As a Rubberhose enjoyer, it takes a couple of seconds just looking at the game that it has very clearly been “heavily inspired” by Cuphead, but the character designs are not part of that issue, nor is the animation. Thats just simply how characters were designed at the time so its unfair to mark them as Cuphead clones. I havent seen many Rubberhose inspired projects aside from the Bendy franchise, the only other Rubberhose project i remember was Enchanted Portals, and that was most definetly a Cuphead clone. The main issue is that both EP and Acecraft are taking the Rubberhose style and putting it in a bullet hell game, which Cuphead did first. It was a unique choice, so automatically any bullet hell game with the Rubberhose art style will be framed as a Cuphead clone. I think it’s different with Acecraft as its a different spin on it rather than Enchanted Portals’ blatant plagarism. If Acecraft gets their artists to redraw a few of their assets (there are nearly identical assets to Cuphead), and change a few things (like the Story Book opening at the begining of the game… come on now thats too obvious) i think the Cuphead clone allegations should just be forgotten about. There is absolutley love and talent put into the art, animation, music, and gameplay of this game so it hurts to see it be bashed on because of a few bad choices on their part. Please internet, if more Rubberhose projects come out that ARENT a bullet hell type game, PLEASE DONT CALL IT A CUPHEAD CLONE. EDIT: I completley forgot about Mouse: P.I. For Hire. CHECK THAT OUT WHEN IT RELEASES!!
@@yourtypicalangrybirdsfan well Ace craft apparently has pink parriable objects just like cuphead like there isn't some heavy influence. Oh and the Bravo after beating a boss.... A shopkeeper with a small table and a menacing grin? You really can't blame people for when it takes a REALLY HEAVY INFLUENCE. I think it really is just a mobilegamified half ass mobile game that relies on the graphics (that aren't even allat.) apparently it's accurate to the Max Fleshier art style when there's literally birds that look like angry birds. Most of the game just feels like it follows the basic pie eye and rubbery limb stereotype that plagues the Golden Age of animation. Same for Mouse P.I for hire when the art style is nowhere close to Max Fleshiers vision and ends up looking like that shitty phone bad animation (Moby & The Void Pacific Choir - Are you lost in the world). It's not the fact that I don't discourage people to attempt the Rubberhose art style (God what a retarded word lmao, I usually just call it what it is like it could be an I.B Iwerk toon or Max Fleshiers) but artists should really heavily study an art style and find a perfect medium of what they can bring to improve and modernize it. A lot of what Acecraft reminds me of is just shitty cuphead OCS on deviantart or smth lmao. The Animators on Cuphead did their homework greatly and were able to bring the inspiration into the game. The expressions are as well utilized as the loops of each animation that follows the path of a real old cartoon. Let's take Glumstone for example and just understand how deep their research really was. A lot of his facial expressions were based on Gustav the Giant and of course the Old man of the Mountain which helped add so much depth to the level and scale. A lot of Glumstones expressions are detail and like I said don't just follow the pie eye and rubbery limbs that is assumed in the 'Rubberhose' art style. In less than 3 years from 1933-1936 Starred Popeyes in a black in white short with Betty Boop and lots of the cast that were introduced to the Cartoon world, and in 1936 there was Popeye The Sailor meets Sinbad the Sailor in Technicolor. There's such a short time span when it was solely just black in white where apparently the Rubberhose art style is based on, when personally I would say it the time period would extend to 1941 with Mr. Bug goes to town and the Max Fleshier Superman Shorts. Who are you to say what the 'Rubberhose' art style really stands for if it's barely what people really go in and study for. A lot of the animation in Cuphead stays consistent and that's what I think the Max Fleshier art style really stands for. Glumstones boss fight has a lot of detailed but constantly masterclass animation. A big factor that people miss on the art style is the scope animators from the 1930 were able to achieve and experiment, when they were self teaching themselves. It's a very experimental era and what kick-started cartoons. In Gertie the dinosaur they painstakingly animated both Gertie and the background just because they still never figured out techniques to cut corners. A lot of that bled into the later cartoons with lots of detailed sets and scale. The Mad Doctor still has some great animation with how lifelike some of the sets and how they were able to work with lighting effects. The scene with Mickey mouse crossing the bridge as the wood planks slowly fall down is still greatly animated and as mickey walks down the hallways, it's just pure work these animators had to do before they figured out there was corners they could cut. The hallways still look jaw dropping and how 3D it looks. Cuphead had such a vision and everything about it I just appreciate it, as like killing the little gnomes as the hop out of the Lake of Acid in phase 3, just to them explode in a puff of smoke and their hats and shoes spinning around is what I just love. The background of the mouth looking like several paintings just the way Monstro the Whale was painted on cels, and all the depth the mountain people add to the level in phase 1 and 2. There's so much details in each level that most companies would opt out to even include, like the gnomes climbing under the beard in phase 2, to jump out and hurt the player. Cute details with expressions that match what Artists really stood for in those days. If you look at Popeyes expressions in his early shorts, you would see how much work there is to each face and how it really felt like a comic from the newspaper come to life. Acecraft and especially mouse P.I just like I said feels like Cuphead OCS and people not doing the proper research. Same problem with the music, Kristopher Maddigan and the Musicians understood the type of music that they were dealing with, and were able to translate it for modern audiences. A heavy Duke Ellington and Cab Calloway jazz swing soundtrack that absolutely matches the art, rather than it just be a lot of blaring French horns. Remember when people thought cuphead referenced the SMW athletic theme, it's a fucking ragtime melody and people blindly assumed it was a reference, maybe it was but it's still a ragtime influence brought over for the run and guns. I yap a lot but this is a top that means a lot to me and I hope that 'Rubberhose' gets the proper respect it deserves. There are many other max fleshier inspired projects that truly capture the magic like the music video of 'The Ghost of Stephen Foster- Squirrel Nut Zipper' when I think of a vintage cartoon, Flip the Frog, Felix rainbow parade cartoons, Betty Boop, and many more come to mind rather solely than the original Oswald and mickey shorts from 1920. I hope you reconsider your viewpoint and do your research on an art style.
Schmup can’t even be a genre anymore😭😭😭😭😭😭😭😭😭😭😭 thanks cuphead fans. I get that it has the 1930’s aesthetic but it legit doesn’t mean it’s a “cuphead ripoff”! We can’t take inspiration from things nowadays😢
They've made some changes to the game now to make it less obvious but the main character's original design and stuff like copying "BRAVO" for completing a level in almost the exact same way is quite obviously a bit more than just "inspiration" IMO
Well they have parrying and lots of mechanics that made cuphead special. I actually heard of this game when it was in beta, but it's obviously a rip off ATP. Still has many bad mobile game mechanics that just makes it p2w and shit
@@bean-eater28 yea man cuphead mechanics that makes it stand out besides the visuals, parrying of course isn't a feature cuphead made but the fact it's pink and in both games the stay the same is just lame
0:12 I will defend the “rip off” with my LIFE. the boss concepts in the kickstarter were amazing, but you all refused to back it, immediately assuming it was a ripoff. You have NO RIGHT TO COMPLAIN IT CAME OUT BAD
I dont mean to be exactly rude but I hate it when people calls a game a "Cuphead Ripoff" when all it is literally doing is following the 1930s style. It honestly feels like any 1930s style game in general cant exist without being called a "Ripoff" by Cuphead fans and it is really aggravating, like cant we just enjoy a game for what it is?
I still don't feel like this crossed the line into knockoff territory though, unlike something like enchanted portals which feels unfinished and like they just stopped caring at a certain point, this feels like it had a lot of care put in and they just leaned a little too hard into their inspiration when it comes to visuals. It's not even like Cuphead at all when it comes to gameplay aside from the fact that you're shooting things and in a plane. Just calling it a "knockoff" or a "copycat" feels wrong to me and unless it turns out the devs did just make this to try and trick people into getting it because it looks like Cuphead I don't feel comfortable labeling it as such. Sorry for the rant, it's just I really like your stuff and seeing you label something like this in such a clickbait-y manner just makes me kinda sad. This is all just my opinion anyway so you don't even have to listen if you don't care.
I guess it boils down to your opinion yeah, but personally I do think there's clear evidence this company was trying to lift a bunch of ideas from Cuphead to cash in on that audience. They're changing some stuff it seems to make it less obvious now, which is good though. Like, would you consider Palworld a knock off, or just "inspired" by Pokemon?
Yeah, they had to change him into Ekko The RACOON for legal reasons 5 days after the game launched because they decided „You know what? I don’t think we wanna be this obvious to what ARTSTYLE this game is borrowing from, Ekko would look better as a raccoon dog, so let’s make him a tanooki.”, and thus, they decided that Ekko is gonna be a raccoon in the Finished product when compared to the early beta where he was an orange colored CUPHEAD.
Cuphead wasn't the first to do it, but it revitalized the Rubber Hose genre as games are ready to retake the genre again, but people wonder why they come out is because the people themselves often think the games are rip-offs of Cuphead, kind of the double standard thing, if you guys wanted the gamez to be good, then back up the projects and help the devs instead of being egotistical
Out of all the ripoffs, AceCraft (Which I really don’t think it’s a ripoff at all, and think it’s its own thing) is easily the most impressive looking games I’ve seen. In fact, I’d go as far as to say it’s almost close to MOUSE: P.I. for Hire in terms of quality and animation.
I've actually been pretty into this game and have been enjoying my time with it, the gameplay is simple but fun, the grind is a little annoying and being underleveled really hampers what you can do (especially noticeble from world 3 onwards, having to level your gear 3-5 levels each stage just so you dont get one shot and deal decent damage), the relience on ads for way faster progression is kinda annoying but for the tradeoff of no forced ads I'll take it, theirs a timer in every stage for some reason which essentially forces you to level if you aren't dealing enough damage instead of letting you brute force your way through the game if you are dedicated enough, grinding for specific pieces of gear is really annoying because you have to just play the same stage that drops the piece and since it doesn't scale up you end up having to play a super easy stage for a long time with no quick complete (the drops aren't even guaranteed), the animation is pretty nice but their are some notable exceptions such as the fetters boss in world 4, some of the bosses also lack creativity but their also some good ones. It definitely wears it's inspiration on it's chest but calling it a 'knockoff' or 'ripoff' is kinda misleading, the gameplay is completely different and only kinda resembles the plane stages but it's stage structure is completely different, and the only real similarities is the 1930s inspiration and artstyle.
This game looks really impressive. The comments had me thinking the “cuphead ripoff” label was being unfairly applied, but the parts that are inspired by cuphead are really obvious. The pink projectiles, the “Knockout!” style text, and the boss quotes. That feather from 6:10 is lifted directly from cuphead.
I remember this from a ad so this game is based of a game where you play as a dragon and can swallow projectiles to shoot at them so in short this game isn't a ripoff of cuphead but a ripoff of another mobile game
I don't think this is much of a Rip off, sure it's taking Inspiration from cuphead but that's about it. it for the most part is doing its own thing gameplay wise, and it seems great.
Customize Your Own Neon Signs with GSJJ: bit.ly/4eUl8RO
Thanks for watching!
I JUST realized it looks like the theme of the first world is like Alice in Wonderland lol
As a Rubberhose enjoyer, it takes a couple of seconds just looking at the game that it has very clearly been “heavily inspired” by Cuphead, but the character designs are not part of that issue, nor is the animation. Thats just simply how characters were designed at the time so its unfair to mark them as Cuphead clones. I havent seen many Rubberhose inspired projects aside from the Bendy franchise, the only other Rubberhose project i remember was Enchanted Portals, and that was most definetly a Cuphead clone. The main issue is that both EP and Acecraft are taking the Rubberhose style and putting it in a bullet hell game, which Cuphead did first. It was a unique choice, so automatically any bullet hell game with the Rubberhose art style will be framed as a Cuphead clone. I think it’s different with Acecraft as its a different spin on it rather than Enchanted Portals’ blatant plagarism. If Acecraft gets their artists to redraw a few of their assets (there are nearly identical assets to Cuphead), and change a few things (like the Story Book opening at the begining of the game… come on now thats too obvious) i think the Cuphead clone allegations should just be forgotten about. There is absolutley love and talent put into the art, animation, music, and gameplay of this game so it hurts to see it be bashed on because of a few bad choices on their part. Please internet, if more Rubberhose projects come out that ARENT a bullet hell type game, PLEASE DONT CALL IT A CUPHEAD CLONE.
EDIT: I completley forgot about Mouse: P.I. For Hire. CHECK THAT OUT WHEN IT RELEASES!!
@@yourtypicalangrybirdsfan well Ace craft apparently has pink parriable objects just like cuphead like there isn't some heavy influence. Oh and the Bravo after beating a boss.... A shopkeeper with a small table and a menacing grin? You really can't blame people for when it takes a REALLY HEAVY INFLUENCE. I think it really is just a mobilegamified half ass mobile game that relies on the graphics (that aren't even allat.) apparently it's accurate to the Max Fleshier art style when there's literally birds that look like angry birds. Most of the game just feels like it follows the basic pie eye and rubbery limb stereotype that plagues the Golden Age of animation. Same for Mouse P.I for hire when the art style is nowhere close to Max Fleshiers vision and ends up looking like that shitty phone bad animation (Moby & The Void Pacific Choir - Are you lost in the world). It's not the fact that I don't discourage people to attempt the Rubberhose art style (God what a retarded word lmao, I usually just call it what it is like it could be an I.B Iwerk toon or Max Fleshiers) but artists should really heavily study an art style and find a perfect medium of what they can bring to improve and modernize it. A lot of what Acecraft reminds me of is just shitty cuphead OCS on deviantart or smth lmao. The Animators on Cuphead did their homework greatly and were able to bring the inspiration into the game. The expressions are as well utilized as the loops of each animation that follows the path of a real old cartoon. Let's take Glumstone for example and just understand how deep their research really was. A lot of his facial expressions were based on Gustav the Giant and of course the Old man of the Mountain which helped add so much depth to the level and scale. A lot of Glumstones expressions are detail and like I said don't just follow the pie eye and rubbery limbs that is assumed in the 'Rubberhose' art style. In less than 3 years from 1933-1936 Starred Popeyes in a black in white short with Betty Boop and lots of the cast that were introduced to the Cartoon world, and in 1936 there was Popeye The Sailor meets Sinbad the Sailor in Technicolor. There's such a short time span when it was solely just black in white where apparently the Rubberhose art style is based on, when personally I would say it the time period would extend to 1941 with Mr. Bug goes to town and the Max Fleshier Superman Shorts. Who are you to say what the 'Rubberhose' art style really stands for if it's barely what people really go in and study for. A lot of the animation in Cuphead stays consistent and that's what I think the Max Fleshier art style really stands for. Glumstones boss fight has a lot of detailed but constantly masterclass animation. A big factor that people miss on the art style is the scope animators from the 1930 were able to achieve and experiment, when they were self teaching themselves. It's a very experimental era and what kick-started cartoons. In Gertie the dinosaur they painstakingly animated both Gertie and the background just because they still never figured out techniques to cut corners. A lot of that bled into the later cartoons with lots of detailed sets and scale. The Mad Doctor still has some great animation with how lifelike some of the sets and how they were able to work with lighting effects. The scene with Mickey mouse crossing the bridge as the wood planks slowly fall down is still greatly animated and as mickey walks down the hallways, it's just pure work these animators had to do before they figured out there was corners they could cut. The hallways still look jaw dropping and how 3D it looks. Cuphead had such a vision and everything about it I just appreciate it, as like killing the little gnomes as the hop out of the Lake of Acid in phase 3, just to them explode in a puff of smoke and their hats and shoes spinning around is what I just love. The background of the mouth looking like several paintings just the way Monstro the Whale was painted on cels, and all the depth the mountain people add to the level in phase 1 and 2. There's so much details in each level that most companies would opt out to even include, like the gnomes climbing under the beard in phase 2, to jump out and hurt the player. Cute details with expressions that match what Artists really stood for in those days. If you look at Popeyes expressions in his early shorts, you would see how much work there is to each face and how it really felt like a comic from the newspaper come to life. Acecraft and especially mouse P.I just like I said feels like Cuphead OCS and people not doing the proper research. Same problem with the music, Kristopher Maddigan and the Musicians understood the type of music that they were dealing with, and were able to translate it for modern audiences. A heavy Duke Ellington and Cab Calloway jazz swing soundtrack that absolutely matches the art, rather than it just be a lot of blaring French horns. Remember when people thought cuphead referenced the SMW athletic theme, it's a fucking ragtime melody and people blindly assumed it was a reference, maybe it was but it's still a ragtime influence brought over for the run and guns. I yap a lot but this is a top that means a lot to me and I hope that 'Rubberhose' gets the proper respect it deserves. There are many other max fleshier inspired projects that truly capture the magic like the music video of 'The Ghost of Stephen Foster- Squirrel Nut Zipper' when I think of a vintage cartoon, Flip the Frog, Felix rainbow parade cartoons, Betty Boop, and many more come to mind rather solely than the original Oswald and mickey shorts from 1920. I hope you reconsider your viewpoint and do your research on an art style.
It’s basically just Touhou Project with cuphead style animation
Touhou mentioned when least expected? Damn, I truly cannot escape it for a second...
@@1NumberToAnother1at least its fanbase hasn't gotten annoying over the course of a decade, it'd suck if a bad apple ruined the whole bunch
@@Engel-07hehe bad apple reference
touhou MENTIONED
why is the animation and aesthetic so well done and pulled off though
Anything that involves 1940’s animations and guns is considering a bowl body ripoff
Schmup can’t even be a genre anymore😭😭😭😭😭😭😭😭😭😭😭 thanks cuphead fans. I get that it has the 1930’s aesthetic but it legit doesn’t mean it’s a “cuphead ripoff”! We can’t take inspiration from things nowadays😢
They've made some changes to the game now to make it less obvious but the main character's original design and stuff like copying "BRAVO" for completing a level in almost the exact same way is quite obviously a bit more than just "inspiration" IMO
Well they have parrying and lots of mechanics that made cuphead special. I actually heard of this game when it was in beta, but it's obviously a rip off ATP. Still has many bad mobile game mechanics that just makes it p2w and shit
@@TetraBitPlus holy crap it’s the real tetra fart gaming🗣️🗣️🗣️🗣️🔥🔥🔥‼️‼️‼️
@@TetraBitPlus in all seriousness I see y’all’s points.
@@bean-eater28 yea man cuphead mechanics that makes it stand out besides the visuals, parrying of course isn't a feature cuphead made but the fact it's pink and in both games the stay the same is just lame
This is not a knockoff.
This is just 1930s Ikaruga.
0:12 I will defend the “rip off” with my LIFE. the boss concepts in the kickstarter were amazing, but you all refused to back it, immediately assuming it was a ripoff. You have NO RIGHT TO COMPLAIN IT CAME OUT BAD
It was also why Enchanted Portals became a bad game
I agree, some ideas were really good, but making something good does not mean we have to spare the fact that it came out bad
I dont mean to be exactly rude but I hate it when people calls a game a "Cuphead Ripoff" when all it is literally doing is following the 1930s style. It honestly feels like any 1930s style game in general cant exist without being called a "Ripoff" by Cuphead fans and it is really aggravating, like cant we just enjoy a game for what it is?
You can enjoy a game even though it's clearly riffing off of Cuphead a lot. Hell, Cuphead is inspired by numerous things itself
@@TetraBitPlus So going by that logic Cuphead would be a ripoff of those things it was inspired by, right?
No, not quite lol, there's a fine line
I still don't feel like this crossed the line into knockoff territory though, unlike something like enchanted portals which feels unfinished and like they just stopped caring at a certain point, this feels like it had a lot of care put in and they just leaned a little too hard into their inspiration when it comes to visuals. It's not even like Cuphead at all when it comes to gameplay aside from the fact that you're shooting things and in a plane. Just calling it a "knockoff" or a "copycat" feels wrong to me and unless it turns out the devs did just make this to try and trick people into getting it because it looks like Cuphead I don't feel comfortable labeling it as such. Sorry for the rant, it's just I really like your stuff and seeing you label something like this in such a clickbait-y manner just makes me kinda sad. This is all just my opinion anyway so you don't even have to listen if you don't care.
I guess it boils down to your opinion yeah, but personally I do think there's clear evidence this company was trying to lift a bunch of ideas from Cuphead to cash in on that audience. They're changing some stuff it seems to make it less obvious now, which is good though. Like, would you consider Palworld a knock off, or just "inspired" by Pokemon?
Inspiration does not a ripoff make
English hard is language very
Inspiredation isnt rip off making*
I thought that was a revive of Felix the cat- ;-;
cuphead meets touhou lol
I’d say it’s heavily inspired rather than a knockoff. Change the plane and rubber hose style, boom.
See the funny thing is Ekko used to look even more like Cuphead
Really?? 😯
I just searched it up, and wow he really does
no i didnt
@@ekhol0cationlol
Yeah, they had to change him into Ekko The RACOON for legal reasons 5 days after the game launched because they decided „You know what? I don’t think we wanna be this obvious to what ARTSTYLE this game is borrowing from, Ekko would look better as a raccoon dog, so let’s make him a tanooki.”, and thus, they decided that Ekko is gonna be a raccoon in the Finished product when compared to the early beta where he was an orange colored CUPHEAD.
Cuphead wasn't the first to do it, but it revitalized the Rubber Hose genre as games are ready to retake the genre again, but people wonder why they come out is because the people themselves often think the games are rip-offs of Cuphead, kind of the double standard thing, if you guys wanted the gamez to be good, then back up the projects and help the devs instead of being egotistical
Ekko looks like a Sonic character
Out of all the ripoffs, AceCraft (Which I really don’t think it’s a ripoff at all, and think it’s its own thing) is easily the most impressive looking games I’ve seen. In fact, I’d go as far as to say it’s almost close to MOUSE: P.I. for Hire in terms of quality and animation.
I've actually been pretty into this game and have been enjoying my time with it, the gameplay is simple but fun, the grind is a little annoying and being underleveled really hampers what you can do (especially noticeble from world 3 onwards, having to level your gear 3-5 levels each stage just so you dont get one shot and deal decent damage), the relience on ads for way faster progression is kinda annoying but for the tradeoff of no forced ads I'll take it, theirs a timer in every stage for some reason which essentially forces you to level if you aren't dealing enough damage instead of letting you brute force your way through the game if you are dedicated enough, grinding for specific pieces of gear is really annoying because you have to just play the same stage that drops the piece and since it doesn't scale up you end up having to play a super easy stage for a long time with no quick complete (the drops aren't even guaranteed), the animation is pretty nice but their are some notable exceptions such as the fetters boss in world 4, some of the bosses also lack creativity but their also some good ones.
It definitely wears it's inspiration on it's chest but calling it a 'knockoff' or 'ripoff' is kinda misleading, the gameplay is completely different and only kinda resembles the plane stages but it's stage structure is completely different, and the only real similarities is the 1930s inspiration and artstyle.
I ain’t reading allat bro
@Bringthenoiseoffivial k
Even more Cuphead at Home. Also sick sign
Tbh the artwork and animations are super well done
seems like it's just inspired by cuphead
Ngl, i do kinda like this game, its not bad at whats its trying to replicate, cant lie
Not every rubberhose game is a cuphead knock off 😮💨
Correct
4:44 yeah they did lol
Oh this gameplay is kinda like a game called dragon pow, neat
dragon pow released before this
@NeonUserGT yeah I would've figured as much
This game looks really impressive. The comments had me thinking the “cuphead ripoff” label was being unfairly applied, but the parts that are inspired by cuphead are really obvious. The pink projectiles, the “Knockout!” style text, and the boss quotes. That feather from 6:10 is lifted directly from cuphead.
I just looked this up on Google Play...It's not playable in my region... :( (I actually kinda wanna play it for myself)..
Aw man! Hopefully they release it in your region soon then!
Use APKPure or something like that
I been seeing this ad for this game for too many times
Liquid holder face
Looks like Felix The Cat
It would be for people who can't play Cuphead
The start end and end announcer voicelines and the win clouds are assets from cuphead
This is not a knockoff, this is CUPHOU A.K.A CUPDONPACHI A.K.A CUPARUGA A.K.A CUPBEE A.K.A CUPDIUS.
The Owl lookin boss reminded me of Scowl from Happily Ever After
How many adds did you get
0 so far
I remember this from a ad so this game is based of a game where you play as a dragon and can swallow projectiles to shoot at them so in short this game isn't a ripoff of cuphead but a ripoff of another mobile game
I don't think this is much of a Rip off, sure it's taking Inspiration from cuphead but that's about it. it for the most part is doing its own thing gameplay wise, and it seems great.
Yo i been watching u for about 3 years. i love your channel. I've got a question will u ever cover baldi basics plus?
Yeah probably some day!
Cool game
Yeah it's pretty sweet, been playing it for a few days now since recording this haha
Damn, not available in my region, it looks really good, can't believe people are calling it a "rip off". Pity.
Anton blast plsssss
Probably won't have time to play it till 2025
I’ve wanted to play Acecraft for so long but it’s not available in my region
CEO: it’s not the apple App Store too!😢
What even is the main character supposed to be? A raccoon?
Angry Birds in Cuphead, make it happen! Also why can't we have Cuphead on mobile?
Where has cuphead gone? There was the show then nothing
Which one
Please play more
Hello 😊
Howdy
@@TetraBitPlus how has your day been going
similar art style doesn’t mean knockoff, you dummy!
It's not just it's similar art style lmao
Its clearly a ripoff, but claiming the animation is straight up traced? If youre gonna claim something like that you better have proof man.
No claim was made? Just kinda looked like it at first glance, but it isn't.
Where has cuphead gone? There was the show then nothing
I believe the devs said they're wanting to move onto another project now