Thanks to your tutorial, I got to know something new for me, "rokoko", "parentNearestBone", especially "select pattern", which seem to speed up work process. And, Your final rendered animation is always fantastic!
Thanksk so much!! The select pattern is a lifesaver! The final render result in this one was done in Eevee, which is something I usually don't do. So I'm glad you liked it!!
@@Polyfjord hey poly, im in blender since 9 weeks, allready learned a lot (also from u thx a lot:) and i found out a few very interesting things on my own for rigging using I-ks and empty objects and so on, dont wane push my channel or anything but if u got a minute, im allready able to animate my own starwars the clonewars movie because of that, in short form what i do: - i dont render, i simply screen record live evee, u see no big difference and safe a LOT of time... - in pose mode u can click shift+I at any bone and parent it to a new empty object, i do that usually for both wrists and feet bones and the head, than i can go in object mode and simply move the armature, but because its fixed to 5 empty objects my character is just moving a bit, and of course i can for example just select both hand wrist empty objects and move them, or head, 1 foot and 1 head etc. u get the idea. insane fast possibilities, so i animate in objectmode! i usually record moving them around a few minutes from several angkels and than edit the best moves to shorts/ tiktoks etc... works great:) - and of course u can change the range of the ik, so if i want that my empty moved in object mode doesnt affect the hole body but only for example the arm thats fairly easy... - and pro tip u can parent all 5 emptys (2 feet, 2 hands and head) to a sixtht new empty object and than u only have to select the armature and the parent empty to move the hole rigged character around:) parenting the empty also above the rigg is dumb cause u want to move the rig separatly and moving all fivce empties without the rig is handy from time to time too, looks very realistic, cause when the character moves all bones move, when hands go up, feet spread a bit etc... very very cool and im sure a lot of people should know this method, greetings bUild:)
Same! 🤯 I never knew about the parentToNearestBone add-on, and working with the mechanical creature a lot, it's a lifesaver! Originally I looked into parenting objects to bones with the same name, for quick rigging, but there didn't seem to be anything on that end. My go-to workflow for rigging a mechanical creature in the past has just been to select the part → select the armature → pose mode → select the bone →parent, and then to do that for every single part. It took a while, haha! But this is an incredible lifesaver!
Glad you made a video to show how to use the mechanical creature kit, hope in the future you make more videos on use how to get the most out of this pack.
That was sooo amazing. So many great tips in this video I haven't seen before. Bought the full MC kit. I might use it in an animation challenge somehow!
okay kind of insanely good tutorial. I downloaded blender and just attempted this zero experience what so ever in any think like this. I have a dancing robot not got to the materials side yet but yeah surprised it worked as well as it does haha. thankyou for this cant wait to improve now .
Another way to parent to bone manually is to select the object you want to parent in the outliner while you are actively in the armature's pose mode, and then hit control P, if the add on parents a lot of objects to wrong bones and they don't all need the same bone this way would be a lot less tedious.
Thankkkkk uuuu... was just about to create a short clip qnd thought about same character, and woow looked into your channel and got exactly same 😳😳😳❤ so much thanks
You probably know but; on the last scene, glass of the light bulb does not seem to be transparent, i could not see through it. To fix this, before you render, you can check the "transparent glass" button under the "Film" tab. Usually it needs some extra settings on its own tab but I am sure you can handle it :), that was a nice tutorial.
Great tutorial... Thanks. Silly question, could you explain how u did the exploded view at the beginning of the tutorial... Like if I want my parts to be scattered around the floor and they will then animate in to form the shape of the robot. Thanks again
Great Tutorial. Very informative. One question about your process: At the 10:18 mark, you add loop cuts to the added spine support, then you "G", Box Select the top portion of the support, and drag it to the right. The center portion of the support (loop cuts) leans nicely & proportionally to the right with it. When I do the same thing using "G" and Box Select, only the selected top portion of the support moves to the right, dragging the very top loop cut with it. The rest of the center portion stays vertical. No nice lean to the right. The only way I can get it "right" is to lean the loop cut and top sections to the right using "R", Rotate, and then rotate/"lean" the top portion back vertical again (and I know this is not right). What am I missing? Note: Looking at the tutorial, there is a large grey circle around the selected top portion of the support when you "move" it. There is no circle on my machine when I use "G" to move something. Am I missing a tool? Thanks in advance.🤔
He's using Proportional Object Editing mode, shortcut is "o" (press it to toggle on or off before you press "g" to move selected) It's the dot and circle button in the small menu at the top center of the scene window
Another great video. Thank you so much, Polyfjord. I love trying to follow you making these. I must admit I have to go backwards and forwards a lot to try and get it right. Just a quick quesion, after attaching the torso to constraints at 15:49, the cylinder moves below the model. I deleted it, but the relationship lines are still visible.
Hmm relationship lines are weird some times. You could try and use Alt + P to clear the parent, does that work? Or maybe there is some constraint on a different part that is now missing an object?
@@Polyfjord I did, but i think the object that i was parenting to had it off. I completely deleted the spring and the rod and created the new ones and they worked! about to post it on IG (expect a tag haha)
Oh, one question that might be off topic, but you might actually know: How would you make the most accurate use of RAL colours in Blender? Maybe you do know this? It's VERY tricky, somehow...
Ugh! I got this far ( 13: 50 ) and then finally realized the "parent to nearest bone" feature is only available for PC's!? Have they never heard of Mac computers!? Update: What it was doing on my iMac, was throwing the zip file into the trash folder. That’s where I found it. I was able to follow the instructions and get it to finally load into my Blender now. Sorry about the confusion. Maybe others need to be aware that it could end up in their trash as well. Thanks for your support!
omg that is efficient! but can i show this a my protovolio? do you think that's appropriate? not the same exact model as you ofc, but the same way you do this and put it in my protovolio, i feel like im lying putting an animation project in my proto but my knowledge of animations is still beginner
Bonjour Super tutoriel et super résultat Bravo pour votre imagination. Je suis en train de construire et pour le moment tous ce passe bien Mais j'ai 2 questions: pour ce qui concerne la musique: 1) Il faut payer les droit d'auteur? 2) Comment vous avez fait pour qu'elle soit aussi bien synchronisez avec les mouvement du robot? Merci pour votre réponse même en anglais, je traduirais pour comprendre.
Hello Great tutorial and great result Bravo for your imagination. I'm building and at the moment all this is going well But I have 2 questions: as far as music is concerned: 1) Do you have to pay the royalties? 2) How did you make it so well synchronized with the movements of the robot? Thank you for your answer even in English, I would translate to understand.
Hey!! Thanks for watching! 1) Yes, I got the song at PremiumBeat 2) The dance is a bit special, because it seems to be one of those dances that just fits most rhythms. I think our brain is adding a lot of goodwill to make it look like it's synced to the music!
@@Polyfjord How do I contact PremiumBeat? What is the exact title of the music? And how much does it cost? Comment on fait pour contacter PremiumBeat ? Quel est le titre exacte de la musique ? et combien ça coute ?
Great tutorial. Im having a bit of an issue with some of the joints. Mainly the forearm one where they are disconnected from the upper arm at certain points in the animation. Do i need to set the origin point to a certain area of the bone?
This Ctrl+M then X for the axis isn't working correctly at all for me. 12:30 mark. The origins of my pieces and yours look the same. All of the bolts are moved out on the X axis from where they were, the arm pieces don't mirror at all, just duplicated in the same spot and didn't flip on the x axis. The only pieces I get to work/mirror correctly seems to be the ico sphere in the hip joint, the springs in the legs and the feet and leg main pieces (parts form your kit). I guess I'll just individually mirror everything as a work around.
I’m not even a 3D animator or modeler and I watch these videos to be inspired 😂 It’s just such an amazing process 🤩
Thanks to your tutorial, I got to know something new for me, "rokoko", "parentNearestBone", especially "select pattern", which seem to speed up work process.
And, Your final rendered animation is always fantastic!
Thanksk so much!! The select pattern is a lifesaver! The final render result in this one was done in Eevee, which is something I usually don't do. So I'm glad you liked it!!
@@Polyfjord hey poly, im in blender since 9 weeks, allready learned a lot (also from u thx a lot:) and i found out a few very interesting things on my own for rigging using I-ks and empty objects and so on, dont wane push my channel or anything but if u got a minute, im allready able to animate my own starwars the clonewars movie because of that, in short form what i do:
- i dont render, i simply screen record live evee, u see no big difference and safe a LOT of time...
- in pose mode u can click shift+I at any bone and parent it to a new empty object, i do that usually for both wrists and feet bones and the head, than i can go in object mode and simply move the armature, but because its fixed to 5 empty objects my character is just moving a bit, and of course i can for example just select both hand wrist empty objects and move them, or head, 1 foot and 1 head etc. u get the idea. insane fast possibilities, so i animate in objectmode! i usually record moving them around a few minutes from several angkels and than edit the best moves to shorts/ tiktoks etc... works great:)
- and of course u can change the range of the ik, so if i want that my empty moved in object mode doesnt affect the hole body but only for example the arm thats fairly easy...
- and pro tip u can parent all 5 emptys (2 feet, 2 hands and head) to a sixtht new empty object and than u only have to select the armature and the parent empty to move the hole rigged character around:) parenting the empty also above the rigg is dumb cause u want to move the rig separatly and moving all fivce empties without the rig is handy from time to time too, looks very realistic, cause when the character moves all bones move, when hands go up, feet spread a bit etc... very very cool and im sure a lot of people should know this method,
greetings bUild:)
Same man, I didn't know I could mirror objects without the mirror modifier!
Same! 🤯
I never knew about the parentToNearestBone add-on, and working with the mechanical creature a lot, it's a lifesaver! Originally I looked into parenting objects to bones with the same name, for quick rigging, but there didn't seem to be anything on that end. My go-to workflow for rigging a mechanical creature in the past has just been to select the part → select the armature → pose mode → select the bone →parent, and then to do that for every single part. It took a while, haha! But this is an incredible lifesaver!
You are an absolute gem! Thank you for your hard work, free tutorials and assets!
The final scene was so creative
IDK why but the final result and all that dancing made me smile wide😁and That final outro was so amazing and very creative 🔥
Another cracking video. I feel that i'm not going to be satisfied until we get Asbjørn in a mocap suit dancing
LOL thanks man!! That would be very interesting indeed :D
I was about to say the same 😂 ❤
@@hasselhoff3379 with some pestering and badgering i think we can make this happen
You also make tutorial like this
Very lovely tutorial I'm gonna use this in my new project
Nice!! Looking forward to see what you will create!!
Im not even joking, i was just about to animate my model then this came out! Thank you so much Polyfjord.
Sweet!! Good timing then! Best of luck!!
@Polyfjord Thank you 😀
this guy can't stop impressing me
Always the best animation creatures tutourials ❤️❤️❤️
Im new to blender and annimations are what i hate doing the most. This was easy to follow and gives me inspiration
I learned so much from Polyfjord that is incredible. Amazing that Pros like him share their knowledge
Your videos are one of the best sources of learning blender on youtube but they are entertaining as well. I love each and every part of your videos
Great tutorial, great resources !
And great parenting addon dev, it's a subtle but good one ;)
so well done, like everything. The video, the tutorial parts, the way of explaining rigging. Just beautiful, thy sir
learning and learning more between all tutorials, thanks so so much for all tips
Your Tutorials are like Entertainment😄
Glad you made a video to show how to use the mechanical creature kit, hope in the future you make more videos on use how to get the most out of this pack.
Fantastic tutorial , I was just waiting for a humanoid tutorial so I can begin my Frankenstein monster. XD
LOL looking forward to it!!
I have no words left to praise you.
This tutorial is really awesome...
🎉🎉🎉
Thanks for sharing 😊
And your background music is too...
Can you please tell me about the music you used in this tutorial?
Thanks, you're very kind. your tutorial workflow is so helpful, including export and detail which I tried so many times to find out.
That was sooo amazing. So many great tips in this video I haven't seen before. Bought the full MC kit. I might use it in an animation challenge somehow!
Nice, thanks so much!! Hope you like it!
I'll dance dance dance
No
With my hands hands hands
@@traveler329 above my head head head
@@farhadkhosravi4630Like Jesus, said
@@traveler329 I’m gonna dance
okay kind of insanely good tutorial. I downloaded blender and just attempted this zero experience what so ever in any think like this. I have a dancing robot not got to the materials side yet but yeah surprised it worked as well as it does haha. thankyou for this cant wait to improve now .
This robot looks like he would win every dancing competition
Thank you for making am extended video for the core beginners, I'm happy this tutorial is fast
Nice video bro, thanks
Thanks for this! Polyfjord ROCKS!
Looking forward to getting this done this weekend!!!
I really love watching your tutorials......
Awesome tutorial!!! All your content is top quality and easy to follow. Thank you for sharing.
Those final results are so pretty :D
Another way to parent to bone manually is to select the object you want to parent in the outliner while you are actively in the armature's pose mode, and then hit control P, if the add on parents a lot of objects to wrong bones and they don't all need the same bone this way would be a lot less tedious.
this is the best tutorial.
Amazing Really Helped
Thanks, this is an incredible tutorial!!!
By far the most seductive lightbulb I've ever met
excellent tutorial
WOW.... I love it
so cool so much hard work
Yes!! Love new videos from you!!
Thank you for all the amazing tutorials👏
What a great tutorial - mechanical parts have never made a cuter character! :)
i'm not a beginner now by you , thanks sooooooooooooooooo much
That's one supercool project. Nice share.👍
Wow, this was amazing
Finally after a month... 💥
awesome, thanks
Top-notch channel! Really amazing content! Keep it up! Big fan.
HERE IS CAMES GUYS. I WAS JUST SCROLING ON THE CHANEL THEN THIS CAME, THANK YOU
Thankkkkk uuuu...
was just about to create a short clip qnd thought about same character, and woow looked into your channel and got exactly same 😳😳😳❤ so much thanks
amaaaaaaazeeeeeng 💪💪 thanks so much... so so helpful, much appreciated
Amazing tutorial..Thanks alot
You're a G. Thank you.
I just hit the like button and it went up to 4.6K 😄👍
Hi! Thanks for that tutor, it is really inspiring!
Thank you! :)
Good job brother ❤
i forgot to save
really genius
Wow, thank you, man!! So much appreciated.
wow amazing content bro
Reminiscent of the ally mcbeal dancing baby... LOL!
Fantastisk! Helt kanon!
Random found you now I am fan 🥰
Now make tutorial how to make animation of disassembling this robot just like you showed in cutscenes, please! 😃
Looks like Gyro's robot from Ducktales
Yes! It was very much inspired by Little Helper indeed :D
You probably know but; on the last scene, glass of the light bulb does not seem to be transparent, i could not see through it. To fix this, before you render, you can check the "transparent glass" button under the "Film" tab. Usually it needs some extra settings on its own tab but I am sure you can handle it :), that was a nice tutorial.
you can see the hand when it goes behind the bulb.. then the background is shadeless so it's hard to tell.
LIGHTBULB robot! ;-)
Great tutorial... Thanks.
Silly question, could you explain how u did the exploded view at the beginning of the tutorial... Like if I want my parts to be scattered around the floor and they will then animate in to form the shape of the robot.
Thanks again
无需先将骨骼绑定到模型,然后再向模型添加刚体。注意不要有任何线程,否则会变得更糟。烘烤刚体后,将其渲染成序列帧,并在 Blender 的视频编辑中反转其帧顺序。希望能帮到你,祝你好运
I love you, thank you very much
If terminators ever take over the world, this man will find an easy job at Skynet HQ. 🔥🔥👍
Wow Very Cool and Thank you for your work?
Fantastic, but dare I try it?
Great Tutorial. Very informative. One question about your process: At the 10:18 mark, you add loop cuts to the added spine support, then you "G", Box Select the top portion of the support, and drag it to the right. The center portion of the support (loop cuts) leans nicely & proportionally to the right with it. When I do the same thing using "G" and Box Select, only the selected top portion of the support moves to the right, dragging the very top loop cut with it. The rest of the center portion stays vertical. No nice lean to the right. The only way I can get it "right" is to lean the loop cut and top sections to the right using "R", Rotate, and then rotate/"lean" the top portion back vertical again (and I know this is not right). What am I missing? Note: Looking at the tutorial, there is a large grey circle around the selected top portion of the support when you "move" it. There is no circle on my machine when I use "G" to move something. Am I missing a tool? Thanks in advance.🤔
He's using Proportional Object Editing mode, shortcut is "o" (press it to toggle on or off before you press "g" to move selected)
It's the dot and circle button in the small menu at the top center of the scene window
Another great video. Thank you so much, Polyfjord. I love trying to follow you making these. I must admit I have to go backwards and forwards a lot to try and get it right.
Just a quick quesion, after attaching the torso to constraints at 15:49, the cylinder moves below the model. I deleted it, but the relationship lines are still visible.
Hmm relationship lines are weird some times. You could try and use Alt + P to clear the parent, does that work? Or maybe there is some constraint on a different part that is now missing an object?
have the same issue, can't seem to find a fix for it. Everything else works great!
@@artsyrus Did you do the "origin to 3D cursor" based on the 3D cursor part before adding the constraint?
@@Polyfjord I did, but i think the object that i was parenting to had it off. I completely deleted the spring and the rod and created the new ones and they worked! about to post it on IG (expect a tag haha)
I love your videos....
Oh, one question that might be off topic, but you might actually know: How would you make the most accurate use of RAL colours in Blender? Maybe you do know this? It's VERY tricky, somehow...
Ugh! I got this far ( 13: 50 ) and then finally realized the "parent to nearest bone" feature is only available for PC's!? Have they never heard of Mac computers!?
Update: What it was doing on my iMac, was throwing the zip file into the trash folder. That’s where I found it. I was able to follow the instructions and get it to finally load into my Blender now. Sorry about the confusion. Maybe others need to be aware that it could end up in their trash as well. Thanks for your support!
Did you ever hear the song "The Man With The Lightbulb Head" by Robyn Hitchcock?
Awesome video,
Can you use Midjourney + Blender, to do an UNIC 3d design?
🤯
Best video
I love it❤❤
❤ great
0:43😂
yess!!!!!!!!!
omg that is efficient! but can i show this a my protovolio? do you think that's appropriate?
not the same exact model as you ofc, but the same way you do this and put it in my protovolio, i feel like im lying putting an animation project in my proto but my knowledge of animations is still beginner
😍
Bonjour Super tutoriel et super résultat
Bravo pour votre imagination.
Je suis en train de construire et pour le moment tous ce passe bien
Mais j'ai 2 questions: pour ce qui concerne la musique:
1) Il faut payer les droit d'auteur?
2) Comment vous avez fait pour qu'elle soit aussi bien synchronisez avec les mouvement du robot?
Merci pour votre réponse même en anglais, je traduirais pour comprendre.
Hello Great tutorial and great result
Bravo for your imagination.
I'm building and at the moment all this is going well
But I have 2 questions: as far as music is concerned:
1) Do you have to pay the royalties?
2) How did you make it so well synchronized with the movements of the robot?
Thank you for your answer even in English, I would translate to understand.
Hey!! Thanks for watching!
1) Yes, I got the song at PremiumBeat
2) The dance is a bit special, because it seems to be one of those dances that just fits most rhythms. I think our brain is adding a lot of goodwill to make it look like it's synced to the music!
@@Polyfjord
How do I contact PremiumBeat?
What is the exact title of the music?
And how much does it cost?
Comment on fait pour contacter PremiumBeat ?
Quel est le titre exacte de la musique ?
et combien ça coute ?
No matter what i do i cant get the bottom of the torso to stay inside of the hips like yours. The bottom of the spine pops out while dancing.
My names Asbjørn too!🇩🇰
Great tutorial. Im having a bit of an issue with some of the joints. Mainly the forearm one where they are disconnected from the upper arm at certain points in the animation. Do i need to set the origin point to a certain area of the bone?
GG
Bird wings rigging please
This Ctrl+M then X for the axis isn't working correctly at all for me. 12:30 mark. The origins of my pieces and yours look the same. All of the bolts are moved out on the X axis from where they were, the arm pieces don't mirror at all, just duplicated in the same spot and didn't flip on the x axis. The only pieces I get to work/mirror correctly seems to be the ico sphere in the hip joint, the springs in the legs and the feet and leg main pieces (parts form your kit). I guess I'll just individually mirror everything as a work around.
What I want to know is how you rendered out the viewport for the final animation
Nise bro
Sir please upload, video per week,
Great tutorial. But why when i render the metal dont shine