Liked and subscribed! you are the only youtuber for Maya I found so far that explains everything to get going on the subject you are talking about. Thank you.
So if I understood this correctly, after animating I will still be able to select all the joints (although they are referenced), bake the animation and export the joints+animation into an fbx? Because this is my go-to method for game animations! Currently I'm having everything in one scene and it is.. prone to failure to say the least :/ Cool video!
You can do it that way, but I find it's a bit hit and miss when it works properly. If you have studio Library (it's a free plugin) you can save the animation to that and then apply it to the new rig pretty easily.
I completed my animation in rig but i forget to reference it first but now it's going heavy So is there is any option... To make that file rig as reference rig file
please do more animation walk cycle and comba, jumping do how to edit tangent in graph editor and how to use break tangents when to slow in slow out :D i know its much but im kinda newb to know this pleaseee!!! :)
References can only be turned on or off, they can't be keyed in order to switch mid shot.. You'd have to keep them referenced in, and switch the geo visibility on/off :)
That's a good question! For rigging it is better to import the 3D geo into Maya. If you reference geo you can still rig it, but if you were to export that rig and try to import/reference it into another scene, there's a chance you might run into some errors!
@@SkittyAnimates Thank you very muchfor your tutor and promp response! I have read other articles also said it is risky to use reference into rigging... so I will not risk it!
wow, this video is brief, straight to the point and i'm on my way to animating in 3 minutes. thank you.
You're very welcome, happy animating!
Liked and subscribed! you are the only youtuber for Maya I found so far that explains everything to get going on the subject you are talking about. Thank you.
Thanks so much! Welcome aboard :)
Loved the straightforward tutorial combined with the Fire Emblem music
You're very welcome!
Nice! straight to the point and very clear, I'm surely subscribing even though I've just seen two of your videos :P
Awakening music! Great taste!
So if I understood this correctly, after animating I will still be able to select all the joints (although they are referenced), bake the animation and export the joints+animation into an fbx? Because this is my go-to method for game animations! Currently I'm having everything in one scene and it is.. prone to failure to say the least :/
Cool video!
Luv it 🏆! Thank You 🙂!
Very nice!
thanks a lot
Happy to help!
tnx Skitty
Happy to help ☺️
thank you!!
how do you turn a rig, that has already been uploaded into a maya scene, into a referenced rig?
Unfortunately there isn't a way to do that. You would have to reference in a new copy of the rig and transfer any animation you have on it.
@@SkittyAnimates like copy and paste the keys?
You can do it that way, but I find it's a bit hit and miss when it works properly. If you have studio Library (it's a free plugin) you can save the animation to that and then apply it to the new rig pretty easily.
@@SkittyAnimates hmm thanks for replying Skitty! I'll look into studio library
@@jordanvanderkeyl642 good luck :)
Well at first try I just import all my model(rigged) until 500.000 polygon in my scene,,, but now I'll just start to try referencing
I completed my animation in rig but i forget to reference it first but now it's going heavy
So is there is any option...
To make that file rig as reference rig file
Create a new scene and reference in the file you animated
please do more animation walk cycle and comba, jumping do how to edit tangent in graph editor and how to use break tangents when to slow in slow out :D i know its much but im kinda newb to know this pleaseee!!! :)
Hey, In the middle of my animation... Is it possible to import the reference of the background props to the scene
References can only be turned on or off, they can't be keyed in order to switch mid shot.. You'd have to keep them referenced in, and switch the geo visibility on/off :)
My question is for rigging purpose, can we still using the 3D geometry as a reference or we have to import the 3D geo into maya?
That's a good question!
For rigging it is better to import the 3D geo into Maya. If you reference geo you can still rig it, but if you were to export that rig and try to import/reference it into another scene, there's a chance you might run into some errors!
@@SkittyAnimates Thank you very muchfor your tutor and promp response! I have read other articles also said it is risky to use reference into rigging... so I will not risk it!
@@LinhPham-nr9yt You're very welcome, good luck with your rigging!
when I reference a rig sometimes I can´t key the rig, but in the original I can. WTF
Hmm... Any chance the controls are on a display layer that isn't editable?
@@SkittyAnimates Not a chance, that was the first thing I check, is just weird.
What I did was import the whole rig, not reference it and it worked
4 years and : Settings>File Preferences - and check "allow edits on referenced animation curves"