@@kyomademon453 Only the Island that has the Statue of the Goddess and the Sky Keep dungeon. It fell into the Sealed Grounds. The rest remained in the sky.
I think Fujibayashi said he initially wanted to put Skyloft in the game but they decided against it because it served no gameplay purpose. Sums up the philosophy behind TotK pretty well imo
I just wish they kept the name "Malice" for Ganon's power instead of "gloom" and had an explanation for the disappearance of the Sheikah technology. For timeline shenanigans, I just put BotW and TotK in a timeline that runs parallel to Ocarina of Time. TotK's lore is so sparse because the developers didn't want to scare away newcomers who didn't play BotW which I think does harm the prospect of the game being a direct sequel.
Iirc, there is a deep lore explanation for the Sheikah technology dissapearing, related ro the mechanism that actually activated it in botw and that was later explained in one of those lore-story books
9:06 perhaps at some point the original hylians weren't going to have pointed ears, and the implication is the pointed ears in modern hylians are the lingering results of zonai "relations"
Ocarina of time already explains that hylians have pointed ears so they could hear and receive messages from the goddesess(din,nayru,farore), skyward sword hylians being the first in the timeline follow this
"perhaps" that instead, this is a drawing not representative of lore but of simple concepts created of drafts to illustrate character ideas? And that since 1991 the "lore" of Zelda has had Hylian's intentionally with pointed ears as it made them capable of being closer to the God's (ie, the zonai).
I'm going to be honest, but I don't like that idea because we see in-game that Sonia, even in that concept art, and the Hylians in the mural already had their typical long ears, and I think that would force the Zonai in a little too much.
It will definitely have to go out of its way to fix rauru and sonia unless they are bad in the english version only. Is totk’s english translation accurate can somebdoy tell me tho?
The idea of the Temple of Light being in the Depths parallels so well with the Temple of Light being in the Sacred Realm in OoT. Hell, even the Imprisoning Chamber has an uncanny resemblance to the Chamber of Sages.
That's more evidence that the depths is actually the Sacred Realm/Dark World, where Ganondorf was imprisoned after Ocarina of Time. Is Raru the unseen king from that game?
@BernzSed if you wanna get really wild with that theory... I saw someone make a claim that Zelda went back to right before OoT's Hyrulean Civil War, and her stopping the Molduga swarm prevented it from kicking off, in turn ALSO letting the Hero of Time have a normal childhood. This would lead into the downfall timeline, where Rauru takes up the mantle of the Hero and falls, taking Ganon with him. What follows is every time we see Ganon in the DT, it's just another Calamity reincarnation. I don't believe in this at all tbh but it was an interpretation I saw from a video
@@cato3277 Given that Raru had just founded Hyrule when Zelda arrived, I think it's more likely that she arrived at the end of the war, when the King united Hyrule under one kingdom.
12:35 I actually just released a speculation video theorizing that this chamber may have originally been where the Triforce was held and that's what Ganondorf was after when he went down there. That feels like it actually makes a lot of sense with the Temple of Light being there!
ive taken a break from zelda fandom and theorizing for like 4 months now. dont wanna burn myself out by diving in again before im ready to. so im a bit behind- but god it being called the temple of light could lead to sooo much theory material! i'd be very curious to hear what people come up with from that.
How cool would it have been to have a 3D map like what they did with the Devine beasts and castle featuring the cave systems below the castle and how they wind and intervene
@@Broockle nothing specific, just use it as a map, similar to how the botw castle worked. I’ve already explored it all but it would be neat seeing how the caves are laid out.
@@prettymucheverything1033 o u mean like those divine beast maps also? Ye.... I guess that part of the castle was not supposed to be a dungeon in that sense. More of a dark abyss that you need to explore without a map. It was a linear way down so a map wouldn't have helped that much anyway. From a gameplay perspective I get why they didn't but sure it'd be nice.
@@Broockle something like a sonar or echolocation ability for link in the darkness would have been cool. If there’s an area you can’t see any of the walls, maybe the sheika tech could use it and it would display walls such in your area. They have the light of course
I hope the book does tell us more about who the "Zonai" were who made the barbarian armor. Because I can not imagine that these Zonai are the same Zonai we saw in TotK. Its just not fitting.
yeah! and the architectural style is totally different. like, i wish they had fleshed out that mayan sort of look instead of leaning greek with the sky islands. I kind of miss what TotK was when people were still speculating on it.
Totk ruins the lore of all the zelda games not least of which, is BOTW the Zonai ruins in those games and the Zonai gear have seemingly no connection to what we got in totk, it is bizarre that they disregard even recently established lore for literally no reason.
@@spoon7053 apparently the two different looks of zonai ruins come from the hylians trying to cover up the ancient zonai architecture (the totk zonai being the original and the botw being the cover up)but anyway this channel has a video on the sheika/zonai connections and thats where he explained that there are places where the "cover up" botw zonai architecture comes off a lilttle and you can see the "original" zonai architecture with the totk grey zonai stone
@@calebmon botw in general was about rejecting the lore of the games and making a soft reboot regardless of established lore, so it makes sense that for totk they didn't bother even learning the lore of the last game
it is just weird the fact that we need a 400 pages book to be released more than 1 year after the game was just to get some explanations and properly understand some stuffs that are in the game. all that information should be in game since the release
@HelloRando Zelda fanboys and fangirls truly need to calm the f*** down. BotW andTotK are VIDEO GAMES !!! They are not allegories for the meaning of life.
@@Delta-lu5kf people were already connecting so many dots and there was awesome lore and stuff for these things before those books came out. totk pretty much killed everyone's desire to even find anything out. i'd say there is a pretty big difference here.
@beardalaxy "Connecting dots" that never existed, and official lore books even actively 'contradict'. Hyrule Historia, Encyclopedia, and Arts and Artifacts are constantly criticized for "contradicting" supposed "established lore" Zelda fans pulled out of their asses. And your sentiment isn't even true for BotW and CaC. None of the lore details in that book, at least none of the ones I've seen shared, are actually present in the game. Biggest example i can think of is the pilkars surrounding Hyrule Castle acting as a storage unit for Guardians. That is never explicitly stated nor shown, in fact the game that confirms that is AoC, the supposed non-canon spin-off that was developed after CaC's release. Imagine that, a decidedly non-canon spin-off confirming lore from supplemental material but not the actual source material itself. Anyway, there's a reason so many BotW lore theories rely on CaC, because if they used info from actual in game evidence they'd come up empty, because none of it is explicitly stated. BotW and TotK handle their lore the exact same way: inferences from the environment. Shit I'd argue TotK even goes a step further cause of things like the soundtracks for the Temples, the connections between the Ancient Sage and Divine Beast helms, and Ancient Hyrulean tablets. TotK actually has *MORE* explicit lore in it than BotW, you've just been gaslit there isnt by piss shit, integrity-less ZeldaTubers mad that their headcanons weren't confirmed Shit, take the author of this very video, Monster Maze. In his video about Rauru's seal on Ganondorf, he shows footage of a tablet found in Hyrule Castle explicitly stating "This castle will act as structure to preserve the seal the first king placed on the Demon King", yet his voice over is extremely vague and is *questioning* why Hyrule Castle exists above the seal, despite literally reading out the answer to that question. And that's not to mention the outright lies these ZeldaTubers love to spread about the game, like "everyone forgetting Link" or "complete disappearance of Sheikah tech" All this to say, I'm implore you to actually engage with these games on your own instead relying on ZeldaTubers to relay information to you, because they are not honest. The whole discourse surrounding TotK radicalized me to the fact, and it should you be well. You'll find infinitely more to contemplate about if you engage with media yourself instead relying on second-hand sources
I'm hopeful that this book will do a lot of good for TotK. There are a ton of subtle details all over the game that hint towards something more, without giving us enough evidence to say what that something might be, so having a book to point those details out and explain the devs' thoughts on them could go a long way.
Seems like the big thing is just telling us what stuff they do and don’t consider important to keep consistent. They clearly just focus on making the immediate story work, but I do think it’s much more consistent with the other lore than a lot of people think it is (seems like one of the big misconceptions is that, if you look back at Hyrule Historia from the same year, the ending of Skyward Sword was NEVER meant to depict the founding of Hyrule. It even specifies that the banishment of “the interlopers” that became The Twili, which I think is most likely what was supposed to have happened to the Zonai who lived on Hyrule’s surface, happened between the end of Skyward Sword and Hyrule’s founding)
@@Enjoyer.762 honestly, I don’t think so. There’s obviously some contradictions like the Rito being there (comes back to what I was saying about how they do still prioritize the immediate game first), but like I said, a lot of the “smoking guns” I see people bring up for them “throwing out the lore” are mainly just because of misconceptions.
@@Enjoyer.762I don’t know why people say this. The timelines converged and the wilds era happens 10-100 thousand years after said convergence . Easy solution for them to give that keeps everything intact from previous titles, and is likely what Nintendo is going to eventually go with . This isn’t fucking rocket science
It's time for Nintendo to close out the Era of the Wilds chapter in Zelda. This book should be the cherry on top. Zelda needs something completely fresh for its next game.
I think that's pretty much all, but confirmed to be happening by them at this point. The next game's going to have a new map, be played in a Hyrule of a different era and feature a new incarnation of Link and Zelda. The ultimate truth is that I think in certain ways, _Tears of the Kingdom_ was more a case (or, at least *felt* like being a case) of "We've got all these unused ideas and concepts that we considered for _Breath of the Wild_ and its DLC, but never put in.......Let's make a sequel so they don't go to waste.......A great, big, DLC pack, in a way, but we'll call it its sequel!" So much of what was in that game that was considered for BOTW's DLC, but didn't make the cut, it's crazy! The biggest, and most prominent, is Ganondorf returning. Their idea for that was that Link would defeat Calamity Ganon, he and Zelda would investigate the castle for clues about what had happened and would find a sealed/imprisoned Ganondorf, who would break free, take control of Hyrule Castle and cause it to float in the sky. (.......Familiar?) The difference, though, in the final product is that In their original plan for the BOTW DLC, Ganondorf would have gone up into the castle, and would use his powers to cause it to move around, slowly pursuing Link across the map. In the one they implemented for TOTK, Ganondorf falls into a chasm and waits the whole game there as his powers are restored and leaves the pursuing to his minions......The deadly Gloom Hands and Phantom Ganons......
@@19TheFallen I was initially really critical of people who called TotK a giant DLC pack. But that's exactly what it is. It's a fun game, but at best should have been a $40 add-on.
@@Levacque No argument there! I really did enjoy _Tears of the Kingdom!_ It took me back to my early days of playing _Breath of the Wild,_ and reminded me of the initial stuff that went down......Like the terrors I had when I first encountered the Guardian Stalkers.......only with the Gloom Spawn......And, it was also a different kind of terror.....With the Guardian Stalkers, it was a "Holy CRAP! These guys are tough!" type of terror. With the Gloom Spawn, it was simply a "Run! RUN! *RUUUUUUN!* " type I had on my initial encounters......
@@Godongo wasn’t being rude towards the commenter. Was saying we don’t care about guardians and divine beasts. Some of the worst additions to the series.
The entrance at 9:56 reminds me of the dungeon entrances From LoZ (nes). maybe originally the Dungeon entrances were going to be a little more classic.
All I wanna know is the race that the first set of Depths statues are supposed to represent. The game makes a point that they don’t resemble Zonai or Hylians
16:36 same man, same. Everything you said about how you feel regarding TotK, I feel the same. You summarized it perfectly, I wouldn't have been able to, with my friends I still go into hour long rants about it 😂😅😔. Keep up the good work!
The main thing about the lore I want to know is how is Ganondorf in his demon dragon form able to take damage I mean he is the only dragon out off the 4 other dragons too have a weak point so I wish it explained how he got the weak points on his back in his dragon form instead of just creating it to allow the player to beat the game
A) Its a videogame and he's a boss fight B) All the dragons technically take damage, as you're chipping off parts of their body whenever you collect their materials. Plus we know they can feel pain, since Light Dragon trashes around and cries out as you're pulling the Master Sword out C) The Demon Dragon having 'weak points' can be easily explained away by the context of which he transferred. We can infer that every previous transformation was done out of selflessness, whereas Ganondorf's was done out of hate and ego. He draconified himself because he wanted to achieve a selfish goal, meanwhile he know why Zelda teabsformed, and given Mineru’s aversion to draconification can infer the other three did so selflessly as well. We know they were influential Zonai figures as well given their armor sets and the contexts of how you find some of the pieces, Charged even being a part of clearing the Thunderhead and accessing Mineru’s mask thing
As much as I loved TotK's gameplay and creative physics mechanics, its lore was something Nintendo screwed the pooch on. And I don't think any amount of explaning it away will ever fix what I would call a rushed plot and badly edited dialogue. The voice recordings are done and dusted so we're stuck with the terrible copy-pasted sage speeches. Perhaps Nintendo can offer a more in-depth explanation to why the Sheikah tech disappeared and their shrines were subsequently replaced by Zonai shrines all of a sudden but I won't hold my breath.
Based take bro. Nintendo messed up this game's and by extension Zelda lore and history so badly with TOTK. I 100% this story is salvageable with whatever Nintendo comes up with to add in Master Works, it's like trying to put a bandaid on a gaping hole in a corpse thats been dead for a week.. It honestly requires more shilling, cope, retcons, and even more contradictions to try and make TOTK fit or make any sense now. Which is why I can't see Master Works making things better. Ima just stay with the older Zelda games now. The story and gameply is much better with them. And at least they connect without making the only thing with substance just hollow member berries.
not that they are unanswered, but that they force us to consider either an alternate universe or a whole nother Hyrule that was founded by another light sage called Rauru 😅
@@Broockle Oh yeah that too!! I hope they confirm that the "founding" by Rauru was really just a refounding. I think that would make the most sense. It does raise the question of how Hyrule fell but I guess its not impossible for that to happen, so I don't mind much if that part is left unanswered.
I very much hope that the book release helps revive the zelda lore tubers a bit. I don't mind that many of them branched out, but it sucks that the lack of things to theorize on had such a big part in this. It was like a wave of content drought for a good while.
They could probably do something like BOTW did with the blight refights how they were memories in TOTK for a dlc. It could put us in memories to do things like fight in the imprisoning war and stuff. While I don't think it is certain that TOTK won't have a DLC, I also honestly am thinking they were telling the truth and there won't be one, but we can still hope.
13:00 the Zonai structures in the sky were all or mostly raised post war by Mineru. The Altar Zelda activates her Secret stone on in the post war to restore the sword was still on the ground, not in the sky. Edit: personally hoping the lack of imprisoning war info means we are gettimg a game set in that timeline, either the war itself or a recent postwar with the ancient link character where we can get more info.
I feel like BOTW was meant as a soft reboot of sorts. The developers set it so far into the future the overall Zelda timeline simply to keep us guessing as to which timeline it belongs in, or if it's a merger, or an alternate reality, and I'm guessing the developers wanted us to forget about the timeline because they don't want to do anything with it
16:20 Hey! I have that sword! While I have had rather negative views of Tears initially I’ve managed to lean back and accept it for what it is. Skyward Sword and it’s sudden introduction of Hylia taught me to always take Zelda lore on a very individual game-by-game basis, to treat each new revelation or being as a part of a wider mythology rather than the complete destruction of everything I believed previously. Personally I really hope we do get a timeline update, I want my current Era of the Wild timeline placement theory disproven.
im still confused about the zonai architecture, because at the time of hyrules founding rauru and mineru were the only zonai left. Can someone explain it to me?
The reign of Rauru is at least if not more than 10,000 years before the BotW. For some period of time all of the Zonai buildings were on the ground some were even left there. The rest are likely imitations of the originals.
Truth be told, Im not sure if there actually IS a way to fix Tears' lore. It's so fundamentally alien to all previously established lore (including that of BOTW) that I feel that the only way to fix it is to put it in its own parallel timeline branch or just have it be entirely separate from all the previous games.
Honestly, I'd say thats the best course of action. They hurt Zelda continuity too much with TOTK. Its better to separate it entirely and never touch it again, lest it warp and pervert Hyrules history further.
@@ACW-dn9wb Great minds think alike. TOTK is essentially just a self-enclosed, gaiden BOTW that Nintendo marketed as a sequel because of its world and gameplay, not because it actually took place after the aforementioned game. It has to be treated as such or the Zelda series will lose all consistency and history or worse, the legacy games will be devalued.
@@Wanten-the-stormtrooper Exactly. It makes it more obvious that BOTW/TOTK just a game with the Zelda logo slapped on it with only a few key aspects, character, names, places to make it look like it. If it was its own franchise with its own name, it would make nearly as much. Its a "good" game (arguably if u ignore all the copy-paste), but just not a good Zelda game.
@@ACW-dn9wb Exactly. I would've enjoyed TOTK a lot more if it didn't so obviously not fit with the rest of Zelda, but as it is I didn't even bother to finish it. Even BOTW managed to fit better IMO.
I hope it sheds some light... there's so so much left unsaid... it's been challenging to get over the no info about the zonai, the lack luster and confusing Ganondorf appearance with the beginning of Hyrule... I'm sorry... who is Demise, the first hero, and first incarnation of hylia again? It's been really disappointing.
I mean tbf it does make sense that we have more knowledge and accounts on the calamity war than we do on the one that happened in the distant past, given one happened 100 years ago, and the other some unknown super far away time, that being said it still would be cool to know more about it
Okay I know I’m two months late but I need to say this…I wish we were able to travel back to 10,000 years in the past when Hyrule was at its first stages. Why? I think it would be very interesting to see how the Rito, Zora, Gorons, Gerudo used to be and do. It’s very obvious what the Depths were mostly used for and that was for mining Zonaite since he only grew in the Depths. The reason I want this is because I just want them to tackle this idea again so we can get a better understanding of the Zonai and the Sages. It sucks that we got so little and if ( even though they said they weren’t ) if Nintendo does do a DLC on going deeper into the story and the what happens next. Hell it could be about bringing the forgotten villages back and castle town, or bringing the Zonai devices to a good use. It would be nice but it’s probably not going to happen.
thank you for this video - it's nice to know other dedicated fans were also feeling a bit let down on the story front with totk. the gameplay was absolutely amazing and it's a shame the story didn't reach those same highs. I always expect a certain amount of vagueness with loz but totk wasn't just vague parts of the story/world building felt empty. even Ganondorf felt less developed when compared to other games which is a huge shame as he is such an iconic villain - it would've been nice to know about about his motives/bg/history.
@@kairostimeYT They're two of my least favourite Zelda games, and if other people are going to act like they're the best ones without acknowledging it's their own opinion I'm gonna do the same about my own. I'm tired of seeing people in these comments and others acting like BotW and TotK are near flawless and obvious improvements on the formula without considering what other people find important.
Noticed Xenoblade 3 music at start, I have a feeling you’ll use Aionios Moments for comparison? (Since it can be used for how the development team formats artbooks, even if MonolithSoft handles lore so much better)
I was initially a bit disappointed with the lore of XC3 (mostly the way it connects to 1 and 2), but Future Redeemed filled everything in perfectly. It quite literally "redeemed" the lore for me ^^
@@MonsterMaze I’d still say base XC3 handles lore better even then. Though I might be biased Xenoblade 3 as a narrative, in characters arcs, plotline, deep topics the themes cover, it became my favourite piece of fiction in gaming AND very much repeesentative of the 2020s fictional narratives. It covers themes I saw also in 2020s acclaimed fiction: The Boy and the Heron (status preservation) God of War Ragnarok (control and lack of control over fate) Suzume (uncertainty) Final Fantasy XVI (the demand for a better world) Frieren (Valuing every moment) Hades II (rebellion against the “olden one”) Spider-Man: Across the Spider-Verse (the youths’ desire to avoid “annihilation”, as in losing all agency, and the expectations) tl;dr Xenoblade 3 is the piece of fiction that will define the early 2020s.
Knowing Nintendo, probably more confusing since they didn't bother to make the story fit the first time around. And actually thought the game was fit for release to the public a year ago with 0 workshopping/rewrites/edits or improved connectivity needed then. Shows just how much they really care in comparison to the fans of their games.
I'm still looking for someone that will explain how death mountain works as a volcano. It's a hollow mountain and its interior is connected to the rest of the depths. Was the depths all filled with lava before? How could it erupt with the depths still existing and the lava so far down below the volcano's mouth?
I wish Rauru’s Temple of Light was included in the game along with additional murals of Ganondorf with the trident from the 2019 reveal trailer. Let alone show more of Link x Zelda's moments together before the Upheaval drove them apart. Besides that, I am looking forward to getting my hands on the Master Works. Hopefully it would give us more info about who Ganondorf is before becoming the Demon King since the original Japanese in the cutscenes showcase his true motivation.
Do you still plan on doing an Evolution of Hyrule for the Era of the Wild? I liked comparing maps and trying to make sense of discrepancies. I am not expecting it per se. Just curious.
Relying on outside source material for a game that should be self explanitory. Not a good look. Im a proponent that Zelda Lore shouldnt matter. I love it and love theorizing about it, but I feel like people forget what lore actually is. Its Background story, key word is "Background". It's not important or necessary, and Totk screwing it up doesn’t matter. Every Zelda Game has always felt disconnected from the priveous ones. No one talks about how Twilight Princess is supposed to be a direct sequel to Ocarina, and yet it has so many glaring flaws and inconsistencies. I don't understand why Totk is different or particularly worse about handling the lore. What should matter is the current story playing before your eyes and what the characters are up to. I dont play Zelda for the lore, I play Zelda for the characters. When I see people talk about wanting Lore, it feels like all you really want is fanservice.
The main issue with Zelda loretubers and theorytubers and the masses of people mad that the Zelda lore and history don't neatly line up need to remember that everything in the series is made up and subject to addition and subtraction on the whims of the creators. Let me point you to one simple thing that perfectly highlights this: Satori. The mountain, the Lord of the Mountain, and Blupees have never been mentioned in any prior game and only existed following the death of Satoru Iwata, inserted into the game as an homage to the man and his legacy. They made a decision to add a whole god/spirit creature to the game, a whole mountain range, and retool the source of rupees all based on the real world death of a friend and colleague. When Shigeru passes, you can bet the next mainline game will have something similar, possibly even greater. Where the history and lore of the game world is so flexible that the creators can just add in things that 'always existed' but have never been seen before, it's time to stop being upset that the Zonai are new, or that the timeline doesn't make 100% sense.
they can add whatever they want, the only problem is, how hard is to plan a sequel?, how hard is to connect things to make it work?, i can bet any zelda theorist can fix the timeline easy, why nintendo cant do this?, they want to turn zelda into mario, bring fucking ganondorf/ganon every damn game even if he dies with no explanation, thats the problem, you are already seeing this with echoes of wisdom, ganon AGAIN
@MonsterMaze 10:56 You know what annoys me when I see bits regarding the scribble? There are so many implications for more content that could be developed around that, or things more thoroughly explained or layed out for the player to uncover in the actual game besides just walking past the underground structure in a haste. You're asking all the right questions there actually. Why were all of those structures down there and why was there a Temple of LIGHT underground of all locations? I imagine that MasterWorks will give way for more speculations and theory videos surrounding this scribble alone. However.......I really don't want to be nudged to buy yet another book in the hopes of getting some remotely satisfactory answers to any of those burning questions. (-__-) This really should've been content in the game or material for further DLCs. A post-credits environment would've been nice for a Zelda game for once. *EDIT: What if the Zonai didn't descend from the heavens as some are readily assuming based on these murals, but they were originally an underground dwelling species and only later learned the mastery of technology/magic to "ascend" into the light and above the surface? That could for one explain all these Zonai structures in the Depths, besides the mines, that seem to have been quite developed, aswell as the apparent existance of a former Temple of Light UNDERGROUND of all places. Which by the way, remember the memory cutscenes with Mineru in what looked to be a library? Her memory cutscenes always seemed to have been dimly lit compared to scenes with Rauru and Sonia...so what if that particular place where Mineru mostly resided in was in the Depths? Maybe the place that later became the Spirit Temple? Who knows. *EDIT2 (1month later): I'm slowly becoming a firm believer of the idea that BotW and TotK are not taking place in the existing timeline, but are rather within their own continuity/reality, so Nintendo wouldn't be bound to what came before and rather only take preceeding games as a blueprint. No way there's so much inaccuracy with existing Zelda lore from preceeding titles, like the MasterSword suddenly being able to shatter or even able to be "touched by evil".....and so much other tidbits of Zelda lore scattered throughout the world in random places.
Exactly, idk why it's so hard for people to understand. But its "content" to they'll eat the slop up like the pig consooomers they are and get ready for next product.
“Creating a Dragon“ would be a fitting title imo. I speak Japanese, have loc experience, and would love to help translate the book before the official English release. Is there a group that is planning to do that which I could contact?
Idk what you mean by FIX totk's lore. The only thing really WRONG with it is how it's given to you. You can spoil the entire game by going for the master sword first not knowing it's tied to the final memory. It's how I personally ruined the whole experience. I got the master sword before I did my first regional phenomenon and I accidentally stumbled upon dragonhead island immediately after I got tulin. I knew zelda was the dragon before I knew zelda was the dragon before I knew WHY zelda was the dragon and not only did THAT fuck it up because the WHOLE GAME is learning why she became a dragon, the WHOLE GAME UNRAVELED after I got mineru. I knew the zelda talking to me COULDNT be zelda before I even got the memory if ganon transforming (it was obvious but uk what I mean, that's a FINAL MEMORY)
I agree, totk's lore is great but the fact you can ruin it for yourself like this is insane, thankfully I didn't because I knew the master sword cutscene contained spoilers, so I made sure to see everything else in order first, but it's really dumb that it's even a possibility
"Temple of Light" nearly made me fly off my seat, and I'm glad you didn’t brush past that. I've been wondering why exactly Ganondorf wound up in the depths after going full Demon King, and it makes a bit more sense now, as maybe the main shrine for all the shrines of light was down in the Depths, and maybe Ganondorf attacked it as a means to spread his evil. I've also suspected that the Depths are where the Demon tribe in Skyward Sword came from(and where The Imprisoned was kept in SS) so maybe there's some more lore here if we....dig deeper. I can't wait for the English version to hit shelves
This book is undoubtedly going to be pure coping about the fact most people thought TOTK lore was complete ass. I hope we can put the BOTW era behind us now and move onto something better and more story driven.
I hope so. I'm truly so disappointed by the way they decided to present us with what little story they had. By making the lore reveals incremental and dependent on a specific location, it decentralizes plot and removes any sense of cohesion from the story. If they had simply made it so that whichever location you visited, you get the next part of the story, there would at least be some sense of continuity. But as it was, I had no ability to care about any of the characters from the past. They got lazy with their writing. By abandoning plot structure, they didn't have to put nearly as much effort into developing the emotional beats of the story - if each little vignette has to stand on its own merits, then there is no reason to emotionally link them together. The result was a story with absolutely no heart.
@@LevacqueI feel the exact same way bro. TOTK has a very disappointing story that doesn't connect properly to past Zelda games, or even itself as it contradicts things in-game and with BOTW. Its like Nintendo just had some hobo with vague knowledge on Zelda history and no storytelling talent and jumbled something together to make the story in TOTK. I'm just done with modern Zelda. They didn't merge the best parts of the parts games' games or story and actively try to kill the past. Ill just stick with those old games for now as at least the story was consistent then and thcombat and items were better.
@@Levacque On God, its objectively TP. The most fleshed out combat in Zelda history. Like Maze said in his combat vid, the clumsiness could be attributed to the input lag on Link's slashes, but aside from that it was perfect. It makes no sense why Nintendo didn't even bother to add that combat system or even directional slashes to BOTW/TOTK.
honestly, I hope that's the case, have open ended questions is more interesting then have answers that close the case shut. Tolkien understood this, in letters he wrote to fans and fellow authors he was always careful not to answer too much, always leaving more questions than before. As a mystery that the fans can poke and prod and dissect will always be more interesting.
@@_itsmunah fine then, convince yourself they ruined everything and not look even a little deeper, and then suffer when you have all the answers and literally nothing to solve. Nothing to theorize about Nothing to look forward to.
@@_itsmunah you’ve already deluded yourself into hating this game with all you have, nothing anyone will say in this book will change that. Go be pathetic and whiny elsewhere
@@ArtemisWasHere There's a difference between not revealing and not having an answer. In the case of Zelda, the theorizing community has taken a blow BECAUSE the developers made it clear there is no puzzle, just a bunch of random pieces that dont connect.
It's funny. I'm on the exact same wavelength when it comes to Zelda lore. Wild speculation can be fun, and in the end it's just a game, but I like theories with actual corroborating evidence. Evidence that meaningfully eliminates some theories and tilts towards others. And while I greatly enjoyed TotK, I also agree it lacked in the environmental storytelling department. It was full of new locations, but they were almost all disjointed pockets. Why so few rail lines in the depths? How did they transport everything they mined? If carried by constructs, why aren't there roads or at least paths? A bunch of places does not make a world if they don't connect. Anyway, great stuff as always!
While I understand what you're saying at the end, I don't think the critique of Zelda-tubers is that people are salty that they got it wrong. It's more about the size of the expectations for what questions would be answered. People were speculating that TotK would give us big lore developments on Hylia, the timeline, the origin of the races, the sacred realm, etc. When in reality, Zelda has always barely touched on those, and not always very cohesively either. People's rampant speculation made it so everyone expected *something* big from TotK's lore, but instead it was pretty on par with previous titles and that left people underwhelmed.
TotK was also positioned as a direct sequel to an existing game, so if there was ever a time to genuinely expect interesting story developments, this would have been it. Instead, TotK is not so much a sequel to BotW as it is an alternate version of it, and it's pretty clear that Nintendo has no idea how to make a sequel, or even what a "sequel" is.
@@vainezaiven6677Yeah, but at least the old games gave more and better explanations than what we got with TOTK. Sure, Nintendo has been vague about Zelda lore in the past, at times. But it was never this bad. At least we got some payoffs and answers over the years. TOTKs story is so bad and has so many contradictions with itself an drastically Zelda games that its hard not to notice. And the answers TOTK does give are boring and are superficially inserted into to this game just have an answer for answers-sake. It demoralizes people from caring about the game's lore since Nintendo clearly doesn't anymore. Which is why ill just stick to the past games with better, connecting lorenand gameplay.
i will not die peacefully unless i can own an english copy of this book to sit down with and read cover-to-cover in one go. i won’t rest until i get my grimy lore-obsessed hands on it.
I’m excited for this book but I like Totk as it is so I’m looking forward most to unused enemies,dungeons and concepts rather than a “fix” that I couldn’t care less tbh I also hope for a hint towards the next game development
Oh yeah, there's always cool stuff to learn besides lore. I suspect that there will be interviews on the final pages too (there usually are). It's always fun to learn how games like these come to be.
My doubt is so high, that I'd be willing to say that I don't think we will ever get an answer as to how BotW & TotK connect to the era of myth. It would just push them into a corner regarding the lore, and not being in that corner is the entire reason they did the soft reboot.
Loving everybody's theories and thoughts on here and I'm SO GLAD you decided to cover this because I've been needing to know everything about these new trinkets and info coming out 😆 however I'm not much for the Ganondorf being a powersource theory. It's stated that when Rauru purifies evil energy (monsters, then Ganondorf later in his life) it emits a green aura, spot on match to the color of Zonaite. I would imagine the purification tablet being there to help the seal maintain, given how Rauru's green energy swirls around it like a reversed stone shrine. Aside from that, I hope to hear more interesting thoughts to consider nonetheless! Especially about the Light Temple! 😁
Quick question because this seems like the best place to get an answer - are the only differences between the japanese and english BOTW Master Works the additional picture of Link's family? I was having a hard time finding an answer.
No, because totk lore cannot be fixed. They already fixed it in an interview by saying everything constantly repeats over and over so nothing matters anymore.
the only timeline placement I expect from this book is the final confirmation that TotK's Imprisoning War was in fact in the future of all previous pre-BotW Zelda titles.
I'm not really sure if it will 'Fix' anything necessarily. Just provide more context/fill in the gaps. Like a Star Wars movie's novelization or supplementary material would. And hey, if it does, that's good enough for me, as overall I enjoyed Tears of the Kingdom and most of its story. It's the same way I look at movies that have been divisive, where I still overall enjoy it more, but some material that covers unanswered questions would be nice.
Im kinda tapped out on general zelda lore. I dont think there's anything they could do to make me truly care cuz they shouldnt have "broke" it in the first place. I am however, looking forward to all the cool concept art and maybe smaller pieces of info like how many years have passed
I'm in the same boat. There shouldn't be a need to fix it if they had just made it good and consistent from the beginning. And its not that hard to make a story like that. Hell, I have and i didnt have to think too hard to make it fit, I just used my imagination and made it connect respectfully to past Zelda lore, easy. They won't be able to fix these issues with this book,, its just too damaged now. But I do want to see the nice visual art in the book too. And the cut content could be inspiration for some new mods that can fix the game.
8:54 If this isn't the most adorbale depiction of Rauru I've ever seen I don't even know. 10:46 Now my Japanese is far from perfect but I don't see where the question mark is coming from. There is no question marker particle, no actual question mark, it just says "beginning playable". If all your sources agree that it's a question, I'd like to know why? Can someone help me out?
Zelda universe and Zelda Lore did not translate every single scribble, so I did use the translations I comissioned to fill those in. Perhaps it slipped through, or the AI upscaling of the images warped some of the kanji. Not sure. The original images are a lot lower quality (pixelated). Not sure which ones she used for reference ^^
@@MonsterMaze Thanks for clearing that up, I thought I was going mad for a sec :D I imagine they might've also added the question mark to express their own uncertainty, seeing as "playable" here is not actually written in Japanese but a literal transcription of the English word "playable". Not sure how well used that is outside of gaming jargon.
@@delikatessbruhe9843 Oh that is actually a good one. Maybe one of the Kanji was very pixelated and hard to read. So she simply added the "(?)", which I then interpreted as a question, haha.
gossip geist has a really good video breaking down their thoughts. essentially the depths are old hyrule - the ones beneath the sea in WW. based on the plant life there, it completely tracks.
I would be fine with either, as long as it makes at least some bit of sense, haha. If it's a merger, then I'd like to know HOW the timelines could've converged.
@@MonsterMaze same I would like to know how they converged also I hope they start exploring the time between botw and the previous Zelda games to fill in that chunk of space in the timeline
One thing I hope gets clarified in Masterworks is why it seems like a lot of people don’t recognize Link despite him being known as the ‘Princess’s Swordsman’ and travels with her wherever she goes, even with something as simple as Link deliberately hiding who he really is unless necessary
Are the page flip animations made by you? I tried pausing them thinking they show additional content from the masterworks but it looks like it’s stuff already in Creating a Champion
@@vainezaiven6677 yes, it likely is. I just didn’t know if the flipping animation was pulled from an official Nintendo source, like a reveal or something, that contained the tidbits of other pages but it seems Nintendo only did a press release with screen shot and no video so MM likely did the animation himself.
Having no playable Princess Zelda is what I am most disappointed of. It would've helped out Tears of the Kingdom's story since it has been divined into two (from the perspectives of two main characters: Link and Princess Zelda) and allow us to explored the underground ruins beneath Hyrule Castle and/or seen more of Hyrule in the Imprisoning War era. It would've make up Skyward Sword's lost opportunity.
@@MonsterMaze Yeah I know. The “no dlc” decision coming from game director Hidemaro Fujibayashi and Zelda producer Eiji Aonuma since TGA 2023 is a big mistake. TOTK has so much potential, and it has so many loose ends that needed to be fixed.
I dont need a playable Zelda. Sometimes just one character is all you need. There is nothing wrong with the "save the princess" story no matter what some would argue. Its chivalrous
Yk what would've been a great spot for playable Zelda? The geoglyph memories. If we had moments where we could, at least for a minute, explore an area of Zonai era Hyrule, it would be incredible.
Not having DLC is giant missed opportunity and it makes me question the wisdom of those in charge of the series. Hell, they could make a whole other game just based on the premise of searching out the ITEMS from the previous games and using them to help reconstruct Hyrule. That's my pitch The Legend of Zelda D.A.R.T.S. : Dog Petting + Archeology + Reconstruction + True Crafting + Swim Mechanics. Million units sold.
So Ancient Energy was actuality purified Malice/Gloom? If that's the case, then it could explain how (Calamity) Ganon took the Guardians and Divine Beasts so easily.
I remember reading/hearing theories about that not long after BotW came out, and especially after the 2019 teaser at the game that would become TotK. The Ancient Furnaces seemed to be pulling up energy from the ground. We always knew that Calamity Ganon emerged from beneath the ground, and then we saw Ganondorf's mummy underground, too. So it definitely seemed like it was all coming from the same place.
Its not. One is green Zonai energy, and the other is blue Sheikah energy. That's it. And the funnel just stops at the castle, and its just made of brick and stone as well a sthe foundation, so what is it powering again? Just a way for Nintendo to appear deep and thoughtful when they're not so we have content to theorize about for their shallow game again when there's still nothing there a year later.
I, for one, am greatly looking forward to "Autobuilding a Hoverbike" next year. With regards to the lack of lore about the imprisoning war, maybe I'm too cynical but it felt like a deliberate choice to carve out room for Hyrule Warriors: The Imprisoning War, given that Age of Calamity wasn't planned initially and ran up against the explicit world building of Breath of the Wild. Since Tears of the Kingdom doesn't really constrain anything in that era, whatever a Hyrule Warriors game does with it will most likely be fine as canon.
I would love to have an "Age of Upheaval" game, but the problem is that Link wouldn't be in such a game (unless they just decided to throw him it for the lols), and I think it's pretty clear that Nintendo would never consider doing it if Link wasn't going to be in it.
Chatgpt and all ai translation tools are comically bad at their job and I would recommend not using them in the future, for accuracy and ethical reasons
Im honestly not sure. I could probably find some websites through google, but I don't want to risk accidentally referring you to a scam website. But you can look up "Master Sword Proplica".
I hope they will explain Gannondorf’s backstory, explain the disappearance of the sheikah technology and explain the true origins of the zonai but that likely won’t happen.😢
@@Delta-lu5kfgod youre obnoxious, arent you? there are people who werent satisfied with the way totk expressed its story. if you liked it, great, but what do you gain from commenting below every person who wasnt?
@cinthiaMP No, I just have zero tolerance for hypocrisy and double standards Please, answer my original question, why is the Zonai not having an explicitly explained origin a problem, but not the Zora, Gorons, Kikwis, Hylians, Oocaa, Parabellas, Lokomos, Sheikah, Twili/Interlopers, Gerudo, Loruleans, Kokiri, and I'm sure I'm missing other races that simply slipped my mind The Zonai simply just exist, like all these other races, because this is a fantasy setting with fantasy beings inhabiting it. They don't need to have an explicit origin, and demanding one is genuinely insane
@@cinthiaMPTH-camrs are the entire reason the zonai was so prominent in totk. It gave a false belief to nintendo that fans wanted them. In reality most fans were already completely over them due to every single video being about the zonai. Just hearing the word zonai was complete cringe. Then they thought it was a good idea to completely change the lore of the franchise. We don’t want anymore botw we don’t want anymore totk or dlc we don’t want another game with zonai or the terrible story telling or below par “dungeons” no more monotonous shrines or korok seeds. And no more atrocious weapon system. It’s time to get back to what the original fans actually wanted. Traditional Zelda in open world setting. Totk was nothing but a giant money grab based off the false pretense of what we thought botw was going to be. Botw/totk are “decent” games. But they are NOT good zelda games. Some of the worst when looking at story and dungeons. Only good thing about them was the open world.
I wish we got some DLC, more sky islands.
Imagine them increasing the max altitude and finding Skyloft.
Oooh, I would love to find the Skyloft ruins
By the time of totk skyloft had alresdy descended to the ground after ss events
@@kyomademon453 Only the Island that has the Statue of the Goddess and the Sky Keep dungeon.
It fell into the Sealed Grounds.
The rest remained in the sky.
I think Fujibayashi said he initially wanted to put Skyloft in the game but they decided against it because it served no gameplay purpose. Sums up the philosophy behind TotK pretty well imo
@lmnt66 There really should have been more larger Sky Islands in general. They had the best one at the beginning of the game.
I just wish they kept the name "Malice" for Ganon's power instead of "gloom" and had an explanation for the disappearance of the Sheikah technology.
For timeline shenanigans, I just put BotW and TotK in a timeline that runs parallel to Ocarina of Time.
TotK's lore is so sparse because the developers didn't want to scare away newcomers who didn't play BotW which I think does harm the prospect of the game being a direct sequel.
Iirc, there is a deep lore explanation for the Sheikah technology dissapearing, related ro the mechanism that actually activated it in botw and that was later explained in one of those lore-story books
@@rayzu4380 Then why wasn't that information presented in the game?
@@rayzu4380the developers said in an interview that no one knows why it disappeared and it just happened one day
Fom what I understand, the destinction between gloom and malice only exists in English. In Japanese both are simply called "Miasma".
@@MonsterMaze Once again, NoA proves they can't localize for anything.
That art of Rauru and Sonia was absolutely adorable. Im excited to see more!
Furry only fans
@@Enjoyer.762 ?
@@netweed09 You must be into that kind of thing huh lol. No judgment lol.
@@Enjoyer.762 ?
@@Enjoyer.762 Just because they don’t know what you are talking about doesn’t mean they watch it.
9:06 perhaps at some point the original hylians weren't going to have pointed ears, and the implication is the pointed ears in modern hylians are the lingering results of zonai "relations"
the hylians existed and had pointy ears before the zonai showed up.
I dont blame em uwu
Ocarina of time already explains that hylians have pointed ears so they could hear and receive messages from the goddesess(din,nayru,farore), skyward sword hylians being the first in the timeline follow this
"perhaps" that instead, this is a drawing not representative of lore but of simple concepts created of drafts to illustrate character ideas? And that since 1991 the "lore" of Zelda has had Hylian's intentionally with pointed ears as it made them capable of being closer to the God's (ie, the zonai).
I'm going to be honest, but I don't like that idea because we see in-game that Sonia, even in that concept art, and the Hylians in the mural already had their typical long ears, and I think that would force the Zonai in a little too much.
Hope y'all have a great week!
It will definitely have to go out of its way to fix rauru and sonia unless they are bad in the english version only. Is totk’s english translation accurate can somebdoy tell me tho?
hi
firat
@@clonetrooper2003 BOT U STOLE MY SPOT
@@clonetrooper2003 NO ONE CARE
The idea of the Temple of Light being in the Depths parallels so well with the Temple of Light being in the Sacred Realm in OoT.
Hell, even the Imprisoning Chamber has an uncanny resemblance to the Chamber of Sages.
It does!
That's more evidence that the depths is actually the Sacred Realm/Dark World, where Ganondorf was imprisoned after Ocarina of Time. Is Raru the unseen king from that game?
@BernzSed if you wanna get really wild with that theory... I saw someone make a claim that Zelda went back to right before OoT's Hyrulean Civil War, and her stopping the Molduga swarm prevented it from kicking off, in turn ALSO letting the Hero of Time have a normal childhood. This would lead into the downfall timeline, where Rauru takes up the mantle of the Hero and falls, taking Ganon with him. What follows is every time we see Ganon in the DT, it's just another Calamity reincarnation.
I don't believe in this at all tbh but it was an interpretation I saw from a video
@@cato3277 Given that Raru had just founded Hyrule when Zelda arrived, I think it's more likely that she arrived at the end of the war, when the King united Hyrule under one kingdom.
@@cato3277 Whether true or not, it's a creative theory!
12:35 I actually just released a speculation video theorizing that this chamber may have originally been where the Triforce was held and that's what Ganondorf was after when he went down there. That feels like it actually makes a lot of sense with the Temple of Light being there!
ive taken a break from zelda fandom and theorizing for like 4 months now. dont wanna burn myself out by diving in again before im ready to. so im a bit behind- but god it being called the temple of light could lead to sooo much theory material! i'd be very curious to hear what people come up with from that.
How cool would it have been to have a 3D map like what they did with the Devine beasts and castle featuring the cave systems below the castle and how they wind and intervene
i'm sure there's mods for this, and I'm also sure Monster Maze and other youtubers used it for their content. What are you hoping to see?
@@Broockle nothing specific, just use it as a map, similar to how the botw castle worked. I’ve already explored it all but it would be neat seeing how the caves are laid out.
@@prettymucheverything1033
o u mean like those divine beast maps also?
Ye.... I guess that part of the castle was not supposed to be a dungeon in that sense. More of a dark abyss that you need to explore without a map.
It was a linear way down so a map wouldn't have helped that much anyway.
From a gameplay perspective I get why they didn't but sure it'd be nice.
@@Broockle something like a sonar or echolocation ability for link in the darkness would have been cool. If there’s an area you can’t see any of the walls, maybe the sheika tech could use it and it would display walls such in your area. They have the light of course
@@Broockle Nope, no mods like this are out thete. Would take a lot of effort to make. But would definitely be awesome!
I hope the book does tell us more about who the "Zonai" were who made the barbarian armor. Because I can not imagine that these Zonai are the same Zonai we saw in TotK. Its just not fitting.
yeah! and the architectural style is totally different. like, i wish they had fleshed out that mayan sort of look instead of leaning greek with the sky islands. I kind of miss what TotK was when people were still speculating on it.
@@spoon7053 only my god same.
Totk ruins the lore of all the zelda games not least of which, is BOTW the Zonai ruins in those games and the Zonai gear have seemingly no connection to what we got in totk, it is bizarre that they disregard even recently established lore for literally no reason.
@@spoon7053 apparently the two different looks of zonai ruins come from the hylians trying to cover up the ancient zonai architecture (the totk zonai being the original and the botw being the cover up)but anyway this channel has a video on the sheika/zonai connections and thats where he explained that there are places where the "cover up" botw zonai architecture comes off a lilttle and you can see the "original" zonai architecture with the totk grey zonai stone
@@calebmon botw in general was about rejecting the lore of the games and making a soft reboot regardless of established lore, so it makes sense that for totk they didn't bother even learning the lore of the last game
it is just weird the fact that we need a 400 pages book to be released more than 1 year after the game was just to get some explanations and properly understand some stuffs that are in the game. all that information should be in game since the release
Agreed
Did you have this same mindset for CaC and Hyrule Historia or is it only different now for some reason?
@HelloRando Zelda fanboys and fangirls truly need to calm the f*** down. BotW andTotK are VIDEO GAMES !!! They are not allegories for the meaning of life.
@@Delta-lu5kf people were already connecting so many dots and there was awesome lore and stuff for these things before those books came out. totk pretty much killed everyone's desire to even find anything out. i'd say there is a pretty big difference here.
@beardalaxy "Connecting dots" that never existed, and official lore books even actively 'contradict'. Hyrule Historia, Encyclopedia, and Arts and Artifacts are constantly criticized for "contradicting" supposed "established lore" Zelda fans pulled out of their asses.
And your sentiment isn't even true for BotW and CaC. None of the lore details in that book, at least none of the ones I've seen shared, are actually present in the game. Biggest example i can think of is the pilkars surrounding Hyrule Castle acting as a storage unit for Guardians. That is never explicitly stated nor shown, in fact the game that confirms that is AoC, the supposed non-canon spin-off that was developed after CaC's release. Imagine that, a decidedly non-canon spin-off confirming lore from supplemental material but not the actual source material itself.
Anyway, there's a reason so many BotW lore theories rely on CaC, because if they used info from actual in game evidence they'd come up empty, because none of it is explicitly stated. BotW and TotK handle their lore the exact same way: inferences from the environment. Shit I'd argue TotK even goes a step further cause of things like the soundtracks for the Temples, the connections between the Ancient Sage and Divine Beast helms, and Ancient Hyrulean tablets. TotK actually has *MORE* explicit lore in it than BotW, you've just been gaslit there isnt by piss shit, integrity-less ZeldaTubers mad that their headcanons weren't confirmed
Shit, take the author of this very video, Monster Maze. In his video about Rauru's seal on Ganondorf, he shows footage of a tablet found in Hyrule Castle explicitly stating "This castle will act as structure to preserve the seal the first king placed on the Demon King", yet his voice over is extremely vague and is *questioning* why Hyrule Castle exists above the seal, despite literally reading out the answer to that question.
And that's not to mention the outright lies these ZeldaTubers love to spread about the game, like "everyone forgetting Link" or "complete disappearance of Sheikah tech"
All this to say, I'm implore you to actually engage with these games on your own instead relying on ZeldaTubers to relay information to you, because they are not honest. The whole discourse surrounding TotK radicalized me to the fact, and it should you be well. You'll find infinitely more to contemplate about if you engage with media yourself instead relying on second-hand sources
I'm hopeful that this book will do a lot of good for TotK. There are a ton of subtle details all over the game that hint towards something more, without giving us enough evidence to say what that something might be, so having a book to point those details out and explain the devs' thoughts on them could go a long way.
As has been a pattern with Zelda for millennia, the gaps will never be closed.
Seems like the big thing is just telling us what stuff they do and don’t consider important to keep consistent. They clearly just focus on making the immediate story work, but I do think it’s much more consistent with the other lore than a lot of people think it is (seems like one of the big misconceptions is that, if you look back at Hyrule Historia from the same year, the ending of Skyward Sword was NEVER meant to depict the founding of Hyrule. It even specifies that the banishment of “the interlopers” that became The Twili, which I think is most likely what was supposed to have happened to the Zonai who lived on Hyrule’s surface, happened between the end of Skyward Sword and Hyrule’s founding)
@@BoxoSpoons It's a retcon. The previous lore means nothing in the Wild's era.
@@Enjoyer.762 honestly, I don’t think so. There’s obviously some contradictions like the Rito being there (comes back to what I was saying about how they do still prioritize the immediate game first), but like I said, a lot of the “smoking guns” I see people bring up for them “throwing out the lore” are mainly just because of misconceptions.
@@Enjoyer.762I don’t know why people say this. The timelines converged and the wilds era happens 10-100 thousand years after said convergence . Easy solution for them to give that keeps everything intact from previous titles, and is likely what Nintendo is going to eventually go with . This isn’t fucking rocket science
The fact it's about 40 pages longer than CaC makes me wonder how much will focus on a revisited timeline.
Imagine it's 100 pages talking about Ultrahand
Say it with me ... THERE IS NO TIMELINE !!!
I would but there is one...@@scarmucci1918
@@cato3277 No, lol. Recall. 😉
@@netweed09 Recall is insane. The work that mustve gone into it is nuts
The art bits of Rauru and Sonia are super cute
Minus the fact that its rauru
@@clonetrooper2003???????
@@arcticfluffyfoxy cuz he is horrifically deformed
@@clonetrooper2003 ??????
@@netweed09 becayse rsuru is hideous
It's time for Nintendo to close out the Era of the Wilds chapter in Zelda. This book should be the cherry on top. Zelda needs something completely fresh for its next game.
I think that's pretty much all, but confirmed to be happening by them at this point. The next game's going to have a new map, be played in a Hyrule of a different era and feature a new incarnation of Link and Zelda. The ultimate truth is that I think in certain ways, _Tears of the Kingdom_ was more a case (or, at least *felt* like being a case) of "We've got all these unused ideas and concepts that we considered for _Breath of the Wild_ and its DLC, but never put in.......Let's make a sequel so they don't go to waste.......A great, big, DLC pack, in a way, but we'll call it its sequel!" So much of what was in that game that was considered for BOTW's DLC, but didn't make the cut, it's crazy! The biggest, and most prominent, is Ganondorf returning. Their idea for that was that Link would defeat Calamity Ganon, he and Zelda would investigate the castle for clues about what had happened and would find a sealed/imprisoned Ganondorf, who would break free, take control of Hyrule Castle and cause it to float in the sky. (.......Familiar?) The difference, though, in the final product is that In their original plan for the BOTW DLC, Ganondorf would have gone up into the castle, and would use his powers to cause it to move around, slowly pursuing Link across the map. In the one they implemented for TOTK, Ganondorf falls into a chasm and waits the whole game there as his powers are restored and leaves the pursuing to his minions......The deadly Gloom Hands and Phantom Ganons......
@@19TheFallen I was initially really critical of people who called TotK a giant DLC pack. But that's exactly what it is. It's a fun game, but at best should have been a $40 add-on.
@@Levacque No argument there! I really did enjoy _Tears of the Kingdom!_ It took me back to my early days of playing _Breath of the Wild,_ and reminded me of the initial stuff that went down......Like the terrors I had when I first encountered the Guardian Stalkers.......only with the Gloom Spawn......And, it was also a different kind of terror.....With the Guardian Stalkers, it was a "Holy CRAP! These guys are tough!" type of terror. With the Gloom Spawn, it was simply a "Run! RUN! *RUUUUUUN!* " type I had on my initial encounters......
Hope it looks like that Wii U demo
I hope it helps explain more on what happened to the guardians and divine beasts and stuff
We do not care.
@@_itsmunah Shut up, Aonuma.
@@Kruegernator123lore accurate
@@_itsmunah no need to be rude though
@@Godongo wasn’t being rude towards the commenter. Was saying we don’t care about guardians and divine beasts. Some of the worst additions to the series.
It’s crazy how TOTK killed the entire theory community
The entrance at 9:56 reminds me of the dungeon entrances From LoZ (nes). maybe originally the Dungeon entrances were going to be a little more classic.
Please make a follow-up video now that the book is released
All I wanna know is the race that the first set of Depths statues are supposed to represent. The game makes a point that they don’t resemble Zonai or Hylians
I'm still bummed we didn't get DLC for this game.
16:36 same man, same. Everything you said about how you feel regarding TotK, I feel the same. You summarized it perfectly, I wouldn't have been able to, with my friends I still go into hour long rants about it 😂😅😔. Keep up the good work!
The main thing about the lore I want to know is how is Ganondorf in his demon dragon form able to take damage I mean he is the only dragon out off the 4 other dragons too have a weak point so I wish it explained how he got the weak points on his back in his dragon form instead of just creating it to allow the player to beat the game
A) Its a videogame and he's a boss fight
B) All the dragons technically take damage, as you're chipping off parts of their body whenever you collect their materials. Plus we know they can feel pain, since Light Dragon trashes around and cries out as you're pulling the Master Sword out
C) The Demon Dragon having 'weak points' can be easily explained away by the context of which he transferred. We can infer that every previous transformation was done out of selflessness, whereas Ganondorf's was done out of hate and ego. He draconified himself because he wanted to achieve a selfish goal, meanwhile he know why Zelda teabsformed, and given Mineru’s aversion to draconification can infer the other three did so selflessly as well. We know they were influential Zonai figures as well given their armor sets and the contexts of how you find some of the pieces, Charged even being a part of clearing the Thunderhead and accessing Mineru’s mask thing
Too much power i guess? Point of corrupting him like plague
In fairness, the Master Sword does have type-advantage against Dorf, dragon or not. It’s possible its power exposed the weak points as well.
As much as I loved TotK's gameplay and creative physics mechanics, its lore was something Nintendo screwed the pooch on. And I don't think any amount of explaning it away will ever fix what I would call a rushed plot and badly edited dialogue. The voice recordings are done and dusted so we're stuck with the terrible copy-pasted sage speeches. Perhaps Nintendo can offer a more in-depth explanation to why the Sheikah tech disappeared and their shrines were subsequently replaced by Zonai shrines all of a sudden but I won't hold my breath.
Based take bro. Nintendo messed up this game's and by extension Zelda lore and history so badly with TOTK. I 100% this story is salvageable with whatever Nintendo comes up with to add in Master Works, it's like trying to put a bandaid on a gaping hole in a corpse thats been dead for a week.. It honestly requires more shilling, cope, retcons, and even more contradictions to try and make TOTK fit or make any sense now. Which is why I can't see Master Works making things better. Ima just stay with the older Zelda games now. The story and gameply is much better with them. And at least they connect without making the only thing with substance just hollow member berries.
@@ACW-dn9wb I was thinking it was salvageable too then Nintendo were like 'Nah we're not making any DLC... none... whatsoever...' And I was like O.o
@@0perativeX Them literally not even doing the bare minimum and giving master mode. Smh.
I really really hope it does. I love tears of the kingdom, but the unanswered parts of the story are quite frustrating.
not that they are unanswered, but that they force us to consider either an alternate universe or a whole nother Hyrule that was founded by another light sage called Rauru 😅
@@Broockle Oh yeah that too!! I hope they confirm that the "founding" by Rauru was really just a refounding. I think that would make the most sense. It does raise the question of how Hyrule fell but I guess its not impossible for that to happen, so I don't mind much if that part is left unanswered.
Let it go.
@@strawbeeo i'd be cool if they retconned Rauru to be Zonai all along. I think that would do the least damage to the lore.
This silent treatment really throws we off. We won't they just talk to the fans?
I know "Soldiers Paean" from Xenoblade Chronicles 3 when I hear it!
It means you are cultured ^^
Xenoblade OST is so good! Always happy to hear it.
I hope we can also eventually get a video series on the making of Tears of the Kingdom, like how Nintendo did with the first game.
Knowing Nintendo, it'll probably make it worse.
Yes.
Without a doubt the only correct answer
Ah yes, because Creating a Champion definitely made the lore of BotW worse.
And it will be glorious to see.
All the previous books were bangers, so I doubt it'll make things worse. I think at most it won't give us the answers we crave.
I very much hope that the book release helps revive the zelda lore tubers a bit. I don't mind that many of them branched out, but it sucks that the lack of things to theorize on had such a big part in this. It was like a wave of content drought for a good while.
They could probably do something like BOTW did with the blight refights how they were memories in TOTK for a dlc. It could put us in memories to do things like fight in the imprisoning war and stuff. While I don't think it is certain that TOTK won't have a DLC, I also honestly am thinking they were telling the truth and there won't be one, but we can still hope.
13:00 the Zonai structures in the sky were all or mostly raised post war by Mineru.
The Altar Zelda activates her Secret stone on in the post war to restore the sword was still on the ground, not in the sky.
Edit: personally hoping the lack of imprisoning war info means we are gettimg a game set in that timeline, either the war itself or a recent postwar with the ancient link character where we can get more info.
I feel like BOTW was meant as a soft reboot of sorts. The developers set it so far into the future the overall Zelda timeline simply to keep us guessing as to which timeline it belongs in, or if it's a merger, or an alternate reality, and I'm guessing the developers wanted us to forget about the timeline because they don't want to do anything with it
16:20
Hey! I have that sword!
While I have had rather negative views of Tears initially I’ve managed to lean back and accept it for what it is. Skyward Sword and it’s sudden introduction of Hylia taught me to always take Zelda lore on a very individual game-by-game basis, to treat each new revelation or being as a part of a wider mythology rather than the complete destruction of everything I believed previously.
Personally I really hope we do get a timeline update, I want my current Era of the Wild timeline placement theory disproven.
If nothing else we might get a confirmation on where TotK Ancient Hyrule is placed.
im still confused about the zonai architecture, because at the time of hyrules founding rauru and mineru were the only zonai left. Can someone explain it to me?
There is no answer, Nintendo just pulled a fast one on us.
The reign of Rauru is at least if not more than 10,000 years before the BotW. For some period of time all of the Zonai buildings were on the ground some were even left there. The rest are likely imitations of the originals.
Truth be told, Im not sure if there actually IS a way to fix Tears' lore. It's so fundamentally alien to all previously established lore (including that of BOTW) that I feel that the only way to fix it is to put it in its own parallel timeline branch or just have it be entirely separate from all the previous games.
Honestly, I'd say thats the best course of action. They hurt Zelda continuity too much with TOTK. Its better to separate it entirely and never touch it again, lest it warp and pervert Hyrules history further.
@@ACW-dn9wb Great minds think alike. TOTK is essentially just a self-enclosed, gaiden BOTW that Nintendo marketed as a sequel because of its world and gameplay, not because it actually took place after the aforementioned game. It has to be treated as such or the Zelda series will lose all consistency and history or worse, the legacy games will be devalued.
@@Wanten-the-stormtrooper Exactly. It makes it more obvious that BOTW/TOTK just a game with the Zelda logo slapped on it with only a few key aspects, character, names, places to make it look like it. If it was its own franchise with its own name, it would make nearly as much. Its a "good" game (arguably if u ignore all the copy-paste), but just not a good Zelda game.
@@ACW-dn9wb Exactly. I would've enjoyed TOTK a lot more if it didn't so obviously not fit with the rest of Zelda, but as it is I didn't even bother to finish it. Even BOTW managed to fit better IMO.
I hope it sheds some light... there's so so much left unsaid... it's been challenging to get over the no info about the zonai, the lack luster and confusing Ganondorf appearance with the beginning of Hyrule... I'm sorry... who is Demise, the first hero, and first incarnation of hylia again? It's been really disappointing.
I mean tbf it does make sense that we have more knowledge and accounts on the calamity war than we do on the one that happened in the distant past, given one happened 100 years ago, and the other some unknown super far away time, that being said it still would be cool to know more about it
Are you still going to continue the history and geography of hyrule, as you said after totk has come and gone you would make a part 5.
I will ^^. But I want to wait for Master Works, since it may provide crucial info
Okay I know I’m two months late but I need to say this…I wish we were able to travel back to 10,000 years in the past when Hyrule was at its first stages. Why? I think it would be very interesting to see how the Rito, Zora, Gorons, Gerudo used to be and do. It’s very obvious what the Depths were mostly used for and that was for mining Zonaite since he only grew in the Depths. The reason I want this is because I just want them to tackle this idea again so we can get a better understanding of the Zonai and the Sages. It sucks that we got so little and if ( even though they said they weren’t ) if Nintendo does do a DLC on going deeper into the story and the what happens next. Hell it could be about bringing the forgotten villages back and castle town, or bringing the Zonai devices to a good use. It would be nice but it’s probably not going to happen.
I agree
thank you for this video - it's nice to know other dedicated fans were also feeling a bit let down on the story front with totk. the gameplay was absolutely amazing and it's a shame the story didn't reach those same highs. I always expect a certain amount of vagueness with loz but totk wasn't just vague parts of the story/world building felt empty. even Ganondorf felt less developed when compared to other games which is a huge shame as he is such an iconic villain - it would've been nice to know about about his motives/bg/history.
They put more effort into designing Zelda’s hairstyle than the world building.
Please prove me wrong Nintendo.
Botw/totk hyrule really dont need that much world building theyre perfect as they are
so true :D
@@kyomademon453Oh, so...tell me, why did the Sheikah tech disappear in ToTK? 😂
@@kyomademon453 Actually, the lack of world building makes them some of the worst Zelda games, from a story and legend-building perspective.
@@kairostimeYT They're two of my least favourite Zelda games, and if other people are going to act like they're the best ones without acknowledging it's their own opinion I'm gonna do the same about my own. I'm tired of seeing people in these comments and others acting like BotW and TotK are near flawless and obvious improvements on the formula without considering what other people find important.
Noticed Xenoblade 3 music at start, I have a feeling you’ll use Aionios Moments for comparison? (Since it can be used for how the development team formats artbooks, even if MonolithSoft handles lore so much better)
I was initially a bit disappointed with the lore of XC3 (mostly the way it connects to 1 and 2), but Future Redeemed filled everything in perfectly. It quite literally "redeemed" the lore for me ^^
@@MonsterMaze I’d still say base XC3 handles lore better even then. Though I might be biased Xenoblade 3 as a narrative, in characters arcs, plotline, deep topics the themes cover, it became my favourite piece of fiction in gaming AND very much repeesentative of the 2020s fictional narratives.
It covers themes I saw also in 2020s acclaimed fiction:
The Boy and the Heron (status preservation)
God of War Ragnarok (control and lack of control over fate)
Suzume (uncertainty)
Final Fantasy XVI (the demand for a better world)
Frieren (Valuing every moment)
Hades II (rebellion against the “olden one”)
Spider-Man: Across the Spider-Verse (the youths’ desire to avoid “annihilation”, as in losing all agency, and the expectations)
tl;dr Xenoblade 3 is the piece of fiction that will define the early 2020s.
@@corrinflakes9659couldn’t agree more
I've seen so many confusing and conflicting things about totks lore so idk, might clear things up or make it more confusing
Only time will tell ^^
Knowing Nintendo, probably more confusing since they didn't bother to make the story fit the first time around. And actually thought the game was fit for release to the public a year ago with 0 workshopping/rewrites/edits or improved connectivity needed then. Shows just how much they really care in comparison to the fans of their games.
I'm still looking for someone that will explain how death mountain works as a volcano. It's a hollow mountain and its interior is connected to the rest of the depths. Was the depths all filled with lava before? How could it erupt with the depths still existing and the lava so far down below the volcano's mouth?
Nintendo: Uh oh, hes using his brain! Dont think! Just consume product, and get ready and excited for next product
I wish Rauru’s Temple of Light was included in the game along with additional murals of Ganondorf with the trident from the 2019 reveal trailer. Let alone show more of Link x Zelda's moments together before the Upheaval drove them apart.
Besides that, I am looking forward to getting my hands on the Master Works. Hopefully it would give us more info about who Ganondorf is before becoming the Demon King since the original Japanese in the cutscenes showcase his true motivation.
Do you still plan on doing an Evolution of Hyrule for the Era of the Wild? I liked comparing maps and trying to make sense of discrepancies. I am not expecting it per se. Just curious.
Relying on outside source material for a game that should be self explanitory. Not a good look.
Im a proponent that Zelda Lore shouldnt matter. I love it and love theorizing about it, but I feel like people forget what lore actually is. Its Background story, key word is "Background". It's not important or necessary, and Totk screwing it up doesn’t matter. Every Zelda Game has always felt disconnected from the priveous ones. No one talks about how Twilight Princess is supposed to be a direct sequel to Ocarina, and yet it has so many glaring flaws and inconsistencies. I don't understand why Totk is different or particularly worse about handling the lore. What should matter is the current story playing before your eyes and what the characters are up to. I dont play Zelda for the lore, I play Zelda for the characters. When I see people talk about wanting Lore, it feels like all you really want is fanservice.
As cool as Im sure the book will be. You shouldnt have to make a book to explain massive plot holes like that, it should already be in the game.
The main issue with Zelda loretubers and theorytubers and the masses of people mad that the Zelda lore and history don't neatly line up need to remember that everything in the series is made up and subject to addition and subtraction on the whims of the creators. Let me point you to one simple thing that perfectly highlights this: Satori. The mountain, the Lord of the Mountain, and Blupees have never been mentioned in any prior game and only existed following the death of Satoru Iwata, inserted into the game as an homage to the man and his legacy. They made a decision to add a whole god/spirit creature to the game, a whole mountain range, and retool the source of rupees all based on the real world death of a friend and colleague.
When Shigeru passes, you can bet the next mainline game will have something similar, possibly even greater. Where the history and lore of the game world is so flexible that the creators can just add in things that 'always existed' but have never been seen before, it's time to stop being upset that the Zonai are new, or that the timeline doesn't make 100% sense.
they can add whatever they want, the only problem is, how hard is to plan a sequel?, how hard is to connect things to make it work?, i can bet any zelda theorist can fix the timeline easy, why nintendo cant do this?, they want to turn zelda into mario, bring fucking ganondorf/ganon every damn game even if he dies with no explanation, thats the problem, you are already seeing this with echoes of wisdom, ganon AGAIN
@@Mr5inner Tell us you haven't played Skyward Sword without telling us you haven't played Skyward Sword.
Or A Link to the Past.
Ok not connecting to previous zelda games is fine but barely connecting to Breath of the Wild, it's prequel, is where i draw the line.
@@ortherner What is it you believe hasn't been connected between BotW and TotK?
blows my mind how high quality this video is, must have taken lots of effort
Any update? Have you looked at the Japanese version yet?
@MonsterMaze 10:56 You know what annoys me when I see bits regarding the scribble?
There are so many implications for more content that could be developed around that, or things more thoroughly explained or layed out for the player to uncover in the actual game besides just walking past the underground structure in a haste.
You're asking all the right questions there actually.
Why were all of those structures down there and why was there a Temple of LIGHT underground of all locations?
I imagine that MasterWorks will give way for more speculations and theory videos surrounding this scribble alone.
However.......I really don't want to be nudged to buy yet another book in the hopes of getting some remotely satisfactory answers to any of those burning questions. (-__-)
This really should've been content in the game or material for further DLCs. A post-credits environment would've been nice for a Zelda game for once.
*EDIT:
What if the Zonai didn't descend from the heavens as some are readily assuming based on these murals, but they were originally an underground dwelling species and only later learned the mastery of technology/magic to "ascend" into the light and above the surface?
That could for one explain all these Zonai structures in the Depths, besides the mines, that seem to have been quite developed, aswell as the apparent existance of a former Temple of Light UNDERGROUND of all places.
Which by the way, remember the memory cutscenes with Mineru in what looked to be a library?
Her memory cutscenes always seemed to have been dimly lit compared to scenes with Rauru and Sonia...so what if that particular place where Mineru mostly resided in was in the Depths?
Maybe the place that later became the Spirit Temple? Who knows.
*EDIT2 (1month later):
I'm slowly becoming a firm believer of the idea that BotW and TotK are not taking place in the existing timeline, but are rather within their own continuity/reality, so Nintendo wouldn't be bound to what came before and rather only take preceeding games as a blueprint.
No way there's so much inaccuracy with existing Zelda lore from preceeding titles, like the MasterSword suddenly being able to shatter or even able to be "touched by evil".....and so much other tidbits of Zelda lore scattered throughout the world in random places.
You can almost imagine them hand picking new contradictory information from a big pile, to stuff into the book to confound us
no lol the game should have told us the lore we shouldn't need a fuckin book for it to make sense lmao
It's a retcon
Exactly, idk why it's so hard for people to understand. But its "content" to they'll eat the slop up like the pig consooomers they are and get ready for next product.
“Creating a Dragon“ would be a fitting title imo.
I speak Japanese, have loc experience, and would love to help translate the book before the official English release. Is there a group that is planning to do that which I could contact?
Idk what you mean by FIX totk's lore. The only thing really WRONG with it is how it's given to you. You can spoil the entire game by going for the master sword first not knowing it's tied to the final memory. It's how I personally ruined the whole experience. I got the master sword before I did my first regional phenomenon and I accidentally stumbled upon dragonhead island immediately after I got tulin. I knew zelda was the dragon before I knew zelda was the dragon before I knew WHY zelda was the dragon and not only did THAT fuck it up because the WHOLE GAME is learning why she became a dragon, the WHOLE GAME UNRAVELED after I got mineru. I knew the zelda talking to me COULDNT be zelda before I even got the memory if ganon transforming (it was obvious but uk what I mean, that's a FINAL MEMORY)
I agree, totk's lore is great but the fact you can ruin it for yourself like this is insane, thankfully I didn't because I knew the master sword cutscene contained spoilers, so I made sure to see everything else in order first, but it's really dumb that it's even a possibility
"Temple of Light" nearly made me fly off my seat, and I'm glad you didn’t brush past that. I've been wondering why exactly Ganondorf wound up in the depths after going full Demon King, and it makes a bit more sense now, as maybe the main shrine for all the shrines of light was down in the Depths, and maybe Ganondorf attacked it as a means to spread his evil. I've also suspected that the Depths are where the Demon tribe in Skyward Sword came from(and where The Imprisoned was kept in SS) so maybe there's some more lore here if we....dig deeper.
I can't wait for the English version to hit shelves
What song is being used at 16:50?
This book is undoubtedly going to be pure coping about the fact most people thought TOTK lore was complete ass.
I hope we can put the BOTW era behind us now and move onto something better and more story driven.
I hope so. I'm truly so disappointed by the way they decided to present us with what little story they had. By making the lore reveals incremental and dependent on a specific location, it decentralizes plot and removes any sense of cohesion from the story. If they had simply made it so that whichever location you visited, you get the next part of the story, there would at least be some sense of continuity. But as it was, I had no ability to care about any of the characters from the past. They got lazy with their writing. By abandoning plot structure, they didn't have to put nearly as much effort into developing the emotional beats of the story - if each little vignette has to stand on its own merits, then there is no reason to emotionally link them together. The result was a story with absolutely no heart.
@@LevacqueI feel the exact same way bro. TOTK has a very disappointing story that doesn't connect properly to past Zelda games, or even itself as it contradicts things in-game and with BOTW. Its like Nintendo just had some hobo with vague knowledge on Zelda history and no storytelling talent and jumbled something together to make the story in TOTK. I'm just done with modern Zelda. They didn't merge the best parts of the parts games' games or story and actively try to kill the past. Ill just stick with those old games for now as at least the story was consistent then and thcombat and items were better.
@@ACW-dn9wb which one do you think has the best combat? I personally think the pinnacle was Twilight, but I know a lot of people think it's clumsy.
@@Levacque On God, its objectively TP. The most fleshed out combat in Zelda history. Like Maze said in his combat vid, the clumsiness could be attributed to the input lag on Link's slashes, but aside from that it was perfect. It makes no sense why Nintendo didn't even bother to add that combat system or even directional slashes to BOTW/TOTK.
Nintendo is going to do a Nintendo thing and probably include stuff that adds more questions than answers
honestly, I hope that's the case, have open ended questions is more interesting then have answers that close the case shut.
Tolkien understood this, in letters he wrote to fans and fellow authors he was always careful not to answer too much, always leaving more questions than before. As a mystery that the fans can poke and prod and dissect will always be more interesting.
@@ArtemisWasHerenah they need to fix and retcon what they ruined. I’d rather have the answers.
@@_itsmunah fine then, convince yourself they ruined everything and not look even a little deeper, and then suffer when you have all the answers and literally nothing to solve.
Nothing to theorize about
Nothing to look forward to.
@@_itsmunah you’ve already deluded yourself into hating this game with all you have, nothing anyone will say in this book will change that.
Go be pathetic and whiny elsewhere
@@ArtemisWasHere There's a difference between not revealing and not having an answer. In the case of Zelda, the theorizing community has taken a blow BECAUSE the developers made it clear there is no puzzle, just a bunch of random pieces that dont connect.
It's funny. I'm on the exact same wavelength when it comes to Zelda lore. Wild speculation can be fun, and in the end it's just a game, but I like theories with actual corroborating evidence. Evidence that meaningfully eliminates some theories and tilts towards others. And while I greatly enjoyed TotK, I also agree it lacked in the environmental storytelling department. It was full of new locations, but they were almost all disjointed pockets. Why so few rail lines in the depths? How did they transport everything they mined? If carried by constructs, why aren't there roads or at least paths? A bunch of places does not make a world if they don't connect.
Anyway, great stuff as always!
The majority of his theories are actually wild speculation. He just doesn't see them as such.
I LOVE your channel man. Thank you for the content.
While I understand what you're saying at the end, I don't think the critique of Zelda-tubers is that people are salty that they got it wrong. It's more about the size of the expectations for what questions would be answered. People were speculating that TotK would give us big lore developments on Hylia, the timeline, the origin of the races, the sacred realm, etc. When in reality, Zelda has always barely touched on those, and not always very cohesively either. People's rampant speculation made it so everyone expected *something* big from TotK's lore, but instead it was pretty on par with previous titles and that left people underwhelmed.
TotK was also positioned as a direct sequel to an existing game, so if there was ever a time to genuinely expect interesting story developments, this would have been it. Instead, TotK is not so much a sequel to BotW as it is an alternate version of it, and it's pretty clear that Nintendo has no idea how to make a sequel, or even what a "sequel" is.
@@vainezaiven6677Yeah, but at least the old games gave more and better explanations than what we got with TOTK. Sure, Nintendo has been vague about Zelda lore in the past, at times. But it was never this bad. At least we got some payoffs and answers over the years. TOTKs story is so bad and has so many contradictions with itself an drastically Zelda games that its hard not to notice. And the answers TOTK does give are boring and are superficially inserted into to this game just have an answer for answers-sake. It demoralizes people from caring about the game's lore since Nintendo clearly doesn't anymore. Which is why ill just stick to the past games with better, connecting lorenand gameplay.
i will not die peacefully unless i can own an english copy of this book to sit down with and read cover-to-cover in one go. i won’t rest until i get my grimy lore-obsessed hands on it.
I wish they had a least hinted as to why there are other dragons (including the skeletons in the dephts)
Looks like a dragon war happened.
I’m excited for this book but I like Totk as it is so I’m looking forward most to unused enemies,dungeons and concepts rather than a “fix” that I couldn’t care less tbh
I also hope for a hint towards the next game development
Oh yeah, there's always cool stuff to learn besides lore. I suspect that there will be interviews on the final pages too (there usually are). It's always fun to learn how games like these come to be.
My doubt is so high, that I'd be willing to say that I don't think we will ever get an answer as to how BotW & TotK connect to the era of myth.
It would just push them into a corner regarding the lore, and not being in that corner is the entire reason they did the soft reboot.
Loving everybody's theories and thoughts on here and I'm SO GLAD you decided to cover this because I've been needing to know everything about these new trinkets and info coming out 😆 however I'm not much for the Ganondorf being a powersource theory. It's stated that when Rauru purifies evil energy (monsters, then Ganondorf later in his life) it emits a green aura, spot on match to the color of Zonaite. I would imagine the purification tablet being there to help the seal maintain, given how Rauru's green energy swirls around it like a reversed stone shrine. Aside from that, I hope to hear more interesting thoughts to consider nonetheless! Especially about the Light Temple! 😁
Quick question because this seems like the best place to get an answer - are the only differences between the japanese and english BOTW Master Works the additional picture of Link's family? I was having a hard time finding an answer.
No, because totk lore cannot be fixed. They already fixed it in an interview by saying everything constantly repeats over and over so nothing matters anymore.
😢
the only timeline placement I expect from this book is the final confirmation that TotK's Imprisoning War was in fact in the future of all previous pre-BotW Zelda titles.
7:52 lets be honest, that was their way off saying, "Zelda has been doing a lot of walking lately, that butt needs to be firmer."
I'm not really sure if it will 'Fix' anything necessarily. Just provide more context/fill in the gaps. Like a Star Wars movie's novelization or supplementary material would. And hey, if it does, that's good enough for me, as overall I enjoyed Tears of the Kingdom and most of its story. It's the same way I look at movies that have been divisive, where I still overall enjoy it more, but some material that covers unanswered questions would be nice.
Took my phone off monochrome mode to watch this. Great stuff, as always
Im kinda tapped out on general zelda lore. I dont think there's anything they could do to make me truly care cuz they shouldnt have "broke" it in the first place. I am however, looking forward to all the cool concept art and maybe smaller pieces of info like how many years have passed
I'm in the same boat. There shouldn't be a need to fix it if they had just made it good and consistent from the beginning. And its not that hard to make a story like that. Hell, I have and i didnt have to think too hard to make it fit, I just used my imagination and made it connect respectfully to past Zelda lore, easy. They won't be able to fix these issues with this book,, its just too damaged now. But I do want to see the nice visual art in the book too. And the cut content could be inspiration for some new mods that can fix the game.
8:54 If this isn't the most adorbale depiction of Rauru I've ever seen I don't even know.
10:46 Now my Japanese is far from perfect but I don't see where the question mark is coming from. There is no question marker particle, no actual question mark, it just says "beginning playable". If all your sources agree that it's a question, I'd like to know why? Can someone help me out?
Zelda universe and Zelda Lore did not translate every single scribble, so I did use the translations I comissioned to fill those in. Perhaps it slipped through, or the AI upscaling of the images warped some of the kanji. Not sure. The original images are a lot lower quality (pixelated). Not sure which ones she used for reference ^^
@@MonsterMaze Thanks for clearing that up, I thought I was going mad for a sec :D
I imagine they might've also added the question mark to express their own uncertainty, seeing as "playable" here is not actually written in Japanese but a literal transcription of the English word "playable". Not sure how well used that is outside of gaming jargon.
@@delikatessbruhe9843 Oh that is actually a good one. Maybe one of the Kanji was very pixelated and hard to read. So she simply added the "(?)", which I then interpreted as a question, haha.
Even if you are wrong, still you can't deny that making stories is fun, it is how myths are born after all
gossip geist has a really good video breaking down their thoughts. essentially the depths are old hyrule - the ones beneath the sea in WW. based on the plant life there, it completely tracks.
I wish there was DLC for TotK.
I wish they put totk in a stable timeline placement and if it’s not in a merged timeline we could get stuff from other timelines now
I would be fine with either, as long as it makes at least some bit of sense, haha. If it's a merger, then I'd like to know HOW the timelines could've converged.
@@MonsterMaze same I would like to know how they converged also I hope they start exploring the time between botw and the previous Zelda games to fill in that chunk of space in the timeline
so heartbreaking that they're not making a dlc
I’m a librarian, so I’ll be sure that my library orders a copy of this when it releases in English!
One thing I hope gets clarified in Masterworks is why it seems like a lot of people don’t recognize Link despite him being known as the ‘Princess’s Swordsman’ and travels with her wherever she goes, even with something as simple as Link deliberately hiding who he really is unless necessary
Are the page flip animations made by you? I tried pausing them thinking they show additional content from the masterworks but it looks like it’s stuff already in Creating a Champion
They had to have been. It's not a sneak peek at stuff in the new book.
@@vainezaiven6677 yes, it likely is. I just didn’t know if the flipping animation was pulled from an official Nintendo source, like a reveal or something, that contained the tidbits of other pages but it seems Nintendo only did a press release with screen shot and no video so MM likely did the animation himself.
Can someone please tell me what song is used in the intro/background? I know its xenoblade 3 but can't find it!
I can’t wait for it to come out! I rly hope it will increase community discussion!
yep, that's my only hope xD
Any idea when the English version will come out?
Having no playable Princess Zelda is what I am most disappointed of. It would've helped out Tears of the Kingdom's story since it has been divined into two (from the perspectives of two main characters: Link and Princess Zelda) and allow us to explored the underground ruins beneath Hyrule Castle and/or seen more of Hyrule in the Imprisoning War era. It would've make up Skyward Sword's lost opportunity.
Playable Zelda would've been a killer idea for DLC but... alas...
@@MonsterMaze Yeah I know. The “no dlc” decision coming from game director Hidemaro Fujibayashi and Zelda producer Eiji Aonuma since TGA 2023 is a big mistake. TOTK has so much potential, and it has so many loose ends that needed to be fixed.
I dont need a playable Zelda. Sometimes just one character is all you need.
There is nothing wrong with the "save the princess" story no matter what some would argue. Its chivalrous
Yk what would've been a great spot for playable Zelda? The geoglyph memories. If we had moments where we could, at least for a minute, explore an area of Zonai era Hyrule, it would be incredible.
@@cato3277 A playable Zelda in the geoglyph memories? That would be a brilliant idea to pull off. And a great way for a companion DLC story.
Not having DLC is giant missed opportunity and it makes me question the wisdom of those in charge of the series.
Hell, they could make a whole other game just based on the premise of searching out the ITEMS from the previous games and using them to help reconstruct Hyrule.
That's my pitch The Legend of Zelda D.A.R.T.S. : Dog Petting + Archeology + Reconstruction + True Crafting + Swim Mechanics.
Million units sold.
A true visionary. We need more like you to fix Zelda.
So Ancient Energy was actuality purified Malice/Gloom?
If that's the case, then it could explain how (Calamity) Ganon took the Guardians and Divine Beasts so easily.
I remember reading/hearing theories about that not long after BotW came out, and especially after the 2019 teaser at the game that would become TotK. The Ancient Furnaces seemed to be pulling up energy from the ground. We always knew that Calamity Ganon emerged from beneath the ground, and then we saw Ganondorf's mummy underground, too. So it definitely seemed like it was all coming from the same place.
Its not. One is green Zonai energy, and the other is blue Sheikah energy. That's it. And the funnel just stops at the castle, and its just made of brick and stone as well a sthe foundation, so what is it powering again? Just a way for Nintendo to appear deep and thoughtful when they're not so we have content to theorize about for their shallow game again when there's still nothing there a year later.
I, for one, am greatly looking forward to "Autobuilding a Hoverbike" next year.
With regards to the lack of lore about the imprisoning war, maybe I'm too cynical but it felt like a deliberate choice to carve out room for Hyrule Warriors: The Imprisoning War, given that Age of Calamity wasn't planned initially and ran up against the explicit world building of Breath of the Wild. Since Tears of the Kingdom doesn't really constrain anything in that era, whatever a Hyrule Warriors game does with it will most likely be fine as canon.
I would love to have an "Age of Upheaval" game, but the problem is that Link wouldn't be in such a game (unless they just decided to throw him it for the lols), and I think it's pretty clear that Nintendo would never consider doing it if Link wasn't going to be in it.
that's funny, concerning Zelda books cover, in France we share the same design as Japanese version
You know its a good day when Monster Maze drops a new video
Even if it does, they should put the story in the game, not in a book, IMO
waiting on the Uk pre order link for amazon.
What a great video maze, what is the music at the beginning?
Thanks! The song is called: Soldiers Paean, from Xenoblade Chronicles 3 ^^
Chatgpt and all ai translation tools are comically bad at their job and I would recommend not using them in the future, for accuracy and ethical reasons
Where would I be able to get the sword
Im honestly not sure. I could probably find some websites through google, but I don't want to risk accidentally referring you to a scam website.
But you can look up "Master Sword Proplica".
@MonsterMaze that's alright I understand, I'll check it out, I appreciate it👍🏽
I hope they will explain Gannondorf’s backstory, explain the disappearance of the sheikah technology and explain the true origins of the zonai but that likely won’t happen.😢
Why do the Zonai need explicitly explained origins but not literally every other race in the series?
@@Delta-lu5kfgod youre obnoxious, arent you? there are people who werent satisfied with the way totk expressed its story. if you liked it, great, but what do you gain from commenting below every person who wasnt?
@cinthiaMP No, I just have zero tolerance for hypocrisy and double standards
Please, answer my original question, why is the Zonai not having an explicitly explained origin a problem, but not the Zora, Gorons, Kikwis, Hylians, Oocaa, Parabellas, Lokomos, Sheikah, Twili/Interlopers, Gerudo, Loruleans, Kokiri, and I'm sure I'm missing other races that simply slipped my mind
The Zonai simply just exist, like all these other races, because this is a fantasy setting with fantasy beings inhabiting it. They don't need to have an explicit origin, and demanding one is genuinely insane
@@cinthiaMPTH-camrs are the entire reason the zonai was so prominent in totk. It gave a false belief to nintendo that fans wanted them. In reality most fans were already completely over them due to every single video being about the zonai. Just hearing the word zonai was complete cringe. Then they thought it was a good idea to completely change the lore of the franchise.
We don’t want anymore botw we don’t want anymore totk or dlc we don’t want another game with zonai or the terrible story telling or below par “dungeons” no more monotonous shrines or korok seeds. And no more atrocious weapon system. It’s time to get back to what the original fans actually wanted. Traditional Zelda in open world setting. Totk was nothing but a giant money grab based off the false pretense of what we thought botw was going to be.
Botw/totk are “decent” games. But they are NOT good zelda games. Some of the worst when looking at story and dungeons. Only good thing about them was the open world.
@@Delta-lu5kf Burden of proof fallacy.
0:28 where i buy