You Have To Know This About Farming Simulator 2025 Productions

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 29

  • @Crusade1982
    @Crusade1982 4 วันที่ผ่านมา +3

    I'm using deadwood from the jobs to make planks and long planks.
    The deadwood basically is worth nothing when sold to a sawmill, but the deadwood makes fine planks which sell for much more than the deadwood itself.

    • @joelg8004
      @joelg8004 4 วันที่ผ่านมา +2

      Noticed that as well too. Haven’t tried chipping them but for productions seems to be the same amount as any other tree in production.

  • @andrerodon3921
    @andrerodon3921 5 วันที่ผ่านมา +6

    BGA on Riverbend Springs map costs almost 2 million dollars... gonna take 15 years or more to pay for itself. Everything is costing more to buy in this game but the value of products doesn't seem to have gone up. The forestry mulcher that cost me 24k in FS22 costs 89k in FS25. Looks like my farm is going to have some stumps and bushes I don't want.

    • @Sam-747
      @Sam-747 5 วันที่ผ่านมา +3

      Well players are asking for more realisim... lol

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  5 วันที่ผ่านมา

      Remember the biogas plants in the build menu will be cheaper, and smaller, than the one on the map.

    • @lordlurk7968
      @lordlurk7968 5 วันที่ผ่านมา +1

      You can use the painting tool to remove bushes easily btw, just paint the very center of the bush and it'll vanish. As for the stumps, good luck lol. They seem to be a bit bugged and sometimes it takes forever to get the grinder to hit the hitbox on some of the larger ones.

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  5 วันที่ผ่านมา +1

      @@andrerodon3921 lumberjack just hit modhub today if you are on pc.

  • @brutstorm3309
    @brutstorm3309 4 วันที่ผ่านมา +1

    I remember at the start of FS22 it was just worth it getting into production. Selling crops directly was the way to go.

  • @lordlurk7968
    @lordlurk7968 5 วันที่ผ่านมา +1

    Thanks for the video and spreadsheet! I mostly ignored productions and animals in FS22, but I decided this time I want to focus more on them in FS25...only to find out the math wasn't adding up for a lot of things, and this helps confirm it for me. The amount of extra time and effort needed for a lot of these productions is just enitrely killed by the small boost in value for them, or the outright loss of value. Hope this gets rebalanced sooner than later, or some amazing modder sits down and rebalances the whole thing for our benefit.

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  5 วันที่ผ่านมา

      I'm glad the spreadsheet helps, I totally agree it should be rebalanced, but hopefully they'll get to it eventually!

  • @togrid4816
    @togrid4816 4 วันที่ผ่านมา +2

    Working in industry with developers, it seems crazy to see négative income productions.... WTF they did with this game...

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  4 วันที่ผ่านมา

      It seems like at least 2 people handled coding for the productions because they were written 2 different ways. So my complete uneducated guess is that they did not work up the math and create a spreadsheet like I did.

  • @bluebutterfly6394
    @bluebutterfly6394 5 วันที่ผ่านมา +4

    So giants forgot to balance even big productions in fs25?

    • @coffeecoffee5914
      @coffeecoffee5914 5 วันที่ผ่านมา

      Seems Giants forgot a lot this time...

    • @togrid4816
      @togrid4816 4 วันที่ผ่านมา

      Like a lot of videogames nowadays...​@@coffeecoffee5914

  • @Syngather
    @Syngather 4 วันที่ผ่านมา +1

    I think maybe you should tweak this a little, I know you used the base price, but the period factor will make a lot of difference on some of the items. Like with bread, you have it at 1.65, but best sell factor is 1.21, so that gives you a value of 1.9965. Which would take that into something profitable. I still don't understand why not all items in the table show the period factor, when there is obviously one somewhere, not that I can find it. Also, and not sure how to quantify this, but, the output of RiceFlour is more than the amount needed for Bread, so you could either sell off the extra, or run multiples.

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  4 วันที่ผ่านมา

      Yeah, i thought about doing the best sale price, too, then thought about avg out best/worse. I know that in the game, sometimes you can't really or don't want to wait for the best sale price, like if you bought the factory on a loan.
      So, ultimately, I just used the base sine most seem to vary around +/- 20% with it being like a 3 month up 3 normal 3 down 3 normal. So most of the year, it will be base price, and if you sell low, you will probably also sell high to balance it.
      There is, I think, another variable to randomize the monthly factor. This is why if you look at silage in the game, it varies by a few dollars up and down. It seems like that's only about 1-3% that changes on top of the monthly change.
      This was all just kind of my best way of explaining and showing without making it even more complicated. That's also why I went with just using the sale prices of flour for bread and anything like that with a multi chained product. That way, the cost of bread is based on what you would make selling the flour that was used to make the bread. Sure, you can sell off more flour, which in a way reduces the bread cost, but what if you are just storing it to make more bread or building another bakery.
      It's not perfect, and it would take a lot more work to make it perfect. I think it really would take a ton of in-game testing since things don't seem to match up from xml to in-game at a 1:1. Feel free to copy the sheet, and then you can make any changes you want to see what you want.

    • @Syngather
      @Syngather 3 วันที่ผ่านมา

      @@LoneWolfHeroGaming Ya, agreed, there is definitely another mechanic at play that effects the pricing, I started working on a spreadsheet that you can just select the crop, or item, and it will show you the avg base price and best price for all 3 difficulties over a year. Having some issues with figuring out what I want to do for ones that are multi steps. No real benefit I guess, just interesting to see. Anyway, great video!

  • @KSpartan
    @KSpartan 2 วันที่ผ่านมา +1

    Well, if it is actually broken, GIANTS will fix it, because productions are a big chunk of the game content.
    Im personality very skeptical about your numbers and negativity.
    So far, from FS22, everything feels fair in FS25.
    But i have yet to go into production.
    I will buy the sawmill this week and i find it hard to believe that it will not bring huge profits.
    I play hard economy.
    Woodshipping is 100000cr for 3 hours of manual work.
    Basically 2000cr at least per ton of tree.
    When i tried to sell 2 medium(20meters)lodgepoles, it sold for 4000+cr.
    Which looks very profitable too.
    If some planks dont give even more(i expect at least +20% of money), i will come back and say ok, something wrong.
    After sawmill i will go dairy or bakery.
    Very profitable on FS22.
    And i think i saw comparable prices on FS25. If im bot mistaken there is no reason for it to bot bring ariund 20% more, at least.
    We'll see.
    Silage prices have been rebalanced, and its a plus.
    It was way too convenient and profitable on FS22.

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  วันที่ผ่านมา

      Well, my number really may not be in game accurate. I was helping someone last night with some math. They had done some in-game data collection on logging products. The numbers for both wood and products were higher, so there must be some other multiplier between these xml values and the selling in the game.
      So the trend, at the very least, will be correct, in respect to highest vs. lowest profitable.
      Part of the problem as well with looking at selling wood vs. sawmill products is that there are a lot of variables with log sales, straightness of the log, tree types, delimbing, log length, etc. Plus, we dont really know if the sawmill holds 100k wood, and you 'sell' 100,500 wood into it does that extra 500 vanish? I have never seen the game reject half a log.... Crops vs. products would be a better data comparison. For wood, you would probably have to cut down trees, cut them to optimal length, load then onto trailer/s save the game, sell batch and record sale price, reload the game; resell it to confirm price doesn't change, reload the game again, put into sawmill, record value deposited to get the price per liter, then activate 1 production, sell all of the created product, record the price and the sale price. Reload the game and repeat with a new product, repeat until all products are tested.

  • @tyios4607
    @tyios4607 5 วันที่ผ่านมา +1

    You forgot Cotten in the Video and got the wrong Numbers for Long planks 5:41 But its still a good Video

  • @68diggerman
    @68diggerman 3 วันที่ผ่านมา

    All lot of complaints about returns been low .in game but that's what it's in real farms hard work long hours low return

  • @beardown1995
    @beardown1995 4 วันที่ผ่านมา +1

    It's farm sim not production sim. Just farm

  • @Johan-rm6ec
    @Johan-rm6ec 4 วันที่ผ่านมา +1

    I love the FS game's but this is the worst release yet. Video is well done and i feel your pain keep up the good work❤

  • @bluebutterfly6394
    @bluebutterfly6394 5 วันที่ผ่านมา +1

    this will get reworked right?

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  5 วันที่ผ่านมา

      I hope so. I imagine things like this will take a lot of time before it is, since they need to focus on game breakers, bugs, and optimization first.

  • @tyios4607
    @tyios4607 5 วันที่ผ่านมา +1

    And something is wrong with Liters per ac and ha that you use cotten has 9600-9800 Liters per ha Even the NPC Ben says that and its true i think that you made a mistake in your Spreadsheets in the Liter per ac, ha section which sadly made the Rest of your calculations incorret (im sorry if im wrong here and been an idiot but please double check it)

    • @LoneWolfHeroGaming
      @LoneWolfHeroGaming  5 วันที่ผ่านมา

      Thanks for letting me know, according to the xml it's correct though. It could be that there is another modifier somewhere that ups the base liters per square meter, but it's listing it as