Monsters Missing: Amatsu, Espinas, Lunastra, Variants, Subspecies, & Rare species. Reasons: Amatsu- Couldn't get a working version of Amatsu's old model at a convenient time. Espinas- Old model is in the Frontier Gulag Lunastraa- Old model is a little too old to get. (Her only appearance other than World was 2nd Gen) Variants/Subspecies/Rare species- This video was already much longer than I thought it would be, and it got incredibly repetitive with 6 Raths in a row that have very little difference in terms of the modeling.
I'd assume the rares like lucent and the metals aren't too different between the base versions of each. But it would be cool if we get Abyssal/Molten soon you can do a all rares compared
I can see why it would be a bit difficult to make frontier models work since they come from a game that uses the 2nd gen engine, but at the same time a Disu model was used in a short so idk
I never realized how many monsters had gained an extra finger in their redesign like basarios, the raths, and all of the pseudo-flying wyverns in the form of dew claws
There's an in-lore theory somewhere that the World redesigns are supposed to be "regional species". Though the fact that they probably use them for Rise too kinda throws this out the window. Another interesting thing is that while the old gen Rathian could still poison you with her tail attack even after the tip was severed while the World version couldn't is explained that the poison gland is at the base of the tail in Old World Rathians, and in the tail tip in the New World versions.
aside from the obvious texture upgrades and model fidelity improvements, I'm a fan of how they've altered alot of monster proportions to look more like actual animals, really hammering home the idea that these beasts are simply part of a larger ecosystem.
I do like how the anatomy of the monsters have improved from the fourth to fight gens. I just wish they kept some of the more vibrant colors and textures.
Yeah when Basarios and Tigrex came up i finally saw what made Basarios so weird- he was missing moss that broke up all the white rock and Tigrex's Blue was so faint
@@ShadowNerd92When it comes to basarios it does make sense because rise basarios is only found in volcano an desert map when old gen basarios was mostly find in forest and more humid environment
PBR pipeline, old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, the didnt loose color but in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps
@@ShadowNerd92Meanwhile, some look a lot better with the faded textures. Baggi and Volvi namely. There's a lot of saturation in the old textures, so the faded design looks a lot more believable.
I always find it hilarious that the MH team seemingly designed Diablos and his moveset and just said "This is perfect" and proceeded to never change him, lol
The reason a lot of the newer models look so "dull" in their colors is because modern games these days use real time lighting to shadow and illuminate their models. Older games didn't have this luxury so their textures had to have pre- baked shadows and illumination to achieve the illusion.
As I said before, yes and no. Compare Raths in game in any environment you wish and they're still very much muted in color compared to the originals. It's very noticeable in Rathian and Azure Rathalos.
so for most of them they just made the proportions bigger/thiccer. got it. also, 1. I forgot how big the beaks on the kut ku line were compared to now, like jesus christ 2. I also forgot how coke'd out rajang looked in old gen 3. I love that Great Wroggi still looks like they only have 1 brain cell just now its being shared between the 2 of them 4. Shaggy has elf ears????? since fucking when? why did I never notice this? he was my single most fought mosnter back in gen 4
I think it's the eyes. The full bright eye in world just makes it look like a buff t-rex like dinosaur. The black hollow pits with a red light of rage coming out makes it look like a demon
0:50 I like how with every new model small things change like Diablos pinky finger and how useless it is so it shrunk so I like to think every new model evolves
There’s for sure some which look great with the new models, but I really miss the more drastic differences of old gen. Not even just the duller colors, which I do hate, but like for example Rathian’s wings. Her patterns are just basically gone with how much they dulled them. The absolute best upgrade is what Rise did with Astalos’s wings imo, how gorgeous they are in full rainbow color. The worst, and I will stand on this hill forever, is what World did to Zinogre. Whyyyy does his face look like that it’s like the exact opposite of what they did for Fatalis and its bizarre
I like how their official explanation for the slight differences is because of regional differences. Oceaniz made a video about it called Obscure Monster Hunter Lore if y'all are wondering :)
この違いは住んでいる環境によって違いが出ていると説明があります。 上手い例え方は浮かびませんが、インド象とアフリカ象の地味な違いみたいな感じですよね。 技術的なUIの変更をこの様に説明をして世界観を広げるのはとても素晴らしいですよね! The explanation for this difference is that it depends on the environment in which you live. I can't think of a good analogy, but it's like the subtle difference between Indian elephants and African elephants. It's great to be able to explain technical UI changes like this and expand the worldview!
Oh hey! You can see Khezu's vestigial eyes in the old one, it's a tiny yellow dot! Just above the mouth. Pretty sure that's an eye, could be a nostril. Ah, now I see that it looks so much sillier. Looks more forward and much harder to see on new khezu.
given the new games (world especially) have more advanced lighting, it'll be partially because they're now more affected by environmental colour & dynamic shading! but definitely also a stylistic choice to ground them a bit more. i miss volvidon's colourful arms 🥲
I find it interesting how the older games put the shading in the textures rather than letting the lighting engine handle it (because. It couldn't. Lol). I'm such a big fan of 6th generation console graphics, and Monster Hunter has basically been working with those limitations up until Generations Ultimate
i think my favorite changes to the new designs is the eyes, they look WAAAAYYYY more defined and actually give the monsters character rather than just this blank stare of 4 polygons
I got into Monster Hunter with World (cause my local pawn shop ALWAYS had it playing on the TVs). It absolutely blows my mind how good the models and gameplay were for the older games.
I'll be curious which Zinogre is used going forward. My gut would be the Rise one actually, as it is the one already built in the RE engine and designing it to support improved textures for later titles would just seem practical
This shows that their models were ALWAYS flawless. Only made for different consoles. But even old monster hunter games look so good and high quality still.
I like how the old world “monsters” are more thin and have difference in some body parts like the diablos finger and the kinda Reia(rathian/rioreia) chin spike. Diablos 3rd finger is gone for the new world diablos species and the Reia’s chin spike is longer for the new world rath(Reia) and if you look at the reus(rathalos/rioreusu)’s tail spike(end) you can see that the color is different and for this I have a theory where that the old world reus had an natural pigment in that tail spike where it turned it red-ish in color while the new world reus had some sort of metal instead of the pigment to make that spike more hard. Yet I have no theory about the uses of the reus’s tail spike.
Oh yeah I just noticed the thicker tail spikes on the Reia, the old world reias tail spikes are thick. the new world Reia has slimmer spikes I have another theory about this, so in the old world there’s more armored and thick skinned “monsters” so if it had the slim spikes that the new world reias have it would break before it even gets to stab through the armor. While in the new world there is less armored and thick skinned “monsters” so it doesn’t need the thick spikes that the old reias have. So what I’m saying is the old world reias spikes are more about damage while in the new world it’s just poison filled porcupine spikes.
Alpha clipped textures appear to be broken in some of the the older models (as in, tigrex doesn't have that black outline on the tips of its wings, that color is supposed to become transparency. Also see artifacts on zinogre and rajang's fur)
I am really impressed about how good the models are being made for MHRS, being that it was a game made for Switch. Probably the best looking game for the console, in the best game the console has :)
Rathalos colorization in the old game was so much better - loved the deeper red and black lines over his face. It also helps me as I have mild colorblindness
It's really interesting seeing New World Monsters compared to Old World Monsters Both Rathalos and Rathian seem smaller next to their NW counterparts the Diablos has a much thicker tail club and thicker horns, and even an underdeveloped third finger
The older ones had considerably smaller eyes than the newer versions, presumably because the new ones tend to have more mobile eyelids, so it'd be easier to notice. Conversely, Fatalis' eyes got smaller with the redesign, despite them being his defining feature. Curious. I tend to gravitate towards the redesigns more, the sole exceptions being Rise Zinogre and Astalos. Astalos looks mostly fine, but the head feels weirdly like a downgrade somehow. Maybe it's cause the horn doesn't look as connected to the head.
I feel like we need to pixilate khezu's head, neck and tail hole, as well as shogun's "nub" I'm sorry but after watching cotton's first reaction to khezu, and both his and Josh's reaction to shogun's nub in rise on #ragegamingvideos i can never see those monsters the same way ever again Khezu is already weird looking as is, we don't really need to feed the idea that he looks like a male body part or feed the idea that shogun's water spray attack is actually urine
2:17 finally, i get good look at the second row of teeth on both jaws. never knew old Lavasioth had them, either. 3:20 Yian Garuga's skull could have been a tad longer. it's too short - i've nothing against large underbites, but i do have a problem when the skull isn't proportionately big by comparison. 3:30 the wings look MUCH better in WorldBorne. 4:17 WorldBorne Rajang's infinitely superior, design-wise. fight-wise, he's been nerfed. 4:57 still not happy how they've done Savage Joe's rage mode. he was more terrifying pre-World. 10:42 and 10:57 so i wasn't imagining it; old Teostra's horns were bigger. why are they smaller? i get the teeth, but why the horns? 10:51 never noticed WorldBorne Teostra's wings were bigger... 11:03 love what they've done with Kushala Daora. that one helluva glow-up. 11:12 WorldBorne Doara's got the better wings, imo. 12:00 i may not like the battle, but i do like the redesign. 12:11 what i said about Kushala's wings, applies to Alatreon. 12:22 i see WorldBorne Fatalis' got a thicker neck. i like that. 12:32 i always thought old Fatalis' wings weren't big enough; glad WorldBorne fixed that... but i wasn't expecting him to use them as a 2nd set of forelimbs like a wyvern! 12:36 WorldBrone Fatalis looks fiercer. the expression accenuates his malevolence.
I thought I was tripping balls when a few monsters looked a little too big or a little too menacing than I remember there's a giant gap when I last played MHFU and when i first played World
Idk if its controversial but i like the Rise model for zinogre more than Worlds World just seems too overdesigned and weird looking especially the head while Rise is a perfect balance of the cartoony old style and the realistic new style Also his rise/old roar sounds better than worlds
I love all the remodels, however I feel like there's a lack of color. I get it looks more realistic. But did like the color schemes of Barroth and Rathalos (just examples) alot more back in old gen
I like how they dull the color of most of the roaster. It may seems more bland initially, but this along with the improvements on their detail and textures really make those creatures believable. They make sense now.
“Redesigns” nah bro this is just speciation. Geographically isolated populations in the very early processes of diverging evolutionarily, though not enough to warrant the classification of subspecies. Or at least that’s my headcanon. Because that’s what MH is all about. Biology, ecology, evolution, etc. So yeah the monsters really looked oddly polygonal back in the old world, huh?
I've hunted so many Daimyo Hermitaur over the years, and I can tell you right now, I didn't know it's face looked like that. I dunno why but to me it looks really freaky.
The best example of this are Lavasioth and Mizutsune Their redesigned version are waaay more colorful than their original design but sadly there was no way to replicate their iridescence in Source.
Even with in game lightning, especially in rise, the newer models look desaturated. Even the ones that are supposed to be bright like wroggi look kind of dull
I notice that most fifth gen monsters are slightly buffer and bigger too than their old versions of themselves. The Devs must have spent a lot of time for these redesigns huh.(EDITED, By the way old Alatreon looks goofy as hell thank GOG they redesign him more handsome.)
@@shagarumedic If I'm not remembering, I saw or heard that it used to have some sounds similar to old Teo's sounds. Now they've diverged, Teo becoming more like a big cat in roars and Alatreon going the way you described.
I was wondering what you meant by the old alatreon looking goofy since world was my first mh game. Then I actually saw the comparison and laughed out loud. I see what you mean
Im seeing people discusing the lack of color in modern games, thats is not true and its because of the PBR pipeline; Old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps, we are basically seeing in the video an "unlit" version of the monster
Finally someone who actually understands how important lighting is in modern games, good lighting makes a literal world of difference for stuff like this, the ignorance I'm seeing in this comment section when complaining about the colors is honestly baffling
im a profesional artist in games, still junior but i can see a lot of missunderstanding in people who dont know much abbout art so i try to explain to them the magic behind of all of this@@michaelbailey1242
Which I guess is why the MHW Brachydios looks strangely lit-up here, and why the MHW Alatreon has a green glow where it normally has either red or pale blue.
its probably because of emissive shaders, in the game you see the slime glowing, emiting their own light, to be able to do that in the shader you need to lit up the color too@@Hazearil
Another interesting design difference (possibly due to technical limitations): All the older models have significantly harder and sharper edges, while the newer models generally make the monsters look smoother. Especially noticeable on the Wroggi and Rajang imo. Also the older generation of monsters were generally more slender and less chunky (Narga, Brachy, Deviljho and Zinogre spring to mind). Sometimes probably due to them now having significantly more fur. But I would wager probably also due to them being more limited in how much texture detail they can display, and thus having to limit how much surface area a monster has.
It is more so the second one. They've used almost all of the older Models up to XX, only small changes here and there like with the Raths getting a slight remodel in Tri. But overall they went with the more scrawny designs for a long time. Tigrex got the biggest buff up in Iceborne, as he doesn't look like he is almost starving.
I think removing the moss from basarios was a sensible decision since the basarios only appears on the sandy plains and the lava caverns in rise. these are very hot areas where moss would be a bit out of place.
@@Eisbacktemperatur I'm certain it's mostly dependent on the environment that Basarios is in to try to blend in to make sure it's not an easy target for certain carnivores that may want to hunt it, plus I believe it's also used to ambushing Herbivores and Neopterons in order to gain protein because since it's not a fully grown like a Gravios so it needs other nutrient to help its growth.
I think thats what they pretty much said but its also a shame there isnt a form of vegetation on him at least, because in both of those maps there are vegetation in certain areas, plus its not like the volcano map doesnt have water either so moss would definetly be kind of viable there.
Gore Magala is the saddest one in my opinion It was pitch black in gen 4 but then in gen 5 it is like, grey. At least the shedding wings translated great to HD
As much as I love the GU designs from a nostalgia standpoint, the updated renders for 5th-gen are just wonderfully realized. They feel so alive and full of personality
Monsters Missing: Amatsu, Espinas, Lunastra, Variants, Subspecies, & Rare species.
Reasons:
Amatsu- Couldn't get a working version of Amatsu's old model at a convenient time.
Espinas- Old model is in the Frontier Gulag
Lunastraa- Old model is a little too old to get. (Her only appearance other than World was 2nd Gen)
Variants/Subspecies/Rare species- This video was already much longer than I thought it would be, and it got incredibly repetitive with 6 Raths in a row that have very little difference in terms of the modeling.
I'd assume the rares like lucent and the metals aren't too different between the base versions of each. But it would be cool if we get Abyssal/Molten soon you can do a all rares compared
I can see why it would be a bit difficult to make frontier models work since they come from a game that uses the 2nd gen engine, but at the same time a Disu model was used in a short so idk
@@C20521That Disu model was imported by someone else
@@the_g.b.c13 aight, all good then
what about hynocatrise ?
I never realized how many monsters had gained an extra finger in their redesign like basarios, the raths, and all of the pseudo-flying wyverns in the form of dew claws
Meanwhile Jho : MOAR TEETH
There's an in-lore theory somewhere that the World redesigns are supposed to be "regional species". Though the fact that they probably use them for Rise too kinda throws this out the window.
Another interesting thing is that while the old gen Rathian could still poison you with her tail attack even after the tip was severed while the World version couldn't is explained that the poison gland is at the base of the tail in Old World Rathians, and in the tail tip in the New World versions.
aside from the obvious texture upgrades and model fidelity improvements, I'm a fan of how they've altered alot of monster proportions to look more like actual animals, really hammering home the idea that these beasts are simply part of a larger ecosystem.
Biggest improvement there is Yian Garuga. He was so weirdly skinny before MHW
And then they ruined other Monsters, like Tigrex.
They took ma boys lips
@@HolyNorthAmericanEmpireTigrex looks stupid in the old games.
@@HolyNorthAmericanEmpire kind of ironic because more recent studies point to T-Rexs having lips rather than classic exposed teeth look.
@@htfs493 stupid or not, its got personality.
I do like how the anatomy of the monsters have improved from the fourth to fight gens. I just wish they kept some of the more vibrant colors and textures.
Yeah when Basarios and Tigrex came up i finally saw what made Basarios so weird- he was missing moss that broke up all the white rock and Tigrex's Blue was so faint
@@ShadowNerd92When it comes to basarios it does make sense because rise basarios is only found in volcano an desert map when old gen basarios was mostly find in forest and more humid environment
it makes it more grounded in reality. helps in making a believable ecology system
PBR pipeline, old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, the didnt loose color but in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps
@@ShadowNerd92Meanwhile, some look a lot better with the faded textures. Baggi and Volvi namely. There's a lot of saturation in the old textures, so the faded design looks a lot more believable.
I always find it hilarious that the MH team seemingly designed Diablos and his moveset and just said "This is perfect" and proceeded to never change him, lol
The reason a lot of the newer models look so "dull" in their colors is because modern games these days use real time lighting to shadow and illuminate their models. Older games didn't have this luxury so their textures had to have pre- baked shadows and illumination to achieve the illusion.
Explain Astalos' then
@@mumtrzwhat about him
@@zaciorfida-costanzo706 nuthin' I just think he's hot
As I said before, yes and no. Compare Raths in game in any environment you wish and they're still very much muted in color compared to the originals. It's very noticeable in Rathian and Azure Rathalos.
@@L_Rod "as i said before" brother you just chimed in don't expect us to follow your every comment in TH-cam you're not the Main Character 😂
6:03 Nah why does baggi gu model look like it did something mischievous 💀
He wasn't even in GU, perhaps that's why :D
Bro knows he snuck past me whilst editing this video and got into GU 😂
He's planning to have a larger horn
@@blastmole299I don’t know why but this comment made me lose it
so for most of them they just made the proportions bigger/thiccer. got it. also,
1. I forgot how big the beaks on the kut ku line were compared to now, like jesus christ
2. I also forgot how coke'd out rajang looked in old gen
3. I love that Great Wroggi still looks like they only have 1 brain cell just now its being shared between the 2 of them
4. Shaggy has elf ears????? since fucking when? why did I never notice this? he was my single most fought mosnter back in gen 4
I actually like Deviljho's older model better, over his "World" incarnation. It just looks more meaner and menacing.
I think it's the eyes. The full bright eye in world just makes it look like a buff t-rex like dinosaur. The black hollow pits with a red light of rage coming out makes it look like a demon
Man. I never noticed that the leap in design between MHGU and MHW was THIS massive
0:50 I like how with every new model small things change like Diablos pinky finger and how useless it is so it shrunk so I like to think every new model evolves
There’s for sure some which look great with the new models, but I really miss the more drastic differences of old gen. Not even just the duller colors, which I do hate, but like for example Rathian’s wings. Her patterns are just basically gone with how much they dulled them. The absolute best upgrade is what Rise did with Astalos’s wings imo, how gorgeous they are in full rainbow color. The worst, and I will stand on this hill forever, is what World did to Zinogre. Whyyyy does his face look like that it’s like the exact opposite of what they did for Fatalis and its bizarre
tbh Rise has really good textures, the pc port was also very well done
I like how their official explanation for the slight differences is because of regional differences. Oceaniz made a video about it called Obscure Monster Hunter Lore if y'all are wondering :)
この違いは住んでいる環境によって違いが出ていると説明があります。
上手い例え方は浮かびませんが、インド象とアフリカ象の地味な違いみたいな感じですよね。
技術的なUIの変更をこの様に説明をして世界観を広げるのはとても素晴らしいですよね!
The explanation for this difference is that it depends on the environment in which you live. I can't think of a good analogy, but it's like the subtle difference between Indian elephants and African elephants. It's great to be able to explain technical UI changes like this and expand the worldview!
I also never knew khezu had what looks like teeth in its tail hole. Thank you graciously for this knowledge.
It's so he can eat both ways (real)
I don't think I ever realized Valstrax was so cute. They're just a handsome little birdy
Amazing what a higher poly count can do. So nice to see some glow ups on many of the monsters.
Oh hey! You can see Khezu's vestigial eyes in the old one, it's a tiny yellow dot! Just above the mouth. Pretty sure that's an eye, could be a nostril. Ah, now I see that it looks so much sillier. Looks more forward and much harder to see on new khezu.
No way, Hart's theme-!!!! I feel like I'm gonna blow up from the nostalgia! I just can never get enough of it!
Basically they are more robust with finer lines and more added details, and I love that.
I find it weird that for some of the redesigns the original colors are less bright or are removed
Propably to drive in World's more realistic take on the art style. Hopefully Wilds is a bit more saturated
given the new games (world especially) have more advanced lighting, it'll be partially because they're now more affected by environmental colour & dynamic shading! but definitely also a stylistic choice to ground them a bit more. i miss volvidon's colourful arms 🥲
wwooooww can't wait to see you making the old monster cutscenes into the new gen 🤩🤩🤩🔥🔥🔥🙏🙏
I find it interesting how the older games put the shading in the textures rather than letting the lighting engine handle it (because. It couldn't. Lol). I'm such a big fan of 6th generation console graphics, and Monster Hunter has basically been working with those limitations up until Generations Ultimate
the redesigns are more realistic/detailed, but the older ones are nostalgic
昔と今でモンスターの姿が違っても
モンハンは生息地に合わせた進化を遂げた
と理由付けがなされてるのが面白い
なお旧大陸のライズ
i think my favorite changes to the new designs is the eyes, they look WAAAAYYYY more defined and actually give the monsters character rather than just this blank stare of 4 polygons
4:00 I dunno about ya’ll but personally, Rajang has always terrified me..
Yeah he's very scary
@@DrunkenIdaho it’s them freaky eyes..
They creep me ouuutt
@@immagical7036 its face terrifies me
@@DrunkenIdaho IKR!? The face is the worst paarrtt
Gore's wings being made more tattered and more like a cape is an awesome touch
I got into Monster Hunter with World (cause my local pawn shop ALWAYS had it playing on the TVs). It absolutely blows my mind how good the models and gameplay were for the older games.
Makes you really appreciate the detail they put into world and rise 😊
please do more of these, since there r virtually no vids comparing older models to newer ones
idk why but I find this combination of music and close-ups very funny
MHRise版のジンオウガが尻尾断面や帯電モーション(効果音)だけでなく
細部のデザインもMHWorld版から流用した上でリデザインしているのが分かって感動を覚えてしまった。
MHWildsだとMHWorld版を継承しそうだけど、前脚の筋肉は
超帯電状態限定でも良いから従来作並に肥大化して欲しいなぁ
Love how greats are floating there like they are about to ascend into the sky like the lorax
I'll be curious which Zinogre is used going forward. My gut would be the Rise one actually, as it is the one already built in the RE engine and designing it to support improved textures for later titles would just seem practical
I love these kind of videos!
The fact gu had all these monsters nd more is Amazing nd all should give it a try
This shows that their models were ALWAYS flawless. Only made for different consoles. But even old monster hunter games look so good and high quality still.
I like how the old world “monsters” are more thin and have difference in some body parts like the diablos finger and the kinda Reia(rathian/rioreia) chin spike. Diablos 3rd finger is gone for the new world diablos species and the Reia’s chin spike is longer for the new world rath(Reia) and if you look at the reus(rathalos/rioreusu)’s tail spike(end) you can see that the color is different and for this I have a theory where that the old world reus had an natural pigment in that tail spike where it turned it red-ish in color while the new world reus had some sort of metal instead of the pigment to make that spike more hard. Yet I have no theory about the uses of the reus’s tail spike.
Oh yeah I just noticed the thicker tail spikes on the Reia, the old world reias tail spikes are thick. the new world Reia has slimmer spikes I have another theory about this, so in the old world there’s more armored and thick skinned “monsters” so if it had the slim spikes that the new world reias have it would break before it even gets to stab through the armor. While in the new world there is less armored and thick skinned “monsters” so it doesn’t need the thick spikes that the old reias have. So what I’m saying is the old world reias spikes are more about damage while in the new world it’s just poison filled porcupine spikes.
The transition from Khezu to Basarios was just perfect lol😅
そもそも昔の時点でデザインが優秀すぎるよね、みんなカッコイイ
Only thing I absolutely dont like about the MHW redesigns is that they lost all their vivid colors, hopefully they will fix this problem in Wilds
Tigrex wing placement on the hand changed and now it looks more like a wing attachment as opposed to the old looking like an elongated toe
They managed to make Khezu less disgusting, I approve.
Damn Rathalos on that Mewing Streak
Alpha clipped textures appear to be broken in some of the the older models (as in, tigrex doesn't have that black outline on the tips of its wings, that color is supposed to become transparency. Also see artifacts on zinogre and rajang's fur)
Here's hoping Wilds brings some life back into the monsters that World took away
There is something about old Rajang that makes it way scarier
Oh wow, Shogun DOES have little pinchers on the end of its claws! I never noticed that! I guess that explains how it can even eat.
Haven't finished the video, is there a comparison that shows MHW and MHR side to side? Would've been neat.
1:00 I know this will be the most replayed moment for ladies, even gentlemen ☠
Will we ever see my boy, white fatalis again?
If they ever make a monster hunter stories 3, they should add a fatalis egg
They ropped G.worrgi of his pink neck and it makes me so sad because worrgi has been one of my favs since 3. Same with Gore's purple hue =c
man monsters realy just got thicker in the new world
I am really impressed about how good the models are being made for MHRS, being that it was a game made for Switch.
Probably the best looking game for the console, in the best game the console has :)
I never really got why they decided to get rid of Tigrex's fully lipped design, honestly thought he looked better with all of his teeth lipped
I really like the updated monster designs.
Still waiting for the return of Monoblos.
Rathalos colorization in the old game was so much better - loved the deeper red and black lines over his face. It also helps me as I have mild colorblindness
It's really interesting seeing New World Monsters compared to Old World Monsters
Both Rathalos and Rathian seem smaller next to their NW counterparts
the Diablos has a much thicker tail club and thicker horns, and even an underdeveloped third finger
The older ones had considerably smaller eyes than the newer versions, presumably because the new ones tend to have more mobile eyelids, so it'd be easier to notice. Conversely, Fatalis' eyes got smaller with the redesign, despite them being his defining feature. Curious.
I tend to gravitate towards the redesigns more, the sole exceptions being Rise Zinogre and Astalos. Astalos looks mostly fine, but the head feels weirdly like a downgrade somehow. Maybe it's cause the horn doesn't look as connected to the head.
Now THIS is content
I feel like we need to pixilate khezu's head, neck and tail hole, as well as shogun's "nub"
I'm sorry but after watching cotton's first reaction to khezu, and both his and Josh's reaction to shogun's nub in rise on #ragegamingvideos i can never see those monsters the same way ever again
Khezu is already weird looking as is, we don't really need to feed the idea that he looks like a male body part or feed the idea that shogun's water spray attack is actually urine
Looking at Khezu straight like that, unsettling
Weren’t Great Baggi and Great Wroggi absent from Gen/GU?
those are some funny lookin dogs
2:17 finally, i get good look at the second row of teeth on both jaws.
never knew old Lavasioth had them, either.
3:20 Yian Garuga's skull could have been a tad longer. it's too short - i've nothing against large underbites, but i do have a problem when the skull isn't proportionately big by comparison.
3:30 the wings look MUCH better in WorldBorne.
4:17 WorldBorne Rajang's infinitely superior, design-wise. fight-wise, he's been nerfed.
4:57 still not happy how they've done Savage Joe's rage mode. he was more terrifying pre-World.
10:42 and 10:57 so i wasn't imagining it; old Teostra's horns were bigger. why are they smaller? i get the teeth, but why the horns?
10:51 never noticed WorldBorne Teostra's wings were bigger...
11:03 love what they've done with Kushala Daora. that one helluva glow-up.
11:12 WorldBorne Doara's got the better wings, imo.
12:00 i may not like the battle, but i do like the redesign.
12:11 what i said about Kushala's wings, applies to Alatreon.
12:22 i see WorldBorne Fatalis' got a thicker neck. i like that.
12:32 i always thought old Fatalis' wings weren't big enough; glad WorldBorne fixed that... but i wasn't expecting him to use them as a 2nd set of forelimbs like a wyvern!
12:36 WorldBrone Fatalis looks fiercer. the expression accenuates his malevolence.
HARTH THEME MENTIONED 🗣️🗣️🗣️🔥🔥🔥
Love how biome affeted to basarios,in MHR basarios only live in vulcanic and desert,that make there's no moss in basarios body
They polished Basarios lol, old gen will always be my favorite.
Rathalos started mewing 🤫🧏♂️
R.I.P. Basarios
I miss when Rathalos had chunky feet it was such a standout part of his design to me
I'm torn. While the new world designs are more detailed, the old world ones really stand out with its vibrant colors.
I thought I was tripping balls when a few monsters looked a little too big or a little too menacing than I remember there's a giant gap when I last played MHFU and when i first played World
Idk if its controversial but i like the Rise model for zinogre more than Worlds
World just seems too overdesigned and weird looking especially the head while Rise is a perfect balance of the cartoony old style and the realistic new style
Also his rise/old roar sounds better than worlds
I love all the remodels, however I feel like there's a lack of color.
I get it looks more realistic. But did like the color schemes of Barroth and Rathalos (just examples) alot more back in old gen
Some of it might be a lack of lighting effects during this showcase, such as shadows and lava, which helps them pop out more in-game.
Good point actually
Cool, cool 🤙🤙👍😎
why did basarios look like he got sick? he's so pale in rise
I like how they dull the color of most of the roaster. It may seems more bland initially, but this along with the improvements on their detail and textures really make those creatures believable. They make sense now.
where the wroggi model for old gen was got? because it says MHGU in the vid xd
It should be 3U or Portable 3rd. That error is on me😂
“Redesigns” nah bro this is just speciation. Geographically isolated populations in the very early processes of diverging evolutionarily, though not enough to warrant the classification of subspecies. Or at least that’s my headcanon. Because that’s what MH is all about. Biology, ecology, evolution, etc.
So yeah the monsters really looked oddly polygonal back in the old world, huh?
MORE POLYGON!
I've hunted so many Daimyo Hermitaur over the years, and I can tell you right now, I didn't know it's face looked like that. I dunno why but to me it looks really freaky.
We’re engaged in fighting the monsters so much that we tend to miss out the details that they have.
And I love how monster hunter gave a in lore explanation on why the monsters look different from old gen to new gen
Lets see if they stick with that explanation
Did they stick with it? Because Rise takes place in the Old World and I don't know if they models are different than those from World.
@@nikiardoI think only Zinogre have different models
@@nikiardo yeah but i think rise isnt canon so i dont really mind that, we'll have to wait for wilds and see
@@callalacra495since when?
AKA watching monsters T-pose for almost 13 minutes.
*“Precisely”*
Bro the Lavasioth T-pose had me dying
who's aka
Mainly an Acronym for "Also Known As"
@@mrluthfians01 Assault Riffle
This video has also shown me the importance of lighting. The monsters looks so color dull without any lighting
The best example of this are Lavasioth and Mizutsune
Their redesigned version are waaay more colorful than their original design but sadly there was no way to replicate their iridescence in Source.
Even with in game lightning, especially in rise, the newer models look desaturated. Even the ones that are supposed to be bright like wroggi look kind of dull
i noticed this with glav and brachy cuz i just fought them yesterday. they looked kinda different
I notice that most fifth gen monsters are slightly buffer and bigger too than their old versions of themselves. The Devs must have spent a lot of time for these redesigns huh.(EDITED, By the way old Alatreon looks goofy as hell thank GOG they redesign him more handsome.)
considering his title as a Black Dragon, you might say he's a handsome devil.
They knocked new Gen Ala out of the part with both its redesign and its sounds. The latter is so strange and unique to it
@@shagarumedic If I'm not remembering, I saw or heard that it used to have some sounds similar to old Teo's sounds. Now they've diverged, Teo becoming more like a big cat in roars and Alatreon going the way you described.
I was wondering what you meant by the old alatreon looking goofy since world was my first mh game. Then I actually saw the comparison and laughed out loud. I see what you mean
So many parents are gonna be freaking out when they walk in on kids watching the Khezu comparisons. 😳
Im seeing people discusing the lack of color in modern games, thats is not true and its because of the PBR pipeline; Old Monster hunter relay on color to show detail because of engine limitations, with modern engines using the PBR pipeline or similar the color came with light of the scenarios and the specular maps, in the video they show only the albedo base color map that not represent the final presentation of the texture in game because o lack lighttning information and specular maps, we are basically seeing in the video an "unlit" version of the monster
True wisdom right here. 👆
Finally someone who actually understands how important lighting is in modern games, good lighting makes a literal world of difference for stuff like this, the ignorance I'm seeing in this comment section when complaining about the colors is honestly baffling
im a profesional artist in games, still junior but i can see a lot of missunderstanding in people who dont know much abbout art so i try to explain to them the magic behind of all of this@@michaelbailey1242
Which I guess is why the MHW Brachydios looks strangely lit-up here, and why the MHW Alatreon has a green glow where it normally has either red or pale blue.
its probably because of emissive shaders, in the game you see the slime glowing, emiting their own light, to be able to do that in the shader you need to lit up the color too@@Hazearil
i liked moss covered basarios more, but it does make more sense to have none since his body heats up
I ADORE great wroggi's t-pose. Its just like when you pick a cat up by the middle and their legs dangle
Everyone: Monster are lest vibrant and colorful.... Brachy : hold my slime...
You are the only one that isn't complaining, you earned my like.
6:38 When you're watching alone.
1:01 When your parents walk into the room.
Another interesting design difference (possibly due to technical limitations): All the older models have significantly harder and sharper edges, while the newer models generally make the monsters look smoother. Especially noticeable on the Wroggi and Rajang imo. Also the older generation of monsters were generally more slender and less chunky (Narga, Brachy, Deviljho and Zinogre spring to mind). Sometimes probably due to them now having significantly more fur. But I would wager probably also due to them being more limited in how much texture detail they can display, and thus having to limit how much surface area a monster has.
It is more so the second one. They've used almost all of the older Models up to XX, only small changes here and there like with the Raths getting a slight remodel in Tri.
But overall they went with the more scrawny designs for a long time. Tigrex got the biggest buff up in Iceborne, as he doesn't look like he is almost starving.
This video doesn’t capture things like Brachydios’ metallic sheen or Astalos’ wing iridescence because of the fact SFM doesn’t do PBR.
Nice to see kirin trimmed his beard before he went to the new world
i feel the old world versions are more vibrant on average which i prefer personally, also mossy basarios and the more pronounced rath wing patterns
I think removing the moss from basarios was a sensible decision since the basarios only appears on the sandy plains and the lava caverns in rise. these are very hot areas where moss would be a bit out of place.
@@Eisbacktemperatur I'm certain it's mostly dependent on the environment that Basarios is in to try to blend in to make sure it's not an easy target for certain carnivores that may want to hunt it, plus I believe it's also used to ambushing Herbivores and Neopterons in order to gain protein because since it's not a fully grown like a Gravios so it needs other nutrient to help its growth.
I think thats what they pretty much said but its also a shame there isnt a form of vegetation on him at least, because in both of those maps there are vegetation in certain areas, plus its not like the volcano map doesnt have water either so moss would definetly be kind of viable there.
And Basarios's new heat attack makes it less sense if the moss isn't burned out.
Gore Magala is the saddest one in my opinion
It was pitch black in gen 4 but then in gen 5 it is like, grey.
At least the shedding wings translated great to HD
Every other monster: colour changes, proportion changes, slight anatomical differences
Uragaan and Lagombi: INCREASED RESOLUTION
cant improve on perfection
As much as I love the GU designs from a nostalgia standpoint, the updated renders for 5th-gen are just wonderfully realized. They feel so alive and full of personality
its understandable.. older MH model made with PS2 equivalent and carried until 3DS... only MHGen 5 (World /Rise) had overhaul and truly next gen.