I lol'd when I saw his Greeeeeeeen Daaaaaawg. It's hilarious how Joe is always making fun of that game. It's probably the most attention that Green Dog has had in decades.
The first game I ever worked on, "Riqa" was destined for the DD originally. As a proxy for not having the physical drive in the Studio, we developed the game over five cartridges, which held the 16+ cities we were building for the action RPG.
Wow, you worked on Riqa. That one looked like it was going to be really cool. Such a shame that so many games don't make it to release. Sorry you put all that work into it. I would have loved to try it out.
That Fzero create a track and create your own vehicle would have been absolutely amazing back in the day. It sucks we missed out on something that could have been so freaking awesome to play with friends.
The squeeking of that pen in mario artist... I could listen to that on loop for hours. Thank God, Joe touched up that sweet Greendaaaawg image and gave it the attention it so rightly deserved. Twas sweet.
Watching capture footage with the old camera brings back so many memories of the late 90's. It seems like caveman tools now, but man did I have fun with my friends doing this stuff.
I was blown away by being able to go first-person in Sim City. Wow. If all the residents were translated and had more than one thing to say, I could see that being quite addictive.
I always hoped for a modern streets of sim city, like, you make a city in a more modern sim city, then you can drive/race/helicopter around the city, would have been amazing
@@Colt45hatchback It's sad how the SimCity series died with the 2013 game (Basically Sim City 5, but a reboot due to the title?) due to the failure it was and the backlash it received (always online, considerable downgrade compared to 4, not very realistic, typical EA DLC policy etc.). Looks like Maxis is basically forced to do Sims for eternity, since that one sells like hot cakes... On a different note, there are actually mods for "Cities Skylines", basically the most well-known / best "modern" city builder, which allows you to enable First-Person-mode to walk and even drive around your city. There are of course a lot of limitations, many buildings, civilians etc. aren't designed to be viewed from first-person and SimCity 64 is probably still better in that regard. I doubt they would do that, but recently "Cities Skylines 2" was announced, and maybe the devs consider some Streets of Sim City side mode this time? Who knows.
I know this is a video that takes mostly a quick look at everything the 64DD offers and for that it's pretty good, you even opened the 64DD way more than Spawn Wave did, but I can't help but being very frustrated at how much you missed about all of the Mario Artist. They're way more than you think. Since I don't have a life, I'll talk about Mario Artist's features a little bit: - Paint Studio actually has different pens when you click several times on it, one of them actually does not have the anti-aliasing at all and would solve the problem that you had during drawing. The 3D World mode actually has a playable mode where you can explore the world in question and take photos, it's even how you unlock everything that you can retexture. - Talent Studio's Movie making mode is definitely something that takes a lot to understand, but to add your character into a movie, you need to go into the character selection menu in the movie mode, there's also a background selection menu, and then you can make a movie using those in its own editing menu where it gets a lot more complicated, somewhat robust in certain aspects, but also pretty limited at times. - Polygon Studio is where I think you missed way too much, I think you went into the Simple mode on the left which is indeed just editing premade stuff, while the Expert mode on the right provides way more options, including a full actual model making mode, and the same premade parts mode but way better where you can add way more to it instead of just editing what exists, and a diorama edit mode. The premade objects mode is where the minigames are, which I'm almost surprised how you didn't say it's where Wario Ware's concept originated. There's also a full open world mode in it, where you make use of vehicle parts to help you explore the world, to find more vehicle parts in that world that makes you able to explore further. (Honestly, a very underrated mode.) Polygon Studio is actually the game with the most content in it, there's a lot to do in it, but I can understand that it is not always easy to get it, especially when it's all in japanese, and even if I did translate them all into english, it's not always a lot easier to figure out. Also all of the Mario Artist games are compatible with each other and can import images, 3D models and stuff. About the 64DD cartridge port saving, it does not save back on the SD card if you use a 64drive, however on Everdrive 64, as in the official ones past version 2, the latest versions of the firmware should actually save back the content, IF you reset the console before turning it off. This is important. It does not save in real time, you need to reset first.
Sound Bomber and the whole open world part of Polygon Studio is so cool, and those are just hidden away in menus that aren't the most obvious, especially in Japanese. But man, that open world game is super neat and more people ought to at least try that sometime through emulation.
I feel bad that I missed that stuff in Polygon Studio as I would've really liked to have shown the open world, etc. Did I miss a switch somewhere to disengage the horrible music or change it? It really made me wanna turn that one off. I know that's the only Mario Artist title that wasn't developed by Nintendo themselves. I only had the 64DD for a few weeks.
@@GameSack You can actually change (and disable) the music too only in the modes of Expert mode, the crown mode on the main menu. Paint Studio is actually mostly developed by Software Creations, Nintendo having a directorial but kinda minor role in it, Talent Studio was done by Nintendo, and Polygon Studio is actually mostly done by Nintendo, the modelling code was done by Nichimen Graphics, who were known for making actual professional modelling software. Anyway if you have some time with a flashcart, I think my english translations of Mario Artist would be very helpful in the long run.
@@LuigiBlood Actually the Mario Artist Paint Studio translation was how I found out about the custom colors in that one. I knew your screen name looked familiar. A lot of the translations I tried on the Everdrive didn't seem to work right, maybe my Everdrive is too old? I think it's v2. If post v2 Everdrives can save the games as well, then I think it would be worth the investment for the Mario Artist stuff alone. That and F-Zero X Expansion Kit.
I remember being very excited about the creative aspect of the DD back when I saw a few blurry pictures in my country’s Nintendo Power (Club Nintendo). The Artist Suite is pretty cool but the f-zero track editor is mind blowing for the time. Thank you for the show.
Si! La revista Club Nintendo le dio mucha publicidad al disk drive. Aparte de los mario artist series, tambien mostraban otros juegos como mision impossible y la expansion de Zelda. Lástima que el aparato ni saliera en occidente
I could see Nintendo surprising everyone and adding on the FZero X DD Expansion for the NSO. Thanks for this great, all-in-one overview of the DD titles!
Great vid Joe! Just a quick note: You actually can save 64DD games on an Everdrive. You just need to press reset before turning off the console. This is required to save on DD roms, even on an Everdrive X7. The F-zero expansion translation saves fine for me on my X7. Hope someone finds this useful!
You seem to have missed the coolest part about Mario Artist Polygon Studio. There is the Jikken World where you can test your vehicle that you can edit any way you want. It is a big overworld where you can find many new parts that you can add to your vehicle to get new abilities like flying. You can even go to space eventually.
Yet again, I find myself fortunate to be awake at 2am when a new GameSack drops! Funny... any other night of the week, I consider myself UNfortunate to still be awake that late.
Imagine being that guy who adopted and fully embraced banking and handling financial services on your N64 only to be told the service was ending but you refused to accept that and fought till the bitter end to keep your N64 online banking account active?
I would think you need to connect a pre-existing account to that service, and that entails a way to access that pre-existing account. I doubt you could get away with that.
That Nintendo 64 Joe guy is pretty funny. I love the way he says "Gamesack." You could probably use him to fill in for you when you're sick or something.
This was such a kick ass episode of the 64DD, love all the details and games on this platform. The end was so funny 😂😂. Oh, and Turf masters for the Neogeo will stay on eBay forever, that's like buying a really nice used car.
_like buying a really nice used car._ Perfection lol it's a huge waste of money just so you can say "I own this trash" :) Guilty party here! Tech collector ...
@@DailyCorvid dude, I totally hear you! If that game wasn't so damn expensive, I prob would have added one to my collection, but I can find way better things to buy with 18,000+ 😁💪👍.
@@MaxwellsUnearthly it's one of those strange unexplainable things isn't it ... I will barter and haggle for hours to get my groceries on £40 for the month, proper Jewish :) But when it comes to technology and toys, I will happily spent thousands on bits of plastic filled with games produced 30-40 years ago! But a good memory is worth a lot more than the cost of the plastics that recreate it for you. Even today at 41 when I am out and I hear the "Extra life" sound from Mario - as a message tone, I grin like a chesire cat.
Gamesack was a channel I never subscribed to, but would search it every so often years ago to always find something good to watch. I finally subscribed in the last 6 months or so and I gotta say - Joe, you really put together top notch stuff for everyone. I dont know what was wrong with me taking this long, no excuses!
I remember that in a interview Miyamoto said that the N64 control stick would allow more interesting things than the SNES mouse in Mario Paint. What he was thinking...
Picked up a 64DD loose with Doshin and the F-Zero expansion pack for a few thousand yen from a random used game store in the countryside of Chiba almost 20 years ago. Best find ever.
Great video as always. Seeing a new episode of Game Sack makes staying up late on a Saturday night a treat! IMO the 64DD could have been successful if it had been released 2 years earlier and had 50-100% more storage capacity available. Even the plain old Zip disks had 50% more storage space and those were released almost half a freakin' decade before the 64DD was! I'm sure Nintendo wanted the device and disks to be reliable which probably led to most of the delays but what they did release was too little and much too late!
I must say that it’s inspirational to see that you really put an effort into these games. Not only showing us the gameplay but also being creative and painting and doing proper good tracks! Big ups!
I've always wanted to go through all over the 64DD games and try to figure a lot of them out. I even have the mouse. However, I never seemed to care to fire up anything more than F-Zero DD and all the custom tracks. They were just too damn good!
On most of the videos I find one or more fun looking games I've either never heard about or forgot about and don't own. I will immediately try and pick up a copy for myself. Only 8 seconds into this video I can already predict I will not be doing any of that today!
I remember this when I was in Japan serving the military, back in the early 2000s. I think I saw it around the Akihabara electronic district area. It was very expensive. Anyway thank you Joe for doing a video on this!
That expensive price was due to the expansion never been released in stores. Nope, you had to order it by mail. Thats how nintendo planned to cover production costs ,but also the low number of orders made them realize that maybe the consumers were not as interested in the product, which cause it to never be localized in the west.
This transparent effect with the N64 on top of the DD64 is really cool!! Lot of people say the gamesack can't do transparency effect, like the Sega Megadrive.... Well, take that !
on the original snes mario paint, we used to use the animation feature to show a person on a bike hitting something, and then the red spray paint would show blood.... yeah, i think i was 11? was awesome
I had no idea that the Nintendo 64 had a browser, this RandNet was way ahead of its time, it's a shame that it's no longer possible to use it nowadays like the Sega Saturn or Dreamcast browser.
Was about to note you forgot Animal Crossing, but remembered it was ultimately released with a clock in a regular cartridge The botched development of the DD is probably a main reason why the N64’s library was comparatively limited, dozens of games were in development for it and were cancelled or released on other systems
Animal Crossing was gonna be on DD and was gonna use its internal clock. Didn't come over here on 64 sadly. Heard there were features not in the gamecube version
You can make a Game Sack episode on the 8th gen consoles Joe. Starting with the mighty PlayStation 4 and its Pro, next the lowly Xbox One and its upgrade the One X. And last but certainly not least the 2nd highest selling console in history the almighty Nintendo Switch.
I remember reading about this in EGM back in the day and getting excited about it. Mario Artist and F-Zero Expansion Kit sounded so cool. But alas, it failed before it even had a chance. A shame really...oh well.
Polygon Artist has a lot of weird side modes and minigames, and I've seen people make things like a 3D model of a Gamecube on that thing. But if you can't read Japanese the menus are a little difficult to get around. The racetrack minigame is some kind of Chicken Race minigame where you have to get your model to the end without falling over the cliff. Sound Bomber is literally Wario Ware before Wario Ware, even using the boombox from the first game. And there's Experiment World, an open world adventure thing where you take your model, drive it around a world where toasters give you tutorial tips and you get more parts that allow you to explore the world easier. There is a fan translation, too.
Simcity 2000 was CRAZY addictive back in the day for the PC! I remember spending countless hours with that game. That 1st person mode is SUPER cool tho! Wish Simcity 2000 had that!
A couple of points I'd like to add about this video... I have an Everdrive 64 X7. I don't know about other flash farts, but on this one you can save your progress on these cartridge ports of 64DD games. You HAVE to hit reset before turning the system off, however, even though you don't need to do that otherwise. That's because it's writing to *the rom itself.* I could post my own rom of F-Zero X + Expansion Kit right now, and it'd still have my "CJ" shaped track on it. If you want to save on emulator, you need to just use the regular disc versions. Another thing. "Mario Artist Talent Studio" acts as a movie creation program. That character creator is basically just one half of the whole thing. "Mario Artist Polygon Studio" allows you to make custom models from scratch, I will add the caveat however that I doubt you'd be able to do anything with it because for god's sake you only have a N64 controller. It seems cumbersome. I tried and failed to model Sonic The Hedgehog's head.
I remember hearing about how F-Zero X expansion set on the N64DD did have a track editor and that is definitely cool, but I didn't know that it also had a vehicle editor. It looks like F-ZERO GX For the GameCube maintained that vehicle editor. It's too bad that Nintendo has completely abandoned the F-ZERO franchise since there hasn't been one since GX on the GameCube or it's arcade counterpart AX or GP Legends on the GBA. I think most people who play as Captain falcon in the Super smash Bros games have probably never even played an F-ZERO Game and now Captain falcon is just known for being in Super smash Bros instead of his original franchise
I remember being excited about the DD, because I loved EarthBound and EarthBound 64 was being developed for the DD before being moved to a regular game pak... before being cancelled (and then made as a GBA game, but this is all widely known). I woild have LOVED Mario Artist if it had come out in the USA. Kind of a bummer it never got an international release.
Very,very cool joe.....this is the one system I've always marveled at, yet new absolutely nothing about, thanks for the education. This has always been the rune stone of classic game systems to me.....I've seen it but had no idea what the hell i was looking at. The end skit was priceless as usual.
I was waiting for the Mario Artist games since I knew about them. You gave them the best use for me to see I would have loved them. Thank YOU for being a creative person.
Great analysis and review 😊 That’s one console that rarely gets the spotlight, so kudos for the history lesson 😎 BTW, bonus points for drawing Greendog, it’s funny, but surprisingly well done 👍🏻🤯
I'm sure SOMEONE'S said it before me, but if not.....the N64 Mouse is a dangerous rabbithole. It actually has 100% compatability with the N64 library. The only caveat is it only has inputs for the D-Pad, A, and B. Yes, this cuts what it can do quite spectacularly, but for stuff like racing and certain FPS games, it's...actually kinda usable? I'd watch Stop Skeletons from Fighting's videos on the matter, if you’re skeptical.
People finally noticing that Japan Pro Golf Tour 64 is the rarest released N64DD disk and also most likely the rarest officially released N64 game on the entire platform. Extremely rare and when you do find one costs an arm and a leg. Great review!!
That's honestly a very impressive Greendog man you drew.
Was just about say that, Joe's skills as superb.
Loves Greendog so much, probably has a lot of practice lol!
I lol'd when I saw his Greeeeeeeen Daaaaaawg. It's hilarious how Joe is always making fun of that game. It's probably the most attention that Green Dog has had in decades.
That's bc Greendog is impressive no matter the format.
@@fakeshemp9599 Greendog transcends!!!
Joe drawing Greendog in Mario Artist: Paint Studio is exactly what that disk needed, it's SO much more valuable now!
As a fellow artist, I rather enjoyed that. Quite talented, that Joe.
The first game I ever worked on, "Riqa" was destined for the DD originally. As a proxy for not having the physical drive in the Studio, we developed the game over five cartridges, which held the 16+ cities we were building for the action RPG.
Wow, you worked on Riqa. That one looked like it was going to be really cool. Such a shame that so many games don't make it to release. Sorry you put all that work into it. I would have loved to try it out.
Do you still have any ROMS for it?
Are there any surviving builds? Love seeing and playing prototype/cancelled N64 stuff.
How does it feel working for a failing company?
@@Flyingboots1i don't think he worked for Sony.
I'm not sure what's gonna haunt my dreams more... 64ddJoe or actual Joe's dancing.
Just as long as I'm in your dreams...
I swear one of my nightmares had this giant Joe smashing cars and breathing hellish fire amidst the city.
What a great marketing campaign to get 15 y.o. guys attention "DOUBLE D" !!!!
That Fzero create a track and create your own vehicle would have been absolutely amazing back in the day. It sucks we missed out on something that could have been so freaking awesome to play with friends.
The SimCity game looked quite good. The cool thing was traveling around your city in first person.
The squeeking of that pen in mario artist... I could listen to that on loop for hours. Thank God, Joe touched up that sweet Greendaaaawg image and gave it the attention it so rightly deserved. Twas sweet.
That squeaking is torture for me.
Watching capture footage with the old camera brings back so many memories of the late 90's. It seems like caveman tools now, but man did I have fun with my friends doing this stuff.
I was blown away by being able to go first-person in Sim City. Wow. If all the residents were translated and had more than one thing to say, I could see that being quite addictive.
I always hoped for a modern streets of sim city, like, you make a city in a more modern sim city, then you can drive/race/helicopter around the city, would have been amazing
@@Colt45hatchback That's even better. Good idea, brotherman. Sounds like a good indy project.
@@Write-Stuff hmm, who owns maxis nowdays? Its ea right? Guess that means it wont happen 😟 wish i had time to learn to code, id love to make it
That sim city looks really cool.
@@Colt45hatchback It's sad how the SimCity series died with the 2013 game (Basically Sim City 5, but a reboot due to the title?) due to the failure it was and the backlash it received (always online, considerable downgrade compared to 4, not very realistic, typical EA DLC policy etc.). Looks like Maxis is basically forced to do Sims for eternity, since that one sells like hot cakes...
On a different note, there are actually mods for "Cities Skylines", basically the most well-known / best "modern" city builder, which allows you to enable First-Person-mode to walk and even drive around your city. There are of course a lot of limitations, many buildings, civilians etc. aren't designed to be viewed from first-person and SimCity 64 is probably still better in that regard. I doubt they would do that, but recently "Cities Skylines 2" was announced, and maybe the devs consider some Streets of Sim City side mode this time? Who knows.
Joe going hard on that Greendog painting made my life.
I'd love to see him follow along to Bob Ross.
I know this is a video that takes mostly a quick look at everything the 64DD offers and for that it's pretty good, you even opened the 64DD way more than Spawn Wave did, but I can't help but being very frustrated at how much you missed about all of the Mario Artist. They're way more than you think.
Since I don't have a life, I'll talk about Mario Artist's features a little bit:
- Paint Studio actually has different pens when you click several times on it, one of them actually does not have the anti-aliasing at all and would solve the problem that you had during drawing. The 3D World mode actually has a playable mode where you can explore the world in question and take photos, it's even how you unlock everything that you can retexture.
- Talent Studio's Movie making mode is definitely something that takes a lot to understand, but to add your character into a movie, you need to go into the character selection menu in the movie mode, there's also a background selection menu, and then you can make a movie using those in its own editing menu where it gets a lot more complicated, somewhat robust in certain aspects, but also pretty limited at times.
- Polygon Studio is where I think you missed way too much, I think you went into the Simple mode on the left which is indeed just editing premade stuff, while the Expert mode on the right provides way more options, including a full actual model making mode, and the same premade parts mode but way better where you can add way more to it instead of just editing what exists, and a diorama edit mode. The premade objects mode is where the minigames are, which I'm almost surprised how you didn't say it's where Wario Ware's concept originated.
There's also a full open world mode in it, where you make use of vehicle parts to help you explore the world, to find more vehicle parts in that world that makes you able to explore further. (Honestly, a very underrated mode.)
Polygon Studio is actually the game with the most content in it, there's a lot to do in it, but I can understand that it is not always easy to get it, especially when it's all in japanese, and even if I did translate them all into english, it's not always a lot easier to figure out. Also all of the Mario Artist games are compatible with each other and can import images, 3D models and stuff.
About the 64DD cartridge port saving, it does not save back on the SD card if you use a 64drive, however on Everdrive 64, as in the official ones past version 2, the latest versions of the firmware should actually save back the content, IF you reset the console before turning it off. This is important. It does not save in real time, you need to reset first.
Sound Bomber and the whole open world part of Polygon Studio is so cool, and those are just hidden away in menus that aren't the most obvious, especially in Japanese. But man, that open world game is super neat and more people ought to at least try that sometime through emulation.
I feel bad that I missed that stuff in Polygon Studio as I would've really liked to have shown the open world, etc. Did I miss a switch somewhere to disengage the horrible music or change it? It really made me wanna turn that one off. I know that's the only Mario Artist title that wasn't developed by Nintendo themselves. I only had the 64DD for a few weeks.
@@GameSack You can actually change (and disable) the music too only in the modes of Expert mode, the crown mode on the main menu.
Paint Studio is actually mostly developed by Software Creations, Nintendo having a directorial but kinda minor role in it, Talent Studio was done by Nintendo, and Polygon Studio is actually mostly done by Nintendo, the modelling code was done by Nichimen Graphics, who were known for making actual professional modelling software.
Anyway if you have some time with a flashcart, I think my english translations of Mario Artist would be very helpful in the long run.
@@LuigiBlood Actually the Mario Artist Paint Studio translation was how I found out about the custom colors in that one. I knew your screen name looked familiar. A lot of the translations I tried on the Everdrive didn't seem to work right, maybe my Everdrive is too old? I think it's v2. If post v2 Everdrives can save the games as well, then I think it would be worth the investment for the Mario Artist stuff alone. That and F-Zero X Expansion Kit.
@@LuigiBlood Also hopefully someone makes an adapter to use a USB mouse or something, as I no longer have access to the real N64 mouse.
Joe, we now need a Satellaview episode please!! Why Nintendo doesn’t release BS Zelda on Switch online is beyond me.
I remember being very excited about the creative aspect of the DD back when I saw a few blurry pictures in my country’s Nintendo Power (Club Nintendo). The Artist Suite is pretty cool but the f-zero track editor is mind blowing for the time. Thank you for the show.
I agree, the DD had some hope and would breath new life into the N64, sad it never hit the US....
How was it mind blowing? It's just a simple track editor.
@@TurboNutterBastard They fanboys. They literally got excited by cardboard. Imagine their surprise seeing a track editor.
Si! La revista Club Nintendo le dio mucha publicidad al disk drive. Aparte de los mario artist series, tambien mostraban otros juegos como mision impossible y la expansion de Zelda. Lástima que el aparato ni saliera en occidente
@@fernandomartinez4486 Show me a game as good as F Zero X with a track editor in 3D in that time period.
I could see Nintendo surprising everyone and adding on the FZero X DD Expansion for the NSO.
Thanks for this great, all-in-one overview of the DD titles!
Dude I been obsessed w this channel for damn near ten years so glad it’s still going strong
Great episode. I had no idea outside of F zero that any of the games for that system were decent. The paint program looks like a blast
Great vid Joe!
Just a quick note: You actually can save 64DD games on an Everdrive. You just need to press
reset before turning off the console. This is required to save on DD roms, even on an Everdrive X7.
The F-zero expansion translation saves fine for me on my X7. Hope someone finds this useful!
Church and Game Sack are the only reasons I get up on a sunday, my only day off. ^__^
I didn't know this thing even existed. Thank you for covering it in a video.
You seem to have missed the coolest part about Mario Artist Polygon Studio. There is the Jikken World where you can test your vehicle that you can edit any way you want. It is a big overworld where you can find many new parts that you can add to your vehicle to get new abilities like flying. You can even go to space eventually.
Iirc there's also full polygon editing as well
Mario Artist: Nuts & Bolts
Yet again, I find myself fortunate to be awake at 2am when a new GameSack drops!
Funny... any other night of the week, I consider myself UNfortunate to still be awake that late.
Life is crazy like that
Imagine being that guy who adopted and fully embraced banking and handling financial services on your N64 only to be told the service was ending but you refused to accept that and fought till the bitter end to keep your N64 online banking account active?
I would think you need to connect a pre-existing account to that service, and that entails a way to access that pre-existing account. I doubt you could get away with that.
That's a strange scenario you came up with. Even today you can't just open a bank account online in Japan.
Nintendo 64 Due Dilligence
I'm already a loser so I can easily imagine being a different kind of loser.
That Nintendo 64 Joe guy is pretty funny. I love the way he says "Gamesack." You could probably use him to fill in for you when you're sick or something.
This was such a kick ass episode of the 64DD, love all the details and games on this platform. The end was so funny 😂😂. Oh, and Turf masters for the Neogeo will stay on eBay forever, that's like buying a really nice used car.
_like buying a really nice used car._
Perfection lol it's a huge waste of money just so you can say "I own this trash" :)
Guilty party here! Tech collector ...
@@DailyCorvid dude, I totally hear you! If that game wasn't so damn expensive, I prob would have added one to my collection, but I can find way better things to buy with 18,000+ 😁💪👍.
@@MaxwellsUnearthly it's one of those strange unexplainable things isn't it ...
I will barter and haggle for hours to get my groceries on £40 for the month, proper Jewish :) But when it comes to technology and toys, I will happily spent thousands on bits of plastic filled with games produced 30-40 years ago!
But a good memory is worth a lot more than the cost of the plastics that recreate it for you. Even today at 41 when I am out and I hear the "Extra life" sound from Mario - as a message tone, I grin like a chesire cat.
Holy shit. Can't wait to watch this in a little while. Was not expecting a cover of this.
Gamesack was a channel I never subscribed to, but would search it every so often years ago to always find something good to watch. I finally subscribed in the last 6 months or so and I gotta say - Joe, you really put together top notch stuff for everyone. I dont know what was wrong with me taking this long, no excuses!
I remember that in a interview Miyamoto said that the N64 control stick would allow more interesting things than the SNES mouse in Mario Paint. What he was thinking...
Picked up a 64DD loose with Doshin and the F-Zero expansion pack for a few thousand yen from a random used game store in the countryside of Chiba almost 20 years ago. Best find ever.
holy crap, the editing in this video is insane. good job!
Except those damn suddenly loud music bits...
Great video as always. Seeing a new episode of Game Sack makes staying up late on a Saturday night a treat!
IMO the 64DD could have been successful if it had been released 2 years earlier and had 50-100% more storage capacity available. Even the plain old Zip disks had 50% more storage space and those were released almost half a freakin' decade before the 64DD was! I'm sure Nintendo wanted the device and disks to be reliable which probably led to most of the delays but what they did release was too little and much too late!
I must say that it’s inspirational to see that you really put an effort into these games. Not only showing us the gameplay but also being creative and painting and doing proper good tracks! Big ups!
I'd like to see another "Games we just want to talk about" episode.
Fun episode this week, Mr Redifer!
I've always wanted to go through all over the 64DD games and try to figure a lot of them out. I even have the mouse. However, I never seemed to care to fire up anything more than F-Zero DD and all the custom tracks. They were just too damn good!
On most of the videos I find one or more fun looking games I've either never heard about or forgot about and don't own. I will immediately try and pick up a copy for myself. Only 8 seconds into this video I can already predict I will not be doing any of that today!
Love that after years you guys are still making new content ❤ you've helped me through many overnights gamesack!
*you guy
Spit my coffee out when I saw you were drawing Greendog. And -- very well! Would love to see a timelapse of it coming together.
“The radical surfer dude!”
Not even 2 minutes into the video, I gotta say the use of stop motion is fantastic. That could be the best intro I've seen for a retro gaming channel
I'm so glad he went back and colored that finger
I remember this when I was in Japan serving the military, back in the early 2000s. I think I saw it around the Akihabara electronic district area. It was very expensive. Anyway thank you Joe for doing a video on this!
That expensive price was due to the expansion never been released in stores. Nope, you had to order it by mail. Thats how nintendo planned to cover production costs ,but also the low number of orders made them realize that maybe the consumers were not as interested in the product, which cause it to never be localized in the west.
This transparent effect with the N64 on top of the DD64 is really cool!! Lot of people say the gamesack can't do transparency effect, like the Sega Megadrive.... Well, take that !
I dont know, man... i think Joe used dithering, gamesack can't be that powerful, can it?
@@MaxwelThuThu Sack processing at 7.6Mhz can do everything. 😉
Due to MEGA power indeed
That Doshen the Giant game is like Black & White.
Kind of. Yeah
7.26AM in Denmark and waking up to a new Gamesack episode is awesome👍
on the original snes mario paint, we used to use the animation feature to show a person on a bike hitting something, and then the red spray paint would show blood.... yeah, i think i was 11? was awesome
Joe, i'm glad Gamesack is still great, one of my favorite retro gaming shows to date.
Didn’t know the GameCube version of Doshin was only released in Europe, lucky us
Great time for a new Game Sack video.
Your custom F-Zero craft is quite evocative of a classic Colonial Viper. Nice work!
That's gotta be the most ass-kicking intro ever created for a 64DD video.
It’s no Rex Diaper
I had no idea that the Nintendo 64 had a browser, this RandNet was way ahead of its time, it's a shame that it's no longer possible to use it nowadays like the Sega Saturn or Dreamcast browser.
well sir, that was a hell of a drawing.
Joe, this Gamesack cart is epic! It's been ten years that I've been watching your show, you have come such a long way. Thank you so much!
Been watching you for years, you’re hilarious and informative too 🎉
No hay nada que me haga más feliz que un nuevo episodio de Game Sack sábados por la noche.
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Never stop doing these videos Joe. They're a blessing.
It's always great to watch game sack on sunday afternoon
I remember many, many years ago seeing an N64DD on ebay for around $500 and I didn't pull the trigger. I'm kicking myself hard for that
Crazy that you were able to get your hands on this thing
Was about to note you forgot Animal Crossing, but remembered it was ultimately released with a clock in a regular cartridge
The botched development of the DD is probably a main reason why the N64’s library was comparatively limited, dozens of games were in development for it and were cancelled or released on other systems
For instance, 40 Winks. It was hyped up in Nintendo Power, from what I remember Nitro Rad saying, but ultimately moved to the PlayStation instead.
As usual, Joe has literally ALL the rare goodies. Am still super jealous of his Sharp X68000 collection!
@@themadmadcow Can't blame him, N64 is pretty meh.
@@themadmadcow How do you know what he owns for the N64 anyway?
This video is going to do so well, it’s such a mysterious console add on
Animal Crossing was gonna be on DD and was gonna use its internal clock. Didn't come over here on 64 sadly. Heard there were features not in the gamecube version
The skits at the end definitely need Dave back.
Absolutely love that you used the guitar arrange version of the F-Zero X theme as the intro music. Such a slept-upon soundtrack release!
I damn near choked on my pop-tart when you told the joke to Nintendo 64 Joe, and he responded with "Gamesack!!" Friggin' hilarious!!
2 in the morning perfect timing Gamesack 👍🏻
Lol for real fams
You can make a Game Sack episode on the 8th gen consoles Joe. Starting with the mighty PlayStation 4 and its Pro, next the lowly Xbox One and its upgrade the One X. And last but certainly not least the 2nd highest selling console in history the almighty Nintendo Switch.
Well I now know where Retronauts got their theme music.
I was literally looking for a game sack video about the 64dd yesterday and was confused why I couldn't find one... well done
64dd IS region locked, but it never released outside of japan. But there exist north American prototype discs that only run on north american 64dds
I remember reading about this in EGM back in the day and getting excited about it. Mario Artist and F-Zero Expansion Kit sounded so cool. But alas, it failed before it even had a chance. A shame really...oh well.
The only double D's from the 90s still playing with POWER!!
Wasn't expecting you to show off your love of Green Dog on this one lol. Nice artwork Joe 👍
Polygon Artist has a lot of weird side modes and minigames, and I've seen people make things like a 3D model of a Gamecube on that thing. But if you can't read Japanese the menus are a little difficult to get around. The racetrack minigame is some kind of Chicken Race minigame where you have to get your model to the end without falling over the cliff. Sound Bomber is literally Wario Ware before Wario Ware, even using the boombox from the first game. And there's Experiment World, an open world adventure thing where you take your model, drive it around a world where toasters give you tutorial tips and you get more parts that allow you to explore the world easier.
There is a fan translation, too.
It amazes me that Game Sack doesn’t have at least a couple million subscribers! Great video Joe as always, thanks for the entertainment!
The *instant* I saw that dolphin in Mario Artist: Paint Studio, I knew you were gonna make some kind of Ecco joke, and you did not disappoint! 😉
Simcity 2000 was CRAZY addictive back in the day for the PC! I remember spending countless hours with that game.
That 1st person mode is SUPER cool tho! Wish Simcity 2000 had that!
It did on the Playstation version but it wasn't very good. Just an automatic drive through the city with ugly graphics.
The f-zero ship needs longer wings to look more like the viper. Knowing you're a Battlestar Galactica fan makes me like this channel even more!
Dude, 0:53-0:58 is an awesome shot! Great idea!
Dude just casually does professional level animation on a N64 game. You are talented in more ways than I knew!
Great video as always Joe.
64DD is a very interesting piece of hardware indeed.
Very good sack episode, Thanks Joe.
0:54 That is a VERY cool shot!
A couple of points I'd like to add about this video... I have an Everdrive 64 X7. I don't know about other flash farts, but on this one you can save your progress on these cartridge ports of 64DD games. You HAVE to hit reset before turning the system off, however, even though you don't need to do that otherwise. That's because it's writing to *the rom itself.* I could post my own rom of F-Zero X + Expansion Kit right now, and it'd still have my "CJ" shaped track on it. If you want to save on emulator, you need to just use the regular disc versions.
Another thing. "Mario Artist Talent Studio" acts as a movie creation program. That character creator is basically just one half of the whole thing.
"Mario Artist Polygon Studio" allows you to make custom models from scratch, I will add the caveat however that I doubt you'd be able to do anything with it because for god's sake you only have a N64 controller. It seems cumbersome. I tried and failed to model Sonic The Hedgehog's head.
I remember one of the Mario Artist games having a game mode with warioware like minigames, do you remember which one is it?
@@GenesHand Polygon Studio. It was quite a surprise when I found it, even the microgames would later be recycled for WarioWare.
I remember hearing about how F-Zero X expansion set on the N64DD did have a track editor and that is definitely cool, but I didn't know that it also had a vehicle editor. It looks like F-ZERO GX For the GameCube maintained that vehicle editor. It's too bad that Nintendo has completely abandoned the F-ZERO franchise since there hasn't been one since GX on the GameCube or it's arcade counterpart AX or GP Legends on the GBA. I think most people who play as Captain falcon in the Super smash Bros games have probably never even played an F-ZERO Game and now Captain falcon is just known for being in Super smash Bros instead of his original franchise
I remember being excited about the DD, because I loved EarthBound and EarthBound 64 was being developed for the DD before being moved to a regular game pak... before being cancelled (and then made as a GBA game, but this is all widely known).
I woild have LOVED Mario Artist if it had come out in the USA. Kind of a bummer it never got an international release.
Very,very cool joe.....this is the one system I've always marveled at, yet new absolutely nothing about, thanks for the education. This has always been the rune stone of classic game systems to me.....I've seen it but had no idea what the hell i was looking at.
The end skit was priceless as usual.
I was waiting for the Mario Artist games since I knew about them. You gave them the best use for me to see I would have loved them. Thank YOU for being a creative person.
Great analysis and review 😊 That’s one console that rarely gets the spotlight, so kudos for the history lesson 😎 BTW, bonus points for drawing Greendog, it’s funny, but surprisingly well done 👍🏻🤯
I'm sure SOMEONE'S said it before me, but if not.....the N64 Mouse is a dangerous rabbithole. It actually has 100% compatability with the N64 library. The only caveat is it only has inputs for the D-Pad, A, and B. Yes, this cuts what it can do quite spectacularly, but for stuff like racing and certain FPS games, it's...actually kinda usable? I'd watch Stop Skeletons from Fighting's videos on the matter, if you’re skeptical.
Analog stick, A and B. :)
As soon as I saw the stop motion in the beginning I hit subscribe. TH-cam needs more of that.
I spent the entire life cycle of the 64 waiting on this thing and the next Earthbound game. 😢
Same here! I love Mother 3 but still daydream about the 3d open world version
One of Joe’s lifelong goals is to bring up Green Dog in videos as often as possible.
The world needs the full version of the Mario Artist Talent Studio Game Game Sack remix
People finally noticing that Japan Pro Golf Tour 64 is the rarest released N64DD disk and also most likely the rarest officially released N64 game on the entire platform. Extremely rare and when you do find one costs an arm and a leg. Great review!!
I was not expecting that intro ⊙.☉ reminds me of the creativity of the old youtube days
6am & it's time for Game Saaaaaaaack! 👍🏻 Cheers Joe 😁🙏🏻
When you established the Joe 64 character, I knew it has to be in the end skit.
You gotta admit the 64DD is pretty stacked.
If only we had a Greendog 64. Who's up for an alternate universe demake?
I love that Joe fixed the biggest issue of the 64DD: not having Green Dog.