GPU Lecture 2: 3D Coordinate Systems (GPU Programming for Video Games, 2020-2023, Georgia Tech)

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 8

  • @arvinsloane6715
    @arvinsloane6715 3 ปีที่แล้ว +2

    This course is pure gold! A big thank you for putting that online. Despite the pandemic, we live in an outstanding time to learn game development online!

  • @MaruskaStarshaya
    @MaruskaStarshaya ปีที่แล้ว +2

    6:12 - Maya were actually made by a different studio (Wavefront Technologies) and then acquired by the Autodesk, that's why coordinate systems differ

    • @Lantertronics
      @Lantertronics  ปีที่แล้ว +1

      Autodesk is like the Borg. I remember a lot of people being sad when they discontinued Softimage. (I'm currently annoyed with them for what they're doing with the EAGLE PCB design software they bought from Cadsoft.)

  • @bakensaken4108
    @bakensaken4108 4 ปีที่แล้ว +2

    Cool, very original tuts. I like the way you teach!

  • @TrueBlur
    @TrueBlur 4 ปีที่แล้ว +2

    Thank you for the video! Is there anyway people not in the class can get access to assignments?

    • @Lantertronics
      @Lantertronics  4 ปีที่แล้ว +2

      I'll figure out something as we go along...

    • @Lantertronics
      @Lantertronics  2 ปีที่แล้ว +1

      I never got around to publicizing assignments, but I put together a GitHub repository with all the unity packages so you can download them and try them out:
      github.com/lantertronics/CS-ECE4795-GPU-Prog-for-Video-Games

    • @TrueBlur
      @TrueBlur 2 ปีที่แล้ว

      @@Lantertronics Thank you!