Have you ever tried using .DXF files instead of .svg? In AI instead of save as, go to export and then choose DXF when it ask for the scale make sure it says 1 mm to 1mm. Then in Fusion choose the import DXF from the import menu, just under import svg. This will import the file as a drawing as well and will scale it exactly to the size it was in AI. If your AI file has multiple layers fusion will also allow you to import the layers as different sketches, as one sketch or select layers only. I found using DXF files is a bit more functional than svg.
Hey John, you know, I tried it but it's not scaling properly. I followed your steps making sure about the "1mm to 1mm" part but nevertheless I get a wrong scale. For instance, I have a hexagon with a width of 115mm but using this procedure I get a width of 2921mm. I'm using Illustrator 2017, during the export I choose the latest autocad version "2012". I guess there must be some kind of incompatibility with the way this illustrator version generates the DXF file and the way the latest version of Fusion reads it.
@@shguevara its AI dpi issue. AI exports it still as 72dpi. while it fusion imports it as 96. So you need to scale it when importing to 1.33. That will import it with the right dimensions.
I found it works great from coreldraw exporting dxf mm-mm and imports to scale in fusion. Tried same thing in inkscape, and there is a slight variation (like off 0.7mm on 150mm). Not as familiar with inkscape, so may be a pixel - mm scaling issue here for me.
Thank you! This is exactly what I was looking for and to the exact degree I needed to understand how to move forward with my project. There is art and then there is precision and functionality. Fusion 360 is the place in my mind to make any modifications as to dimensional precision prior to 3D printing. Unfixing an imported SVG is what was killing me. I must say, I really appreciate your methods from production to presentation to dialog, the whole package. There are a lot of people on You Tube who either gloss over the things we need to learn or who really don't know what they are talking about. You are a great example of how the process of information exchange should best take place. I really appreciated this tutorial, subscribed and am looking forward to notifications on your future videos. Thank you.
my way of scaling svg is that: first i create sketch with the dimensions i want, make it construction lines. then, when i import the svg i can scale it directly from the import menu.
Hi, I just came across with your channel and immediately subscribed. When I create an svg in Illustrator, I scale it to 133.33 % . Yup, that’s the magic number. Then I insert the svg into Fusion 360 and you’ll have an exact measurement as Illustrator.
The moving and centring part was especially my problem for trying to position an imported svg sketch into a model to extrude probably. What I had to do previously is "manually" move it, which made me very frustrated cause it wasn't symmetrical the more you zoom and caused me a terrible OCD... but no more, I now know how to center by a point and I love you for all the tips you've shown. Thank you!
This was extremely helpful. I'm making outdoor patterned steel lamp shades using SVGs and we struggled a lot working with them. Should have watched this first, would have saved us hours of fussing. Thanks.
To fix the scale issue from inkscape open inkscape then go File Document properties Find the format drop down that more than likely says "mm" and change it to px Go down to scale and change that number to 1.0 Go back to format drop down and change it back to "mm" Close the properties window then export the file. Now when you import to fusion it will scale correctly. Basically inkscapes px scale is off and fusion bases scale off px scale. So when you export from inkscape it was scaling by whatever that px scale number was you changed to 1.
In watching your video “Importing SVG Designs into Fusion 360” you asked if anyone knew how to import an SVG without having to scale it. I haven’t used Illustrator for years because it too expensive for me to justified its use. I use Affinity Designer and my SVG files always needed to be scaled, but I have found that in setting up a new document you can specify the size of the document and also the DPI. In my trials, I specified a new document at 72 DPI and when I export the document to SVG and then insert the SVG into Fusion 360, the SVG is inserted at 75% of the original document size. When I specify a document at 96 DPI in Affinity Designer and export it as an SVG, the inserted SVG in Fusion 360 is 100% of the original size-no scaling necessary. I don't know if Illustrator can specify the DPI of document but if it can it might be worth trying.
According to this Fusion support link it sounds like you are on to something with the DPI, but the same DPI value might not work for all users on all computers. knowledge.autodesk.com/support/fusion-360/troubleshooting/caas/sfdcarticles/sfdcarticles/SVG-file-imports-with-a-wrong-scale-into-Fusion-360.html
Hi Vladimir, I am taking your class in Udemy and I really enjoying it. You are truly an exceptional instructor. I am in the process of buying a 3D printer for my self. Do you have any recommendation? I see Ender is quite popular, but I want to buy something a little bit more professional.
Hi, instead of svg inserting... try dxf file, it is much better way you don't need to calculate anything in will insert with exact dimension...but i don't know all programs have dxf export option.
In case you haven't stumbled across this info: Fusion assumes .svg files at 96dpi, so if you export it from the graphics program at that resolution, the dimensions will be maintained. This works for me when exporting from Affinity Designer :)
I use SVG quite a bit in my Fusion 360 designs. I find it easier to just do most of the design in Inkscape. Scaling! That seems to be an issue with everyone no matter what software you use. I did find a simple solution to this. Fusion 360 does not have the capability of scaling an imported SVG to exact dimensions. You can only do proportional scaling during the import. This is a work around. Simply import the SVG. Unfix it. Then use the dimensional tool to specify height, width or even a single element. Everything will rescale proportionally to that dimension. There is a limit to this technique until the sketch breaks. Note: You must have "Scale entire sketch at first dimension" enabled in design preferences. If you have an already dimensioned sketch that you want to import the SVG then create a new sketch on the same plane. Import the SVG. Dimension it to scale it. Copy the profile. Simply paste it to the targeted sketch. Then you can disable the preference. I have a short video on this.
Hi Vladamir. Any idea what might cause an SVG to import into Fusion 360 without any faces to extrude? Does grouping or compound paths in Illustrator play a part? My sketch is basically a square with LOTS of holes in it. Thanks! I'm gonna go check out your other videos now.
@@DesktopMakes Hey It's not just that. I drew a small set of curves in Affinity designer and it imported via SVG as set of spline lines. It's totally locked despite not being fixed. I am now looking for a method of changing spline to line so I can move points and manipulate the sketch. It seems that the reasoen everything is 'locked' are coinstraints within the splines. It's a real head ache.
Any tricks to get smooth curves from an Imported svg? I don't have too many points but I'd love to know if there is a way to not manually re-trace it with spline. I have been trying to place a chamfer on a logo that has sharp corners (inside corners) that fusion cant handle and having to deal with less points would help a lot.
I’m not sure if it’s just my experience, but whenever I insert an svg, before I click okay I change the scale from 1.0 to 1.33333333(a whole load of 3) because it’s always 25% smaller for me. No need to think about it, just the same scale every time and it’s always worked out 😊
Scaling issues: I’m pretty sure it has something to do with the pixel ‘resolution’ of the SVG file. Created in illustrator the SVG would have a default pixel resolution of 72 pixels per inch. Fusion 360 assumes that it is 96 pixels per inch - this used to be very frustrating as a web designer before standards were set :-)
I would love to see a video on joints and how you put this together very well done
Have you ever tried using .DXF files instead of .svg? In AI instead of save as, go to export and then choose DXF when it ask for the scale make sure it says 1 mm to 1mm. Then in Fusion choose the import DXF from the import menu, just under import svg. This will import the file as a drawing as well and will scale it exactly to the size it was in AI. If your AI file has multiple layers fusion will also allow you to import the layers as different sketches, as one sketch or select layers only. I found using DXF files is a bit more functional than svg.
Hey John, you know, I tried it but it's not scaling properly. I followed your steps making sure about the "1mm to 1mm" part but nevertheless I get a wrong scale. For instance, I have a hexagon with a width of 115mm but using this procedure I get a width of 2921mm. I'm using Illustrator 2017, during the export I choose the latest autocad version "2012". I guess there must be some kind of incompatibility with the way this illustrator version generates the DXF file and the way the latest version of Fusion reads it.
thanks, that did the trick
+1 success on preserving scale/geometry when exporting AI graphics as .dxf and inserting into Fusion model. Thanks!
@@shguevara its AI dpi issue. AI exports it still as 72dpi. while it fusion imports it as 96. So you need to scale it when importing to 1.33. That will import it with the right dimensions.
I found it works great from coreldraw exporting dxf mm-mm and imports to scale in fusion. Tried same thing in inkscape, and there is a slight variation (like off 0.7mm on 150mm). Not as familiar with inkscape, so may be a pixel - mm scaling issue here for me.
Your channel is a never ending library of amazing creation and tutorial.
Thank you! This is exactly what I was looking for and to the exact degree I needed to understand how to move forward with my project. There is art and then there is precision and functionality. Fusion 360 is the place in my mind to make any modifications as to dimensional precision prior to 3D printing. Unfixing an imported SVG is what was killing me. I must say, I really appreciate your methods from production to presentation to dialog, the whole package. There are a lot of people on You Tube who either gloss over the things we need to learn or who really don't know what they are talking about. You are a great example of how the process of information exchange should best take place. I really appreciated this tutorial, subscribed and am looking forward to notifications on your future videos. Thank you.
Thanks freedomseeker01! I really appreciate you leaving this comment. Looking forward to making more helpful videos!
my way of scaling svg is that: first i create sketch with the dimensions i want, make it construction lines. then, when i import the svg i can scale it directly from the import menu.
Great video tutorial as usual! I would love to see a video on joints and how you put this together.
1st video I've see by you, and I'm immediately hooked. Very well done walk through. you've won me as a subscriber.
That’s a great in-depth SVG tutorial. Thanks
Hi, I just came across with your channel and immediately subscribed. When I create an svg in Illustrator, I scale it to 133.33 % . Yup, that’s the magic number. Then I insert the svg into Fusion 360 and you’ll have an exact measurement as Illustrator.
That was awesome. Much gratitude Vlad 🙏
Planning on practicing with all your videos
Thanks, glad you're finding them helpful.
The moving and centring part was especially my problem for trying to position an imported svg sketch into a model to extrude probably. What I had to do previously is "manually" move it, which made me very frustrated cause it wasn't symmetrical the more you zoom and caused me a terrible OCD... but no more, I now know how to center by a point and I love you for all the tips you've shown. Thank you!
Thanks for the tip on "fin/unfix" constraint, somehow I've been moving my sketches caveman style but this is exactly what I needed. ❤
This was extremely helpful. I'm making outdoor patterned steel lamp shades using SVGs and we struggled a lot working with them. Should have watched this first, would have saved us hours of fussing. Thanks.
Followed your Scaling options. Excellent. I have Fusion 360 - 2024 version. Are there any changes? Thanks, Vince
To fix the scale issue from inkscape open inkscape then go
File
Document properties
Find the format drop down that more than likely says "mm" and change it to px
Go down to scale and change that number to 1.0
Go back to format drop down and change it back to "mm"
Close the properties window then export the file.
Now when you import to fusion it will scale correctly.
Basically inkscapes px scale is off and fusion bases scale off px scale. So when you export from inkscape it was scaling by whatever that px scale number was you changed to 1.
I'm not seeing File - Document Properties. I see File - Document Setup but there's no Scale option in there.
In watching your video “Importing SVG Designs into Fusion 360” you asked if anyone knew how to import an SVG without having to scale it. I haven’t used Illustrator for years because it too expensive for me to justified its use. I use Affinity Designer and my SVG files always needed to be scaled, but I have found that in setting up a new document you can specify the size of the document and also the DPI. In my trials, I specified a new document at 72 DPI and when I export the document to SVG and then insert the SVG into Fusion 360, the SVG is inserted at 75% of the original document size. When I specify a document at 96 DPI in Affinity Designer and export it as an SVG, the inserted SVG in Fusion 360 is 100% of the original size-no scaling necessary. I don't know if Illustrator can specify the DPI of document but if it can it might be worth trying.
According to this Fusion support link it sounds like you are on to something with the DPI, but the same DPI value might not work for all users on all computers. knowledge.autodesk.com/support/fusion-360/troubleshooting/caas/sfdcarticles/sfdcarticles/SVG-file-imports-with-a-wrong-scale-into-Fusion-360.html
Hi Vladimir, I am taking your class in Udemy and I really enjoying it. You are truly an exceptional instructor. I am in the process of buying a 3D printer for my self. Do you have any recommendation? I see Ender is quite popular, but I want to buy something a little bit more professional.
Hi, instead of svg inserting... try dxf file, it is much better way you don't need to calculate anything in will insert with exact dimension...but i don't know all programs have dxf export option.
In case you haven't stumbled across this info: Fusion assumes .svg files at 96dpi, so if you export it from the graphics program at that resolution, the dimensions will be maintained.
This works for me when exporting from Affinity Designer :)
Fusion 360 treats an illustrator art board’s upper left corner as origin. If you move your artwork to that point before importing you can save a step.
Thanks VacFink. Good to know 👍
I use SVG quite a bit in my Fusion 360 designs. I find it easier to just do most of the design in Inkscape. Scaling! That seems to be an issue with everyone no matter what software you use. I did find a simple solution to this.
Fusion 360 does not have the capability of scaling an imported SVG to exact dimensions. You can only do proportional scaling during the import.
This is a work around. Simply import the SVG. Unfix it. Then use the dimensional tool to specify height, width or even a single element.
Everything will rescale proportionally to that dimension. There is a limit to this technique until the sketch breaks.
Note: You must have "Scale entire sketch at first dimension" enabled in design preferences. If you have an already dimensioned sketch that you want to import the SVG then create a new sketch on the same plane. Import the SVG. Dimension it to scale it. Copy the profile. Simply paste it to the targeted sketch. Then you can disable the preference.
I have a short video on this.
Curious how you would center an SVG that doesn't;t have a clear center point or isn't symmetrical. Otherwise video was great, thanks!
Hi Vladamir. Any idea what might cause an SVG to import into Fusion 360 without any faces to extrude? Does grouping or compound paths in Illustrator play a part? My sketch is basically a square with LOTS of holes in it. Thanks! I'm gonna go check out your other videos now.
what makes my svg import not being selectable? All I can do is extrude it, when I try to move or scale it, it is not selectable anymore
SVG files come in Fixed. Click to select the lines and then click on the Unfix constraint. It's the one shaped like a lock.
@@DesktopMakes Hey It's not just that. I drew a small set of curves in Affinity designer and it imported via SVG as set of spline lines. It's totally locked despite not being fixed. I am now looking for a method of changing spline to line so I can move points and manipulate the sketch. It seems that the reasoen everything is 'locked' are coinstraints within the splines. It's a real head ache.
Would love to see a video on joints
Could you please share the file? It’d be really helpful.
Any tricks to get smooth curves from an Imported svg? I don't have too many points but I'd love to know if there is a way to not manually re-trace it with spline.
I have been trying to place a chamfer on a logo that has sharp corners (inside corners) that fusion cant handle and having to deal with less points would help a lot.
I figured out a way to scale in Inkscape. When I brought the SVG into Fusion, it was scaled correctly!
I’m not sure if it’s just my experience, but whenever I insert an svg, before I click okay I change the scale from 1.0 to 1.33333333(a whole load of 3) because it’s always 25% smaller for me. No need to think about it, just the same scale every time and it’s always worked out 😊
Scaling issues: I’m pretty sure it has something to do with the pixel ‘resolution’ of the SVG file. Created in illustrator the SVG would have a default pixel resolution of 72 pixels per inch. Fusion 360 assumes that it is 96 pixels per inch - this used to be very frustrating as a web designer before standards were set :-)
Thanks a lot!
To solve this size problem just import vectors from DXF.
thank you. very helpful
You saved a lot of time
Great video. Useful skill. Mahalo for sharing! 🙂🐒
Just use "280/209.89" in scale instead of "1.33472"
Nice
hi