GPU Lecture 15: Unity's Built-In Shader Source Code (GPU Programming for Video Games, 2020-2023)

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 9

  • @miroslavzderic3192
    @miroslavzderic3192 2 ปีที่แล้ว +2

    o wow I think I just found my favorite channel on youtube, thank you sir!

  • @therealpeter2267
    @therealpeter2267 3 ปีที่แล้ว +3

    I highly doubt anyone still uses the built-in render pipeline and it's shaders for new projects

    • @Lantertronics
      @Lantertronics  3 ปีที่แล้ว +4

      Indeed, I went with the original non-scriptable pipeline in Summer 2020 because it was the easiest way to leverage the materials I had created for previous offerings of the course. This summer I'm probably going to jettison the built-in pipeline and start with SRPs right away.

    • @therealpeter2267
      @therealpeter2267 3 ปีที่แล้ว +1

      @@Lantertronics SRP tutorials would be amazing, thank you for your work! :)

    • @Lantertronics
      @Lantertronics  3 ปีที่แล้ว

      @@therealpeter2267 I need to figure them out myself first... ;)

    • @therealpeter2267
      @therealpeter2267 3 ปีที่แล้ว

      @@Lantertronics I messed around with it a little bit, I tried to make a custom render feature from scratch, it was a bit harder than it seemed to get objects to actually render 😅

    • @Lantertronics
      @Lantertronics  3 ปีที่แล้ว

      @@therealpeter2267 Hah! Yes, I tried that a while back and got stuck too. I then took another approach which was to take the URP (actually this was earlier, so I think it was called LRP at the time) and start taking out things to reduce it to a minimal pipeline... but things were spread out so much over so many files that it was difficult to get the "big picture." Or for that matter, a small picture. ;)