig with separate parts the rig went all over the place generally because of weight painting issues so make the rig has the proper weight paint on each segments
Easily my least favourite thing about doing animation is exporting because roblox studio is such a horrible buggy mess when it comes to importing and exporting. Thx for tutorial still experiencing some issues that I'll have to figure out.
frrr, it's so conveluted sometimes, especially with the fact that everything has to be weight painted, granted roblox has advanced over the years, models, rigs, and animations are still very primitive (can't even export mesh from studio as something that isn't .obj) that being said to if you have any issues i'll try to help
Thanks for the analysis! A bit off-topic, but I wanted to ask: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
Bro came back, just to post absolute FIRE content.
after i spent a week suffering to get a skinned mesh animation to work this guy posts a video that solves all my issues im actually going to lose it
Awesome video man 🔥🔥🔥. Keep it up ❤
W, and happy new years, can u rec rigging it?
th-cam.com/video/PMRwq7Uy86o/w-d-xo.html rigged it in this video, granted it's sped up
Hey, i watched your importing the mesh to studio tutorial, I have a mesh that's multiple non-joined parts in blender and when I import they're all over the place, yes I do apply all transforms
interesting, show me a gyazo screenshot of the model in blender and roblox and i'll see if i can help, check if theres any error in the 3D importer tab after importing the file, and if it helps, devforum.roblox.com/t/how-to-importfix-skinned-mesh-rigscustom-rigs-and-animations-from-blender-to-roblox/1628571 this was the dev forum post i look at for a lot of issues. IIRC tho when i first made skinned mesh rig with separate parts the rig went all over the place generally because of weight painting issues so make the rig has the proper weight paint on each segments
Easily my least favourite thing about doing animation is exporting because roblox studio is such a horrible buggy mess when it comes to importing and exporting. Thx for tutorial still experiencing some issues that I'll have to figure out.
frrr, it's so conveluted sometimes, especially with the fact that everything has to be weight painted, granted roblox has advanced over the years, models, rigs, and animations are still very primitive (can't even export mesh from studio as something that isn't .obj) that being said to if you have any issues i'll try to help
@@mykaiju Ended up messing around for 2 hours changing values and it worked lol
I think you have good skills now just my suggestion is to work on entertainment 😅
Thanks for the analysis! A bit off-topic, but I wanted to ask: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?