Advanced Rocket Launch in Blender-Tutorial
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- เผยแพร่เมื่อ 16 ต.ค. 2024
- DOWNLOAD VDB FILES anuragraturi.g...
Instagram: / anurag.rturi
Work enquiries: createwithanurag@gmail.com
music : Among Us Drip by Leonz
10 Tips For Better Smoke Simualtion ini Blender,
BLENDER BILLOWY SMOKE SIMULATION,
how simulate smoke in blender,
how to make rocket launch smoke in blender
#BlenderRocketLaunch
#blender3d #blendertutorial
DOWNLOAD VDB FILES anuragraturi.gumroad.com/l/launchvdb
can you share the free version please!
The only accurate rocket launch tutorial. Tysm
I'm really glad you think so ...thank you
This Raturi guy takes Blender smoke to a higher level than I thought possible. A transformative video for me. Well done.
This Phillip guy just wiggled his way into my will😂 ...congratulations ..when I 😵 you receive all my .vdb files
the two smoke blooms going in opposite directions is an awesome creative concept! i look forward to trying out this tutorial.
ayoo thanks mate...looking forward to seeing your results
Thank you man 🙂that's great
Glad you liked it man
great work brother....🤘
nice cameras management
good job 👍
subbed! Do you have online course about physics and imulation in Blender?
Thanks for the sub man...you might wanna check my patreon where I've already uploaded couple project files and will be coming up with more
Is it possible that there's a bug with the volume info node? It doesn't seem to work with the noise volume, at least its density output. Also, I saw somewhere else that the noise vdb already includes the volume from the data vdb, so it would be redundant to import both. (But on the other hand, the noise vdb doesn't have all of the attributes, so who knows)
woah nice
thanks man appreciate the comment😇😇
thanks for this tutorial! 💔
You're so welcome!
that smoke, can print on 3d printer?
I don't see why not
18:10 after this I can't get properly that do we need to hide the rest of the objects coming in collection 1?or what .....
You don't NEED to ...but keeping 2 simulations seperate allows reusability in future projects also keeps the size of your vdb files to minimum and it's also standard practice.
PC Specs?
Still on a GTX
What are your computer specs?
Intel i7 and an old gtx 1060
I think the smoke doesn't end quick enough
If you mean dissolving soon then yes it was intentional. I entered the dissolve value myself. I didn't want it to dissolve and lose its shape .yeah if it was like a 30-40 second long sim I would have simulated dissolution but I don't think smoke would dissolve within 3-4 seconds.
Mai toh blender mei shake banata hu
Ghante bhar k liye ON chhod Dio Tera blender bhi smoke simulate kar dega
Physics gai tel lene in rocker animation
simulation are inherentlly based on real world scale and physics.. here is 1 of 1000 references you can find( besthqwallpapers.com/download/original/132308) ...HATERZZ GONNA HATE
@@AnuragRaturi khud ka dimag use krle tune kabhi rocket urte samay bad 2 side se smoke thori nikalte h 4 side barbar hote h dusro ki copy Mt kar bhulna mat
@@desigr.__ there's a difference between an R&D project and completely following smoke physics
for that case it would require a pretty high computation power
for what most people have and can afford this tutorial was really good and at least helped me in my project
and original account see aane ki jb tk himmat an ho tb tk bhaunkte ni