Fabric Weaving in Substance 3D Designer (Pt 6) | For Beginners | Adobe Substance 3D
ฝัง
- เผยแพร่เมื่อ 3 ส.ค. 2024
- Full Course: • Substance 3D Designer ...
In this video we'll see how we can combine threads to create a weave in Substance Designer. We'll deal with the warp and the weft separately, which will give us the opportunity to cover two techniques: first using a tile generator to tile our original thread, and second using a simple directional noise to give the illusion of threads.
Download the project files for this course: creativecloud.adobe.com/cc/le...
Subscribe to Adobe Substance 3D: adobe.ly/3Um7q3t
Learn more about Adobe Substance 3D: adobe.ly/49SgUYr
Chapters:
00:00 Intro
01:00 Framing nodes
02:34 Creating the weft with a tile Generator
08:45 Creating the warp with a noise
11:03 Assembling the warp and the weft
13:42 Adjusting the ambient occlusion
14:53 Conclusion
About Substance 3D Designer Beginner's Course:
This comprehensive course equips you with the essential skills to dive into Adobe Substance 3D Designer confidently. Beginning with the basics, we'll guide you through the interface, core concepts, and typical workflows. With this base laid out, you'll be able to make your first steps in Substance 3D Designer: creating a new project, adding and connecting nodes, and previewing them in real time. We will then begin the creation of a fabric material from scratch: starting from a thread, then weaving it, and finally embroidering procedural ornaments on it. At this point you will start to feel comfortable with Designer node-based workflow, so we'll push things further by introducing hard-surface techniques to create gemstones and sequins. With the height done, it will be time to add color and roughness information, but also translucency and displacement. Finally, you will learn how to make your material fully dynamic by exposing its parameters, and how to export and reuse it in different software.
About Substance 3D:
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
Connect with Adobe Substance 3D:
Twitter: / substance3d
Facebook: / adobesubstance3d
Instagram: / substance3dart
LinkedIn: / substance3d
Discord: / discord
#Adobe #AdobeSubstance3D #AdobeSubstance3DDesigner #AdobeTH-cam
Fabric Weaving in Substance 3D Designer (Pt 6) | For Beginners | Adobe Substance 3D
• Fabric Weaving in Subs...
Learn more about Adobe Substance 3D: adobe.ly/3xS9Sp
Very smooth introduction to the program so far. It helps to get use to it, with all the logic it has. Thank you very much
So far an awesome course, I'm completely hooked!
I just want to say that this is probably one of the best sub designer tutorials out there. There are plenty of sub designer videos on youtube but I never feel like I am really learning anything. It is more "I am using this node only because the guy/gal in the video is using this node" i.e... there is no rhyme or reason I am just blindly following what the person on the video said to do. This is seemingly the first time where you are told WHY to use a node rather than just using it because "I said so". I swear prior to this series of videos the youtube space made it seem like you are just supposed to be innately born with knowledge on how to use substance designer.
I'm glad you say so because it was one of my main objectives! If you like this kind of teaching that explains de thought process and the "why", you should check out Wes McDermott Designer tutorial (search "mud ground tutorial")
This is the best beginner tutorial I have ever seen
thank you!!
Great. It is already feeling like a fabric
I am so happy you have done the tutorial for the Substance Designer 2024. Please update your substance painter tutorials :c they are very challenging to follow
Im confused on why we created the thread with the fiber and the shape and then did the weave with a noise texture. Why we didn't use the same process in both and rotated the output? Thank you.
Good question here!
The main reason is that I wanted to show you two different techniques so that it would be less repetive, this way you broaden your skills faster. The other reason is a personnal preference, I often like to approche my weaves this way because it immediately makes them look more organic and complex, it is less accurate but it just look better imo. If I wanted to recreate accurately the fabric structure I would do it like you suggest with two tile generators, and then I would have to do a few passes to make it look realistic with warps, noise maybe, etc. These two approaches are perfectly valid depending on what you're trying to achieve :)
@@louisemelin1129 Alright thxs for the fast response!
thank you for asking on my behalf, had the same question
@@louisemelin1129 Interesting, more natural, i understand, and one another method to lurn. Also, it make me thing another time today about the obligation to uniforming the 4 Tiles of a photo when preparing it for PBR aplication on Substance Sampler. After some others technics more manual, i tried using The high pass. For sure it did the job to equalise the light on the 4 quarters, but it finaly broke the natural irregularity i think it should be better to keep that irregularity to make the final materiel on 3D final image more realistic. I know It is more uniformised, and that is better for repetition of the Tiles, and it is fore sure better for hidding repetition. Fortunatly we can paint Tiles individualy when painting at the end.
Amazing...
Thank you.
Great tutorial so far Thank you Louise
Please, create for substance sampler same videos for beginners, because a lot of features were updated from the latest Playlist videos
+1
Ola Sergi! Não entendi
Thanks this helped me a lot
12:33 When i connect my Base weave blend node to Ambient Occlusion, i don't get the Balck coloured AO map and when i use levels on the directional noice , over thete i have to reduce the white level quite a bit more than what shown in video.
mmh it's hard to tell what's going on without looking at your graph. I suggest you download the project file to have a look at the nodes and make sure you didn't miss a step
Hello I had the same issue and it's because of the ray tracing. I'm on mac and apparently doesn't work with the laptop I have. Switch to the hbao node and the AO will appear
7:01 by increasing the tiling to such extent are we not losing the details of the thread that we created.
We are! But there are good reasons to do it this way, I answer this exact question in part nine :)
What is the point of making such a detailed piece of thread when its repetition reaches 800 and even at high resolution (4K) this will not be completely visible? Complete nonsense. You could just take an oval bell shape without fibers or noise, and the result would be exactly the same.
This question is answered in part 9 :)