ewgf trivia: I had to re-record this this morning because the take I did last night was sleep deprived and run off caffeine. I almost posted it anyways because it's such a disaster but I decided against it because I wanted to have a more coherent video. tbf idk how coherent this actually is anyways LMFAO
I think for the normal videos it’s best to stick with a script. Just like when giving a school PowerPoint presentation, it’s easy to end up rambling and incoherent, staying on some slides for too long and others for too short. A script helps with pacing. On the other hand, I think you should go off script for the goofier videos as those videos inherently utilize your personality, which is more genuine off script.
It's still a cool video, but I find your prepared style to be the better choice in general. There's plenty of other channels that make longer, rambling videos to explore a topic in detail, but only one that does it as a short yet informative presentation.
Of course it is 😂😂😂 But for real, I can run Serene Grace Togekiss 10 games in a row and get maybe 1 or 2 SG procs, but if I'm playing vs someone with SG Togekiss, you can bet they will have 100% procs
I think Grimsley from Black & White puts it really well: “It's more important to master the cards you're holding than to complain about the ones your opponents were dealt.” Instead of complaining about your opponent getting lucky or you getting unlucky, learn how to best use the team you have to overcome whatever the battle throws at you.
NeilVGC said something like this. He said to detach from results and instead analyze your play. “Did I play well? Where did I make a bad decision? Did I make the best play overall and get read?” Etc
I understand not getting mad at _your opponent_ for RNG things happening in a game, but I'm not going to excuse Game Freak, or even any dev, for throwing game swinging RNG factors into a game that they are literally trying to foster a competitive scene for.
Luck in pokemon is in a sweet spot of being annoying -Its not common enough to build strategies around -Its not common enough for both sides to get bad or good luck to even things -The things effected by luck are big enough that even one of them is enough to ruin you, even if you did everything right
Yeah, and another thing is that it's completely unnecessary. Strong moves can just have lower pp or be distributed less, weaker mons getting 100% accuracy thunder or fire blast, and secondary effects are insignificant or bs
theres so much other stuff i could've talked about here too. freeze is crazy, crits are huge, focus band/quick claw/razor claw/sleep turns/double protect all are a pain. of these, i would only add freeze and double protects to my list of "poorly implemented luck"
@noukan42 nah you're tripping. Frozen is the strongest status in the game, that's why there isn't anything that guarantees it. Frostbite is better because it doesn't instantly ruin a Pokémon
@@Castersvarog why, ice types are still ice types even if they can freeze consistently. Meanwhile high tier types can cause as much sleep as they want. I think they should just stop being afraid of nothing and let ice type have consistency with their status. Most of them are still slow and frail and thus have plenty of counterplay. It is not like smogon wouldn't add a freeze clause instantly.
@@Manelneedsaname the strongest status almost exclusive to the second weakest type sound like good balance to me. The second weakest type being immune to an extremely powerful status sound also like good balance to me. Maybe annoying balance but balancs.
German Pokemon tournament "GPL" (Raizor vs Fnupa) had a Match where Raizor swept 6/0 with King Rock Cloyster, not getting hit a Single time due to either Flinch or crit, or his opponents missing their Moves. The chance for All of this Happen back to back was under 1% Pokemon can be this way
"Unfortunate" doesn't begin to describe my series, this game rewards blind luck and nothing else, I am beyond convinced at this point. After getting completely tooled by scheduling with my opponent changing times on me last minute and refusing to provide confirmation prior to the day of the match as to play times, losing this way somehow felt even worse than I had thought possible. My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not.
Mamoswine used Ice Fang! Ursaring was frozen solid! Ursaring thawed out! Ursaring flinched and couldn't move! I was the Ursaring guy, and just seeing that wild twist of events was fun as heck 🤣
the main reason i hate luck is because about half of my wins are just because i got lucky, rather than because i actually improved. i hate the fact that the only way i win is if the game just DECIDES that i win.
Part of what makes high luck high skill competitions interesting IMO is that player skill is measured across their career and there's more of a focus on their highest highs than their lowest lows. Maybe I can come out on top against a Poker champion, but I can't win a championship like they have because I don't have the skill to endure through the variance. Luck isn't a skill, but over a long period of time, it's complementary to skill.
I don't know which style of narrating I would prefer. This feels more natural, but I did kind of get attached to the more snappy "thank you so much for attending my presentation" high school presentation vibe. I'd consider doing both for different kinds of videos. Have more free flowing longform stuff but keep the quick cut stuff for videos that explain why Drampa is the coolest Pokemon ever.
I use an idea I call "100% accurate hypnosis" on fat mons that can eat like 3 hits. The idea is that the mon being out gains a bunch of tempo and the hypnosis actually landing basically triples the tempo, so it feels like its 100 accurate. Like the panther cologne from Anchor Man.
I once lost a Partners in Crime game because an Ice Beam froze my Hisuian Decidueye on turn 1 and it didn't unfreeze for the rest of the battle despite me never switching it out
@@GeorgeDCowley and also I definitely would've won that game if it had unfroze because I managed to get my opponent down to their last pokemon even with only doing basically a 1v2
I stop playing ladders in Showdown because of 1 thing : Luck. But it's always a hype and funny situation to see when you are just a spectator so I guess it's right
I think my favorite dumb luck win which someone raged at me for beating in an ANYTHING GOES match cause i ended up walling them with a Furfrou with carrying Attract & Captivate. That was fucking golden. This was before i even realized wait furfrou gets snarl & swapped it
The luck factor is one of the more fascinating aspects of mons. It has such a wildly negative bias given the tree of decision making, where like missing leech seed or stone edge can lose you the game, but landing just makes the game continue to potentially another win/lose turn. I genuinely think a trily skilled pokemon player is the one who gets back up from the bad luck rather than avoids it entirely with better decision-making.
In reg G I decided to embrace luck and built a team around snow with Kyurem-White and Alolan Ninetales. Freeze RNG is a legitimate boon to the team, you spam so many blizzards you're bound to rob some extra games through luck
I'm glad this video exists. Coming from the angle of a tcg player, there are lots of people in the community who whinge about how games with luck based mechanics can never be truly competitive, when in reality thats part of what makes the competition interesting. Gotta know when to risk it for the biscuit
I like hearing more of your thoughts and think a video like this every now and then would be solid but I do love how beautifully concise your other videos are
I think a pretty nice way to present is to go the middle way with points, as I quite like the way you talk without script, but from presentinf experience, having a mix of both worlds are usually the best
Yo-Kai Watch 3 actually has systems for accuracy/evasion and damage rolls that make Pokemon look like a joke. Hopefully I can find time to talk about those myself.
Honestly, forgoing coverage to have both Thunder and Thunderbolt is a pretty interesting effect of Thunder's inaccuracy. You could argue that the higher power that Thunder has works as a demented twist into the concept of coverage, you're taking this more powerful but less accurate move to beat a few more Pokémon that you otherwise would take a few turns with your reliable STAB alternative. At the end of the day, it's your choice when teambuilding. The same can't be said about Focus Miss though…
I like your scripted format better because it makes the videos more clear and concise, but also shorter lol. You're like the last person out there making videos under 5 minutes long, hope you keep it like that.
Pokemon is inherently a game of managing possibilities, where skill steers which chances you end up taking. I love the concept, I hate the situations that it lets happen in practice
I have a weird case in which I can get para hax, flinch hacks, miss a move and etc in competitive Pokémon but if I’m playing the game casually and I’m getting unlucky trying to catch a Pokemon, I get tilted lol.
Person I feel like rolls and miss chance are best friends, picking between an inaccurate move and a roll to kill and working out the statistically best play on the fly puts the skill ceiling really high
I saw a guy get double frozen (BOTH ON THE SAME TURN) in vgc against a alola-ninetales and articuno in a tournament, safe to say he lost that day the match and his sanity
Tbh i thought u were gonna talk about ag smeargle winning turn 2. But all of these are great points i will show this to my inexperienced friends whom i bully.
Watching this got me thinking on how to improve some of these luck factors. And it made me realize something: Perish Song is the best designed OHKO move in the game. Also, for random secondary effects, what if they made it so the first hit from a move could never get its secondary effect (except for guaranteed effects), but after that with every consecutive hit the chance increases. It would basically remove random freezes and the likes, unless youre actively putting yourself at risk by not switching. It would eliminate the worst part of the luck without compromising the whole reason why people run moves like Scald.
Main takeaways of this video: First of all, luck is essential enough to keep things spicy, but not overbearing enough that the game becomes casino. Luck is quite balanced, at least enough so that there's always a tradeoff, which is extremely cool. Moreover, getting "outlucked" is usually skill issue. Fringe cases do exist, and they're annoying, but as a rule of thumb, git gud. Last but not least, there's a motorcycle outside, damn.
Thats just the game, you're not going to win them all. If you reflect and realize there wasn't anything you could have done better, lucky them. If not learn from it, and get better.
On one hand i love the risk management in the game, especially in randombattles and when team building. On the other hand it makes me want to kill mys---
pokemon is a childrens role playing game and luck adds excitement to strategy for kids who are too dumb to really think too hard. competitive metagaming is exploitation of (what was once) hidden mechanics. the appeal to children will always take priority over comp.
As Jaden Yuki once said, "luck's a part of skill." As Yuya Sakaki once said, "The more skill you have, the more luck you have." Fun things aside the most satisfying matches are where it's neck & neck & luck is the ultimate factor in whether you win or lose.
I don’t even like winning due to a freeze or para.. luck truly sucks a lot of the joy out of the game for me. Like yes playing around uncertainty is an important and fun part of Pokémon but only to a degree, like it really undermines the strategy part of the game when all the luck is disproportionately in one person’s favour.
I like the pace of this style of video but I appreciate the polish of the scripted videos. I'd say it's worth it to play around with how much you script and how much you improvise in the future! Thanks for the thoughtful content ewgf
I remember watching Jimothu Cool’s adv tournament. And during the matches, luck tended to even out. Player A would get a good roll or para or crit in game 1. Then Player B got equally good luck during game 3. Because game’s go so long, and best-of-3 means more turns overall, it reduces the variance of luck a lot. Surprised you didn’t mention crits. Like, you can play around them by changing your game plan. The more passive you are, the more likely you are to get crit. And vice versa. But we’re also seeing crit builds for Ogrepon. Is that healthy?
Coromon does a cool thing where online, moves with random effects or miss chances are made to have 100% accuracy/proc chance at the cost of some power. So you still get the cool risk/reward in single player but player battles feel way better.
I missed three Hydro Pumps in a row vs someone on RandBats ladder but when I crit them ONCE for a OHKO they started raging in the chat. It's especially funny when you consider that 0.8^3 = .512 and the chance to crit is 6.25%, so I was technically more unlucky than him.
I honestly like the unscripted videos a lot. I really enjoy all of them regardless of if they're scripted or not but I like the kinda unhinged vibes. Gonna keep watching regardless though, this shit rocks girl
Big fan of your videos but I think the fast delivery from a script makes the videos really coherent, entertaining, and easier to watch. You can tell how much your speaking pace slowed down in this vid and it kinda threw me. No hate just giving feedback, keep up the good work homie
Found out about your channel recently, been a great ride. I'm torn on scriptless: it's more emotion based basically. Best call imo would be to pick and choose between the two ways depending on topic. It's amazing for both luck and april but I'd rather have script for more analytical stuff. Anyway have a great day!
Being able to do quick maths in your head and take into account repeated dice rolls (both dmg, and secondary effects) is a skill For example knowing if you are in a recovery loop situation and all you need is a crit or freeze to flip it, then that is something you should go for if you can spend 8+ turns doing that Or even in the team builder, Wolfe's last regional winning team had zero inaccurate moves, which is crazy good team building
ewgf trivia: I had to re-record this this morning because the take I did last night was sleep deprived and run off caffeine. I almost posted it anyways because it's such a disaster but I decided against it because I wanted to have a more coherent video. tbf idk how coherent this actually is anyways LMFAO
I'd watch the incoherent one
I think for the normal videos it’s best to stick with a script. Just like when giving a school PowerPoint presentation, it’s easy to end up rambling and incoherent, staying on some slides for too long and others for too short. A script helps with pacing. On the other hand, I think you should go off script for the goofier videos as those videos inherently utilize your personality, which is more genuine off script.
Not to be rude but, I prefer the scripted, 2-3 min terse presentation over 5-6 a bit more rambly. Worked better for the April fools bit
Good stuff, but for goodness sake, breathe.
It's still a cool video, but I find your prepared style to be the better choice in general. There's plenty of other channels that make longer, rambling videos to explore a topic in detail, but only one that does it as a short yet informative presentation.
As we all know: All of our opponents wins are due to luck, and all of our wins are due to skill.
Of course it is 😂😂😂 But for real, I can run Serene Grace Togekiss 10 games in a row and get maybe 1 or 2 SG procs, but if I'm playing vs someone with SG Togekiss, you can bet they will have 100% procs
me playing randbats
50% chance to hit, I should hit. 50% chance to get hit, HOW DID THAT HIT??
Your crits are haxed, my crits are agency provided
That's a lie@@tiagoferreira234
99% of trainers quit before they land a rock slide
Get it twisted, gamble, you will flinch both targets
played against someone with a nickname "95% of gamblers" lol
you will win and rebuild your life
Togekiss and Jirachi smile innocently as they paraflinch your soul
Shaymin Sky "A Mere fraction of my power"
@@xy394 Iron Bundle: Yes... power... Think fast chucklenuts!- *Ice Beam go brrr*
On one hand, I don’t like being hit by crits.
On the other hand, that one match with Aaron Zheng missing 5 will-o-wisps is really funny.
Unfortunate doesn't even begin to describe
my series, this game rewards blind luck and nothing else
@@Rarest26 I am beyond convinced at this point.
@@Rarest26my favourite part is that his jirachi is also running paraflinch
@@june9914 Like I would be more sympathetic if only he didn't have that.
I think Grimsley from Black & White puts it really well: “It's more important to master the cards you're holding than to complain about the ones your opponents were dealt.” Instead of complaining about your opponent getting lucky or you getting unlucky, learn how to best use the team you have to overcome whatever the battle throws at you.
>my paralyzed 4x calm mind Dudunsparce getting para'd 6 times in a row
My bad
@@saltyboiproductions switch to Gyarados and use hyperbeam
NeilVGC said something like this. He said to detach from results and instead analyze your play. “Did I play well? Where did I make a bad decision? Did I make the best play overall and get read?” Etc
Still annoying and this is a video game. You can make it cards actually fair. Unlike real life
I understand not getting mad at _your opponent_ for RNG things happening in a game, but I'm not going to excuse Game Freak, or even any dev, for throwing game swinging RNG factors into a game that they are literally trying to foster a competitive scene for.
Luck in pokemon is in a sweet spot of being annoying
-Its not common enough to build strategies around
-Its not common enough for both sides to get bad or good luck to even things
-The things effected by luck are big enough that even one of them is enough to ruin you, even if you did everything right
50% crit rate in gen 10??
I was winning a match till my opponent's kingambit critical hit kowtow cleave twice my kingambit who's faster
>insert the 'I quit pokemon' copypasta
@@InsertFunnyThingHere On an otherwise bad 'mon, but yes.
Yeah, and another thing is that it's completely unnecessary. Strong moves can just have lower pp or be distributed less, weaker mons getting 100% accuracy thunder or fire blast, and secondary effects are insignificant or bs
I've never felt more degenerate for having Togekiss as my favorite pokemon than I do right now
Never feel degenerate for a correct opinion
@@ColgatetheTogekiss oh my gosh a Togekiss, hi
@@octosquidy4759heyyyy :D
You run "Super Luck" right? Right?
I'll never forget how I would've finished off a team in random battles if I hadn't missed a stone edge
The World Champ Difference is the purest example of Luck as a Skill
theres so much other stuff i could've talked about here too. freeze is crazy, crits are huge, focus band/quick claw/razor claw/sleep turns/double protect all are a pain. of these, i would only add freeze and double protects to my list of "poorly implemented luck"
The day freeze is replaced by frostbite from Legends Arceus is the day I can die happy
Because the thing ice need the most is another nerf. Ice need a freeze hypnosis, nit to lose it's most powerful but inconsistent feature.
@@noukan42if anything it would likely be a buff, If only because gamefreak would likely buff the secondary effects chances
@noukan42 nah you're tripping. Frozen is the strongest status in the game, that's why there isn't anything that guarantees it. Frostbite is better because it doesn't instantly ruin a Pokémon
@@Castersvarog why, ice types are still ice types even if they can freeze consistently. Meanwhile high tier types can cause as much sleep as they want.
I think they should just stop being afraid of nothing and let ice type have consistency with their status. Most of them are still slow and frail and thus have plenty of counterplay. It is not like smogon wouldn't add a freeze clause instantly.
@@Manelneedsaname the strongest status almost exclusive to the second weakest type sound like good balance to me. The second weakest type being immune to an extremely powerful status sound also like good balance to me. Maybe annoying balance but balancs.
German Pokemon tournament "GPL" (Raizor vs Fnupa) had a Match where Raizor swept 6/0 with King Rock Cloyster, not getting hit a Single time due to either Flinch or crit, or his opponents missing their Moves. The chance for All of this Happen back to back was under 1%
Pokemon can be this way
I love that her unscripted presentations just devolve into a sweary yet informative rant
The hatred flows through everytime
"Unfortunate" doesn't begin to describe my series, this game rewards blind luck and nothing else, I am beyond convinced at this point. After getting completely tooled by scheduling with my opponent changing times on me last minute and refusing to provide confirmation prior to the day of the match as to play times, losing this way somehow felt even worse than I had thought possible. My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not.
I love the gag regarding Zapdos and Vaporeon. Nice work
Mamoswine used Ice Fang!
Ursaring was frozen solid!
Ursaring thawed out!
Ursaring flinched and couldn't move!
I was the Ursaring guy, and just seeing that wild twist of events was fun as heck 🤣
Instructions unclear, all my pokemon know metronome and only metronome
the main reason i hate luck is because about half of my wins are just because i got lucky, rather than because i actually improved. i hate the fact that the only way i win is if the game just DECIDES that i win.
i can guarantee almost all of us have some kind of tale of either incredibly good or bad luck in these games
Triple Stone Edge miss into getting critted is a classic
@@InsertFunnyThingHerethey don't call it stone miss for nothing
5 play rough misses in a row
One time I was frozen by ice beam. After 5 turns, I thawed out just to be frozen by the same move right after.
In Gen 2, at the last gym, we were both paralyzed and none of us did move 3 turns in a row. It was wild
Part of what makes high luck high skill competitions interesting IMO is that player skill is measured across their career and there's more of a focus on their highest highs than their lowest lows. Maybe I can come out on top against a Poker champion, but I can't win a championship like they have because I don't have the skill to endure through the variance. Luck isn't a skill, but over a long period of time, it's complementary to skill.
Wow this reminds me about a game of vgc reg g I played on showdown today, guess who hit 30% of their bleakwind storms?
I don't know which style of narrating I would prefer. This feels more natural, but I did kind of get attached to the more snappy "thank you so much for attending my presentation" high school presentation vibe. I'd consider doing both for different kinds of videos. Have more free flowing longform stuff but keep the quick cut stuff for videos that explain why Drampa is the coolest Pokemon ever.
I use an idea I call "100% accurate hypnosis" on fat mons that can eat like 3 hits. The idea is that the mon being out gains a bunch of tempo and the hypnosis actually landing basically triples the tempo, so it feels like its 100 accurate. Like the panther cologne from Anchor Man.
They removed the game corners from Pokemon but never removed the gambling.
"Unfortunate doesn't begin to describe this..."
I once lost a Partners in Crime game because an Ice Beam froze my Hisuian Decidueye on turn 1 and it didn't unfreeze for the rest of the battle despite me never switching it out
Freeze doesn't have a timer, just a chance every turn.
@@GeorgeDCowley it lasted for at least 10 turns
@@GeorgeDCowley and also I definitely would've won that game if it had unfroze because I managed to get my opponent down to their last pokemon even with only doing basically a 1v2
But when you get a freeze it thaws out first turn
I stop playing ladders in Showdown because of 1 thing : Luck. But it's always a hype and funny situation to see when you are just a spectator so I guess it's right
If you notice, Thunder's miss and paralyse chance are equal (in practice, it's a little lower, hence the over 100 base power).
I think my favorite dumb luck win which someone raged at me for beating in an ANYTHING GOES match cause i ended up walling them with a Furfrou with carrying Attract & Captivate. That was fucking golden. This was before i even realized wait furfrou gets snarl & swapped it
Serene Grace Togekiss really is just 'RNGesus take the wheel' it's awesome when it works, sucks when it doesn't.
2:00 Ehrm, acshtually, moves like sacred fire have a 50% chance to apply their secondary effect, so... hreh, hreh, your argument, hreh, is deboonked.
When I used Entei in VGC it felt like 10%
it's actually 27.5% on average, so EWGF is perfectly correct.
50% when the opponent uses it, 5% when I do, (50+5)/2=27.5 argument undeboonked.
@@Dr.Happy11 I only now figured out their names a play on Electric Wind God Fist.
Thanks for that.
@@IAmGun. They're both fun to watch, cool and based, and also dorye. So it's lore accurate.
I do like the rambly vids they come off as super genuine and goofy while still being entertaining and educational!
The luck factor is one of the more fascinating aspects of mons. It has such a wildly negative bias given the tree of decision making, where like missing leech seed or stone edge can lose you the game, but landing just makes the game continue to potentially another win/lose turn.
I genuinely think a trily skilled pokemon player is the one who gets back up from the bad luck rather than avoids it entirely with better decision-making.
"just be luckier" gee thanks
In reg G I decided to embrace luck and built a team around snow with Kyurem-White and Alolan Ninetales. Freeze RNG is a legitimate boon to the team, you spam so many blizzards you're bound to rob some extra games through luck
Old school paralysis was a 75% speed drop
I'm glad this video exists. Coming from the angle of a tcg player, there are lots of people in the community who whinge about how games with luck based mechanics can never be truly competitive, when in reality thats part of what makes the competition interesting. Gotta know when to risk it for the biscuit
I like hearing more of your thoughts and think a video like this every now and then would be solid but I do love how beautifully concise your other videos are
Random motorcycle was kinda fitting for this video
Of course I love Luck, I can't believe the Colts did him that dirty-- oh, wait, wrong luck.
You blame luck for your losses.
I blame luck for my wins.
We are not the same
I think a pretty nice way to present is to go the middle way with points, as I quite like the way you talk without script, but from presentinf experience, having a mix of both worlds are usually the best
Sometimes you miss 5 will-o-wisps in a row and the devs subsequently increase the accuracy of the move
Yo-Kai Watch 3 actually has systems for accuracy/evasion and damage rolls that make Pokemon look like a joke. Hopefully I can find time to talk about those myself.
the scriptless, more rambly videos are a different vibe, but still very enjoyable
Honestly, forgoing coverage to have both Thunder and Thunderbolt is a pretty interesting effect of Thunder's inaccuracy. You could argue that the higher power that Thunder has works as a demented twist into the concept of coverage, you're taking this more powerful but less accurate move to beat a few more Pokémon that you otherwise would take a few turns with your reliable STAB alternative.
At the end of the day, it's your choice when teambuilding. The same can't be said about Focus Miss though…
I like your scripted format better because it makes the videos more clear and concise, but also shorter lol. You're like the last person out there making videos under 5 minutes long, hope you keep it like that.
In the words of a wise man,
"If it's not 100% accurate, it's 50% accurate"
Noice an aspitiplay fan
Losing to bad luck can be super fustrating when playing the game, but is fun as hell to watch happen
“there’s a motorcycle outside… DAMN.” 😭😂
I once had to deal with 16 flinches in a row without serene grace (ignoring turns my Pokémon fainted)
Pokemon is inherently a game of managing possibilities, where skill steers which chances you end up taking. I love the concept, I hate the situations that it lets happen in practice
I have a weird case in which I can get para hax, flinch hacks, miss a move and etc in competitive Pokémon but if I’m playing the game casually and I’m getting unlucky trying to catch a Pokemon, I get tilted lol.
I think this was the most unhinged one so far. Even more than the April Fool's video.
Person I feel like rolls and miss chance are best friends, picking between an inaccurate move and a roll to kill and working out the statistically best play on the fly puts the skill ceiling really high
EWGF: "Luck is a skill issue"
Proceeds to immediately get rekt by an unlucky motorcycle outside
"Secondary effects, unless guaranteed, are between 10-30%"
- Well, I guess Charge Beam has 30% chance to keep user's Special Attack unchanged.
Should’ve said “most of the time”
I saw a guy get double frozen (BOTH ON THE SAME TURN) in vgc against a alola-ninetales and articuno in a tournament, safe to say he lost that day the match and his sanity
Tbh i thought u were gonna talk about ag smeargle winning turn 2. But all of these are great points i will show this to my inexperienced friends whom i bully.
It sounds like you're on the verge of tears this whole video.
Really? LMAO
Plot twist she is
I would be okay with all the crits and flinches in the world if we got even one reliable physical Rock move for more than just one Pokemon
Stone fang. Crits and flinches (sometimes), but has 100% accuracy.
Nevermind, Fang moves have 95% accuracy.
Watching this got me thinking on how to improve some of these luck factors.
And it made me realize something: Perish Song is the best designed OHKO move in the game.
Also, for random secondary effects, what if they made it so the first hit from a move could never get its secondary effect (except for guaranteed effects), but after that with every consecutive hit the chance increases.
It would basically remove random freezes and the likes, unless youre actively putting yourself at risk by not switching. It would eliminate the worst part of the luck without compromising the whole reason why people run moves like Scald.
Throwback to that one time I missed Power Whip three times in a row. 85% accuracy my ass
Main takeaways of this video:
First of all, luck is essential enough to keep things spicy, but not overbearing enough that the game becomes casino. Luck is quite balanced, at least enough so that there's always a tradeoff, which is extremely cool.
Moreover, getting "outlucked" is usually skill issue. Fringe cases do exist, and they're annoying, but as a rule of thumb, git gud.
Last but not least, there's a motorcycle outside, damn.
I carry on, brimming with joy distilled from detachment.
Thats just the game, you're not going to win them all. If you reflect and realize there wasn't anything you could have done better, lucky them. If not learn from it, and get better.
As a great master once said, "Unfortunately doesn`t begin to describe..."
On one hand i love the risk management in the game, especially in randombattles and when team building. On the other hand it makes me want to kill mys---
Pokemon Stadium was my first lesson on luck, and it was a harsh teacher haha.
It doesn’t help that the AI knows when it will crit or paralyze or get the omniboost and will act accordingly.
Watching jamie boyt before this is talking allot about luck
pokemon is a childrens role playing game and luck adds excitement to strategy for kids who are too dumb to really think too hard. competitive metagaming is exploitation of (what was once) hidden mechanics.
the appeal to children will always take priority over comp.
idk but i expected a bit where she just gets flinched mid sentence as a joke
After watching this, I almost lost my LG nuzlocke due to FOUR critical hits in a row
As Jaden Yuki once said, "luck's a part of skill."
As Yuya Sakaki once said, "The more skill you have, the more luck you have."
Fun things aside the most satisfying matches are where it's neck & neck & luck is the ultimate factor in whether you win or lose.
I'm sure you know this, but there are examples of secondary effects between 30 and 100%, namely Razor Shell at a 50% chance to drop defense
Yes. Meant to say “most effects”
Can't be a competitive game with this much luck involved
Felt more like a rant than a presentation info video I love it haha
I really like the scriptless format.
Gyarados used Waterfall!
Jirachi flinched and couldn't move!
Pokémon is a fun game and all but then you miss 80-90% accuracy moves 3 times in a row
Absolute rollercoaster
I don’t even like winning due to a freeze or para.. luck truly sucks a lot of the joy out of the game for me. Like yes playing around uncertainty is an important and fun part of Pokémon but only to a degree, like it really undermines the strategy part of the game when all the luck is disproportionately in one person’s favour.
I once lost a tournament in semi-finals due to ice fang freezing me 3 times in a row. Skill issue I guess.
You sure there was no script??? IDK, that seemed pretty well said to me
I like the pace of this style of video but I appreciate the polish of the scripted videos. I'd say it's worth it to play around with how much you script and how much you improvise in the future! Thanks for the thoughtful content ewgf
Unfortunate does not begin to describe
I remember watching Jimothu Cool’s adv tournament. And during the matches, luck tended to even out. Player A would get a good roll or para or crit in game 1. Then Player B got equally good luck during game 3. Because game’s go so long, and best-of-3 means more turns overall, it reduces the variance of luck a lot.
Surprised you didn’t mention crits. Like, you can play around them by changing your game plan. The more passive you are, the more likely you are to get crit. And vice versa. But we’re also seeing crit builds for Ogrepon. Is that healthy?
Coromon does a cool thing where online, moves with random effects or miss chances are made to have 100% accuracy/proc chance at the cost of some power. So you still get the cool risk/reward in single player but player battles feel way better.
I missed three Hydro Pumps in a row vs someone on RandBats ladder but when I crit them ONCE for a OHKO they started raging in the chat. It's especially funny when you consider that 0.8^3 = .512 and the chance to crit is 6.25%, so I was technically more unlucky than him.
I have a really bad experience with this i was 6-2 at a regional and I lost to 15 rock slide flinches from a scarf lando across that set
Give Reuniclus aura sphere
Last week had someone paralyzed and they moved 11/12 times and i needed just 1 or 2 more turns to win
girlie spittin maaaaad fax ngl
lavos would like to have a word with you, because unfortunate doesn't even begin to describe that gyarados waterfall flinch...
I honestly like the unscripted videos a lot. I really enjoy all of them regardless of if they're scripted or not but I like the kinda unhinged vibes. Gonna keep watching regardless though, this shit rocks girl
Every time I hear someone say that "critical hits are bad for the game" I just reply with: Are you a Shuckle?
Big fan of your videos but I think the fast delivery from a script makes the videos really coherent, entertaining, and easier to watch. You can tell how much your speaking pace slowed down in this vid and it kinda threw me. No hate just giving feedback, keep up the good work homie
Found out about your channel recently, been a great ride. I'm torn on scriptless: it's more emotion based basically. Best call imo would be to pick and choose between the two ways depending on topic. It's amazing for both luck and april but I'd rather have script for more analytical stuff. Anyway have a great day!
Being able to do quick maths in your head and take into account repeated dice rolls (both dmg, and secondary effects) is a skill
For example knowing if you are in a recovery loop situation and all you need is a crit or freeze to flip it, then that is something you should go for if you can spend 8+ turns doing that
Or even in the team builder, Wolfe's last regional winning team had zero inaccurate moves, which is crazy good team building