Navmeshplus, interesting, unfortunately I had never heard about it, but I did use A star pathfinding once and it wasn't as good as the steering behavior
@@GameCookDev I made a abstract class called AIController that handles the pathing and targeting so when creating a new entity I can inherit from it, in dungeon you can set down nodes which guide enemies to search areas, just like in lethal company for example
Bro's so good he has one method that does everything, .work()
😂😂😂
I honestly enjoy small content creators that come up on my recommends. Great work man :)
Thank you brother
🔥 good vid :)
thank bro!!
Hey you're doing a great job
Thanks man
still trying to understand why this youtuber doesn't have a million subs
😂😂
Brother thank you for the support
Very cool 👍
Thanks for the visit
Brother is persian W god bless dadash
Thank you dadash
I used navmeshplus and my own custom implementation to make the follow AI nodes which basically makes them search an area.
Navmeshplus, interesting, unfortunately I had never heard about it, but I did use A star pathfinding once and it wasn't as good as the steering behavior
@@GameCookDev I made a abstract class called AIController that handles the pathing and targeting so when creating a new entity I can inherit from it, in dungeon you can set down nodes which guide enemies to search areas, just like in lethal company for example
@@SurvivalGamingyt oh that's actually a good way!
These are memelogs
😂😂😂
In a good way or a bad way?
@@GameCookDev all is meant in a good way
Memes are the spices of your devlog dishes
634th sub from me
Thank you❤️