Penumbral Armor comes out of a chest in Act 2, also very early. Resonance Stone comes at the end of Act 2. Gloves of Theivery can be bought early in Act 1 from Brem. Silver Pendant can be found early Act 1, at Harper Lookout near Druid Grove. On Darkness, Obscurity, and Line of Sight: Fog and Darkness both block line of sight AND make you heavily obscured. However, if a character with darkvision were to also be inside the cloud with you, or for whatever reason you were to leave the cloud, OR god forbid you were to fail a pickpocket roll you would have to make a stealth check against them. If you lose this stealth check, you will enter combat. This is the reason that Penumbral armor is better than Graceful Cloth for the big +3 to stealth (but only if you can get Dex/Slight of Hand advantage from elsewhere, and also only if you have 20 dex already). Also watch out for enemies with Devil Sight, who can see in Fog/Darkness/Heavily Obscured. Feel free to use Scrolls of Fog/Darkness, or Darkness Arrows to block line of sight. These work exactly the same way as the cloak, the cloak is just resource-free. Additional Build Clarification: You can get a way with literally a single level dip into rogue just for Expertise, so long as you already have Stealth/Slight of Hand Proficiency. Rogue subclasses offer minor differences (Free disguise as assassin, invis sneak as Theif). Taking a 2nd level for Cunning Actions makes it super easy to run away if you get caught by double-dashing away. Going all the way to 11 in Rogue gives Reliable Talent which removes your ability to roll less than 10 aka you can't crit fail. This makes Astarion an even better choice over Halfling if going all the way, but if you are using this character for combat I recommend multiclassing making Halfling just as good. Take Alert as one of your feats. This will help you to go first in combat, and for robbing people it will help you escape before anybody can act. Alert is one of the strongest feats in the game, so take it first especially if you are a party character. Also, there was no "Darksight activating", I think that was just another person rendering or entering the building. LMAO I really should've just said all this in the video bruh
Wouldn't a better Armour be the Leather Armour +2 that you can buy at level 7 it has Stealthy: gain a +1 bonus to Stealth Checks & Balance: Gain a +1 bonus to Dexterity Saving throws and Ability checks, both Sleight of Hand & Stealth are a Dexterity check so you would have +1 bonus to Sleight of Hand & a +2 bonus to Stealth.
Not sure if it is a bug but the bardic inspiration you get from Alfira after beating ketheric does not go away after pickpocketing. I used it to steal pretty much everything in act 3. You can also equip the ring to cast pass without trace on yourself to ensure stealth is never broken
some things you could have added pickpocket dc maxes out at 30 nimblefinger gloves lvl 11 rogue talent forces your dice roll to be at least 10 in skills you are proficient in, so with nimblefinger gloves disguised as a gnome (+2 dex) you got 22 dex for +6, expertise for +8, nimblefinger gloves for +1, ring for +2, happy for +1 and +2 from 2d4 from shapeshifter's ring and guidance 10 + 20 and you can never roll below 30, so you don't even need advantage and can never fail a sleight of hand check you could take assassins shortsword for advantage on stealth checks and then drop the resonance stone if you need the stone on your combat characters and are lazy
The only thing you forgot to explain is the Target number when stealing doesn't show temporary modifiers (like Guidance) when displayed on the pickpocket screen. The numbers therefor appear much harder to roll, but once any temporary modifiers are applied, the roll is much easier.
I talked about it in the video. There are also the Gloves of Theivery, which is the earliest source of Slight of Hand, and Enhance Ability. Graceful Cloth just gives you the Dex version of Enhance Ability at all times. Resonance Stone gives you advantage on all Dex Checks, including Sleight of Hand. So if you already have advantage and if you're already at 20 dex, then taking the +3 stealth on top of that is better than wearing Graceful Cloth.
Cloak of Cunning Brumme creates a small fog cloud on you when you use the Disengage action. This is functionally identical to the Darkness/Fog spell and Darkness Arrow in terms of blocking vision cones, so you can also use those to hide in. For the Arrow, be careful because the entire AOE deals damage so be EXTRA sure that you don't hit the pickpocket target.
Penumbral Armor comes out of a chest in Act 2, also very early.
Resonance Stone comes at the end of Act 2.
Gloves of Theivery can be bought early in Act 1 from Brem.
Silver Pendant can be found early Act 1, at Harper Lookout near Druid Grove.
On Darkness, Obscurity, and Line of Sight: Fog and Darkness both block line of sight AND make you heavily obscured. However, if a character with darkvision were to also be inside the cloud with you, or for whatever reason you were to leave the cloud, OR god forbid you were to fail a pickpocket roll you would have to make a stealth check against them. If you lose this stealth check, you will enter combat. This is the reason that Penumbral armor is better than Graceful Cloth for the big +3 to stealth (but only if you can get Dex/Slight of Hand advantage from elsewhere, and also only if you have 20 dex already). Also watch out for enemies with Devil Sight, who can see in Fog/Darkness/Heavily Obscured.
Feel free to use Scrolls of Fog/Darkness, or Darkness Arrows to block line of sight. These work exactly the same way as the cloak, the cloak is just resource-free.
Additional Build Clarification: You can get a way with literally a single level dip into rogue just for Expertise, so long as you already have Stealth/Slight of Hand Proficiency. Rogue subclasses offer minor differences (Free disguise as assassin, invis sneak as Theif). Taking a 2nd level for Cunning Actions makes it super easy to run away if you get caught by double-dashing away. Going all the way to 11 in Rogue gives Reliable Talent which removes your ability to roll less than 10 aka you can't crit fail. This makes Astarion an even better choice over Halfling if going all the way, but if you are using this character for combat I recommend multiclassing making Halfling just as good.
Take Alert as one of your feats. This will help you to go first in combat, and for robbing people it will help you escape before anybody can act. Alert is one of the strongest feats in the game, so take it first especially if you are a party character.
Also, there was no "Darksight activating", I think that was just another person rendering or entering the building.
LMAO I really should've just said all this in the video bruh
Wouldn't a better Armour be the Leather Armour +2 that you can buy at level 7 it has
Stealthy: gain a +1 bonus to Stealth Checks & Balance: Gain a +1 bonus to Dexterity Saving throws and Ability checks, both Sleight of Hand & Stealth are a Dexterity check so you would have +1 bonus to Sleight of Hand & a +2 bonus to Stealth.
Not sure if it is a bug but the bardic inspiration you get from Alfira after beating ketheric does not go away after pickpocketing. I used it to steal pretty much everything in act 3. You can also equip the ring to cast pass without trace on yourself to ensure stealth is never broken
some things you could have added
pickpocket dc maxes out at 30
nimblefinger gloves
lvl 11 rogue talent forces your dice roll to be at least 10 in skills you are proficient in, so with nimblefinger gloves disguised as a gnome (+2 dex) you got 22 dex for +6, expertise for +8, nimblefinger gloves for +1, ring for +2, happy for +1 and +2 from 2d4 from shapeshifter's ring and guidance 10 + 20 and you can never roll below 30, so you don't even need advantage and can never fail a sleight of hand check
you could take assassins shortsword for advantage on stealth checks and then drop the resonance stone if you need the stone on your combat characters and are lazy
To improve more bonus : use astarion, dont forget happy buff, Shapeshifting into gnome than equip nimblefinger glove.. you can reach 24 dex
The only thing you forgot to explain is the Target number when stealing doesn't show temporary modifiers (like Guidance) when displayed on the pickpocket screen. The numbers therefor appear much harder to roll, but once any temporary modifiers are applied, the roll is much easier.
Graceful cloth gives you advantage on slight of hand. it's far and away better than any other gear you can get for stealing, even at level 12
I talked about it in the video. There are also the Gloves of Theivery, which is the earliest source of Slight of Hand, and Enhance Ability. Graceful Cloth just gives you the Dex version of Enhance Ability at all times. Resonance Stone gives you advantage on all Dex Checks, including Sleight of Hand.
So if you already have advantage and if you're already at 20 dex, then taking the +3 stealth on top of that is better than wearing Graceful Cloth.
if i recall it right, the deva has the highest stealth DC with 19 including proficiency
They also have 21 AC while completely naked!
Pregnant Snowbunny for BBC?! You have something to tell us?
Oh hey Roland... everything good? lol
He's a little upset that all of his family is dead :c
Can someone explain where the fog came from?
You can get fog from either the spell or the cloak he mentions in the beginning
Cloak of Cunning Brumme creates a small fog cloud on you when you use the Disengage action.
This is functionally identical to the Darkness/Fog spell and Darkness Arrow in terms of blocking vision cones, so you can also use those to hide in.
For the Arrow, be careful because the entire AOE deals damage so be EXTRA sure that you don't hit the pickpocket target.