"Quantity over quality". -- Except due to Star Citizen's bogus lack of damage scaling, smaller missiles have better damage, so they have both quantity *and* quality. Size 4 missiles are utterly useless because not only are they slow but they do poor damage for the amount of rack space they take. For instance, compare the damage from a salvo of 4 Dominator IIs vs. 1 Raptor IV that takes the same space. There's no comparison.
@@rixxo Yes but alpha doesn't really matter that much since rapid cumulative does just as much damage (and doesn't even have to be rapid for most of it since physical damage does 70% through shields at worst). The S4s do have the benefit of better blast radius but you can get even better with TaskForce Is.
@@NozomuYume i used alot of chaos size 3 missles and oneshottet a bunch of bigger ships with one missle just hitting the nose. But ye s4 are rly awfull in speed and dmg compared to a full pack of s1 taskforce .
Games are meant to be fun for everyone involved. Abusing a system that is obviously flawed to get a grand advantage that is almost impossible to counter is not fun for anyone in the right mindset. I have no problem being bested in a game, but when it is not fun because one person has a win win win mentality than it just proves boring.
@@Blackhawk012This game is asymetric by Design. Its not an arcade game, so your reasoning makes no sense for the Genre. You want something that is against SC's design philosophy man. You win by beeing better, organized and well prepared, thats the whole premise of the game. I do think missiles need a nerf, but not for your reason lmfao
Wow... I knew missiles were odd, but this is really insane, I guess they are not so useless after all. I had the mindset that they are hit or miss really. Great video once again, thank you for sharing :)
I spray Rattlers around like there was no tomorrow, for most of my targets this turns out to be the case. I dont seek out PvP as I'm a rubbish pilot but have been told by one adversary that the full spread of Rattlers making 28 submuntion traces chugged his Gfx card and I got away. Survive = win from my perspective. I'd no cargo on board, so he was just troublemaking. I feel no shame 🙂
I actually started using sub targeting recently, and I'm killing much faster with it. I just need to memorize the order of components. As I think targrting power with missles may be more effective. I remember in 3.17 fighting in arena commander with a friend, and for some reason that day I couldn't land a shot on him in a scropius. Well I decided to fire one middle at him, not expecting anything as 3.17 missles almost never hit. (I watched a size 9 do a 180 from flares.) Anyway they hit that time, he tool almost no damage, but over comes I got a message that has us both crack up. He couldn't do anything. He got out of his ship and checked the power supplies, and both were destroyed. Someone needs to tell the scorpius designer, that putting 2 power plants side by side kinda negates any advantage from the pair. Especially on ships that only need 1.
@@BuzzCutPsycho Yes, because you never know whats coming from them why take the risk! Great voice for your channel and nice music in video, I like it. I had to sub!🙂💛💯👍👍
Love the last bit "theyll whine theyll cry theyll complain ,let them, youre not here to fight fair you're here to win", so many guys who whine when you don't fight and lose the way they wanted you too like there some magic code of honor everyone agreed to
I feel like expendable munitions should have a dramatic alpha strike bonus. They are much more difficult on a logistics front, the further away from tame space you go the more valuable and harder to pull off those stunts will be. Missiles should have a dramatic impact; those things don't just cool down after firing like everyone's repeaters.
I would be fine with limited ammo being more powerful if missiles weren't just fire and forget. They are boring to use and fight against imo. But it is fun to kill ace pilots with the spam.
My take is that missiles are for ambushes, fleet tactics, or as a tool for fighters to damage capital ships. (lazers never wear shields down, but if a few fighters focus their missiles it will drop the shield on a hammerhead or something) In a 1v1 duel where your target can focus on countermeasures or evasive manuvers, they should never be meta at high levels of piloting. There is room for finesse with the bombing system however, air to ground. How to approach, how to drop right where you want, choose the right ordinance for damage control... That is the environment where ordinance enthusiasts will be able to show off their talent. The gladiator has a turret for a reason, dogfighting is somebody elses job. @@BuzzCutPsycho
I don’t understand how you are making the missiles fly “up and down.” In the video, it looks like the target is close to the nose of your ship. So whether or not your missiles are under your wings, in the fuselage, etc., isn’t it close to a straight line to the target. Very good video, I’m just a nube. Thanks.
QT will break missle locks. When dealing with an EM missle spammer, QT away. Then QT back to the opponent. Rinse and repeat until the spammer runs out of missles.
How use that tactics with Corsair? Missals are at right wing, how should I aim it. Also I I can put quantity over quality and add 32 S1 taskforce and need to fight something bigger like Andromeda would be enough? I think that it wouldn't took shields off that good.
@@BuzzCutPsycho I took out a Karthu-Al a little while back by shooting 1(!) coda pistol bullet dead and center at the cockpit/pilot. He didn’t get hit personally but he completely lost control of all power/fuel/systems as he fell to the ground crashing into an explosion. Perhaps there is a thing to hitting cockpits going on?
I did this the other day by accident!! I was doing MRT group PVE and fired a missle at a vanny harbinger. Shot it with distortions to soften it up before the missile hit though. Took one shot and I was pleasantly surprised. Checked target HUD and according to it, the vanguard was completely intact, and the red was pretty close to the cockpit area. I think the splash damage got the pilot inside? Because otherwise, virtually nothing was damaged. However, I was flying a vanny sentinel at the time and had the most uncomfy ".... huh." moment. 🤔🤔😂😂
Sound explanation and good Advice. Just watch out for the bug that makes it so that you cannot change your missiles out. In this case you just have to use what you have.
I'm one of those guys who never gets missiles to work! I emptied a Shrike at a stationary NPC Cutlass Black, and failed to kill it. My missiles go everywhere or orbit the target. 🤷 I bought a Shrike when it came out. Talons were $90 then, quite a bargain considering the alien tax. As a crappy dogfighter, figured I could be a good support for other people but I could never get it to perform. So it got CCUed to something else.
@@BuzzCutPsycho I buy both Talons in game, but as I'm usually mining or some other non-combat related activity I don't get much chance to use 'em. My biggest complaint of them would be how easily the wings fall off and then you are completely screwed. 😱
@@BuzzCutPsycho sold at grimhex. i got 35 of them loaded on my harbinger and 3 s5 stalkers, been trying them out after someone in global said they were strong
@@Unit-ro6km they were pretty good, shredded smaller ships and punched out systems and engines on bigger ones. This was several updates ago so performance may be dif now
I used to hate missles. Loaded my Corsair with 4 size 4's because I really didn't care to use them. Now I'm using 32 size ones and it's actually pretty nice
"..you´re here to win.." (~05:10) well lets settle for survive a fight or two would be nice :D Being rather a newguy to SC: Is shooting at incoming missles as a turret gunner a thing - or waste of time ? liked your vid & commenting to push the YT alg.
Yeah this is a bug, your not supposed to be able to kill anything with one missile, much less a S1. Once this gets enough ppl doing it it will be patched.
Thinking about it, it actually makes sense that top-down hitting instant-kills. Because of the AOE of missiles, it basically nukes the pilot from a top/down situation. Or it nukes the power core/quantum which, we all can probably agree a power/quantum drive getting nuked is instant explosion.
Didn't they remove pilot damage due to people whining about ballistics? Or was it just for ballistic weaponry? I'm also confused on how it works with one missile Considering the damage of 1 missile is typically less than the health of a component, let alone the hull Hurricane for example: JS-400 has a health pool of 3000 Taskforce 1 does 1156 damage Dominator 2 does 2400 Thunderbolt 3 sort of makes sense considering it does 3276 damage, but wouldn't some of that damage be mitigated by splash? The Hurricanes nose and hull HP is 7500 I'm not going to be one to use this, since I prefer the fun of a good gunfight rather than just getting a bunch of kills to boast about But the mechanics at work in this is interesting, and confusing
@@Terrarianator @BuzzCutPsycho I just thought like, in a semi-realism sense it makes sense. Also, as for me, I'll use this specifically during cargo runs and stuff. When I just don't want to be bothered. :D
No clue. We tried to replicate it. All I can assume is that they are detonated some other type of component that isn't listed. Maybe even a place holder one.
Hey man, nice video! Love the smooth jazz background music lol. I'm curious, what is stopping people from just using chaff? It seems like my missiles get evaded every time - how do you defeat this?
Missile accuracy is based on server performance. If server is doing poor it doesn't matter how many decoys they use it may hit. Conversely if they use none it may miss if the performance is bad.
If quantity is prime, are rattler II missles still good even if they are thermal? Also, maybe I'm mistaken, but I thought cross-sectional missles were the hardest to lose lock since there's no way to change your C§ right now.
Rattlers do next to no damage and have tracking issues. Additionally their use nukes server performance more than servers are already nuked thus making them very unusable. CS is in my experience unreliable. The missiles also typically do less damage according to Erkul. Things like the gladiator and harbinger are imo useless due to the fact you cannot change their size 5 torp from CS to EM.
You here to win !!!!!! Finally !!!! As a citizen in a dangerous verse, u fighting for your life( even if its a game). People need to stop complaining about honor or anything. But dude can u make another video for missile in 3.23 of today. I was firing 4 thunderbolt at a vanguard but the shield was not down and the vanguard was only red for 2 parts of the hull.
Interesting, you say you are not here to fight fair in this vid, but in your last you were complaining about the light fighter meta and pilots who tricord and "own noobs"
Sometimes but PU lag makes it very difficult to do that. In an ideal environment I would want either head on or rear. As it is now in practicality I just launch and pray.
I don't get into PVP willingly. If you force me into it, the missiles are coming. That being said, rarely does this work out for me like it did you, lol.
@@BuzzCutPsychois it really fire and forget about the full lock? Meaning I can lock fully.. fire my load then instantly switch to my guns and start going to town? I always thought I had to hold lock
Im a missile boat guy, but s1 missiles shouldnt exist for fighters. S2 should be the minimum, with s1 being shoulder fired/ground vehicle fired, short range deterrents. Nice strat though. Will be valid for a fair amount of time cause CIG wont rework missiles for a while.
Most engagements begin with both players facing one another. At that point they're on the same "plane" so to speak. Above and below is relative to the target despite being in space. If your racks are above your cockpit you simply aim up a bit. If it is below you thrust up and fire. 1 shot is a possibility not a probability but you can increase the probability of it occurring by aiming higher. At the end of the day volume is what counts. Think of it as rolling dice. The more you roll the better your chances of the desired result.
Question, you mention that EM missiles are the best missiles to use, but why are they the better choice than cross-section missiles? Im asking because the CS for most ships are way too high and there shouldnt be a way to decoy CS missiles. So what am I missing about CS missiles that makes them a worse option?
Because various parts of the game cause EM spikes and most ships have a higher EM. Also a lot of CS missiles have poor stats. The general concession is EM is superior to all. I wish I could give a better answer but I have personally witnessed poor performance from anything but CS.
@@BuzzCutPsycho Roger that. Thanks for the candid response. I just had to ask because normally what I'm seeing are sensor detections of Size 1 and Size 2 craft based on CS over EM. Your information about QT drives is spot on. I will normally shut mine down as soon as QT ends to keep from being EM detected outside of CS detection range.
I like this, as I am usually hauling in my Taurus and get attached fairly regularly bu smaller faster ships this could turn the tide for me so as not to loss ally stuff... again 😂
i know ems in general as the way to go but what is your opinion on rattlers considering those are clusters missiles and most defiantly are on the quantity side of things the draw back is they are IR missiles
@@BuzzCutPsycho i have seen them hit and work properly it is just very server fps dependant like you need to be lucky enough to be on a server nearly godlike server fps
@@BuzzCutPsycho Rattlers are the highest damage size 2 missile in the game. The poor accuracy is an issue but it's great for attacking larger ships that are harder to miss.
sooo the target should be on ur botton or top targeting cycrle right, so the missle is going first up and then down? im asking bcs on this vid sometimes target was in green on ur up side and sometimes down.. anythink aboute transversal velocity in this tactics?
Gotcha. Yeah 1 shot was fixed mostly (thankfully) but EM is still in general the way to go. Remember missile performance is based on the awful server performance too.@@sk8.4everr
I mean...all of the targets in this are sitting still. Tried this method multiple times with EM missiles and the missiles still almost never actually hit anything.
Hi. Thanks for the video! Awesome shooting! I am new to game. I fly an Arrow and was using *Taskforce 1* and not having much luck. Not doing the top down shot method. Was suggested to change missiles to *Arrow 1* racks are MSD-221 and 341's. The Arrow 1 is infrared. So I should return to the Taskforce 1 on my Arrow and do the shot from above and behind target? And just to note.. I fly directly at my target and lock on, full solid green lock and fire off 4 missiles. I do not think I have killed anything yet in that volley. I almost always end up finishing target with laser repeaters. I am doing something wrong. Thanks!
You're not doing anything wrong. This is totally random and may have even been fixed in the most recent patch. Let's assume it was not fixed it isn't something you should strive for. If it happens? Great. If not? Just fight as usual.
@@BuzzCutPsychoI am using Arrow 1's right now and seem pretty good. I would swap back to TF1's but for some reason the menus in tis game are so messed up right now, it takes like 5 minutes to just select something. Painful :( Happen patch before last, and was hoping that last patch would fix it, and it made it a little better but still, makes me not want to even play :(
@@BuzzCutPsycho let me boot up the game for the first time in 18 months and I'll find out. This is how Star Citizen goes for me. I wait until the next update, boot up the game, yes still shit, shut down PC, take dog out for a walk.
oneshotted manye times with one s1 missle a vanguard straight to the cockpit splash dmg can insta kill it , same for andromeda and corsair . i use also s3 ir chaos missle in atmo to oneshot other ships
@@BuzzCutPsycho ye its gamlbe right now and nobody likes that , hope soon some good changes come , especialy balistic ammo buff and maybe some other stuff gets looked into .
Pretty stupid right? The missiles are the second worst I have ever seen them. I don't understand what they are smoking when they make changes like this.
@@jasonmaxwell9762 it would not supriseme, if its the same people that are responsible for planetside 2 Combat Arms patch . They barley test new shit out . Most Evocatis i know have ton of ships but almost none game experience beside clapping some npc's....its fukin sad how awfull the balance and changes are . Hopefully aim assist gets removed and the game maybe dont favours all the time people with 1k joystick setup.
If it was IRL. yeah, winning > Fair. In a game I prefer my fights fair. In fact I prefer slightly unfair in advantage of my enemy over myself as I find winning without any real contest to be boring and un-interesting.
Because missiles are a an object that is "spawned" by the server and has it's own "AI" so to speak. So the worse the server is the more weird the missiles are. Think if it like bunker AI.
@@BuzzCutPsycho The TF 1's have that penetration effect that hits critical areas whereas the Pioneers kinda soften up your target opening them up for a easier dogfight. This may be anecdotal but I feel like the Pioneers provide the best chance to bring down an experienced dogfighter since the proximity detonation is harder to dodge than TF 1's. I usually split my missiles racks between the two.
Well it's not about being fair so much as what you're doing is exploiting a game mechanic that actually imbalanced and broken. You're therefore removing the challenge of the fight to begin with. Which in turn will get you those insults. I don't disagree that the best way to fight is to overwhelm your target and take advantage of their weaknesses but that usually means either out flying them(which you are technically not doing by using a known and considered broken exploit by the devs) or by using numbers in such a way they are overwhelmed in that fashion. Even that said the current flight models are so broken that real fights where you're not nose to nose or not constantly super speeding away are almost non existent. Eventually this will all change and you will have to learn how to REALLY fight.
@@BuzzCutPsycho Yes but there's a difference is using tactics and using broken "I win" buttons that otherwise wouldn't exist in IRL or a fictional universe. You want to win and I get that but in the end this won't help you develop because you're using shortcuts. Shortcuts don't always lead to better valid ways of fighting or defending. It develops bad habits. Bad habits will cause massive issues in the long run. Also if you're not looking for a challenge then why play the game? The whole point of playing games is for the challenge. It's why people compete to begin with unless they're trolling.
"Quantity over quality". -- Except due to Star Citizen's bogus lack of damage scaling, smaller missiles have better damage, so they have both quantity *and* quality. Size 4 missiles are utterly useless because not only are they slow but they do poor damage for the amount of rack space they take. For instance, compare the damage from a salvo of 4 Dominator IIs vs. 1 Raptor IV that takes the same space. There's no comparison.
Have a pin!
S4 is for alpha damage.
4 S4 raptors are enough to kill a Corsair.
Conny got a sweet spot too but she eats more missiles because you can't sub target the exact spot.
@@rixxo Yes but alpha doesn't really matter that much since rapid cumulative does just as much damage (and doesn't even have to be rapid for most of it since physical damage does 70% through shields at worst). The S4s do have the benefit of better blast radius but you can get even better with TaskForce Is.
@@NozomuYume i used alot of chaos size 3 missles and oneshottet a bunch of bigger ships with one missle just hitting the nose. But ye s4 are rly awfull in speed and dmg compared to a full pack of s1 taskforce .
"You are not here to fight fair, you are here to win." Love it. Best advice for the verse.
And I live by it
That line was gangster
"You are not here to fight fair, you are here to win" - Thank you, finally. So sick of the fair fight bullshit, it's not a game of tennis.
I agree! Screw bushido code.
@@BuzzCutPsycho Bushido code is a myth in any case... ;)
Games are meant to be fun for everyone involved. Abusing a system that is obviously flawed to get a grand advantage that is almost impossible to counter is not fun for anyone in the right mindset. I have no problem being bested in a game, but when it is not fun because one person has a win win win mentality than it just proves boring.
@@BuzzCutPsycho every ship has a different weapon loadout. Bushido code is just excuses for gladius players.
@@Blackhawk012This game is asymetric by Design. Its not an arcade game, so your reasoning makes no sense for the Genre. You want something that is against SC's design philosophy man. You win by beeing better, organized and well prepared, thats the whole premise of the game. I do think missiles need a nerf, but not for your reason lmfao
Wow... I knew missiles were odd, but this is really insane, I guess they are not so useless after all. I had the mindset that they are hit or miss really. Great video once again, thank you for sharing :)
No problem. Keep in mind though their performance is totally based on the server health!!
I spray Rattlers around like there was no tomorrow, for most of my targets this turns out to be the case. I dont seek out PvP as I'm a rubbish pilot but have been told by one adversary that the full spread of Rattlers making 28 submuntion traces chugged his Gfx card and I got away. Survive = win from my perspective. I'd no cargo on board, so he was just troublemaking. I feel no shame 🙂
hahaha, framerate warfare 😀
Rattler will 100% nuke frames. And this is a unique and valid way to use them!
You forgot to mention the importance of sub targeting engines when locking missiles. This does increase their hit rate(in the pu).
To a degree, yes, But the sub target video covers that.
I actually started using sub targeting recently, and I'm killing much faster with it.
I just need to memorize the order of components. As I think targrting power with missles may be more effective.
I remember in 3.17 fighting in arena commander with a friend, and for some reason that day I couldn't land a shot on him in a scropius. Well I decided to fire one middle at him, not expecting anything as 3.17 missles almost never hit. (I watched a size 9 do a 180 from flares.) Anyway they hit that time, he tool almost no damage, but over comes I got a message that has us both crack up. He couldn't do anything. He got out of his ship and checked the power supplies, and both were destroyed. Someone needs to tell the scorpius designer, that putting 2 power plants side by side kinda negates any advantage from the pair. Especially on ships that only need 1.
The order is different per ship sadly. Generally one press gives you engines though.
@@FrozenKnight21 and some ships you really don't want to be targeting engines either(like the Connie)
I would absolutely love to see a squad of Talon shrikes using distortion repeaters and then unloading with missiles.
It's a sight to behold.
Sounds pretty terrifying. But that would work on any missile boat in the game. Even the Misc one.
Wouldn't be necessary really. The missiles ignore shields anyway
Love the video and the mention towards the end is one I will choose in a heartbeat depending on the situation. Assignment understood!😆💯💛👍
Love that! Never fight fair.
@@BuzzCutPsycho Yes, because you never know whats coming from them why take the risk! Great voice for your channel and nice music in video, I like it. I had to sub!🙂💛💯👍👍
@@dt9233 aww thank you! I just put out a new one
I'm honestly loving your videos now!
Thanks for the info.
You're killing it 🙌
Thank you! I try to improve always. Always doing my best.
Love the last bit "theyll whine theyll cry theyll complain ,let them, youre not here to fight fair you're here to win", so many guys who whine when you don't fight and lose the way they wanted you too like there some magic code of honor everyone agreed to
Exactly! Never fight fair.
i'm here to win and i'm here to pay to win
Pay to win is BASED
I feel like expendable munitions should have a dramatic alpha strike bonus. They are much more difficult on a logistics front, the further away from tame space you go the more valuable and harder to pull off those stunts will be. Missiles should have a dramatic impact; those things don't just cool down after firing like everyone's repeaters.
I would be fine with limited ammo being more powerful if missiles weren't just fire and forget. They are boring to use and fight against imo. But it is fun to kill ace pilots with the spam.
My take is that missiles are for ambushes, fleet tactics, or as a tool for fighters to damage capital ships. (lazers never wear shields down, but if a few fighters focus their missiles it will drop the shield on a hammerhead or something)
In a 1v1 duel where your target can focus on countermeasures or evasive manuvers, they should never be meta at high levels of piloting.
There is room for finesse with the bombing system however, air to ground. How to approach, how to drop right where you want, choose the right ordinance for damage control... That is the environment where ordinance enthusiasts will be able to show off their talent.
The gladiator has a turret for a reason, dogfighting is somebody elses job.
@@BuzzCutPsycho
Nice vid. These days I just enjoy using the rattler size 2s. They may not be meta but man watching them separate out and hit in a cluster looks cool!
They are fun but I truly recommend the EM ones!
@@BuzzCutPsychoI'm finding EM missiles and torps have a hell of time actually achieving a lock frequently. Is that due to server ping?
Typically ping yes.
@@BuzzCutPsycho yeah I think you make solid recommendations there. I just like to see the pretty fireworks. That’s literally it.
Rattlers not meta? What happened to them?
I don’t understand how you are making the missiles fly “up and down.” In the video, it looks like the target is close to the nose of your ship. So whether or not your missiles are under your wings, in the fuselage, etc., isn’t it close to a straight line to the target.
Very good video, I’m just a nube. Thanks.
It has to do with the position of the racks. If the rack is low i fire from above. If the wrack is high it doesn't matter
I haven't tried lately, but I have mounted 40 size 1 missiles on my Cutlass Black and I do like the "Rattlers".
They are amusing but not effective sadly
QT will break missle locks. When dealing with an EM missle spammer, QT away. Then QT back to the opponent. Rinse and repeat until the spammer runs out of missles.
It will also make EM spike, so be careful.
Chuckles in Cutty Black running 48 of them
lol QT = means more EM signal
Exactly!
@@sssicario8793 If the missile doesn't hit you before you QT, who gives a fuck about the EM spiking? Keep in mind QT drives spool relatively fast.
How use that tactics with Corsair? Missals are at right wing, how should I aim it. Also I I can put quantity over quality and add 32 S1 taskforce and need to fight something bigger like Andromeda would be enough? I think that it wouldn't took shields off that good.
Andromeda would increase the chances. It is quite a nice missile boat. I do not consider the missiles on the corsair to be too remarkable personally.
Really good info. I'm going to try these strategies.
Go for it!
Thanks for the tips. I'm a terrible pilot... but this way I might survive a fight or two. 😂
Running away is always a valid option.
I love how you felt the need to give my morals a pep talk at the end XD
Morals are so over rated in pvp ;)
@@BuzzCutPsycho may the best man T-bag the other
Holy shit how does this instakill even work?
Does it work on medium>large>subcapitals too?
Biggest i got it to work on was a Connie.
@@BuzzCutPsycho holy smokes, that sounds like it’s unintended. I wonder what’s going on “behind the scenes/code”
@@ExtraWeirdable I would take it is hitting the cockpit perhaps and killing the seat? Who knows.
@@BuzzCutPsycho I took out a Karthu-Al a little while back by shooting 1(!) coda pistol bullet dead and center at the cockpit/pilot. He didn’t get hit personally but he completely lost control of all power/fuel/systems as he fell to the ground crashing into an explosion.
Perhaps there is a thing to hitting cockpits going on?
Thank you sir , i will use this until CIG FIX
Have fun!
Didn’t expect narration by Ron Swanson.
Especially from the old crazy CR 5 TR player
Sundances.ytmnd.com
I did this the other day by accident!! I was doing MRT group PVE and fired a missle at a vanny harbinger. Shot it with distortions to soften it up before the missile hit though. Took one shot and I was pleasantly surprised. Checked target HUD and according to it, the vanguard was completely intact, and the red was pretty close to the cockpit area. I think the splash damage got the pilot inside? Because otherwise, virtually nothing was damaged.
However, I was flying a vanny sentinel at the time and had the most uncomfy ".... huh." moment. 🤔🤔😂😂
Thats it. No idea why it happens but it does.
Sound explanation and good Advice. Just watch out for the bug that makes it so that you cannot change your missiles out. In this case you just have to use what you have.
That's a bad one. Hate having to redo all my missiles.
I'm guessing this strat still stands in 3.21? Even the top down launch for s1 missle one shots?😊
It does. Unchanged.
this will make Blade owners very VERY happy lol (missile tubes fire vert)
And connies!
I'm one of those guys who never gets missiles to work! I emptied a Shrike at a stationary NPC Cutlass Black, and failed to kill it. My missiles go everywhere or orbit the target. 🤷 I bought a Shrike when it came out. Talons were $90 then, quite a bargain considering the alien tax. As a crappy dogfighter, figured I could be a good support for other people but I could never get it to perform. So it got CCUed to something else.
It is still a good ship imo!
@@BuzzCutPsycho I buy both Talons in game, but as I'm usually mining or some other non-combat related activity I don't get much chance to use 'em. My biggest complaint of them would be how easily the wings fall off and then you are completely screwed. 😱
Yup they are glass cannons. Do not get hit!
@@BuzzCutPsycho another reason why I chose the Shrike. Stand-off ability.
Yes! Nothing like kiting a fighter while you casually lob missiles. :D
What are your thoughts on the size 1 vanduul 'Arrow' missiles?
I never see them.
@@BuzzCutPsycho sold at grimhex. i got 35 of them loaded on my harbinger and 3 s5 stalkers, been trying them out after someone in global said they were strong
@@MegaSeptim - how did they perform?
@@Unit-ro6km they were pretty good, shredded smaller ships and punched out systems and engines on bigger ones. This was several updates ago so performance may be dif now
I used to hate missles. Loaded my Corsair with 4 size 4's because I really didn't care to use them.
Now I'm using 32 size ones and it's actually pretty nice
I'm glad! Always take quantity man.
Thanks for the tip. Refitted my Tana and can now do MRTs easily.
Excellent! That thing is a nice little missile boat.
@@BuzzCutPsycho It needs a little love to reach its potential, but it's a nice cheap all-rounder for 2 new players.
With Master Modes, this will be necessary for ships wanting to defend themselves against laser-vomit ships. Needing to learn more
We shall see what happens with MM and missiles.
Awesome guide. Thanks!
No problem!
impressive and thank you
Glad you liked it!
"..you´re here to win.." (~05:10) well lets settle for survive a fight or two would be nice :D
Being rather a newguy to SC:
Is shooting at incoming missles as a turret gunner a thing - or waste of time ?
liked your vid & commenting to push the YT alg.
It is a thing but usually a waste. Sometimes you can disable the turret if it hits.
This video is going to make some people very, very angry. 🤡
Good.
Nah. They'll just make missiles useless again once they notice this.
All the best videos do. :)
It is going to certainly make some random upset, once the freefly is over 🤭
Yeah this is a bug, your not supposed to be able to kill anything with one missile, much less a S1. Once this gets enough ppl doing it it will be patched.
Good.
Gave a 👍🏼 for using a talon 👏🏼👏🏼👏🏼👏🏼👏🏼 Love those ships
Awesome thank you! I think they're awesome too. Love me some missiles.
Excellent video, thank you.
You are welcome!
and here's me still trying to figure out how to launch multiple missiles at once lol
Press G
Now, how to avoid being hit by missiles please ? :)
Next!
one way as people have forgotten is you can lock onto the missiles and shoot them out.
Is there anyway you can do a video on shouting missile on the no mad like how to actually fire the missile as you can tell I'm beginner
The Nomad? Sorry I do not understand.
Thinking about it, it actually makes sense that top-down hitting instant-kills. Because of the AOE of missiles, it basically nukes the pilot from a top/down situation. Or it nukes the power core/quantum which, we all can probably agree a power/quantum drive getting nuked is instant explosion.
It's something. I've seen it happen on a Connie too.
Didn't they remove pilot damage due to people whining about ballistics? Or was it just for ballistic weaponry?
I'm also confused on how it works with one missile
Considering the damage of 1 missile is typically less than the health of a component, let alone the hull
Hurricane for example:
JS-400 has a health pool of 3000
Taskforce 1 does 1156 damage
Dominator 2 does 2400
Thunderbolt 3 sort of makes sense considering it does 3276 damage, but wouldn't some of that damage be mitigated by splash?
The Hurricanes nose and hull HP is 7500
I'm not going to be one to use this, since I prefer the fun of a good gunfight rather than just getting a bunch of kills to boast about
But the mechanics at work in this is interesting, and confusing
@@Terrarianator @BuzzCutPsycho I just thought like, in a semi-realism sense it makes sense.
Also, as for me, I'll use this specifically during cargo runs and stuff. When I just don't want to be bothered. :D
No clue. We tried to replicate it. All I can assume is that they are detonated some other type of component that isn't listed. Maybe even a place holder one.
It's a good way to get people away from you :D
Hey man, nice video! Love the smooth jazz background music lol. I'm curious, what is stopping people from just using chaff? It seems like my missiles get evaded every time - how do you defeat this?
Missile accuracy is based on server performance. If server is doing poor it doesn't matter how many decoys they use it may hit. Conversely if they use none it may miss if the performance is bad.
If quantity is prime, are rattler II missles still good even if they are thermal?
Also, maybe I'm mistaken, but I thought cross-sectional missles were the hardest to lose lock since there's no way to change your C§ right now.
Rattlers do next to no damage and have tracking issues. Additionally their use nukes server performance more than servers are already nuked thus making them very unusable.
CS is in my experience unreliable. The missiles also typically do less damage according to Erkul. Things like the gladiator and harbinger are imo useless due to the fact you cannot change their size 5 torp from CS to EM.
@BuzzCutPsycho Very interesting, Thanks, I guess I gotta change my loadout!
@@Technosplosion You are very welcome!
Wait... There's people that complain that you use missiles.....
Sure are. Internet bushido warriors.
@@BuzzCutPsycho Bet they complain about people using missiles in other sims/games.
@@TechGaming45 most likely
You here to win !!!!!! Finally !!!!
As a citizen in a dangerous verse, u fighting for your life( even if its a game). People need to stop complaining about honor or anything.
But dude can u make another video for missile in 3.23 of today. I was firing 4 thunderbolt at a vanguard but the shield was not down and the vanguard was only red for 2 parts of the hull.
Only losers care about honor ;)
Nice video dude
Thanks!
"your here to win"
Based
Interesting, you say you are not here to fight fair in this vid, but in your last you were complaining about the light fighter meta and pilots who tricord and "own noobs"
What
The irony, right?
Great video! Do you pay any particular attention to other things like speed or heading of you your target or both?
Sometimes but PU lag makes it very difficult to do that. In an ideal environment I would want either head on or rear. As it is now in practicality I just launch and pray.
@@BuzzCutPsycho I’ll keep practicing. Please let me know if you have any more advice. Thanks so much for what you do!
@@Seraphzero0 thank you for watching
I don't get into PVP willingly. If you force me into it, the missiles are coming. That being said, rarely does this work out for me like it did you, lol.
With practice it can. Think of it like rolling dice.
Question: do you have to hold the lock for the missile to keep tracking? Or can you fully lock, launch the missile, and then switch back to guns?
It is fire and forget after lock.
@@BuzzCutPsycho ty sir
@@BuzzCutPsychois it really fire and forget about the full lock? Meaning I can lock fully.. fire my load then instantly switch to my guns and start going to town?
I always thought I had to hold lock
should I go with 8 dominator size 2 missiles or 16 taskforce 1's on my gladius?
16 task force
Im a missile boat guy, but s1 missiles shouldnt exist for fighters. S2 should be the minimum, with s1 being shoulder fired/ground vehicle fired, short range deterrents. Nice strat though. Will be valid for a fair amount of time cause CIG wont rework missiles for a while.
That would be a huge shoulder mounted launcher
@@BuzzCutPsycho meh, a tad longer than the railgun.
What best missile for little ship and big ship proxy are usefull for hercule or hammerhead ?
You always want volume over size. Unless you can get size 5 or above. So a Hammerhead should take as many Scimitar 5s as possible.
How would you use missiles in 3.22? any changes?
Can't one shot anymore thankfully. Full EM is what I would use.
What's the logic with the top down missle? If you're in space and the enemy can be in any orientation how does that effect that tactic?
Most engagements begin with both players facing one another. At that point they're on the same "plane" so to speak. Above and below is relative to the target despite being in space.
If your racks are above your cockpit you simply aim up a bit. If it is below you thrust up and fire. 1 shot is a possibility not a probability but you can increase the probability of it occurring by aiming higher.
At the end of the day volume is what counts. Think of it as rolling dice. The more you roll the better your chances of the desired result.
Question, you mention that EM missiles are the best missiles to use, but why are they the better choice than cross-section missiles? Im asking because the CS for most ships are way too high and there shouldnt be a way to decoy CS missiles. So what am I missing about CS missiles that makes them a worse option?
Because various parts of the game cause EM spikes and most ships have a higher EM.
Also a lot of CS missiles have poor stats. The general concession is EM is superior to all. I wish I could give a better answer but I have personally witnessed poor performance from anything but CS.
@@BuzzCutPsycho Roger that. Thanks for the candid response.
I just had to ask because normally what I'm seeing are sensor detections of Size 1 and Size 2 craft based on CS over EM. Your information about QT drives is spot on. I will normally shut mine down as soon as QT ends to keep from being EM detected outside of CS detection range.
Because EM-Missiles are bugged. Say it how it is
@@I_Ronin_I wait, how are EM missiles bugged if they are the go to missiles?
Also CS works by the ship size. Great on large targets
True cobra 💪
based
Em missile spam is the best part of ship fights in star citizen tbh
I agree. Makes people upset too!
I like this, as I am usually hauling in my Taurus and get attached fairly regularly bu smaller faster ships this could turn the tide for me so as not to loss ally stuff... again 😂
It just might. ;)
I use the gladiator with 16 s1 task force and I never os any ship.. I’ll try to aim above as you said
I think it has been fixed. This is old. :( missiles also suck now.
they don't even hit target, jsut vanishing on the way
@@BuzzCutPsycho
i know ems in general as the way to go but what is your opinion on rattlers considering those are clusters missiles and most defiantly are on the quantity side of things the draw back is they are IR missiles
They just never hit in my experience.
@@BuzzCutPsycho i have seen them hit and work properly it is just very server fps dependant like you need to be lucky enough to be on a server nearly godlike server fps
Why you Dirty Missile Chucking Ape! LOL
👍👍
Good Going. Thanks for the Info.
Haha! THANKS!
What about rattlers ?
Avoid at all costs.
@@BuzzCutPsychocan you elaborate a bit? “Quantity above all else” right? If the rattler spawns out the sub-missiles wouldn’t that be a good thing?
@@XD9rottie its very unrelyable to hit, sometimes it goes but most of the time it gets decoyed off or just has a freakout when it clusters
They look really cool! So they have that going for them, and ... that's enough for me in PVE.
@@BuzzCutPsycho Rattlers are the highest damage size 2 missile in the game. The poor accuracy is an issue but it's great for attacking larger ships that are harder to miss.
Very cool 😎
Ty :)
Awesome, gr8 help
Glad you liked it!
sooo the target should be on ur botton or top targeting cycrle right, so the missle is going first up and then down? im asking bcs on this vid sometimes target was in green on ur up side and sometimes down.. anythink aboute transversal velocity in this tactics?
I believe they fixed this btw. I aint been able to 1 shot, missiles are still good if you're using EM though.
@@BuzzCutPsycho copy, yes im using em only.
Gotcha. Yeah 1 shot was fixed mostly (thankfully) but EM is still in general the way to go. Remember missile performance is based on the awful server performance too.@@sk8.4everr
"youre here not to fight fair, youre here to win" Thats it outside ruled competitions, ppl need to understand that.
That's right! No rules in the PU.
Are these better than the rattler 2s? (Size 2 missle) I've always used the Rattlers are the EM missiles better?
100% - Avoid rattlers, they just hardly hit and if they do the damage is pitiful.
there are 2 EM size 1 missles. Which is the better and why? How do you know?
It comes down to preference but I prefer Task Force due to lock speed.
@@BuzzCutPsycho what other pros/cons are there for each?
And why only emp and no infrared? Thx
Because most ships now have a larger em signal over ir
Why EM missiles specifically? Are they harder to flare off or is there some other benefit to them?
Better tracking and performance typically in the current meta.
Best tracking
Is the shrike good for bounties?
It is, yes.
How to aim like that with Andromeda side S1 missals? And I don't know from witch side will fire...
Sadly you have no control over which pod it comes out of. It just fires from each one in a pre-determined way.
Who knew missiles with Jazz.
Not a bad combo
I mean...all of the targets in this are sitting still. Tried this method multiple times with EM missiles and the missiles still almost never actually hit anything.
Did you see the portion where I did it live on the PU and splashed a moving target in one shot? :)
@BuzzCutPsycho yeah but I still don't get it. It sounds simple but I doubt most people are getting this to work.
Hi. Thanks for the video! Awesome shooting! I am new to game. I fly an Arrow and was using *Taskforce 1* and not having much luck. Not doing the top down shot method. Was suggested to change missiles to *Arrow 1* racks are MSD-221 and 341's. The Arrow 1 is infrared. So I should return to the Taskforce 1 on my Arrow and do the shot from above and behind target? And just to note.. I fly directly at my target and lock on, full solid green lock and fire off 4 missiles. I do not think I have killed anything yet in that volley. I almost always end up finishing target with laser repeaters. I am doing something wrong. Thanks!
You're not doing anything wrong. This is totally random and may have even been fixed in the most recent patch. Let's assume it was not fixed it isn't something you should strive for. If it happens? Great. If not? Just fight as usual.
@@BuzzCutPsycho What about the better choice in, Taskforce 1 or Arrow 1? You say EM, so I am going to assume the Taskforce. Thanks! :)
@@xotx4291 task force for sure.
@@BuzzCutPsycho thanks! I did try the Arrow 1 missiles last and got my first, first shot missile kill! 😉
@@BuzzCutPsychoI am using Arrow 1's right now and seem pretty good. I would swap back to TF1's but for some reason the menus in tis game are so messed up right now, it takes like 5 minutes to just select something. Painful :( Happen patch before last, and was hoping that last patch would fix it, and it made it a little better but still, makes me not want to even play :(
Now if I could just figure out how to make my Gladius shoot missiles... 😏
Middle mouse!
So I guess that's why I got one shot 3 times at ghost hollow this week despite spamming flares. Maybe it's time to relax in some NMS
Breaks are good from SC
Redeemer has allegedly a very week tail. Can we subtarget it and possibly oneshot as well? That would be hilarious :D
You can kill the tail through normal missile fire usually. Sadly it has little impact. The MAV are weak though.
you say always use EM, why? whats wrong with infrared or CM? surely there are use cases? or is it really that unbalanced?
They're that imbalanced. EM is just the best sadly. Yet another messed up SC balance issue.
@@BuzzCutPsycho word. ive been using disruptors then unleashing IR missile swarms on my 325a, probably super inefficient lol
been ages, do rattlers still split into several misiles? also how do flares work vs missiles?
Rattlers split but never work. Decoys just produce a high signature and distract. Not complex sadly.
@@BuzzCutPsycho so its literally just press button once to counter missile?
You want a fair fight play Arena Commander
This!
I dis not understood why using Em ?
Easiest emission to track in Star Citizen.
@@BuzzCutPsycho ok thx u
what i found the missiles that come with the ship hit 99% hit the target well if upgraded i miss the 40% ish more
That is strange. Which ship?
Interesting, but looks like this statement requires accurate research. Is that "I feel so" meaning or carefully measured fact?
Could you make the same video with a freelancer Mis because the only thing I can do with my freelancers is miss.
Haha. Are they using EM missiles?
@@BuzzCutPsycho let me boot up the game for the first time in 18 months and I'll find out.
This is how Star Citizen goes for me. I wait until the next update, boot up the game, yes still shit, shut down PC, take dog out for a walk.
Oh god just wait until 3.20. Don't log in now! :D
oneshotted manye times with one s1 missle a vanguard
straight to the cockpit splash dmg can insta kill it , same for andromeda and corsair . i use also s3 ir chaos missle in atmo to oneshot other ships
It is so annoying when it happens!
@@BuzzCutPsycho ye its gamlbe right now and nobody likes that , hope soon some good changes come , especialy balistic ammo buff and maybe some other stuff gets looked into .
@@0BLACKESTFUN0 All of the new changes sound promising and even if they are not good they are new at least.
Pretty stupid right? The missiles are the second worst I have ever seen them. I don't understand what they are smoking when they make changes like this.
@@jasonmaxwell9762 it would not supriseme, if its the same people that are responsible for planetside 2 Combat Arms patch . They barley test new shit out . Most Evocatis i know have ton of ships but almost none game experience beside clapping some npc's....its fukin sad how awfull the balance and changes are . Hopefully aim assist gets removed and the game maybe dont favours all the time people with 1k joystick setup.
Is there a ship for this type of gameplay but also has a turret for a 2nd crew?
Connie Andromeda
@@BuzzCutPsycho Thanks! And for solo it’s the shrike? Or is there anything more agile and faster for kiting?
Shrike for sure.
I wish this game had unguided flak rockets.
Same! I want flak.
still working like that?
or is it nerfed?
Nerfed
@@BuzzCutPsychowould they still damage the ship or do they get eated by shields now?
why em missiles?
Typically the best and most reliable tracking and performance.
@@BuzzCutPsycho thanks!
Hey. Does this still work?
yes
If it was IRL. yeah, winning > Fair.
In a game I prefer my fights fair. In fact I prefer slightly unfair in advantage of my enemy over myself as I find winning without any real contest to be boring and un-interesting.
I prefer to win at any and all costs. So long as the game allows it.
If the PU tick only worked as well as it could. Even I could be a good PvPer too! Lol
Maybe with master modes you will be !
Okay....but why do my missiles fly like they are drunk?
Because missiles are a an object that is "spawned" by the server and has it's own "AI" so to speak. So the worse the server is the more weird the missiles are. Think if it like bunker AI.
I heard pioneers are the way to go. I havent finished watching the video yet but i people seem to use that alot for pvp.
They are a bit faster. Yes. It is generally a toss up between the two.
Pioneer have a slower lock time then the TF 1's, but they do benefit from speed and have proximity detonation.
I find that the prox, while useful tends to cause a little less component damage. But they're both good and my experience may be purely subjective.
@@BuzzCutPsycho The TF 1's have that penetration effect that hits critical areas whereas the Pioneers kinda soften up your target opening them up for a easier dogfight. This may be anecdotal but I feel like the Pioneers provide the best chance to bring down an experienced dogfighter since the proximity detonation is harder to dodge than TF 1's. I usually split my missiles racks between the two.
@@Badmofojay Not a bad idea. I will go ahead and test Pioneers today on one of my boats.
Mine never seem to even hit...
Are they EM?
@@BuzzCutPsycho yup
I also love Tb IIIs in the Shrike. Or I used to.
Too often they either just fly straight with no tracking, or deviate in random directions.
Well it's not about being fair so much as what you're doing is exploiting a game mechanic that actually imbalanced and broken. You're therefore removing the challenge of the fight to begin with. Which in turn will get you those insults. I don't disagree that the best way to fight is to overwhelm your target and take advantage of their weaknesses but that usually means either out flying them(which you are technically not doing by using a known and considered broken exploit by the devs) or by using numbers in such a way they are overwhelmed in that fashion. Even that said the current flight models are so broken that real fights where you're not nose to nose or not constantly super speeding away are almost non existent. Eventually this will all change and you will have to learn how to REALLY fight.
I'm not looking for a challenge I'm looking to win.
@@BuzzCutPsycho Yes but there's a difference is using tactics and using broken "I win" buttons that otherwise wouldn't exist in IRL or a fictional universe. You want to win and I get that but in the end this won't help you develop because you're using shortcuts. Shortcuts don't always lead to better valid ways of fighting or defending. It develops bad habits. Bad habits will cause massive issues in the long run.
Also if you're not looking for a challenge then why play the game? The whole point of playing games is for the challenge. It's why people compete to begin with unless they're trolling.
Based
Super based