The Top 10 Shortcuts in Mario Kart Wii, definitively

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 76

  • @snoobontheweb
    @snoobontheweb หลายเดือนก่อน +104

    Big fry I miss my family please give them back

    • @bigfry5
      @bigfry5  หลายเดือนก่อน +39

      Only if you have enough rupees

    • @maxidermyy
      @maxidermyy หลายเดือนก่อน

      @@bigfry5 give them back or i will find you >:D

    • @ArcticCN
      @ArcticCN หลายเดือนก่อน

      @@bigfry5 come back when you're a little, mmmm... richer

    • @Thegameboi
      @Thegameboi 7 วันที่ผ่านมา

      hol up

  • @ryansilverman3164
    @ryansilverman3164 หลายเดือนก่อน +53

    The only other factor I think that could be considered in a part 3 to this is the risk reward ratio rather than just time save. For instance, if you fail the grass cut you might lose 2 seconds. But if you fail a rainbow road track skip you might lose 5 seconds. This factors in how risky a given cut is.

    • @bigfry5
      @bigfry5  หลายเดือนก่อน +12

      That’s actually not a bad idea, idk if people considered that when considering difficulty so if I redid this video I could include that

    • @ryansilverman3164
      @ryansilverman3164 หลายเดือนก่อน +1

      @@bigfry5 you would just have to factor it into your equation. I’m not good with math but I bet you could find a way. Put out a new survey and have people not consider time loss in difficulty and then do that part on your own.

  • @jurriankoning6593
    @jurriankoning6593 หลายเดือนก่อน +36

    worst shortcut is a lie. It's been speculated the hippity hoppity strat improves luck by 200% making it worth it every single time

    • @zerotimeleft
      @zerotimeleft หลายเดือนก่อน

      *speculated* ruins the joke by a lot. replace it with "known"

  • @hinakremec
    @hinakremec หลายเดือนก่อน +83

    You forgot the coolness metric in your calculations

  • @BlueGrovyle
    @BlueGrovyle หลายเดือนก่อน +9

    I like metric-based rankings like this because they're objective once the admittedly subjective, but concrete criteria are determined. Then the numbers can be adjusted if we think they did a poor job.
    I think that, instead of giving a bonus to shroomless cuts, you should have introduced what I'll call an "accessibility" stat to generalize based on the number of shrooms the cut takes (e.g. dock points from Delfino double cut for requiring 2 shrooms).
    Excellent video!

  • @bicrowave32
    @bicrowave32 หลายเดือนก่อน +10

    i think that another factor to consider is the proximity to the end of the lap: mg gap jump can take you from 7th to 3rd and you finish immediately after. however for pg grass cut, it's right at the start of the lap, meaning there's more time for you to be shocked/blued and for you to lose your position. proximity to end of lap makes mg gapjump much stronger and pg grasscut much weaker

    • @bigfry5
      @bigfry5  หลายเดือนก่อน +3

      True, there’s a lot of nuanced things like that that I could have added but I didn’t 💪🏽

  • @spencergains7346
    @spencergains7346 หลายเดือนก่อน +8

    one slight methodological critique is the choice to use absolute time versus something like shortcut time save divided by total track time. Shortcuts which save less time, but in short tracks will be disadvantaged to shortcuts that save an average amount of time on a long track.

    • @smoceany9478
      @smoceany9478 หลายเดือนก่อน +2

      a better way would be shortcut time divided by average difference between first and second place, which is harder to measure but if measured would be very good

    • @sumanthmoole
      @sumanthmoole หลายเดือนก่อน

      was gonna come to the comments to write the same critique lol glad somebody else thought the same as me

  • @joshualiley
    @joshualiley หลายเดือนก่อน +6

    Maybe a max vs min time save/loss based on if you succeed or fail. The grumble volcano rock hop might be harder than the respawn, but if you fail it you're probably still going to respawn on the other side and save time. Compared to the peach gardens flower cut, even though it's easy to pull off, if somehow you fail it by crashing into the hedge and ending up in the flowers, for example, then you're losing time overall.
    The formula would be very similar, but would also factor in an unsuccesful attempt. The probability of failure score is just 5 minus the difficulty of the shortcut, meaning the GV rock hop with a difficulty of 3.62 has a failure score of 1.38.
    Let's assume that failing the rock hop saves the same amount of time as simply attempting the respawn, minus 0.5 seconds for arguments sake. That means it saves 3.1 seconds if failed and 5.2 seconds if succeeded.
    Using my new system, the success score remains the same as yours at 2.532, and the unsuccesful score is 3.1/1.22^(1.38) = 2.356, so the total score of the shortcut is 2.532 + 2.356 = 4.888
    Let's contrast that to the current system's best shortcut, the BC3 regular cut. The successful shortcut remains the same at 4.161, an unsuccesful shortcut we'll say loses 4 seconds (the time it takes to respawn, I believe, and the respawn is back where you started). The unsuccessful cut saves -4 seconds (because it loses time), so the unsuccesful score is -4/1.22^(2.28) = -2.542. Therefore the shortcut has a total score of 4.161 - 2.542 = 1.619. That feels a lot more appropriate given the high cost of failure compared to the GV rock hop.
    I also believe you should remove 0.5 seconds from the score per mushroom if it takes more than 1 mushroom. For example, it doesn't feel fair giving the Delfino square double it's full time save when you blow through 2 mushrooms to complete it when the mud cut only uses 1. You should also subtract any possible remaining mushrooms from a failed shortcut that may result in you losing the mushrooms via falling off. For example, failing the rock hop would possibly lose you 2 mushrooms, so 1 second, whereas failing the GV respawn wouldn't really lose you any mushrooms because why would you try it when you still had some? Because of these, these additions/subtractions should be done before dividing by 1.22^x, so that the likelihood could be factored in.
    These 2 cuts would then have the adjusted scores:
    GV rock hop - 4.128
    BC3 regular - 0.782
    Shortcuts where you could fall off are going to have much worse scores now, but that feels appropriate in all honesty

  • @0_7up
    @0_7up หลายเดือนก่อน +5

    best shortcut (not really a shortcut but a strategy) is the method where u release a miniturbo into the wall once u enter the waterfall on koopa cape and then turn left and release another minturbo and ride the left wall at nearly shroom speed. i think its the best because its consistent and satisfying. bonus is that it can save you from red shells!! yay!!

  • @Metagross31
    @Metagross31 หลายเดือนก่อน +2

    I like the idea, but I have two things I would have done differently in your metric:
    1. For the shroomless/shroom distinction I would not have just subtracted a fixed amount, but I would have tested how much time a Shroom on a straight piece of road saves in comparison to driving normally and then subtracted that from the "time saved" variable. This way you can really see how much time is saved by the SC and how much is saved by the shroom.
    2. I would have also taken into account if a shortcut takes multiple shrooms. This way the Delphino Square double SC would have been deduced the shroom score twice, since it takes 2 shrooms.

  • @Foster128
    @Foster128 หลายเดือนก่อน +4

    when you blow up this should be redone, imagine like 25k ppl taking the poll

  • @sketero3197
    @sketero3197 หลายเดือนก่อน +4

    Funky Kong is an affront to science and thus cannot be determined with it

  • @KlydeRiolu
    @KlydeRiolu หลายเดือนก่อน +3

    just so you know, bc3 shroom cut saves more than ultra does

    • @maxdragonsoul5553
      @maxdragonsoul5553 หลายเดือนก่อน +1

      i'm assuming you mean shroomless ultra

    • @KlydeRiolu
      @KlydeRiolu หลายเดือนก่อน

      @@maxdragonsoul5553 the ultra that was shown in the video saves less time than the shroom cut that was shown in the video. absolutely no one does shroom stop ultra, and no stop ultra is way faster than anything else but very difficult

  • @doraemon402
    @doraemon402 หลายเดือนก่อน

    Saving 5 seconds in a short track is more beneficial than in a long one

  • @jammies701
    @jammies701 หลายเดือนก่อน

    Nice vid mate love it

  • @Seltaeb_
    @Seltaeb_ หลายเดือนก่อน

    Commenting for algorithm. GL on this popping off!

  • @Lars256.
    @Lars256. หลายเดือนก่อน +1

    AMAZING VIDEO🎉🎉🎉

  • @FrogInShorts
    @FrogInShorts หลายเดือนก่อน +1

    I feel how close to the end of a track should play a factor. Sure peach gardens is easier than mushroom gorge gap jumps but I guarantee far more people have won a race thanks to the gorge jump at the finish line than the peach gardens cut that is on the start of lap 3.
    Edit: I see my exact comparison has been made already but ill leave this up cause that's funny to me.

  • @nebnoobgeometrydash1524
    @nebnoobgeometrydash1524 หลายเดือนก่อน +1

    I expected the gap jump to be higher but others werent too surprising lol

  • @nixisawesome
    @nixisawesome หลายเดือนก่อน

    I’m surprised the Toads Factory Shroomless lake jump didn’t make it

  • @mrsnrub9804
    @mrsnrub9804 หลายเดือนก่อน

    i was expecting shrooming over the grass at the start of moonview highway to be number 1

  • @cameroonlodi
    @cameroonlodi หลายเดือนก่อน +1

    thanks for the factoid my glip glop

    • @bigfry5
      @bigfry5  หลายเดือนก่อน

      Anytime bro🙏

  • @brunomcleod
    @brunomcleod หลายเดือนก่อน +2

    9:22 WHAt i have never seen that before is that a recent shortcut that's cool

  • @ryansilverman3164
    @ryansilverman3164 หลายเดือนก่อน

    I’ve always wondered this nice video

  • @benhurley02
    @benhurley02 หลายเดือนก่อน

    Fun fact: Lava respawn can be made shroomless

  • @ironcicadamkw5241
    @ironcicadamkw5241 หลายเดือนก่อน +1

    Thinking about GV respawn and DSDS double, I'm wondering if I was the only one who factored in online interactions like targetshocks and traps when giving my difficulty score in the polls.

  • @emmaMKW
    @emmaMKW หลายเดือนก่อน +3

    Big fry can we do an sq sometime in da mkw lounge

    • @bigfry5
      @bigfry5  หลายเดือนก่อน

      I was gonna do one today but the season ended so everything’s closed 😭
      I’ll stream wws instead

  • @jeikobu405
    @jeikobu405 หลายเดือนก่อน +1

    I think you should add a factor of how many shrooms it takes into the formula as the double dock needs 2 but the single needs 1

  • @YangMK6THEMARIOKARTWIIGOD
    @YangMK6THEMARIOKARTWIIGOD หลายเดือนก่อน +1

    🔥

  • @PeterKart4444
    @PeterKart4444 หลายเดือนก่อน

    nah the koopa cape hippity-hoppity strat saves 10 minutes

  • @JanNiediek
    @JanNiediek หลายเดือนก่อน

    I think it could be a cool idea to place the shortcuts on an xy graph instead of converting everything into one number ;)

  • @bicrowave32
    @bicrowave32 หลายเดือนก่อน +2

    this video is clearly wrong. it is well-known that the koopa cape ramp is not only the easiest shortcut in the game, but that it also cuts off a huge amount of the minimap, which is of course what made it a shortcut in the first place.

  • @Clouditivity
    @Clouditivity หลายเดือนก่อน

    I've never heard of the last one 😭

  • @nsomandin5342
    @nsomandin5342 หลายเดือนก่อน

    I mean the 'time saved' shouldve been in comparision to, if u used them, how much time you saved from using those mushrooms in either the straight before or after the turn

  • @funkgorilla
    @funkgorilla หลายเดือนก่อน

    How sigma would it be for daddy fry to reply

  • @dankdungeon5104
    @dankdungeon5104 หลายเดือนก่อน

    How did you calculate time saved? Did you do normal route while also using a mushroom when the shortcut uses a mushroom ?

  • @marcodamota9972
    @marcodamota9972 หลายเดือนก่อน

    meanwhile ultrashorcuts (time save 2 min xD)

  • @Chillidog0
    @Chillidog0 หลายเดือนก่อน

    my guess was gv2 wall clip glitch as the worst in the game

    • @bigfry5
      @bigfry5  หลายเดือนก่อน +1

      I didn’t include ultra shortcuts, but it would fall pretty far down

  • @Flapjack483
    @Flapjack483 หลายเดือนก่อน

    Big fry please give me back my tongue I cannot speak anymore please

  • @chillie4396
    @chillie4396 หลายเดือนก่อน

    How is the grumble volcano ultra not on this list? It’s stupidly easy and saves nearly the entire race

    • @bigfry5
      @bigfry5  หลายเดือนก่อน

      I didn’t consider ultra shortcuts for this list

    • @chillie4396
      @chillie4396 หลายเดือนก่อน

      @@bigfry5 aaaah, that makes sense. When are you doing the ultra shortcuts list then?

  • @gmd_fox_monkey_channel_
    @gmd_fox_monkey_channel_ หลายเดือนก่อน +1

    Big fry i have enought rupees can i have my family?

  • @alexbarron6761
    @alexbarron6761 หลายเดือนก่อน

    I helped make this video(sort of)

  • @noahdalentoft8076
    @noahdalentoft8076 หลายเดือนก่อน

    Not sure if you messed up on some of the calculations fx. I get 3.668 for BC3 regular, otherwise it's a pretty cool video

    • @bigfry5
      @bigfry5  หลายเดือนก่อน +1

      Don’t forget to add 0.5

  • @parsnips16
    @parsnips16 หลายเดือนก่อน

    #freekoopacapehippityhoppitystrat

  • @zackswitch9656
    @zackswitch9656 หลายเดือนก่อน

    No luigi circuit ramp cut 😴

  • @Hoobilaganga
    @Hoobilaganga หลายเดือนก่อน

    I main the sugarscoot what is wrong with my life

  • @prodklo0
    @prodklo0 หลายเดือนก่อน

    about a week ago 😂

  • @MillDonald-g3p
    @MillDonald-g3p หลายเดือนก่อน

    Rodriguez Frank Jackson Gary Lewis Sarah

  • @kevingreene4090
    @kevingreene4090 หลายเดือนก่อน

    i didnt even know about that final koopa troopa shortcut

  • @Dak36799
    @Dak36799 หลายเดือนก่อน

    The koopa cape hippity hoppoty strat can be done shroomless!!

  • @ag3g
    @ag3g หลายเดือนก่อน +2

    Man i wanted to see some shortcuts not a mathematics lesson

  • @bigbadboy28
    @bigbadboy28 หลายเดือนก่อน

    I hate funky kong sorry.

  • @rryumi
    @rryumi หลายเดือนก่อน +1

    yeah well, skill issue (for sure)

  • @williamjasper2734
    @williamjasper2734 หลายเดือนก่อน

    This formula was completely wrong. You made it to where harder shortcuts are punished, not rewarded. Try again.

    • @tzarg
      @tzarg หลายเดือนก่อน +3

      why would harder shortcuts be rewarded? that would mean that you're less likely to be able to do them