We may be surprised. I think on the whole companies are swinging back from being super PC. Not that i care personally, but the success of edgier games recently wont go unnoticed. They got people who get paid to know what works socially, it used to be more PC stuff because it has potentially larger appeal but it IS swinging back. @IchbinX
It’s sad to admit that I’m barely excited for TES6 anymore. It was once #1 on my radar, but with the insane amount of time it’s taking on top of Bugthesda’s incompetence and reliance on a shoddy engine, there’s not much left there.
I’m still shocked anyone is excited or disappointed they’ve screwed themselves into this point of nobody caring anymore or people making fun of their products. They’re not games anymore they’re products.
There's nothing wrong with the engine, it does what they need it to do, and they have a lot of experience with it. There's advantages to having an in-house game engine. People see one UE5 demo and they lose their minds, I swear. It's not a dev issue, or a tech issue, it's a management issue. I think Bethesda is trapped between sticking to a formula similar to Fallout 4 and Skyrim, which everybody says they don't want, and innovating to capture an audience which wants more of the same. The end result is a game that feels like it's trying to do something new, but which feels dumbed down. I'm still looking forward to TES6. Up until Starfield, I've loved every major Bethesda release - even Fallout 76 was pretty fun. I even liked Starfield, there's a lot that it did that was actually pretty good despite its flaws. I think they can learn from it, but whether they actually will learn remains to be seen.
At this point I dread TES6 release more than being being excited. If it's as bland as Starfield or just mildly better it'll be so disappointing and sad
At this point I think it should be “prepared to be disappointed”. 2027/28, is a frankly just not acceptable time, nearly 20 years since skyrim, expectations are supposed to be high and everything we know is just “it’s going to be Starfield like”
@@samuelfawell9159 The writing will likely be awful but the world will likely be amazing. There is no way in hell FO76 is going to be the greatest BGS map for 10+ years bro it... it just can't right?
@ I have no doubt, it’s going be a nearly 20 year wait for something that’s going to almost certainly to LOOK good, but will have the same outdated animations, the same clunky movements, and terribly writing. I WANT to be hopeful, but remember how proud they were that 76 wouldn’t have NPCs… until they had to include the them, or how proud they are of Starfields non existent world building. The only possible positive is, this is an existing IP, so they already have the world rules established. That being said, I do like the idea of building up a fantasy town of my own design, but the pattern has been with their games that they thing we think they are going to do, WONT be what they do.
Fallout 3 came out in 2008, Skyrim came out only 3 years later in 2011. That's way faster than Bethesda today, and yet the game quality has gotten worse. It's absurd.
you could literally tie Todd and all the top people at BGS to a chair and literally yell at them about everything they are doing wrong and messing up with and they still won't take any notice of it
They didn't, but Todd took a blow to his arroganceduring game awards. And there are not enough people playing it to sell dlcs. So it's reasonable to expect some gacha auto clicker for TES IV.
Every game bethesda releases is inferior to their previous games. I doubt ES6 will be any different. The studio got too big and is now completely dysfunctional.
@@outland2874y’all are cultists man seriously no left wing person worships our candidates as we understand all options are evil we just align with leftists more
15:30 oh shit I remember that moment from one of the interviews lol. The dev was like "Yeah, I had that idea for like deep stealth mechanics and thief tools and stuff but the I remembered modders are gonna do that anyway hur-hur-hur" Really put Borefield into perspective.
And that will be there downfall. Eventually brand loyalty can only last so long. If you’re producing failure after failure and not addressing the needs of your customers you don’t sell games. Only way they will survive is if they somehow convince the next generation of gamers that mediocrity is “good” lol
@@anthonyhampton2991 Loyalty got them through FO76, that game should be dead honestly, the fact it's stuck around and is profitable is wild. It's better now but performance is abysmal
By the time this game comes out ill have been waiting more than half my life for it and its gonna suck when it inevitably disappoints. Fumbling around Morrowind on Xbox was my childhood, Oblivion in middle school, Skyrim in high school. Fucking sucks man
Honestly, I'm WAY more excited for the mod content now. The best Elder Scrolls experience I've had are a series of mods for Morrowind called Project Tamriel which add in mainland Morrowind, Skyrim, Cyrodiil, and soon High Rock into Morrowind using the weirder 2002 era lore. It's absolutely great! Easily quintuples the amount of content and it's great world building and good writing.
Piece of advise, dont expect a game that was in development for the time you've been waiting for it and dont expect a game that makes up for the time between 5 and 6
Problem is that by the time ES6 releases it’ll be on an outdated engine with outdated mechanics at this point I don’t think anything Bethesda does can obtain the expectations set around ES6 especially after this long of a wait maybe if they had kept on there regular cycle of like 4-6 year development…we shall see
Same - i can bet you £100 it won't be good! Their track record is so bad now - people are huffing huige amounts of copium if you think they will deliver anything else. Morrowind was peak, also liked oblivion a lot. That is all...
The game you were thinking of was Borderlands 2, the teenager and his friends LOVED Borderlands but he died before release and Gearbox added an NPC in the kids name and I believe it had a sound clip of his voice.
When dagger fall and morrowind and oblivion came out people were forgiving of bugs due to the scale and the games being ambitious, but when it got to skyrim it was still forgiven but i felt less so, then we had fallout 3 and it was starting to really show the cracks, and of course new vegas showed up bethesda quite a bit even though was rushed in comparison, but then with fallout 4 i think people had enough being a buggy release and the long standing issues with the engine were really noticeable, and then of course fallout 76 was the last straw.
I can see it now, Todd gets up on stage.... Todd: "remember the ship builder from Starfield, the only thing people liked about the game? Well now in ES6 there's a boat builder that will allow you to sail to the over 2000 islands! 8x the size 32x the detail of Skyrim!
The problem is that Starfields major engine innovations don't really impress me as to what they will carry over into ES6, unless major tweaks are being made. First off, the engine lacking in being able to have multiple enemies/npcs onscreen at once. Secondly, no seamless transitions between all buildings (loading screens all over). Thirdly, i think with their amazing sky box and great visual style, increasing the draw distance graphic quality would be nice. Fourth, fix that stiff animation and REDUCE the eyebrow raising animation, like, my gosh.
I have never seen this, and it's honestly so cool to see some of this stuff and how talented these devs appear to be, I recently watched your video on how bureaucratic BGS has gotten, and it shows that if you let talented people work how they want, and not have to get approval for every feature or collab, that you can create some really amazing stuff
I often babysit for my cousin his son, hes 5 yo, bright and smart kid, I build lego with him, I play RE4 remake with him, he is not scared and he is a fan of Leon, that kid is awesome and funny. He always asks if we can workout and kick villagers like Leon. He super quick for a 5 yo. THAT KID IS YOUNGER THAN THE ELDER SCROLLS 6 ANNOUNCEMENT!!!! WHAT THE HELL??
People have this idea that a game studio who’s talent left 15+ years ago MIGHT magically make a comeback & return to form because of the brand’s past accomplishments. That simply isn’t happening. It’s like expecting Tom Brady to come back for the Patriots & lead the team to a SuperBowl next year because the Patriots had a good run back in the day. You can’t just slap the same logo on an entirely different team’s jersey & expect similar results.
I feel like it'll be Hammerfell just because we got this cold, mountainous region with Skyrim and the most dramatic change would be to a really warm climate with coastlines and totally different plants and such. After years and years of playing modded Skyrim, that would feel the most refreshing. I wouldn't be surprised if we were running around exploring little islands with a boat like the Skellige map in Witcher 3. Some other games have also had the ability to pilot small boats to explore little islands, and we know that's something that wasn't a feature in (vanilla) Skyrim, plus it fits the redguard vibe, I think.
I don't think people realize how screwed bethesda are when es6 releases. Because its either gonna be REALLY bad (the most likely scenario) or AT BEST decent. And i say decent lightly. And even if its okay,it will STILL be considered bad because people will be like "we waited x ammount of yrs for this?" It WILL underperform unless they do all 3 of these things Use a new engine,the engine needs to GO. (they REFUSE to do this) Fire the current writers (looking at you emil) And deliver something that can be replayed indefinitely with strong roleplaying mechanics. If this game is anything like fallout 4 with its character creation/background or anything like starfield with its boring perks/character progression- it will fail.
11:30 Sailing maybe? Hearthfire was already a thing but they haven't done pilotable ships yet. If it was just a bigger version of something already in Skyrim I feel like he would have specifically said something about size.
@@rodrickstark8516 Honestly , we won' be getting any tangible news till late 2025 . I think there are just two possibilities - 1. BGS tries to push the game to release as early as possible meaning 2026 in order to have some sort of competition with GTAVI and also they know that the more they delay , the better the expectations with the Technology will be ,so they will try to push the release date aa soon as possible meaning a very crappy lackluster game . (very likely) 2. Todd Howard realizes the direction Bethesda is going and pushes the release date to post 2027 , in order to ensure quality game (possibly huge changes in Creation Engine 3). (Less Likely)
@@Blurredborderlines Yes, despite the long wait, I would still rather wait a few more years . But if they release TESVI a bit later , theyp will get a huge backlash because of the expectations from the technology at that time. So I am pretty sure they will try to release it as early as they can , and every year they will add content and make it a live service instead of giving us a polished finished game. Sadly , I am pretty sure that's gonna happen most likely.
I would be fine with the game engine if they used it to tell good stories, but Skyrim was already pushing my tolerance for what Bethesda considers and 'RPG' game; forget anything that came after. The only 'Bethesda' game I have any interest in these days is "The Wayward Realms" which promises to be a spiritual successor to Daggerfall, made by some of the same people.
What we know about Elder Scrolls 6, so far: 1. pre-orders will be low (who trusts Bethesda these days?), 2. Paid mods will feature heavily (the clue is in the way they hang on to the Creation Engine} which makes me think that it will be even more obvious the whole game will be sold in little slices.
Bethesda teased The Elder Scrolls 6 during E3 2018. Not a single teaser trailer since then. This means the game is nowhere near a beta build, pushing its release to 2027 or 2028. That's 10 years since the public announcement. In the meantime, these RPGs were released: - Kingdom Come: Deliverance (2018) - Cyberpunk 2077 (2020) - Demon's Souls (2020) - Final Fantasy VII Remake (2020) - Elden Ring (2022) - Baldur's Gate 3 (2023) - Diablo IV (2023) - Dragons Dogma 2 (2024) - Final Fantasy VII Rebirth (2024) - Metaphor: ReFantazio (2024) And next year we'll get games like Avowed, Kingdom Come: Deliverance II, and Clair Obscur: Expedition 33. I don't see ES6 being any better than any of these games, considering gameplay, mechanics, impactful choices, graphics, challenge, etc.
The reason you are not seeing the same level of efficiency these days is because the quality necessary for an AAA game now is just prohibitive for quickly putting something together. The difference between a prototype and a finished product was much smaller back in the day.
I feel it’s bloat and typical company waste. Not only are they probably wasting time on projects they shouldn’t be working on, but they just don’t try to innovate. When you mix that with games like Baldurs Gate 3 that are MASSIVE and only improving it’s impossible not to notice how badly their quality has fallen. I mean, god, Cyberpunk is even a big jump over Fallout 4 and looks better, plays better, and feels modern and it’s basically the same template.
@@startthebengine I mean I get what you're trying to say but comparing fallout 4 to cyberpunk is a joke lol, cyberpunk came out 5 years later and was basically one of the most broken games ever released. So bad that even Sony kicked it out of the PS4 store..
@@mikagrof9243 Sony kicked it off because CDPR told players to refund the game through Sony but Sony don't like refunds. But yh CP77 now is after 3 years of patches/updates and added content. CP77 2.0 is almost nothing like the release version which was pretty woeful. The only thing the game had going for it was Art Direction and Writing and even then the RP was terrible and a stepdown from Witcher 3.
@@startthebengine It's a lot of factors, really, but honestly, that's the main one. Even Baldur's Gate 3, while high quality, it was not on the same level of quality as something like God of War for example. Imagine wanting to create a new weapon for God of War, everything has to be so detailed and bespoke that it takes absolute ages. While in Baldur's Gate, you just create a slightly different model, slot it in, and you are done. Different kinds of games but you get my point. There's a reason why AA companies is where it's at currently, AAA is just too inefficient.
@ and years later they fixed it and put out one of the best dlcs ever. I don’t even like it, but they got it working. My point wasn’t that it’s better at launch my point was it’s a superior game in every single way even broken and they actually fixed it. Bethesda won’t fix bugs that have been in their games and repeatedly fixed by modders 10 years later. Remember, Starfield came out AFTER Cyberpunk, launched broken, is still broken, looks 15 years older, and just released one of the worst dlcs ever.
Do you think it's possible that they may restructure and instead of having 400 people working on 1 game, do something like having 4 games in production at once with separate teams of 100 people each?
As someone who was disappointed with starfield I'm leaning towards the side of optimism. Starfield IMO is the first game where bethesda has faltered in nailing there bread and butter: a hand crafted world and engaging environmental storytelling. Fallout 4 was rightly ciriticised for its surface level rpg elements but its hand crafted world and environmental storytelling was superb. I would say the same for Fallout 3, Morrowind, Oblivion, and Skyrim. These titles have varying degrees of quality when it came to rpg elements but I would say it's not too controversial in saying that elder scrolls titles aren't held up on a pedestal for their deep role playing choices and dialogue trees. Elder scrolls games are loved because of the power fantasy, hand crafted worlds, faction quest lines. You could step out of an inn or temple and walk in any direction and find something interesting pretty quickly. Starfield failed at this because they tried to spread out this interesting stuff across 1000 planets and the navigating of menus and loading screens became a lot more unavoidable making it the first bethesda single player game I was putting in effort to enjoy. I predict ES6 wont have this issue. I could be very wrong but I don't think the hand crafted content bethesda will make for this game will as spread out as it is in starfield.
But we already have an example of what happens when they go back to the handcrafted world they were known for. That was Shattered Space, and they failed horrendously. That presentation about bureaucratic bloat even explains why they cannot do it anymore, you can't lovingly handcraft anything if you have to email 3 different supervisors of different studios for approval every time you have an idea. If BGS had any inclination to react to this and change their structure and processes then they wouldn't constantly claim everything is going great. The management look like they truly have no idea. At this point I assume that the early hits were a fluke, successful and fun DESPITE the effort of management no DUE TO. With a larger studio the actual artists can no longer just implement their good ideas and management has taken control and so the result is pure shit.
Skyrim isn't even their best Elder Scrolls game, I highly recommend Morrowind and Oblivion if you haven't played those, Oblivion's writing is absolutely incredible, and the guild questlines are ultimately far superior.
Skyrim isn't even their best Elder Scrolls game. I recommend playing Morrowind and Oblivion. Oblivion's writing is incredible and the guilds are ultimately far superior.
I have a feeling that ES6 might use some of the ship building stuff from starfield. And they just switch a few things around r whatever to make it where u can use starfield a tools, in ES6 for base building
I hope you are right and a lot of this game is about base building and building your own city/town/castle. It’s the sole reason I sometimes play FO4 again and I think that this could be where Bethesda can improve TES.. If the TES6 turns out to be Skyrim+townbuilding then I’ll be more than happy!
They'll probably give you a dragon egg, and let you customize what that dragon will do and look like. Like have it breathe blue fire or whatever and idk, something like that
I think you might be right about the expansive Keep system. Since Modders have been doing this for years with other similar features on the creative engine (such as sim settlements and the newer mods for outposts on StarField), it wouldn't take much to "borrow" the scripts from the modders, considering the terms of use of their Creation Kit. Now, will any of the original modders get anything? Most likely not.
Base building is fine, they just need to give it funtions like they had in Fo4 i mean hell it was one of the best parts about that game so having that in ES would be great.
That game jam really makes me realise something. The issue isn't with skill of the devs - the stuff they showed in a week of work is interesting, varied, unique and looks fun most importantly. This makes me think that the issue with Bethesda is probably within chain of command. If these skilled people can make things like this in a week, then it would reason that this would translate to their actual games but we know that not to be the case. In which case, the only thing left is that company hierarchy makes things too slow to move and enact the change they want to see. The beurocracy at BGS might be their Achilles heel.
With the redguard trademark it'd be cool if they did a full remake of elder scrolls redguard. Highly unlikely as no one ever brings thet game up but still 😅
BTW Riot Games was one of the companies who did something for someone who was passing away from cancer or something else. I sadly cant recall. They made a card in Legends of Runeterra and added the person into lore for the game.
best way to not be disappointed about this game is to keep a levelheaded attitude towards it. Doesn't mean you can't be excited abd hopeful, and doesn't mean you can't be skeptical, it just means to not make unsubstantiated, unreasonable and unrealistic speculations or make wild assumptions, in either direction. Expect what they've already done, pretty much.
The Starfield tech that is the most meaningful for the Elder Scrolls series is the low grav' as levitation. It has to be. OG fans have long bemoaned the loss of levitation.
Your prediction is a little funny to me. Basebuilding took a huge step back with Starfield but it is something I'd expect them to expand on for FO5, not ES6. I'm not sure what the next big thing will be but if it's just building castles then I will wait on the game's price to drop to bargain levels before trying it out.
The game has zero chance of being a masterpiece.. Even if it's on UE5.. Even Skyrim is mediocore slop... Though exploring the world can be really fun and the music of course
@@Thresher326 so true, while ER has some great bits of environmental storytelling I did find it hard to impossible to figure out what I was doing most of the time other than killing what’s in front of me. I mean honestly if you play elder scrolls for combat you’ll always be disappointed, elder scrolls has always been about the lore at least imo. I mean it’s basically in the name!
Let's see... What did i do the LEAST in Skyrim? And Fallout games? 1. Crafting, building, blacksmithing, alchemy. What did i do most? 1. Ran around and explored the lore and character stories around the created world. IMHO, crafting actually allows developers to focus less on the world they create because they need to leave you room to create. I don't want that. I do enough building in real life that the game is supposed to be less of a chore.
I think they need to keep a smaller amount of employees, keep the wages the same. And then tell their employees that they’ll get a bonus or two if they add something to the game that is worthwhile content. (Worthwhile content means something that would add substance to the game and isn’t something too hard to polish). This adds incentive for employees to work more if they want to (they don’t have to) while keeping the budget manageable. I also think that they need to decide if they want to make single player games and make their money that way or if they want to support fallout 76. I think multiple projects is stretching them thin. It’s like you have multiple cakes you are making and all of them are at different stages. One is in the oven, one you are making batter for, and another isn’t even in the process of being made but you keep looking at the recipe. Three different cakes, carrot, white, and chocolate. One may get burnt or be underbaked, one might not be mixed correctly, and the last one isn’t even started and yet you are worrying about it.
I apparently bought the version of Stanfield with the season pass, but the game never really caught me the way so i wanted to get back into it , so i actually haven't tried the shattered space dlc , even though i already paid for it. To be honest i haven't had the same feeling about, Bethesda since fallout 4 was kind of a let down , and I even played 76 , but yeah that was even further away from what i expect , and the things that i loved about the older Bethesda games , i came into fallout 3 as one of the first games for me , and that was in a very bad time in my life , but i loved that i could get away in the world and have all these choices to make. And the "hardcore" RPG elements were some of the stuff that really stuck . And it has been watered out ever since they started to try to reach out to a broader spectrum of consumers. Which for me is a shame .
As much as I want to believe we'll get everything you said. What I think actually will happen is they're gona cut your list at least in half then "maybe" trickle the rest in. If the game survives that long.
Starfield was new and had its issues but it wasn’t much different than other titles they’ve made. I think the difference is elder scrolls lore and world are already very established and compelling. The nostalgia factor will always be there for fans of the older games. I think the only elder scrolls 6 fails is if they ruin it like Disney did to Star Wars.
What we know...and ES is my favorite series.. 1. Creation engine will make the game look dated compared to other engines 2. You still cant climb ladders 3. You still have multi loading screens 4. Facial expressions will still be janky 5. And I will buy 2 years after launch once the modders fix all the problems
6. BGS will immediately react to low sales numbers by implementing their most beloved idea of all, paid mods, and with that piss off all actually good modders from the get go, thus leaving their game to stay a buggy unfun mess forever.
Don't count on it being any good. This isn't the same studio that gave us fo3 and 4,and skyrim. They got to big. Todd and the studio aren't really listening to feed back.
One things for sure, with the mods available for Skyrim at this point, I cant help but have extremely high expectations for TES6, and if they dont meet them, Im going to be disappointed and probably never play another Bethesda game again. Theres no excuse when we can make a 14 year old game look and feel better than these modern games with mods. Todd and Bethesda need to study the modding community, see what kinds of designs, mechanics and other ideas they have to offer and use it. Ive waited 14 fuckin years for this game. Ive been playing Elder Scrolls for nearly 20 years. Its my favorite franchise of all time. Ive NEVER experienced another game where I can do the same shit Ive done literally hundreds of times over the last 14 years and still not be bored with it. DO NOT LET ME DOWN BETHESDA!
They should split those people into two teams and have them work on Fallout 5 and ES6 at the same time. Either way they need to put Starfield behind them.
I swear to god if there’s the self inserting real world political bullshit subliminal messaging or money grabby shit that gets in the way of getting this game the actual development it deserves… I won’t give them any chance for redemption after how long it’s been and watching what’s happened with other companies. I was bummed to see the short decisions with a lot of them but this franchise was by far my favorite and it will be the last straw
Ppls expectations : skyrim but even better
Reality: starfield with swords n horses
100% - Just as bland, boring, and safe as they can get. Something Karen can play while she cuddles with her cats.
It already is fallout in space u.u
We may be surprised. I think on the whole companies are swinging back from being super PC. Not that i care personally, but the success of edgier games recently wont go unnoticed. They got people who get paid to know what works socially, it used to be more PC stuff because it has potentially larger appeal but it IS swinging back. @IchbinX
@@IchbinXyou have a cat as your pfp, stop talking.
At this rate it’s going to be a on rails shooter,
It’s sad to admit that I’m barely excited for TES6 anymore. It was once #1 on my radar, but with the insane amount of time it’s taking on top of Bugthesda’s incompetence and reliance on a shoddy engine, there’s not much left there.
True I'm with you, but hey if our expectations are low, maybe we won't be disappointed when it's sub par? Or I'm just delusional😅
I’m still shocked anyone is excited or disappointed they’ve screwed themselves into this point of nobody caring anymore or people making fun of their products. They’re not games anymore they’re products.
Yeah this year has been a rough one for killing my interest in my favorite childhood franchises.
No excitement for TES6, no excitement for ME4.
There's nothing wrong with the engine, it does what they need it to do, and they have a lot of experience with it. There's advantages to having an in-house game engine. People see one UE5 demo and they lose their minds, I swear. It's not a dev issue, or a tech issue, it's a management issue. I think Bethesda is trapped between sticking to a formula similar to Fallout 4 and Skyrim, which everybody says they don't want, and innovating to capture an audience which wants more of the same. The end result is a game that feels like it's trying to do something new, but which feels dumbed down. I'm still looking forward to TES6. Up until Starfield, I've loved every major Bethesda release - even Fallout 76 was pretty fun. I even liked Starfield, there's a lot that it did that was actually pretty good despite its flaws. I think they can learn from it, but whether they actually will learn remains to be seen.
At this point I dread TES6 release more than being being excited. If it's as bland as Starfield or just mildly better it'll be so disappointing and sad
Don't get your hopes up is the only thing we need to know
At this point I think it should be “prepared to be disappointed”.
2027/28, is a frankly just not acceptable time, nearly 20 years since skyrim, expectations are supposed to be high and everything we know is just “it’s going to be Starfield like”
After starfield I think the expectations are pretty low. So maybe they'll actually surprise us
@@samuelfawell9159 The writing will likely be awful but the world will likely be amazing. There is no way in hell FO76 is going to be the greatest BGS map for 10+ years bro
it... it just can't right?
@ I have no doubt, it’s going be a nearly 20 year wait for something that’s going to almost certainly to LOOK good, but will have the same outdated animations, the same clunky movements, and terribly writing.
I WANT to be hopeful, but remember how proud they were that 76 wouldn’t have NPCs… until they had to include the them, or how proud they are of Starfields non existent world building.
The only possible positive is, this is an existing IP, so they already have the world rules established.
That being said, I do like the idea of building up a fantasy town of my own design, but the pattern has been with their games that they thing we think they are going to do, WONT be what they do.
Fallout 3 came out in 2008, Skyrim came out only 3 years later in 2011. That's way faster than Bethesda today, and yet the game quality has gotten worse. It's absurd.
Even worse is the gameplay loop has got worse somehow?
And man those character models and facial animations 😂
@@ArnoldJudasRimmer.. and all of the procedurally generated planets as well. What were they even doing for 5 - 10 years ?
@@eggbreath9631hanging out
Because they used to be broke and needed succesful and good games to make money. Now they can push any kind of shit of dumb fans will buy it.
Even less than 3 years really, they released 5 dlcs for fallout 3 before they were done with it
you could literally tie Todd and all the top people at BGS to a chair and literally yell at them about everything they are doing wrong and messing up with and they still won't take any notice of it
"So players like ropes and yelling. Sixteen times the chairs" - Bethesda learning their lesson
They didn't, but Todd took a blow to his arroganceduring game awards. And there are not enough people playing it to sell dlcs. So it's reasonable to expect some gacha auto clicker for TES IV.
You'd end up with "have you tried upgrading your computer?" As a response
@@notaperson916 "Todd, I get 50fps with dips on a 4090."
"sounds like you might need to upgrade your GPU or something."
"to what Todd.... to what."
Literally?
Every game bethesda releases is inferior to their previous games. I doubt ES6 will be any different. The studio got too big and is now completely dysfunctional.
Love the pfp
Back to skyrim/fallout 4 then
Skyrim was better than Oblivion, and Oblivion was better than Morrowind to be fair
its been a slow downhill since fallout 4
@@outland2874y’all are cultists man seriously no left wing person worships our candidates as we understand all options are evil we just align with leftists more
15:30 oh shit I remember that moment from one of the interviews lol. The dev was like "Yeah, I had that idea for like deep stealth mechanics and thief tools and stuff but the I remembered modders are gonna do that anyway hur-hur-hur"
Really put Borefield into perspective.
The general consensus is that nobody is gonna get their hopes up. And should they blame us?
Mind you, they'll still 100% complain that player expectations are too high and gamuz are spoiled
And that will be there downfall. Eventually brand loyalty can only last so long. If you’re producing failure after failure and not addressing the needs of your customers you don’t sell games. Only way they will survive is if they somehow convince the next generation of gamers that mediocrity is “good” lol
@@anthonyhampton2991 Loyalty got them through FO76, that game should be dead honestly, the fact it's stuck around and is profitable is wild. It's better now but performance is abysmal
By the time this game comes out ill have been waiting more than half my life for it and its gonna suck when it inevitably disappoints. Fumbling around Morrowind on Xbox was my childhood, Oblivion in middle school, Skyrim in high school. Fucking sucks man
Same lol. I was 17 when Skyrim came out.
I'm gonna be in my late 30s when they most likely release Skyrim 2: Starfield Boogaloo.
I was 10 when I bought Skyrim. When ES VI comes out I'll be at LEAST! 27 y/o.
Honestly, I'm WAY more excited for the mod content now. The best Elder Scrolls experience I've had are a series of mods for Morrowind called Project Tamriel which add in mainland Morrowind, Skyrim, Cyrodiil, and soon High Rock into Morrowind using the weirder 2002 era lore. It's absolutely great! Easily quintuples the amount of content and it's great world building and good writing.
Piece of advise, dont expect a game that was in development for the time you've been waiting for it and dont expect a game that makes up for the time between 5 and 6
All Janky games ...all with charm tho. Starfield had none of that.
Problem is that by the time ES6 releases it’ll be on an outdated engine with outdated mechanics at this point I don’t think anything Bethesda does can obtain the expectations set around ES6 especially after this long of a wait maybe if they had kept on there regular cycle of like 4-6 year development…we shall see
I'm so checked out of Bethesda at this point if they canned ES6 I don't think I'd mind.
Same - i can bet you £100 it won't be good! Their track record is so bad now - people are huffing huige amounts of copium
if you think they will deliver anything else. Morrowind was peak, also liked oblivion a lot. That is all...
The game you were thinking of was Borderlands 2, the teenager and his friends LOVED Borderlands but he died before release and Gearbox added an NPC in the kids name and I believe it had a sound clip of his voice.
Waiting for TES VI is like the moment after your partner says "we need to talk." We all know what's coming. Let's just get this over with.
Well said.
When dagger fall and morrowind and oblivion came out people were forgiving of bugs due to the scale and the games being ambitious, but when it got to skyrim it was still forgiven but i felt less so, then we had fallout 3 and it was starting to really show the cracks, and of course new vegas showed up bethesda quite a bit even though was rushed in comparison, but then with fallout 4 i think people had enough being a buggy release and the long standing issues with the engine were really noticeable, and then of course fallout 76 was the last straw.
@@EastyyBlogspot I'll forgive some bugs in a great game. Bad games I paid for is not forgivable.
@@EastyyBlogspot - Starfield was the least buggy Bethesda game, by far, and it had the worst reception.
@@meko264 Starfield also has the least roleplay agency out of all of their titles.
Not to be that guy but the release order was morrowind -> oblivion -> fallout 3 -> NV -> skyrim
@@meko264 And probably the most shallow because of the scale of the universe versus content. Its too biiiiig.
I’m expecting 2028, that cinematic was truly all they had in 2018,
The cinematic was just a damage control for FO76 bad launch.
@ wouldn’t shock me if it was just to try to remind people that “hey, we still have this”.
And there is just no way they can meet expectations now
Wasnt it confirmed that the teaser was just a "Hey, we havent forgotten" type of situation?
@@mikagrof9243 yh Todd mentioned in an Interview it was to show that they are working on it.
I can see it now, Todd gets up on stage....
Todd: "remember the ship builder from Starfield, the only thing people liked about the game? Well now in ES6 there's a boat builder that will allow you to sail to the over 2000 islands! 8x the size 32x the detail of Skyrim!
"you even get to choose from over 75 different screws and rivets to build with" 😂
Each iteration of Elder Scrolls has been more watered down than the last. After Starfield, this probably wouldn't be any different.
The problem is that Starfields major engine innovations don't really impress me as to what they will carry over into ES6, unless major tweaks are being made. First off, the engine lacking in being able to have multiple enemies/npcs onscreen at once. Secondly, no seamless transitions between all buildings (loading screens all over). Thirdly, i think with their amazing sky box and great visual style, increasing the draw distance graphic quality would be nice. Fourth, fix that stiff animation and REDUCE the eyebrow raising animation, like, my gosh.
I have never seen this, and it's honestly so cool to see some of this stuff and how talented these devs appear to be,
I recently watched your video on how bureaucratic BGS has gotten, and it shows that if you let talented people work how they want, and not have to get approval for every feature or collab, that you can create some really amazing stuff
They honestly just need some amazing writers to make an immersive cohesive world, with conflict I can care about.
They should have started working on ES6 when they finished the last dlc for skyrim.
But they needed to work on their decade long passion product duh
Increasing team size isn't just expensive, but also has diminishing returns on effectiveness, and adaptability usually takes a plummet.
I often babysit for my cousin his son, hes 5 yo, bright and smart kid, I build lego with him, I play RE4 remake with him, he is not scared and he is a fan of Leon, that kid is awesome and funny. He always asks if we can workout and kick villagers like Leon. He super quick for a 5 yo. THAT KID IS YOUNGER THAN THE ELDER SCROLLS 6 ANNOUNCEMENT!!!! WHAT THE HELL??
People have this idea that a game studio who’s talent left 15+ years ago MIGHT magically make a comeback & return to form because of the brand’s past accomplishments.
That simply isn’t happening. It’s like expecting Tom Brady to come back for the Patriots & lead the team to a SuperBowl next year because the Patriots had a good run back in the day.
You can’t just slap the same logo on an entirely different team’s jersey & expect similar results.
One thing I know is that if Todd Howard is still making it, it’s gonna be disappointing.
Imagine if ES6 just ends up being primarily quests that inexplicably require fighting undead in stone crypts
I feel like it'll be Hammerfell just because we got this cold, mountainous region with Skyrim and the most dramatic change would be to a really warm climate with coastlines and totally different plants and such. After years and years of playing modded Skyrim, that would feel the most refreshing. I wouldn't be surprised if we were running around exploring little islands with a boat like the Skellige map in Witcher 3. Some other games have also had the ability to pilot small boats to explore little islands, and we know that's something that wasn't a feature in (vanilla) Skyrim, plus it fits the redguard vibe, I think.
Elder Scrolls 6 should have ships/boats, wagons, and other modes of transportation we haven't seen.
Bethesda: how about more loading screens and menuing
Bethesda doesnt care if elder scrolls 6 is good. They just want you to buy it and the micro transactions they have planned
I don't think people realize how screwed bethesda are when es6 releases. Because its either gonna be REALLY bad (the most likely scenario) or AT BEST decent. And i say decent lightly. And even if its okay,it will STILL be considered bad because people will be like "we waited x ammount of yrs for this?" It WILL underperform unless they do all 3 of these things
Use a new engine,the engine needs to GO. (they REFUSE to do this)
Fire the current writers (looking at you emil)
And deliver something that can be replayed indefinitely with strong roleplaying mechanics. If this game is anything like fallout 4 with its character creation/background or anything like starfield with its boring perks/character progression- it will fail.
We know there'll be loads of loading screens.
11:30 Sailing maybe? Hearthfire was already a thing but they haven't done pilotable ships yet. If it was just a bigger version of something already in Skyrim I feel like he would have specifically said something about size.
Here we go Another Video about Elder Scrolls VI news that gives absolutely nothing new essentially .
@@Yokai2510 content needs to be made somehow
and yet we watch
@@rodrickstark8516 Honestly , we won' be getting any tangible news till late 2025 .
I think there are just two possibilities -
1. BGS tries to push the game to release as early as possible meaning 2026 in order to have some sort of competition with GTAVI and also they know that the more they delay , the better the expectations with the Technology will be ,so they will try to push the release date aa soon as possible meaning a very crappy lackluster game . (very likely)
2. Todd Howard realizes the direction Bethesda is going and pushes the release date to post 2027 , in order to ensure quality game (possibly huge changes in Creation Engine 3). (Less Likely)
@@Yokai2510Option 2 would unrionically be the better option as option 1 will just have it being compared to GTA6 which will be awful for marketing.
@@Blurredborderlines Yes, despite the long wait, I would still rather wait a few more years . But if they release TESVI a bit later , theyp will get a huge backlash because of the expectations from the technology at that time. So I am pretty sure they will try to release it as early as they can , and every year they will add content and make it a live service instead of giving us a polished finished game. Sadly , I am pretty sure that's gonna happen most likely.
We know it's going to be middling. We know it's going to be buggy. We know Bethesda is going to use its outdated engine.
I would be fine with the game engine if they used it to tell good stories, but Skyrim was already pushing my tolerance for what Bethesda considers and 'RPG' game; forget anything that came after. The only 'Bethesda' game I have any interest in these days is "The Wayward Realms" which promises to be a spiritual successor to Daggerfall, made by some of the same people.
We appreciate the shout out!
What we know about Elder Scrolls 6, so far: 1. pre-orders will be low (who trusts Bethesda these days?), 2. Paid mods will feature heavily (the clue is in the way they hang on to the Creation Engine} which makes me think that it will be even more obvious the whole game will be sold in little slices.
Bethesda teased The Elder Scrolls 6 during E3 2018. Not a single teaser trailer since then. This means the game is nowhere near a beta build, pushing its release to 2027 or 2028. That's 10 years since the public announcement. In the meantime, these RPGs were released:
- Kingdom Come: Deliverance (2018)
- Cyberpunk 2077 (2020)
- Demon's Souls (2020)
- Final Fantasy VII Remake (2020)
- Elden Ring (2022)
- Baldur's Gate 3 (2023)
- Diablo IV (2023)
- Dragons Dogma 2 (2024)
- Final Fantasy VII Rebirth (2024)
- Metaphor: ReFantazio (2024)
And next year we'll get games like Avowed, Kingdom Come: Deliverance II, and Clair Obscur: Expedition 33. I don't see ES6 being any better than any of these games, considering gameplay, mechanics, impactful choices, graphics, challenge, etc.
The reason you are not seeing the same level of efficiency these days is because the quality necessary for an AAA game now is just prohibitive for quickly putting something together. The difference between a prototype and a finished product was much smaller back in the day.
I feel it’s bloat and typical company waste. Not only are they probably wasting time on projects they shouldn’t be working on, but they just don’t try to innovate.
When you mix that with games like Baldurs Gate 3 that are MASSIVE and only improving it’s impossible not to notice how badly their quality has fallen.
I mean, god, Cyberpunk is even a big jump over Fallout 4 and looks better, plays better, and feels modern and it’s basically the same template.
@@startthebengine I mean I get what you're trying to say but comparing fallout 4 to cyberpunk is a joke lol, cyberpunk came out 5 years later and was basically one of the most broken games ever released. So bad that even Sony kicked it out of the PS4 store..
@@mikagrof9243 Sony kicked it off because CDPR told players to refund the game through Sony but Sony don't like refunds.
But yh CP77 now is after 3 years of patches/updates and added content. CP77 2.0 is almost nothing like the release version which was pretty woeful.
The only thing the game had going for it was Art Direction and Writing and even then the RP was terrible and a stepdown from Witcher 3.
@@startthebengine It's a lot of factors, really, but honestly, that's the main one. Even Baldur's Gate 3, while high quality, it was not on the same level of quality as something like God of War for example. Imagine wanting to create a new weapon for God of War, everything has to be so detailed and bespoke that it takes absolute ages. While in Baldur's Gate, you just create a slightly different model, slot it in, and you are done. Different kinds of games but you get my point. There's a reason why AA companies is where it's at currently, AAA is just too inefficient.
@ and years later they fixed it and put out one of the best dlcs ever. I don’t even like it, but they got it working. My point wasn’t that it’s better at launch my point was it’s a superior game in every single way even broken and they actually fixed it. Bethesda won’t fix bugs that have been in their games and repeatedly fixed by modders 10 years later. Remember, Starfield came out AFTER Cyberpunk, launched broken, is still broken, looks 15 years older, and just released one of the worst dlcs ever.
Do you think it's possible that they may restructure and instead of having 400 people working on 1 game, do something like having 4 games in production at once with separate teams of 100 people each?
If it's on the same old 20 year old engine, I am uninterested.
Unreal Engine is 25 years old now.. Being old is a good thing if it is developed properly.
As someone who was disappointed with starfield I'm leaning towards the side of optimism. Starfield IMO is the first game where bethesda has faltered in nailing there bread and butter: a hand crafted world and engaging environmental storytelling. Fallout 4 was rightly ciriticised for its surface level rpg elements but its hand crafted world and environmental storytelling was superb. I would say the same for Fallout 3, Morrowind, Oblivion, and Skyrim. These titles have varying degrees of quality when it came to rpg elements but I would say it's not too controversial in saying that elder scrolls titles aren't held up on a pedestal for their deep role playing choices and dialogue trees. Elder scrolls games are loved because of the power fantasy, hand crafted worlds, faction quest lines. You could step out of an inn or temple and walk in any direction and find something interesting pretty quickly. Starfield failed at this because they tried to spread out this interesting stuff across 1000 planets and the navigating of menus and loading screens became a lot more unavoidable making it the first bethesda single player game I was putting in effort to enjoy. I predict ES6 wont have this issue. I could be very wrong but I don't think the hand crafted content bethesda will make for this game will as spread out as it is in starfield.
But we already have an example of what happens when they go back to the handcrafted world they were known for. That was Shattered Space, and they failed horrendously. That presentation about bureaucratic bloat even explains why they cannot do it anymore, you can't lovingly handcraft anything if you have to email 3 different supervisors of different studios for approval every time you have an idea. If BGS had any inclination to react to this and change their structure and processes then they wouldn't constantly claim everything is going great. The management look like they truly have no idea. At this point I assume that the early hits were a fluke, successful and fun DESPITE the effort of management no DUE TO. With a larger studio the actual artists can no longer just implement their good ideas and management has taken control and so the result is pure shit.
You the man Luke!
Yep. I've theorized that there will be a storyline to essentially rebuild a war torn city in Hammerfell, utilizing all that tech from FO4/SF.
I’m finally playing Skyrim first time and I doubt they can make anything as good as Skyrim. Not even gonna hold my breath
Skyrim isn't even their best Elder Scrolls game, I highly recommend Morrowind and Oblivion if you haven't played those, Oblivion's writing is absolutely incredible, and the guild questlines are ultimately far superior.
Skyrim isn't even their best Elder Scrolls game. I recommend playing Morrowind and Oblivion. Oblivion's writing is incredible and the guilds are ultimately far superior.
Good talk .. see you guys in 6 years for the next one 🖤
Lorerim v 2.0 is Elder Scrolls 6
I have a feeling that ES6 might use some of the ship building stuff from starfield. And they just switch a few things around r whatever to make it where u can use starfield a tools, in ES6 for base building
LOL just got to shout out that comment on the live stream for Game Jam - 16 x the Jam
It’s gonna be hammerfell and Highrock. the whole northwest part of Tamriel . Iliac bay being the central part of the new map
I hope you are right and a lot of this game is about base building and building your own city/town/castle. It’s the sole reason I sometimes play FO4 again and I think that this could be where Bethesda can improve TES.. If the TES6 turns out to be Skyrim+townbuilding then I’ll be more than happy!
ive never been a big outpost builder but I would love to build my own pirate ship holy shit even my own castle would rock
Eirik the Slayer in Skyrim is based on a fan that passed away too
I wanna see the whole vid for this part of the stream 100%
They'll probably give you a dragon egg, and let you customize what that dragon will do and look like. Like have it breathe blue fire or whatever and idk, something like that
The sick survival mode they added to Anniversary Edition might be foreshadowing for TES6.
I think you might be right about the expansive Keep system. Since Modders have been doing this for years with other similar features on the creative engine (such as sim settlements and the newer mods for outposts on StarField), it wouldn't take much to "borrow" the scripts from the modders, considering the terms of use of their Creation Kit. Now, will any of the original modders get anything? Most likely not.
Base building is fine, they just need to give it funtions like they had in Fo4 i mean hell it was one of the best parts about that game so having that in ES would be great.
I just hope the quests and RPG elements have depth, rather than shallow quantity
That game jam really makes me realise something.
The issue isn't with skill of the devs - the stuff they showed in a week of work is interesting, varied, unique and looks fun most importantly.
This makes me think that the issue with Bethesda is probably within chain of command.
If these skilled people can make things like this in a week, then it would reason that this would translate to their actual games but we know that not to be the case.
In which case, the only thing left is that company hierarchy makes things too slow to move and enact the change they want to see.
The beurocracy at BGS might be their Achilles heel.
With the redguard trademark it'd be cool if they did a full remake of elder scrolls redguard. Highly unlikely as no one ever brings thet game up but still 😅
Can’t believe they didn’t add these things in the game which is crazy!!!
BTW Riot Games was one of the companies who did something for someone who was passing away from cancer or something else. I sadly cant recall. They made a card in Legends of Runeterra and added the person into lore for the game.
best way to not be disappointed about this game is to keep a levelheaded attitude towards it. Doesn't mean you can't be excited abd hopeful, and doesn't mean you can't be skeptical, it just means to not make unsubstantiated, unreasonable and unrealistic speculations or make wild assumptions, in either direction. Expect what they've already done, pretty much.
Going to be able to be an AARP member before ES6 drops
I’m looking forward to their next release, not very known or talked about; Indiana Jones the Great Circle.
The Starfield tech that is the most meaningful for the Elder Scrolls series is the low grav' as levitation. It has to be. OG fans have long bemoaned the loss of levitation.
Thats not a technological marvel. Thats literally a change in a variable.
Your prediction is a little funny to me. Basebuilding took a huge step back with Starfield but it is something I'd expect them to expand on for FO5, not ES6. I'm not sure what the next big thing will be but if it's just building castles then I will wait on the game's price to drop to bargain levels before trying it out.
If they don’t change to UE5 or something like it the game will not be the masterpiece everyone wants it to be and Bethesda needs it to be.
The game has zero chance of being a masterpiece.. Even if it's on UE5.. Even Skyrim is mediocore slop... Though exploring the world can be really fun and the music of course
9:03 does Bethesda even know why Skyrim lasted so long? Me thinks the audience answer is far different than the developer one
We know it's going to be bad.
@@Thresher326 so true, while ER has some great bits of environmental storytelling I did find it hard to impossible to figure out what I was doing most of the time other than killing what’s in front of me. I mean honestly if you play elder scrolls for combat you’ll always be disappointed, elder scrolls has always been about the lore at least imo. I mean it’s basically in the name!
Most of that stuff in the showcase are now mods on nexus lol
Let's see... What did i do the LEAST in Skyrim? And Fallout games?
1. Crafting, building, blacksmithing, alchemy.
What did i do most?
1. Ran around and explored the lore and character stories around the created world.
IMHO, crafting actually allows developers to focus less on the world they create because they need to leave you room to create. I don't want that. I do enough building in real life that the game is supposed to be less of a chore.
I would like Bethesda to make AA Elder Scrolls games. That focus on unique game mechanics and niche lore. Kajihit/argonian focused games.(?)
I think they need to keep a smaller amount of employees, keep the wages the same. And then tell their employees that they’ll get a bonus or two if they add something to the game that is worthwhile content.
(Worthwhile content means something that would add substance to the game and isn’t something too hard to polish).
This adds incentive for employees to work more if they want to (they don’t have to) while keeping the budget manageable.
I also think that they need to decide if they want to make single player games and make their money that way or if they want to support fallout 76.
I think multiple projects is stretching them thin.
It’s like you have multiple cakes you are making and all of them are at different stages. One is in the oven, one you are making batter for, and another isn’t even in the process of being made but you keep looking at the recipe. Three different cakes, carrot, white, and chocolate.
One may get burnt or be underbaked, one might not be mixed correctly, and the last one isn’t even started and yet you are worrying about it.
If Bethesda want a smash hit, they'll implement fully voiced AI characters, like has already been modded into Skyrim
Honestly, Bethesda needs to include 2-4 player coop.
Just trying Starfield, uninstall after 15min. It make me worry about tes6
I feel like I’m the only one that is actually hyped for Elder Scrolls 6.
I apparently bought the version of Stanfield with the season pass, but the game never really caught me the way so i wanted to get back into it , so i actually haven't tried the shattered space dlc , even though i already paid for it. To be honest i haven't had the same feeling about, Bethesda since fallout 4 was kind of a let down , and I even played 76 , but yeah that was even further away from what i expect , and the things that i loved about the older Bethesda games , i came into fallout 3 as one of the first games for me , and that was in a very bad time in my life , but i loved that i could get away in the world and have all these choices to make. And the "hardcore" RPG elements were some of the stuff that really stuck . And it has been watered out ever since they started to try to reach out to a broader spectrum of consumers. Which for me is a shame .
As much as I want to believe we'll get everything you said. What I think actually will happen is they're gona cut your list at least in half then "maybe" trickle the rest in. If the game survives that long.
Starfield was new and had its issues but it wasn’t much different than other titles they’ve made. I think the difference is elder scrolls lore and world are already very established and compelling. The nostalgia factor will always be there for fans of the older games. I think the only elder scrolls 6 fails is if they ruin it like Disney did to Star Wars.
What we know...and ES is my favorite series..
1. Creation engine will make the game look dated compared to other engines
2. You still cant climb ladders
3. You still have multi loading screens
4. Facial expressions will still be janky
5. And I will buy 2 years after launch once the modders fix all the problems
6. BGS will immediately react to low sales numbers by implementing their most beloved idea of all, paid mods, and with that piss off all actually good modders from the get go, thus leaving their game to stay a buggy unfun mess forever.
To save everyone 20 minutes of their life:
We know nothing of value. Move on.
King gath has proved that the base building can be really good if bethesda decides to actually improve their product.
They chose Daggerfall as the setting, so they can fill it with generated content, just like Starfield AND TES 2!
I just hope its good enough that modders want to turn it into something good
As a big TES fan, I am beyond impatient for TES6 release. But, as a TES lore fiend, I am terrified of TES6 release.
What we know: We want it now.
Don't count on it being any good. This isn't the same studio that gave us fo3 and 4,and skyrim. They got to big. Todd and the studio aren't really listening to feed back.
We know it will so bad to flop catastrophically despite getting 10/10 from access media.
Erik the slayer!
One things for sure, with the mods available for Skyrim at this point, I cant help but have extremely high expectations for TES6, and if they dont meet them, Im going to be disappointed and probably never play another Bethesda game again. Theres no excuse when we can make a 14 year old game look and feel better than these modern games with mods.
Todd and Bethesda need to study the modding community, see what kinds of designs, mechanics and other ideas they have to offer and use it.
Ive waited 14 fuckin years for this game. Ive been playing Elder Scrolls for nearly 20 years. Its my favorite franchise of all time. Ive NEVER experienced another game where I can do the same shit Ive done literally hundreds of times over the last 14 years and still not be bored with it.
DO NOT LET ME DOWN BETHESDA!
They should split those people into two teams and have them work on Fallout 5 and ES6 at the same time. Either way they need to put Starfield behind them.
Expectations are low. I already know it's not going to be the game I want it to be so I'm setting the bar extremely low to mitigate disappointment.
I dont need es6 to be a huge jump and super amazing. Honestly if its a reskinned skyrim in a different land im good.
I swear to god if there’s the self inserting real world political bullshit subliminal messaging or money grabby shit that gets in the way of getting this game the actual development it deserves… I won’t give them any chance for redemption after how long it’s been and watching what’s happened with other companies. I was bummed to see the short decisions with a lot of them but this franchise was by far my favorite and it will be the last straw
We know that TES VI will be the ultimate monetization platform.
The new main feature is going to be sailing but it won’t be good 😂
im far more exited for the oblivion and morrowind mods
The fact that they are not revamping or using another game engine (Unreal) is a red flag. They should take their time and do it properly.