Why you should reference your rig before animating in Maya

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 44

  • @animationpandemic
    @animationpandemic  3 ปีที่แล้ว

    ► Get one month of Premium Membership free on Skillshare: skl.sh/2GLb9DP

  • @dctheguitarhero
    @dctheguitarhero 3 ปีที่แล้ว +17

    "It might have contributed to their extinction" hahaha this is brilliant

    • @animationpandemic
      @animationpandemic  3 ปีที่แล้ว +3

      I was starting to think no one would dig that. Thanks!

  • @cloudshifter
    @cloudshifter 2 ปีที่แล้ว +2

    1:24 Glad I am not the only one that does it.

  • @davidbuecherl
    @davidbuecherl 2 ปีที่แล้ว +1

    this is, hands down, the best maya channel out there!!!

  • @AlexisRivera3D
    @AlexisRivera3D หลายเดือนก่อน

    I am migrating from Blender and this feature is nice

  • @nhatkhoaphan971
    @nhatkhoaphan971 ปีที่แล้ว +1

    Now I know what they mean when they say Maya is industry standard! Thankyou sir

  • @prony5145
    @prony5145 8 หลายเดือนก่อน

    So beautifully explained, it's a very practical problem faced in production pipeline! Excellent job!❤❤

  • @joshstrickland87
    @joshstrickland87 4 ปีที่แล้ว +2

    Great video sir! I loved how thorough you were on the whys and the hows.

  • @jillustration
    @jillustration 4 ปีที่แล้ว +1

    Thank you for this, I'm sending this to my students :P

  • @DanielAner
    @DanielAner 3 ปีที่แล้ว

    Thanks, i wanted to sahre this exact explanation. you saved me sharing screen and all of that.

  • @TimLinklater
    @TimLinklater 2 ปีที่แล้ว

    Thanks so much for creating this tutorial

  • @charlesjoshi5154
    @charlesjoshi5154 ปีที่แล้ว

    Awesome, Thanks!

  • @daviddelgadillo4502
    @daviddelgadillo4502 8 หลายเดือนก่อน

    When importing 2 of the same reference, is possible to change the color of one but not the other? Like say you want one red bug, but want the other bug blue?

  • @zegodhand
    @zegodhand 2 ปีที่แล้ว +1

    Should you reference a model when rigging? Or should you just reference a rig when animating?

    • @CVerse
      @CVerse ปีที่แล้ว

      You should totally reference your model when rigging. Any changes you make to the model file will save and roll over to the rig file. Keep in mind that you will have to rebind skin and reimport skin weights in certain circumstances

  • @chrisgallagher85
    @chrisgallagher85 2 ปีที่แล้ว

    thanks for sharing

  • @tounsiya7ki
    @tounsiya7ki 3 ปีที่แล้ว

    great video thanks 😍😍 , but i have a question pleaseee , should i make a picker for every dragon or i make it only on the dragon main rig file ? (Some question for Saving poses on studio library )

    • @animationpandemic
      @animationpandemic  3 ปีที่แล้ว +1

      Hi, thanks for your support. It depends on which picker system you use. That I know of, you could do your picker in the main rig file and then reference that file anywhere and how many times you please. Pickers usually let you specify which dragon you want to operate (they use the namespace for that). For poses and studio library you only need one. Studio library can apply that to whichever namespace you desire. Namespaces are those names you see before you control names when you reference the rig: "dragon:hand_CTRL" -> here, "dragon:" is the namespace.

    • @tounsiya7ki
      @tounsiya7ki 3 ปีที่แล้ว

      @@animationpandemic operation accomplished successfully thank youu dudee ur very helpful, keep it up the good work 🥰🥰

    • @animationpandemic
      @animationpandemic  3 ปีที่แล้ว

      @@tounsiya7ki nice!

  • @ruudygh
    @ruudygh 2 ปีที่แล้ว +1

    if you accidentally deleted your blendshape target on a parent scene and saved and reopened. Then you mostly cant get it back.

  • @brandonjacksoon
    @brandonjacksoon 4 ปีที่แล้ว +1

    Thank you! Liked and subscribed))

  • @jobsonchelsea6434
    @jobsonchelsea6434 3 ปีที่แล้ว

    Thank you Sir, i come from your Udemy Class

    • @animationpandemic
      @animationpandemic  3 ปีที่แล้ว

      Thanks for your support, I hope you enjoyed the class!!!

  • @ojwangvicky54
    @ojwangvicky54 2 ปีที่แล้ว

    Thank you for the video. I am greatful, I want to as if you needed to parent an object to the referenced item then at some point in the animation you wish to unparent it, how would you go about it?

    • @animationpandemic
      @animationpandemic  2 ปีที่แล้ว

      Hi there, you would do it with a constraint and animate it off. Check out the parent constraint, in particular.

  • @tennisphotography
    @tennisphotography 4 ปีที่แล้ว

    thsts a great video :) thanks and well done :)

  • @hotsauce7124
    @hotsauce7124 2 ปีที่แล้ว

    Question: is there a way to break the reference so the asset stays in the scene but is not referenced?

    • @animationpandemic
      @animationpandemic  2 ปีที่แล้ว

      You would import it from the reference: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-550E9963-94EA-4997-AFFF-A828EDC5F073-htm.html

  • @hotsauce7124
    @hotsauce7124 2 ปีที่แล้ว

    Question: is there a way to break a reference so the assets stays in the scene but is not referenced?

    • @inkman002
      @inkman002 ปีที่แล้ว

      Duplicate it. Remove the reference.

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l ปีที่แล้ว

    can you talk about your plugins you have a lot :D

  • @hardyk1
    @hardyk1 3 ปีที่แล้ว

    but why did your head hit the keyboard??? Was it due to alcohol ?? looool

    • @animationpandemic
      @animationpandemic  2 ปีที่แล้ว

      That's a thing we don't discuss in the open.