you have became the very thing you swore to destroy

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
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ความคิดเห็น • 607

  • @jdubs__01
    @jdubs__01 ปีที่แล้ว +652

    We lost him, bois.
    Please press F to pay respects for our fallen comrade

  • @DotDotDotDashDashDashDotDotDot
    @DotDotDotDashDashDashDotDotDot ปีที่แล้ว +231

    I wish the vision provided by CVs are similar to how spotting works on Cyclones, like they only show the marks on the map but not actual visual contact for the whole team. the reason is they can not only do damage without any real risks they can provide vision without risks as well, even DDs and Subs have risk when spotting targets, less risky for the subs though.

    • @ComertCZ
      @ComertCZ ปีที่แล้ว +15

      Yeah, I totally agree with that. This change alone would change the meta a lot, because there would be a looot less across the map sniping. DDs would still have their job to actually spot the enemy in real time. They would also have the additional info of grey outlines, so they could plan accordingly to the approach and keeping the distance. It would not solve the passive state of the game, but I think it would make it healthier. I believe with enough love and care, this s**tshow can still be salvaged. I don't believe it will happen, but there is always a spark of hope.

    • @TheLukinha444
      @TheLukinha444 ปีที่แล้ว +1

      On WoWs Legends is kinda like that you basically only see enemy ships if they are in your spotting range of the airplane, CVs are so much more balanced in WoWs Legends, they are not the biggest damage dealers, they are perfect to support, but for damage you not gonna make insane matches. They add midway and hakuryu on wows legends and those ships are really nerfed, midway only launch 4 torps, the planes have less life than Saipan planes, Hakuryu dont have AP bombs. If you have a console you should try WoWs Legends, is like wows but more balanced

    • @kevinthechuker1721
      @kevinthechuker1721 ปีที่แล้ว

      The problem with that is loss of vision if your DDs are dead (which happens a lot) and also no CV sniping, they’ll live a lot longer that way. That’s why i want plane spotting like how it is with radar with the 6s buffer period or only fighters can spot

    • @CesarinPillinGaming
      @CesarinPillinGaming ปีที่แล้ว +3

      Or provide visual range limits.
      aka only X ships close to the air drops can have spotting range, otherwise they only get minimap.
      Or make "spotter" planes consumables, only these can provide real spotitng.

    • @jamescodyjones
      @jamescodyjones ปีที่แล้ว +4

      @@kevinthechuker1721 I don't think that is a bad thing. If your DDs die you should be at a disadvantage.

  • @liirha
    @liirha ปีที่แล้ว +173

    The biggest advice I have, you need to learn the flak patterns so you can avoid them. Also, the heal on the torpedo drops, you should be using it earlier so you don't lose any planes on the initial drop. Assuming you are going after a ship that is alone. Additionally on the torpedo drop, the Midway takes a long time to narrow her drop angle, so you want to be aiming where you plan to drop and not turn while it is narrowing. But once it is aimed, you can turn and not lose much accuracy.
    Secondly, for DDs in the Midway, run the HVAR Bearcats instead of the Tiny Tims. With practice, you can fairly easily hit DDs with the HVAR rockets. They also pen 33mm so they can hurt most cruisers and BBs bow and sterns. And for DDs, don't bother with the torpedos against them, the Midway drop is so wide and so slow that you will only hit players that can't move out of the way. You want to be using rockets and the HE Dive Bombers.
    The final big thing for carriers, target priority. Sure, you can go farm that lone pushing Pommern for half his HP, but if a flank is collapsing and needs vision/DD interference, you may be better sending your planes there. Also, try to remember where the scary AA threats are and avoid face planting them with your planes. Wooster, Minotaur, most Russian Cruisers, have high flak counts and long range which can make their flak hard to avoid if you are trying to line up a drop. So you generally just want to avoid them. Halland is also extremely nasty, but harder to dodge as he can keep his AA off until you are well within the bubble then turn it on and start evaporating your planes.

    • @miltonzinn8732
      @miltonzinn8732 ปีที่แล้ว +15

      Honestly, that was about everything I had to comment, so I’m just gonna not bother.

    • @nicolamontorsi7021
      @nicolamontorsi7021 ปีที่แล้ว +16

      You spoke really well, giving nice suggestions!
      If i can add something, do NOT drop the fighter planes directly on top of a dd or any ship (sooo many cvs do it). The planes have such low hp that they get shot down in a matter of few seconds.
      The best spots i found are on the top of an island, more 3/4 towards your team and 1/4 to enemy. This grants them "cover" while they do their patrolling circle and the enemy gets spotted by shooting/ coming closer, without managing to kill all the fighter squad.
      Also remeber that it usually discourages an enemy cv to strike a teammate, by changing their attack pattern from a sub-obtpimal angle (= less damage) or just acting to be "tax" the enemy cv has to pay to get the kill/spot of your ally.

    • @anidiot2818
      @anidiot2818 ปีที่แล้ว

      Interesting comment. What do you mean by learning flak patterns?
      Are there specific patterns for the bursts?
      I alway struggled with those and tried to wiggle my planes randomly and avoid flying straight lines, but is there an actually working way to do that?

    • @liirha
      @liirha ปีที่แล้ว +4

      @@anidiot2818 Maybe I am using the wrong terminology. But there is a trick to it as they spawn at timed intervals and in counts, so you need to get a feel for when they spawn and turn, fly straight, turn before you fly into the next burst and so on until you get inside flak spawn range. I can't tell you what the timing is, I do it on 'feel' and don't have it precisely mapped out.
      So you need to be turning and avoiding flak on the way in, but doing so in a way that lets you still line up your drop. It is a technique you need to learn if you don't want your planes to explode and still do good damage.
      This gets much harder when there is multiple ships close together. As the entire sky can fill up with flak and you just can't dodge them all.

    • @MrMrtommy
      @MrMrtommy ปีที่แล้ว

      @@anidiot2818 the ai flak usually tries to predict your flight pattern. So what you do to avoid it is change course until youre past the flak bubble.

  • @CiaranMaxwell
    @CiaranMaxwell ปีที่แล้ว +96

    You either die a hero, or live long enough to become a villian.
    Jokes aside, this is a good idea, PQ. Raging Canadian, as much as he hates carriers and think they make the game worse, recommends all newbies play carriers in order to learn how to deal with them. "What tactic makes you always whiff your shots? Next time you face a carrier, do that."

    • @billwalker9509
      @billwalker9509 ปีที่แล้ว +1

      It might be a good idea to play against one (wait, did I just say that?) but newbies regularly are in 2 CV games.

  • @getongab
    @getongab ปีที่แล้ว +165

    Becomes a CC and goes to the dark side.

    • @AllAhabNoMoby
      @AllAhabNoMoby ปีที่แล้ว +7

      Yep. All the rationalizations don't mean shit.

  • @jgcrypto5485
    @jgcrypto5485 ปีที่แล้ว +79

    Playing them all made me better at all classes. The point PQ raises in this video is super important for better perspective and attitude on this game and adapting to the changes and additions as they come because they will.

    • @richardcobb1555
      @richardcobb1555 ปีที่แล้ว +8

      Sure. I can see how knowing how to play a CV can make my AA fire more effective. (sarc)

    • @silwarhd3851
      @silwarhd3851 ปีที่แล้ว

      Yes

    • @Tearnofear
      @Tearnofear ปีที่แล้ว +1

      "as they come because they will" right, now imagine noone would play them (i know that's a Illusion, but still). They had to balance them for Years (!) but what they mostly did is Balance so People like to play them and not to make them fit the Game.
      @richard cobb oh how i would love to fly my Shells to the target while permanently correcting the direction. Not to mention the Enemies i could randomly spot while they try to reposition

    • @richardcobb1555
      @richardcobb1555 ปีที่แล้ว +3

      @@Tearnofear I have been saying that for months and months. Don't blame WG for the CVs and subs. The blame belongs on the people who play them.

    • @fukinyouup
      @fukinyouup ปีที่แล้ว

      @@richardcobb1555 i've never seen a video game where people are delusional enough to claim a class is op and blame the players for playing them instead of the developers for not nerfing them lmao
      are we going to start complaining now that people are wrong for playing smaland/petropavlovsk/napoli in clan battles?

  • @atomimaichi
    @atomimaichi ปีที่แล้ว +35

    One of the jobs of a CV is to never let the focus target go dark. Quite often, if you're being focused, you survive on low HP and can heal. With a good carrier though, they won't let you go dark, and the enemies will be able to finish you.

    • @kr4ftt
      @kr4ftt ปีที่แล้ว +4

      I always drop a fighter away from the aa blast range to scout or to prevent a dd top cap without being harassed at the start of the match, good advice

  • @batrastardly4574
    @batrastardly4574 ปีที่แล้ว +4

    That poor DD you totally whiffed on was deleted just from your spotting. Basically you got a ship destroyed without even trying. It didn't even merit comment. I get playing the different classes of surface ships to gain the knowledge of their strengths and weaknesses and thereby developing tactical skills. I just don't get how learning the nuances of cancer makes the cancer less cancerous.

    • @derrickubay-ubay9503
      @derrickubay-ubay9503 4 หลายเดือนก่อน

      It's more of "good to know that exists" rather than something to counter.

  • @thefancyapple1823
    @thefancyapple1823 ปีที่แล้ว +15

    At the very least he didn't become a sub main....
    Yet.

    • @richardcobb1555
      @richardcobb1555 ปีที่แล้ว +1

      I was about to type "Yet" then scrolled down, lol

  • @HarunaKaiNi
    @HarunaKaiNi ปีที่แล้ว +25

    praise our new CV overlord

    • @shoukatsukai
      @shoukatsukai ปีที่แล้ว +1

      You forgot about me >:(

    • @HarunaKaiNi
      @HarunaKaiNi ปีที่แล้ว

      @@shoukatsukai wah

    • @shoukatsukai
      @shoukatsukai ปีที่แล้ว +1

      @@HarunaKaiNi I have become CV main

    • @missk1697
      @missk1697 ปีที่แล้ว +1

      @@shoukatsukai very good

  • @syedushherahmad311
    @syedushherahmad311 ปีที่แล้ว +6

    Yes inquisitor. This man right here. Claims to be a loyalist but turned traitor

  • @rigsta
    @rigsta ปีที่แล้ว +15

    Tip: Try not to spook enemies being targeted by friendly destroyers. It's really frustrating to have a potential dev strike denied by a greedy or oblivious carrier causing a target to turn and dodge your torps.

    • @gonger03
      @gonger03 ปีที่แล้ว

      you mean the 7 overpens right?

  • @schlumpfii9257
    @schlumpfii9257 ปีที่แล้ว +3

    you can maneuver your squadron at all times, even while in the drop animation (the time your camera is not on the remaining planes of squadron and the invulnerability is active ).
    So the whole thing of " ah after striking you the planes will end up on top of someone else to increase losses" is not true because you can just get your planes outa there by pressing A or D.
    Useful tip to be better at cv`s is get yourself a minimap mod that shows aa ranges on the minimap.

  • @berkdikmen95
    @berkdikmen95 ปีที่แล้ว +39

    PQ: Becoming a CC will not change how I view the game
    Also PQ: Starts playing CV's

    • @AllAhabNoMoby
      @AllAhabNoMoby ปีที่แล้ว +5

      Exactly.

    • @Devj530
      @Devj530 ปีที่แล้ว +8

      Exactly what I thought when I saw this. Looks like I'm done watching this sellout's vids.

    • @ajax9528
      @ajax9528 ปีที่แล้ว

      boo fucking hoo

  • @Ett.Gammalt.Bergtroll
    @Ett.Gammalt.Bergtroll ปีที่แล้ว +27

    The problem is that there's no way to "deal" with the biggest issue of CVs: the fact that one being present in the game utterly nullifies any kind of stealth and tactical gameplay because they will just spot everyone. It is not the bombs and sheit dropped by the CVs that ruin the game, it is the omnipresent spotting.

    • @MBouku
      @MBouku ปีที่แล้ว +1

      Laughs in Malta AP Bombs

    • @therelaxedgamer8095
      @therelaxedgamer8095 ปีที่แล้ว +2

      That was what carriers were built for irl so yeah there whole job is a spotting and attacking support roll however there meant to be protected in a strike group the other ships give themselves up as a battleships a lot cheaper than a 40 billion dollar carrier so from a realism stand point the CV is doing what it was made for keep in mind though carrier in irl has much thicker armour and are tanks in the sea they are paper thin in game for balancing the US line especially

    • @ekscalybur
      @ekscalybur 8 หลายเดือนก่อน +2

      @@therelaxedgamer8095 This is an arcade shooty game, who the F cares what they were built to do IRL? Are any of these carriers required to turn into the wind to launch planes?
      They do damage to people without risking their own health.
      They are immune to fires.
      They have auto-magical ASW.
      They simply CAN'T detonate.
      Its the last 3 on top of the first one that makes this a ridiculous part of the game. Remove the last 3 and they are fine.

    • @Ricardowieringa
      @Ricardowieringa 4 หลายเดือนก่อน

      ​@@ekscalyburdoes it really matter if a cv can't detonate if most battleships can one shot them and the aimbot anti submarine really only ever comes into play if a submarine is cv sniping

    • @nyiminhtun9418
      @nyiminhtun9418 3 หลายเดือนก่อน

      ​@ekscalybur So As long as your battleships can out gun everything and one shot everything, you won't care about everything else?

  • @MaunoMato99
    @MaunoMato99 ปีที่แล้ว +8

    I play CVs occasionally, it's a relatively quick ( although expensive ) way to reset a line.
    Just being in a CV doesn't guarantee success, also the non-stop hate from both enemies and team mates is something you have to deal with in most matches.
    My summary from playing a CV is that, you either farm for your own benefit or you sacrifice a lot of rewards but help the team to win matches.
    Some CVs ( mostly recent ones ) are extremely OP compared to the old ones, super CVs are down right broken.
    As the example of Öland in your game play, against weak AA DDs that's a good example of helping your team ( if they actually shoot the DD ) but just don't do that against the Swedish DDs, Groeningen/Friesland etc, knowing the AA of hostile ships is the difference between a good game and absolute 0 impact in a CV.

  • @hobiesmith9370
    @hobiesmith9370 ปีที่แล้ว +17

    PQ, I would love to see more replays with CVs in them. The ones where you put the CV on the bottom of the ocean.

  • @celestincordos9269
    @celestincordos9269 ปีที่แล้ว +6

    How to be sure you get the High Ground

    • @b0nkeror452
      @b0nkeror452 ปีที่แล้ว

      But not the moral high ground 😝

  • @austin8orv2
    @austin8orv2 ปีที่แล้ว +9

    so, i played carrier for a while, so something i do knowing what ships and what AA they have, i normally dump a attack squad so i can preserve some planes that will most likely be lost. and it helps in the early game. also another tip i can give is make your plane movement very unpredictable.

  • @dantunsoiu7177
    @dantunsoiu7177 ปีที่แล้ว +6

    I would say that the most important skill for a CV is being able to read the map and see in what situations you can help your team win an advantage that could snowball in your team winning the game. I've played CVs since beta and I can say that this is still a skill that makes the diference between good CV players and excellent CV players. Afterall with the great power of being able to influnce any skirmish on the map there also comes a responsability that you own to your team.

    • @blusafe1
      @blusafe1 ปีที่แล้ว +1

      Which is why CVs are the highest skill cap class. Most players don't know how to look at the map. And that's me being generous.

  • @EGSON1996
    @EGSON1996 ปีที่แล้ว +5

    No, Anakin!

  • @solidtoto
    @solidtoto ปีที่แล้ว +4

    Scoop: shitting on peoples in easy mode is relaxing, who would have known????

  • @blusafe1
    @blusafe1 ปีที่แล้ว +2

    -No need to guide the planes post-attack. Spam F. Save planes, save time.
    -Focus on single target okay, but don't ignore flank support (left side this game)
    -Use islands as approach cover
    -use consumables aggressively. Your heal is an "invul potion," not necessarily a "heal"
    -Consider HVAR and/or stock torps for Midway. More flexible but less damage.
    -Bombs are your standard anti-DD weapon. Use them.
    -Adjust your throttle coming in. Consider slowing to tighten your aim, especially against DD.
    -Save some boost for the attack run.
    -Turn on enemy AA on mini-map to plan your movements and fighters.
    -Don't use fighters on top of strong AA since they will be wasted.

  • @davidpotts7116
    @davidpotts7116 ปีที่แล้ว +6

    Just as a general rule of thumb I’ve found as a cv main - if the enemy team actually plays like a team it will be almost impossible for you to do good damage. And that you won’t always be getting 250k+ games despite the community thinking that’s what all cv players get. Cvs thrive off single targets that stray from the aa bubble. If 3 or 4 ships clump together and all fire off their priority sectors at once, you will often be lucky to get one strike in especially if there’s a Worcester or Minotaur in the clump. People who complain about how they can’t do anything against cvs are often the ones who don’t play with the team and get singled out, despite being the perfect target and often only having themselves to blame for presenting themselves as such.

    • @EvoraGT430
      @EvoraGT430 ปีที่แล้ว

      Difficult to flank/ambush if you're all clumped up.

  • @Stephen__White
    @Stephen__White ปีที่แล้ว +2

    The irony is that the advice for fighting CVs really hasn't changed since pre-rework. The only real difference is CVs no longer just nuke you in a single strike like they used to. Group up and don't go anywhere alone were the two most basic pieces of advice for fighting CVs. The only real change in the advice is DefAA is now optional and not mandatory. Though if used right DefAA can still be deadly to CVs, you just need to abuse how flak spawns. Long explanation short, flak stop spawning at 3.5km, but if your AA wasn't on before that it will try to spawn the flak as close to 3.5 as possible, so basically you can force flak to spawn inside an attacking squad. Fenyang is great for doing that with, having beautiful mid and long range AA with the DefAA I've melted T10 squads by abusing that little trick. Even managed to kill a whole 7 FDR planes from one attack. Not like that mattered to much because FDR is broken as fuck, but still.
    It's also refreshing to hear someone as anti-CV as PQ say the words "run out of planes" because yes CV haters it does happen. Flambass playing FDR and just derping the highest HP squads into flak(FDRs squads have the HP total of T7/8 Battleships ~56k HP for the entire squad, each plane has around 2x the HP of other T10 CVs planes do being around 4k) is not representative of how all CVs work. Not that Flambass seems to understand that one. You can indeed be fully out of planes, now yes they do recover, but they take time to recover giving every CV an effective cap on the number of planes they have seeing as they only start recovering once you lose an aircraft. You also only recover 1 aircraft at a time, meaning for Midway on average you are waiting over a minute for a single plane to recover.
    Also a tip for you PQ, for the first half of the battle, do a dummy drop of your first attack wave of each squad, it helps you save planes into the late game though can make some AA bubbles impossible to strike there will likely be another player or group of players to attack. Reading over this it might not make the most sense, basically do an attack drop to make some of your squad return to the CV. It's also invaluable to do if you are running "Hidden Menace" because of the -50% to your air return speed. Still don't understand that nerf on Wargamings part. A 5% better CE for a ship class that's huge and a lot of them can't afford to give up their 5th slot for concealment gets a massive downside.
    Also this is just my take but Enhanced Aircraft Armor is basically worthless outside of FDR it sounds great on paper, 25% less damage from flak, but in practice your aircraft still die just as quickly to flak, and it only buys them maybe an extra tick of AA damage from any ship with decent AA. Take a DefAA boosted Worchester for example, it's flak deals before any other modifications 7560 damage. That's around 3 and a half times the amount of HP your planes even have. 25% damage deduction on that isn't going to help, even without that and just a AA build Worchester, you are still looking at 2608 damage from the flak, so even with the bonus you are looking at dead fighters, and torp and dive bombers that have enough HP left to die to a tick of AA damage.
    I make mention of that because I've seen a lot of people running re-work CVs for the first time take the skill because hey, "it's 25% less damage!" without having done the maths to realize oh no, flak is just to powerful and it's a waste of 4 points. Honestly there is a lot of waste skills in the CV skill tree. "Last Gasp" for example is just kind of meh, "Direction Center for Fighters" is fairly worthless. Almost every fighter skill is a waste of points that looks good on paper. The best use for fighters is to keep someone with weak AA spotted, so what does Wargaming do? Give CVs a line of skills that make the fighters patrol area larger thus make it harder to keep things spotted, make the area even larger at the cost of not being able to spot surface ships anymore and a skill to make them take longer to arrive but when they do they attack other aircraft faster. Oh and a 2 point skill for 1 extra fighter drop per squad, because that's worth 2 points right?
    I will stop rambling now, as I feel I've said more than I really needed to, but that's just how I roll.

  • @shadowsaberXYZ
    @shadowsaberXYZ ปีที่แล้ว +2

    :/ PQ man why. First softballing the Subs and now this attitude "oh they're in the game might as well play them" is NOT your audience. If you wanna get good at them or like CVs and Subs by all means go ahead.
    I'd like to see DDs, BBs, and Cruisers.
    Sincerely
    viewer.

  • @scottlester5215
    @scottlester5215 ปีที่แล้ว +2

    Have no comment nor desire to learn or watch not only your cv and sub play but anyone's to be honest I think neither has a real place in this game and both them are 2 of the many reason this game is on it death course. Love the game played since release but all this adding this line and that line is nothing more than a gambling 🎰 money grab on war gaming's part the amount of money 💰 being made each time they add a new sub tree or new tree of any class is ridiculous 🙄. Especially when players can just buy there way though it which requires them to not become good or even knowing how to play them properly. I think if the game was played like it was initially released and players actually had to slowing grind and play though each line being add there would be a much higher skill base of players across the board in the game and less BLOW OUTS that are happening more and more often in my opinion because players are not learning how to properly play because you can simple gamble your way though each line though the early access phase. So in my opinion the game is dieing and becoming less and less desirable to play because of game is simply being ruined by war gaming greed and desire to not really balance anything just to simply put out content knowing alot of the remaining player base will throw down the amount of money to simply rush though early access to obtain all ships available without actually learning that tree strengths and weakness.

  • @Hazzzzah95
    @Hazzzzah95 ปีที่แล้ว +5

    He has fallen to the dark side.

  • @evilferret1453
    @evilferret1453 ปีที่แล้ว +6

    As a DD main I have learned to deal with your kind being in the game and still hold a 57% win rate.
    some tips for dealing with potato head. as he will be called from now on.
    1. dont stray too far from your team. especially in the early game.
    2. toggle your AA by default pressing P . as soon as these pest fly out of your detection range shut down your AA so these mosquitoes dont keep you spotted letting them line up a shot. unless potato head drops fighters . then your going to have to shoot them down.
    3. keep nose in or rear in to torpedo planes and rockets. for dive bombers I sail in a tight circle it seems to throw their aim off .
    4. save your smoke for hiding from them . or dropping for your team. not farming BBs. potato heads have a short attention span and will go pester someone else if they cant do damage on your flank. DDs are a support class after all. yes big damage games are fun. but if you want to win games you have to often play the support role by keeping your team mates alive. i usually stay with my flank. around 5km ahead of spotting torps and if needed dropping smoke.
    I have a you tube channel with DD game play. i play other games as well. glhf ! death to potato heads !!!

    • @Rob.DB.
      @Rob.DB. ปีที่แล้ว +1

      What is your TH-cam channel name...hope its not evilferrrt!...that is a kid channel & a bit weird

  • @anidiot2818
    @anidiot2818 ปีที่แล้ว +2

    I was a CV main in the RTS days. Every time i try CVs again it feels like a boring downgrade of what we had and i loose all interest... until i forget about it and try again a few days/weeks later.

  • @AllAhabNoMoby
    @AllAhabNoMoby ปีที่แล้ว +2

    I understand your rationalizations for playing a CV. Still unsubbing. I don't want to be confronted with this shit on youtube anymore than in-game, and at least on YT I have a choice.

  • @wenfuwei1396
    @wenfuwei1396 ปีที่แล้ว +6

    as a CV player since RTS CV, I can tell that the worst case scenario is that you are in harkuyu and you see halland-sherman-shima squad charging you. You can do nothing to them and all your teammate talk shit to you. CV's job is to spot and create cross-shots. In current MM, you simply cannot because the team folded in 5 minutes. Those close games with a long time period are the time when CV's OP really shines.

  • @VeteranMercer3426
    @VeteranMercer3426 ปีที่แล้ว +4

    First of. Welcome to the dark side. Second of all. Like in the other videos i think thats a good decision to actual play the thing you hate to know what weakness it has. Also my respect for actually trying them out and not just be the "OP; dont care." Type. Tips for CVs is rather just: Spot all enemies at the beginning with your Rockets, unless your a german cv than torpedos are a valid choice. Attack isoletated targets, keep in mind the AA range of certain ships, place Fighters if possible in caps for both spotting an potential protecting DDs that try to cap. And try enable crossfire for your team with for example the torpedos.
    Or you play MvR, which currently the best strategy is to after the enemy CV, unless it a german one. espacially if its a Nakimov or FDR and spot the enemies because your planes are very good for that. Also be prepared for a losing match and your team blames you for it. One of the annoying parts of playing this class.

  • @hectorc7080
    @hectorc7080 ปีที่แล้ว +2

    The Dark Side is the path to many abilities some considerer... Unnatural ;-)

  • @hulohyou8536
    @hulohyou8536 ปีที่แล้ว +3

    1 word: Please no more carrier games

  • @Bruhnaccia
    @Bruhnaccia ปีที่แล้ว +2

    The WG CC brainwash has come 😔 RIP PotatoQuality

  • @sameerkharade7750
    @sameerkharade7750 ปีที่แล้ว +2

    Man, Midway is brutal. Also Nakhimov

  • @erikrodriguez7423
    @erikrodriguez7423 ปีที่แล้ว +5

    one advice i can give is that when using midways dive bombers its easier to attack from the rear of a ship than the front since you can follow from the rear but from the front you can over shoot.

  • @AhriHentai
    @AhriHentai ปีที่แล้ว +12

    This is only the first step. Accepting CV gameplay -> Becoming a Super CV main
    Oh no...
    😨

  • @richardcobb1555
    @richardcobb1555 ปีที่แล้ว +1

    It's a shame, but oh well.
    CVs and subs made Random such a cesspool that now I play Co-op almost exclusively, but even there we get occasional subs and CVs. Most irritating of all, though, is the Co-op battles with 2 CVs and 2 subs... All four of those ships being bots.

  • @matthewbond375
    @matthewbond375 ปีที่แล้ว +2

    Good video PQ! I hate playing against CV's myself, so I learned the class just as you are.
    I have WAY less trouble with them now. You can position yourself in ways that make you an unappealing target, even if your AA is weak.
    If you're an AA cruiser like my boy the Wooster, you can also position yourself to deny key areas to a CV. You WILL win flanks like this, so don't take it lightly.
    It's hard to understand when you're a surface ship player, who positions like they're only playing against other surface ships, and you get dunked on by a CV. I get it. I prefer a no-CV/no-sub match much more, too. But this is the game now.
    If you learn to play CV's (well) up to tier 8 at least, you'll get it, and they won't be such a pain anymore.

  • @atlantis8687
    @atlantis8687 5 หลายเดือนก่อน +1

    As someone who kinda mains cv and DD i can say that point and click is pretty wrong especially when uptiered. Theres alot of aiming, possitioning and predicting as well as having to manage your squadron and carrier at the same time. if you want to try and negate TDs depending on how close they drop you can turn into them and they will det before arming

  • @Poopster4U
    @Poopster4U ปีที่แล้ว +1

    I too have joined the dark side, after 5 years of playing I started to CV. I feel dirty playing it but also love the challenge.

  • @jaimemetcher388
    @jaimemetcher388 ปีที่แล้ว +1

    So a noob CV player in a single game can:
    * completely negate the DD's stealth game
    * completely negate the brawling BB's in-your-face positioning
    * completely negate German BB's in general
    * and still get off multiple drops per squad on one of the strongest AA BBs in the game
    all without running out of planes or taking any damage.
    Is this what you were trying to show? We already knew. C'mon PQ, I appreciate your positive attitude but this is beyond terrible and you know it.

  • @edmundkhoo7161
    @edmundkhoo7161 ปีที่แล้ว +1

    I'm sorry PQ, This is the first video among all of your content that i have to give a thumbs down. I do understand most of these reasons for playing a CV. But still, CV's basically yea you get the satisfaction of dealing damage to the ships. That doesn't mean that the other party is happy about it with very little that they can do to a CV unlike playing a surface ship where both sides know that is ok if i did a mistake and will be punished for taking the huge damage.
    But CV's damage is insanely stupid and yea imagine you get fucking 3 citadel hits on my BB from a damn CV. Yet literally i can't do shit about it because of AA is close to none for the BB that i'm on. Enjoy the game dude enjoy the game. play more CV's.. I'm sorry PQ. Use to be your long time supporter even i don't write much on your other videos.

  • @cranedaddy678
    @cranedaddy678 ปีที่แล้ว +1

    I agree with your thought process here. I actually enjoy playing CVS and Subs but the problem is they're so poorly implemented into the game. Honestly as far as cv and sub game play go I think the act of controlling them in the game they did a decent job at, but how that player interacts with everyone else is garbage and makes the overall game experience frustrating. I'll be honest, CV and sub play aren't what attracted me to the game, it's the surface ships shooting each other, angling, hiding, brawling etc that makes this game fun for me. CV and sub play is just an afterthought for when I get frustrated with the other aspects of the game. I play cruisers DDs and BBs pretty regularly until subs and CVs just make everything so miserable I give up and actually play CVs and subs because I'm tired of being shit on and just want to actually have fun in the game.
    It's a weird conundrum. Surface ships are what I enjoy, CVs and Subs take away from that, but playing CVs and subs are somewhat enjoyable. Cvs and subs are not as satisfying as playing a surface ship, so I go back to surface ships and this whole process of looking for happiness repeats.

  • @dandarling152
    @dandarling152 ปีที่แล้ว +1

    I applaud you PLAYING CVs to learn about their weaknesses. I do not watch CV videos. They are boring as hell and they frustrate me to no end watching the easy damage farming. Play them, but limit your videos featuring them.

  • @paulrobson8339
    @paulrobson8339 ปีที่แล้ว +1

    I have always wondered and continue to wonder why CV aircraft are available without reload at the start of a match. Only class in the game that start with their 'weapons' loaded. A delay to prepare aircraft would give DDS better chances to cap and cruisers time to get into position. Plus it's not like CV players would be nothing as we all know that initial pathing and choosing where to put the boat is what separates a good CV player from a bad one. Baffling.

  • @DerWonMusics
    @DerWonMusics ปีที่แล้ว +1

    Hi Potato and subscribers. I've played a lot of world of tanks back in 2012 to 2015. And some World of warships around 2015, 2016. I've stopped when subs got introduced. So it's been very very long. What do I need to know about current game situations? If I open it for a few rounds I will probably get killed very fast cause 1. My skills are long gone. And 2. The game and meta and gameplay has probably changed a lot.
    When I returned after a few years into world of tanks for a few games I was like a noob and a ghost of my previous pruple skillset. Thanks in advance!

  • @vekatroniyx3454
    @vekatroniyx3454 ปีที่แล้ว +1

    I think you'll know by now that you can't effectively protect your teamates with the fighter planes consumable, this is really mostly a spotting tool rather than an effective counter to the enemy CV (even with the full fighter planes captain build), i am still going to ramble on how the RTS CV where much better for that and now it's basically useless,
    it is a part of frustration for a lot of old CVs players, as being able to fully control the carrier and being able to defend my teamates by anhilating the enemy squadrons was one of the thing that made me start to play carriers before the rework,
    I hope you won't have the same frustration as us or as when you're being striked in a surface ships and can't really do anything to protect yourself.

  • @TheL0vecake
    @TheL0vecake ปีที่แล้ว +3

    Thank you for showing why the CV class is broken against Destroyers, you said it your self, all you had to do was nothing and your team mates killed him, with out you there he would still be playing the game and having fun.

  • @BlackHearthguard
    @BlackHearthguard 9 หลายเดือนก่อน +1

    I'd love to see guides on CVs and even subs... you're right, once you play a class, you get a better idea on how to kill that class.

  • @benitoschmidt95
    @benitoschmidt95 ปีที่แล้ว +3

    I personally played carriers before the CV rework and also continued playing them after, honestly really liking them (not CV main but still around 25 % at this time). I also played a few heavy cruisers and BB´s but literally no DD´s. Then i started grinding multiple DD lines and i really understood why people hate CV´s and so i switched "sides" from pro-CV to anti-CV. Nowadays i think the last time i played a carrier is about 4-5 months ago to look how USSR CV´s need to be played and i am a Cruiser main now, more focused on (ultra-)light cruisers. Although i sometimes hate it when my account stats say 12 % carriers but i´m grateful that i know how to behave in certain situations where you´re actually able to evade the CV-strike fully or partially, just because of my acquired knowledge in the past.

  • @prisonerofthehighway1059
    @prisonerofthehighway1059 ปีที่แล้ว +1

    American HE bombers are the most reliable DD hunters for me. Coming in from above, the DD has a harder time tracking them than skip bombers or rockets so it’s more difficult to dodge the strike.

  • @Faisal-ku6rq
    @Faisal-ku6rq ปีที่แล้ว +1

    In Asia server, 99% every game in high tier will have carrier games. Very frustrating. Basically all BB just sit at spawn hugging each other and sniping.

  • @grimmhammertv3365
    @grimmhammertv3365 ปีที่แล้ว +1

    3 months from now we gonna see some Halsey + FDR vids...:kappa: jk its a good thought process to have, still dont think we need to play subs to know they are OP

  • @gblowe62
    @gblowe62 ปีที่แล้ว +1

    Not interesting at all....
    Please play a dd or bb at Tier 5...
    Show us how double cv and double sub games are so fun...

  • @pancement
    @pancement ปีที่แล้ว +1

    play graf zeppelin and feel the pain of being utterly useless in terms of consistent damage, and your only weapon being the spotting and secondaries

  • @johnhunter9720
    @johnhunter9720 ปีที่แล้ว +2

    Ship request: Buffalo

  • @duongngo9015
    @duongngo9015 ปีที่แล้ว +1

    Personally, i think that damage output of carriers is fine cause is realistic, but they should add weapon preparing time, refueling, preparing time to lauch plane... And they should be more vunerable during those sections ( higher chance of deternoting ? ).... preparing time would reduce their massive DPM and make them become more realistic. They should have more plane type to support teammate like anti submarrines plane, scouting planes,...

  • @jeremyburks7882
    @jeremyburks7882 ปีที่แล้ว +3

    If you have standard 3-4 flight squadrons with no heal available (or on cool down) send a flight back to the CV right after launch. Also, send the whole squadron back after attacking with the first flight unless you have a heal active. Less damage, but keeps you in the fight for longer without being deplaned. Towards the end of the game, with less ships and AA, you can then use full squadrons with multiple attack runs.

  • @vibhanshumeshram658
    @vibhanshumeshram658 ปีที่แล้ว +1

    no my guy lord jezues said there is no good reason to play cvs not to the iving man with brain...

  • @dandaman_21
    @dandaman_21 ปีที่แล้ว +1

    Carrier games are so damn boring to watch. I hope you won't force too many on us.

  • @TheAradar
    @TheAradar ปีที่แล้ว +1

    A good example is your torp drop on NC at 8min14sec mark. You usually want to use your planes to get damage, but especially with torpedo planes you can use them for the purpose to make the enemy ship sail stupid.
    Some players are willing to do a 180 degree turn, and sail into your friendly ships he was going to flee from, just to avoid your torpedoes.
    Or in the case of this NC, willing to crash into island, showing broadside to rest of your team to avoid your torpedoes.
    It's especially important to use this tactic if you are fleeing from a ship that is chasing you, but are almost within your concealment. Using torpedoes will slow them down enough for you to have the chance to get a bigger distance between you two.

    • @dgray3771
      @dgray3771 7 หลายเดือนก่อน +1

      Yup, avoids torps that do 2/3k a piece to get CIT 4 times and deleted by enemy BBs... the logic of BB players. Even worse sometimes the torps cannot do much dmg since the BB has torp prot armor. But they turn away and take 1 right up the bum, full damage and flooding. I play CV but also BB, I just make sure I take the torps on my torparmor when CV attacks me, once the CVs realize I aint biting they just go away hahaha.

  • @Virgilfinnatell
    @Virgilfinnatell ปีที่แล้ว +1

    5 months and still the only video he's uploaded of him playing CVs.

  • @AzureAlliance31
    @AzureAlliance31 ปีที่แล้ว +1

    At last, revenge shall be yours! We want FDR! You deserve FDR!

  • @NormusDiabolus
    @NormusDiabolus ปีที่แล้ว +3

    You can still steer your remaining planes while watching the bombs drop, so you can evade AA behind your target ships. With some planes you can even turn inside the AA zone of the ship you droped.

  • @derrickstorm6976
    @derrickstorm6976 ปีที่แล้ว +1

    What's next, liking submarines?
    WAIT WHAT

  • @Kingsleyrulz
    @Kingsleyrulz ปีที่แล้ว +1

    You never dropped me in the Napoli so I think you did fine

  • @zing0550
    @zing0550 ปีที่แล้ว +1

    Like your content but not gonna lie, coming off a session where I was in the Brest and got farmed out by a CV (48k total of my health lost to plane strikes) seeing this didn't help my mood lol

    • @richardcobb1555
      @richardcobb1555 ปีที่แล้ว

      True. Plenty of examples of this that I would guess most of us can point to in our own battles.

  • @franciscobarquin8718
    @franciscobarquin8718 ปีที่แล้ว +1

    I've seeing you playing for a long time, and being one who learned a lot from your guides... This made me having some confronted thoughs:
    - Why would one of the best players on this game need to play CVs (and submarines) if he managed to have a quite excellent game knowledge without touching them?
    - Would you be playing them if you were not a CC?

    • @Felix-by1lh
      @Felix-by1lh ปีที่แล้ว

      pq isnt a cc....

    • @AdamtheRed-
      @AdamtheRed- ปีที่แล้ว

      @@Felix-by1lh yes he is. He joined a couple months ago.

    • @AdamtheRed-
      @AdamtheRed- ปีที่แล้ว

      The answers are:
      -He needs to play them because he's ultimately a hypocrit and he wants to expand his viewer-base. (To prove it, the douche CV mains have come out of the woodwork to comment on this vid)
      -he would absolutely _not_ be playing them if he weren't a CC.

  • @senzubean27
    @senzubean27 ปีที่แล้ว +1

    People are so booty twisted about Subs people have forgotten how much CVs still ruin DD game play

  • @thelegionisnotamused8929
    @thelegionisnotamused8929 ปีที่แล้ว +1

    I play carriers now. Because submarines.

  • @Darkjever89
    @Darkjever89 ปีที่แล้ว +1

    the Öland had a realy good time xD

  • @yerdadkinda
    @yerdadkinda ปีที่แล้ว +1

    May God have mercy on your soul

  • @rippking3167
    @rippking3167 ปีที่แล้ว +1

    i like your cv gameplay

  • @tytlyf
    @tytlyf ปีที่แล้ว +3

    I've got 4,300 battles. 0 carrier, 0 sub.

    • @richardcobb1555
      @richardcobb1555 ปีที่แล้ว

      over 3k battles and no CVs or subs as well.

  • @nelsonguo2
    @nelsonguo2 ปีที่แล้ว

    I'm a CV main (nearing 60% account WR and 78% CV ranked WR so Im okay. I love watching PQ to get better at surface ships), and your point about planes slingshotting into the enemy grouped AA after an initial strike is correct but you can circumvent this and/or mitigate it but flying your planes correctly (eyeing your squadron on the map) during the launch/drop animation of your first strike. Especially for drops that have long animations and/or have nice turning planes (think tiny tims, Indom bombers, FDR bombers though less relevant due to 25s CD, tech tree Royal Navy CVs etc) you can pilot your planes back round (whilst reading if they readjust their movement or not) by holding A/D and ideally S (to lower your turning circle) to get a perfect quick same-target restrike off and not flying too far away. Having a mod that shows AA range is really OP (you can perfectly place fighters outside of everyones AA bubbles to perma spot deployment/midgame, just be warey of Ships with longrange ASW who can send them to disable fighters) and I take Last Gasp cmder skill frequently on carriers that use it (usually on 19point+ commanders though, it's a luxury skill except on Indom). Last Gasp is also really clutch to get 2 full drops in against good AA ships when you have 3x3 squadrons or 3x4s, since you'll engine boost fully in for the first strike, lose 3 or 4 planes then last gasp activates to boost your last squad
    I also recommend against Tiny Tims on midway (as someone else pointed out) because it overspecs on "damage farming", I firmly believe HVARS is better for winning games (especially ranked) as you can reliably hit DDs except for low detection ones that you can't spot and drop in one run (in which case you might need to sacrifice fighters). But forcing smokes outside cap and/or getting that one 4-5k drop or two verses some "inexperienced" DD player is usually an instant-win (or mental-boom) sort of play

  • @siriusczech
    @siriusczech ปีที่แล้ว

    CVs are sick and not good for the game. Period.
    However is you want to have maximum influence, do what you did in a BB - create a crossfire. That Pommern was a good example, though he would be dead soon anyway. Even torps for DDs, they need to dodge then, you restrict their maneuvres and they have a hard time. BBs vs. torps are generally a bad combination and if you catch enemy BB in fight with your BBs, you have free dmg sitting there.
    That crossfire is the worst that can happen to you. In any ship you die under focus fire and CV can switch targets the easiest.
    Use fighters. To spot or prevent drops, they cost nothing and can keep enemies spotted. 8-10 km range is best for it.
    Move with your team. You did it and it was excellent. This way you cycle planes faster and have more impact.
    Pre drop - send a squad home right from the start. Attacking groups of good AA ships is easiest with two squads if necessary - not more. One will heal loses before attack and after attack you won´t lose too much.
    In Midway you have dive bombers that are stupidly strong against DDs. In Haku you have strong torps and in Auda you light fires with bombs. Nakhimov is great with rockets (easy 15k salvos to enemy broadsides, including enemy CVs, happens a lot on EU ranked) and is definitely the most aggresive one in terms of pushing. Like someone said - you don´t have Nakhimov on your team, you have Nakhimov team on your side. That ship is a team on its own, trying to flush that ship from behind an island is almost impossible, because once he press planes to attack, you can abort the animation and have another payload in the air BEFORE bombs/rockets even land. Sick shiet.
    If you want to learn a bit from other (former) CCs, go find Flambass channel and how he plays Eagle, Kaga, FDR ... Not only is he funny (and not too toxic), but he has great insight. And he was a pro DD player for some time in the past (won even few KotS iirc, so definitely a good guy to learn from, just like you).

  • @snorkman2
    @snorkman2 ปีที่แล้ว

    I learnt some tricks in T8 1v1 brawls,
    I chose full AA build on a North Carolina and would run straight for the cap, that was the most vulnerable state, sailing towards planes at full speed.
    Once the Cap was flipped I turned 180 and steamed off, once up to speed my AA became so much more effective when the planes had to chase. I beat that seasons plague of CV 8 out of 10 games by winning on points. Never used my main guns at all.

  • @huzarion3814
    @huzarion3814 ปีที่แล้ว +1

    I just unsubed you.🤬

  • @mercRus
    @mercRus ปีที่แล้ว +1

    Jot down your karma and play 10 cv games in a row

  • @flazederg6800
    @flazederg6800 ปีที่แล้ว +5

    I actually free xp'd nakhimov a couple weeks back and ive actually been liking CV's a lot.
    Like you said, its very relaxing, you obvs got a lot of game impact, more then any surface ship can have, and its also very enjoyable to make people mald there heads off when you dumster them with minimal to no effort. Theres something very cathartic about it.
    The fact that there is also basically no way of getting you out of a game quickly and you can just go and farm literally who ever you want with little to no consequence also adds to the relaxing experience.

    • @richardcobb1555
      @richardcobb1555 ปีที่แล้ว +1

      I'm giving you the benefit of the doubt and guess there is some sarcasm in this post.

    • @mercRus
      @mercRus ปีที่แล้ว +2

      "you can just go and farm literally who ever you want with little to no consequence" yeah ok lol

    • @siriusczech
      @siriusczech ปีที่แล้ว

      @@mercRus with Nakhimov you can

    • @mercRus
      @mercRus ปีที่แล้ว

      @@siriusczech Nakhimov can, very well, vs a majority of ships in the BB/CA ship class* Here I fixed the over simplification.

    • @flazederg6800
      @flazederg6800 ปีที่แล้ว

      @@richardcobb1555 It sounds like it would be, but it unironically isnt xD CV's are honestly as busted as they seem once you learn to play them. Maybe thats not the case with all cv's, but skip bombers allow you to drop literally anyone, regardless of there aa, since it barely procks by the time you drop. You can easily dumster AA cruisers, and usually, even aa dd's if they dont play perfectly against you.

  • @ergopropterhoc
    @ergopropterhoc ปีที่แล้ว +1

    like you said, there's more to discover
    certain dodge/juke angles work better or worse against different carriers and different drops depending on the specific characteristics of their armaments; some have fast torps, some have slow, etc. japanese and german bombers are AP and can citadel you, but unless you're a very easy target or they're a very skilled player, it's likely they won't, and will do much less damage than a same-tier HE bomber. slaloming your planes on the way in to avoid flak is a great idea against one ship with lots of flak, but if you're against lots of ships with poor flak but good continuous damage it'll just get your planes chewed up, and the better move is to go straight in on full engine boost and get it over with
    perhaps more pointedly, a lot of criticism about russian carriers seems particularly well-founded, because the counterplay to them is very counterintuitive. the tech tree carriers all have strike patterns that allow them to somewhat ignore AA by striking from a distance, and they attack all in one wave so you can't prevent repeat strikes with AA, because there won't be one. but the counterplay to russian carriers is to hold your prio AA until the strike is over and then shoot the planes down on their way out. very counterintuitive, no?
    planes get 80% damage reduction during the run-up to a strike, and full immunity while in the strike animation, but take full damage again immediately after the strike animation. using your prio AA against an incoming strike is a massive waste - use it against planes transiting near you, or planes immediately after they strike, to have the most effect, and that's particularly nasty against russian planes, which are among the slowest and have among the lowest hp

  • @Fr_Fa
    @Fr_Fa ปีที่แล้ว +1

    Potato skywalker 😂

  • @DougDibrimi
    @DougDibrimi หลายเดือนก่อน

    "optimizing farming" is exactly right. Also, CVs are the killstealers of the game too. They can easily get to and take out low-health ships after they've exited an engagement.

  • @Phoenix-tl6bb
    @Phoenix-tl6bb หลายเดือนก่อน

    Im also currently learning to play Cvs but the problem is that no matter how small the mistake you do is, you ll get instantly blamed by the whole fucking team because the game is so fucking toxic

  • @rarfaylogna1997
    @rarfaylogna1997 ปีที่แล้ว +2

    Wise one once said "if you can't beat them, join them!"😁

  • @AutumnThe_Toaster
    @AutumnThe_Toaster หลายเดือนก่อน

    Guys Carriers aren't as overpowered as y'all say a CV is vulnerable all y'all need to do is get close enough to fire your main guns and it's a gonner trust me I play CV and I've died countless times to DDs

  • @RUHappyATM
    @RUHappyATM 2 หลายเดือนก่อน

    How do I get my fighters to engage enemy planes as quickly as possible?
    My captain skills is currently at level 11 and my fighters just fly around without attcking...like WTF!
    Useless.

  • @nanowarrior01
    @nanowarrior01 14 วันที่ผ่านมา

    im curious what is considered the the best cv's , premium or not, if you can make a list id tip you on twitch

  • @MrHydenSeek
    @MrHydenSeek ปีที่แล้ว +1

    Wargaming: Give in to the dark side. PQ: Yes please. You do know they are a gateway drug. Next week will be subs streamed 24/7.

  • @silent_lucidity67
    @silent_lucidity67 5 หลายเดือนก่อน

    "Relaxing"...what a great way to describe the cv game investment. Nothing at risk, no surprises to jump up and bite you, who cares about radar, can reach the whole map from A1....and that's why they suck for the game.

  • @Mosxutus
    @Mosxutus 7 หลายเดือนก่อน

    First of all, let me get a few things out of the way. I love your content and I especially love how you approach every situation with a laugh. Sub harassing you? Laugh it off. It's truly refreshing to see a cc not grouch every single minute over something! Keep up the good work!
    So... I fully agree with the notion of playing every class in order to understand it and would like to see more cv content and maybe even some subs. Seems though there weren't any more videos with cvs after this one, unless I missed something this last year or so I'm following you.
    Now... about subs. I started playing them in order to understand them and I fell in love with them (yes, I'm one of those guys, don't stone me to death all at once pls)! I get though where the frustration from most players comes from. Hell, sometimes when I'm on the receiving end, I feel the same way. If a sub player knows his stuff... Ugh! However... I don't think subs are a bad addition or that they are ruining the game. A subs life ain't all roses, let me tell you. A sub captain can play it safe (meaning a very sneaky and nigh impossible to hit sub), and that can often annoy a captain on the receiving end, but at the same time, feel a lot like useless sailing around, having no battle impact to the sub captain. You (the sub) launch a lot of torpedoes from a distance, most, if not all of them, are easily avoided and you're just there for the spotting, if even that. Of you play more aggressively, you are a more easily spotted and once found, you can bet that every single enemy in range will have it out for you.
    I'll end this, rather lengthy defence of subs, by saying that having some 6 to 10 torpedoes that pop up from nowhere and actually follow you around is only a degree of magnitude worse than having a wall of torpedoes popping up near you, sometimes at less than a km away (for dw torps). Yet torpedoboats have been since forever in this game and nobody has any problem. Sure... Subs may be a bit more difficult to interact with than dds (debatable since dds don't telegraph their approximate position every once and a while with pings) but not by much.

  • @TonyChristy-dy7qv
    @TonyChristy-dy7qv 3 หลายเดือนก่อน

    Ill be extremely honest when I say that I came to this game from War Thunder as a Naval Main solely because you guys have Submarines and Carriers and for no other reason. If it was still only ships id still be over there.

  • @Yannic1982
    @Yannic1982 ปีที่แล้ว +1

    I think this a great nuanced approach. This is a better approach then just complaining about them and wil help people get better at countering them.
    I dabbled in CV's as well and discovered a couple of things to better counter them. I'm trying subs for the same reason.

  • @StaK_1980
    @StaK_1980 6 หลายเดือนก่อน

    PQ, you are absolutely horrible at playing CVs... and you still managed to get 152k damage... that is something to point out.
    On the topic of more CV games: I am agnostic on this so you can give me your CV games too. Even the sucky ones 🙂

  • @Virgilfinnatell
    @Virgilfinnatell ปีที่แล้ว

    Hey PQ, if you are looking for some good CV players, I can recommend NA's ReimuBakarei, he has made numerous guides on CVs, including ones on target prioritisation and overall is a very good player. Alternatively, you can talk to Yuzorah on the EU server, or if you are able to communicate with them, El2azer on the EU server (arguably the best CV player statistically) or stratmania and ICC(aka AF_is_short_on_water) in the SEA server. And also, because some people may recommend him otherwise, avoid TopTier. While he statistically is decent, he is often heavily biased and full of himself, while his opinions are usually wrong (e.g Enterprise sucks) and his reasoning makes no sense sometimes.

  • @Dominus_Potatus
    @Dominus_Potatus ปีที่แล้ว

    I was CV main, now I prefer playing DD.
    Then people ask how do I dodge Midway's HE bomb?
    It is not luck, well maybe 10% luck, but mostly it is my skill.
    You must understand the limitation of each CV.
    Midway main limitation is changing direction. Midway must mainly commit at straight line when preparing to attack (first click), abuse the direction hence plane's aim reticle will be wider hence won't eat most of the damage.
    Anything with skip bomber has the biggest weakness: island, it can't drop vertcally.
    Nakhimov main weakness is facing against player hiding behind island.
    Hakuryu weakness is thin planes, hence get closer to your team.
    FDR weakness is flak, join together with your team.
    Audacious weakness is weak firepower, and bad drop bomb pattern.
    MvR weakness is fragile plane.
    Learn how CV's plane flight pattern, so you won't be the main target.

  • @damaddog8065
    @damaddog8065 2 หลายเดือนก่อน

    The dark side is so much fun, spotting DD, and subs, camping on subs, bombing low health ships in the back, and wacking CVs.