All these livestreams are incredibly helpful!! I've been watching one after the other lately. I've learned so much about Fusion. Brad does a great job.
Lots of valuable tips. The one that sticks out for me is to ignore the unwanted camera angle actions that show up in the timeline. Clean them out later and put in what you want. That alone will save me hours of pointless frustration. The pace, content and delivery are great for any level of learner.
It was a pleasure learning with you Brad! Simply, not to fast, step by step - excellent for newbies like me. I played as you advised with the knife sample and I have one remark regarding "Show/Hide" function: Dimming is already implemented. It can be enabled and adjusted by moving the edges of the square with bulb icon on the timeline ( I hope you get what I mean :) ).
Thanks for the very helpful video! How is it possible to change the background of the animation, if it is possible? I could imagine sth like an HDRI background or even a transparent background? Thanks in advance for any hint ✌🏻️
An awesome video, once more. You are they best Brad. You multiply by hundred our skills by showing what this wonderful F-360 is able to do ! thanks a lot.
Great Video. Can you/anyone please direct me to the tutorials on how you modeled the box cutter assembly? I am particularly interested in the lettering on the side, and some of the geometry creation techniques. Thank you.
Thanks for making this tutorial. I'm genuinely surprised at the lack of animation features in Fusion360. As you mention, "maybe in a future release". The list of add'l fundamental capability needed in the Animation palette is a long one!
August 2020 and Joints still do not carry over to animate workspace. However, we did realize that by clicking on a joint we have the option to animate joint or the model. WIth Motion Links in place this animates rather nicely.
It is difficult to animate "belts" or "chains". What I typically do is have a 3d belt around my 2 pulleys, but I only animate the pulleys and not the belt. That way it looks like it turning.
@@bradtallis8968 Thanks for the quick information and your support for us learners. But if possible, you may advocate for us Fusion 360 users about that.
Nice job as usually Brad, but i have a question !!! F360 can design, simulate, sculpt, manifactur, animate,...... so what it can't do ? :-) :-) Every day i like this 'program' more and more
It does do a lot of good things. And I did for a time use the free option(and really appreciate that) but I decided that I would occasionally use it for work items so I pay for it. That I can’t do annotations in anything but inches and mm REALLY is an issue and limits how and if I can use this for sharing info.
Super helpful Brad! I'm having the hardest time getting away from the "view blocks" that pop up on the time line.Trying not to consider them as part of the play back. I keep getting stuck on editing them or deleting them. But once I delete them all then do I realize I have achieved what I was after. ahhh.
Hey Rod, Brad got back. Per the view blocks, (I think we call them "keys" technically--which is where I got confused)...anyway, depending on the settings they can be created every time you move the view. Brad talks about how he chooses to ignore them during creation, then I delete all of them and then add in the ones I want. See two of them around 41:37.
Nice one, Brad and Angelo. One question: no matter how hard I try, I cannot add more than 10 components to my timeline. Is this a limit, or I am doing something wrong? The component in question is visible, but I cannot pull it to the timeline.
Just caught up. Question: Imagine if I'd used the animation tool to move the horn of a servo back and forth a bit, taking advantage of the "put thing in position, set time duration to get there, and Fusion automatically works out all the pivot angles as thing moves from A to B (in order to make the animation)". Would there be a way to export those angles in time increments? I'm thinking this data could be helpful for use in programming code, for example. I ask as they must be in there somewhere, but I wonder if anyone considered it might be helpful to be able to export them?
thinking about it, even just a simple export of the set points' pivot angles (A, B) in the timeline might be helpful (there would be linear motion in between so that data could be extrapolated if needed). The reason being that, having played with the animation tool, you might not actually know what the angles you chose were. i.e. you might have just picked ones that looks visually interesting as you adjusted your animation along the timeline.
Great instructional! After minute 52 you use the show/hide feature and say "it doesn't dim like I wish it would" (gradually)...well it can, and although it's been 6 mos since I tried that maneuver, I now want to go back in and try it again. However, I do remember that I had a lot of trouble getting previously dimmed parts to show up 100% again, unless I rebooted s/w and reopened the file. Has anyone else had this experience?
I've seen that before! Its annoying to say the least. Sometimes switch from the modeling workspace and back and it fixes it. I believe this bug has been logged and is being fixed.
@3:00 start
@4:00 organization of assembly
@4:28 switch to animation
@7:54 make animation (auto explode)
@18:19 move camera
@22:40 sequential explode
@29:07 explode 1 level
@30:09 story board
@32:42 explode assemblies
@38:00 transformation of components
Wow. Thank you for the table of contents. :)
@@adskFusion thank you for the awesome videos :)
All these livestreams are incredibly helpful!! I've been watching one after the other lately. I've learned so much about Fusion. Brad does a great job.
that is so awesome. Wish to smash that like button a billion times
It's really great video. Gave knowledge from scratch and confidence.. Thank you .
Thank you so much for taking the time to do this video. It is much appreciated, not only by me, but everyone else who does not leave a comment. :-)
Thanks much, Ray! What a nice comment to start the New Year with!
Lots of valuable tips. The one that sticks out for me is to ignore the unwanted camera angle actions that show up in the timeline. Clean them out later and put in what you want. That alone will save me hours of pointless frustration. The pace, content and delivery are great for any level of learner.
That is a game changers for sure!
Thank you Brad, it is extremely teachable !
This was extremely helpful, you've done a wonderful job. Thank you!
Many thanks! Brad is an amazing teacher!
Thank your Brad for the helpful tutorial.
It was a pleasure learning with you Brad! Simply, not to fast, step by step - excellent for newbies like me.
I played as you advised with the knife sample and I have one remark regarding "Show/Hide" function: Dimming is already implemented. It can be enabled and adjusted by moving the edges of the square with bulb icon on the timeline ( I hope you get what I mean :) ).
Brads one of the best!
Thanks Brad!! This is what i need!
Amazing thank you 😊
Great presentation!!
Thanks for the very helpful video!
How is it possible to change the background of the animation, if it is possible? I could imagine sth like an HDRI background or even a transparent background?
Thanks in advance for any hint ✌🏻️
Hi Brad, do you have the assembly for download, the lego set, great tutorial.
Thank you very much man, very helpful video, as always, a bit slow for my liking though. thanks again
so do you have to explode the entire piece before you attach transform movements to each component??
Great tutorial it really helped for my project 👍
is there a download link for this razor model?
Hi Brad, i hope this is not too late to ask for if you could make a tutorial for carboard box animation?
Is there a way to run the animation backwards to so the assembly process?
An awesome video, once more. You are they best Brad. You multiply by hundred our skills by showing what this wonderful F-360 is able to do ! thanks a lot.
Thanks for the AMAZING praise, Herve!
Great Video. Can you/anyone please direct me to the tutorials on how you modeled the box cutter assembly? I am particularly interested in the lettering on the side, and some of the geometry creation techniques. Thank you.
Thanks for making this tutorial. I'm genuinely surprised at the lack of animation features in Fusion360. As you mention, "maybe in a future release". The list of add'l fundamental capability needed in the Animation palette is a long one!
Excellent video / tutorial
Thanks Rob!
August 2020 and Joints still do not carry over to animate workspace. However, we did realize that by clicking on a joint we have the option to animate joint or the model. WIth Motion Links in place this animates rather nicely.
Great job! but i have got question to ask. how can i be able to animate a set of pulley and belt assembly in Fusion 360?
It is difficult to animate "belts" or "chains". What I typically do is have a 3d belt around my 2 pulleys, but I only animate the pulleys and not the belt. That way it looks like it turning.
@@bradtallis8968 Thanks for the quick information and your support for us learners.
But if possible, you may advocate for us Fusion 360 users about that.
Nice job as usually Brad, but i have a question !!!
F360 can design, simulate, sculpt, manifactur, animate,...... so what it can't do ? :-) :-)
Every day i like this 'program' more and more
IceCreams62 it can’t display units in ft-in on a drawing. Just too hard apparently for the programmers to figure out.
@@davidruss7702 For me F360 does a lot of things and i appreciate the work and effort the developpers are doing for us (and for free) :-)
It does do a lot of good things. And I did for a time use the free option(and really appreciate that) but I decided that I would occasionally use it for work items so I pay for it. That I can’t do annotations in anything but inches and mm REALLY is an issue and limits how and if I can use this for sharing info.
@@davidruss7702 How about using a formula in your dimension. I'll give it a go tomorrow. No skin in the game as I always use metric.
Super helpful Brad! I'm having the hardest time getting away from the "view blocks" that pop up on the time line.Trying not to consider them as part of the play back. I keep getting stuck on editing them or deleting them. But once I delete them all then do I realize I have achieved what I was after. ahhh.
I'll see if I can get Brad to address this, Rod.
Hey Rod, Brad got back. Per the view blocks, (I think we call them "keys" technically--which is where I got confused)...anyway, depending on the settings they can be created every time you move the view. Brad talks about how he chooses to ignore them during creation, then I delete all of them and then add in the ones I want. See two of them around 41:37.
Thanks alot. How can i make animation video of spring?
Super helpful!
thanks Brad , is great this tutorial
2 years later, it doesn't seem that the joints carry over into animation module, am I wrong?
Nice one, Brad and Angelo. One question: no matter how hard I try, I cannot add more than 10 components to my timeline. Is this a limit, or I am doing something wrong? The component in question is visible, but I cannot pull it to the timeline.
If others look for, I was able to add it by "Manual explosion"...
Thanks thala😍😎
Is it possible to render an explode animation?
Thanks a lot
Just caught up. Question: Imagine if I'd used the animation tool to move the horn of a servo back and forth a bit, taking advantage of the "put thing in position, set time duration to get there, and Fusion automatically works out all the pivot angles as thing moves from A to B (in order to make the animation)". Would there be a way to export those angles in time increments? I'm thinking this data could be helpful for use in programming code, for example. I ask as they must be in there somewhere, but I wonder if anyone considered it might be helpful to be able to export them?
thinking about it, even just a simple export of the set points' pivot angles (A, B) in the timeline might be helpful (there would be linear motion in between so that data could be extrapolated if needed). The reason being that, having played with the animation tool, you might not actually know what the angles you chose were. i.e. you might have just picked ones that looks visually interesting as you adjusted your animation along the timeline.
I guess you could write them down I suppose... but that could get a little tedious.
I appreciate I might be "pushing the bounds" of what the animation tool was designed for here ;)
I think you're definitely pushing the bounds for our animation workspace! Sorry I can't provide an answer to this.
Great instructional! After minute 52 you use the show/hide feature and say "it doesn't dim like I wish it would" (gradually)...well it can, and although it's been 6 mos since I tried that maneuver, I now want to go back in and try it again. However, I do remember that I had a lot of trouble getting previously dimmed parts to show up 100% again, unless I rebooted s/w and reopened the file. Has anyone else had this experience?
I've seen that before! Its annoying to say the least. Sometimes switch from the modeling workspace and back and it fixes it. I believe this bug has been logged and is being fixed.
thanks boss
Thank YOU!
my sreen is blurry terrible!
You can click the little gear icon in the lower right of the youtube video and select a larger resolution.