@@bradleyhiggs3824 Yeah thats what I did - restarting got it to go away. I was a programmer on 20 shipped games (including at Bethesda) so I had a laugh too but was like "someone really screwed up here." lol
My favorite is finding a long, lost, and forgotten "alien" temple never before recorded or seen by humans... 1 click from a pirate outpost and an abandoned mining station.
Happened to me during Sarah's quest where we found the kid who supposedly hadn't seen another human since her parents died. In the background was an outpost with spacers and then a ship landing in the distance lol.
One day I was watching a streamer, he landed on a planet without an atmosphere (it looked just like the moon) and met a few scientists there. They were biologists who were studying the local fauna... rofl
Yeah same thing in No Man Sky, for a place where there is No Man in the Skies there sure is a lot going on up there, it really feels too crowded for planets that were never discovered and scanned lol
You know, Instead of exploring 1000 planets with nothing on them, I would much rathet explore 100 planets with depth, fauna, flora, cliffs, and building designs that don't repeat so often that they become boring.
Just exploring the planets and moons within our solar system wouldve been enough because that would in turn make Bethesda make bigger more explorable maps with more things to find and do.
@amampathak The Mako's handling still gives me nightmares. What started as an oversight in the game mechanics, actually become part of the Mass Effect lore as its poor handling is mentioned in game.
@@carterjones8126 one of the best mods i downloaded for the legendary edition was an infinite boost/infinite sprint mod. it solved most of the issues i had with the mako, you can just power through all the annoying terrain choices
@@TheGoreforce it's not about the length of the loading screens, most are instant, the issue is they shouldn't exist at all. Completely immersion breaking going through 5 loading screens from leaving a building to get in your ship
@@vomm no, you can only believe that if you have never played one game or the other. Vehicle in Starfield is multiple times better in every way (animations, physics, control).
Lod issues: "but... this is a Bethesda game so we're kind of used to it". 11:22 this is exactly the attitude that encourages them to be a shit game company. i mean, 7$ for a broken ass sniper gun 2 months after release?!? load a save after latest update and planet textures go bye bye. they keep selling shit while pretending it's a Michelin meal and people just keep buying it. i don't get it man
For real dude. I'm so tired of hearing this excuse. For what other dev is such a ridiculous qualifier acceptable? Bethesda has no excuse for such incompetence after 20 years of practice of making the same game with a different coat of paint.
Dude, obviously you have to upgrade your rig for this next gen Masterpiece. Todd already told you how meticulously optimized his game already was for peasant mid PCs. Remember Howard said his space magnum opus was made to be played for the next ten years. Never mentioned how it will run, or fun. Just I believe that is the timeline for it to be completely optimized. Or when the 5090 ti rolls out, whichever comes first.
5:28 - Bethesda in a nutshull. Release a mission quest that should be in the game as standard as a paid DLC with a unique reward for completing said quest and.....it's broken and can't be reloaded and isn't fixed in the update. Just quality work from everyone involved.
Later in the video you see it actually is fixed now and he can reload just fine. Not sure what fixed it but around the 20 minute mark of the video you see that it reloads just fine.
Meanwhile valve made a functional physics based buggy in 2004 The funniest part is source and creation both use the havok physics engine, they literally have the exact same tools and aren't using them
@@vomm And that was exactly what I was talking about, the horses of Skyrim. The year was 2011, and that was the last time Bethesda gave its characters a means of transportation other than their own feet.
@@congcrab6360 Like I said, Skyrim did it last. I think, but I'm not entirely sure, that the first rideable horse in an Elder Scrolls game was in Daggerfall in 1996. Then in Morrowind (2002), everyone forgot how to ride animals (Silt Striders don't count) until Oblivion.
@@DeagleGamesTV Fair enough. But honestly, empty space must not be boring or a bad thing. But they messed up exploration so bad. Why no encyclopedia that you could fill after exploring a thing? Why not naming new species? Its clear to me that they ran out of time developing this. I think they could have used two more years to make this into something worth playing.
Starfield was the number 1 played game last year across all platforms despite not being on Playstation and 3rd in revenue on steam... I know people think crying on the internet is real life but it's not
@@Kasaaz The kind of shit that make you want to be able to turn into a little mouse to spy on bethesda and figure out how the hell is this company being run.
the way the buggy can strafe in midair makes me think that the buggy is just "running" like an on-foot person does, and all the animations are just superfluous
Funny you should say that I believe it was fallout 3(?) where the working subway was just a super mutant wearing a subway shell and running down the track. I wonder if something similar is being done here.
They cannot fix this game because the fundamental design choices baked into the game are the problem. I gave it 130 hours hoping it would get better, it didnt, and I wont be returning to the game.
Perhaps naively, I thought they would add a ship module for a vehicle hangar. Maybe have a door open front, sides or behind, or an elavator from below if your ship is tall... ah but no. It just spawns a car when you land... You just store it in the ship's pocket space...
@@heyhoojoedon’t seem to care a crap? They made the vehicle customizable, they called voice actors back in for lines with the car, they added awesome physics to it, weapons, it had a super inque and fun feel that obviously took a lot of work. Having it roll out of the ship would be a bad choice. Many people have ships they have already built and they don’t want some hangar added to their perfected ship.
Yeah but you need to have things to build upon. Shitfields problem is that it's EMPTY. It's fucking empty. Skyrim and F4 are good to mod, because there is shit to mod.
@@salazar591 A AAA game made in the year 2023 shouldn't have nothing to explore, say what you will about Oblivion, that game had stuff to explore. Exploration is a key aspect of Bethesda Games, and Starfield is the anthesis of that. There isn't any excuse for this.
@@salazar591 I think I mentioned it in a different comment, but all Bethesda needs to do is to create like 75 different unique dungeons, have them mirrored both ways, than create some story element for at least 20-30 of them, even if it's kill the bandit leader. That'd be ~300 new places. (75*4). Or more if you can combine stuff.
I just want to point this, the whole entire time you were using the rover absolutely fuck all was happening. That's the problem with this game, the procedural generation was such a horrible idea to a game where locations tell the story. I don't know how they ever thought it was a good idea. I feel like any gamer would have been able to tell bethesda how awful this concept would digest with players.
@@qwertyvypezno this is a bad take. There are maybe 4 planets with anything on them, and those are 1 shitty city. Every other planet has shitty procedurally generated copy paste POIs that are barely less dull than empty planets
@@intrepidgamer7942 Why not? The scale enhances the experience, it needs to be there, just stop, everyone was complaining that Outer Worlds was only 6 planets that you couldn't even fly around to. But when other games does the exact opposite people also complain.
@@VampireNoblesse If you think so 😂The engine can barely handle what's in the game now, DLCs will only make it worse (performance and stability wise) as it did with all Bethesda titles using this ancient Engine of PS3 and XBOX360 times 🤣
There is something I never understood about this game. What is the purpose of having tens or hundreds of planets to visit if the things you encounter on them is randomly generated in realtime? How would it be different than having, say, two planets and switching between them back and forth ten times? Theoretically they could have randomly generated as much enemies, points of interest or challenges/repeatable quests as the hundreds of planets. I mean... having quantity is only meaningful if you know there is something unique and interesting to discover and you don't know where it is located.
That is actually the point, there will only be some set and combination the devs could make. It's just labeled differently to make impression and better marketing material.
It really feels like Todd found out about procedural generation way after everyone else, and is still in the “oh wow, endless content!” phase we all got over years ago.
@@tk8668 How do you suppose they make 2 good planets and tell the story they wanted? How do you think they would make a planet every year with a small dev team as most will have moved on to new projects. CIG can barely get out a few locations on a few planets each year with a dedicated planet team/studio and custom planet generation tools built specifically to speed this up, how is a studio without the tools and skills supposed to be faster than them? It would be a gigantic moneygrab, which is the entire purpose of corporations, so if it were possible someone would have done it by now.
@@upon-fe2720so starfield can get a pass because the entire game made by hobbyists on an engine they didn’t develop themselves and built upon a game that is just broken isn’t AAA ‘quality’. Sure bud.
@@samg9765 The fact that a simple answer makes you type all of this, it makes you sound like a very defensive/insecure person. And fallout london, even if it is quite a big endeavor for just a "mod" is still a buggy mess. Buggier than starfield at least. You can't compare both games, it's just people trying to kick Starfield with stupid comparisons. It's like comparing an Airbus or Boeing plane with a military jet.
@@kyabetsu_yasai_judy I don't think it's random. If I had to guess, the stupid engine loads objects and their behaviour upon landing on the planet ... and only loads them again when you go somewhere else. Which explains why it couldn't find old planet textures, or uses old behaviour on the weapon. He had to land elsewhere and let the game update its shit.
Blame it on Bethesda, they never fix their games. Look at the Community Patches for their games. Just copy and paste the fixes, but NOPE they do not give a single F
Yeah, and the thing is, they're supposed to be even emptier. The main faction we are working for are supposed to be explorers. Seeking planets no one has been to before. In the current starfield, almost every planet has some kind of human structure, theyre already explored to an extent, thus making your faction useless, since all the planets you can travel to are already known. But if you did go to completely new planets, you'll be exploring nothingness for hours.
Well they thought that the moders would fill it in. 10 year support! Yeah 10 year support by modders, not you, well unless it's through creation club. 🤣
They realized that after the game release. *facepalm* which is why Shatter Space will take place on a planet filled with quest and NPC's something that Starfield should've had from the get go.
I feel like adding a car doesn't really fix the fact that the worlds are mostly empty, full of nothing even as you breeze on by in your little floaty buggy. It doesn't even feel like a "step forward" when the exploration is inherently flawed because no one wants to traverse vast emptiness.
you have to craft boxes with aluminum makes the pace of game slow , i have 18 boxes in my ship full of minerals no aluminum only 19 pieces of aluminum by one vender not enough
not being able to reload a gun in a game that is supposedly an attempt to save the developer is such a mind blowing concept. double that when you actually have to pay an extra to get such a gun.
@@justinstergar6757 Neat. Most players will assume the gun is broken after trying once, and never use it again. If it doesn't work consistently, it may as well just not exist, especially for an independent price.
@@Maxsmack Funny how no one says that about Spiderman 2 though. Starfield sold 10 million copies in 2 weeks. Spiderman 2 sold 10 million copies in around 4 months. Funny how, according to a lot of people, Spiderman 2 was the brilliant game which was a "success", but Starfield was the "trash tier game" that "got outsold by multiple indie developers". Amazing how people's standards and comparisons change because they personally don't like something.
I honestly like it actually, It's Rough around the edges because they're trying like new things.It's a lot bigger than like fallout 4, It seems this time around they possibly were going for a like big playground, There is endless possibilities for what they could add to the game as well as what modders will be able to do with the huge space The vehicles are a cool edition and I imagine they will add possibly a rudimentary modification system for them or in the very least modders will But first it knows when they Add the compatibility for it Their fan base and players will modify The game to their absolute specific liking
The textures breaking on the planets when Beth attempts to add transportation that should have been in from the start... that is just the most Starfield thing i've heard
@@Mrhouse-k1x Do you think this is a good comeback? You understand literally every game- no, every piece of software ever made even by the biggest companies on the planet still have silly bugs or issues?
I can’t get over the fact No Mans Sky had continuous procedurally generated planet surfaces YEARS ago which we could take off from and fly straight into space, and yet Bethesda put us into sandboxes like this. How was NMS not Bethesdas gold standard target to aim for planet exploration development!?
Bethesda have painted themselves into a corner with the Gamebryo (I refuse to call it Creation, it's fucking Gamebryo from 2003) engine, and they refuse to drop it. And until they do, things are going to keep getting worse. Gamebryo CANNOT handle modern grahpics or mechanics. It simply can't. It doesn't matter how many tumor-like addons you graft to it, deep down it's still the same engine Morrowind ran on. It was showing its age in 2011 when Skyrim came out. Now it's on life support with tubes coming out of every orifice, and the wife just refuses to pull the plug.
@@DarkElfDivai refuse to believe it's the engine's fault, modders have done wonders with the creation engine despite all the shortcomings. many other engines are just an extremely advanced idtech engine yet they're still more than serviceable. The fault is either the incompetent devs who most likely dont know how to improve the engine, or higher ups who don't know how gamedev works
@@tuamaputanna2897 Because it's not entirely the engines fault, the guy doesn't know what he's talking about. By his logic we should be calling every FPS engine Quake... which is based on the Wolfenstein 3D engine... from the 90s... You're closer to the truth, it's on BGS. the problem with an in-house engine is that you need a team specifically for development. Around skyrim they had about 2 people working on the engine, meanwhile ID has an entire studio iirc. The Creation Engine just needs to be improved and updated which requires funding, an overhaul to physics and cell loading for Elder Scrolls 6 would be nice.
@@xgtwb6473probably the first space game I still have zero interest to play. The fact you can’t land, fly out and into atmospheres, and freely explore is my only reasons. I’m pretty sure that will never change in game either.
If they make like 75 another points of interests, then mirror them in directions, after that hint them on planets it would give a large variety. Except ofc, they'd never fucking do that, since you know, that's a lot of work
@@tytt4594it would be different if the sci-fi world was interesting at all like kotor or mass effect but they chose to make the most generic setting possible
@@xgtwb6473With a few hundred hours under my belt, if you have above-average patience and attention span, Starfield is _decent._ Good? Maybe. Good with shortcomings? Sure. If someone’s still hesitant on it, I would personally wait for 1) Shattered Space reviews to come out and 2) Expansive mod packs that elevate quality of life and base game shortcomings like lack of POI, clothes, armor, & weapon variety that make ignoring the Creation Club a viable option. It might be taking longer due to less enthusiasm for Starfield modding but with a check on Nexus Mods, you can see they’re trickling in slowly but surely. Like Luke said, it’ll take some time and love but it can get there eventually.
@@angryjoe98 People asked when the game released. Not 1 year later when everybody knows there is nothing to explore in this shit game besides the same 10 locations and 4 enemies types.
@@TheTwistedClarity Wrong example. 5 minutes into Forza Horizon and you'll be bored to death, maybe even faster than in Starfield. That's still an Xbox Game after all.
It baffles me that the response some people have to the criticism that exploration is pointless and boring is to tell people to "stop exploring, what did you expect, stupid". Like we're idiots if we want to explore in a game that was marketed about being all about exploration, and that the past games were full of things to explore.
Yeah, the exploration was great in older titles because they weren't generated by the machine, made from a dozen pieces, with witch you are already well too familiar. Honestly, I don't think starfield was ever going to work. The prospect of using procedurally generated maps is alien to Bethesda, their strengths lie in hand made cities and settlements. Like, instead of a galaxy, let's have a single planet and a couple of space stations outside. This would allow Bethesda to make a bunch of settlements, fill out the remaining space with some minimal procgen, have a bunch of biomes and most importantly, unique and non repeatable POI. Now that would be a great place to explore.
@@Renigen Bethesda did use a lot of procedural generation in ES2 Daggerfall. Most of the minor dungeons and towns were procedural, with only major story based locations being hand crafted. And the funny thing is, Daggerfall is actually fairly similar to Starfield. People always praise it for how MASSIVE it is. But in reality, 99% of it is useless empty space. If you wander the wilderness on foot, instead of just fast traveling, there's nothing to do between marked points. Even though there's hundreds of towns, and hundreds of dungeons, most of them have no purpose. Even though you can enter almost every building in every city, the majority of them have nothing inside them. Exploring dungeons is almost entirely just walking through miles of empty corridors, with sparse enemies, and maybe one treasure room with two items in it. It was all quantity, with minimal quality. The big difference, of course, is that Daggerfall came out in 1996. And at that time, simply having a game with that kind of scale was technologically impressive enough for it to stand out. Quantity was its quality thanks to the limitations of the time. But now? Games as big as Starfield have been coming out for years. And almost all of them have their own kind of quality, as well as the quantity. So basically, Starfield is a Bethesda game that's 30 years out of date.
The planets's surfaces aren't that realistic either. They are not valleys with small monticules here and there and a million truck-sized boulders scattered everywhere. They are more like Earth, with massive mountains, cliffs, some rocky formations here and there. Moons like ours have more soft terrain, with rocks buried in dust, but filled to the brim with craters of all sized on top of each other. Something that tells you this place has been there for billions of years without anyone cleaning it up.
Look at it from this perspective, i think this design idea for a space game is that they took it to the realistic way of exploring. Lets be real if you were going to other planets in real life you wouldn't find anything over there but emptiness and ambiance of the surrounding area.
Yet i still see fanboy channels claiming THIS IS THE BIGGEST UPDATE YET AND WILL CHANGE THE GAME FOREVER😂😂😂 and in the comments of these videos its seems to be even worse 🤣
@@megaplexXxHD those same Starfield cheerleaders attack me for providing Bethedsta with constructive criticisms. They accuse me of hating the game, when I play Starfield almost daily.
Now the next thing they need to implement is an overhaul to planets. Create new dungeons and points of interest to randomly place on planets basically just add more content to the planets and maybe new mechanics for the barren ones that make traveling and exploration and survival more engaging.
This is never happening. The procedural generation will not allow for any of this and the base game isnt static like fallout 4. Its the reason why modders abandoned the game to begin with. Also there isnt anything to explore in starfield thats why the games so boring. The game has like 40 pois and a thousand planets so you do the math on how much repetition there is.
i think they need to, at the very least, create loads more presets so that you're not always encountering the same POIs multiple times in the course of a playthrough. At this present moment, there's a very small selection and that leads to uninteresting and repetitive outcomes. Plus, i think they should implement a set of random loot that is UNIQUE to, if not each planet, then at least a good third/fourth of them, that way, even if some POIs are similar, the loot would be specific to each planet. This is something they do for, again, a very small selection of planets. I think one of the biggest problems with Starfield is that it's really only interesting if you follow the hand-made portions of it, so the quests and the unique planets and POIs (like Red Mile or Paradiso), but the game also has this ENORMOUS other section of gameplay that's all about exploration which you can completely ignore and isolate yourself in the hand-crafted parts.
@@infrared6973 What are you talking about? This is already in the game, he is just saying they need to add more variety to it. You even mentioned it when you talked about 40 pois and "nothing to explore". I agree with him, there should be more variety and more options for POI, like there should be at least 10 different versions of "abandoned mine" etc. as of now when you see abandoned mine on random planet, you've already seen the whole place and all the enemies in the abandoned mine on a different planet - that's pretty bad. They have a good base for survival mechanics with all the suit resistances, planet dangers, etc. they just need to add a survival mode to the game.
@infrared6973 that isn't true. There are quite a few mods on the Nexus. It has about 8.6k mods out there right now. The reason there aren't more, is because the Creation Kit took longer to come out than expected. As far as I know, the only modder that abandoned Starfield is the same one who made the co-op mod for Skyrim and he did so many, many months prior to the Creaton Kit coming out.
The rover lets you get dissapointed faster. 😂 Unless they add actual content to the game, those 15 to 20 POIs are ground into the dirt for returning players. You start seeing repeating POIs in your first couple of hours of play, by 30-50 hours, you're seeing the same copy and pasted 20 areas over and over. There is nothing to explore or see outside of questline content.
@@doctormoobbcthere are not 150 dungeons. Combining everything proc gen can plop on a planet and putting a number to that, as if it's relevant for dungeons that are explorable content, is misleading to say the least. Lying more like it. I modded the game inside and out, I know what it contains. It is the worst Bethesda product in over 2 decades. Great foundation for modders, but the games vanilla content is terrible, and how it generates empty squares on random planets is lazy and gets repetitive way too fast.
Yeah adding a feature that tons of players were asking for at launch is laughing at the lmao. Recent steams review soaring up disagrees but keep on larping.
@@kingwick Oh you mean the 8k players on steam lmao which is pretty much the same as before the update so it brought nobody back pretty much. Why? because its useless pretty much.
Did you expect the planet map to be planet sized? Someone doesn’t understand how games work (and pls don’t bring up NMS which has absolutely nothing of interest on any planet and 100x less detail in the locations)
@trippyloser yes and currently one of the most played games on Xbox/gamepass where the game is free. Also 8k is ccu not total active players, which will rocket next month. Use your brain, whatever left of it at least. No amount of cope changes the fact the score and player count is rising.
Starfield is like they wanted to take away the most fun part about Fallout 4 which was the random encounters while traveling to spots on the maps. "nah, just fast travel and look at some identical camps with enemies.. we'll throw in worse npc behavior that just randomly stands on tables and shit too." I had fun the first couple days but I seriously can't find a reason to play it again.. luckily I played on Game Pass and didn't actually buy it!
21:34 Before the game launched I was really annoyed, that I couldn’t play the game on PS5. However, even if it would get released for PS I wouldn’t buy it anymore. I rather start No Mans Sky. The lack of exploration is just a deal breaker for me and the story isn’t mind blowing to comprehend this.
No Man's Sky gets brought up a lot as a favourable comparison to Starfield, but that is really only true for the technical aspects of travelling from planet to planet, using different kinds of vehicles, etc. (Although, if you think the pop-in in Starfield is bad, you haven't seen what it's like to fly low over a planet's surface in NMS) But if you are looking for !meaningful! exploration, the way Skyrim, FO4, Witcher 3, Cyberpunk 2077, and so on did it, No Man's Sky is exactly as much of a stinker as Starfield! And for the same reason - copy and pasted, automatically generated, meaningless POIs that hold a modicum of interest the first couple times you encounter them, but quickly become ignorable. I reinstall NMS about once a year, because some new update bamboozles me into giving it another shot. I start a new game millions of lightyears away from where I have been before - and run into the same old shit after 5 minutes of playing. Then I uninstall again. It's a ritual, what can I say. Edit: That said, don't take this as a recommendation for Starfield, lol. Don't waste your time and money on that turd lol!
@@heyhoojoe I can truly understand this! For me personally, I really enjoy the seamless exploration, that you’re able to fly everywhere without loading screens. I think if Starfield would’ve got a this, I would like it more. I am really looking forward to Star Citizen, once the story is released.
Insane how the first thing you encountered after launch was the missing textures bug for the fucking planets... Like how tf does this even happen - after over a year?! 🤦♂️
1:08 for those who don't know, this bug might cause by some mods in creation. I have the same problem and fix it by delete all my mod since they are not compatible with the new update
The Rover fixes exploration and makes outposts viable however the river doesn't spawn in outposts so make sure you go to the landing traveling city's is still awful because of weight constructiohe and stamina
I don't care about bad exploratory design, I don't care about loading screens. And I can even live with space combat being really underbaked. Don't care about quality of life stuff -> I can just mod the game. There's just two real killers for me when it comes to this game: 1. The world itself is laughably tiny in so many ways. New Atlantis is a tiny town with two or three skyscrapers. Aqila "City" is a literal village. Neon is a glorified shopping mall. The "resort planet" is one literal hotel building. There seems to be a total of maybe a thousand people living in this universe. They keep talking about this great civil war and how many have died and it feels more like it was a 10v10. It becomes utterly unconvincing at some point. And it could have been so easy: Don't surround your capitals with empty and/or pointless open world "precedual" shlock: Simply have it not be open world and do window dressing, just like Mass Effect did. The game absolutely HAS cool vistas and places but they dropped the ball on the big cities and their surrounding areas. I don't need to be able to walk everywhere: just make it look like I could. I know that you can't build TEN night city sized locations. But you can create the ILLUSION of them. I think the only place where the illusion held up well was Mars, because it was claustrophobic to begin with due to everything being more or less underground since there's no breathable atmosphere. Walking around Mars mostly worked. Also besides the woefully underutilized pirate space station: not enough big space stations. 2. The third human faction, the Va'ruun, was a complete tease and fake-out. You didn't get to see their home, they were not part of the quest line besides one (actually well made) embassy mission. I kept playing waiting for an eventual twist and visit to their secret capital planet and it just never came and at some point the game was over and wow did the ending suck all of the enjoyment that I COULD muster out of the game. It was just so.... uninteresting. The mystery of the Va'ruun completely left by the wayside.
It's like Mass Effect without Mass Effect's good writing, world building and characters. All their games have these laughably reduced scale "cities" and populations, but they got away with it back then and in Fallout because it's post-apocalypse. With Starfield though, it's no longer 2011 or earlier, and it's not post-apocalyptic, so these shortcomings are glaring now.
They should have set Starfield during the early stages of space migration. Make the founding of Constellation the main quest, recruit members and financiers and explorers. While in the middle of the war between UC and FS. Just like the story of Dragon Age 1 but in space. Scrap all the multiverse bullcrap
Alot of good points here... I feel like this game was soooo close to great and yet so far. And it was their decision making that handicapped it imo. Didn't need a million empty random planets. Could've done a quarter but make that WAY BETTER AND INTERESTING. then expand the galaxy in dlc. Explain it with new hyper drive engines or worm holes whatever.. companions need work, and ffs atleast 1 that is truly morally ambiguous. I accidentally shot a federation ship in a big space battle and the whole crew deserts me. U can't play as a space pirate like that if u wanted.
The first dlc is about the Varuun so, there's your answer to number 2, they don't have a home planet anymore, as far as we know they're a migratory fleet ever since they left New Atlantis
@@cravex06 It wasn't always that way, in morrowind a backwater town called balmora is bigger than solitude, the capital of skyrim. The capital of morrowind had 330 or so npcs compared to oblivions imperial city having 194, vivec also had twice the number of shops and quests as the imperial city. Also every single bethesda game has been set in the post apocalypse since fallout 3, just thought that was kinda interesting, in a wow thats creatively bankrupt kind of way.
Bethesda took two steps forward. If they keep this up, in a year or two, they might actually reach the STARTING LINE. They really did take the concept of MVP (Minimum Viable Product) to its extreme with Starfield. Even No Man's Sky wasn't this minimal when it launched.
Yes it was. Take those rose-tinted glasses off, because you CLEARLY don't remember what NMS was like, when it launched. I preordered and played NMS at launch and it stopped being fun after just a couple of hours, then it became a repetitive borefest. NMS was a glorified screenshot creator when it launched and it took years for Hello Games to redeem themselves from that disaster.
Now that's very dishonest of you, there's no way you played NMS at launch, the difference is that they were humble and showed effort with each update, a new vehicle still won't fix the problem of not enough POIs, it just fixed the easiest problem of having to walk to each one.
Wait, Starfield has DLC? I'm surprised that they've kept dev going. A beth game without compelling and interesting exploration is just mediocre writing and gunplay.
That's a good observation. I liked Starfield well enough and I went in without any expectations beyond it being a Bethesda-style game in space. I didn't care about their presentations, trailers, Howard's promises, etc. That's marketing, so I won't get anything substantial/conclusive out of it. Of course marketing will try to deceive me, hiding the negatives and exaggerating or inventing positives out of thin air (which won't even be in the game). Why are people paying attention to that? It seems to me people who actually cared about the marketing/PR stuff and formed some image (expectations) of what it will be like or what it should be like, were the ones who were disappointed.
,,the vehicle allegedly fixes the problem,, soo.... It's.... Going to spawn in an actually hand crafted map with a ton of cool environmental details and other stuff that makes it worth and fun exploring ? What no? It only enables me to drive faster through an empty map that has no justification for existing? Thanks Todd, great fix. Appreciated
@@TazThaKid to be fair, I was never in the camp ,,I want vehicles,,. My perception and opinion has always been that they can't fix this, at least not for me. I genuinely think the concept of having a ton of soulless, empty, procedurally generated planets instead of a few handcrafted ones....its rotten to its core and absolutely stupid. To me the game is unfixable. Literally the best part about Bethesda games is the exploration.... A point star field just completely fails at.
Tbh people wouldn't mind walking, if there was something to walk to. Transportation is a problem, and empty maps are a problem too. It's not an either or situation, it's "one down, one remaining"
I like how bethesda fans whether there's constant graphical issues, glitches or bugs they just swipe it under the rug and says "Eh it's a bethesda game" lmaooo
Well, that's because there's two types of gamers: There's the ones who whine about literally everything, regardless of how bad it actually is. And those who can look past minor inconveniences as if they were just that; minor inconveniences, and actually play the damn game and try to enjoy something for once. I haven't played much Starfield myself, but when I have the bugs I've experienced have mostly been funny or harmless. Very few have been noticeable and gotten in the way of enjoying the game. It's almost like if you don't make the purpose of playing a game be to spot bugs but instead to actually play the game, you spot less bugs and have a more enjoyable experience. It's the exact same logic as to why, in most cases for movies TV and games, there's such a disparity between the critic's review scores, and the audience review scores - because the critics are only there to spot everything bad (sometimes literally ticking off a checklist), whereas most of the audience is there to just enjoy the product. Exact same thing just happened to me with Star Wars Outlaws. Bunch of internet nerds complaining that the main character was too ugly for the game to be good. Well, once I hopped in the game and started playing, weirdly enough I found myself quickly forgetting about the entire looks debate (even though it was really fking stupid), and just enjoying the game. Never thought about the main character's appearance once throughout my playthrough, almost as if the hate was all a bunch of nothingness. But to them, because they were looking for it and because they wanted it, the "ugly" character makes the game bad enough to not want to purchase it. In reality, it has nothing to do with the character, these people just don't want to play a Ubisoft-made Star Wars game (regardless of how good it actually is or not), and you know what? That's fine too, but let's not lie about it, just say you don't wanna play it people... no one is forcing you to. At the end of the day, the only person's opinion who is relevant is that second group; the group that actually tries to enjoy a game without automatically defaulting to looking for bugs and calling it awful - the haters are gonna hate, to put it simply. TL;DR It'd be like asking Donald Trump to give a review on the Democrats. Or McDonalds to review Burger King. Of course it's going to be a negative review.
That "we don't bother because it's procgen" comment sums it up. There's still no sense of seeing a cool mountain on the horizon and wanting to see what cave system or dragon roost or nord ruin might be there in Starfield. They're glorified Mass Effect 1 maps, even with a rover.
This is the best quality video I seen on youtube for some time! I love the quality of the camera, the microphone and how you set up everything. Even how good the game is performing on your PC. Please make a video showing up your setup! You are my inspiration to actually make some youtube videos. And regarding the Rover, I think they used the "ship" engine to make it, think about it. It has very similar controlls (including following the mouse, and the boosters). It's basically a mini ship with a center of gravity that is affected by the planets's gravity.
Casual gamers. They are basically funding this company cuz the last really good game was Skyrim and that was released more than a decade ago. They somehow can't see how terrible their post-Skyrim games are and buy them
The fact it took them so long to implement this is laughable. Should have been here day one, even though it is essentially just "a faster way to explore nothing". Also, on the rocky planets like the one he was on, it was actually going even slower than running due to all the hills and big rocks. This should have been a hovercraft type vehicle, they couldn't even get this right.
@@skanaraki2161 Yes, it somehow fixed itself after Luke's game crashed, lmao. Still bugged if it wasn't working even after an update. Typical Toddslop.
I'm honestly surprised they got the buggy working. I expected it to bug out every few meters and launch itself in a random direction, while the game would struggle to keep up with loading. It says a lot that my expectations are that low, but hey still good job devs for making this feature functional
0% interest in playing Starfield. Honestly kind of hilarious how big of a disappointment this game is, and to me, personally, BGS has lost so much credibility as a studio because of this.
You can always trust Bethesda to snatch defeat from the jaws of mediocrity. The Rover looks neat, but it's clear the maps weren't really designed or adjusted for the new rover travel. Unless the intended authentic Starfield experience is to bounce around like a cartoon clown car. Then again, that aesthetic is in line with how Bethesda bugs do, so maybe this is what Todd envisioned for the game.
>they have massive mechs in the game & played a huge part in the Colony Wars >cant use them. >cant even upgrade or change your robot to be a huge mule like in Fallout 4
@@syminite1 exactly. No man's sky had their pathfinder update that added vehicles a year after launch. But people criticize Bethesda for it? I'm just happy they are listening to some criticism.
@syminite1 No. One was from an indie team with less than a 100 team members at launch. The other is a multi million dollar mega publisher/developer with hundreds of devs and multiple studios to work on a single project AND has been pulling similar shit since the early 2000s.
I would be way more impressed if this wasn't BETHESDA with BETHESDA resources and it took them nearly a full YEAR to add a basic feature that many requested well before release. As a reminder, the game costs $70.00. This is not impressive this is late to the party. No props to Bethesda from me on this one.
The fact that Tod still has his job deter FO76 and Starfield is incredible. Executives really do live on a cushy cloud that saves them from the fall. Look at the new Starbucks comp package when the company is concurrently looking to trim costs. Wild
Elder scrolls VI is going to be such a dumpster fire to end all dumpster fires. And isnt Microsoft demanding they release it sooner rather than later. They probably only just started making it, they say in development for x number of years but we keep finding out they keep scraping everything and rushing a game out in a year or two
Starfield was finically successful and has the worst ratings of 7/10. Fo76 has literally had constant free updates and now has a large community and makes Bethesda money
I have always played bethesda games for hundreds of hours and skyrim over 1000 hours. Starfield couldnt keep me in more than 70 hours and now seeing this rover, its not very impressive.
@@TheAmethyz You still bought the game though. I am the same as you except i never even considered buying and/or playing Starfield. Don't buy the next piece of crap they put out. Elder Scrolls 6 is gonna be bad as well.
@@Balalaika74 yes i did buy it but steam gave refund even when i had +70hours played Cant say anything about if ES6 is bad or not, its not out yet. when it is it will be decided then
I am so happy to be playing No Mans Sky again. I lost all interest in Starfield since Hello Games dropped the Worlds Part 1 Update. Honestly, Starfield is so broke that it is beyond fixable. It started with the actual idea of creating a game with procedural generation, but completely empty planets. It is so dumb. You don't need procedural generation, if there is nothing to be discovered (except for a couple copy-and-paste bases) Why not 5 heavily designed and unique ones... And then there is the completely soulless and boring story. What a shame
I have accepted that the only joy I will be able to derive from ES6 will be from the unfolding drama when people once again slowly, very slowly, realize the game is utter shit.
Elder scrolls 6 will be a good game, just like morrowind, oblivion and skyrim were. They have a formula that they stick to, but just modernise it a bit each time. Also it will be back to the exploration that everyone claims to love. The main difference with Bethesda now is that people are salty that they are owned by Microsoft and now pretend their games are shit.
This company is almost as pathetic as Gamefreak. They add basic features to a game that much better games had like 15 years ago and we're supposed to be in awe.
Okay, whoever included the "the swap hasn't occurred, you shouldn't be seeing this." Props to that guy, it made me chuckle.
Emil wrote that
Similar placeholder textures are quite commonly used
It’s a placeholder you’re only supposed to see it in the creation kit 😂
@@510DeshawnPlays hahah restart fixed it for me :)
@@bradleyhiggs3824 Yeah thats what I did - restarting got it to go away. I was a programmer on 20 shipped games (including at Bethesda) so I had a laugh too but was like "someone really screwed up here." lol
My favorite is finding a long, lost, and forgotten "alien" temple never before recorded or seen by humans... 1 click from a pirate outpost and an abandoned mining station.
Desolation is an absolute game-changer for that. It makes POIs much rarer outside of the main systems
Happened to me during Sarah's quest where we found the kid who supposedly hadn't seen another human since her parents died. In the background was an outpost with spacers and then a ship landing in the distance lol.
One day I was watching a streamer, he landed on a planet without an atmosphere (it looked just like the moon) and met a few scientists there. They were biologists who were studying the local fauna... rofl
Yeah same thing in No Man Sky, for a place where there is No Man in the Skies there sure is a lot going on up there, it really feels too crowded for planets that were never discovered and scanned lol
@@MoralistePudibondSecondaire Molepeople don't need no atmosphere!
You know, Instead of exploring 1000 planets with nothing on them, I would much rathet explore 100 planets with depth, fauna, flora, cliffs, and building designs that don't repeat so often that they become boring.
Just exploring the planets and moons within our solar system wouldve been enough because that would in turn make Bethesda make bigger more explorable maps with more things to find and do.
I agree
I would rather have 3-10 very well developed planets
100 is too many
Copy paste comment, from the 1000-100 only difference Is the original comment knew how to spell
it only took them 25 years + 6 months, but they finally did it. they created the Mako from Mass Effect 1
It looks worse too, which is a real spectacular feat.
@@dolorousjohn5499 yes, check out Mako from ME Legendary edition, it controls SO MUCH better!
@@amampathak yeah it's certainly an improvement, but it's still shite
@amampathak
The Mako's handling still gives me nightmares.
What started as an oversight in the game mechanics, actually become part of the Mass Effect lore as its poor handling is mentioned in game.
@@carterjones8126 one of the best mods i downloaded for the legendary edition was an infinite boost/infinite sprint mod. it solved most of the issues i had with the mako, you can just power through all the annoying terrain choices
Well, there was no loading screen when you hopped into the car. I'm calling that a win.
LOL
Shh, don't give them ideas!
loading screens in this game aren't as bad as people make it out to be, ya silly man.
@@TheGoreforce it's not about the length of the loading screens, most are instant, the issue is they shouldn't exist at all. Completely immersion breaking going through 5 loading screens from leaving a building to get in your ship
@@TheGoreforceit's horrible stop coping
It’s crazy how Mass Effect did all of this better 17 years ago lol
Wtf do you mean better ? The vehicle in SF is a million times superior to the mako
17 years ago!? You shut your mouth.😂
@@foxmulder7436 Only if you're a fanboy, otherwise it's the same
@@vomm no, you can only believe that if you have never played one game or the other. Vehicle in Starfield is multiple times better in every way (animations, physics, control).
Slightly over a minute and the "Bethesda charm" is on full display
Nah bro the intro doesn’t count.
is that tod Howard with a giga chad filter. did you comment on the new Crimson desert boss fight video???
That planet looked like one of those bouncing balls you receive from the quarter machines
This!!😂
Those bouncing balls have better quality standards than this game.
Lod issues: "but... this is a Bethesda game so we're kind of used to it". 11:22 this is exactly the attitude that encourages them to be a shit game company. i mean, 7$ for a broken ass sniper gun 2 months after release?!? load a save after latest update and planet textures go bye bye. they keep selling shit while pretending it's a Michelin meal and people just keep buying it. i don't get it man
For real dude. I'm so tired of hearing this excuse. For what other dev is such a ridiculous qualifier acceptable?
Bethesda has no excuse for such incompetence after 20 years of practice of making the same game with a different coat of paint.
I've watched a few videos and honestly it's kinda just a cope channel lmao
People will actually argue that the bugs are what gives the games their charm and I think that's one of the worst takes on the internet.
@@tripanda6124meanwhile their modlist is full of fixes for basically every line of code in the game 💀
Dude, obviously you have to upgrade your rig for this next gen Masterpiece. Todd already told you how meticulously optimized his game already was for peasant mid PCs. Remember Howard said his space magnum opus was made to be played for the next ten years. Never mentioned how it will run, or fun. Just I believe that is the timeline for it to be completely optimized. Or when the 5090 ti rolls out, whichever comes first.
Can’t wait to explore nothing faster
That shit actually made me Chuckle like crazy😂😂😂😂
So True Tho
Kudos 4 you😂
LOOOL😂
Best reply 👌 mwah
Yet another who hasn’t actually played the game and just circle jerks in the comments
5:28 - Bethesda in a nutshull. Release a mission quest that should be in the game as standard as a paid DLC with a unique reward for completing said quest and.....it's broken and can't be reloaded and isn't fixed in the update. Just quality work from everyone involved.
Nothing sums up Bethesda more.
It just works!
Later in the video you see it actually is fixed now and he can reload just fine. Not sure what fixed it but around the 20 minute mark of the video you see that it reloads just fine.
I'd never seen that bug before. Pity, it's a great gun.
it only took 13 years for bethesda to give the player a drivable vehicle in one of their games
Meanwhile valve made a functional physics based buggy in 2004
The funniest part is source and creation both use the havok physics engine, they literally have the exact same tools and aren't using them
in Skyrim you can drive horses which are kind of a vehicle
@@vomm And that was exactly what I was talking about, the horses of Skyrim. The year was 2011, and that was the last time Bethesda gave its characters a means of transportation other than their own feet.
@@matteoscanu5982 Not even Skyrim did horses first, oblivion did in 2006.
@@congcrab6360 Like I said, Skyrim did it last. I think, but I'm not entirely sure, that the first rideable horse in an Elder Scrolls game was in Daggerfall in 1996. Then in Morrowind (2002), everyone forgot how to ride animals (Silt Striders don't count) until Oblivion.
It's interesting, instead of walking around a whole planet of nothing, you can now drive around a whole planet of nothing, starfield is saved.
Right? All this rover really does is get you to the boring locations faster than walking lol
@@Gentleman...Driver The game has only issues in my opinion.
@@DeagleGamesTV Fair enough. But honestly, empty space must not be boring or a bad thing. But they messed up exploration so bad. Why no encyclopedia that you could fill after exploring a thing? Why not naming new species? Its clear to me that they ran out of time developing this. I think they could have used two more years to make this into something worth playing.
@@Gentleman...Driverthis aint simulation rofl
True @Gentleman...Driver
starfield and concord in one day, somebody check in on luke 💀
Shhhh do not distract him from playing Suicide Squad Kill the Justice League again first
Starfield was the number 1 played game last year across all platforms despite not being on Playstation and 3rd in revenue on steam... I know people think crying on the internet is real life but it's not
@@Tacitus_kilgore_1903 and yet it massively underperformed considering expectations and the game is generally just a laughing stock
@@RayzaNC it didnt underperform in terms of money, which is really what matters to microsoft
@@Tacitus_kilgore_1903Womp womp
The incompetence of Bethesda is legendary
I’m genuinely worried about what is going on in there.
@@Kasaaz The kind of shit that make you want to be able to turn into a little mouse to spy on bethesda and figure out how the hell is this company being run.
Despite all the bugs. Still the best open world game of 2023. Game is amazing if you play it for at least 2 hours
@@musclecargarage2875 tears of the kingdom: "am i a joke to you?"
@@mandrac2 lol. It’s a mobile cartoon style game for kids. We are talking about AAA games
But Luke, when the astronauts landed on moon THEY weren't bored.
@@Konfide4043⏩️🌍⏪️
@@Konfide4043good bait bro
What if they were, but it was a state secret?
@@Konfide4043 Ah yes Anthony Kiedis, my go-to guy for scientific analysis
How can u go to space when the earth is flat?
the way the buggy can strafe in midair makes me think that the buggy is just "running" like an on-foot person does, and all the animations are just superfluous
Funny you should say that I believe it was fallout 3(?) where the working subway was just a super mutant wearing a subway shell and running down the track. I wonder if something similar is being done here.
And thats a bad thing how?
@@starscream6629😂😂😂 no way
@@starscream6629 even more hilarious, I think it was just a regular dude in a nice pre-war getup called 'train' or something to that effect!
@@valentinchappa6702because beth do stuff like 15 yo and not evolving its technologies
They cannot fix this game because the fundamental design choices baked into the game are the problem. I gave it 130 hours hoping it would get better, it didnt, and I wont be returning to the game.
I believe this game's scale should have been scaled down a lot abd focus on the main planets
Yea sure the game is fundamentally flawed can we please stop spreading this type of bs
130 ? it only took me 30
Perhaps naively, I thought they would add a ship module for a vehicle hangar. Maybe have a door open front, sides or behind, or an elavator from below if your ship is tall... ah but no. It just spawns a car when you land... You just store it in the ship's pocket space...
Yeah, I noticed that immediately, as well. They don't really care enough to give a crap, just enough to appear like they do. Classic Bethesda.
That’s better and faster.
@@heyhoojoedon’t seem to care a crap?
They made the vehicle customizable, they called voice actors back in for lines with the car, they added awesome physics to it, weapons, it had a super inque and fun feel that obviously took a lot of work. Having it roll out of the ship would be a bad choice. Many people have ships they have already built and they don’t want some hangar added to their perfected ship.
@@TheParagonIsDead L take honestly.
I also actually thought they would do that lmao
Remember, Larian Studios moved the release date of Baldur's Gate 3 so it wouldn't be overshadowed by this...
As a studio, they've always had a strong leaning towards the comedic. They knew... :D
And it was a good idea. As boring as this game turned out to be it had an absolutely massive launch.
BG3 the point and click adventure lol
@@EH_1995BG3 the Game of the Year
@@name-wh7zc sure if you like stop start outdated combat like that
Bethesda: Add basic vehicle.
People: "Awesome, imagine what modders will be able to do with this in the future!"
Yup, that about sums up Bethesda.
It's really fun to drive honestly.
Yeah but you need to have things to build upon. Shitfields problem is that it's EMPTY. It's fucking empty.
Skyrim and F4 are good to mod, because there is shit to mod.
@@TheHighborn seems like the expansions will remedy that with hand crafted planets.
@@salazar591
A AAA game made in the year 2023 shouldn't have nothing to explore, say what you will about Oblivion, that game had stuff to explore. Exploration is a key aspect of Bethesda Games, and Starfield is the anthesis of that. There isn't any excuse for this.
@@salazar591 I think I mentioned it in a different comment, but all Bethesda needs to do is to create like 75 different unique dungeons, have them mirrored both ways, than create some story element for at least 20-30 of them, even if it's kill the bandit leader.
That'd be ~300 new places. (75*4). Or more if you can combine stuff.
I just want to point this, the whole entire time you were using the rover absolutely fuck all was happening. That's the problem with this game, the procedural generation was such a horrible idea to a game where locations tell the story. I don't know how they ever thought it was a good idea. I feel like any gamer would have been able to tell bethesda how awful this concept would digest with players.
this is honestly a bad take. If you go on an empty planet, expect emptiness. However there are plenty of planets with lots of POIs
@@qwertyvypezno this is a bad take.
There are maybe 4 planets with anything on them, and those are 1 shitty city. Every other planet has shitty procedurally generated copy paste POIs that are barely less dull than empty planets
@Tyler-l5s it's like a space game...woah crazy.
@apollo4391 It's a game, it's not meant to be a 1:1 recreation of space
@@intrepidgamer7942 Why not? The scale enhances the experience, it needs to be there, just stop, everyone was complaining that Outer Worlds was only 6 planets that you couldn't even fly around to. But when other games does the exact opposite people also complain.
No reason to replay this game, ever. Adding so late a vehicle does not help at all, this game has no SOUL.
Dumb. Nearly all games are developed by committee with the goal of making money
Dumb. Some good games made with the goal of making money AND with love and passion @@nhanon67as
@@nhanon67as ?
@@nhanon67aswhat does that have to do with the game having little replay value?
@@nhanon67asstop drinking
So you can drive faster to all the places you don’t want to visit as there is nothing there. Nice.
its gonna change with the DLCs.., the exploration will be like F4 in new content from then on
@@VampireNoblesse If you think so 😂The engine can barely handle what's in the game now, DLCs will only make it worse (performance and stability wise) as it did with all Bethesda titles using this ancient Engine of PS3 and XBOX360 times 🤣
@@CheesyX2I don’t recall far harbor or nuka world “killing performance” so this just isn’t true
@@David72899?? nukaworld has forums going NUTS when it dropped from massive FPS drops and straight up crashes
@@VampireNoblesse what? thats not true at all, the dlcs will be on single planets they will not toutch the overall content of the game
oh, thanks for reminding me Starfield is a thing.
Knowing Bethesda, they probably used Skyrims horse riding code for the Land Rover.
It looks cool but it definitely drives horribly I'd rather continue running slash jet packing I only came bacc for the mods I knew what it was 😅
That is absolutely what it is, you can tell by the way it hugs the ground. The car mods for FNV and FO4 were more sophisticated.
@@hornmonk3zitlol what a load of bullshit
The rover is really an invisible npc with a rover hat running under the player
@@Flyon86 not at all. I take you have never tried it in game ?
There is something I never understood about this game. What is the purpose of having tens or hundreds of planets to visit if the things you encounter on them is randomly generated in realtime? How would it be different than having, say, two planets and switching between them back and forth ten times? Theoretically they could have randomly generated as much enemies, points of interest or challenges/repeatable quests as the hundreds of planets. I mean... having quantity is only meaningful if you know there is something unique and interesting to discover and you don't know where it is located.
That is actually the point, there will only be some set and combination the devs could make. It's just labeled differently to make impression and better marketing material.
It really feels like Todd found out about procedural generation way after everyone else, and is still in the “oh wow, endless content!” phase we all got over years ago.
They could have made 2 good planets and add a new one every year to sell as DLC. Would be a gigantic moneygrab for years… Well…
Playing a Bethesda game is like playing Jenga, half the excitement is wondering how long you can go before it all crashes down.
@@tk8668 How do you suppose they make 2 good planets and tell the story they wanted? How do you think they would make a planet every year with a small dev team as most will have moved on to new projects. CIG can barely get out a few locations on a few planets each year with a dedicated planet team/studio and custom planet generation tools built specifically to speed this up, how is a studio without the tools and skills supposed to be faster than them?
It would be a gigantic moneygrab, which is the entire purpose of corporations, so if it were possible someone would have done it by now.
fallout london makes starfield look so much worse than it already is
Fallout London is a buggy mess
@@upon-fe2720so starfield can get a pass because the entire game made by hobbyists on an engine they didn’t develop themselves and built upon a game that is just broken isn’t AAA ‘quality’. Sure bud.
What kind of comparison is this?
@@samg9765 The fact that a simple answer makes you type all of this, it makes you sound like a very defensive/insecure person.
And fallout london, even if it is quite a big endeavor for just a "mod" is still a buggy mess. Buggier than starfield at least.
You can't compare both games, it's just people trying to kick Starfield with stupid comparisons. It's like comparing an Airbus or Boeing plane with a military jet.
@@treyuBrother wrote a book on how writing a book shows you're seething 💀 yes a mod is better than this shit stay mad
That's freaking disgusting that they're selling a $7 gun that you can't reload after almost 2 months of it being live. Microsoft should be ashamed!
At the end of the video it randomly started working 😂
Sued*
@@kyabetsu_yasai_judy I don't think it's random. If I had to guess, the stupid engine loads objects and their behaviour upon landing on the planet ... and only loads them again when you go somewhere else.
Which explains why it couldn't find old planet textures, or uses old behaviour on the weapon.
He had to land elsewhere and let the game update its shit.
Blame it on Bethesda, they never fix their games. Look at the Community Patches for their games. Just copy and paste the fixes, but NOPE they do not give a single F
@@Danceofmasks I see 🤣 Thanks for the explanation!
The bigger issue is that Starfield planets are empty, Thus the capability of exploring more of Nothing is useless.
Yeah, and the thing is, they're supposed to be even emptier. The main faction we are working for are supposed to be explorers. Seeking planets no one has been to before. In the current starfield, almost every planet has some kind of human structure, theyre already explored to an extent, thus making your faction useless, since all the planets you can travel to are already known. But if you did go to completely new planets, you'll be exploring nothingness for hours.
Well they thought that the moders would fill it in. 10 year support! Yeah 10 year support by modders, not you, well unless it's through creation club. 🤣
I've been playing with a mod that increases the poi density and while it still isn't awesome, it's somewhat fixed the issue.
@@GoldenLeafsMovies Yeah, but there are only like 20 poi's for the engine to choose from...
And when you're loading 5 per planet, like... :/
They realized that after the game release. *facepalm* which is why Shatter Space will take place on a planet filled with quest and NPC's something that Starfield should've had from the get go.
I feel like adding a car doesn't really fix the fact that the worlds are mostly empty, full of nothing even as you breeze on by in your little floaty buggy. It doesn't even feel like a "step forward" when the exploration is inherently flawed because no one wants to traverse vast emptiness.
you have to craft boxes with aluminum makes the pace of game slow , i have 18 boxes in my ship full of minerals no aluminum only 19 pieces of aluminum by one vender not enough
@1:52 Classic Bethesda, nothing to see here everything is working as intended *Initiate Truman Show clean up crew*
ah yes an all terrain vehicle to explore the vast nothingness
not being able to reload a gun in a game that is supposedly an attempt to save the developer is such a mind blowing concept. double that when you actually have to pay an extra to get such a gun.
The gun not reloading is amazingly embarrassing....
Funniest part is the games been out almost a year. Absolute trash tier game, that got outsold by multiple indie developers this year.
But if u watch at the end it does end up working/reloading
@@justinstergar6757 Neat. Most players will assume the gun is broken after trying once, and never use it again. If it doesn't work consistently, it may as well just not exist, especially for an independent price.
@@Maxsmack Funny how no one says that about Spiderman 2 though.
Starfield sold 10 million copies in 2 weeks.
Spiderman 2 sold 10 million copies in around 4 months.
Funny how, according to a lot of people, Spiderman 2 was the brilliant game which was a "success", but Starfield was the "trash tier game" that "got outsold by multiple indie developers".
Amazing how people's standards and comparisons change because they personally don't like something.
@@Perseus7567both games are extremely mid.
No way he found a bloody bug 1:35 into the game. Dear lord.
Apparently he did.
To be fair it was the result of a mod I believe. Buddy of mine had the same issue and had to disable a mod he had enabled
@@totalmalarkeyit’s not bc of a mod. I don’t have any mods and I got the same bug.
@singularity3555 Might have more than one cause then, because my buddy toggled the "more foliage" mod on and off to get and correct this issue.
I had the same right after the update was installed but after a restart everything was fine
Bethesda embarassed themselves with this game and they keep trying to act like nothing happened instead of just owning up and moving to something else
I honestly like it actually, It's Rough around the edges because they're trying like new things.It's a lot bigger than like fallout 4, It seems this time around they possibly were going for a like big playground, There is endless possibilities for what they could add to the game as well as what modders will be able to do with the huge space
The vehicles are a cool edition and I imagine they will add possibly a rudimentary modification system for them or in the very least modders will
But first it knows when they Add the compatibility for it Their fan base and players will modify The game to their absolute specific liking
A great rpg. Build a ship. Design your ship. Good firefights. Good character maker. Great sidequests. Ok main quest. Better than most RPG's out there.
You'd rather them just abandon it and screw over the people who want the game to be improved? Dumb take. Bet you haven't actually played it.
The textures breaking on the planets when Beth attempts to add transportation that should have been in from the start... that is just the most Starfield thing i've heard
Me when I consume nothing but outrage content and overreact at the slightest little thing.
WEIRD WERID
@Spiffo0 this slightest little thing was done by a multi million corporation
Its a mod issue, not bethesda
@@Mrhouse-k1x Do you think this is a good comeback? You understand literally every game- no, every piece of software ever made even by the biggest companies on the planet still have silly bugs or issues?
I can’t get over the fact No Mans Sky had continuous procedurally generated planet surfaces YEARS ago which we could take off from and fly straight into space, and yet Bethesda put us into sandboxes like this. How was NMS not Bethesdas gold standard target to aim for planet exploration development!?
Bethesda have painted themselves into a corner with the Gamebryo (I refuse to call it Creation, it's fucking Gamebryo from 2003) engine, and they refuse to drop it. And until they do, things are going to keep getting worse. Gamebryo CANNOT handle modern grahpics or mechanics. It simply can't. It doesn't matter how many tumor-like addons you graft to it, deep down it's still the same engine Morrowind ran on. It was showing its age in 2011 when Skyrim came out. Now it's on life support with tubes coming out of every orifice, and the wife just refuses to pull the plug.
@@DarkElfDivai refuse to believe it's the engine's fault, modders have done wonders with the creation engine despite all the shortcomings. many other engines are just an extremely advanced idtech engine yet they're still more than serviceable. The fault is either the incompetent devs who most likely dont know how to improve the engine, or higher ups who don't know how gamedev works
It's the engine lol ask modders. @@tuamaputanna2897
For like a 10th of the file size too btw
@@tuamaputanna2897 Because it's not entirely the engines fault, the guy doesn't know what he's talking about.
By his logic we should be calling every FPS engine Quake... which is based on the Wolfenstein 3D engine... from the 90s...
You're closer to the truth, it's on BGS. the problem with an in-house engine is that you need a team specifically for development. Around skyrim they had about 2 people working on the engine, meanwhile ID has an entire studio iirc.
The Creation Engine just needs to be improved and updated which requires funding, an overhaul to physics and cell loading for Elder Scrolls 6 would be nice.
7:10 rover content starts
now the game is like a mod flying rover most powerful thing in game
Starfield is literally the posterchild for the expression "you can't polish a turd but you can roll it in glitter".
Is it not worth buying still lol
@@xgtwb6473probably the first space game I still have zero interest to play. The fact you can’t land, fly out and into atmospheres, and freely explore is my only reasons. I’m pretty sure that will never change in game either.
If they make like 75 another points of interests, then mirror them in directions, after that hint them on planets it would give a large variety.
Except ofc, they'd never fucking do that, since you know, that's a lot of work
@@tytt4594it would be different if the sci-fi world was interesting at all like kotor or mass effect but they chose to make the most generic setting possible
@@xgtwb6473With a few hundred hours under my belt, if you have above-average patience and attention span, Starfield is _decent._ Good? Maybe. Good with shortcomings? Sure.
If someone’s still hesitant on it, I would personally wait for 1) Shattered Space reviews to come out and 2) Expansive mod packs that elevate quality of life and base game shortcomings like lack of POI, clothes, armor, & weapon variety that make ignoring the Creation Club a viable option. It might be taking longer due to less enthusiasm for Starfield modding but with a check on Nexus Mods, you can see they’re trickling in slowly but surely. Like Luke said, it’ll take some time and love but it can get there eventually.
Todd: "Hey guys, remember the Mako from the first Mass Effect? How can we make our own with 16 times the awkward movement?"
Hey I love the first Mass Effect; but I think you’re not properly remembering how clunky the mako was in that…😅
Now, with the buggys added, they really just remastered ME1's planetary exploration as a whole.
that was my first thought
and the Mass Effect Mako, 14 years, TWO, console generations ago, is better
The awkward movement is kind of fun to watch. Not sure if I want to be in control though 🌈
@@blaze595I am agreeing with you here
The starfield universe, the universe where the warp drive was invented before the wheel
I swear luke always has the worst luck when it comes to bugs 😂
yes. listen to Peter R de Vries. He knows als iets vaker gebeurt (hallo nederlanders haha)
@@jeariewhy did you just switch to that silly language when you were already using the lords tongue
Or is it the best luck?
@@RobotWithHumanHair. its for my dutch friends amigo
He shows the worst parts of the games he “critiques”
Don’t watch him.
Bethesda thought it was a genius idea that you could have fun by yourself while riding your rover over the vast emptiness of content.
People asked for a vehicle why are you bitching about it?
@@angryjoe98your comment doesn’t make sense. This man is him and not people, maybe he didn’t ask for shit? People can’t make observations?
@@angryjoe98 People asked when the game released. Not 1 year later when everybody knows there is nothing to explore in this shit game besides the same 10 locations and 4 enemies types.
and 5 minutes into forza horizon 5 and youll be grinning from ear to ear
@@TheTwistedClarity Wrong example. 5 minutes into Forza Horizon and you'll be bored to death, maybe even faster than in Starfield. That's still an Xbox Game after all.
If you want a space exploration game, just play elite dangerous.
"In order to enjoy Starfield, you have to lower your standards for what 'fun' is" is basically the theme of this.
It baffles me that the response some people have to the criticism that exploration is pointless and boring is to tell people to "stop exploring, what did you expect, stupid". Like we're idiots if we want to explore in a game that was marketed about being all about exploration, and that the past games were full of things to explore.
Yeah, the exploration was great in older titles because they weren't generated by the machine, made from a dozen pieces, with witch you are already well too familiar.
Honestly, I don't think starfield was ever going to work. The prospect of using procedurally generated maps is alien to Bethesda, their strengths lie in hand made cities and settlements. Like, instead of a galaxy, let's have a single planet and a couple of space stations outside. This would allow Bethesda to make a bunch of settlements, fill out the remaining space with some minimal procgen, have a bunch of biomes and most importantly, unique and non repeatable POI. Now that would be a great place to explore.
@@Renigenone planet would maybe be a bit meh but like a solar system would be enough
@@Renigen Bethesda did use a lot of procedural generation in ES2 Daggerfall. Most of the minor dungeons and towns were procedural, with only major story based locations being hand crafted.
And the funny thing is, Daggerfall is actually fairly similar to Starfield. People always praise it for how MASSIVE it is. But in reality, 99% of it is useless empty space. If you wander the wilderness on foot, instead of just fast traveling, there's nothing to do between marked points. Even though there's hundreds of towns, and hundreds of dungeons, most of them have no purpose. Even though you can enter almost every building in every city, the majority of them have nothing inside them. Exploring dungeons is almost entirely just walking through miles of empty corridors, with sparse enemies, and maybe one treasure room with two items in it. It was all quantity, with minimal quality.
The big difference, of course, is that Daggerfall came out in 1996. And at that time, simply having a game with that kind of scale was technologically impressive enough for it to stand out. Quantity was its quality thanks to the limitations of the time. But now? Games as big as Starfield have been coming out for years. And almost all of them have their own kind of quality, as well as the quantity.
So basically, Starfield is a Bethesda game that's 30 years out of date.
How many planets are exciting in real life? Why are you acting like you’re surprised that Baron moons are Baron?
@@halogod0298 This game isn't real life. That is not an excuse, don't pretend it is.
The planets's surfaces aren't that realistic either. They are not valleys with small monticules here and there and a million truck-sized boulders scattered everywhere.
They are more like Earth, with massive mountains, cliffs, some rocky formations here and there.
Moons like ours have more soft terrain, with rocks buried in dust, but filled to the brim with craters of all sized on top of each other.
Something that tells you this place has been there for billions of years without anyone cleaning it up.
Look at it from this perspective, i think this design idea for a space game is that they took it to the realistic way of exploring. Lets be real if you were going to other planets in real life you wouldn't find anything over there but emptiness and ambiance of the surrounding area.
3 months for eat button, 11 months for one vehicle. You know this is just cringe.
Bethesda was always a joke.
Not when they released Daggerfall... Oh nevermind, that was one of their most bugged game ever released.@@cosmancho2959
6 months for difficulty options.
Yet i still see fanboy channels claiming THIS IS THE BIGGEST UPDATE YET AND WILL CHANGE THE GAME FOREVER😂😂😂 and in the comments of these videos its seems to be even worse 🤣
@@megaplexXxHD those same Starfield cheerleaders attack me for providing Bethedsta with constructive criticisms. They accuse me of hating the game, when I play Starfield almost daily.
Now the next thing they need to implement is an overhaul to planets. Create new dungeons and points of interest to randomly place on planets basically just add more content to the planets and maybe new mechanics for the barren ones that make traveling and exploration and survival more engaging.
I think you mean they need to make a good game.
This is never happening. The procedural generation will not allow for any of this and the base game isnt static like fallout 4. Its the reason why modders abandoned the game to begin with. Also there isnt anything to explore in starfield thats why the games so boring. The game has like 40 pois and a thousand planets so you do the math on how much repetition there is.
i think they need to, at the very least, create loads more presets so that you're not always encountering the same POIs multiple times in the course of a playthrough. At this present moment, there's a very small selection and that leads to uninteresting and repetitive outcomes. Plus, i think they should implement a set of random loot that is UNIQUE to, if not each planet, then at least a good third/fourth of them, that way, even if some POIs are similar, the loot would be specific to each planet. This is something they do for, again, a very small selection of planets. I think one of the biggest problems with Starfield is that it's really only interesting if you follow the hand-made portions of it, so the quests and the unique planets and POIs (like Red Mile or Paradiso), but the game also has this ENORMOUS other section of gameplay that's all about exploration which you can completely ignore and isolate yourself in the hand-crafted parts.
@@infrared6973 What are you talking about? This is already in the game, he is just saying they need to add more variety to it. You even mentioned it when you talked about 40 pois and "nothing to explore". I agree with him, there should be more variety and more options for POI, like there should be at least 10 different versions of "abandoned mine" etc. as of now when you see abandoned mine on random planet, you've already seen the whole place and all the enemies in the abandoned mine on a different planet - that's pretty bad. They have a good base for survival mechanics with all the suit resistances, planet dangers, etc. they just need to add a survival mode to the game.
@infrared6973 that isn't true. There are quite a few mods on the Nexus. It has about 8.6k mods out there right now.
The reason there aren't more, is because the Creation Kit took longer to come out than expected. As far as I know, the only modder that abandoned Starfield is the same one who made the co-op mod for Skyrim and he did so many, many months prior to the Creaton Kit coming out.
Starting off with a bug is iconic at this point.
“Sir, the planets are now gumballs with text printed on them”. Todd:”excellent all is going according to plan”
The rover lets you get dissapointed faster. 😂 Unless they add actual content to the game, those 15 to 20 POIs are ground into the dirt for returning players. You start seeing repeating POIs in your first couple of hours of play, by 30-50 hours, you're seeing the same copy and pasted 20 areas over and over. There is nothing to explore or see outside of questline content.
There's 150+ procgen POI. Plenty of content for people who enjoy this game.
@@doctormoobbcthere are not 150 dungeons. Combining everything proc gen can plop on a planet and putting a number to that, as if it's relevant for dungeons that are explorable content, is misleading to say the least. Lying more like it.
I modded the game inside and out, I know what it contains. It is the worst Bethesda product in over 2 decades. Great foundation for modders, but the games vanilla content is terrible, and how it generates empty squares on random planets is lazy and gets repetitive way too fast.
nice. Now you can drive around in an empty, boring space...
“You shouldn’t be seeing this” Ah Bethesda
Putting a car inside a game divided by square tiles with invisible walls and empty spaces is laughing at the players
Right like why add a vehicle when there's no where to even drive to lol
Yeah adding a feature that tons of players were asking for at launch is laughing at the lmao. Recent steams review soaring up disagrees but keep on larping.
@@kingwick Oh you mean the 8k players on steam lmao which is pretty much the same as before the update so it brought nobody back pretty much. Why? because its useless pretty much.
Did you expect the planet map to be planet sized? Someone doesn’t understand how games work (and pls don’t bring up NMS which has absolutely nothing of interest on any planet and 100x less detail in the locations)
@trippyloser yes and currently one of the most played games on Xbox/gamepass where the game is free. Also 8k is ccu not total active players, which will rocket next month. Use your brain, whatever left of it at least.
No amount of cope changes the fact the score and player count is rising.
Starfield is like they wanted to take away the most fun part about Fallout 4 which was the random encounters while traveling to spots on the maps. "nah, just fast travel and look at some identical camps with enemies.. we'll throw in worse npc behavior that just randomly stands on tables and shit too."
I had fun the first couple days but I seriously can't find a reason to play it again.. luckily I played on Game Pass and didn't actually buy it!
And Starfield crashes A LOT for me.. on a Ryzen 5 3600XT, 32GB 3200mhz DDR4 and a Radeon 6950XT.
21:34 Before the game launched I was really annoyed, that I couldn’t play the game on PS5. However, even if it would get released for PS I wouldn’t buy it anymore. I rather start No Mans Sky. The lack of exploration is just a deal breaker for me and the story isn’t mind blowing to comprehend this.
No Man's Sky gets brought up a lot as a favourable comparison to Starfield, but that is really only true for the technical aspects of travelling from planet to planet, using different kinds of vehicles, etc. (Although, if you think the pop-in in Starfield is bad, you haven't seen what it's like to fly low over a planet's surface in NMS)
But if you are looking for !meaningful! exploration, the way Skyrim, FO4, Witcher 3, Cyberpunk 2077, and so on did it, No Man's Sky is exactly as much of a stinker as Starfield! And for the same reason - copy and pasted, automatically generated, meaningless POIs that hold a modicum of interest the first couple times you encounter them, but quickly become ignorable.
I reinstall NMS about once a year, because some new update bamboozles me into giving it another shot. I start a new game millions of lightyears away from where I have been before - and run into the same old shit after 5 minutes of playing. Then I uninstall again. It's a ritual, what can I say.
Edit: That said, don't take this as a recommendation for Starfield, lol. Don't waste your time and money on that turd lol!
@@heyhoojoe I can truly understand this! For me personally, I really enjoy the seamless exploration, that you’re able to fly everywhere without loading screens. I think if Starfield would’ve got a this, I would like it more.
I am really looking forward to Star Citizen, once the story is released.
Insane how the first thing you encountered after launch was the missing textures bug for the fucking planets... Like how tf does this even happen - after over a year?! 🤦♂️
It's fairly easy to improve something that is THAT bad...
It's such a shame, starfield had so much potential...
How low the bar must be, for this driving to be praised.
1:08 for those who don't know, this bug might cause by some mods in creation. I have the same problem and fix it by delete all my mod since they are not compatible with the new update
nope, it's a shader cache issue i faced it with no mods everything was vanilla, and i moved my starfield to another drive and that fixed it.
Yeah he says he has some creations installed, but not unofficial mods. Still sloppy imo.
@@GJGamingBro i just delete the starfield community patch and it is fix
I had the same issue, I do not have any mods and never had. It was fixed after restart of the game
@@GJGamingBro These people defending Starfield and saying to delete things or verify things like the game isnt expected to work by default xD
The Rover fixes exploration and makes outposts viable however the river doesn't spawn in outposts so make sure you go to the landing traveling city's is still awful because of weight constructiohe and stamina
I don't care about bad exploratory design, I don't care about loading screens. And I can even live with space combat being really underbaked. Don't care about quality of life stuff -> I can just mod the game.
There's just two real killers for me when it comes to this game:
1. The world itself is laughably tiny in so many ways. New Atlantis is a tiny town with two or three skyscrapers. Aqila "City" is a literal village. Neon is a glorified shopping mall. The "resort planet" is one literal hotel building. There seems to be a total of maybe a thousand people living in this universe. They keep talking about this great civil war and how many have died and it feels more like it was a 10v10. It becomes utterly unconvincing at some point. And it could have been so easy: Don't surround your capitals with empty and/or pointless open world "precedual" shlock: Simply have it not be open world and do window dressing, just like Mass Effect did.
The game absolutely HAS cool vistas and places but they dropped the ball on the big cities and their surrounding areas. I don't need to be able to walk everywhere: just make it look like I could. I know that you can't build TEN night city sized locations. But you can create the ILLUSION of them. I think the only place where the illusion held up well was Mars, because it was claustrophobic to begin with due to everything being more or less underground since there's no breathable atmosphere. Walking around Mars mostly worked.
Also besides the woefully underutilized pirate space station: not enough big space stations.
2. The third human faction, the Va'ruun, was a complete tease and fake-out. You didn't get to see their home, they were not part of the quest line besides one (actually well made) embassy mission. I kept playing waiting for an eventual twist and visit to their secret capital planet and it just never came and at some point the game was over and wow did the ending suck all of the enjoyment that I COULD muster out of the game. It was just so.... uninteresting. The mystery of the Va'ruun completely left by the wayside.
It's like Mass Effect without Mass Effect's good writing, world building and characters.
All their games have these laughably reduced scale "cities" and populations, but they got away with it back then and in Fallout because it's post-apocalypse. With Starfield though, it's no longer 2011 or earlier, and it's not post-apocalyptic, so these shortcomings are glaring now.
They should have set Starfield during the early stages of space migration. Make the founding of Constellation the main quest, recruit members and financiers and explorers. While in the middle of the war between UC and FS. Just like the story of Dragon Age 1 but in space. Scrap all the multiverse bullcrap
Alot of good points here... I feel like this game was soooo close to great and yet so far. And it was their decision making that handicapped it imo. Didn't need a million empty random planets. Could've done a quarter but make that WAY BETTER AND INTERESTING. then expand the galaxy in dlc. Explain it with new hyper drive engines or worm holes whatever.. companions need work, and ffs atleast 1 that is truly morally ambiguous. I accidentally shot a federation ship in a big space battle and the whole crew deserts me. U can't play as a space pirate like that if u wanted.
The first dlc is about the Varuun so, there's your answer to number 2, they don't have a home planet anymore, as far as we know they're a migratory fleet ever since they left New Atlantis
@@cravex06 It wasn't always that way, in morrowind a backwater town called balmora is bigger than solitude, the capital of skyrim. The capital of morrowind had 330 or so npcs compared to oblivions imperial city having 194, vivec also had twice the number of shops and quests as the imperial city. Also every single bethesda game has been set in the post apocalypse since fallout 3, just thought that was kinda interesting, in a wow thats creatively bankrupt kind of way.
Bethesda took two steps forward. If they keep this up, in a year or two, they might actually reach the STARTING LINE. They really did take the concept of MVP (Minimum Viable Product) to its extreme with Starfield. Even No Man's Sky wasn't this minimal when it launched.
Yes it was. Take those rose-tinted glasses off, because you CLEARLY don't remember what NMS was like, when it launched. I preordered and played NMS at launch and it stopped being fun after just a couple of hours, then it became a repetitive borefest. NMS was a glorified screenshot creator when it launched and it took years for Hello Games to redeem themselves from that disaster.
@@fillsbury8304 and Hello Games did redeem themselves and with all being free expansions and not 7dollar gun that doesnt work for month+
Except NMS actually went above and beyond after the fact. You gotta remember it was made by a smaller studio, Bethesda has NO excuse.
No Man’s Sky was an absolute disaster at launch. You’re either irrationally hating on Starfield or you’re absolutely blind.
Now that's very dishonest of you, there's no way you played NMS at launch, the difference is that they were humble and showed effort with each update, a new vehicle still won't fix the problem of not enough POIs, it just fixed the easiest problem of having to walk to each one.
Wait, Starfield has DLC? I'm surprised that they've kept dev going. A beth game without compelling and interesting exploration is just mediocre writing and gunplay.
"In order to enjoy something like Starfield, you're gonna have to turn off your expectations in your mind..."
That's a good observation. I liked Starfield well enough and I went in without any expectations beyond it being a Bethesda-style game in space. I didn't care about their presentations, trailers, Howard's promises, etc. That's marketing, so I won't get anything substantial/conclusive out of it. Of course marketing will try to deceive me, hiding the negatives and exaggerating or inventing positives out of thin air (which won't even be in the game). Why are people paying attention to that? It seems to me people who actually cared about the marketing/PR stuff and formed some image (expectations) of what it will be like or what it should be like, were the ones who were disappointed.
Best parts of Starfield players spilled out to their parents sheets. 😂😂
,,the vehicle allegedly fixes the problem,, soo.... It's.... Going to spawn in an actually hand crafted map with a ton of cool environmental details and other stuff that makes it worth and fun exploring ? What no? It only enables me to drive faster through an empty map that has no justification for existing? Thanks Todd, great fix. Appreciated
"everyone" wanted a vehicle. now that we have a vehicle, yall are still complaining. people are just hating for hating sake.
@@TazThaKid to be fair, I was never in the camp ,,I want vehicles,,. My perception and opinion has always been that they can't fix this, at least not for me. I genuinely think the concept of having a ton of soulless, empty, procedurally generated planets instead of a few handcrafted ones....its rotten to its core and absolutely stupid. To me the game is unfixable. Literally the best part about Bethesda games is the exploration.... A point star field just completely fails at.
@@TazThaKideveryone also wanted a good game with good story, hand crafted map, good quests, interesting locations etc....
Tbh people wouldn't mind walking, if there was something to walk to. Transportation is a problem, and empty maps are a problem too. It's not an either or situation, it's "one down, one remaining"
@@TazThaKid thats true, people did want vehicles, HOWEVER vehicles were only one small part on a whole laundry list of items.
I like how bethesda fans whether there's constant graphical issues, glitches or bugs they just swipe it under the rug and says "Eh it's a bethesda game" lmaooo
Well, that's because there's two types of gamers:
There's the ones who whine about literally everything, regardless of how bad it actually is.
And those who can look past minor inconveniences as if they were just that; minor inconveniences, and actually play the damn game and try to enjoy something for once.
I haven't played much Starfield myself, but when I have the bugs I've experienced have mostly been funny or harmless. Very few have been noticeable and gotten in the way of enjoying the game. It's almost like if you don't make the purpose of playing a game be to spot bugs but instead to actually play the game, you spot less bugs and have a more enjoyable experience.
It's the exact same logic as to why, in most cases for movies TV and games, there's such a disparity between the critic's review scores, and the audience review scores - because the critics are only there to spot everything bad (sometimes literally ticking off a checklist), whereas most of the audience is there to just enjoy the product.
Exact same thing just happened to me with Star Wars Outlaws. Bunch of internet nerds complaining that the main character was too ugly for the game to be good. Well, once I hopped in the game and started playing, weirdly enough I found myself quickly forgetting about the entire looks debate (even though it was really fking stupid), and just enjoying the game. Never thought about the main character's appearance once throughout my playthrough, almost as if the hate was all a bunch of nothingness.
But to them, because they were looking for it and because they wanted it, the "ugly" character makes the game bad enough to not want to purchase it. In reality, it has nothing to do with the character, these people just don't want to play a Ubisoft-made Star Wars game (regardless of how good it actually is or not), and you know what? That's fine too, but let's not lie about it, just say you don't wanna play it people... no one is forcing you to.
At the end of the day, the only person's opinion who is relevant is that second group; the group that actually tries to enjoy a game without automatically defaulting to looking for bugs and calling it awful - the haters are gonna hate, to put it simply.
TL;DR It'd be like asking Donald Trump to give a review on the Democrats. Or McDonalds to review Burger King. Of course it's going to be a negative review.
@@Perseus7567 cope
ahhh now I have a rover to get me to nowhere faster! Nice
That "we don't bother because it's procgen" comment sums it up. There's still no sense of seeing a cool mountain on the horizon and wanting to see what cave system or dragon roost or nord ruin might be there in Starfield. They're glorified Mass Effect 1 maps, even with a rover.
Procgen can be interesting, after last two years of updates, minecraft creates incredible biomes.
Honestly its kinda amazing how flat all the planets in the game are, at least skyrim felt somewhat diverse
even mass effect 1 has better planet exploration
Mass effect 1 at least had some interesting planets and quests like the Disarm the nuke planet or the moon base with Proto EDI going rogue.
This is the best quality video I seen on youtube for some time! I love the quality of the camera, the microphone and how you set up everything. Even how good the game is performing on your PC. Please make a video showing up your setup! You are my inspiration to actually make some youtube videos.
And regarding the Rover, I think they used the "ship" engine to make it, think about it. It has very similar controlls (including following the mouse, and the boosters). It's basically a mini ship with a center of gravity that is affected by the planets's gravity.
How is Bethesda a real company bro
Casual gamers. They are basically funding this company cuz the last really good game was Skyrim and that was released more than a decade ago. They somehow can't see how terrible their post-Skyrim games are and buy them
Game sold ridiculously well, cry more
@@Xerzenethat’s crazy cuz I find Skyrim so boring. Starfield and fallout are better to me
Wow this fixes everything with the game! It’s perfect now and has no flaws!!!
I don't think anyone said that mate
My guess is it's a bot
@@CrashIllustration or sarcasm
Lol. Please don't get sarcasm on the internet anymore
@@winb_
You don't even know how to think!
The fact it took them so long to implement this is laughable. Should have been here day one, even though it is essentially just "a faster way to explore nothing". Also, on the rocky planets like the one he was on, it was actually going even slower than running due to all the hills and big rocks. This should have been a hovercraft type vehicle, they couldn't even get this right.
Ah yes, so you can now acquire a vehicle in order to get to the copy-pasted dungeons faster, gotcha. Fixed the game, congrats Bethesda.
The fact that they still haven't fixed the reload bug for their $7 slop DLC just proves Bethesda is just calling it in and half-assing everything.
Did you watch the rest of the video?
@@skanaraki2161 Yes, it somehow fixed itself after Luke's game crashed, lmao. Still bugged if it wasn't working even after an update. Typical Toddslop.
@@aznhomigthat's how it always "worked". The only fix STILL is a crash or a restart 😂
@@aznhomig Or maybe it's the fact that fixing glitches can sometimes take longer to do.
@@averagemug if it takes months to fix a reload glitch then someone needs to get fired.
The game needs much better combat and cooperative play.
I'm honestly surprised they got the buggy working. I expected it to bug out every few meters and launch itself in a random direction, while the game would struggle to keep up with loading. It says a lot that my expectations are that low, but hey still good job devs for making this feature functional
lol , mine does at my outpost, i have a landing pad, but everytime i land i see my buggy being yeeted into the atmosphere, well a good 200m
@@davidrentonah yes, the subnautica effect
0% interest in playing Starfield. Honestly kind of hilarious how big of a disappointment this game is, and to me, personally, BGS has lost so much credibility as a studio because of this.
Get over yourself
So much credibility *to you*. Don’t speak for others
They lost credibility when FO 76 came out
@@00TOYZ lol cope
I played for 3 hours. Feels and looks like a terrible PS3 game hahahaha
It sucks bc I remember being really excited for starfield and now that ik it isnt that good i havent even given it a chance
Now you can finally go nowhere fast
You can always trust Bethesda to snatch defeat from the jaws of mediocrity.
The Rover looks neat, but it's clear the maps weren't really designed or adjusted for the new rover travel. Unless the intended authentic Starfield experience is to bounce around like a cartoon clown car. Then again, that aesthetic is in line with how Bethesda bugs do, so maybe this is what Todd envisioned for the game.
Probably the new Shattered space expansion is designed for the rover, who knows..
>they have massive mechs in the game & played a huge part in the Colony Wars
>cant use them.
>cant even upgrade or change your robot to be a huge mule like in Fallout 4
ngl, ur great at game reviews. Not biased, explains how the game works, and goes out his way to show examples. Great job.
An update that should have been there at the launch. LOL.
Funny. People now praise No mans sky like the first 6 years of it sucking didn't exist, damn can starfield get the same concessions? 😅
@@syminite1The difference is that one is an indie studio and the other is a well known Triple A studio
@@syminite1 exactly. No man's sky had their pathfinder update that added vehicles a year after launch. But people criticize Bethesda for it? I'm just happy they are listening to some criticism.
@syminite1 No.
One was from an indie team with less than a 100 team members at launch.
The other is a multi million dollar mega publisher/developer with hundreds of devs and multiple studios to work on a single project AND has been pulling similar shit since the early 2000s.
@@sleepyguy4237 Then what about cyberpunk?
2:49 My god look how gridlike the placement of those rocks is
LOL
20:16 looks terrible as well
For real, it immediately snatched my attention.
i thought it was a dotted grid until i saw this comment then realized those were rocks
I would be way more impressed if this wasn't BETHESDA with BETHESDA resources and it took them nearly a full YEAR to add a basic feature that many requested well before release. As a reminder, the game costs $70.00. This is not impressive this is late to the party. No props to Bethesda from me on this one.
The fact that Tod still has his job deter FO76 and Starfield is incredible. Executives really do live on a cushy cloud that saves them from the fall. Look at the new Starbucks comp package when the company is concurrently looking to trim costs. Wild
When a game fails, it’s the employees who get screwed over; never the higher-ups.
Elder scrolls VI is going to be such a dumpster fire to end all dumpster fires. And isnt Microsoft demanding they release it sooner rather than later. They probably only just started making it, they say in development for x number of years but we keep finding out they keep scraping everything and rushing a game out in a year or two
Not just a gaming thing. Happens in pretty much any business @@kinfmin443
Starfield was finically successful and has the worst ratings of 7/10.
Fo76 has literally had constant free updates and now has a large community and makes Bethesda money
@@datboicasino still trash and soulless
WHAT EXPLORATION?
I will never understand why people refuse to call this game shit.
Lmao, it sold less copies than fo4, despite bethesda having 7 years to grow their player base.
Every other launch they’ve ever had from morrowind
I have always played bethesda games for hundreds of hours and skyrim over 1000 hours. Starfield couldnt keep me in more than 70 hours and now seeing this rover, its not very impressive.
@@TheAmethyz You still bought the game though. I am the same as you except i never even considered buying and/or playing Starfield.
Don't buy the next piece of crap they put out. Elder Scrolls 6 is gonna be bad as well.
@@Balalaika74 yes i did buy it but steam gave refund even when i had +70hours played
Cant say anything about if ES6 is bad or not, its not out yet. when it is it will be decided then
@@Maxsmack It's not a multiplat anymore so of course it would sell less.
I am so happy to be playing No Mans Sky again. I lost all interest in Starfield since Hello Games dropped the Worlds Part 1 Update. Honestly, Starfield is so broke that it is beyond fixable. It started with the actual idea of creating a game with procedural generation, but completely empty planets. It is so dumb. You don't need procedural generation, if there is nothing to be discovered (except for a couple copy-and-paste bases) Why not 5 heavily designed and unique ones... And then there is the completely soulless and boring story. What a shame
Game updates break the game instead of fixing it. Classic Bethesda
What a fucking joke of a company. 0 hope for elder scrolls 6
I have accepted that the only joy I will be able to derive from ES6 will be from the unfolding drama when people once again slowly, very slowly, realize the game is utter shit.
0 hope he says. Mate they havent said anyhing about it for 6 fucking years, why are you still hanging on
Cute Koko profile picture.
Why you so mad 😂 what todd do to you
Elder scrolls 6 will be a good game, just like morrowind, oblivion and skyrim were. They have a formula that they stick to, but just modernise it a bit each time. Also it will be back to the exploration that everyone claims to love. The main difference with Bethesda now is that people are salty that they are owned by Microsoft and now pretend their games are shit.
Finally, a vehicle to more quickly and efficiently navigate the procedurally generated hog slop.
This company is almost as pathetic as Gamefreak. They add basic features to a game that much better games had like 15 years ago and we're supposed to be in awe.
My problem is the exact same procedurally 5 POI are on repeat. Getting to them faster doesn’t make them more exciting or fun.
"I tried the new 'Starfield' Rover update..." Does it fix the atrocious writing?
They added a rover to Starfield? Sweet now you can traverse the empty maps much faster!
Stop apologizing for trash, Luke. I appreciate that you're trying to not get your access cut off, but c'mon.