How To Create Circuit Puzzles using Toner Paths in Source 2 Hammer

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  • เผยแพร่เมื่อ 10 มิ.ย. 2020
  • Leave any video ideas you may have in the comments!
    This is by far the most complex tutorial I've worked on, and these circuits are a huge pain to make.
    This tutorial covers how to make the multitool circuit hacking puzzles using the toner entities (toner_path, toner_port, toner_junction, toner_path_node)
    Made using the Half Life Alyx Workshop Tools version of Hammer for Source 2
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ความคิดเห็น • 25

  • @rice4528
    @rice4528 4 ปีที่แล้ว +6

    I really needed this, the valve tutorial is to complicated

  • @georgepaul1845
    @georgepaul1845 4 ปีที่แล้ว +4

    Excellent videos, especially for someone like me who is just tinkering around and has zero experience with hammer 1 or game engines at all

  • @mcalla113
    @mcalla113 4 ปีที่แล้ว +10

    Your videos are extremely helpful, thank you. if you're open to requests, I wouldn't mind learning more about making combine battery posts work. The idea is to use a battery post to power the toner path. I feel like I'm close, but I'm missing some small detail that I can't quite sort on my own. thanx for the great content! Keep it coming!

    • @Hosomi
      @Hosomi  4 ปีที่แล้ว +4

      I think the battery posts are just a prefab. They should have an output like "On Powered" and you can target a toner port to tell it to become visible

    • @mcalla113
      @mcalla113 4 ปีที่แล้ว +2

      @@Hosomi That's totally it. It worked like a charm. Now I'm just trying to get one to give up a battery so you can use it in another one. But I should be able to figure that one out. Thanks for the help! You've got a sub in me!

  • @BIFLI
    @BIFLI 4 ปีที่แล้ว +4

    Great job! If you have the time i'd love to put some requests on your list of video to make, if that's ok? I'm totally new to Hammer and map building, I'd love to learn about things like: Gravity, for both objects and player, that green vortigon lightning, and fog. I'm sure I'll have more requests as I continue learning, thank you for your help!

    • @Hosomi
      @Hosomi  4 ปีที่แล้ว +3

      Fog is already on my todo list. The vortigloves are something I'd like to look at too, cuz they're super awesome. Gravity probably isn't too hard either. :)

    • @BIFLI
      @BIFLI 4 ปีที่แล้ว

      @@Hosomi Cool! I actually meant the green lightning you see with the floating cardboard. It would be nice to be able to put that green lightning where ever I want!

  • @SPL1TSH0CK
    @SPL1TSH0CK 2 ปีที่แล้ว

    very helpful

  • @alexlokanin3312
    @alexlokanin3312 4 ปีที่แล้ว

    subscribed for future reference

  • @Jess_Atomoxetine
    @Jess_Atomoxetine 4 ปีที่แล้ว +1

    Could you please explain how to make a spark event with spark travelling down the cable?

  • @thomasw9286
    @thomasw9286 2 ปีที่แล้ว

    whatever i do, the wiring just doesn't work. At junctions it never connects to the next node

  • @thecarwasherofshangri-la
    @thecarwasherofshangri-la 4 ปีที่แล้ว

    A loot box that can spawn any phys object? Or something like that

    • @Hosomi
      @Hosomi  4 ปีที่แล้ว +1

      I believe all breakable physics prop have a "Spawn on break" keyvalue, so you can spawn stuff like that

  • @intellectualpotato
    @intellectualpotato 4 ปีที่แล้ว

    Hello!
    i tried to follow this but for some reason my game has an infinite loading screen and or freezes hammer and hl:a when i use this

    • @Hosomi
      @Hosomi  3 ปีที่แล้ว

      hmm, I've not heard of this happening before. I'll ask around if anyone else has experienced this

    • @CubyChrisAnimations
      @CubyChrisAnimations 3 ปีที่แล้ว

      If this problem still occurs, try making a copy of your map, and delete stuff. If the map works after deleting a certain thing, you know that thing is to blame, and can work to fix it in the original map.

  • @wimbuytaert6999
    @wimbuytaert6999 4 ปีที่แล้ว

    So when i use the path node nothing apears?

    • @Hosomi
      @Hosomi  4 ปีที่แล้ว

      I'm not sure what your issue is as you haven't given any information
      Make sure you follow every step correctly

    • @wimbuytaert6999
      @wimbuytaert6999 4 ปีที่แล้ว

      Pleas help me my map tells me bbox not created. No cleu what it means gras is going crazy trees float in the air strange stuff is happening it tels my whem bakking it. Everthing is fine on fast compile but crazy on the full one

  • @thetinkerer4252
    @thetinkerer4252 ปีที่แล้ว

    EDIT: When setting the connections for the info_hlvr_toner_junction, make sure the connected path entity is the info_hlvr_toner_path, NOT the info_hlvr_toner_path_node. This seems to be a common pitfall.
    Your videos are incredibly helpful, but I'm afraid this one is outdated. Instead of neatly lining up on the edges of my junctions, the toner path just stays in the center point of the info_hlvr_toner_junction, and electricity (and visibility) cannot flow past the first junction. I followed your tutorial word for word, and it still id not work. Can you please help me? Thanks!

    • @Hosomi
      @Hosomi  ปีที่แล้ว

      Its easy to mess up. Double check literally everything. I remember failing to get it working quite a few times

    • @thetinkerer4252
      @thetinkerer4252 ปีที่แล้ว

      @@Hosomi Refollowed it word for word, and still, same problem. 😥Do you mind if I send you the map file so you can take a look? Thanks in advance!

    • @Hosomi
      @Hosomi  ปีที่แล้ว

      @@thetinkerer4252 I'm afraid I can't help, as I am very busy. I recommend checking out the Valve Modding Community discord server to see if anyone there can help

    • @thetinkerer4252
      @thetinkerer4252 ปีที่แล้ว

      @@Hosomi Understood, thanks anyway! I'll post the solution here for posterity later.