Nehekharan Phalanx is a great rule. It lets you tarpit a unit during your turn. When you loose combat on your turn in my experience your opponent will roll to restrain so they can get a charge bonus on their turn or fly over if capable. Nehekharan Phalanx stops that.
Yeah he seems to missing the advantage of it. I probably wouldn’t bother for small units but I’m thinking of fielding a couple of 42 strong skellie units and the 10 extra is relatively less then.
@@glyngreen538 I get the flying part, but the other charge bonuses aren't rly an issue. No impact hits and with the amount of body's and the low initiave the bonus doesn't bother us much. Do I miss something? I mean the fly alone is worth it sometimes if u face that lord etc.
@kueppe Lances and calvary spears my friend. Those can do fine with a 2" charge also if gives people with flails and hatred a breather to get the first round of combat bonuses again.
Phalanx is handy because there's no escape for the enemy. Especially if you want to cheese a big nasty character by challenging them with your champion and then resurrecting him to chain challenge and tarpit while barely losing any skeletons (super scummy. feel free to credit me for unleashing such evil unto the world)
While that is certainly despicable and delicious and very much in line with the Tomb Kings, the challenge Overkill rule at least gives anyone attacking *SOME* chance of crumbling a huge unit of skeleton warriors. As it is though, all those combat result bonuses (+2 for maximum rank allowed, +1 for horde, +1 for standard - all of that as the USUAL bonuses, let alone a banner or magical item or potential flank or otherwise, and we're looking at the character/champion needing to cause 4 wounds each combat just to DRAW, let alone cause crumble, assuming the skeleton champion doesn't cause a wound. (S)he'd better come with a mount, hope they have an amazing charge, cause multiple wounds, or start casting because not many single models even have 4 attacks!). Good luck getting such an obvious tarpit unit of 30 or heaven forbid 40 warriors into contact with the right character! May the Desert Winds of Khsar be with you on that one!
The 3-crowned King with Arise is 285pts without other equipment. Compared that to a VC Master Necromancer who can raise just as many skeletons (or even better units like ghouls or graveguard) with the Scepter De Noirot, and is a lvl 4 wizard, for 210pts. The necromancer can also raise other unit types, and still has room in his budget for other items. Even in the TK list id rather just spend a bit more to get 2 lvl 4 High priests. For 60pts more you have the same healing potential but get 2 lvl4s worth of casting.
Having a champion is important to challenge dragon charges. They have to accept or lose combat. This limits them to only winning from the over kill which is limited to 5 and then you want to have a Musician so you can win the tie and force the dragon to then spend an extra turn in combat with some core skellies.
I agree on having a champion for that. I question whether musician is worth it in a lot of cases for undead. You only get the drawn combat thing and not the other benefits and really if you lose by one but have the battle standard near it doesn’t really matter.
3 crowns on one character? Yeah the rules appear to allow it but its pretty dumb, you might want to check if your opponent is okay with this before trying it.
Youre definitely missing the value of phalanx. It allows you to pin an enemy unit (or units) in place forever. You can also lock important enemy characters in a challenge forever wirh your respawning champion. If you give ground in your turn and the enemy restrains, they can then charge you again in their turn. This is very beneficial for a unit with soemthing like flails, lances, or hatred. Removing this is a hugely strong abiliry
That 'Arise!' list is completely illegal 😅 In 2k pts Grand Army You can only have 2 Kings, but then you're unable to take HLP. In the Royal Host you cannot take HLP. And in the Mortuary Cult you cannot take Kings 😅
mortuary cults work differently to wanting to raise skeletons. They generally want to raise scarab swarms when they take off wounds to catt better magic, so essentially swarm=magic power. +7 to cast is quite strong. they don't really want to raise skeletons although they can :)
Nehekharan Phalanx is the most broken thing about the skeleton warriors. Once in CC with that unit you basically never leave it untill you outnumber it twice to one.
In my last game, I took the other mortuary priest list, with my lvl4 and lvl2 BSB, I was getting back 8 wounds on my Venurable Ushabti. After a few rounds of combat with the dwarves, I had my full unit again, they were down to just their king and champion.
Hi love the vid, There are a couple of things I would like to point out. This is not WH40K There is no rule of 3, but there are limits to how many you may take of some units. This is detailed in each Army's Grand or Infamy rosters. You don't have to just raise skellies with Lich priests. Arise works on most of the units in the Tomb kings roster One Lvl4 Priest is 16% better at getting arise and does get 4+D3 for an average of 6 at around 80% of the time. However 2 lvl2 Priests at the same cost get a better chance of 2+D3 for around 90% time and around 60% chance of raising 4+2D3. Its swings and roundabouts, of course lvl2 Priests may have more trouble casting spells successfully. I would also raise for your inspection the number of Tomb Princes that you can give that crown at just 120 points each.
The problem is, they are a M4 marching block. Enemy can just ignore them and go for the rest of your units. You cannot pile up enough points for your big block to win the game. That said I do like my skellies, actually painting a cohort while typing this. And I agree on the main point of them being a cheap good tarpit with endless rezzz.
You dont need the crown of kings!! Just buy more liche priests. At 50 pts a piece, they are a bargain. Instead of a magic item at 30 pts, you pay 20 pts more.. and gain a wizard!
This list is both illegal, due to having 3 tomb kings and a high priest at 2k, when you ca only have 2 of both options combined, and there are no skeleton warriors in the Royal Host And it has no way to really win? Theres not objectives to take and hold and skeletons have terrible attacks, and you can't heal if the characters are in melee So either the characters sit behind and heal, doing nothing else, or they engage, and don't heal wasting the magic items most of the time cause many melee can last multiple turns And skeletons just dont kill things much, they're slow, weak, and usually get hit first losing attacks before they can even attack So its memey, but nothing about it is "overpowered"
Lol Mordian talking about oversight with skeleton warriors v cohorts, and I'm like seems to me the whole think with 3 crowns on on model multiplied 3 times is the oversight. Not that RAW it doesn't work just and oversight on GWs part.
Being an extremely common magic item means you can take multiple of the same item on each tomb king, so in this example the tomb king has three crowns on him.
I'd be more convinced if you actually tested this "Theory" list. Sure, finding combos in the rules is fun. But testing them before claiming they're OP is essential. TLDR; Skelly warriors aren't killing anything.
As a tomb kings player, normal warriors are just there as a tar pit, the real juice with arise is tomb guard. With a caster, you can give them deathly cabal, giving them the Regen, a ward, a 4+ save, and terror for actually not that many points and actually decent combat. Skeleton warriors just don’t do enough in combat
Can’t use the crown in combat, you want your kings in combat, that’s why you take them. It’s a useful item but it’s completely at odds with what you want your kings doing so it’s very situational and not worth spamming in the slightest.
@@janehrahan5116 Skeleton Warriors don't have Dry as Dust or Flammable on their unit rules and it's not something they inherit (e.g. from Nebekharan Undead) as far as I can see.
This is what you get when you strip a unit down to it's bare bones.
You're dumb as hell and I love you
Nehekharan Phalanx is a great rule. It lets you tarpit a unit during your turn. When you loose combat on your turn in my experience your opponent will roll to restrain so they can get a charge bonus on their turn or fly over if capable. Nehekharan Phalanx stops that.
Yeah he seems to missing the advantage of it. I probably wouldn’t bother for small units but I’m thinking of fielding a couple of 42 strong skellie units and the 10 extra is relatively less then.
This 100%
@@glyngreen538 I get the flying part, but the other charge bonuses aren't rly an issue. No impact hits and with the amount of body's and the low initiave the bonus doesn't bother us much. Do I miss something? I mean the fly alone is worth it sometimes if u face that lord etc.
@kueppe Lances and calvary spears my friend. Those can do fine with a 2" charge also if gives people with flails and hatred a breather to get the first round of combat bonuses again.
Phalanx is handy because there's no escape for the enemy.
Especially if you want to cheese a big nasty character by challenging them with your champion and then resurrecting him to chain challenge and tarpit while barely losing any skeletons (super scummy. feel free to credit me for unleashing such evil unto the world)
While that is certainly despicable and delicious and very much in line with the Tomb Kings, the challenge Overkill rule at least gives anyone attacking *SOME* chance of crumbling a huge unit of skeleton warriors. As it is though, all those combat result bonuses (+2 for maximum rank allowed, +1 for horde, +1 for standard - all of that as the USUAL bonuses, let alone a banner or magical item or potential flank or otherwise, and we're looking at the character/champion needing to cause 4 wounds each combat just to DRAW, let alone cause crumble, assuming the skeleton champion doesn't cause a wound. (S)he'd better come with a mount, hope they have an amazing charge, cause multiple wounds, or start casting because not many single models even have 4 attacks!). Good luck getting such an obvious tarpit unit of 30 or heaven forbid 40 warriors into contact with the right character! May the Desert Winds of Khsar be with you on that one!
The Royal Host list you suggested isn't legal. Royal hosts don't get Skeleton Warriors, only Infantry Cohorts.
@@MasculineSkeleton that wasn't a Royal Host list dude as it had a high priest
@@skinniestfatman5641He suggested a royal host list before the one with the high priest.
How do you get as many models as possible in a list, making a boring match and still loose?
Mordian Glory : Yes!
The 3-crowned King with Arise is 285pts without other equipment. Compared that to a VC Master Necromancer who can raise just as many skeletons (or even better units like ghouls or graveguard) with the Scepter De Noirot, and is a lvl 4 wizard, for 210pts. The necromancer can also raise other unit types, and still has room in his budget for other items.
Even in the TK list id rather just spend a bit more to get 2 lvl 4 High priests. For 60pts more you have the same healing potential but get 2 lvl4s worth of casting.
And the tomb king bsb grants reroll to leadership tests, so affects arise, my will be done, and from beneath the sands
I'm not sure you know what you are taking about. How many games have you played?
Having a champion is important to challenge dragon charges. They have to accept or lose combat. This limits them to only winning from the over kill which is limited to 5 and then you want to have a Musician so you can win the tie and force the dragon to then spend an extra turn in combat with some core skellies.
I agree on having a champion for that. I question whether musician is worth it in a lot of cases for undead. You only get the drawn combat thing and not the other benefits and really if you lose by one but have the battle standard near it doesn’t really matter.
@@glyngreen538 I was generally speaking about all comers lists. I find that there is a very high amount of indomitable this edition which is tough.
Thing is dragons big fly move they can pick charges.
3 crowns on one character? Yeah the rules appear to allow it but its pretty dumb, you might want to check if your opponent is okay with this before trying it.
@@WeirdWizardDave king with all the crowns lol
They can carry three crowns, sure, but us Ork playerz can wear two pairs of pants and skelly Boyz can't beat that
@@Mercenary0712 and they can wear those two pairs of pants on their heads and they still work 😀
Short answer, no they are not
Disappointing video really. This is a gentleman’s game. Play it in a gentlemanly fashion, unless you’ve agreed to a daggers out game.
If we go with full skeleton horde, maybe getting Necrotect would be nice option to boost your undead infantry.
You can only have 2 tomb king lords not three.
Not in a Royal host. Only says 1+ Tomb King or Tomb Prince
Youre definitely missing the value of phalanx. It allows you to pin an enemy unit (or units) in place forever. You can also lock important enemy characters in a challenge forever wirh your respawning champion. If you give ground in your turn and the enemy restrains, they can then charge you again in their turn. This is very beneficial for a unit with soemthing like flails, lances, or hatred. Removing this is a hugely strong abiliry
That 'Arise!' list is completely illegal 😅 In 2k pts Grand Army You can only have 2 Kings, but then you're unable to take HLP. In the Royal Host you cannot take HLP. And in the Mortuary Cult you cannot take Kings 😅
+1
Pardon the ignorance but what is HLP please?
@@glennwaller6517 no worries 😎 HLP is short for High Liche Priest 😉
So you spend tons of point on characters that only are use to bring back almost worthless unit of base skelletons ?
Yep, it would be cheaper to have a lvl 4 with cloak of dunes and just more skelies
Nice to see my fav Warhammer TH-camr like my fav Fantasy faction lol
mortuary cults work differently to wanting to raise skeletons. They generally want to raise scarab swarms when they take off wounds to catt better magic, so essentially swarm=magic power. +7 to cast is quite strong. they don't really want to raise skeletons although they can :)
RIP to all headphone users at 0:58
I do not believe it to be over powered, but competitive players do need to be aware of it and have a plan.
Love that the Tomb Kings are fun again. 8th edition ruined them after being fun in 6th and 7th edition.
Nehekharan Phalanx is the most broken thing about the skeleton warriors. Once in CC with that unit you basically never leave it untill you outnumber it twice to one.
Arise Chicken Arise!
Cluck
In my last game, I took the other mortuary priest list, with my lvl4 and lvl2 BSB, I was getting back 8 wounds on my Venurable Ushabti. After a few rounds of combat with the dwarves, I had my full unit again, they were down to just their king and champion.
okay but deeper, divier, question for you. The make up of these 200 warriors: spears or archers? Or if a mix, what do you think the mix would be?
Interesting you have me second guessing my VCs now, interested to see a similar video about IoN on VCs
So...when do we get the big reveal on the channels TK army?
Am I missing something? Tomb King or tomb prince don’t have arise so how should this work ?
Hi love the vid, There are a couple of things I would like to point out.
This is not WH40K There is no rule of 3, but there are limits to how many you may take of some units. This is detailed in each Army's Grand or Infamy rosters.
You don't have to just raise skellies with Lich priests. Arise works on most of the units in the Tomb kings roster
One Lvl4 Priest is 16% better at getting arise and does get 4+D3 for an average of 6 at around 80% of the time. However 2 lvl2 Priests at the same cost get a better chance of 2+D3 for around 90% time and around 60% chance of raising 4+2D3. Its swings and roundabouts, of course lvl2 Priests may have more trouble casting spells successfully.
I would also raise for your inspection the number of Tomb Princes that you can give that crown at just 120 points each.
The problem is, they are a M4 marching block. Enemy can just ignore them and go for the rest of your units. You cannot pile up enough points for your big block to win the game. That said I do like my skellies, actually painting a cohort while typing this. And I agree on the main point of them being a cheap good tarpit with endless rezzz.
You dont need the crown of kings!! Just buy more liche priests. At 50 pts a piece, they are a bargain. Instead of a magic item at 30 pts, you pay 20 pts more.. and gain a wizard!
One of the things i hate about Warhammer - that it is played in the list not on the table.
What's the total point value for this type of build. It's just a unkillable tarpit.
Can you use arise on dead Mordian infantry?
I want to get into the old world so badly but nothing is in stock I wish to get.
This list is both illegal, due to having 3 tomb kings and a high priest at 2k, when you ca only have 2 of both options combined, and there are no skeleton warriors in the Royal Host
And it has no way to really win?
Theres not objectives to take and hold and skeletons have terrible attacks, and you can't heal if the characters are in melee
So either the characters sit behind and heal, doing nothing else, or they engage, and don't heal wasting the magic items most of the time cause many melee can last multiple turns
And skeletons just dont kill things much, they're slow, weak, and usually get hit first losing attacks before they can even attack
So its memey, but nothing about it is "overpowered"
Are they viable whitout spears? They seem so cheap.
To answer the question: yes they are.
Lol Mordian talking about oversight with skeleton warriors v cohorts, and I'm like seems to me the whole think with 3 crowns on on model multiplied 3 times is the oversight. Not that RAW it doesn't work just and oversight on GWs part.
the crown 1d3+1= 4 skeletons Max., x3 kings= 12 skeletons. Why do you say that they recover 27 skeletons??
Being an extremely common magic item means you can take multiple of the same item on each tomb king, so in this example the tomb king has three crowns on him.
@@JesseDiMauro is that how it works? Man that’s hilarious. My buddies are going to just eyeball me into the first after explaining that
They are super broken. Mainly because you can bog down strong units with your un-routable trash while your better units mop up everything.
Wait till he reads VC pdf
Pretty sure it's not a secret with their 60+% win rate at rtts
I just want my Tomb Scorpions available before my first tourney....100 dollar scalpers on Ebay is trash.
Wish tow was more accessible in the USA. Think I’ll just keep playing warhammer armies project and skip tow.
hat trick 🤣🤣🤣🤣
I'd be more convinced if you actually tested this "Theory" list. Sure, finding combos in the rules is fun. But testing them before claiming they're OP is essential.
TLDR;
Skelly warriors aren't killing anything.
Tomb Kings are 0-1 per 1000 pts and they share the slot with high priest unfortunately
As a tomb kings player, normal warriors are just there as a tar pit, the real juice with arise is tomb guard. With a caster, you can give them deathly cabal, giving them the Regen, a ward, a 4+ save, and terror for actually not that many points and actually decent combat. Skeleton warriors just don’t do enough in combat
Can’t use the crown in combat, you want your kings in combat, that’s why you take them. It’s a useful item but it’s completely at odds with what you want your kings doing so it’s very situational and not worth spamming in the slightest.
Love the video but I feel intimidated by the all the yelling at the end.
Oohhh
no
Vampire Counts > Tomb Kings
Khalida > Neferata
My god you should learn the game first before talking loool
Sounds like the worlds most boring list 😂
Those models are so bad lol can't believe GW didn't redo them lol
You can't believe GW didn't improve on something from 20 years ago? Have you been living under a rock?
You shouldn't look at some of the _current_ Skaven models for Age of Sigmar, haha. Decades old metal models that are still the current in-use figures.
*equips flaming weapons* yes, they are :)
Skeletons aren’t Flammable and are immune to psychology,they don’t really care about your slightly brighter sword.
Dry as dust. They literally are.
@@janehrahan5116 Skeleton Warriors don't have Dry as Dust or Flammable on their unit rules and it's not something they inherit (e.g. from Nebekharan Undead) as far as I can see.
@janehrahan5116 lol, you silly goose, only multi wounds model may have all is dust or flammable, skellies don't