This is Boosters in Patch 1.03 (1.03.1 update dropped 7 hours after this video). All changes to boosters covered in this video: th-cam.com/video/7hxU71XyYh4/w-d-xo.html Thanks a lot Fromsoft! My amazing timing strikes again! (those from ER era will know)
NGI 000 got even better now it's upward thrust is even closer to that of Gridwalker, its unfortunate how Gridwalker didn't receive the same buff of 500
It's a good part of why staying airborne at all is so much better for evasion. Your speed is technically much higher going up or down, so enemy tracking is worse than if you're grounded
Thanks so much for your hard work friend. You are a beloved part of from's community, one thats been saturated with so much halfassed clickbait content and build videos from people who dont know what theyre talking about especially since Elden Ring. Appreciate your commitment to a rigorous study of the numbers and prioritizing information access over your own channel's success. Thank you and stay healthy and happy 🙏
That graph of the boost dropoff at 75k-80k has been the biggest gamechanger for builds in weeks. I've retweaked many an old AC to work around the invisible pit, and made a few stupid ones like putting the fatarse legs on a speedy under 75k build for fun. Also yay the vid I was looking forward to the most! EDIT: I didn't expect learn you can stand on the escort chopper...
Same here, also something to consider allways is EN supply efficiency. It is how fast your EN recharges, on some of my builds i can dubbel the stat youst by seitching generator or other equipments. went from 2,2k to 4,5k on my lightweight when switching generator!
Do we know whether the line in the patch today where "Adjusted various boost speed rates according to total weight" affects this? Should probably be retested.
@@Maawaa I cant wait to get home and test my AB build! Everything is buffed except the main weapons i think! Here is the ID if you wanna try a uniqe and amazing AB build the weapons compliment eachother soooo well! UTG8HLJ5EE1M
@@Maawaa From what I gather the slope after the 75k-80k mark has noticeably gotten deeper. Not sure what it's like before that. EDIT: It's actually the opposite, the ceiling for boost speed has gotten significantly higher for lightweights, and the 75-80k pit is slightly less severe.
The biggest problem with using fat legs on a lightweight is that you’ll eat netcode beams due to low speed, and you’ll take damage due to low defense. Best to pick a side IMO.
I feel like you either pick your boosters to make your build's strengths even more pronounced or to supplement its weakness for the most part. Like, you can totally stick your favorite booster on an AC and call it a day, but maybe you'll think it twice if your build has low EN capacity and just 3 QB will make you run out entirely. It's still a valid option but in terms of optimization it isn't great.
Right as soon as I got the gills and the second coral generator I never looked back. Usually keep on a shoulder weapon that makes you take a stance and use it while the generator is reloading while airborne.
The boosters have easily been the most confusing of all the parts in AC6, so thank you so much for making this!!! I’ve been very excited for this vid to come out
I just want to shoutout an improvement in your breakdown videos I've seen, and that is incorporating cuts to gameplay more frequently in between the numbers. Since movement is more customizable in AC, I guess it's more necessary, but seeing these 'demonstrations' is definitely helpful and engaging.
I think the most valuable info for me in this video was that weight graph and the clear tiers and how to approach that in regards to booster. Amazing !
The point specifically about defense emphasis above 80,000 weight and or staying below a 75,000 threshold for speed single-handedly changed my entire through process when building after doing it for hundreds of hours. Thanks Chrightt!!
that weight graph is super handy!! I also am a big fan of the NGI 001; it rocks on reverse joints imo EDIT: man, they reworked the weight-speed graph in this patch LMAO, rough time to have the video release
Thanks for another great vid! One small annotation I'd suggest adding is the kikakus AB EN management. It is essentially the all round energy conservation melee booster! I use it for melee nuilds that chase down reverse jointers a lot specifically for this stat as well.
Your videos are an invaluable asset to the community! I used to get by with the “blue number go brrr” strategy, but your breakdowns have helped me become much more thoughtful with my builds. Much love, and thanks for the hard work 🙏
Your breakdowns are unmatched in their detail and clarity. You've helped me understand the game's stats and mechanics on a much deeper level than I've had with any game before. Ironically it's taken *most* of the challenge out of it. I've started running sortes without shoulder weapons, or with other guns I'm not used to or fond of using. So on top of greater knowledge in AC6, you've also motivated me to have far more variety as well. Keep up the awesome work, I'm looking forward to more updated guides!
The SPD isn't the mediocre flyer it's made out to be. It can get up. Obviously it's not a premiere booster for flying, but it is leaps and bounds better at flying than the Alula is, especially with a coral generator. 100% true what you say about midair dodging though. You kind of have to go 'towards' people's attacks just to break their FCS with a QB to the left or right.
Every time you release a new one of these breakdowns, I spend a few hours going back and fine-tuning that aspect of my 40+ builds and differentiating them a bit more into increasingly varied playstyles and niches. It's been very fun, looking forward to more!! Loved your Elden Ring content as well. Your detailed and data-driven analysis has been invaluable!
Your guides got me using lasers and the gridwalker in a playstyle akin to Boba/jango fett. Tbh, flying around and raining lasers was a fun playstyle and fairly effective with the right gen, even though building around the VE-20B was a pain in the ass lol. It really helped with s ranking intercept redguns where i was comfortably flying around and raining laser bolts. Booster knowledge also helped with srank on the ng++ where I reconfigured my mech to have a stronger assault boost in order to skip first phase. Thanks a bunch, really got me customizing a bit more than just slapping the spd on everything.
So I’ve just started playing two days ago and your guides are the most educational. Even though these things might have changed with each patches, the way you think about ac has cognitively prepared me to fully engage with this game.
These guides have been so great to watch. The generators one got me started, and I really got to appreciate the details worked into the parts. Thank you so much for clearing up a lot of the confusion.
@@FrostRare I think it got a huge buff to its melee thrust in the most recent patch. It's back to being niche but more relevant since melee specs on arms has been increased almost across the board making hybrid ranged and melee builds more viable. You could look up videos about patch 1.07.1 it really changed a lot.
@@crestfallenhussar895 thanks for checking in on this year old comment boss lol! I S ranked everything and now wanna venture into Pvp. Been searching for an hour. Do people still play it? I’m unranked…
@@FrostRare The most recent update was this month and there has been talk about dlc so there has been a bit of a resurgence. Though I imagine the number of players has died off from launch. Far from a dead game though.
>do not skip this section You knew i looked at that huge ass segment and gad my finger hovering over the chapter button lmao! _Fine_ if i really have to.
As someone who hasn't played an AC game since AC3, your videos have been an incredibly valuable resource for relearning the ins and outs of Armored Core. You have the most informative videos on the game I've personally seen on TH-cam. Thank you.
You put in so much hard work, when the patch came out my first thought was "Poor Chrighht will have to start all over again!". Once again this is a very insightful video, thank you for putting these together, you're a hero.
The SPD is actually pretty good for using supply recovery to maintain constant flight. The height ceiling on a lot of maps is so low that the SPD's vertical thrust is enough to frequently hit it and the additional horizontal velocity from the boost speed will keep you in the air until supply recovery kicks in after expending all of your energy. It lets you maintain a constant 400-540 kmh if you're constantly ascending and descending and works at around 70-80k weight. You have to rely a lot on carrying momentum in a single direction, so it's not going to be great in multiplayer outside of missile kiting, but a lot of the big set piece bosses and enemies in single player don't have move sets designed to deal with it.
I beat most of the the game with a tetrapod spd build. I got many bosses first try with it too. It had its weaknesses for sure but mostly it was smooth sailing.
There's also a general change to how weights affect boost speed, with light weights getting more speed and heavy weights getting slightly less, so the graph is probably out of date.
The mule is also good for reverse joint legs because of the high quick boost duration combined with high jump distance. As long as you're touching the ground your quick boost will practically fling you
Good job detailing this. Good job fromsoft. It seems there is less of duplicate and most booster ate viable. It's just up to great people like you to explain the use case
Funny how after this video came out, an update got released a few hours after that just buffed (I think) every booster in the game (particularly upward thrust)
Lemme just say I love how fromsoft made it so that you can stand on helicopters and the dead robotic carcasses of your enemies. It’s little things like that, that make this game that much more amazing.
All the RaD stuff has very utilitarian purposes. I mean theyère the perfect booster for whatever RaD MT or AC loadout they appear on Carla side ;) I mean I found myself changing my booster the most playing the game through because different levels had different amounts of verticality and where I wanted to be and how mobile in side the mission maps was the thing that changed th most, a lot more than my weapons.
Bold of you to release a video the day of an update ! (For those wondering, there aren't too many changes to the boosters, they all have an increase on the Upward Thrust except for the BC-0200 Gridwalker and the Buerzel/21D I think) Jokes aside, thank you for your hard work, it's really amazing how you break those numbers so everyone can understand what's going on !
Gills is the perfect booster for a heavyweight tetrapod setup, not only because of its decent vertical boost stats, but also because of how lenient it is for heavyweight builds to QB
AC core is very important that determining the final stats of thrust/QB/delay/Consumption as well, and by taking Core into calculation you might need to redo this video.
Thank you Professor Chrightt, wothout your guides id still be lost looking at all the stats right now, and im in new game ++. Seriously though thank you for all the effort of explaining things in AC 6, the only other Fromsoft game ive played would be Armored Core Silent Line and man that eas awhile ago.
Thanks for the video. Some other people doing build videos dont know what therye talking about. I watched a build video where they guy actually said the ngi 001 was the worst booster in the game. My immediate thought was "are we playing the same game?"
For the people calling out the patch notes: It's an increase of 8.8% on average(excluding the two unaffected boosters) in upwards thrust. It can be noticeable if you're not running reverse joints. Not something that massively changes any takeaways from this video, even when upwards thrust was the topic.
Amazing guide as usual Chrightt, great job. One of my favorite ACs to use is a med-heavy bipedal that dual wields siege missile launchers and the soup missile launchers, an idea I got Carla’s AC in the PVE missions and Arena. Because my favorite looks for the AC always floated in the 75k-80k weight, I always tried to go lower to avoid the speed drop, but couldn’t find pieces that satisfied my FashionSouls, so I came here. But finding out that ultimately the extra tanking power I can get from adding more armor and just trying to stay in the air more appeals to me more than faster boost speed. So I swapped to the BST-G2/PO4 so that I can handle most situations and stay in the air reasonably ok.
Mad respect bro !!! ❤❤ much love, thank you thank you thank you, but it of all that, you have to do all your videos all over again, new patch is out and all equipment is completely rebalenced, but hey !! If you redo all your videos, I will be the 1st to watch them all again !!!
This is Boosters in Patch 1.03 (1.03.1 update dropped 7 hours after this video).
All changes to boosters covered in this video: th-cam.com/video/7hxU71XyYh4/w-d-xo.html
Thanks a lot Fromsoft! My amazing timing strikes again! (those from ER era will know)
Yeah, I just realize this patch changed a LOT of stat. Oof.
And they didn't even nerf Huxley.
😂😂😂 take your time.
NGI 000 got even better now it's upward thrust is even closer to that of Gridwalker, its unfortunate how Gridwalker didn't receive the same buff of 500
I just watched the video and decided to revisit all my builds following your advice when the patch dropped 🥲
basically all boosters have high upward thrust now.
That doesn't change much except making the gridwalker obsolete
Your guides have been invaluable for the community. Thank you so much for your hard work in keeping us informed.
The fact that the speedometer tracks all movement instead of merely the horizontal place is such a godsend.
It's a good part of why staying airborne at all is so much better for evasion. Your speed is technically much higher going up or down, so enemy tracking is worse than if you're grounded
Thanks so much for your hard work friend. You are a beloved part of from's community, one thats been saturated with so much halfassed clickbait content and build videos from people who dont know what theyre talking about especially since Elden Ring. Appreciate your commitment to a rigorous study of the numbers and prioritizing information access over your own channel's success. Thank you and stay healthy and happy 🙏
Thanks for the encouragement! You too, stay healthy and happy!
That graph of the boost dropoff at 75k-80k has been the biggest gamechanger for builds in weeks. I've retweaked many an old AC to work around the invisible pit, and made a few stupid ones like putting the fatarse legs on a speedy under 75k build for fun.
Also yay the vid I was looking forward to the most!
EDIT: I didn't expect learn you can stand on the escort chopper...
Same here, also something to consider allways is EN supply efficiency. It is how fast your EN recharges, on some of my builds i can dubbel the stat youst by seitching generator or other equipments. went from 2,2k to 4,5k on my lightweight when switching generator!
Do we know whether the line in the patch today where "Adjusted various boost speed rates according to total weight" affects this? Should probably be retested.
@@Maawaa I cant wait to get home and test my AB build! Everything is buffed except the main weapons i think! Here is the ID if you wanna try a uniqe and amazing AB build the weapons compliment eachother soooo well!
UTG8HLJ5EE1M
@@Maawaa From what I gather the slope after the 75k-80k mark has noticeably gotten deeper. Not sure what it's like before that.
EDIT: It's actually the opposite, the ceiling for boost speed has gotten significantly higher for lightweights, and the 75-80k pit is slightly less severe.
The biggest problem with using fat legs on a lightweight is that you’ll eat netcode beams due to low speed, and you’ll take damage due to low defense. Best to pick a side IMO.
Boosters are interesting because a lot of the time, it seems that your decision comes down to personal preference regardless of your build.
I feel like you either pick your boosters to make your build's strengths even more pronounced or to supplement its weakness for the most part. Like, you can totally stick your favorite booster on an AC and call it a day, but maybe you'll think it twice if your build has low EN capacity and just 3 QB will make you run out entirely. It's still a valid option but in terms of optimization it isn't great.
Right as soon as I got the gills and the second coral generator I never looked back. Usually keep on a shoulder weapon that makes you take a stance and use it while the generator is reloading while airborne.
The boosters have easily been the most confusing of all the parts in AC6, so thank you so much for making this!!! I’ve been very excited for this vid to come out
These feel like Raven briefings for pilots. I love it. Appreciate the hard work! Thank you.
I just want to shoutout an improvement in your breakdown videos I've seen, and that is incorporating cuts to gameplay more frequently in between the numbers.
Since movement is more customizable in AC, I guess it's more necessary, but seeing these 'demonstrations' is definitely helpful and engaging.
👍 Glad to see the extra work helps.
Definitely agree, his vids are just the best when it comes to explaining AC's mechanics in an easy-to-understand way.
Tl;dr:
Meta - Alula, Buerzel, Ngi 001
Niche - Gridwalker, Kikaku, P02SPD
Dog - Rest
update. delete the gridwalker from this list
@@BaBaNaNaBaFleugel is niche now. Possible meta for a melee mid weight.
NGI slaps hard. Nice meaty QBs. Great AB. Awesome upward thrust. And a good enough melee thrust for punishes.
Put Mule in its own tier below Dog. It's the Wrecker arms of boosters- absolutely useless.
I think the most valuable info for me in this video was that weight graph and the clear tiers and how to approach that in regards to booster. Amazing !
The point specifically about defense emphasis above 80,000 weight and or staying below a 75,000 threshold for speed single-handedly changed my entire through process when building after doing it for hundreds of hours. Thanks Chrightt!!
I'm a simple man. I see Chrightt doing an awesome job and I drop a like.
Say what you will, I love the GILLS booster, it’s my favourite so far with a heavy duty coral generator
Your guides have made AC6 so much more enjoyable. I skip nothing! Thank you!
your guides got me off of just using ALULA on everything. Now I mainly use NGI-000 and GRIDWALKER, and other boosters for various builds
that weight graph is super handy!!
I also am a big fan of the NGI 001; it rocks on reverse joints imo
EDIT: man, they reworked the weight-speed graph in this patch LMAO, rough time to have the video release
still works well with the spring chicken legs lol makes my medium-heavy build halfway decent at making moving around
Bandai just had to wait for your video to come out before they released the latest patch
Thanks for another great vid! One small annotation I'd suggest adding is the kikakus AB EN management. It is essentially the all round energy conservation melee booster! I use it for melee nuilds that chase down reverse jointers a lot specifically for this stat as well.
I really love the kikaku. Its so fun to just zoom from miles away to melee someone
I've been using it for MeCs and holy shit, is it addictive
Your videos are an invaluable asset to the community! I used to get by with the “blue number go brrr” strategy, but your breakdowns have helped me become much more thoughtful with my builds. Much love, and thanks for the hard work 🙏
Your breakdowns are unmatched in their detail and clarity. You've helped me understand the game's stats and mechanics on a much deeper level than I've had with any game before. Ironically it's taken *most* of the challenge out of it. I've started running sortes without shoulder weapons, or with other guns I'm not used to or fond of using.
So on top of greater knowledge in AC6, you've also motivated me to have far more variety as well. Keep up the awesome work, I'm looking forward to more updated guides!
Oh yeah, this is the one I've been waiting for. I'm tired of using P06SPD and Alula for every single build, haha. Thanks for uploading.
The SPD isn't the mediocre flyer it's made out to be. It can get up. Obviously it's not a premiere booster for flying, but it is leaps and bounds better at flying than the Alula is, especially with a coral generator. 100% true what you say about midair dodging though. You kind of have to go 'towards' people's attacks just to break their FCS with a QB to the left or right.
Total noob to the series but longtime souls fan, your knowledge, effort, and ability to communicate both has been invaluable to me, thank you. ❤
Every time you release a new one of these breakdowns, I spend a few hours going back and fine-tuning that aspect of my 40+ builds and differentiating them a bit more into increasingly varied playstyles and niches. It's been very fun, looking forward to more!!
Loved your Elden Ring content as well. Your detailed and data-driven analysis has been invaluable!
Gonna be fun watching you redo all of your videos after 1.3.
i love your guides as they're useful for acquiring adcanced AC6 information but also because they have a way of making me fall asleep easily
WE ARE HERE!!!
thanks for this one mate, really will make use of this one!
Best explanation of the confusing booster stats that I’ve seen. Thank you!
I appreciate all of your in-depth videos for both Armored Core and Elden Ring. They have helped me out so much.
The work you put into these videos is amazing.
I haven't been playing much since I prayed all three endings, but I still watch your videos because building is my favorite part of this franchise
The only clickbait-ish titles ("ultimate" guide) that are actually accurate and not clickbait
Watched this video, realized I was overrelying on the 12345, instantly optimized a solid 3 of my builds. Thanks a ton!
Your guides got me using lasers and the gridwalker in a playstyle akin to Boba/jango fett. Tbh, flying around and raining lasers was a fun playstyle and fairly effective with the right gen, even though building around the VE-20B was a pain in the ass lol.
It really helped with s ranking intercept redguns where i was comfortably flying around and raining laser bolts. Booster knowledge also helped with srank on the ng++ where I reconfigured my mech to have a stronger assault boost in order to skip first phase. Thanks a bunch, really got me customizing a bit more than just slapping the spd on everything.
Blaster rifle, a flamethrower, and a rocket launcher.
Sounds like a pre-Galactic Empire Mandalorian combat set.
@@Aereto I ran a build that had laser dagger, two laser pistols and an earshot for the big rocket. Might be more effective this patch.
So I’ve just started playing two days ago and your guides are the most educational. Even though these things might have changed with each patches, the way you think about ac has cognitively prepared me to fully engage with this game.
🙏 glad they help mate.
These guides have been so great to watch. The generators one got me started, and I really got to appreciate the details worked into the parts. Thank you so much for clearing up a lot of the confusion.
Bro..... my condolences they basically tweaked every part in the game so much all your work may well need to be re-done..
What’s the state of the grid Walker compared to what he says here? I’m new
@@FrostRare I think it got a huge buff to its melee thrust in the most recent patch. It's back to being niche but more relevant since melee specs on arms has been increased almost across the board making hybrid ranged and melee builds more viable.
You could look up videos about patch 1.07.1 it really changed a lot.
@@crestfallenhussar895 thanks for checking in on this year old comment boss lol!
I S ranked everything and now wanna venture into Pvp. Been searching for an hour. Do people still play it? I’m unranked…
@@FrostRare The most recent update was this month and there has been talk about dlc so there has been a bit of a resurgence. Though I imagine the number of players has died off from launch.
Far from a dead game though.
Just in time for half the boosters to get their upward thrust buffed in the latest patch.
I appreciate the video. AC6 is the series's best foray into spreadsheet simulator territory and I'm here for it
>do not skip this section
You knew i looked at that huge ass segment and gad my finger hovering over the chapter button lmao! _Fine_ if i really have to.
Thank you so much for these guides, they really are wonderful ways to learn, well-explained and relatively easy to understand.
❤😂😢❤
Thanks for all the work you put in breaking down the minute details of all the parts. You save me having to do math, and for that, you're a hero, sir.
As someone who hasn't played an AC game since AC3, your videos have been an incredibly valuable resource for relearning the ins and outs of Armored Core. You have the most informative videos on the game I've personally seen on TH-cam. Thank you.
The king returns in full statistical force
Again countless new build ideas after your video. Great work.
The video I've been waiting for! Thank you for the comprehensive breakdown. There was more to boosters than I had thought.
this is your best video explanation yet and your work is invaluable to the community
watching your breakdowns of the stats and explainations has really helped me enjoy AC6 to the fullest, thank you very much!
You put in so much hard work, when the patch came out my first thought was "Poor Chrighht will have to start all over again!". Once again this is a very insightful video, thank you for putting these together, you're a hero.
Thanks for the info. I had an idea of how they work but you went in depth and shine light on a few extra things too. Keep it up!
I live in wait every week for your next detailed AC6 breakdown. Honestly 🙏 your doing the lord's work here bud.
Literally the foremost authority on Armored core 6😮
i just found your channel yesterday and i've been learning so much in depth information, thank you so very much. it is ALL greatly appreciated!
The SPD is actually pretty good for using supply recovery to maintain constant flight. The height ceiling on a lot of maps is so low that the SPD's vertical thrust is enough to frequently hit it and the additional horizontal velocity from the boost speed will keep you in the air until supply recovery kicks in after expending all of your energy. It lets you maintain a constant 400-540 kmh if you're constantly ascending and descending and works at around 70-80k weight. You have to rely a lot on carrying momentum in a single direction, so it's not going to be great in multiplayer outside of missile kiting, but a lot of the big set piece bosses and enemies in single player don't have move sets designed to deal with it.
Is that a Coral Generator optimized strat I see?
@@FelisImpurrator It works with one or two of the circulating current generators too.
I beat most of the the game with a tetrapod spd build. I got many bosses first try with it too. It had its weaknesses for sure but mostly it was smooth sailing.
I am so happy that my favorite booster is also your favorite, even though I seldom know what I'm doing with my builds.
NGI just feels really rewarding when energy is managed well! :P
IMMEDIATELY the patch comes out after lool! Unfortunate timing but your effort is appreciated
You are a blessing to the FS community. May your days be many, and your Ls few.
New patch just dropped 4 hours ago. Relevant information for anyone using this guide:
Inner Parts
BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust
BOOSTER “BST-G1/P10”: increased Upward Thrust
BOOSTER “BST-G2/P04”: increased Upward Thrust
BOOSTER “BST-G2/P06SPD”: increased Upward Thrust
BOOSTER “ALULA/21E”: increased Upward Thrust
BOOSTER “FLUEGEL/21Z”: increased Upward Thrust
BOOSTER “BC-0600 12345”: increased Upward Thrust
BOOSTER “BC-0400 MULE”: increased Upward Thrust
BOOSTER “IA-C01B: GILLS”: increased Upward Thrust
BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust
There's also a general change to how weights affect boost speed, with light weights getting more speed and heavy weights getting slightly less, so the graph is probably out of date.
I have been playing this game since release and just now I noticed there is a speedometer on the left
I don't blame you 😂 I don't usually look at it either.
So now you gotta revisit all your guides. Balance patch touched almost everything
The mule is also good for reverse joint legs because of the high quick boost duration combined with high jump distance. As long as you're touching the ground your quick boost will practically fling you
Good job detailing this. Good job fromsoft. It seems there is less of duplicate and most booster ate viable. It's just up to great people like you to explain the use case
Thanks for these vids man, my lightweight builds feel so optimised now.
Funny how after this video came out, an update got released a few hours after that just buffed (I think) every booster in the game (particularly upward thrust)
Most got buffed, I think one had a melee boost reduction. They also changed thrust to weight a bit so speed also changed
I used to be afraid of going overweight on boosters, thank you so much for breaking the ice on that one!
Lemme just say I love how fromsoft made it so that you can stand on helicopters and the dead robotic carcasses of your enemies. It’s little things like that, that make this game that much more amazing.
Very nice. Going to be another I need to watch a few times. Thank you.
Thanks for the directional tip for the BST-G2P06SPD!
All the RaD stuff has very utilitarian purposes. I mean theyère the perfect booster for whatever RaD MT or AC loadout they appear on Carla side ;) I mean I found myself changing my booster the most playing the game through because different levels had different amounts of verticality and where I wanted to be and how mobile in side the mission maps was the thing that changed th most, a lot more than my weapons.
Thanks for teaching me to use the gridwalker.
i realy like how detailed you get, thanks for all the work!
Another banger. Man can't miss
Super informative as always, thanks Crightt : )
I think the patch that just released just changed the way boosters behave...
Great video. I usually stick with the same 3 or 4 boosters depending on the build.
Bold of you to release a video the day of an update !
(For those wondering, there aren't too many changes to the boosters, they all have an increase on the Upward Thrust except for the BC-0200 Gridwalker and the Buerzel/21D I think)
Jokes aside, thank you for your hard work, it's really amazing how you break those numbers so everyone can understand what's going on !
Gills is the perfect booster for a heavyweight tetrapod setup, not only because of its decent vertical boost stats, but also because of how lenient it is for heavyweight builds to QB
AC core is very important that determining the final stats of thrust/QB/delay/Consumption as well, and by taking Core into calculation you might need to redo this video.
Thank you Professor Chrightt, wothout your guides id still be lost looking at all the stats right now, and im in new game ++. Seriously though thank you for all the effort of explaining things in AC 6, the only other Fromsoft game ive played would be Armored Core Silent Line and man that eas awhile ago.
Excellent work Raven
I've been waiting for this one. Thanks ! :)
My condolences for releasing this video HOURS before a sizable patch that dramatically changes the graph...
Another great video! Congratz on the shout out from Vaati! =D
But suddenly, a patch appeared!
Thanks for the video. Some other people doing build videos dont know what therye talking about. I watched a build video where they guy actually said the ngi 001 was the worst booster in the game. My immediate thought was "are we playing the same game?"
For the people calling out the patch notes:
It's an increase of 8.8% on average(excluding the two unaffected boosters) in upwards thrust. It can be noticeable if you're not running reverse joints.
Not something that massively changes any takeaways from this video, even when upwards thrust was the topic.
I can't believe it is possible to engineer a scenario where quickboosting is slower in the air. That is ridiculous. What a jank game, I love it.
Amazing guide as usual Chrightt, great job. One of my favorite ACs to use is a med-heavy bipedal that dual wields siege missile launchers and the soup missile launchers, an idea I got Carla’s AC in the PVE missions and Arena. Because my favorite looks for the AC always floated in the 75k-80k weight, I always tried to go lower to avoid the speed drop, but couldn’t find pieces that satisfied my FashionSouls, so I came here. But finding out that ultimately the extra tanking power I can get from adding more armor and just trying to stay in the air more appeals to me more than faster boost speed. So I swapped to the BST-G2/PO4 so that I can handle most situations and stay in the air reasonably ok.
Masterful Work As Always we Really Appreciate Your Work. Thank you so much!
"Honey, wake up! New Chrightt video!!"
Priceless as always! Thx for the maths that i don't want to do 😊
Still the best data driven creator out there. Absolutely love your content, though of course from drops a rebalance today as soon as this comes out 😅
Love you Chrightt
thanks dude, been looking forward to this
Mad respect bro !!! ❤❤ much love, thank you thank you thank you, but it of all that, you have to do all your videos all over again, new patch is out and all equipment is completely rebalenced, but hey !! If you redo all your videos, I will be the 1st to watch them all again !!!
I barely switched off of Alula during my whole run to NG++. Wild that my favorite booster was just given to me near the start of the game.
I just use Gills on everything, or I did until I unlocked NGI-001. Now I can't decide which one I like between the two of them.
Been looking forward to this 😊