Starfield: L-K Ships Testing

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Just testing to make sure the ships still spawn at the Ship Venders as expected.
    NOTE: My game is heavily broken from the bug I showed off in another video about having too many ESMs and the ships still showed up for purchase for me.
    List of Ship Builder Vender Inventories and Requirements:
    Hopetown:
    (Always):
    Galaeron I = 1 Unities and lvl 16
    Galaeron II = 2 Unities and lvl 40
    Galaeron III = 3 Unities and lvl 56
    Galaeron IV = 4 Unities and lvl 72
    Galaeron EM = 5 Unities and lvl 80
    Scorpius 01 = 1 Unities and lvl 1
    Scorpius 02 = 2 Unities and lvl 40
    Scorpius 03 = 3 Unities and lvl 56
    Scorpius 04 = 4 Unities and lvl 72
    Helix 01 = 1 Unities and lvl 1
    Helix 02 = 2 Unities and lvl 40
    Helix 03 = 3 Unities and lvl 56
    Helix 04 = 4 Unities and lvl 72
    (Unique/Reduced Chance to Spawn):
    Galaeron EM OL = 6 Unities and lvl 85
    Cydonia:
    (Always):
    Raven I = 1 Unities and lvl 16
    Raven II = 2 Unities and lvl 40
    Raven III = 3 Unities and lvl 56
    Raven IV = 4 Unities and lvl 72
    Raven EM = 5 Unities and lvl 80
    Scorpius 01 = 1 Unities and lvl 1
    Scorpius 02 = 2 Unities and lvl 40
    Scorpius 03 = 3 Unities and lvl 56
    Scorpius 04 = 4 Unities and lvl 72
    Helix 01 = 1 Unities and lvl 1
    Helix 02 = 2 Unities and lvl 40
    Helix 03 = 3 Unities and lvl 56
    Helix 04 = 4 Unities and lvl 72
    (Unique/Reduced Chance to Spawn):
    Raven EM OL = 6 Unities and lvl 85
    NewHomestead:
    (Always):
    The Ghost I = 1 Unities and lvl 16
    The Ghost II = 2 Unities and lvl 40
    The Ghost III = 3 Unities and lvl 56
    The Ghost IV = 4 Unities and lvl 72
    The Ghost EM = 5 Unities and lvl 80
    Scorpius 01 = 1 Unities and lvl 1
    Scorpius 02 = 2 Unities and lvl 40
    Scorpius 03 = 3 Unities and lvl 56
    Scorpius 04 = 4 Unities and lvl 72
    Helix 01 = 1 Unities and lvl 1
    Helix 02 = 2 Unities and lvl 40
    Helix 03 = 3 Unities and lvl 56
    Helix 04 = 4 Unities and lvl 72
    (Unique/Reduced Chance to Spawn):
    The Ghost EM OL = 6 Unities and lvl 85
    Neon:
    (Always):
    The Nehte I = 1 Unities and lvl 16
    The Nehte II = 2 Unities and lvl 40
    The Nehte III = 3 Unities and lvl 56
    The Nehte IV = 4 Unities and lvl 72
    The Nehte EM = 5 Unities and lvl 80
    Scorpius 01 = 1 Unities and lvl 1
    Scorpius 02 = 2 Unities and lvl 40
    Scorpius 03 = 3 Unities and lvl 56
    Scorpius 04 = 4 Unities and lvl 72
    Helix 01 = 1 Unities and lvl 1
    Helix 02 = 2 Unities and lvl 40
    Helix 03 = 3 Unities and lvl 56
    Helix 04 = 4 Unities and lvl 72
    (Unique/Reduced Chance to Spawn):
    The Nehte EM OL = 6 Unities and lvl 85
    Diemos Shipyard:
    (Always):
    The Ghost EM OL = 6 Unities and lvl 85
    Raven EM OL = 6 Unities and lvl 85
    Galaeron EM OL = 6 Unities and lvl 85
    The Nehte EM OL = 6 Unities and lvl 85
    Hopetech Shipyard:
    (Always):
    The Ghost I = 1 Unities and lvl 16
    The Ghost II = 2 Unities and lvl 40
    The Ghost III = 3 Unities and lvl 56
    The Ghost IV = 4 Unities and lvl 72
    Raven I = 1 Unities and lvl 16
    Raven II = 2 Unities and lvl 40
    Raven III = 3 Unities and lvl 56
    Raven IV = 4 Unities and lvl 72
    Galaeron I = 1 Unities and lvl 16
    Galaeron II = 2 Unities and lvl 40
    Galaeron III = 3 Unities and lvl 56
    Galaeron IV = 4 Unities and lvl 72
    The Nehte I = 1 Unities and lvl 16
    The Nehte II = 2 Unities and lvl 40
    The Nehte III = 3 Unities and lvl 56
    The Nehte IV = 4 Unities and lvl 72
    (Unique/Reduced Chance to Spawn):
    Guardian Player Ship 01 = 1 Unities and lvl 1
    Guardian Player Ship 02 = 2 Unities and lvl 1
    Guardian Player Ship 03 = 3 Unities and lvl 1
    Guardian Player Ship 04 = 4 Unities and lvl 1
    Guardian Player Ship 05 = 5 Unities and lvl 1
    Guardian Player Ship 06 = 6+ Unities and lvl 1
    Scorpius 01 = 1 Unities and lvl 1
    Scorpius 02 = 2 Unities and lvl 40
    Scorpius 03 = 3 Unities and lvl 56
    Scorpius 04 = 4 Unities and lvl 72
    Helix 01 = 1 Unities and lvl 1
    Helix 02 = 2 Unities and lvl 40
    Helix 03 = 3 Unities and lvl 56
    Helix 04 = 4 Unities and lvl 72
    Stroud Shipyard:
    (Always):
    The Ghost I = 1 Unities and lvl 16
    The Ghost II = 2 Unities and lvl 40
    The Ghost III = 3 Unities and lvl 56
    The Ghost IV = 4 Unities and lvl 72
    Raven I = 1 Unities and lvl 16
    Raven II = 2 Unities and lvl 40
    Raven III = 3 Unities and lvl 56
    Raven IV = 4 Unities and lvl 72
    Galaeron I = 1 Unities and lvl 16
    Galaeron II = 2 Unities and lvl 40
    Galaeron III = 3 Unities and lvl 56
    Galaeron IV = 4 Unities and lvl 72
    The Nehte I = 1 Unities and lvl 16
    The Nehte II = 2 Unities and lvl 40
    The Nehte III = 3 Unities and lvl 56
    The Nehte IV = 4 Unities and lvl 72
    Taiyo Shipyard:
    (Always):
    The Ghost EM = 5 Unities and lvl 80
    Raven EM = 5 Unities and lvl 80
    Galaeron EM = 5 Unities and lvl 80
    The Nehte EM = 5 Unities and lvl 80

ความคิดเห็น • 41

  • @keithvsmith
    @keithvsmith  3 หลายเดือนก่อน +1

    Updated the description of the video with a list of what ships spawn at what Ship Builder Vendors.

  • @YUNGSLEEVES
    @YUNGSLEEVES 2 หลายเดือนก่อน

    yeah on xbox good luck the book clues dont spawn and the vendors dont sell them its bugged out

    • @keithvsmith
      @keithvsmith  2 หลายเดือนก่อน

      The mod was tested and confirmed to work on Xbox, if you're having an issue, it is likely a mod conflict or something to do with your install. The problem isn't with the mod, it's with Starfield in general. Stop spamming the same comment ion different videos. I cannot help you, you need to debug you game.

  • @oni1608
    @oni1608 2 หลายเดือนก่อน

    I didn't realize I needed upgraded piloting skill to fly these ships : /

    • @keithvsmith
      @keithvsmith  2 หลายเดือนก่อน

      Depends on the variant, MK I & II are Class A, MK III is B, and MKIV/EM/EMOL are Class C from memory. Plus there's also Unity entries requirements (1-6) to see them in the vendor list. You can still spawn the MK I/II using console to skip the Unity requirements. These ships are OP a bit and the requirements are there to make it more lore friendly.

  • @WP4NRL
    @WP4NRL 3 หลายเดือนก่อน

    Good After Hours Of Trying All Kinds Of Advice I Couldn't Buy The Ships😢

  • @GreaseMonkey663
    @GreaseMonkey663 3 หลายเดือนก่อน +1

    On xbox, got the ghost emol from new homestead i think, i just cannot get the starborn builder to work. Some of the modules dont want to connect and the builder errors still get in the way of saving. Love the ghost though

    • @keithvsmith
      @keithvsmith  3 หลายเดือนก่อน

      Thanks, good to know at least it is working. I assume you are talking about that mod that lets you add item modules to the Guardian ships. I am sure there are probably conflicts between the two. I would have to download that mod myself and look at it's ESM. I did just update the ESM to these ships so at least 4 of them will spawn in the world and sent Lighthorse the files. I tested the update and it appears to be working for me. Saw the ship at Vlad's and on the Moon at the Rover location. I did notice he moved the ships around so only certain ships spawn at certain locations, so Cydonia is probably the best place to test since, there's LVL 1 ships there and you only need 1 entry for them.

    • @keithvsmith
      @keithvsmith  3 หลายเดือนก่อน

      So, I do see a conflict for the Scorpius ship and Lighthorse's new ships that would cause problems. He still has the Vanilla Condition that ship builders can't edit the ships if they don't have access to Large Modules. I'm going to try patching it and see if TN's Builder thing will work.

    • @keithvsmith
      @keithvsmith  3 หลายเดือนก่อน +1

      Never mind, doesn't look like I can even get my games to load after the Starborn Shipbuilder mod. My load order is just too broken until BGS fixes this damn game...

    • @GreaseMonkey663
      @GreaseMonkey663 3 หลายเดือนก่อน +1

      @@keithvsmith I ended up getting tn's all in one and separated categories, then moved them all up the 2nd 3rd and 4th spots and deleted a gunsling mod before my game would load and most of it seems to be working. Just not able to save custom starborn ships yet, I'm also on ng+ like 10 or more thanks to the oldmansbeard mod and I did those unity jumps after installing the LK no rings Mod but the ghost was purchasable at new homestead along with a few others. May need to do a unity jump for them to show up, the starborn section in tns mod doesn't even show up in the builder until you've made at least 1 unity jump, found that out when I started a new game.

    • @GreaseMonkey663
      @GreaseMonkey663 3 หลายเดือนก่อน +1

      Moved the the m class and starborn guardian mod down all the way in my load order and I was able to make a starborn ship, the landing bay module is still a little goofy but it worked.

  • @naloalex9196
    @naloalex9196 3 หลายเดือนก่อน

    I’m on xbox and am having the same issue with the vendors. But I was able to get the ship that’s behind vlads house. No issue with it so far. The ship that is by the Apollo landing site was having issues though. When I took off to orbit it had a weird camera glitch and after I somehow fixed that it made it to where it wasn’t letting me fast travel to any location with an icon. For example Atlantis and lodge.

    • @keithvsmith
      @keithvsmith  3 หลายเดือนก่อน

      I did notice, sometimes you have to stand up from the pilot seat after taking off with one of these ships and then re-enter the pilot seat. I am guessing it's a base game issue with placed ships, at least for now.

  • @thomaslamb8635
    @thomaslamb8635 3 หลายเดือนก่อน +1

    I followed your steps, exactly. With two different characters. Both have been through the unity twice. One is a level 98, the other a level 140. I even disabled all the other mods in my list. I just cannot get it to work on Xbox, no matter what I do.
    EDIT: I forgot to say thank you for your help, thus far.

    • @keithvsmith
      @keithvsmith  3 หลายเดือนก่อน +1

      No problem, and to confirm you tried Cydonia/Hopetown/Neon/NewHomestead? The ships will only show up at those places.
      Well those the the 4 shipyards.
      Another NOTE: Try disabling other mods while testing to make sure there's no conflict. Finally, GreaseMonkey663 found out that mods on Xbox are broken and sometimes require special steps to get them working again when loading a save.
      Steps to test:
      Go into your Creations > disable all mods > close the game > launch the game > go back into Creations > re-enable your mods > load you save.

    • @thomaslamb8635
      @thomaslamb8635 3 หลายเดือนก่อน +1

      @@keithvsmith Yes, I tried each location. Waited at each, for several days, just to be sure.
      I did disable all the mods that could be conflicting. However, i will try the steps you provided. I know I’ve said it several times now, but i appreciate the help and advice. It’s rare to get anyone to reply, let alone go the extra mile you have.

    • @keithvsmith
      @keithvsmith  3 หลายเดือนก่อน

      @@thomaslamb8635 No problem, want to help you get it figured out so we have a confirmation it's working on Xbox. Neither me nor Lighthorse have one and there's no telling what will and will not work. This helps us get confirmation it's the game and not the mod.

    • @thomaslamb8635
      @thomaslamb8635 3 หลายเดือนก่อน

      @@keithvsmith Yep, I tried again. Did everything you told me. Still not getting it to work. Not sure what I’m doing wrong here.

    • @keithvsmith
      @keithvsmith  3 หลายเดือนก่อน +1

      @@thomaslamb8635 Well, Greasemonkey663 got one of the ships to show up, so all I can do is say wait long and come back and try again later. Maybe try buying a random ship or something. Those NPCs must be temperamental about resetting their ship list.