Super Mario 64 Disk Version on Real 64DD Hardware - H4G

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 565

  • @hard4games
    @hard4games  ปีที่แล้ว +7

    Hope you all enjoy! Remember - you can use code H4G10 for 10% off your Hard4Games MERCH. 😎hard4games-merch.creator-spring.com/

  • @shwink
    @shwink 8 ปีที่แล้ว +460

    This version was made to show off the DD's loading times at space world.

    • @bangerbangerbro
      @bangerbangerbro 7 ปีที่แล้ว +11

      shwink Is that to show off how much smaller they are compared to stuff like the PlayStation or is that a sarcastic comment?

    • @bangerbangerbro
      @bangerbangerbro 7 ปีที่แล้ว +29

      Greg Dixon Cheaper game manufacturing cost.

    • @overwatch761
      @overwatch761 6 ปีที่แล้ว +6

      No one You know N64DD has the fastest loading CD's around.

    • @RWL2012
      @RWL2012 5 ปีที่แล้ว +5

      @@Runk3lsmcdougal *would've (would have)

    • @bread9276
      @bread9276 3 ปีที่แล้ว +3

      All your base are belong to us.

  • @Infindox
    @Infindox 8 ปีที่แล้ว +320

    Hearing the Japanese version's lack of Mario sounds (minus when he jumps and stuff) that the international version added in is so weird.

    • @DylanDude
      @DylanDude 8 ปีที่แล้ว +67

      Including Peach's lack of any voice, whatsoever.

    • @ParadiLenKagamineAbelard
      @ParadiLenKagamineAbelard 7 ปีที่แล้ว +23

      DylanDude Playing Pokemon in Japanese, what really bothered me was the tiny amount of text that fit into the boxes, and that on the Pokemart, it says "shop" rather than "mart". Shop is the way we say it in Ireland, but it was super disorientating! XD

    • @bangerbangerbro
      @bangerbangerbro 7 ปีที่แล้ว

      Torrie Starfrost What do you mean?

    • @CocoTheMii
      @CocoTheMii 5 ปีที่แล้ว +7

      @No one You know Most of Mario’s voice lines (like “So long, King Bowser!”) were not included in the original Japanese version (which the 64DD version is based on), although they were later added to the Shindou edition.

    • @bread9276
      @bread9276 3 ปีที่แล้ว

      All your base are belong to us.

  • @8bitDNA
    @8bitDNA 8 ปีที่แล้ว +166

    the n64 is a treasure trove of interesting history. n64 for life!!!

    • @Jarjarfunk
      @Jarjarfunk 6 ปีที่แล้ว +1

      8bitDNA I think your just nostalgic

    • @sh0bez
      @sh0bez 5 ปีที่แล้ว +1

      @@Jarjarfunk you're*

    • @Jarjarfunk
      @Jarjarfunk 5 ปีที่แล้ว

      @@sh0bez Grammar nazi

    • @Adeyum64
      @Adeyum64 4 ปีที่แล้ว +3

      I think every forgotten piece of hardware is interesting history. I might introduce you to: PocketStation.

    • @bread9276
      @bread9276 3 ปีที่แล้ว +2

      All your base are belong to us.

  • @8bitDNA
    @8bitDNA 8 ปีที่แล้ว +112

    compared to CD rom load times during that period the DD was FAR FASTER!!! holy cow!!

    • @izicial7469
      @izicial7469 8 ปีที่แล้ว +17

      Ya but the disks were still significantly smaller than CDs still and I think carts eventually became the same size as DD disks but I could be wrong on the last part.

    • @GigglebunsUV
      @GigglebunsUV 7 ปีที่แล้ว +8

      This version of Super Mario 64 was used to show off the load times

    • @bread9276
      @bread9276 3 ปีที่แล้ว +2

      All your base are belong to us.

    • @silverwindspirit
      @silverwindspirit ปีที่แล้ว

      But then again, CD's still had tons more storage at lower costs then the Disk Drive and the cartridge. In terms or retro gaming, I'd rather have CD based games

    • @knightman528
      @knightman528 ปีที่แล้ว

      Only a 5 second loading or 6

  • @emmettturner9452
    @emmettturner9452 8 ปีที่แล้ว +69

    I'm pretty sure that they also used the pitch changes for the red coins in the Japanese Super Mario 64 Shindoh Edition (1997). The date of the US standard drive and the fact that this is an earlier version of the game than Shindoh Edition tells me that the 64DD was not only in development before the console's launch, it was also intended as a fall-back if the decision to use carts backfired. They probably didn't settle on the cart format as the standard format until late in the console's development.

    • @KoopaKaper
      @KoopaKaper 7 ปีที่แล้ว +1

      *Shindou

    • @emmettturner9452
      @emmettturner9452 7 ปีที่แล้ว +1

      Mario Kaper Sigeru, Shigeru

    • @KoopaKaper
      @KoopaKaper 7 ปีที่แล้ว

      wha

    • @KoopaKaper
      @KoopaKaper 7 ปีที่แล้ว

      is that like tomato tomahto?

    • @emmettturner9452
      @emmettturner9452 7 ปีที่แล้ว +2

      Mario Kaper Not exactly because it's talking about spelling Romanization and not strictly pronunciation, but that's what I was thinking when I wrote it. ;) David Sheff's "Game Over: History of Nintendo" used the alternative spelling/romanization for Shigeru Miyamoto through the entire book.

  • @SnerdWilliams
    @SnerdWilliams 8 ปีที่แล้ว +69

    This is easily the most underrated channel on TH-cam.

    • @hard4games
      @hard4games  8 ปีที่แล้ว +13

      We appreciate your support! Watching, commenting, liking - pretty much everything you're doing - is the best way to get TH-cam to promote us more so more people can enjoy! :)

    • @cornholio8715
      @cornholio8715 8 ปีที่แล้ว

      Hard4Games I've heard Luigi and Yoshi exist in the original version any of these true?

    • @steveirvinejr1672
      @steveirvinejr1672 8 ปีที่แล้ว +2

      no

    • @EtopiasCorner
      @EtopiasCorner 7 ปีที่แล้ว +2

      yoshi is at the top of the castle but you can only get to see him if you get all 120 stars

    • @j4k2ho11
      @j4k2ho11 7 ปีที่แล้ว +2

      Etopia Gaming no shit

  • @Domarius64
    @Domarius64 7 ปีที่แล้ว +52

    When you've been in development long enough, you know that there is always all these things you want to add to the game but don't make it in for the final build. So when they do a 2nd release (international), there might be some minor improvements that they were allowed to sneak in.

  • @EpicPrawn
    @EpicPrawn 3 ปีที่แล้ว +20

    Gotta say, those less mono and (presumably) less compressed disk versions of the audio really hit differently. People have done "uncompressed" versions of OSTs before. I wonder if this variant of the SM64 OST with the wider dynamic range is available somewhere.

  • @ShinyHuman
    @ShinyHuman 8 ปีที่แล้ว +162

    I swear the lighting is better in the disk version. Or, really, the shading. It looks more like the Banjo Kazooie lighting system.

    • @KuraIthys
      @KuraIthys 8 ปีที่แล้ว +34

      William Stephens Probably improved microcode.
      While some companies such as factor 5 and Rare eventually wrote entirely custom graphics microcode, Nintendo also created and supplied improved versions of the standard microcode over time that was faster, and maybe just better in general.
      If they used an improved audio driver, it stands to reason they'd use an improved graphics driver too, if they had it.

    • @hard4games
      @hard4games  7 ปีที่แล้ว +77

      There isn't anything better visually, unfortunately. We just captured this using an N64 that was modded for RGB out. So the colors are richer/more saturated (probably too saturated - I actually had to tone them down a bit in editing). Thank you for watching! :) -Tony

    • @tagranado5523
      @tagranado5523 7 ปีที่แล้ว +4

      hope they come out with Donkey Kong games Mario Brother gaming the

    • @bobrocks95
      @bobrocks95 7 ปีที่แล้ว +8

      I actually thought this was composite and your capture card was messing with the hue value. If the color is anywhere near this garish in person you should check the amp or whatever was used for the mod- it looks like it's missing necessary resistors or capacitors on the R, G, and B lines.

    • @tskraj3190
      @tskraj3190 6 ปีที่แล้ว +5

      You are correct. Believe it or not I almost bought a N64 with 50+ cartridge games and the DD with 8 DD games at a yard sale from a retired Nintendo Game Developer in St. George, Utah for $50.00. My dumb ass thought "nah I can just download an emulator and have all of these games". I thought wrong. I remember receiving a catalog from Nintendo Power that they were taking preorders three weeks before launch for the 64 DD at $129.99 back in 1998, so I thought they actually released the 64DD. So when I came across the N64DD at a yardsale I didn't think it was a big deal but now knowing that it was never released I should of bought it.

  • @KGRAMR
    @KGRAMR 8 ปีที่แล้ว +137

    There's a dude who supposedly has Doraemon for the 64DD. Can you find it?

    • @hard4games
      @hard4games  8 ปีที่แล้ว +56

      Want to: yes! Can we? Who knows...it's totally up to whether that person comes forward.

    • @LuigiBlood
      @LuigiBlood 8 ปีที่แล้ว +18

      You sure it's not "Dezaemon" instead? Because in that case I already have dumps (...which I can't share D:)

    • @KGRAMR
      @KGRAMR 8 ปีที่แล้ว +14

      no there was a video about doraemon on the 64DD but it's not here anymore. if you can dump that dezaemon rom of the 64DD someday.

    • @LuigiBlood
      @LuigiBlood 8 ปีที่แล้ว +6

      Because the owner of those Dezaemon disks doesn't want me to.

    • @LuigiBlood
      @LuigiBlood 8 ปีที่แล้ว +7

      Because he was at least nice enough to test my dumper for blue disks back then and gave it to me for research. But still asked me to not share the dumps.

  • @ShunShinimaru
    @ShunShinimaru 7 ปีที่แล้ว +44

    Some guy's legacy lives on

  • @Nikkujin
    @Nikkujin 8 ปีที่แล้ว +7

    I remember drooling at the 64DD in video game magazines back in the day.

  • @KuraIthys
    @KuraIthys 8 ปีที่แล้ว +32

    It's fascinating there's loading times in the middle of stages.
    That tells you a lot about the old cartridge vs CD argument.
    Cartridges have fast (compared to CD) random access. Eg, doesn't matter which part of the cartridge you try and read.
    But if there are loading times in the middle of stages, it is clear that the stages are too large to fit into RAM. And doesn't the 64DD require the RAM expansion pak as well?
    That implies a single Super Mario 64 stage is too large to fit in 8 megabytes of RAM.
    ... Shows you that it is quite true, what they claimed. A number of n64 games would have been difficult if not impossible to pull off on a CD based version of the console.

    • @sahilhossain8204
      @sahilhossain8204 ปีที่แล้ว

      That's why you need an expansion pak

    • @CalvinTennessee
      @CalvinTennessee 2 วันที่ผ่านมา

      I really appreciate this explanation because I've always read these games couldn't have been done on CD and now I know why.

  • @aprilnya
    @aprilnya 6 ปีที่แล้ว +44

    Can someone post the entire SM64 soundtrack from the disk version? It sounds way better
    It's also cool how the loading times are mid-game, like the ones in Valve games (source engine) instead of loading screens. They really make this feel like you're actually there since there is no blatant loading screen

    • @TheDeathOfLucifer
      @TheDeathOfLucifer 5 ปีที่แล้ว

      He's also playing this on RGB so it sounds better cause of that as well

    • @lmk10000
      @lmk10000 4 ปีที่แล้ว

      @@TheDeathOfLucifer what does it have to do the sound quality with the video quality? Either you play the game on composite or component cables the audio is stereo.

    • @yourmum69_420
      @yourmum69_420 3 ปีที่แล้ว

      I disagree about loading

  • @NovaBlastPlays
    @NovaBlastPlays 8 ปีที่แล้ว +11

    Heyo Hard4Games i absolutely LOVE your content that you post but i loved this one the most because you actually got a WORKING blue disk to work a DD version of Mario64 on the N64DD so cool!

  • @rkplay
    @rkplay 8 ปีที่แล้ว +25

    Holy shit 😱

  • @JaytheLay1
    @JaytheLay1 8 ปีที่แล้ว +2

    Still the best Game/ related channel I've ever encountered, been here since way before the Beta Questin zelda stuff started. Glad to see ya'll still making great content. Seriously appreciate it mang. Have a great one guys.

  • @andysmith719
    @andysmith719 7 ปีที่แล้ว +3

    just came across you guys last night and I have to say you fucking rock. thanks for the awesome content!

    • @hard4games
      @hard4games  7 ปีที่แล้ว

      +Andrew Smith That's awesome! Thank you for the kind words!

  • @TheMasterofGalvin
    @TheMasterofGalvin 5 ปีที่แล้ว +3

    This was used at space world to show that the DD could run a game like Mario 64 well

  • @solonsaturngaming3727
    @solonsaturngaming3727 ปีที่แล้ว +1

    guy on the left looks like he's about to burst into some kind of Blob monster from The Blob horror movie lmao

  • @justinupshaw672
    @justinupshaw672 8 ปีที่แล้ว +30

    these could not have gone to better people. metal jesus rocks included

  • @adamharris7775
    @adamharris7775 7 ปีที่แล้ว +8

    SM64 (Nintendo 64DD Version) has Super Mario 64 (Nintendo 64 Version) (PAL Version) sounds.

  • @krystallvinter7438
    @krystallvinter7438 7 ปีที่แล้ว +2

    on the startup screen for super mario 64 dd, it states the time and date in japanese on the bottom of the screen: you guys played and recorded the game on the 8th january 7:15AM. you guys must be really dedicated to show us fans your amazing content since you get up that early in the morning to show it to us ;__; you guys are great

  • @KetwunsGamingPad
    @KetwunsGamingPad 8 ปีที่แล้ว +1

    I actually have another theory: This was a potential template or proof of concept for Super Mario 64 2 on DD lol.

  • @enrohksal5832
    @enrohksal5832 7 ปีที่แล้ว +3

    Dude .you along with those other guys ( i see your video with metaljesus about that mistery disc ... damn that was nice) contribute to the gaming scene in a legendary way.
    Keep with the hard work ;) in some moment of the time all those legends we remembered in some way.
    Greetings and sorry for bad english

  • @christianmino3753
    @christianmino3753 5 ปีที่แล้ว

    I subbed yesterday and I'm really happy with your videos so far! And I dont have any friends that used to play the n64 a lot so it made me SUPER HAPPY to hear that you guys used to try to get through to the picture at the end of the hallway with the trapdoor! Wasn't just me!

  • @GatCat
    @GatCat 2 ปีที่แล้ว

    Tony could work for a TV network as an anchor. Especially for a show that is going over video game stuff. But he’s got the TV personality thing down. Keep up the great work Tony.

  • @AdamVeloZ1223
    @AdamVeloZ1223 ปีที่แล้ว +1

    Is it my impression or does it have higher quality textures

  • @jordanhaas8183
    @jordanhaas8183 8 ปีที่แล้ว +1

    Remember back when mario 64 was first came out, and they were showing off the beta. There was like 6 levels. They were using a cartridge to show the game off. It was a gray cartridge with the Nintendo 64 logo on it. I think it was at spaceworld 96 or 97 that they showed it off at. You guys should try to get a copy of the original beta cartridge

  • @zachmelber9482
    @zachmelber9482 6 ปีที่แล้ว

    im envious of this. its very awesome that this came up and was rommed i appreciate it

  • @jgwinnel
    @jgwinnel 7 ปีที่แล้ว

    I don't understand why you guys don't have more subscribers and viewers. You guys put together great content.

    • @hard4games
      @hard4games  7 ปีที่แล้ว +1

      Thank you, we appreciated that! Honesty commenting and liking the video (like you're doing) really helps! So thank you again! :) -Tony

  • @soniasquishy
    @soniasquishy 7 ปีที่แล้ว +3

    Hopefully someone manages to unearth a copy of Earthbound 64 some time soon.

  • @PhillipORiley
    @PhillipORiley 8 ปีที่แล้ว +1

    The closest thing to playing Super Mario 64 2! Love your work guys!

  • @KWKBOX
    @KWKBOX 8 ปีที่แล้ว +9

    Is Ryan from Cinemassacre moonlighting on this channel?

    • @ThrawnTheater
      @ThrawnTheater 8 ปีที่แล้ว +4

      Lol, I don't think they look alike at all.

  • @Universem2
    @Universem2 5 ปีที่แล้ว +3

    Did the 64DD have the ability to improve graphics? Or was its sole function to make larger games? What was the vision for the 64 DD?

    • @hard4games
      @hard4games  5 ปีที่แล้ว +5

      Check out our playlist for a more in depth response, but in short: it was mostly storage and read-write capability. More storage did allow for a larger variety of assets in-game but it didnt improve graphics, per se. It did allow for better audio though.

    • @jonharson
      @jonharson ปีที่แล้ว

      @@hard4gamesNow that is just horseshit, the DD magnetic disk were 64Mb, the last cartridge generation were 512Mb

  • @HippieMoshpit
    @HippieMoshpit 5 ปีที่แล้ว

    1:18 "Colors are flat" > "Did google make this?" I'm laughing way harder than I probably should

  • @FinleyGomez
    @FinleyGomez 8 ปีที่แล้ว +8

    Awesome video, mind if you could tell me if there is any bitrate quality difference between the cartridge version and the disk version?

    • @LuigiBlood
      @LuigiBlood 8 ปีที่แล้ว +5

      There's no differences on that.

    • @FinleyGomez
      @FinleyGomez 8 ปีที่แล้ว +1

      Ahh, ok, but what bit rate is it? Are we talking lossless audio, or lossy? I have always been interested in video game audio :)

    • @LuigiBlood
      @LuigiBlood 8 ปีที่แล้ว +19

      I don't remember but it is the same as the original Mario 64. The only difference resides in the mixing because of a different sound engine...

    • @FinleyGomez
      @FinleyGomez 8 ปีที่แล้ว +5

      Fantastic, thanks so much man :)

  • @andrewsimpson2808
    @andrewsimpson2808 4 ปีที่แล้ว

    Here from the retro future love it bro!!!

  • @cc3230
    @cc3230 2 ปีที่แล้ว +1

    The game looks slightly better too!

  • @asmcint
    @asmcint 7 ปีที่แล้ว +8

    Is it just me or are some of the models a bit higher-poly?

    • @hard4games
      @hard4games  7 ปีที่แล้ว +2

      +asmcint Naw, probably the RGB modded N64 we used to capture the footage. The poly count is the same.

    • @asmcint
      @asmcint 7 ปีที่แล้ว

      Ah okay. Everything just looked that little bit smoother than I remembered, and I don't really know much about the disk version.

  • @flandrescarlet8967
    @flandrescarlet8967 4 ปีที่แล้ว +1

    Im waiting for the "every copy of mario 64 is personalized" comments woth this type of stuff.

  • @seiso5180
    @seiso5180 8 ปีที่แล้ว +1

    "your jumping right into a bolder..." "YEAH EXACTLY" i lol'd x3

  • @brainmccarty5416
    @brainmccarty5416 8 ปีที่แล้ว +1

    You guys are the best! Keep making great videos!

  • @whosonedphone
    @whosonedphone 7 ปีที่แล้ว

    The music samples (hits) seem longer in the Disk version to my ears than the NTSC cart. Adam Harris mentioned the 64DD uses the pal sounds.

  • @planetearth2249
    @planetearth2249 4 ปีที่แล้ว

    I feel like the Chain Chomp noise is the same as the international release because it's the 64DD version of the Shindou Pak Taio version of SM64.

  • @daddyjankie
    @daddyjankie 7 ปีที่แล้ว +1

    *The other pictures were used to test storing data on the disk before storing the game

    • @bellamylawx9479
      @bellamylawx9479 6 ปีที่แล้ว

      daddyjankie You mean the dude and Mario kart pictures?

  • @TheFinalHazard242
    @TheFinalHazard242 8 ปีที่แล้ว

    Hey guys really enjoyed your video and information you give about the game. Never knew there was a dd version of the game. you just got a new subscriber.

    • @hard4games
      @hard4games  8 ปีที่แล้ว

      Thank you! And welcome to H4G! -Tony

  • @jasonhull2163
    @jasonhull2163 3 ปีที่แล้ว

    I absolutely love the water level music in this game and the DD sounds better.

  • @maziu27
    @maziu27 4 ปีที่แล้ว +2

    school: shuts down
    me: yeeess
    school: so we will be taking online classes
    me: 5:35

  • @joshman196
    @joshman196 6 ปีที่แล้ว

    I think if you use the Headset audio option in the cartridge version, you get that stereo separation.

  • @Ganjulation
    @Ganjulation 8 ปีที่แล้ว

    Cool stuff, didn't know it had any differences at all or hidden stuff in there besides the title

  • @RollingWithKevin1
    @RollingWithKevin1 8 ปีที่แล้ว

    just so you guys know the rumble pak version re-release in japan has all the US stuff like the coin pitch changes I dunno about the rest

  • @kyle-9203
    @kyle-9203 8 ปีที่แล้ว +1

    With a surround sound headset the sound quality sounds amazing.5:22

  • @cboyamg
    @cboyamg 8 ปีที่แล้ว

    forgot to mention the Japanese version peach doesnt read the letter in the beginning and the US version she reads it a loud

  • @BedrockSolid
    @BedrockSolid 6 ปีที่แล้ว +1

    I have a feeling I've seen that trolley image before, was it found in any other Nintendo games?

  • @iamyoung4eva21
    @iamyoung4eva21 4 ปีที่แล้ว

    Not to mention at 3:11 the bottom of the gate looked pretty reflective.

  • @jacknation1141
    @jacknation1141 7 ปีที่แล้ว +2

    4:48 Lakitu appears quickly where the whomp is crushed

  • @LITTLE1994
    @LITTLE1994 3 ปีที่แล้ว +2

    Finally, I see real footage of that rare version of the game. The DD's loading times for the time isn't too bad. Definitely quicker than the PS1 or Sega Saturn, but the original cartridge still beats it with ease. But no wonder why the add-on was a flop.

  • @VectorOmega
    @VectorOmega 7 ปีที่แล้ว +1

    "We're 'Erect4Games' and today Super Mario is giving us a 'Gamer Hardon'."

  • @Wingcapman
    @Wingcapman 8 ปีที่แล้ว

    One of the biggest differences in sound really is Inside Peach's Castle... Yet you didn't let us listen to it to compare it, like it's way more echo-y and actually sounds like you're listening to the music in a long or huge hallway. Even though I'm surprised of that, it's still quite an interesting video to watch. Thanks for making this video. :)

  • @Runk3lsmcdougal
    @Runk3lsmcdougal 7 ปีที่แล้ว

    Thats awesome! Found ya from the video you did with metal jesus rocks

    • @hard4games
      @hard4games  7 ปีที่แล้ว +1

      +Greg Dixon Welcome to the channel!

  • @TorutheRedFox
    @TorutheRedFox 4 ปีที่แล้ว

    what's even more odd is that this version has the international Chain Chomp bark, not to mention the sustain in the castle theme

  • @Tyresome
    @Tyresome 5 ปีที่แล้ว +2

    Now there's a lot of rare stuff out there...but THIS!?

  • @ericgentzke4635
    @ericgentzke4635 3 ปีที่แล้ว

    Before you guys even said anything I noticed that the red coin sound was a little richer or something

  • @samoslich8131
    @samoslich8131 7 ปีที่แล้ว

    The game never froze momentarily to load like you guys showed in this version.

  • @jordanhaas8183
    @jordanhaas8183 8 ปีที่แล้ว

    In the video I watched of Nintendo showing it off, there was like 5 or 6 cartridges they had the beta playing on

  • @jordanhaas8183
    @jordanhaas8183 8 ปีที่แล้ว +1

    OK, so I looked it up. It was the shoshinkai 95 beta demo, and the cartridges said ultra 64 on them

  • @Rockythefishman
    @Rockythefishman 8 ปีที่แล้ว

    Loving these N64dd videos, its all very interesting stuff. Hopefully more people will come forward and let you check out there blue disks. Lets face it 99% of the people that own them are for the collectible value and nothing else. To this day I am still not sure why your channel does not have way more subs

  • @sunbuYT
    @sunbuYT 7 ปีที่แล้ว +7

    Nobody else is going to mention how Mario sounds different. upsetting, honestly. They kept talking over it too...

  • @epicpotatofiend
    @epicpotatofiend 5 ปีที่แล้ว

    I think I remember someone once saying that the original SM64 version used textured images for metallic surface reflections, I think I saw that trolley before, and the use of the mario kart 64 art rings a bell, but unfortunately I can't recall more than that. Maybe check Cutting Room Floor?

  • @OMG_BeCkY
    @OMG_BeCkY 8 ปีที่แล้ว

    Y'all so thorough!

  • @knightman528
    @knightman528 ปีที่แล้ว

    My speculations is super mario 64dd is a prototype for that cancelled mario 64 2 or that super mario 64 was tested or originally developed on 64dd.

  • @amalahama
    @amalahama 4 ปีที่แล้ว +1

    Is this super Mario 64 personalized too?

  • @Marti-ziggle
    @Marti-ziggle 6 ปีที่แล้ว

    Those pics on the code could b used as texture somewhere in the game. Didn’t Zelda 64 use weird pics in the texture for its mountains?

  • @animeist72
    @animeist72 8 ปีที่แล้ว

    Was a 64 DD version of SM64 initially planned?

    • @smuckola
      @smuckola 8 ปีที่แล้ว +16

      Animeist72 , no. The disk version was thrown together at the last minute, solely to demonstrate the 64DD hardware at Shoshinkai, Nintendo's former trade show in Japan. Howard Lincoln said so in an interview, and the video of the show is on TH-cam.

  • @simoneonorato1223
    @simoneonorato1223 6 ปีที่แล้ว +2

    Who is that dude?? I need to knoooww

  • @goofyahhoc
    @goofyahhoc 3 ปีที่แล้ว

    Fun fact: the super Mario 64 dd version has beta logo

  • @shrilleth
    @shrilleth 6 ปีที่แล้ว

    I wonder if we’ll ever find a beta for Majora’s Mask on a DD disk

  • @gutter_onion7855
    @gutter_onion7855 8 ปีที่แล้ว

    Grass textures are different, as well as more vibrant. One that caught my eye was the Bridge in Bob-Bombs Fortress was darker... Could be just me. But textures and color variants were visible. I subbed btw!

    • @hard4games
      @hard4games  8 ปีที่แล้ว +1

      I captured this in RGB, which probably attributes to the different look. It was also super saturated so I had to turn the saturation down a bit. So the color isn't going to be 1:1 compared to the cart version from this video...but realistically it shouldn't be any different.

  • @thenewbofdk
    @thenewbofdk 8 ปีที่แล้ว

    Thank you for posting! Interesting stuff.

  • @SuperCrippledGamer
    @SuperCrippledGamer 8 ปีที่แล้ว

    Is it just me, or are the textures a bit sharper on the disk version? I can't tell if I'm just imagining it or not?

    • @hard4games
      @hard4games  8 ปีที่แล้ว

      It's probably that we captured it in RGB. There shouldn't be any differences in the textures.

    • @SuperCrippledGamer
      @SuperCrippledGamer 8 ปีที่แล้ว

      Oh. I placebo'd myself. I do that a lot for some reason. :P

  • @FishTankKush
    @FishTankKush 8 ปีที่แล้ว +4

    Yall seem like a podcast would be better than videos but love the videos keep it up :]

  • @LustigelGC
    @LustigelGC 7 ปีที่แล้ว

    Did you already cover SM64 Shindou version?

  • @4evaUncooked
    @4evaUncooked 6 ปีที่แล้ว

    So im guessing the cartridge is mono while the disk is stereo

  • @jonathann.1433
    @jonathann.1433 7 ปีที่แล้ว

    this looks a lot smoother

  • @VictorHaleNX
    @VictorHaleNX 8 ปีที่แล้ว

    Sweet shit man this is great

  • @steveothehulk
    @steveothehulk 5 ปีที่แล้ว

    we need a rip and a cartridge conversion of this game to play on n64 flash carts

  • @isaiah97303
    @isaiah97303 4 ปีที่แล้ว

    I wish they would have added the please enter a disc startup to the n64 without the disc drive

  • @richfiles
    @richfiles 7 ปีที่แล้ว

    Secret image of the street car is just a 21 year old sneak peek for Mario Odyssey for the Switch!

  • @ZeldasFinalFantasy
    @ZeldasFinalFantasy 8 ปีที่แล้ว

    Great Video guys!

  • @0xybelis
    @0xybelis 8 ปีที่แล้ว

    Was the game written closer to outer edge of the disk or inner? Speed should differ.

  • @FlanGaming
    @FlanGaming 8 ปีที่แล้ว +3

    All you have to do is talk about the Rumble version of Mario 64 and the saga will be complete.

    • @hard4games
      @hard4games  8 ปีที่แล้ว +2

      Must complete the Triforce of Mario 64 versions! :)

    • @jaredhendrix7213
      @jaredhendrix7213 8 ปีที่แล้ว

      Hard4Games and the ique player Version in Chinese

  • @Dionel79
    @Dionel79 7 ปีที่แล้ว +1

    that street cart appears in Mario Kart 8 nintendo always have easter eggs in everything they do.

  • @maniyaa_
    @maniyaa_ 7 ปีที่แล้ว

    Disks are like 700MB right, so does this mean that textures, models and such were uncompressed and look nicer as it can hold more data than a cartridge??

    • @hard4games
      @hard4games  7 ปีที่แล้ว

      +Marley Hayward CDs can be that amount. But N64DD disks were 64 megabytes. They were more like zip drives.

  • @maruroi9344
    @maruroi9344 4 ปีที่แล้ว

    Useless Trivia: More than 50 games were conceptualized for the 64DD, including the sequel to Super Mario 64!

  • @DerSuperBoy2600
    @DerSuperBoy2600 8 ปีที่แล้ว +1

    can you rip and upload the improved music this game has?

  • @oceanman1124
    @oceanman1124 7 ปีที่แล้ว +2

    this stuff makes me feel s godamn nostalgic even thou i wasnt born in the 90s

  • @stageatlas2879
    @stageatlas2879 7 ปีที่แล้ว

    Wait so does that mean it's possible to completely code an URA Zelda to a disk and have an almost original URA Zelda game add on?

  • @lordrenzo
    @lordrenzo 4 ปีที่แล้ว

    Where does the game save the Safe file? On a cartridge its just saving on the cartridge but this is a Disc. Do you need a Controller Pak?