Half Life Alyx - Hammer Tutorial How To - change level transition
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- เผยแพร่เมื่อ 16 ต.ค. 2024
- Change / load next level in Half Life Alyx - Hammer 2
info_landmark entity in each level - same name
trigger_changelevel in each level
trigger_transition in each level (Optional) - same name as the landmark
More info about level transitions:
developer.valv...
#halflifealyx #vr #howto #tutorial
Great tutorial! I didn't know anything about the trigger_transition before this. This will be helpful for my next game. - PizzaScientist
so wild that you need a trigger in the second map or it won't work haha, that was the problem! appreciate you once again duder.
Nice to see that my tutorial is of some use.
I had those transition problems while making my own maps and like to share what I found out.
Also you can encapsulate the trigger_changelevel with a trigger_transition where you can define a filter that controls what is going through into the next level. I had the problem that prop_physics and even particle effects got transitioned. I created a filter_name that filters !player - so only the player is transitioned.
Probably I'll make another tutorial about that some day.
@@lambdarokh yea for whatever reason finding any real documentation on hammer is just rolling dice.
Hi, Great tutorial. Is it possible to spaw on a different location? My two maps are not the same...
Yes it works, simply put the entities that I put in map02 there and it will transit to the place you want. The place where you spawn is determined by the landmarks and the player entity.
Thanks for watching.