On the bright side, it's Infinity Ward, and MW2019 was at the very least decent compared to the last two releases. But being realistic, they've got a good amount to live up to and probably won't reach fan expectations.
@@carlholt2323 Putting a round in the chamber manually so you can get an extra ammo in outside of the ones in the tube itself. A lot of games don't do this, and Cod doing it is especially wierd.
One of the things I love about MW2 is that it focuses a lot on magazines coming from the center bottom of the screen, as if being pulled from a real live chest harness. MW2R forgets about this stylistic choice on quite a few reloads, so they aren't quite as cool as they should be. There are also a few strange pauses in MW2R where it seems as if the operator's task list to ready the weapon again is buffering.
Fun fact: The 1014's bolt release sound sounding like the AR M4's bolt was also the case for one pre release build of COD4, which tried to implement shotgun chamber loading before finally appearing in MW2R
my favorites are all the remastered shotgun reloads and the rpd reload. Love the ghost loaded shotguns but i especially love how the character moves the rail on the rpd so that he can lift the cover and reload
I dunno why, but I really love that lil additional touch of a magtap for the remastered F2000. Like, I want that for other Bullpup guns in various gun mods for other games entirely.
Yeah.. not unique enough… not like the FAMAS with heartbeat-sensor reload where he barrel rolls the gun to the opposite arm, spins the mag around each finger, before slamming it home and flip-racking that thing like a lever action wielded by Arnie… (that beast of a carrying handle just SCREAMS to be hula-hooped) It was far from even coming close to the level of unique required to be showcased with virtually every other reload animation 🫥
I have seen the AA-12 reload, I actually compared it frame by frame but it was really just a significant barely noticable difference. In FAMAS other hand you can see the left hand noticeably avoiding the Heartbeat Sensor, more noticable than AA-12's least for me.
So a bunch of random things from someone who just watched your video and liked it, but also remembered some trivia about the game the F2000 original reload had the player hit not a non existant bolt release but the takedown button, you know, the thing you press in order to take apart the weapon? so I'm glad they fixed that fuck up. I don't really know why they didn't just re use the anaconda reload from the original but have it so that the player uses the extractor to remove the rounds and then insert the speed loader with the rounds in it and close the cylinder back into place, the anaconda is only available on museum and it's not like there's multiplayer to actually allow you to use it. the USP45 is wierd, according to IMFDB while the hammer is cocked, it's not fully cocked so as to be caught by the sear in the original the "G18" was just a Glock 17 that was given a bigger mag and full auto. not impossible but it's missnamed, the model in the remaster seems to be the "Hornet" pistol from IW since that was a Glock 18 the W1200 actually shows up in the level "Takedown" and "The Hornet's Nest" on the polish version of the game, it uses the spas 12 animations. there's a Mr. Yuk sticker on the scope cover on the WA2000, that has nothing to do with anything I just thought it was a cute detail. the "M9" in the original was a Beretta 92SB, not the 92FS the M9 was based on. this problem was also in CoD4 and was fixed in both it's and this remaster. and the "M93 Raffica" is not a beretta 93, it's just the M9 with some extra stuff made to look like a 93 with burst fire. I think the first game that had a Beretta 93 was actually Black Ops: Cold War. and that's it sorry to bother you.
@@johngarza5002 I Disagreed While yes they did recycled the animations and sounds from MWR but Beenox got the reloads correct and their Shotgun Chamber animations was a nice touch because we rarely see this type of animation in any COD games (including MW19)
There is actually a problem with Interventions extended mag. In the game, the Intervention's extended mag holds 10 round. The Intervention has either 5 or 7 round mags
I don't know if I am the only one who hears it because I've never seen the comment about it but... Can either of you hear that weird sound with some reloads in the remastered MW2? It's subtle, but when you listen into it, you can hear it on various weapons. A good example is the Dragunov, just listen closely once the player inserts the new magazine in. I don't know what the sound is supposed to represent but to me, it sounds like weird glitchy noise.
Ngl some of the remastered animations really lost the essence of the original. Like the UMP really fucking bothers me how cheap it looks. At least shooting it in the remaster feels as good as the original. On a positive note the L86 has a pretty nice one.
@@edm240b9 oh I mean from the animation it doesn't look good like something a triple a studio would animate. Also yeah the UMP is a cheaper alternate but HK is a greedy company that still charges a ridiculous amount for it
Modern Warfare 2 Is One Of My Favourite Call Of Duty Game, Even I Never Played It, But This Game Is Frickin' Awesome And Also, I Can Wait To See MW2022! Well Let's Hope It Doesn't Messed Up Like All Current Games.
@@M4skedBoi the UMP45 reload in the remastered isn’t wrong. I’ve shot a full auto UMP45 before, and you don’t have to do the “H&K slap” on the gun to reload it, since it isn’t roller delayed.
I prefer the jank of MW2 (sounds and animations). It's not accurate but there's charm to it. For example, in the OG MW2 the player doesnt press the mag release to properly reload the spas 12 but the animation looks aggressive with the sharp sounds of inserting shells and racking the pump afterward. The character is missing from the remaster
Ehhhh...the new ones are far better in my opinion, the olds "were" nice but for there "time". I'm a 31 year old gamer, I've seen many of the improvements in games over the years. People can't use "Nostalgia" as a excuse for every single game. Again, not trying to burst your bubble. Just being honest.
@@facundopereira9217. Usually you have to dig into the game's code, which requires you to troubleshoot a lot of technical shit in order to access the game's files.
Full Showcase: th-cam.com/video/wbZ_NVz73Mo/w-d-xo.html
im excited for MWII
hope it isnt a trainwreck like the 2042 or the vanguard
i speculated that too lmao
Always have a low expectations from triple A companys so you won't get disappointed.
On the bright side, it's Infinity Ward, and MW2019 was at the very least decent compared to the last two releases.
But being realistic, they've got a good amount to live up to and probably won't reach fan expectations.
New weapon on modern warfare 2:
AR: Mk47, DT MDR, Beretta ARX-160, Ak (Multiple variants)
SMG: MP5K, MP9, MP7, UMP45, Vz.61
Marksman Rifles: Kel-Tec RFB, M110 SASS
Shotguns: SPAS-12, Savage M24
Pistols: AMT Hardballer, Beretta, CZ P-09
Snipers: BFG-50, CheyTac Intervention
Lever action: Winchester 92
Browning BLR, Savage M99
Launchers: RPG-7
Knives: Karambit, Butterfly Knife, Combat Knife
@@thewardenmohdizuddin5407 Not gonna believe on that too much, since it's just a leak that anyone can make up
Sure the original mw2 sound like scraped metals, but it got that charm in it. Nice work as always m4sked!
The scratchy metal noises are what makes it unique IMO
@@Ajay-dy3xw yes, remastered be like: *w a t e r*
I love the reload sounds in MW2
Everything is so crunchy
@@p_filippouz lol wtf
We meet again homie
Seeing shotguns being ghost loaded in a Call of Duty game is still a fever dream, regardless of accuracy.
Ghost loaded?
@@carlholt2323 when the chamber is opened and a shell is placed inside, so you have one in the chamber so you can carry an extra round
@@carlholt2323 Putting a round in the chamber manually so you can get an extra ammo in outside of the ones in the tube itself.
A lot of games don't do this, and Cod doing it is especially wierd.
MW2 2022 finally has them too
@@SCA84 but it doesn't track the +1 in the chamber you should get, it's purely visuial
One of the things I love about MW2 is that it focuses a lot on magazines coming from the center bottom of the screen, as if being pulled from a real live chest harness. MW2R forgets about this stylistic choice on quite a few reloads, so they aren't quite as cool as they should be. There are also a few strange pauses in MW2R where it seems as if the operator's task list to ready the weapon again is buffering.
Fun fact:
The 1014's bolt release sound sounding like the AR M4's bolt was also the case for one pre release build of COD4, which tried to implement shotgun chamber loading before finally appearing in MW2R
Love how remaster fixed some of the animation issues with the weapons. Especially the shotties.
2:14 the player grows a third arm
Backup arm
**insert lenny face**
my favorites are all the remastered shotgun reloads and the rpd reload. Love the ghost loaded shotguns but i especially love how the character moves the rail on the rpd so that he can lift the cover and reload
I dunno why, but I really love that lil additional touch of a magtap for the remastered F2000.
Like, I want that for other Bullpup guns in various gun mods for other games entirely.
3:26
My most favorite weapon and most favorite reloading animation in the game.
I love seeing the weird shit that normally happens off-screen when you have a high FOV. The extra hand during the dual TMP reload is my favorite.
I don’t know who chose the sound effects for the AA12 at 04:30 but they deserve a raise. It sounds SO chunky.
thanks
Just an fyi, the AA-12 with a heartbeat sensor in Spec Ops has a unique reload animation
"unique"
literally hand moves a little bit different
it's irrelevant
Yeah.. not unique enough… not like the FAMAS with heartbeat-sensor reload where he barrel rolls the gun to the opposite arm, spins the mag around each finger, before slamming it home and flip-racking that thing like a lever action wielded by Arnie… (that beast of a carrying handle just SCREAMS to be hula-hooped)
It was far from even coming close to the level of unique required to be showcased with virtually every other reload animation
🫥
@@M4skedBoi between the mag being visible thrown out and the weapon movement being noticeably more fluid, not really irrelevant.
I have seen the AA-12 reload, I actually compared it frame by frame but it was really just a significant barely noticable difference.
In FAMAS other hand you can see the left hand noticeably avoiding the Heartbeat Sensor, more noticable than AA-12's least for me.
@@atomgrav6861 dont forget famas reload actually turning the gun into a zip 22 with a 10/22 ruger magazine in split frame as well
I much prefer the Originals sound design, but the fluidity of the remaster's animation.
Yeah, the farting weapons. I'd argue that mw2 and mw3 has the worst weapons' audio design I ever heard
@@ziomccall4085 they don't sound like there farting to me it's better then vanguards metallic sounds.
Not really a huge fan of the original sound design since its too quirky for me but it does really bring back some realy nice nostalgia
@@ziomccall4085 can confirm p90 sounds like farts
@@declangaming24 How exactly are guns supposed to sound then?
So a bunch of random things from someone who just watched your video and liked it, but also remembered some trivia about the game
the F2000 original reload had the player hit not a non existant bolt release but the takedown button, you know, the thing you press in order to take apart the weapon? so I'm glad they fixed that fuck up.
I don't really know why they didn't just re use the anaconda reload from the original but have it so that the player uses the extractor to remove the rounds and then insert the speed loader with the rounds in it and close the cylinder back into place, the anaconda is only available on museum and it's not like there's multiplayer to actually allow you to use it.
the USP45 is wierd, according to IMFDB while the hammer is cocked, it's not fully cocked so as to be caught by the sear
in the original the "G18" was just a Glock 17 that was given a bigger mag and full auto. not impossible but it's missnamed, the model in the remaster seems to be the "Hornet" pistol from IW since that was a Glock 18
the W1200 actually shows up in the level "Takedown" and "The Hornet's Nest" on the polish version of the game, it uses the spas 12 animations.
there's a Mr. Yuk sticker on the scope cover on the WA2000, that has nothing to do with anything I just thought it was a cute detail.
the "M9" in the original was a Beretta 92SB, not the 92FS the M9 was based on. this problem was also in CoD4 and was fixed in both it's and this remaster.
and the "M93 Raffica" is not a beretta 93, it's just the M9 with some extra stuff made to look like a 93 with burst fire. I think the first game that had a Beretta 93 was actually Black Ops: Cold War.
and that's it sorry to bother you.
Keep going, these details are really cool
Before even watching the video, I know this is gonna be good
Beenox did some good work with this game even reanimating some bad reloads from the original game
Nah they made it worse
@@johngarza5002 I Disagreed
While yes they did recycled the animations and sounds from MWR but Beenox got the reloads correct and their Shotgun Chamber animations was a nice touch because we rarely see this type of animation in any COD games (including MW19)
2:12
"RAMIREZ, GROW A THIRD HAND AND DEFEND BURGERTOWN"
Another great video from M4sked
Something about these animations and sounds hit my soft spot
Did anybody else notice when playing the remaster that the FAMAS was using the BO1 sounds?
There is actually a problem with Interventions extended mag. In the game, the Intervention's extended mag holds 10 round. The Intervention has either 5 or 7 round mags
I strongly prefer both animations and sounds from the original.
original is certainly crunchier in the sound department, and some of the animations are very robotic for the remastered version.
@@M4skedBoi indeed.
1:51 ain’t no one gonna ask how he literally used his gun magic to pull out a magazine out of thin air
Fov
ain't no one gonna ask why the remade version sucks balls?
Never realized how much Raven improved or outright redid the animations
Like with the remaster of COD 4, Beenox was actually the studio selected to remaster the campaign and Museum of the original Modern Warfare 2.
@@dragonbornexpress5650 oh, my bad. I thought it was Raven. Beenox did a good job
@@kellybailey921. No, Raven Software is pretty much just the Warzone studio at the moment.
@@dragonbornexpress5650 oh okay, that’s why I got mixed up.
@@dragonbornexpress5650 Didn’t raven also help with the multiplayer aspect of the game? Or am I mistaken
6:11 what is that - Sonic Adventure 2?
Battlefield 3 has good reload animations too.
Some of them are used in Medal of Honor: Warfighter.
I loved playing MoH 2010 when I was younger. Unfortunately when I tried playing Warfighter online on the PS3 it was basically dead
3:56 no rear sight lol
2:13 where the fuck did that come from XD
To me remastered sounds sound so satasfiying
bro's mag respawned
It’s such a shame this remaster didn’t get multiplayer or even spec ops. It deserved them and they were 100% finished I’m sure of it.
2:14 Someone's happy that they're adding a MW2 remaster
Kind of liked watching the frame rate drops when in 60fps ×2 speed
Now if only they’d remaster the multiplayer…
sad
Am I the only one who notices a certain echo in the remaster's fal reload?
with headphones is more noticeable.
I noticed too
I'm so stupid I read this as just modern warfare 2 animations and I thought this was about the new mw2 and was hyped but this still really good
I don't know if I am the only one who hears it because I've never seen the comment about it but... Can either of you hear that weird sound with some reloads in the remastered MW2? It's subtle, but when you listen into it, you can hear it on various weapons. A good example is the Dragunov, just listen closely once the player inserts the new magazine in.
I don't know what the sound is supposed to represent but to me, it sounds like weird glitchy noise.
Now i realised the the aug magazine flying back to the chest is somehow incredibly smoother than Micheal Jackson
kinda late, but the usp45 animation is correct as usps have european releases which are dropped by pressing downward of the release
which player does not press at all
Nice original akimbo Marshall reload
2:14
Anyone else notice the third arm?
Ngl some of the remastered animations really lost the essence of the original.
Like the UMP really fucking bothers me how cheap it looks. At least shooting it in the remaster feels as good as the original. On a positive note the L86 has a pretty nice one.
Well, the UMP was designed to be a cheaper alternative to the MP5…
@@edm240b9 oh I mean from the animation it doesn't look good like something a triple a studio would animate.
Also yeah the UMP is a cheaper alternate but HK is a greedy company that still charges a ridiculous amount for it
I missed these. I hope you're able to do one over Black Ops 4.
uzi reload sounds are orgasmic
that mag drop too nice
The F2000 🔥🖤🥵
I like them both, but remasterd's Glock sound are 100% a downgrade.
Modern Warfare 2 Is One Of My Favourite Call Of Duty Game, Even I Never Played It, But This Game Is Frickin' Awesome And Also, I Can Wait To See MW2022! Well Let's Hope It Doesn't Messed Up Like All Current Games.
idk why I always laughed when the remastered version didn't fix some of the animations from the original
2:13: Nobody has given the third hand a gun so he is pretending to hold a gun while our player reloads ! Such kind of him !
2:13 what was dat 3rd hand? HAHAHAHAAHAH
Only problem in MW2CR is that they changed a lot of reloads they don't need to, like the pistols.
There we go.
Remastered Intervention doesn't have a trigger. Didn't notice that before.
1:39 Ramirez! Use the force!
Jesus this looks weird with a high FOV
2:14 An extra arm appeared
“Yeah I’m a PC Player, how did you know?”
The spas carrier latch is not pressed when using the Grip
can you make video battlefield hardline reload animation?
Fyi,theres M249E2 in MW2 (directly ported from COD4) Accessible trough Console command
When u are a gamer but like to do ASMR:
I wonder what MW2R with mp look like
6:12: Reloading with Telekenisis be like
0:42 don't worry my friend no mag=infinite ammo because it's a reload :D
8:49 Third hand
I find it funny how the remastered version fucked up some of the reloads that were perfect in the original.
Pretty sure they were all reanimated from the start, not ported.
Well it still does not explain the "new" reloads such as one for UMP45
@@M4skedBoi the UMP45 reload in the remastered isn’t wrong. I’ve shot a full auto UMP45 before, and you don’t have to do the “H&K slap” on the gun to reload it, since it isn’t roller delayed.
2:14 mans third hand showed up 😂😂
2:14 literal third arm
Suppose the Remastered version rectifies some of the inaccuracies of the original weapons?
Now that's the proper remastered
2:13 t h i r d h a n d
Yo on the ump45 it doesn’t change mags 💀
Did you use a mod to alter the MW2CR viewmodel FOV? They do not scale with the FOV slider by default
h2 mod
@@M4skedBoi thanks, will take a look!
2:14 - 2:15=wth? That dude have 3 arms
Sooo are you added text-mode emojis?
For Ghost “Simon” Riley
2:13 the third hand
2:12 I have no Idea on where the third hand came from
I'm still wondering why didn't they include a SR-2 Veresk as well for the Russians? That gun never made an appearance in modern COD games (even MW19).
I mean you can say to any other weapons that does not appear in the game
@@M4skedBoi Yeah
I did not know the Dragunov had q bolt lock hm
2:15
Akimbo TMP
✋🤚✋
I prefer the jank of MW2 (sounds and animations). It's not accurate but there's charm to it. For example, in the OG MW2 the player doesnt press the mag release to properly reload the spas 12 but the animation looks aggressive with the sharp sounds of inserting shells and racking the pump afterward. The character is missing from the remaster
Ehhhh...the new ones are far better in my opinion, the olds "were" nice but for there "time". I'm a 31 year old gamer, I've seen many of the improvements in games over the years. People can't use "Nostalgia" as a excuse for every single game. Again, not trying to burst your bubble. Just being honest.
@@andrewiantorno6942 agreed. People say ghost is shit for its graphic but praise the original versions of the remastered games
How to remaster a game:
*DARKER*
What is the trigger discipline?
Idk if you already know now, but it's when the trigger finger is away from the trigger, it's used to prevent any accidental fire.
6:22 who is talking?
(inaudible) no problem(?) with whiskey 5-5-a
@@laosau81 ty
2:14 ayo wtf that 3rd hand?
lol I didnt know the soldier had a third arm 2:15
2:13: Extra hand
fov is insane
The TMP, AK-47, G36c, Spas 12, M1012, Akimbo Rangers and the UMP-45 were the doofiest reloads 😂
less go
question how can you access the cut weapons in the game?
They're in the game, just inaccessible by normal means
@@RylanTheWolf and what i have to do to get them?
@@facundopereira9217. Usually you have to dig into the game's code, which requires you to troubleshoot a lot of technical shit in order to access the game's files.
@@dragonbornexpress5650 i see.
Well i don't want to break my game so i not will do anything.
Thank you.
does flilcking the cylinder out also damage the crane
No
No
WW3 showcase when
5:02 "Round ins't chambered"
isn't*
minor typo morment
Despite how overrated mw2 I absolutely loved the weapons
The G36 and Dragunov lock open on empty?
Yes
2:12
What de hand doin 🤨
Aiming a Airgun