Man, I love this archetype. I've wanted a deck that gives the opponent negative flip effects since like.. June 1st 2011. I'm a Ghostrick player and Mimighoul reminds me of them. I'm so jazzed about the direct attack on Giant. My quick review of the new cards is as such: Fairy - Situational floodgate, but is the best extender. Armor - His Flip effect seems mediocre, but it's actually solid when you consider everything else this deck has to annoy your opponent with. The main takeaway with him though is that their extension effects are hard once per turn and his is the 2nd best out of those. Also, he's the lil guy on Mimighoul Maker. Slime - One of the best flip effects the archetype has, he will make the deck much more consistent. While his extension effect will come up it is clearly far worse in that regard compared to the others. Throne - Another way to start landsliding in resources, plus it has a quick non-target bounce that makes Master 4K? Count me tf in. Giant - This thing is threatening. Such a great boss. The direct attack effect puts the opponent on a clock, the search is something we desperately needed, and the pop + burn is total overkill and will easily end games or set Master/Dragon up for the dunk. Charm - Even before considering generic Links, this thing is another card that applies pressure, which is something Mimighoul capitalize on so much with making the opponent fumble their plays. Not amazing on tis own, but it's a solid 1-of since it will just stick there and apply pressure. Once Mimighoul gets a Link that can use the opponent's cards we control, this (and hopefully Cerberus) will gain more traction. Fork - It seems bad at a glance due to letting the opponent pick, but honestly either outcome is strong and it just grabs another copy. If it's an Allure of Darkness that searches another copy of itself at worst, then we don't have much to complain about. Just don't fire it off if you're relying on 1 monster to floodgate the opponent with Dungeon. All in all, out of 14 cards I think we've got 11 great cards, 2 good cards, and 1 demi-okay card. Before this second wave, the deck already felt way better to play than Ashened's 2 waves combined.. that deck utterly lacks flow and congruency. I'm glad Mimighoul feels so succinct and tight-knit.
I think Dragon is a 1 card combo, you do Dragon > Dungeon > Fairy > Special Fairy > Overlay into Giant > Search room, i think is solid. You can also use Maker reveal Dragon and Archfiend, if we get Dragon is the same combo whitout normal summon and impermanence proof and if we get Archfiend we flip Dragon and go into Giant, Giant > Dragon > Normal Dragon
I’m happy that they actually gave this deck a LOT of new cards, and most of them are actually ok. I don’t know if it’ll make the deck really consistent or good as it deserves, but at the very least they solved the damage issue which, I think, was one of the biggest problems of the deck. You either decided to keep the dungeon lock live or you went for closing the game faster, which was almost always impossible in one or even two turns, as you didn’t have enough damage to swing for game with just your Mimighoul monsters alone
Mimighoul Fork is an interesting card from the perspective of card advantage. In the context of having it + a Mimighoul, you either use 2 cards to reobtain a Mimighoul while applying its effect, or resolve Trade-In. Since OP chooses, you're always going to get the worst option - so if the Mimighoul's effect is bad card-advantage wise like Knight, they're going to give it to you, meaning you essentially spent 2 cards to special Knight with its effect applied, a -1. But since Fork adds another copy of itself immediately, the card is overall card neutral even in this scenario. So that's the absolute worst case scenario for resolving the effect, a card neutral summon from hand effect. I do think the best way to imagine it is as a Trade-In that generates virtual advantage by adding another copy of itself. But literally all of this is assuming we're hard using it, because if we're using this card targeting the monster we gave op off of Maker, we've actually turned the cost of Maker into an advantage, I think. So overall, I think the card is at a quite interesting nexus of playability. It's an odd one to be sure, but I think it provides great card filtering.
On paper the opponent choosing sounds bad, but you really can't go wrong with it. It's a free Allure of Darkness or Photon Lead for 3 turns at worst, and at best it's Photon Lead + hand rip & draw, Raigeki, or E-Tele. Like, surely the better outcomes are better, but the margin isn't that bad at all.
I've been playing mimighoul with nemleria to some success. I got the idea because they have a monster that can non-target-book a monster on the field, that is also summonable on the opponents turn. Once this new support comes out, the nemleria half of my deck is getting scrapped because these new cards go kinda sicko-mode. Might consider running Theia the primal being for nibiru back-up plan+some additional control
For the moment i think they are pretty mid, still better than I excpeted, but not enough to compete. Maybe when I get to test with them my opinion will change. Keep up the good work !
Don't forget, the fact that the rank 1 is a generic searcher for any mimighoul card means that any engine that can spit out two level 1 monsters can now go into mimighoul. Say hello to purrelyghoul once again and now, even snake-eyes mimighoul
Cards aren't good enough, rough. The real concern for me is deck space, I don't really want to run a lot of these cards VS non-engine. I think you are misunderstanding the issues with Charm. If you hit Princess with Charm then Princess fire-locks you. It makes Hiita (or some other generic fire link) mandatory to break a fire lock. While Princess is the most obvious choice for ED cards that screw us it isn't the only one, so some non-zero number of Mimighoul Charm activations will result in floodgating us or giving the opponent resources in some other way like Garura or N'tss. IMO the card is unplayable for a couple of reasons but these are the big ones.
The monsters that Charm summons can't activate their effects. So yeah if you happen to hit Princess you do need to have a generic fire link to out it OR, you can use Giant to pop Princess to out the lock and burn. But Garura and Ntss wouldn't give any value cause they'd be negated. Charm can still hit some very important stuff especially when ED are tighter than they've ever been. It's a pretty good piece of interruptions.
@legend-owl4872 0 seconds ago You should be looking through their extra and hitting princess or other problem cards directly with unicorn, then triggering charm to begin with. Blind hitting cards with charm is just wrong
@@legend-owl4872 That wont work. Charm specifically says randomly choose. So you are blind hitting. You cant use Unicorn to look and remember the order.
@@EndlessMalice When text says "it cannot activate its effects this turn" it does not mean that that follows the monster everywhere, because when a monster goes from field to GY it is considered a different card. If Charm said "monsters with that card's name cannot activate their effects this turn" then it would floodgate Garura everwhere, but it doesn't. So, yes, Garura COULD activate its effect if it goes to opponent's grave. Notably this does not apply to N'tss like I thought because N'tss would just be banished.
Something i think you might've missed is that Giant can target himself. So if youre going into time you can just detach one to pop Giant and burn.
Man, I love this archetype. I've wanted a deck that gives the opponent negative flip effects since like.. June 1st 2011.
I'm a Ghostrick player and Mimighoul reminds me of them. I'm so jazzed about the direct attack on Giant.
My quick review of the new cards is as such:
Fairy - Situational floodgate, but is the best extender.
Armor - His Flip effect seems mediocre, but it's actually solid when you consider everything else this deck has to annoy your opponent with. The main takeaway with him though is that their extension effects are hard once per turn and his is the 2nd best out of those. Also, he's the lil guy on Mimighoul Maker.
Slime - One of the best flip effects the archetype has, he will make the deck much more consistent. While his extension effect will come up it is clearly far worse in that regard compared to the others.
Throne - Another way to start landsliding in resources, plus it has a quick non-target bounce that makes Master 4K? Count me tf in.
Giant - This thing is threatening. Such a great boss. The direct attack effect puts the opponent on a clock, the search is something we desperately needed, and the pop + burn is total overkill and will easily end games or set Master/Dragon up for the dunk.
Charm - Even before considering generic Links, this thing is another card that applies pressure, which is something Mimighoul capitalize on so much with making the opponent fumble their plays. Not amazing on tis own, but it's a solid 1-of since it will just stick there and apply pressure. Once Mimighoul gets a Link that can use the opponent's cards we control, this (and hopefully Cerberus) will gain more traction.
Fork - It seems bad at a glance due to letting the opponent pick, but honestly either outcome is strong and it just grabs another copy. If it's an Allure of Darkness that searches another copy of itself at worst, then we don't have much to complain about. Just don't fire it off if you're relying on 1 monster to floodgate the opponent with Dungeon.
All in all, out of 14 cards I think we've got 11 great cards, 2 good cards, and 1 demi-okay card. Before this second wave, the deck already felt way better to play than Ashened's 2 waves combined.. that deck utterly lacks flow and congruency. I'm glad Mimighoul feels so succinct and tight-knit.
I think Dragon is a 1 card combo, you do Dragon > Dungeon > Fairy > Special Fairy > Overlay into Giant > Search room, i think is solid. You can also use Maker reveal Dragon and Archfiend, if we get Dragon is the same combo whitout normal summon and impermanence proof and if we get Archfiend we flip Dragon and go into Giant, Giant > Dragon > Normal Dragon
I’m happy that they actually gave this deck a LOT of new cards, and most of them are actually ok. I don’t know if it’ll make the deck really consistent or good as it deserves, but at the very least they solved the damage issue which, I think, was one of the biggest problems of the deck. You either decided to keep the dungeon lock live or you went for closing the game faster, which was almost always impossible in one or even two turns, as you didn’t have enough damage to swing for game with just your Mimighoul monsters alone
Mimighoul Fork is an interesting card from the perspective of card advantage. In the context of having it + a Mimighoul, you either use 2 cards to reobtain a Mimighoul while applying its effect, or resolve Trade-In. Since OP chooses, you're always going to get the worst option - so if the Mimighoul's effect is bad card-advantage wise like Knight, they're going to give it to you, meaning you essentially spent 2 cards to special Knight with its effect applied, a -1. But since Fork adds another copy of itself immediately, the card is overall card neutral even in this scenario. So that's the absolute worst case scenario for resolving the effect, a card neutral summon from hand effect. I do think the best way to imagine it is as a Trade-In that generates virtual advantage by adding another copy of itself. But literally all of this is assuming we're hard using it, because if we're using this card targeting the monster we gave op off of Maker, we've actually turned the cost of Maker into an advantage, I think. So overall, I think the card is at a quite interesting nexus of playability. It's an odd one to be sure, but I think it provides great card filtering.
On paper the opponent choosing sounds bad, but you really can't go wrong with it.
It's a free Allure of Darkness or Photon Lead for 3 turns at worst, and at best it's Photon Lead + hand rip & draw, Raigeki, or E-Tele. Like, surely the better outcomes are better, but the margin isn't that bad at all.
i put this video on to fall asleep to and i ended up watching the whole thing like rated and subbed 👏👏👏
@@betalink13 WOW ILL RECORD ASMR MIMIGHOUL TEST HANDS AND UPLOAD IT JUST FOR YOU TO SLEEP TO
i can already hear the hand shuffling and t setting
I've been playing mimighoul with nemleria to some success. I got the idea because they have a monster that can non-target-book a monster on the field, that is also summonable on the opponents turn. Once this new support comes out, the nemleria half of my deck is getting scrapped because these new cards go kinda sicko-mode. Might consider running Theia the primal being for nibiru back-up plan+some additional control
Mimighoul support looks so cool, I may be coping but I’m still gonna be playing this at locals
Fork is good as the opponent will always choose 1 effect as they wouldn’t give you a draw 2 so it’s a searchable flip up card
Mostly i would give the enemy draw 2
So first wave on summon effects, second wave summons themselves directly to your field as extenders.
thye threw away toons fro mimighouls and im here for it!!! ;(
For the moment i think they are pretty mid, still better than I excpeted, but not enough to compete. Maybe when I get to test with them my opinion will change. Keep up the good work !
One thing I will say is that if charm takes Promethean then you are now fire locked which is awkward
Don't forget, the fact that the rank 1 is a generic searcher for any mimighoul card means that any engine that can spit out two level 1 monsters can now go into mimighoul. Say hello to purrelyghoul once again and now, even snake-eyes mimighoul
IMO, this is a downside.
Forbme cerberus can be run at 1 for be protected againt board breaker
Mimighoul Fairy stops nib special summons.
@@robkiger3434 no it doesn’t reread fairy
@bup98 My bad, I'm a yugioh player. I read it but didn't comprehend it. Lol I thought it stopped effects that special summons.
Cards aren't good enough, rough. The real concern for me is deck space, I don't really want to run a lot of these cards VS non-engine.
I think you are misunderstanding the issues with Charm. If you hit Princess with Charm then Princess fire-locks you. It makes Hiita (or some other generic fire link) mandatory to break a fire lock. While Princess is the most obvious choice for ED cards that screw us it isn't the only one, so some non-zero number of Mimighoul Charm activations will result in floodgating us or giving the opponent resources in some other way like Garura or N'tss. IMO the card is unplayable for a couple of reasons but these are the big ones.
The monsters that Charm summons can't activate their effects. So yeah if you happen to hit Princess you do need to have a generic fire link to out it OR, you can use Giant to pop Princess to out the lock and burn. But Garura and Ntss wouldn't give any value cause they'd be negated. Charm can still hit some very important stuff especially when ED are tighter than they've ever been. It's a pretty good piece of interruptions.
@legend-owl4872
0 seconds ago
You should be looking through their extra and hitting princess or other problem cards directly with unicorn, then triggering charm to begin with. Blind hitting cards with charm is just wrong
@@legend-owl4872 That wont work. Charm specifically says randomly choose. So you are blind hitting. You cant use Unicorn to look and remember the order.
You don’t need to remember the order of anything. Again, hit the problem cards with unicorn first. Then use charm it’s not that hard
@@EndlessMalice When text says "it cannot activate its effects this turn" it does not mean that that follows the monster everywhere, because when a monster goes from field to GY it is considered a different card. If Charm said "monsters with that card's name cannot activate their effects this turn" then it would floodgate Garura everwhere, but it doesn't. So, yes, Garura COULD activate its effect if it goes to opponent's grave. Notably this does not apply to N'tss like I thought because N'tss would just be banished.
You don’t play into nib if you flip fairy on your turn. We have a nib block.
That isn’t what fairy does
@@LavenderSunyata doesn’t nib need to summon from hand to resolve it’s effect?
Oh my mistake the card can still be special summoned but no effect when on field