Half Life Alyx - Hammer Tutorial How To - change level transition

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • Change / load next level in Half Life Alyx - Hammer 2
    info_landmark entity in each level - same name
    trigger_changelevel in each level
    trigger_transition in each level (Optional) - same name as the landmark
    More info about level transitions:
    developer.valv...
    #halflifealyx #vr #howto #tutorial

ความคิดเห็น • 6

  • @PizzaScientistYT
    @PizzaScientistYT ปีที่แล้ว +2

    Great tutorial! I didn't know anything about the trigger_transition before this. This will be helpful for my next game. - PizzaScientist

  • @senaps_media
    @senaps_media 2 หลายเดือนก่อน +1

    so wild that you need a trigger in the second map or it won't work haha, that was the problem! appreciate you once again duder.

    • @lambdarokh
      @lambdarokh  2 หลายเดือนก่อน

      Nice to see that my tutorial is of some use.
      I had those transition problems while making my own maps and like to share what I found out.
      Also you can encapsulate the trigger_changelevel with a trigger_transition where you can define a filter that controls what is going through into the next level. I had the problem that prop_physics and even particle effects got transitioned. I created a filter_name that filters !player - so only the player is transitioned.
      Probably I'll make another tutorial about that some day.

    • @senaps_media
      @senaps_media 2 หลายเดือนก่อน +1

      @@lambdarokh yea for whatever reason finding any real documentation on hammer is just rolling dice.

  • @PienoTube
    @PienoTube 3 วันที่ผ่านมา +2

    Hi, Great tutorial. Is it possible to spaw on a different location? My two maps are not the same...

    • @lambdarokh
      @lambdarokh  3 วันที่ผ่านมา +1

      Yes it works, simply put the entities that I put in map02 there and it will transit to the place you want. The place where you spawn is determined by the landmarks and the player entity.
      Thanks for watching.