Every tekken installment is like: First half - Players hate it, wants to back to previous Tekken title Latter half - Greatest Tekken of all time, waits the next Tekken title 😂
@@Raspberryspy they usually fix the issues in the latter half. say what you will about the devs, they genuinely do take feedback into consideration and try to apply to the game they're working on. The Problem is that they are refusing to balance the game now.
Hey dude, I really want to thank you for all of the valuable insight, analyses, coaching videos that you put up on TH-cam. Your videos have single-handedly led to a massive shift in the way that I approached Tekken to the point that I am now sitting at 440k prowess. If I ever decide to compete professionally, I am absolutely for sure going to be paying to have you in my corner dude. The way you dissect Tekken is practically second to none.
Knee's adaptivity and defensiveness prevailing is so cool to watch! Hopefully we see him place more often in major tournaments, would love to have an underdog use Bryan.
He doesn’t necessarily have to be calling knee an underdog because his skill level on the contrary he chooses the underdog position by his choice of Bryan in tournament against the crazy more tekken 8. Characters
No disrespect to Knee, quite the contrary I think his playstyle requires a keen sense, awareness, and a calm mind. He encapsulates, in my mind, my "ideal" Tekken playstyle.
Someone on Reddit did an analysis of Tekken 8's stage randomness and found it to be perfectly random. It's a common psychological error we humans make: We notice when coincidental things happen (like the same stage randoming two or three times in a row) and remember them far more than we remember other occurrences, thus thinking they happen at a higher rate than they actually do.
I’ve done my own anecdotal stuff. Everything is consistent but I have landed on midnight siege almost 7% more than any other stage, and Gemanji Temple 0 times online lol
Yeah, players use "Evenness" as a heuristic for "Randomness". it's the reason why a lot of games have hidden mechanisms to smooth things out, such as "no two of the same stage in a row" or "stages which haven't come up in a long time have higher priority". Devs usually start with actual random. They then realise that "feeling random" is usually better than "actually random".
@@DoflaminguardThe mechanic was in development before SF6 came out. Tekken 7 had issues with slower and less agressive games that took a while towards the end, they created a new mechanic in 8 to "fix" that and also by removing infinite stages.
Man, I love your videos. They mean so much to me. I don't really have any friends that play Tekken, so watching your videos is like sharing one of my favourite games with a cool community. Thanks a bunch for the insight and knowledge. Your hard work doesn't go unnoticed, and it is very much appreciated.
I don't think it's intentional, but it's nice to hear some analysis of Eddy's play style in a way that isn't just, for lack of a better term, "antagonistic". Like even here the video's all about Knee and how he wants to play against his opponents but you did go into some small detail about how Eddy is played ideally and I appreciate that.
When the game came out, a lot of people started complaining, some made sense, some didn't The thing i realized was that most were mad they had to learn new things and that they didn't have their special status of playing the same game for 7 years, starting from 0 felt unfair for them
I'm sure some felt this way, but as a longtime player this feels like a completely different kind of game. And when you introduce a lot of the new mechanics, some characters are just going to benefit way more than others. I don't blame anyone for being frustrated with having to adapt to mechanics that the absence of made them like the series in the first place. That being said, I am happy to see players adapting and the community growing. That growth is undoubtedly due to the new mechanics. I'd rather deal with a lot of the new things then not have anyone to play with, because no new players will play the game.
I feel like people don't talk about the effects of grey health enough. You only get it on block or on launch, not vs pokes. So it's like the game incentivizes you to take big risks because if you get launched, you can potentially get 30-60% of the hp back later. This also specifically buffs jumping moves because float combos are usually 100% recoverable damage.
Yeah I said this from the beginning. Every new tekken game comes out the pros all cry for the first year that's it's bad until they adjust to the new design. I've been seeing this happen since tekken 6
Lots of people complain that devs are not listening. They have done lots of defensive balance adjustments based on player feedback. Sidestepping alone got these buffs: command throws are linear, high power crush heat engagers are linear, heat burst is linear, all heat smashes are weak to sidestep to one direction. Also they removed pushback from demon paws and high power crushes (-9 next to opponent). CH throws are easier to break, launcher throws are i14. Blocked heat engager on wall is +5 (instead of wall crush). The roster is also more balanced than ever. Drag just got nerfs. More Drag nerfs coming in next patch. Nina and Yoshi also got nerfs. Alisa nefs also coming. They also nerfed too strong Lili and Ling 50/50s earlier. Top 8 results seems heathly. No single characters dominates (except Dragunov a bit, but even that’s debatable in latest tournaments and these two batches of latest nerfs will solve that for good).
you're correct. top 8s are usually a good balance of characters. dragunov is only in top 8 if ulsan, nobi, or atif are at the tournament. jdcr is struggling to make dragunov work for him
@@SquashMelendez only standard throws like 1+3 or 2+4 are homing and a few stance throws. all command throws whether that be giant swing or stone head are not homing
9:42 i think he did jet upper cuz the wall carry might be better for the jet upper, but wr1 always hits and has pretty good wall carry too and get like 110 dmg if u get wall, the wr1 combo is wr1 qcf3,4 b2,4 dash uf3+4 b2,1 into either 2,1 to get the wall or 3+4 for max dmg without wall and possibly for activating more wall carry with the heat dash if u hold forward
Appreciate the breakdown and lessons as always. Knee plays Bryan in a very effective almost perfect way (playstyle for Bryan). I let go of Bryan for Lee, despite linearity on both Lee is better because of his faster recovery. Stepping Bryan is free damage. However watching how he plays with patience looking for and forcing his opponents to make a mistake before enforcing his offense changed my whole perspective. Perhaps it is how I should pilot my characters too as a defensive player.
I'm not gonna lie, despite Tekken 8 being a game I get self-conscious about my gameplay. Like a type of impostor syndrome whenever I hear that Tekken 8 is scrubby and requires no skill. It's reassuring as a new player to hear that it happens with every game lol. Thanks for the vid Phi!
Not only does this happen with every Tekken game, it happens with every fighting game in general. It's a cycle as old as time itself, with plenty of examples of people calling Street Fighter 4 "baby mode SF." It is never true for a bunch of reasons and you should always focus on improving the exquisite set of skills that fighting games require instead of taking Twitter people seriously. Good luck!
I've been playing tekken since tekken 2 and it happens EVERY new release 😂 I used to be one of the ones crying about it but after years I've learned to just adapt to the new game. Glad to have you enjoy your journey!
I wish the opposing player hurtbox wouldnt just disappear whenever they wallsplat in any other way than on their back standing up. Is there a reason its balanced this harshly?
bro, you are the best tekken 8 content creator with your analysis from players and tournaments perspective, i couldnt find time to play tekken 8 but i really enjoy watching all trailers and twt tournaments of 2024, thanks alot phidx, keep up uploading your informative and helpful insights.. respect and appreciation from saudi arabia
Knee has a unique skillset in learning new tekken games at a tournament level. It's really cool to see him take his time learning and find unique ways to be better than everybody.
Knee's patience and defense in this game is highly admirable. It shows that defense is still just as important if not more than ever, even though aggressiveness is the name of the game now.
It was only a matter of time before Knee would get the hang of Tekken 8. It wasn't a smooth start, but he came into his own at the end of this tour season, going off of his run at TGU and Afreeca Tekken League.
9:12 Agree. The randomization of the stages in this game is far from good. I might as well pick the same stage half the time I play because it's almost always the same.
All the discourse around the stage randomization being broken is silly. It would be the easiest thing to program a random selection. Random includes streaks and clumps, it's simply confirmation bias that we all notice when the same stage comes up twice. You see the same thing in every card game where gamers complain about the shuffler being broken constantly.
I dont believe that the random is actually random, i think its cycling the stages and you can choose when it stops. Would love to see someone study this
I think they should include an algorithm to give less weight to the previously played stage while going back at least till character selection, so the chances of the same stage showing up again is greatly reduced, but still possible. It won't really be random (what really is random in computers), but would be much better to play in my opinion
I tried watching some other knee match analysis that really only involved putting down the opponents character, so explaining situations and how he's making sidestep reads based off assumptions the other player is going to try to be plus really helps explain the decision making choices I should be looking to imitate and exploit. Even with all the best intentions and knowlege, other people trying to describe eddy trying to be plus as a "stupid tekken 8 thing" makes me think at some point people shouldn't be trying to do that, and thus I shouldn't be looking out for the obvious strong options. Total mindset inversion.
The situation where Bryan uses db3 to be -1 into the heatsmash to enforce his lows is very similar how Nightmare in soul calibur 6 had to enforce his low game at certain points by doing similar 2k into enhanced 6b that was easily sidestep punished. Even if your opponent waits and sidesteps, its valuable information that if you use more lows they will not be challenged and you can slow the pace of the match. Wheras if they try to take their turn they lose 30-40% of their health bar.
Ngl I'm that old head that will die without using heat😂😂😂. But I'm coming around to it. I hated rage arts and I didn't use it at first. Then I just gave in and leaned into it. Same thing with heat. I hate but it, in order for me to get better I have to let go of the mentality that it's scrubby, lame,etc. Just use the tools given.
W mindset. Not the biggest fan of heat either, (This my first Tekken game I'm grinding, been a casual fan since 5) but I do think they are better than rage drives, at least from the little I played of 7 seriously.
I liked using rage drives but always hated how it consumed rage and rage arts felt like pausing the flow of a match. Heat feels like somewhere in between because you actually need to connect for it to work.
For me, controlling the fifty-fifty with defensive movement and limiting your opponents options (at critical moments) is what makes Tekken great. But in this particular Tekken, (though it can be a fun game at times) is extraordinarily frustrating most of the time because it swings in a direction of "press a button" rather than "step a move" - you can see this clearly in the Knee vs. Shadow final round. For now, I think I'll just reserve myself to playing through everything except rank mode because its way too stressful in a bad way.
When Knee beating Ulsan 2-0 (3-1 & 3-0) in TGU, I already know, Knee's finally finished downloading this game.... Knee have so many comeback, especially vs Claudio Hafiz Tanveer....
Loving all the content and the breakdowns of the matches. But by chance are you going to be going back and finishing the EWC coverage? Or at least the Chanel vs Yagami match?
Have been playing that matchup a lot lately but in t7; can confirm ws1 of Bryan whiffs on Eddy's slide low. It just doesn't reach far enough horisontally. Kinda insane that Jet Upper does reach lol, never tried that. Fisherman Slam works just fine in that situation.
Hey Phi , I don't know if you gonna see my comment or not , but Bryan plays with 1+2 mentals frames , they don't finish the string , instead they use a new move like df1 , F3 , D2 . And because the opponents visually confirm that " oh Bryan didn't finish the string let me take my turn back " and he jabs , but Bryan's move connects first , so I think because of that johnding played the gamble to jab after 1+2 , so he can get +8F with jab hit , but knee only did 1+2 and no mental frame move , just my theory, i could be wrong also ... And yaaa BiG fan PHiii ❤
I don't know if there is a matchup specific reason for not launching eddy sweep with while rising 1, but in my experience opting for jet upper will get you much more wall travel. Could be talking out of my ass for this one but I believe you can on average squeeze out a bit more damage as well.
i would love to see knee start playing against brryans like ty inkognito tk some of the more unique bryans that use a lot of there moveset and i understand knee plays his way with his tools but would love to see him implement some of the crazy frame traps and combo into oki setups these guys use i feel like it would make him unbeatable so many of these lead into 2 tap setups
I think the monetisation for Tekken 8 is fine except for the new map drama, that was stupid, season pass owners should’ve gotten it. Besides that I think things like the battle pass is fine.
"Heat Smash for 50/50" isn't accurate in my opinion, it's more like a rock paper scissors for some characters because it's a 3 way. For example: Jin enters Breaking Step, but if he tries to apply a 50/50 of Mid/High - he can be denied by simply jabbing him, making the third option (EWHF) the correct choice in that case.
Yknow I’ve been curious as to why phi hasn’t really played much Bryan . He seems like a good fit for his playstyle. Could be he has tried him and just doesn’t vibe with Bryan, but I’d be interested in seeing him main Bryan.
Knee’s bryan looks like the spiked boots guy from spongebob movie
Dennis
Dennis
Dennis
Dennis
Dennis
Every tekken installment is like:
First half - Players hate it, wants to back to previous Tekken title
Latter half - Greatest Tekken of all time, waits the next Tekken title 😂
@@Raspberryspy they usually fix the issues in the latter half. say what you will about the devs, they genuinely do take feedback into consideration and try to apply to the game they're working on.
The Problem is that they are refusing to balance the game now.
@@LudenTr because TWT was in full swing, it's not plausible to completely shake up the game during a pro tour
because the game becomes better in the second half you haven't thought of that
Tekken 7 wasn't like that at all. The more it went on the more people disliked it and most people actually loved it in the beginning.
@@xiylinThis is easily solvable by running tournaments using older patches. Almost every esport title does this, why can't BNE do it?
Hey dude, I really want to thank you for all of the valuable insight, analyses, coaching videos that you put up on TH-cam. Your videos have single-handedly led to a massive shift in the way that I approached Tekken to the point that I am now sitting at 440k prowess.
If I ever decide to compete professionally, I am absolutely for sure going to be paying to have you in my corner dude. The way you dissect Tekken is practically second to none.
Simp.
@@IAmTheWei00 let bro be appreciative. You are not as cool as you think you are
@@whoajaco Saying that I think I'm cool is an assumption. How about you let me say what I want to say in a democratic comment's section?
The free marketplace of ideas in action, everybody@@IAmTheWei00
@@IAmTheWei00you look dumb
Knee's adaptivity and defensiveness prevailing is so cool to watch! Hopefully we see him place more often in major tournaments, would love to have an underdog use Bryan.
wait what do you mean an underdog? you're saying knee is an underdog?
He doesn’t necessarily have to be calling knee an underdog because his skill level on the contrary he chooses the underdog position by his choice of Bryan in tournament against the crazy more tekken 8. Characters
neither knee (a top tier player) or bryan (an arguably top 10 character) are underdogs in anyway.
Knee is my underdog. Bryan is my underdog. 🗣️
No disrespect to Knee, quite the contrary I think his playstyle requires a keen sense, awareness, and a calm mind. He encapsulates, in my mind, my "ideal" Tekken playstyle.
Someone on Reddit did an analysis of Tekken 8's stage randomness and found it to be perfectly random. It's a common psychological error we humans make: We notice when coincidental things happen (like the same stage randoming two or three times in a row) and remember them far more than we remember other occurrences, thus thinking they happen at a higher rate than they actually do.
Correlation and causation
I’ve done my own anecdotal stuff. Everything is consistent but I have landed on midnight siege almost 7% more than any other stage, and Gemanji Temple 0 times online lol
Yeah, players use "Evenness" as a heuristic for "Randomness".
it's the reason why a lot of games have hidden mechanisms to smooth things out, such as "no two of the same stage in a row" or "stages which haven't come up in a long time have higher priority".
Devs usually start with actual random. They then realise that "feeling random" is usually better than "actually random".
I feel like Knee just needed to embrace the heat system. He seemed like he was resistant in the beginning.
Its an unnecessary addition copying SF.
@@DoflaminguardThe mechanic was in development before SF6 came out. Tekken 7 had issues with slower and less agressive games that took a while towards the end, they created a new mechanic in 8 to "fix" that and also by removing infinite stages.
Can't spell Tekken without "KNEE".
Damn...
Lmao that's not how the saying works, but sure 😅😅
Tekneeken
@@JDarkAngeI
T
E 3
K 1
K
E 4
N 2
Teknee?
Man, I love your videos. They mean so much to me. I don't really have any friends that play Tekken, so watching your videos is like sharing one of my favourite games with a cool community. Thanks a bunch for the insight and knowledge. Your hard work doesn't go unnoticed, and it is very much appreciated.
gameplay breakdown commentary has been the most useful thing in learning tekken. nothing else does the job quite as well, i have found.
I don't think it's intentional, but it's nice to hear some analysis of Eddy's play style in a way that isn't just, for lack of a better term, "antagonistic". Like even here the video's all about Knee and how he wants to play against his opponents but you did go into some small detail about how Eddy is played ideally and I appreciate that.
True learning about eddy in a positive showcase made me want to fight him and try out what I got from here
When the game came out, a lot of people started complaining, some made sense, some didn't
The thing i realized was that most were mad they had to learn new things and that they didn't have their special status of playing the same game for 7 years, starting from 0 felt unfair for them
damn.... facts...
Eh, the game is boring to watch with hom it is. Everyone looks like the same player, and half the match are cutscenes.
@@Kjernekar😕
To those people I say get over it. It's the mark of a champion to adapt and overcome.
I'm sure some felt this way, but as a longtime player this feels like a completely different kind of game. And when you introduce a lot of the new mechanics, some characters are just going to benefit way more than others. I don't blame anyone for being frustrated with having to adapt to mechanics that the absence of made them like the series in the first place. That being said, I am happy to see players adapting and the community growing. That growth is undoubtedly due to the new mechanics. I'd rather deal with a lot of the new things then not have anyone to play with, because no new players will play the game.
THIS DUDE'S DOIN STRINGS
THIS DUDE DID A 10 HIT COMBO
Was so easy to block before, people stopped using them.
Tekken 5 Knee was VERY aggressive.
I feel like people don't talk about the effects of grey health enough. You only get it on block or on launch, not vs pokes. So it's like the game incentivizes you to take big risks because if you get launched, you can potentially get 30-60% of the hp back later. This also specifically buffs jumping moves because float combos are usually 100% recoverable damage.
It's the same with Tekken 7, he had to go through teething issues with the game and it took him a year to really grasp the game's mechanics.
Yeah I said this from the beginning. Every new tekken game comes out the pros all cry for the first year that's it's bad until they adjust to the new design. I've been seeing this happen since tekken 6
Lots of people complain that devs are not listening. They have done lots of defensive balance adjustments based on player feedback. Sidestepping alone got these buffs: command throws are linear, high power crush heat engagers are linear, heat burst is linear, all heat smashes are weak to sidestep to one direction. Also they removed pushback from demon paws and high power crushes (-9 next to opponent). CH throws are easier to break, launcher throws are i14. Blocked heat engager on wall is +5 (instead of wall crush).
The roster is also more balanced than ever. Drag just got nerfs. More Drag nerfs coming in next patch. Nina and Yoshi also got nerfs. Alisa nefs also coming. They also nerfed too strong Lili and Ling 50/50s earlier. Top 8 results seems heathly. No single characters dominates (except Dragunov a bit, but even that’s debatable in latest tournaments and these two batches of latest nerfs will solve that for good).
you're correct. top 8s are usually a good balance of characters. dragunov is only in top 8 if ulsan, nobi, or atif are at the tournament. jdcr is struggling to make dragunov work for him
Like the breakdown 👏
But command throws are homing
@@SquashMelendez only standard throws like 1+3 or 2+4 are homing and a few stance throws. all command throws whether that be giant swing or stone head are not homing
@@crystaleater2581 thank u for clarifying this for me.
I'm honestly cool with the longer videos, I like getting into the nitty gritty especially sense tekken is such a dense game
9:42 i think he did jet upper cuz the wall carry might be better for the jet upper, but wr1 always hits and has pretty good wall carry too and get like 110 dmg if u get wall, the wr1 combo is wr1 qcf3,4 b2,4 dash uf3+4 b2,1 into either 2,1 to get the wall or 3+4 for max dmg without wall and possibly for activating more wall carry with the heat dash if u hold forward
Phenomenal video! Thanks, PhiDX!
Appreciate the breakdown and lessons as always.
Knee plays Bryan in a very effective almost perfect way (playstyle for Bryan).
I let go of Bryan for Lee, despite linearity on both Lee is better because of his faster recovery.
Stepping Bryan is free damage. However watching how he plays with patience looking for and forcing his opponents to make a mistake before enforcing his offense changed my whole perspective. Perhaps it is how I should pilot my characters too as a defensive player.
I'm not gonna lie, despite Tekken 8 being a game I get self-conscious about my gameplay. Like a type of impostor syndrome whenever I hear that Tekken 8 is scrubby and requires no skill. It's reassuring as a new player to hear that it happens with every game lol. Thanks for the vid Phi!
Not only does this happen with every Tekken game, it happens with every fighting game in general. It's a cycle as old as time itself, with plenty of examples of people calling Street Fighter 4 "baby mode SF." It is never true for a bunch of reasons and you should always focus on improving the exquisite set of skills that fighting games require instead of taking Twitter people seriously. Good luck!
I've been playing tekken since tekken 2 and it happens EVERY new release 😂 I used to be one of the ones crying about it but after years I've learned to just adapt to the new game. Glad to have you enjoy your journey!
To the game, to the character you play, to whatever. People gonna bitch. Ignore the haters and do your thing
Very good video, Phi! Thanks for that info on that Eddy string at the end.
shout out to phydx for digging up the recepts. this is a common thing when new fgs come out
Excellent analysis! Thanks!
It always confused me how much ppl claim “movement is dead”. Even tho sidestep is extremely buffed in this game, making it highlight 3d.
Sensei PhiDx, Superb video as always!
Knee is just phenomenal in quick thinking and patience. Legendary ❤
Really appreciate the segment on Eddy's flowcharts and counters. Would love to know more information like this as a newcomer to Tekken
I was looking forward to your analysis!
I wish the opposing player hurtbox wouldnt just disappear whenever they wallsplat in any other way than on their back standing up. Is there a reason its balanced this harshly?
i've been learning bryan hes so fun and knee has been a lot of my inspiration
bro, you are the best tekken 8 content creator with your analysis from players and tournaments perspective,
i couldnt find time to play tekken 8 but i really enjoy watching all trailers and twt tournaments of 2024,
thanks alot phidx, keep up uploading your informative and helpful insights..
respect and appreciation from saudi arabia
thank you for working so hard to make it a shorter format, I actually much prefer the shorter videos so this is much appreciated!
i like this video format with more description of certiain moments
Knee has a unique skillset in learning new tekken games at a tournament level. It's really cool to see him take his time learning and find unique ways to be better than everybody.
Knee's patience and defense in this game is highly admirable. It shows that defense is still just as important if not more than ever, even though aggressiveness is the name of the game now.
Knee is true defensive warrior in a world of tekken 8 spam
Bryan should be able to down ws1 to punish that low I never had a problem with it.. he probably did jet upper because it could do more damage
He probably was catching the low with his kbd and having to jet upper because he already crouch canceled with his natural movement
"Knee is alot my comfortable putting out" Phidx 2024
I think people understand the philosophy of Tekken 8 at this point. It's more about whether it's more fun or not.
It was only a matter of time before Knee would get the hang of Tekken 8. It wasn't a smooth start, but he came into his own at the end of this tour season, going off of his run at TGU and Afreeca Tekken League.
The spikes on Bryan’s shoes gave him extra damage on his d4s.
9:12 Agree. The randomization of the stages in this game is far from good. I might as well pick the same stage half the time I play because it's almost always the same.
Finally. Knee found the Heat engage button! GJ!
17:09 bryan's 1+2 is actually -7 on block the thing about it is the mental frames
i need all the eddy mu knowledge i can get tysm!
The game was also adjusted since release. Heat smash was nerfed and ss was buffed
KNEE WON BRO A TOUR?... WHAT A BEAST UNLEASHED
In a really stacked tournament too
All the discourse around the stage randomization being broken is silly. It would be the easiest thing to program a random selection. Random includes streaks and clumps, it's simply confirmation bias that we all notice when the same stage comes up twice. You see the same thing in every card game where gamers complain about the shuffler being broken constantly.
I dont believe that the random is actually random, i think its cycling the stages and you can choose when it stops. Would love to see someone study this
Tekken 7 had the same issue. Random isn’t actually random
I think they should include an algorithm to give less weight to the previously played stage while going back at least till character selection, so the chances of the same stage showing up again is greatly reduced, but still possible. It won't really be random (what really is random in computers), but would be much better to play in my opinion
@@Crimsongz Reminds be of the time where Artic Snowfall got picked so many times on random select in a Tekken 7 tournament
I tried watching some other knee match analysis that really only involved putting down the opponents character, so explaining situations and how he's making sidestep reads based off assumptions the other player is going to try to be plus really helps explain the decision making choices I should be looking to imitate and exploit. Even with all the best intentions and knowlege, other people trying to describe eddy trying to be plus as a "stupid tekken 8 thing" makes me think at some point people shouldn't be trying to do that, and thus I shouldn't be looking out for the obvious strong options. Total mindset inversion.
The situation where Bryan uses db3 to be -1 into the heatsmash to enforce his lows is very similar how Nightmare in soul calibur 6 had to enforce his low game at certain points by doing similar 2k into enhanced 6b that was easily sidestep punished. Even if your opponent waits and sidesteps, its valuable information that if you use more lows they will not be challenged and you can slow the pace of the match. Wheras if they try to take their turn they lose 30-40% of their health bar.
If this pattern is true, it would be cool to see other matches in these type of videos to drive the point home
"They rolled the same stage, so the random is not that good"
Well that's the thing with random: you can never tell for sure
Holy glaze
It was only a matter of time 😈
Ngl I'm that old head that will die without using heat😂😂😂. But I'm coming around to it. I hated rage arts and I didn't use it at first. Then I just gave in and leaned into it. Same thing with heat. I hate but it, in order for me to get better I have to let go of the mentality that it's scrubby, lame,etc. Just use the tools given.
W mindset. Not the biggest fan of heat either, (This my first Tekken game I'm grinding, been a casual fan since 5) but I do think they are better than rage drives, at least from the little I played of 7 seriously.
I liked using rage drives but always hated how it consumed rage and rage arts felt like pausing the flow of a match. Heat feels like somewhere in between because you actually need to connect for it to work.
Adapting doesn't make them less scrubby mechanics, if only modern fgs have "high" standards instead of rewarding bad plays.
Amazing video as usual.
For me, controlling the fifty-fifty with defensive movement and limiting your opponents options (at critical moments) is what makes Tekken great. But in this particular Tekken, (though it can be a fun game at times) is extraordinarily frustrating most of the time because it swings in a direction of "press a button" rather than "step a move" - you can see this clearly in the Knee vs. Shadow final round.
For now, I think I'll just reserve myself to playing through everything except rank mode because its way too stressful in a bad way.
random is i believe just random. there's not "good" random and "bad" random, that just means you either like or don't like the outcome.
When Knee beating Ulsan 2-0 (3-1 & 3-0) in TGU, I already know, Knee's finally finished downloading this game....
Knee have so many comeback, especially vs Claudio Hafiz Tanveer....
Phi doing tricks on it.
i hope knee gets one more world championship title because he is an absolute legend
Yes Ty for showing how the complaints are literally with every new fighting game. Almost bar for bar the same with newest versions of games.
fgc 'veterans' when the sequel is different to the original:
Loving all the content and the breakdowns of the matches. But by chance are you going to be going back and finishing the EWC coverage? Or at least the Chanel vs Yagami match?
it is impressive that Knee beat Ulsan in this tournament.
🐐
Have been playing that matchup a lot lately but in t7; can confirm ws1 of Bryan whiffs on Eddy's slide low. It just doesn't reach far enough horisontally. Kinda insane that Jet Upper does reach lol, never tried that. Fisherman Slam works just fine in that situation.
Grand final on this tournament please!
great
Wait, ATL is now STL? That was a quick rebrand lol It was just ATL during the masters event earlier this year
Hey Phi , I don't know if you gonna see my comment or not , but Bryan plays with 1+2 mentals frames , they don't finish the string , instead they use a new move like df1 , F3 , D2 . And because the opponents visually confirm that " oh Bryan didn't finish the string let me take my turn back " and he jabs , but Bryan's move connects first , so I think because of that johnding played the gamble to jab after 1+2 , so he can get +8F with jab hit , but knee only did 1+2 and no mental frame move , just my theory, i could be wrong also ... And yaaa BiG fan PHiii ❤
I love PhiDX
I don't know if there is a matchup specific reason for not launching eddy sweep with while rising 1, but in my experience opting for jet upper will get you much more wall travel. Could be talking out of my ass for this one but I believe you can on average squeeze out a bit more damage as well.
almost spat out my coffee hearing you call dropped combos/misinputs a PhiDX combo LOL
1:50
thanks DoA devs
Tekken tag 2 was everything but easy! The most difficult tekken game, at least for me
I don't mind the long video format personally
I really wish we wouldn't get punished for being defensive. Going Unga bunga makes bad habits nearly impossible to break
Where is my perfect freeze frame of bryan and eddy :P
I'm happy that you have more Bryan contents now because of me. This is a feast to my eyes
Knee uses Standing 3 a lot these days
i would love to see knee start playing against brryans like ty inkognito tk some of the more unique bryans that use a lot of there moveset and i understand knee plays his way with his tools but would love to see him implement some of the crazy frame traps and combo into oki setups these guys use i feel like it would make him unbeatable so many of these lead into 2 tap setups
He stomped lowhighs Bryan in this very tournament.
I want my bryan to look like OG Dennis ❤
I think the monetisation for Tekken 8 is fine except for the new map drama, that was stupid, season pass owners should’ve gotten it. Besides that I think things like the battle pass is fine.
That’s why he’s da goat
PhiDX: I want to try to make shorter videos
Also PhiDX: 20 minute video
"Heat Smash for 50/50" isn't accurate in my opinion, it's more like a rock paper scissors for some characters because it's a 3 way. For example: Jin enters Breaking Step, but if he tries to apply a 50/50 of Mid/High - he can be denied by simply jabbing him, making the third option (EWHF) the correct choice in that case.
Yknow I’ve been curious as to why phi hasn’t really played much Bryan . He seems like a good fit for his playstyle. Could be he has tried him and just doesn’t vibe with Bryan, but I’d be interested in seeing him main Bryan.
16:46 He maybe is but that's definitely not WHY he is. Knee eats a jab and immediately goes b1 at -8. Is that a defensive play according to PhiDX?
I've enjoy tekken 8 more than tekken 7.
19:10 Um actually qcf1+2 is an elbow attack ☝🤓
Aspirations
Do you think that since Knee won Bandai will hive us the Heihachi stage for free?
Breadman won day 1 as leroy . . . Accomplishment
One thing to notice is how mid match Knee starts taunting, means he feels really confident about his offense at that point
Taunt jet upper? Na it’s unblockable tech
taunt is an unblockable that gives guaranteed follow ups
lol
are you brain dead?
Bryan's taunt isnt really meant for taunting
Love you phi! 😊
Please don't shorten your videos, just do long form them upload sections
long videos r the way
5:19 this man goes for a taunt jet upper in tournament lmao
Taunt jet upper is taunt jet upper and taunt b4 is taunt b4
@@hongseokkim4244 ah shit man i aint play brian i just recognized the taunt