Thank you very much professor. I have learnt and written code in cuda and wished to port it to a more open language like vulkan (not opencl unfortunately). I couldn’t understand the concepts or terminologies or examples in the demos, but your lectures explained me what I needed to know in 15 minutes. I finally got why it is called uniform memory (constant memory in cuda)
The way the matrix stuff plays out around 12:30 is basically exploiting the rule that for matrices A and B and their transposes A' and B', (AB)' = B'A'
As someone teaching themself game development, I can't tell you how much I appreaciate videos like these. Rock on Professor Covid Hair!
I find these lectures very useful. You are doing a great job for society.
thank you for sharing this
A very enjoyable lecture. Thank you!
You are welcome! :)
I recently posted some new lectures in this series (try out Lectures 30 and onward...)
@@Lantertronics Beautiful! Thank you very much!
Thank you very much professor. I have learnt and written code in cuda and wished to port it to a more open language like vulkan (not opencl unfortunately). I couldn’t understand the concepts or terminologies or examples in the demos, but your lectures explained me what I needed to know in 15 minutes. I finally got why it is called uniform memory (constant memory in cuda)
Thank you!
You are welcome!
The way the matrix stuff plays out around 12:30 is basically exploiting the rule that for matrices A and B and their transposes A' and B', (AB)' = B'A'
Thanks!
Using OpenTK with C# is lovely if your CPU performance constraints aren't very tight.
That hair is epic doe
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