Scary fact: if you play Men of War 2 at 3 AM and scream "BUILD A WATCH TOWER", scary creatures called the "Army Engineers" will appear and build your tower
If it has been a WWI game, you could have them "spawn" from the nearest trench, pretending that they traveled through the trench system Too bad this isn't a WWI game...
RIMMY THE AI THINGY BENEATH THEM IS THE GAME THINKS IT WAS FOR THE AI (for allied and enemy NPCs singleplayer/coop) THEY HAVE INFINITE AMMO (you can look it up in GOH/MOW editor to set user / AI to "human" and "vehicle" entities) THEY FORGOT CHANGE IT FROM AI TO USER (by default is AI to user)
Remember when that marine dentist in the Pacific theater couldn't heroically take up the machine gun and protect his patients because he didn't have enough command points? If he did, he would've won the medal of honor for sure. So sad.
The mighty Soviet horde of 5 infantry, 1 AA flak cannon and a couple blokes driving an artillery piece in a truck. Zukhov had literally 20CP it was never balanced, please nerf
They stole my money gosh darn it. I had to buy that game to play the mod (gates of hell) and now it's a standalone as it should've always been??? Pfft.
12:47 I can already foresee SpiffingBrit's video on this game, where he builds the cheapest fortification possible 1000 times, doesn't man ANY of them, and instead uses the free engineers to zurg rush his opponent and win.
i wonder if you can give the engineers orders after they just straight up teleport in, build some fortifications off on the side and just order them to instead just rush the front. will they follow or just keep going to the fortifications instead? spiff would 100% just build the great wall of bunkers right off the start of a match then find a way to break out of the unit cap and probably just print like 100 infantry at once
@@SolyTheGreatFun idea but engineer builds are limited and they don't hold up well in combat. Also you have zero micro control over engis, you can tell them to build or to retreat early if the build area looks too spicy, that's it. Still could be cheesed cuz they can shoot 1-2 times before they reach their build sight but once they die you don't get them back.
So the reason Call to Arms and later GOH lacks the Bestway inclusion is because after forcing DMS to make Cold War, they then cut them off because the rushed cash grab was shit (what a surprise) which then left CTA to be standalone funded and produced by DMS. That's why it went from free to play onto paid requirement and likely why it lacks the MOW prefix. Eventually Barbed Wire managed to develop GOH off of it and supposedly DMS has halted production thanks to a large portion of development staff being located in Ukraine. Why must every game in this series have a chaotic development story.
Also, I might be confused, but wasnt GoH originally developed as a standalone title not affiliated with Men of War series by a russian-ukrainian studio?
@@Someone-lr6gu Not 100% sure but if I'm not mistaken; GOH was gonna be standalone but due to licensing around the engine still being owned by 1C they weren't allowed without paying a ton. They then negotiated with DMS to have the game be a sort of expansion/spin off from CTA to get around it. I'm not sure that's the real reason but that's just what I can vaguely recall. Not sure about the Russo Ukrainian devs part, but I think BWS has employees from both.
@@teatanks6481 I believe most of the BarbedwireStudios guys are Ukrainian and German, and the studio is now based in Germany and is still active. I recall seeing stuff about some of their Ukrainian devs joining up to fight the invaders on the front. Really great little studio with a passion for history and big attention to detail!
Call to Arms was always a self published title by DMS. It was never going to have the MoW prefix. It went from paid, to f2p, back to paid, you still needed to pay to have access to the editor and goodies anyway. MoW:AS2-CW released after CtA, but it is the reason 1C Company seems to have abaondoned working with DMS. @teatanks6481 Barbed Wire developed GoH using the BestWay version of GEM and BestWay was going to publish it. But when 1C Company approach BestWay to publish Soldiers: Arena, suddenly BestWay wouldn't let anyone use the GEM engine, likely seeing it as competiton, or as part of the agreement with 1C Company. But the DMS part is correct. 1C Company already f#@ked BestWay with Nuclear Union, sad to see them likely do it again.
Ah yes the MOWAS2 russian mods that require you to update the game files 18 times all for you to reinstall it just to play one game with friends. Rinse and repeat the next time you play. (They are the only way to play)
not really. have you played MOWAS2 recently? because it's about 100x more jank than this. this is a direct upgrade with way more QoL, and it seems like all the people who think otherwise haven't actually played either game lol. i have yet to see a valid criticism about the game other than "always online" which isn't really a big deal, since MP should be the focus of a game like this.
@@iplaygames8090 they plan to change that in the future I believe, but even if they don't, I have faith that they'll keep the servers up for a long, long time. or if they don't, they'll provide some alternative, or open it up for the community to run (which has happened with similar situations in other games)
@@NotSoUpstandingCitizen yup, saw it at the end of the video but still, as rimmy said that shouldnt of been a thing from the start. at least i'll be changed I guess
So to everyone curious. Rimmy actually avoided the multiplayer's cursed nature for story missions. The biggest cardinal sin in all of RTS occurs, the enemy has you at a 4-1 advantage. 4 "insert unit here because i wish i was kidding" to your one infantry soldier. Now in other RTS games you could build units or something. Not in this game, heck in one of the german MP missions you need to get past a minefield but the minesweeper tank both can't detect mines and the area it detonates mines is so slim it will actually miss the mines and destroy the crew inside from those mines, also that mission has a super pershing with the airborne so uhhh, yeah he really dodged a bullet.
If you struggle with the campaign youre brain dead. Your hand gets held almost 90% of the time and they litterly tell you what to do. Also the minesweeper does work have you tried equipping it properly
@@sturm9087Press K+8 and it will activate a field of view like radar sweeping around the tank that make stepping on them inert… it disables landmines by scanning them… its a reskin of the fictional Soviet K345… that's on the T-14 Armada
I was so extremely confused and then realized- oh, no! This is Men of War 2. Not Men of War: Assault Squad 2. An older, yet somehow vastly superior game.
Ah yes, the good old MoW:AS2 memories where you blow up the bridge and then wonder why tf enemy vehicles still come from there just to figure out that the bridge is only visually gone - good times. Let's be honest, none of their games ever had been that great - they are fun, but they've always been plagued by a ton of issues - so considering that I deem this a worthy follow up at the end of the day (even tho I'm not going to pay 45€ for it, better wait for a sale like always)
@@Unknown_Genius I have hundreds of hours in MoW:AS2 and it was never even close to the jank in just this video alone. MoW:AS2 was a very flawed game, but it was fun at it's core.
I wont lie, when I watched a streamer play this. I said to myself "Hey I wonder if this old game has any cool mods that would make it worth getting and playing." It took me like 10 minutes to figure out they were playing a game that hadn't come out yet. (they played versus the devs on day1, had a training session the day before. Devs ended up being massive sweats and using *already established* metas and it essentially turned into a seal-clubbing event.)
@@lepidusstupidius2956 I've had plenty of jank in it, so much in fact that a friend and I stopped to even try to finish the coop campaign on the hardest difficulty as it was virtually impossible to play without everything bugging out a lot of times and we had to restart. The biggest turn off on this is that it's always on, the secondary turn off is that I don't trust the company in general and at best am willing to pay like 5 bucks for it.
It's weird being a follower of the franchise since Assault Squad, seeing what is basically a spin off built from a mostly dead game carry the legacy of the franchise and perfect it, amazing smooth animations, improved AI etc, then you have the main franchise trying to be what is basically discount Company of Heroes, which even feel kind of insulting to say because I played ChO2 not so long ago and the even their animations are better than this. No idea what the hell the structure is between all the companies, especially now since it's not even Digitalmindsoft acting as the publisher, but I am so glad Barbedwire came along to create what Assault Squad 2 should have been and has not been hampered so far to try and cut out competition, and I hope it stays that way for many more years to come, good devs have been in short.
I think you haven't played this game if you think it's anything like Company of Heroes. It's literally MOWAS2 without the janky engine and arcadey systems. It's a step lower than Ostfront (and maybe RobZ) in terms of the realism factor, but there's so much quality of life implemented - it's a massive upgrade. Plus there's an actually active matchmaking system where I can hop into a game without fucking around with a clunky lobby system or track down a handful of europeans/russians to schedule a game a week ahead of time.
@@crater_7 I did say "trying to be discount Company of Heroes" not that it is Company of Heroes. and there are still some similarities to be made, obviously they are not the same game though, and I did play since the open beta and was hardly impressed, still am after some of the footage I have seen lately. Especially compared to everything Ostfront did, calling it "a step lower" is kind of insulting taking into account the effort the devs put. Improved AI, lot of the more common jank fixed, actual campaign missions and not just a miss mash of skirmish maps, actual challenging enemies, they don't just sit in place as you bombard them anymore, AI actually reacts to you, not to mention all the graphical improvements etc. There is a lot more that Ostfront did under the hood that is not immediately obvious but makes a huge difference, like the AI in campaign actually fighting back when challenged. I do not care about the realism factor, games are first and foremost games, was happy with MOWAS2 (well with how they balanced the game, game itself was hardly good) and Ostfront improved on that with out going the Robz route. Especially considering Gates is 14 euro cheaper outright, and is not locked to Call to Arms anymore, I just don't see why you would buy Men of War II at this point, I mean if the matchmaking is that much of a dealbreaker to you more power to you I guess, but when you balance everything out I don't see MoWII coming on top. Edit: Watching further into the video, if you think this is less jank and less arcady than even MOWAS 2, that makes ME question if you have watched the video much less played the game.
@@rafaelsousa5 I have to agree with you here. They just seem like fundamentally different styles of games, and I totally get your comparison with company of heroes. I really liked COH, but Men of War and Assault Squad were super different. I think that the biggest thing to me is that Assault Squad felt like a sandbox first and foremost, and an RTS second. Everything was just a certain way, and you had all of these tools to play in that sandbox with. I get why it is a kind of niche thing, especially when let's be honest, PVP usually ends up boiling down to who can use the most toxic tactics. I think that's probably why they keep trying to make it more accessible with stuff like health bars and engineers spawning out of thin air to build weird COH buildings. But these games seem to focus on something fundamental in a different way. At least for me; it feels like I would rather then just go play Company of Heroes for that style of gameplay, since the game was built around that in the first place. What I personally would want is the same style of sandbox where any manipulation of what is at your disposal is completely fine to do, and with plently of tools to do those things with, but with better QOL, controls, stability, servers.. you know, all the modern bells and whistles. I hope I managed to sum up my thoughts well enough lol, cheers! :) Edit: Oh and yeah, MOWAS 2 was janky but this seems nuts lol, and I remember dropping rock slides onto IS3 by using small artillery pieces or Isuzu trucks loaded with server crashing bombs.
@@crater_7 "less jank" you can't even direct control multiple guys at once and soldiers don't distribute ammo among each other anymore, "less jank" right
16:53 That was actually a prototype precision bomb, Rimmy. It was designed to minimize colateral damage by making the bombs only detonate if they hit the intended target. Difinetly intentional and not a mess up at all, honest.
@@deathkorpsofkriegguardsmen8488 Yes and once the new british (or french) resturants opened up in town Im going to take her there and treat her real well as thanks for taking such good care of me!
"The always online feature is to track leaderboards, progression and prevent players cheating" Looks right over at the rebooted Hitman series and all of their cheated contracts in the community tabs. "So that's a fucking lie"
Let’s not kid ourselves. It’s meant to track you and your data that the company can then use to either sell to other companies or to find new ways to scam you out of your money.
Seeing a couple of "the vehicles all have health bars" in the reviews: Yeah... No. Edit: Apparently GoH, MoW, etc. Have always had "HP bars" on vehicles (Didn't know, if I am honest) which they talked about in Dev posts on Steam, but looking at the gameplay on MoW2 and how it is implemented, it seems a little bit off compared to MoWAS 1/2, which i played a lot. Someone asked the dev: Originally posted by Kerbiter: It isn't really clear, does MoWAS2 have module HP + random chance, or is it just random chance? Dev for Call to Arms - Gates of Hell: Ostfront answered: Culee [developer] 26 Mar, 2023 It varied. For tank hulls, I beleive the system is the RNG entirely. For tracks, gun, and cars as a whole, it uses the HP system. Especially anything that small arms could hurt, otherwise the chance of a rifle blowing up a car with the RNG model (I guess) would not be desired. I must stress that I can't speak for other developers.
They have health bars, but it's just for hull integrity. The parts still have individual maintenance values. Same as it was in the previous games, you can just see your hull integrity now instead of it being a hidden stat.
Yeah, reality is mich scarier. Under the right circumstances most people can be brought to commit such atrocities, this is why preventing this stuff from ever happening again is so important
0:43 "All the feedback was ignored!" This doesn't even shock me. Devs seem to use early-access/alpha/beta/etc. as a shield against criticism, because they know the community will go, "How dare you criticize this while it's in this early stage! It will surely change by the time it releases!" Yeah, no. I have _never_ actually seen a game go through any sort of large change before release. Oh sure, you'll see the, "This is subject to change" message in the videos and demos, but it never seems to actually happen. It's one of the major reasons I've come to hate how so many gamers will bend over backwards to excuse the devs ("oh they needed more XYZ!") when the devs are the ones not bothering to fix anything.
All the feedback wasn't ignored. Devs simply created a whole new gamemode that was exactly what him and I asked for. Which was named classic realism. Classic for the same mowas2 assault zone. Realism for the same gameplay rules as mowas2. (Minus the rng). But as always, when someone wants to hate, they will always nag on the bad stuff and push aside the good one.
I played all the betas and the full release of MOWII. So here's the sequence od events: March 2023 - first beta, only Battalions PvP, a lot of people complaining there's not enough CP, not enough units to choose from in a battalion, too arcadey... May 2023 - second beta, devs added Combined Arms, which has more CP and much bigger battalions that cannhave pretty much any unit each nation can field. They promised to make a mode even closer to MOWAS2 that wouldn't be as "arcadey" August 2023 - third beta, including classic mode (all units summonable, using manpower + special points) and realism setting that hides HP bars, changes damage system a lot, etc. People complain that it shouldn't be just in lobbies, that it needs to be a bigger part of the game November 2023 - fourth beta, added match-making for classic + realism Now full release, you can switch the whole game into "realism". But yeah, those damn devs, not changing the game at all and ignoring all feedback! Geeze.
@@patrickflying17 people have a choice and plenty of people refused. Prusians aren't some special class of people that are naturally servile and therefore we shouldnt criticise them for commiting vile war crimes because they were told to. Reality was that they did it because they wanted to, most of the time they didnt even need official orders to do it.
@@pluemas funnily enough its both - and something even worse at the same time. There had been a ton of people following orders solely because they either had been afraid of being detained or just followed the orders given because it was drilled into their head, those that had been hardcore fans of the regime obviously did most of it out of their own (or partly their own) will, where the more sinister nature comes into play is once you realize that passive group pressure does in fact exist, which lead to many, many crimes that never even had been ordered by both german wehrmacht soldiers and foreign troops supporting their efforts out of their own will or foreign soldiers that were force integrated into the ranks (e.g. the half a million polish soldiers that barely anyone talks about). Propaganda also played an absolute huge role in compliance for a huge part which lead to the fear of speaking out loud against anything in the first place (which then again played a huge role in the functionality of the war machine), with people absolutely and fully believing that germany would win the war until the allies (if you were lucky to be in the west) or the soviets arrived. Group pressure just does the rest. If stuff is happening around you, people start doing the same because they start considering it "normal" or want to be a part of the group, ironically enough comparable to singing in public: most of us wouldn't do it, but if we got a group of 15 people and all start together it all of a sudden isn't an issue anymore. Hence why it's absolutely important to never let anything like that return in any shape or form, but given that we're human... well, we'll repeat the same mistakes either way and have done so already.
@@pluemasit's incredible how much we learned from the second world War, yet you chose to ignore all of it. Pretty much every point you made is actually a psychological phenomenon, so no, the "underlings" were not really at fault
@@Rymeths Relinquishing one's responsibility to 'psychological phenomena' is also a psychological phenomenon, one you may also find among those convicted of murder.
"Are they going out of their way to explain that he's not a nazi?" Oh god, they saw Extra Credits' shit take on nazis in multiplayer video games and actually BELIEVED it!
@@notapuma basically they declared that being able to play as the Germans in WW2 game multiplayer (specifically multiplayer) is bad because it somehow normalises nazism, and makes you play as a nazi "Against your will", and it's bad because the game doesn't go out of its way to say your multiplayer avatar was conscripted or specifically wasn't a believer in Nazi ideals, then equates that to other games like counter-strike, then says all multiplayer shooters should be staged like they're just training exercises like Rainbow Six: Siege. So basically, it was a BS 'Slippery Slope' argument that playing as Nazis and Terrorists in video games means you'll eventually support them and even become one. It's literally the 'video games cause violence' argument from the 90's It's a terrible, tone-deaf, bad faith argument that was immediately followed with their community manager saying that everyone who unsubscribed or disliked was a bigot and their leaving was a good thing. Because rather than admitting they had a bad take, they just doubled-down, and then unlisted the video.
@@coenisgreat I mean, have you seen how many fucking dudes play the Wehrmacht once and then immediately jump into Clean Wehrmacht mythology? Shit's poisonous. Their take on it may have been slightly much, but it does, indeed, help to normalize the appearance of the standard Nazi soldier as somehow ok, and not a member of a genocidal regime that killed millions.
17:57 as you may notice too, you didn’t die because they pierced you and did damage to an arbitrary interior. You died because you lost your machine gunner… …A plain rifleman could destroy your tank
@@NotSoUpstandingCitizen there is no other indicator than machine gunner killed. I therefore deduce that the only negative damage to the tank is from the machine gunner being killed and that blows up the whole tank. No hull breach, armor penetrated, engine hit, driver hit, ammo hit notifications.
@26:00 The whole "clean Wehrmacht" myth is probably a function of how the German soldiers weren't quite as terrible to the civilians on the western front, where the officers were more likely to punish soldiers for crimes. By contrast, the Eastern Front soldiers in general had been so awful to civilians that they were terrors even to their fellow Germans once the frontlines were pushed into Germany. The Wehrmacht certainly didn't oppose the Nazis, though; in fact, one of the few things the Nazis excelled at was getting buy-in from their officers (amazing what a cake and some pretty girls visiting a hospital can do,) and even besides that, it rarely even occurred to Wehrmacht officers that civilians flattering them all the time might have more to do with survival than the French just really loving the Germans...
If I recall correctly a large reason for the clean Wehrmacht myth is due to the large amounts of pardoning that occurred after the restoration of (West) Germany and Adeneur taking power. When he did during his reign in power an insane amount of formerly listed war criminals were pardoned in one way or another. It’s something along those lines, I’m not a historian just someone that’s likes learning about it and remembers tid bits.
its not that easy... 'clean wehrmacht myth' wasn´t even a thing till the 90s and then there was forged evidence used. the wehrmacht just was pretty clean. Thats what the SS was for. normaly soldiers and officers speak or write about their crimes after war but you couldn´t find wehrmacht people talking and that was highly unusual for crime riddled armies. german historians were pretty angry about that fact and tried again and again to smear. Actually the wehrmacht behaved similar to other european and american troops, even often not following direct orders from political command or SS command.
@@Njordin2010no, the clean Wehrmacht myth comes from the late 1940s, when a bunch of ex German commanders tried to make everything bad be on both the SS and Germany, both to help the German spirit after the war, and to help get themselves cushy jobs at the brand new NATO
Want to make it even more convoluted? For whatever reason this series have different names between western and original release, the original being "Behind Enemy Lines". So, we have "Behind Enemy Lines" released as "Soldiers: Heroes of World War II" by BestWay Then comes a 'sequel' "Behind Enemy Lines: Saboteurs" (Silent Heroes: Elite Troops of WWII) by Dark Fox Then "Behind Enemy Lines 2" (Faces of War) by BestWay Then "Behind Enemy Lines: Saboteurs 2" without western release by Dark Fox Then "Behind Enemy Lines 2: Brothers in Arms" by BestWay Then "Behind Enemy Lines: Saboteurs 3" by Realore Studios And finally we come to "Behind Enemy Lines 2: Desert Fox" (Men of War) by BestWay and DigitalMindSoft Some of the expansions/standalone games/whatever in "Men of War" series were made by 1S-SoftClub bringing the count of dev-studios that worked on this series to 7: BestWay, Dark Fox, Realore Studios, DigitalMindSoft, 1S-SoftClub, Barbedwire Studios and Great War Team. Why Great War Team? Because, for whatever reason, "Battle of Empires: 1914-1918" is also part of the series.
To add to the pile, that M3A1 Stuart at 9:28 has a 4 inch gun according to the weapon selector at the bottom. For my metric friends, that equates to ~102mm, AKA the main guns on the Clemson class Destroyers. The actual gun the M3A1 had was a 37mm gun, or 1.4 inches. This is a small thing, sure, but how the hell did this make it through to release? This was not hard to check.
@@ThePhobia18 That is a fair point, that's on me, though it's still a problem of bad UI design at the end of the day. The 1 is really far over to the right and honestly looks like the weapon selection number, as in if you hit "1" you'll select that weapon. I still have a quibble that the Chaffee is firing 3 inch ammo, which is also wrong. The Chaffee uses 75mm ammo, same as the Sherman, which is distinct from the 3 inch ammo the Americans used in the M10.
I played the betas too. I knew this was recycled MOW Arena. I knew it was going to be bad on release. This game needed to be made entirely from the ground again to have a chance to be good. HELL, they said they had just made the game executable 64 bits, as opposed to 32-bit. If I'm to play a 32-bit MOW game why shouldn't I stick with MOWAS2???? This shit is insane. And then it's online-only and they're still THINKING of how to make it offline. They won't. Also notice how this completely fucks up modding, which is one of the biggest pillars that has kept this franchise alive for so long. You can still find people playing Star Wars or Warhammer 40K or Robz or Valour on AS2 still today. I like how you did mention the schizo history of devs that this franchise had: I'm firmly of the belief that it was only by the culmination of their efforts AND modders that MOWAS2 managed to be the popular game that it is, because it still has issues. But any single dev studio involved with this franchise alone could not make this game good if their life depended on it. Not even the ones responsible for making the old original game a million years ago. Just stick with Gates of Hell. It's not perfect, but it's at least made by devs who care.
I read those devlogs, they never said they "just made it 64bit", they mentioned it's a feature of the updated engine they're using, as it is a first 64-bit game in the series. And not sure how fucked up modding is, they had a modder release Lost Eagles simultaneously with the game
Fun fact Rimmy: there was also a 2008 Russian-Georgian War MoW game in development at some point, made by a Finland-based studio, though I think that it got sacked since they didn’t find a publisher. And nowadays… yeah, I don’t think we are getting something like this anymore, considering the reputation of Russia.
@@alexletiny5155 ukraine didn't join nato they were wanting to join sure but at the time nato was refusing putins war is about restoring the soviet union he's doing what hitler did and is just ticking boxes if estonia, latvia and lithuania wern't in nato they likely would have been the first targets ukraine also has a massive oil deposit off it's coast that putin wants to get in control of so ukraine doesn't siphon russias europeon customers with cheaper prices.
Love comparing this to Spiff's sponsored stream which runs smoothly as he plays just 2 singleplayer missions and doesn't even comment on the atrocious UI or anything like that
The uh, "free engineers" take up a slot in your battalion setup. You can't call them in to command them. They're also reusable, but are limited in number by how many points you allocate.
@@AceOfBlackjack I had to go check quick because I was also curious about other units. When you replace infantry slots with engineers, you can't summon them in normally. It won't let you. It literally says this when you hover over the reinforcement box. You can select them to change fire modes and immediately retreat them. You CANNOT give them movement orders or attack orders. They DO have guns however and will engage anything in their path. Once their build job is done they go back a bit and disappear. This also applies to Combat Engineers and Medics. Makes me wonder if I was ordering my ally's medics to go on a suicide run, cause I sure as hell didn't bring them.😅
Hey Rimmy, I'm curious about something... Did you ever do a video on the VERY FIRST EVER "Men of War" game ever made, called "Soldiers: Heroes of World War 2" before?? This was back before the game was even called "Men of War" to begin with. That was the game that started it all. And if you ask me, it's still an absolute masterpiece to this day. I don't recall if you covered it or not at any point.
26:00 As opposed to the clean Wehrmacht stuff, you know what would actually work in context if you want to make them sympathetic? Have the story take place once the war has decisively turned against Germany. Give them a vibe of "Oh God, oh fuck, we are so fucked. If we surrender, we're going to Siberia and never coming home. Oh, we fucked up so bad. Why are we here? God I hope my wife and kids made it out of Prussia." Maybe think about them as fallible humans for five minutes instead of repeating the same myths which are LITERALLY 80 YEARS OLD.
The best thing I can say about this game is that it would be considered a good game if there weren't already better options out there. At least a lot of new players will discover the Men of War series through this game's advertising.
Got Men of War: Red Tide for free from a giveaway they did long ago somewhere. It was actually pretty fun. Capturing vehicles to turn the tide. Nice story and challenging objectives. Friendly AI doing wave assaults while you do your own thing. I loved it despite it's age. Compared to this game... yeah it is pretty shit lol.
9:06 Why on earth does that Stuart have a 4 inch (102 mm) gun! That thing should have a 37 mm (~1.5 inch)! That alone tells me that this game almost certainly needed much more time to cook, if they are leaving in such obvious errors! Edit: At 10:07 there is exactly the same error on the M1 AAA gun. Also, the towed version of that gun did not have the twin .50 cals, that was only on the M15 CGMC.
There are some American submachine gun infantry that use Thompson M1928 SMGs... They could not be bothered to give them M1A1s for some reason. They decided they should have the old Chicaco typewriter. They INSISTED. WHY
Yeah, fully agree, see absolutely no point when you have the older Men of War titles, and Call to Arms out atm. This does not even feel like Men of War to me, it looks so weird. And it plays weird, remember the beta, and I just got turned off so freaking fast when playing it.
You have Gates of Hell Ostfront which is such an amazing game, easily the best WW2 RTS ever released and nothing even comes close (and can even go into cold war and modern shit with mods). Going to take a lot to beat it which I don't think it ever will be when it comes to WW2 RTS games
@@sukositband even even with the unity variety thing they have already shown that they are adding more factions and units! I mean it’s called Ostfront but we got dlc for the fins and the Americans so they might add even more in the future!
Actually sad to see the state this game is in. I was really looking forward to it because i love playing men of war assault squad 2 and the large battles.
@@esteban4463 it doesn’t offer enough improvements over mowas2 to justify $45. So it’s like paying $45 for a remaster of a $5 game, but the remaster has half of the nations (probably “DLC” for another $15-$20)
@@jacksteele3028that's plain false. There is a substantial number of innovations compared to mowas2. But as always, ppl just do not play the right gamemode or just judge a game through one youtuber instead of either trying it out or asking on discord or steam what are the changes that were made.
That youtuber deliberately ommited all positive things from the game and didn't talked much about classic realism gamemode (which fixes most of his gameplay complaints btw) because he just wanted to hate the game. Most of his gameplay complaint are fixed by that gamemode. Which is basically miwas2 with all the innovation from mow2. Some things got a bit more arcade but mowas2 wasn't an example of realism either. It was just more realistic than other WW2 games.
@@jacksheldon8566 there are definitely some good parts to this game, especially in regards to graphics and audio. But it's hard to enjoy the good parts when there's such bad features such as small pop caps, bad pathfinding, bombs barely working, and personally for me I hate that every tank just explodes upon death (but that's just because I love seeing the wide variety of wrecked tanks after a battle).
While just my opinion, I think the devs/publisher of MOW2 are going to learn the hard way about what it means to be a niche game in a niche genre. Specifically: Remember that your original fanbase are what keep you in the game, and by neglecting them you set yourself up for difficulty. Supreme Commander was [probably still is] one of the best macro-scale RTS titles that was ever released, and it achieved a cult following from RTS players everywhere specifically due to the depths and complexity of it and how well it had been made by GPG. When Square Enix bought the rights to the series after Forged Alliance and forced GPG to cut and bin everything that made SupCom SupCom, unsurprisingly the game was poorly received amidst its original playerbase and as a result it's now basically a dead and forgotten relic. Steam's averaged playercounts say Forged Alliance averages almost 1000 players on a regular day, not even accounting for the many more that may be playing the FAF launcher or other third party mod clients. Meanwhile SC2 is lucky to average even just 500 players during extremely busy periods. A lot of MOW fans didn't like C2A specifically because the extremely spongy health systems [example being that a T-72 could eat a theoretically infinite amount of missiles and tank shells to the turret without taking fatal damage and could only be killed if you flanked it and shot it in the side, therefore allowing said T-72 to be infinitely repaired by its surviving crew members] turned a lot of the strategy values off, and an armor + spotter meta got established pretty fast where as long as you could keep repairing/re-crewing a tank and ensuring it stayed in the fight, the enemy could never reliably destroy it unless they were willing to sacrifice a ton of infantry, vehicles, or tactical assets to flank it for the killshot. I was playing a MOW2 match yesterday with a friend of mine and we watched as the enemy team dropped an Italian medium tank into our backline and my 37MM AA gun caught it side-on, only for said Italian medium to barely flinch as it ate more than 30 penetrating 37MM hits to the side, returned fire while that was going on, nearly destroyed my AA gun, and only actually 'died' when its artificial HP bar hit 0, in which case it immediately exploded with the force of an atomic bomb. I saw a Jumbo 76 and a Super Pershing lose a fight to a Tiger front-on because both of them had less actual hull HP remaining than the tiger which meant the Tiger's penetrating shots 0ed out their healthbars and caused them to instantly explode while the Tiger was able to survive multiple penetrating 76mm and 90MM hits because said shells didn't strike the ammo rack and didn't do enough damage to deplete its HP bar first. Either the devs learn to dial it back and bring back the tactical and punchy-brutal feel of what MOW was known for or all their dedicated playerbase are going to get scooped up by Gates Of Hell or older MOW titles, and with how things are going? Losing that massive chunk of the playerbase when you're an already niche game could spell curtains, and that's the exact same thing that killed MOW Arena. Bonus thought: Stop mandating always online, if you need to have an anticheat, just do what Ostfront does and have a VAC secure toggle that players can use when making matches. At best anticheat deters script kiddies, it doesn't deter actual cheaters or people with access to premium software. Always online also hurts your playerbase and deters buyers, especially when your game has singleplayer options that basically need multiplayer functionality to even be playable. All in all: Trainwreck. I love MOW as a series but MOW2 feels like a puppeteered corpse and is likely going to stay that way unless a LOT changes, fast. (AND THE HP SYSTEM IS STUPID BECAUSE IT GOES AGAINST THE SCROUNGING AND IMPROVISED DEFENSE/RECLAMATION THAT MOW IS ALL ABOUT.)
I think the main issue with the sellout youtubers that have been cropping out of nowhere, is due to the fact there brand new to the Men of war RTS, What bestway is doing to advertise there game is scummy on a whole other level.
I used to play Men of War and its 10418501956019690138609831688 versions over over 10 years ago. It baffles me that they just keep polishing the same game for the last fucking 20 fucking years and people keep buying it
I had half a mind buying this for me and my younger brother. We loved Company of Heroes 1 to death and we always loved a World War 2 fix to go to. We did buy Gates of Hell but the size AND the need for Call To Arms to play was a bit hectic - so we didn't play it. I did play it solo and I agree - Gates of Hell is an amazing game to play through - though I've only played on Easy difficulty for campaign - its just THAT challenging and amazing to play through. Compstomping AI for skirmishes or conquest is hella fun too! And now MOW 2 out - I had a mind to buy it but after seeing how bad it is, I'm definitely pushing my younger bro to go for Gates of Hell this time. I'd like to share one experience that definitely defined my overall praise for Gates of Hell - Germany's Campaign - The Legend of Krasny Bor. In that mission, you take charge of squads of Spanish volunteers holding the ground at Krasny Bor - you're given around 20 minutes to prepare before the Soviet Onslaught - here you get to split and divide these squads, make full use and potential of the tools, supplies, explosives scattered around the town with no limits, arm your snipers with panzerfausts, have medics plant mines, engineers man AT guns, designate some troops to ambush Soviet tanks to capture enemy armor to bolster your troops, and move AT guns or Artillery pieces away from sight. That mission was the most engaged and greatest fun and pressure I had playing an RTS. I had to plug holes, actively rebuild tank traps, manually aim AT guns to make things happen! I'm sure MoW2 has some quality to it, but nothing compares to my experience of commanding a Spanish Volunteer division to hold back the Soviets.
Actually, it seems to be more like: Gamers A: we hate this thing Gamers B: we like this thing Developers: OK, Gamers A, we made a couple of completely new modes for you based on what you suggested, you can play whichever you like best, and Gamers B can still enjoy the other thing! Gamers A: We don't care, screw you, you need to remove the other thing and if Gamers B like it, screw them too! You're ignoring our feedback you useless pieces of crap!
They apparently patched a glitch, where vehicles could be captured if only the spotter was alive in a certain vehicle. By eliminating the ability to storm tanks. So no more damaging tank hatches and bum rushing troops to gun down the crew. BECAUSS FULLY KILLING THE CREW DESTROYS VEHICLES WITH LESS THAN 4/5 health. IE A GRENADES WORTH OF DAMAGE.
Not only is GoH a better game, but the modding scene allows for making some absolute bangers. You like WW1 content? You have "Some Desperate Glory 1914-1918". You want to improve the WW2 experience from the base game? You have a lot of mods like "Valour"; "M.A.C.E" and even the "1946 Last Grenadier" campaigns for some alt history. Or let's say you want cold war mods, well you have those too in the form of "Hotmod 1968" and it's many submods like "West 81". But then you want modern combat using GoH's mechanics? No problem, you have "Modern Conflict". Whatever your heart desires, GoH has. Sadly MoW2 ended up being mostly a shell of MOWAS2 with AO attached to it....
Battlefield V humanized the Nazis. And did it so f*cking well! BATTLEFIELD V! The game that gave credit for the heavy water sabotage in Norway to two women who never existed rather than the Norwegian exile commandos! And they made a believable depiction of a Nazi officer having a moral crisis! It wasn't done perfectly, there was a ton of sh*t that kept them from representing the world very well, like re-using Battlefield 1 German Empire flags, but the story was good! I felt bad for Mueller! I did! 23:59 THIS is absolute garbage! There WERE Germans who were a part of the military who did hate a lot of the Nazis practices. Some even turning coat. But their examples are hardly ever used when trying to create an anti-Nazi German soldier. Since this is an RTS game, I think they were fearing that no one would want to play the German missions unless ALL the possible controllable Germans were explicitly made non-Nazis. God... damn.
All the thing about "Germans could have killed Hitler" is pointless, since killing Hitler would have changed absolutely nothing, aside of maybe bringing a civil war to Germany I mean, Hitler dead, who would have taken the lead? Himmler? Goebbels? Göring? These 3 had egos even larger than Göring himself ; also, Hitler were elected, he didn't "stole" the power by a coup of some sort I'll add that Germans also had a large fear of civil war since they went very close to a civil war barely 20 years before WW2, so they sure as hell didn't wanted to take any risk. And the fear/hate of communists is probably on par with antisemitism in the choice of so many Germans to support Hitler in the early 1930s Sadly a lot of people only think of WW2 topics by looking at WW2 itself and not paying attention to the events prior to that, which is a terrible mistake - an event isn't a randomly spawned thing, but the consequence of a chain of actions And i'll point out to people saying that "but they could have done it" that then, if Germans should have killed Hitler, then why aren't the Russians killing Putin? :P
@@kabob0077 It is held back by the medium it is presented in. But I think that makes it somehow better. That despite the garbage pile it's in, it manages to shine.
@@walnzell9328 Gameplay wise BFV is fun and well put together, weapons feel good to use (or they felt GREAT to use when the Pacific update first dropped, now they're okay I guess), Squad Leaders have a role beyond going "Attack/Defend THIS Objective" with the call-ins, and despite it's myriad of problems not at all helped by the trailer and the response it brought it had a chance to shine that was, much like Battlefront 2, was snuffed out before it could really be fully realized. On the campaign front the others outside of The Last Tiger are forgettable or just bad but somehow they NAILED it with The Last Tiger and its reward for 100%ing is icing on a delicious cake.
Some insides from gamejorno which played in several betas and talked with devs from bestway. Campaigns literally was made in the last months, tested not very much and many assets was took from previous games. German campaign is a quiet horror, largely due to the fact that no one planned to do it in the first place. There should have been two campaigns for the Allies and the USSR with a couple of missions for the Germans but after a lot of delays they decided to adjust amount of missions(in a very short time, so there are a lot of bugs)
If this hadn't had the MoW name, the various mechanics changes would have worked If it hadn't been always online, it wouldn't have been as disliked If it has been a WWI game, then the trenches would have been a critical aspect instead of just there This could have worked. But because of what it is, it doesn't
it does work and the game is fun lol. The always online is ireelevant, they'll patch it. Most of the ppl who cry about that are on the net 24/7 without any disconnections, so the crying about that falls short. Also WWI is too niche to actually have a player base last, not to mention the important part of tank warfare.
"It's an always-online game" is all I needed to know to inform my purchasing decision. I will say though, I'd rather have tanks with health bars than tanks that pop their turret on one unlucky hit.
The game will literally patch it soon and make it a true offline game, that's only for now that you need a connection, if that keeps you away from playing it, then stop wasting your time on youtube or online, go be offline since some have some fetysh with that nowadays.
I'm so happy you didn't get sponsored to Lick this games boots. Thank GOD. I hate MOW2, as soon as I played the first Playtest, I felt like it was a spit in the face for the OG MoWAS2 fans.
fun fact: health bars for vehicles existed in all games, that being said, they were always hidden and it was pretty hard to notice that they even existed
I like the focus on co-op with customizable battalions and tech tree's. 5 Player Coop for all campaign game modes? Yes please. Hope we see modders go ham with this as a feature.
@@zeo-pe5sg Have you actually played a men of war if you have to ask what he's on about? Co-op is limited to 2, and if you're trying to play anything modded, you should probably go buy lottery tickets if you manage to get to the end of a mission without de-sync. So obviously it's exciting to see what modders can do with that.
A Russian game from Russian devs wants me to be always connected to their servers when I play even if singleplayer? Surely that's nothing to be concerned about.
@@Prinz8IV8 i have no money im running off of steam sails and whatever i have left over after my mc burgur oh wait gats of hell i do have that, the vehichal dmg modle is a bit funky and it likes to crash on my pc so, im kinda stuck till i can get a new pc
A few of the problems I’ve had with it. Can’t merge squads, armor system for vehicles doesn’t seem to work as it should, the direct control aiming, especially for vehicles, is extremely rough(choppy controls or just slow), and the health bars for vehicles are just horrible. I love the men of war series, but honestly as the game is now it is not worth it in the slightest. They are going to have to really rework everything and patch it in, and quick.
I can't believe that you overlooked Men of War Vietnam in the history recap part of the video ! It was just the same as the others but you had even more limited numbers and had to rely on cheesing it with saves. 10/10 Vietnam experience
My friend is a Dev on Gates Of Hell, the history lesson is just a drop in the ocean with all the other crazy shit that went on. A LOT of extremely dodgy legal stuff when it comes to simple stuff like the Men Of War name...
I do agree that an early access game that does nothing to fix their issues over the course of a year is unacceptable. I am somewhat forgiving of early access as long as the devs do actually work to improve things. I do remember having a slight issue with how you reacted to BG3's early access stuff (not enough to comment at the time) though it did make me have a question which i will ask here. At what point do you think it is fair to charge full price for a game? and how to handle people who bought early access games
Loved the video @RimmyDownunder! Can't wait for the next video man! At this Rate, I'd settle for Gates of Hell rather than Assault Squad 2, but at least with both of them you'd be able to select a Single Soldier and have him recrew a Tank, Vehicle or Gun. Men of War: Cold War was nice especially since you had all the Equipment and Prototypes from Korea and Vietnam, but that was basically the Main Appeal of the Game. Here's an Interesting Idea for Men of War: Gates of Hell man..... Some games and/or Campaigns like Either Regiments or WARNO where you get to fight the Soviets as Either the United States of America, The United Kingdom of Great Britain, Scotland and Wales, The French 4th Republic (with American Equipment) or the Newly Formed Federal Republic of Germany (I.E. West Germany). Imagine, it's 1945 and instead of Clement Atlee becoming Prime Minister of the UK, Winston Churchill is Re-Elected and Sets in Motion the Infamous "Operation Unthinkable" to push the Soviet Union and it's Red Iron Curtain back towards it's Positions before the Start of the Second World War on September 1st, 1939. With the War against the Empire of Japan still going on and War Still declared against Finland, this is a Bold and Very Risky Move for the British especially when the United States of America at the Very least has access to Nuclear Weapons Development on top of there being no more Reserve Units left for the British Military with the Last of which being used in the Winter of 1944. Nevertheless, Churchill intends to Hold the Soviets Accountable for making the Polish Government and it's People their Puppets in an egregious Violation of the Yalta and Potsdam Conferences. He made a Promise to Liberate the Polish and Their Country from Tyranny when their Government came into Exile back in 1939 and He intends to deliver. Let me know what you think about this and I'll catch you in your next video man!
Im so sad because, i could never play the other men of war games including gates of hell multiplayer, because where i live the internet is shit, it often plays very laggy or doesn't connect at all. And since all those games are peer to peer i end up ruining it for everyone else too. This one actually has dedicated servers and runs well for me. But is the worst one.... JUST MAKE ASSAULT SQUAD 2 WITH DEDICATED SERVERS I grew up on faces of war multiplayer back when that used gamespy servers, but i haven't been able to play these games multiplayer for a decade
Hearing the tune of "When Johnny Comes Marching Home" (or whatever the song is called) and Rimmy's unhinged laughter as the Calliope barrage flew over the hill was beautiful.
I was playing a game with my mates and I was manually driving a Sherman and a Panzer was in front of me. I was preparing to fire at it and then the tank vanished. It turned out because one of mates infantry nearby had moved away we no longer "had eyes on" the tank which I should be physically able to see looking through my cannon sight At another point I was aiming my tank cannon and I fired at the enemy vehicle but the round missed despite the crosshair being directly over the enemy. It feels like even if you manually aim to take the shot yourself there's a arbitrary Chance To Hit system in place which determines if you hit or not even if you as the player have lined up the perfect shot
"It feels like even if you manually aim to take the shot yourself there's a arbitrary Chance To Hit system in place which determines if you hit or not even if you as the player have lined up the perfect shot" So the problem in this case... is that it works like every single other game in the series? Am I misunderstanding something here?
as for the airplanes, if you change the chosen weapon before sending it, you will get markings for the MGs and such and I didn't lag at all in the tests
About the German campaign. Many people were drafted and, even if they weren't, by 1945 many Germans were disillusioned with the Nazis. The game mentioned that the German soldier's son had died at Stalingrad in 1942 and he talked about all of the people he had lost. Also, he mentioned fighting against the Nazis during their rise to power. Why would a man like that be in the Wehrmacht at all? Would they not have known he fought against them and had him executed or forced him to flee? That doesn't make any sense for him to be fighting for the Nazis after everything he had been through. He is also too old to be a frontline soldier in the Wehrmacht. If he joined the Kaiser's Army in 1915, he must be near 50 by this point; definitely in his 40s. If he were an officer, I could excuse it, but he isn't. He's also not a Volkssturm, they had a different ranking system that doesn't include Feldwebel, so, why is he there at all?
@@tommyfortress7515 I'm sure he knows. He's just salty over how HARD the game is trying to clean up their Wehrmacht, such as the discrepancy where he actually fought the nazis for example. There's just way too many people trying to push the idea that ALL the Wehrmacht was clean and not just a small minority of it. And even the drafted soldiers committed their fair share of atrocities too, due to their own still troubling beliefs and indoctrination. I forget the name, but there's a book from a drafted german's perspective where he was forced to execute prisoners or something, and at first he was disgusted by it but still went along with it to survive, and eventually he slowly grew to see it as righteous a way of coping with what he had being doing over time, not helped by the actual nazis was surrounded by, till he fully became just as bad as the nazis. Kind of heavy stuff especially when thinking of how many other soldiers went through that process.
I play from time to time soldiers: heroes of ww2. The most fun is the direct control of the individual unit and vehicles. With this i can start missions with only infantry and at the end win the mission with tanks. Thats why i bought call to arms because of this feature but something was missing, so i will buy the Ostfront expension next. Do you recommend some other games that has this good direct control feature?
Star Wars: Empire at War does Vehicle health well, or at least space ship health well. You have an overall health bar, but you also have hard points that you can target to cripple a ship
I felt that when you said "If I'm lagging then some poor fuck on their Intel integrated graphics is gonna kill themselves." It is kinda nice to know that I can be used to test is a game is extremely optimized or not
Scary fact: if you play Men of War 2 at 3 AM and scream "BUILD A WATCH TOWER", scary creatures called the "Army Engineers" will appear and build your tower
😨
Foxhole will get you
How horrifying!
If it has been a WWI game, you could have them "spawn" from the nearest trench, pretending that they traveled through the trench system
Too bad this isn't a WWI game...
RIMMY THE AI THINGY BENEATH THEM IS THE GAME THINKS IT WAS FOR THE AI (for allied and enemy NPCs singleplayer/coop) THEY HAVE INFINITE AMMO (you can look it up in GOH/MOW editor to set user / AI to "human" and "vehicle" entities)
THEY FORGOT CHANGE IT FROM AI TO USER (by default is AI to user)
Remember when that marine dentist in the Pacific theater couldn't heroically take up the machine gun and protect his patients because he didn't have enough command points?
If he did, he would've won the medal of honor for sure. So sad.
I too remember when videogame mechanics were no different from real life
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77 hv
I also remember when a game made 15 years ago in the series had better mechanics and less arbitrary limitation
thanks, just read up on him thanks to you
this sunday evening beer goes out to Benjamin Lewis Salomon, that's heroism
The mighty Soviet horde of 5 infantry, 1 AA flak cannon and a couple blokes driving an artillery piece in a truck.
Zukhov had literally 20CP it was never balanced, please nerf
Also for those wondering, no you don't need Call to Arms anymore to run Ostfront, you can just buy Ostfront.
thanks
This comment up people! I'm tired of having to tell friends about it.
could be standalone latest dlc instead of needing to buy base game
They stole my money gosh darn it. I had to buy that game to play the mod (gates of hell) and now it's a standalone as it should've always been??? Pfft.
12:47 I can already foresee SpiffingBrit's video on this game, where he builds the cheapest fortification possible 1000 times, doesn't man ANY of them, and instead uses the free engineers to zurg rush his opponent and win.
i wonder if you can give the engineers orders after they just straight up teleport in, build some fortifications off on the side and just order them to instead just rush the front. will they follow or just keep going to the fortifications instead? spiff would 100% just build the great wall of bunkers right off the start of a match then find a way to break out of the unit cap and probably just print like 100 infantry at once
You can@@SolyTheGreat
You have a very limited NB of engineers. Loose them and you can't build stuff anymore.
Same for medics.
@@SolyTheGreatFun idea but engineer builds are limited and they don't hold up well in combat. Also you have zero micro control over engis, you can tell them to build or to retreat early if the build area looks too spicy, that's it. Still could be cheesed cuz they can shoot 1-2 times before they reach their build sight but once they die you don't get them back.
So the reason Call to Arms and later GOH lacks the Bestway inclusion is because after forcing DMS to make Cold War, they then cut them off because the rushed cash grab was shit (what a surprise) which then left CTA to be standalone funded and produced by DMS. That's why it went from free to play onto paid requirement and likely why it lacks the MOW prefix.
Eventually Barbed Wire managed to develop GOH off of it and supposedly DMS has halted production thanks to a large portion of development staff being located in Ukraine.
Why must every game in this series have a chaotic development story.
Because it would be logical to have a stable dev cycle.
Logic in this illogical world. You simply ask to much.
Also, I might be confused, but wasnt GoH originally developed as a standalone title not affiliated with Men of War series by a russian-ukrainian studio?
@@Someone-lr6gu Not 100% sure but if I'm not mistaken; GOH was gonna be standalone but due to licensing around the engine still being owned by 1C they weren't allowed without paying a ton. They then negotiated with DMS to have the game be a sort of expansion/spin off from CTA to get around it.
I'm not sure that's the real reason but that's just what I can vaguely recall. Not sure about the Russo Ukrainian devs part, but I think BWS has employees from both.
@@teatanks6481 I believe most of the BarbedwireStudios guys are Ukrainian and German, and the studio is now based in Germany and is still active. I recall seeing stuff about some of their Ukrainian devs joining up to fight the invaders on the front. Really great little studio with a passion for history and big attention to detail!
Call to Arms was always a self published title by DMS. It was never going to have the MoW prefix.
It went from paid, to f2p, back to paid, you still needed to pay to have access to the editor and goodies anyway.
MoW:AS2-CW released after CtA, but it is the reason 1C Company seems to have abaondoned working with DMS.
@teatanks6481
Barbed Wire developed GoH using the BestWay version of GEM and BestWay was going to publish it.
But when 1C Company approach BestWay to publish Soldiers: Arena, suddenly BestWay wouldn't let anyone use the GEM engine, likely seeing it as competiton, or as part of the agreement with 1C Company.
But the DMS part is correct.
1C Company already f#@ked BestWay with Nuclear Union, sad to see them likely do it again.
MoW2 is like playing weird Russian mods on MOWAS2.
the weird russian mods will be better made
Ah yes the MOWAS2 russian mods that require you to update the game files 18 times all for you to reinstall it just to play one game with friends. Rinse and repeat the next time you play.
(They are the only way to play)
not really. have you played MOWAS2 recently? because it's about 100x more jank than this. this is a direct upgrade with way more QoL, and it seems like all the people who think otherwise haven't actually played either game lol. i have yet to see a valid criticism about the game other than "always online" which isn't really a big deal, since MP should be the focus of a game like this.
@@crater_7always online means that once the servers go bye bye you cant play the game
@@iplaygames8090 they plan to change that in the future I believe, but even if they don't, I have faith that they'll keep the servers up for a long, long time. or if they don't, they'll provide some alternative, or open it up for the community to run (which has happened with similar situations in other games)
Ah yes, the "need to be on server for the campaign" issue. Gotta "love" it.
Are you on the server to send this comment?
@@aiedenoldstien9751bruh, SINGLEPLAYER MISSIONS, should not be required to always be online
you silly goose, theyre going to patch it soon
@@NotSoUpstandingCitizen yup, saw it at the end of the video but still, as rimmy said that shouldnt of been a thing from the start. at least i'll be changed I guess
simcity 2013 launch:
"opens video"
"See soldier having problems with rock with angle's"
This is going to be a good video
that was a civilian on the battlefield...not a soldier.
A whole nother set of problems with the game
So to everyone curious. Rimmy actually avoided the multiplayer's cursed nature for story missions. The biggest cardinal sin in all of RTS occurs, the enemy has you at a 4-1 advantage. 4 "insert unit here because i wish i was kidding" to your one infantry soldier. Now in other RTS games you could build units or something. Not in this game, heck in one of the german MP missions you need to get past a minefield but the minesweeper tank both can't detect mines and the area it detonates mines is so slim it will actually miss the mines and destroy the crew inside from those mines, also that mission has a super pershing with the airborne so uhhh, yeah he really dodged a bullet.
If you struggle with the campaign youre brain dead. Your hand gets held almost 90% of the time and they litterly tell you what to do. Also the minesweeper does work have you tried equipping it properly
@@Mister_Rat_equipping? It's on the fucking tank
@@Mister_Rat_can you elaborate on how to “equip” a minesweeper tank properly?
@@sturm9087Press K+8 and it will activate a field of view like radar sweeping around the tank that make stepping on them inert… it disables landmines by scanning them… its a reskin of the fictional Soviet K345… that's on the T-14 Armada
I was so extremely confused and then realized- oh, no! This is Men of War 2. Not Men of War: Assault Squad 2. An older, yet somehow vastly superior game.
Ah yes, the good old MoW:AS2 memories where you blow up the bridge and then wonder why tf enemy vehicles still come from there just to figure out that the bridge is only visually gone - good times.
Let's be honest, none of their games ever had been that great - they are fun, but they've always been plagued by a ton of issues - so considering that I deem this a worthy follow up at the end of the day (even tho I'm not going to pay 45€ for it, better wait for a sale like always)
@@Unknown_Genius I have hundreds of hours in MoW:AS2 and it was never even close to the jank in just this video alone. MoW:AS2 was a very flawed game, but it was fun at it's core.
I wont lie, when I watched a streamer play this. I said to myself "Hey I wonder if this old game has any cool mods that would make it worth getting and playing."
It took me like 10 minutes to figure out they were playing a game that hadn't come out yet. (they played versus the devs on day1, had a training session the day before. Devs ended up being massive sweats and using *already established* metas and it essentially turned into a seal-clubbing event.)
@@lepidusstupidius2956 I've had plenty of jank in it, so much in fact that a friend and I stopped to even try to finish the coop campaign on the hardest difficulty as it was virtually impossible to play without everything bugging out a lot of times and we had to restart.
The biggest turn off on this is that it's always on, the secondary turn off is that I don't trust the company in general and at best am willing to pay like 5 bucks for it.
@@Unknown_Genius invisible bridge>>>>HP bars for vehicles and enginners spawning out of nowhere bulding skyscrapers in a muddy field
It's weird being a follower of the franchise since Assault Squad, seeing what is basically a spin off built from a mostly dead game carry the legacy of the franchise and perfect it, amazing smooth animations, improved AI etc, then you have the main franchise trying to be what is basically discount Company of Heroes, which even feel kind of insulting to say because I played ChO2 not so long ago and the even their animations are better than this.
No idea what the hell the structure is between all the companies, especially now since it's not even Digitalmindsoft acting as the publisher, but I am so glad Barbedwire came along to create what Assault Squad 2 should have been and has not been hampered so far to try and cut out competition, and I hope it stays that way for many more years to come, good devs have been in short.
I think you haven't played this game if you think it's anything like Company of Heroes. It's literally MOWAS2 without the janky engine and arcadey systems. It's a step lower than Ostfront (and maybe RobZ) in terms of the realism factor, but there's so much quality of life implemented - it's a massive upgrade. Plus there's an actually active matchmaking system where I can hop into a game without fucking around with a clunky lobby system or track down a handful of europeans/russians to schedule a game a week ahead of time.
@@crater_7 I did say "trying to be discount Company of Heroes" not that it is Company of Heroes. and there are still some similarities to be made, obviously they are not the same game though, and I did play since the open beta and was hardly impressed, still am after some of the footage I have seen lately.
Especially compared to everything Ostfront did, calling it "a step lower" is kind of insulting taking into account the effort the devs put.
Improved AI, lot of the more common jank fixed, actual campaign missions and not just a miss mash of skirmish maps, actual challenging enemies, they don't just sit in place as you bombard them anymore, AI actually reacts to you, not to mention all the graphical improvements etc.
There is a lot more that Ostfront did under the hood that is not immediately obvious but makes a huge difference, like the AI in campaign actually fighting back when challenged.
I do not care about the realism factor, games are first and foremost games, was happy with MOWAS2 (well with how they balanced the game, game itself was hardly good) and Ostfront improved on that with out going the Robz route.
Especially considering Gates is 14 euro cheaper outright, and is not locked to Call to Arms anymore, I just don't see why you would buy Men of War II at this point, I mean if the matchmaking is that much of a dealbreaker to you more power to you I guess, but when you balance everything out I don't see MoWII coming on top.
Edit: Watching further into the video, if you think this is less jank and less arcady than even MOWAS 2, that makes ME question if you have watched the video much less played the game.
@@rafaelsousa5 I have to agree with you here. They just seem like fundamentally different styles of games, and I totally get your comparison with company of heroes. I really liked COH, but Men of War and Assault Squad were super different.
I think that the biggest thing to me is that Assault Squad felt like a sandbox first and foremost, and an RTS second. Everything was just a certain way, and you had all of these tools to play in that sandbox with. I get why it is a kind of niche thing, especially when let's be honest, PVP usually ends up boiling down to who can use the most toxic tactics. I think that's probably why they keep trying to make it more accessible with stuff like health bars and engineers spawning out of thin air to build weird COH buildings.
But these games seem to focus on something fundamental in a different way. At least for me; it feels like I would rather then just go play Company of Heroes for that style of gameplay, since the game was built around that in the first place.
What I personally would want is the same style of sandbox where any manipulation of what is at your disposal is completely fine to do, and with plently of tools to do those things with, but with better QOL, controls, stability, servers.. you know, all the modern bells and whistles.
I hope I managed to sum up my thoughts well enough lol, cheers! :)
Edit: Oh and yeah, MOWAS 2 was janky but this seems nuts lol, and I remember dropping rock slides onto IS3 by using small artillery pieces or Isuzu trucks loaded with server crashing bombs.
@@crater_7 "less jank" you can't even direct control multiple guys at once and soldiers don't distribute ammo among each other anymore, "less jank" right
Men of War 1 wasn't dead when Assault Squad 1 was released.
16:53
That was actually a prototype precision bomb, Rimmy. It was designed to minimize colateral damage by making the bombs only detonate if they hit the intended target.
Difinetly intentional and not a mess up at all, honest.
The missile knows where it is because it always knows where it is not at, at all time.
Yea, nah I refunded and like a cheating husband I begged GoH Ostfront for its forgivness..
You better
WELCOME HOME, CHEATER
To add onto the cheating husband analogy, GOH of hell is a forgiving partner, she understands it was merely a momentary lapse of judgement.
@@deathkorpsofkriegguardsmen8488 Yes and once the new british (or french) resturants opened up in town Im going to take her there and treat her real well as thanks for taking such good care of me!
Wiga just imported his mods from MoWAS2 to GoH
I can say that wiga shows no mercy. 2-3 hour multi stage missions
"The always online feature is to track leaderboards, progression and prevent players cheating"
Looks right over at the rebooted Hitman series and all of their cheated contracts in the community tabs.
"So that's a fucking lie"
Let’s not kid ourselves.
It’s meant to track you and your data that the company can then use to either sell to other companies or to find new ways to scam you out of your money.
Seeing a couple of "the vehicles all have health bars" in the reviews: Yeah... No.
Edit: Apparently GoH, MoW, etc. Have always had "HP bars" on vehicles (Didn't know, if I am honest) which they talked about in Dev posts on Steam, but looking at the gameplay on MoW2 and how it is implemented, it seems a little bit off compared to MoWAS 1/2, which i played a lot.
Someone asked the dev:
Originally posted by Kerbiter:
It isn't really clear, does MoWAS2 have module HP + random chance, or is it just random chance?
Dev for Call to Arms - Gates of Hell: Ostfront answered:
Culee [developer] 26 Mar, 2023
It varied. For tank hulls, I beleive the system is the RNG entirely. For tracks, gun, and cars as a whole, it uses the HP system. Especially anything that small arms could hurt, otherwise the chance of a rifle blowing up a car with the RNG model (I guess) would not be desired. I must stress that I can't speak for other developers.
They learned nothing from Cold War
@@antorseax9492 Oh they did. Just all the wrong lessons.
They have health bars, but it's just for hull integrity. The parts still have individual maintenance values. Same as it was in the previous games, you can just see your hull integrity now instead of it being a hidden stat.
GEM2 games always used HP values for the hull and modules but they never showed then.
@@gerhardvancoppenhagen3608 "Learned all the wrong lessons from the cold war"... Are the devs by any chance russian? /s
The German military officer who hates the nazis but is still a loyal officer is like, out of a bad action movie
I mean that was definitely a thing in the Wehrmacht but more so because they wanted to make sure their men were in good hands
@@shahraiyan2519true. The Germans were effectively two factions, and they did fight on at least one occasion.
Yeah, reality is mich scarier.
Under the right circumstances most people can be brought to commit such atrocities, this is why preventing this stuff from ever happening again is so important
@@bushturkey798Everyone in Germany was effectively a Nazi. Even Stauffenberg wanted to exterminate non Germans in Eastern Europe.
Lol. Lmao.
It's such Wehraboo cope.
0:43 "All the feedback was ignored!" This doesn't even shock me. Devs seem to use early-access/alpha/beta/etc. as a shield against criticism, because they know the community will go, "How dare you criticize this while it's in this early stage! It will surely change by the time it releases!" Yeah, no. I have _never_ actually seen a game go through any sort of large change before release. Oh sure, you'll see the, "This is subject to change" message in the videos and demos, but it never seems to actually happen.
It's one of the major reasons I've come to hate how so many gamers will bend over backwards to excuse the devs ("oh they needed more XYZ!") when the devs are the ones not bothering to fix anything.
I mean, 7 days changed like crazy.
...
For the worse
That said, for real examples- DRG, Minecraft, Project Zomboid.
All the feedback wasn't ignored.
Devs simply created a whole new gamemode that was exactly what him and I asked for.
Which was named classic realism.
Classic for the same mowas2 assault zone.
Realism for the same gameplay rules as mowas2. (Minus the rng).
But as always, when someone wants to hate, they will always nag on the bad stuff and push aside the good one.
I played all the betas and the full release of MOWII. So here's the sequence od events:
March 2023 - first beta, only Battalions PvP, a lot of people complaining there's not enough CP, not enough units to choose from in a battalion, too arcadey...
May 2023 - second beta, devs added Combined Arms, which has more CP and much bigger battalions that cannhave pretty much any unit each nation can field. They promised to make a mode even closer to MOWAS2 that wouldn't be as "arcadey"
August 2023 - third beta, including classic mode (all units summonable, using manpower + special points) and realism setting that hides HP bars, changes damage system a lot, etc. People complain that it shouldn't be just in lobbies, that it needs to be a bigger part of the game
November 2023 - fourth beta, added match-making for classic + realism
Now full release, you can switch the whole game into "realism".
But yeah, those damn devs, not changing the game at all and ignoring all feedback! Geeze.
@@Joural0401 kerbal space program put in a lot of stuff and changed a fair few features too
Men of War 2 really did pull a 'just following orders' for their german campaign, did they?
People really underestimate just how much old Prussian military doctrine empathized unquestioning obedience to orders from high up.
@@patrickflying17 people have a choice and plenty of people refused. Prusians aren't some special class of people that are naturally servile and therefore we shouldnt criticise them for commiting vile war crimes because they were told to.
Reality was that they did it because they wanted to, most of the time they didnt even need official orders to do it.
@@pluemas funnily enough its both - and something even worse at the same time.
There had been a ton of people following orders solely because they either had been afraid of being detained or just followed the orders given because it was drilled into their head, those that had been hardcore fans of the regime obviously did most of it out of their own (or partly their own) will, where the more sinister nature comes into play is once you realize that passive group pressure does in fact exist, which lead to many, many crimes that never even had been ordered by both german wehrmacht soldiers and foreign troops supporting their efforts out of their own will or foreign soldiers that were force integrated into the ranks (e.g. the half a million polish soldiers that barely anyone talks about).
Propaganda also played an absolute huge role in compliance for a huge part which lead to the fear of speaking out loud against anything in the first place (which then again played a huge role in the functionality of the war machine), with people absolutely and fully believing that germany would win the war until the allies (if you were lucky to be in the west) or the soviets arrived.
Group pressure just does the rest. If stuff is happening around you, people start doing the same because they start considering it "normal" or want to be a part of the group, ironically enough comparable to singing in public: most of us wouldn't do it, but if we got a group of 15 people and all start together it all of a sudden isn't an issue anymore.
Hence why it's absolutely important to never let anything like that return in any shape or form, but given that we're human... well, we'll repeat the same mistakes either way and have done so already.
@@pluemasit's incredible how much we learned from the second world War, yet you chose to ignore all of it.
Pretty much every point you made is actually a psychological phenomenon, so no, the "underlings" were not really at fault
@@Rymeths Relinquishing one's responsibility to 'psychological phenomena' is also a psychological phenomenon, one you may also find among those convicted of murder.
"Are they going out of their way to explain that he's not a nazi?" Oh god, they saw Extra Credits' shit take on nazis in multiplayer video games and actually BELIEVED it!
What was Extra Credits take on Nazzzis in video games, lol? I can only imagine, lmfao.
@@notapuma basically they declared that being able to play as the Germans in WW2 game multiplayer (specifically multiplayer) is bad because it somehow normalises nazism, and makes you play as a nazi "Against your will", and it's bad because the game doesn't go out of its way to say your multiplayer avatar was conscripted or specifically wasn't a believer in Nazi ideals, then equates that to other games like counter-strike, then says all multiplayer shooters should be staged like they're just training exercises like Rainbow Six: Siege.
So basically, it was a BS 'Slippery Slope' argument that playing as Nazis and Terrorists in video games means you'll eventually support them and even become one. It's literally the 'video games cause violence' argument from the 90's
It's a terrible, tone-deaf, bad faith argument that was immediately followed with their community manager saying that everyone who unsubscribed or disliked was a bigot and their leaving was a good thing. Because rather than admitting they had a bad take, they just doubled-down, and then unlisted the video.
@@coenisgreat I mean, have you seen how many fucking dudes play the Wehrmacht once and then immediately jump into Clean Wehrmacht mythology? Shit's poisonous. Their take on it may have been slightly much, but it does, indeed, help to normalize the appearance of the standard Nazi soldier as somehow ok, and not a member of a genocidal regime that killed millions.
17:57 as you may notice too, you didn’t die because they pierced you and did damage to an arbitrary interior. You died because you lost your machine gunner…
…A plain rifleman could destroy your tank
the machine gunner dying was a by product of, oh, i dont know, the tank being fucking shot
@@NotSoUpstandingCitizen there is no other indicator than machine gunner killed. I therefore deduce that the only negative damage to the tank is from the machine gunner being killed and that blows up the whole tank. No hull breach, armor penetrated, engine hit, driver hit, ammo hit notifications.
@@NotSoUpstandingCitizenActually no, the shot according to the pin indicator hit the rear.
@@albusvoltavern4500I think the main indicator was the tank violently exploding
@26:00 The whole "clean Wehrmacht" myth is probably a function of how the German soldiers weren't quite as terrible to the civilians on the western front, where the officers were more likely to punish soldiers for crimes. By contrast, the Eastern Front soldiers in general had been so awful to civilians that they were terrors even to their fellow Germans once the frontlines were pushed into Germany.
The Wehrmacht certainly didn't oppose the Nazis, though; in fact, one of the few things the Nazis excelled at was getting buy-in from their officers (amazing what a cake and some pretty girls visiting a hospital can do,) and even besides that, it rarely even occurred to Wehrmacht officers that civilians flattering them all the time might have more to do with survival than the French just really loving the Germans...
If I recall correctly a large reason for the clean Wehrmacht myth is due to the large amounts of pardoning that occurred after the restoration of (West) Germany and Adeneur taking power. When he did during his reign in power an insane amount of formerly listed war criminals were pardoned in one way or another. It’s something along those lines, I’m not a historian just someone that’s likes learning about it and remembers tid bits.
its not that easy... 'clean wehrmacht myth' wasn´t even a thing till the 90s and then there was forged evidence used.
the wehrmacht just was pretty clean. Thats what the SS was for.
normaly soldiers and officers speak or write about their crimes after war but you couldn´t find wehrmacht people talking and that was highly unusual for crime riddled armies.
german historians were pretty angry about that fact and tried again and again to smear. Actually the wehrmacht behaved similar to other european and american troops, even often not following direct orders from political command or SS command.
@@Njordin2010can you not do nazi revisionism, thank you.
@@Njordin2010 😂
@@Njordin2010no, the clean Wehrmacht myth comes from the late 1940s, when a bunch of ex German commanders tried to make everything bad be on both the SS and Germany, both to help the German spirit after the war, and to help get themselves cushy jobs at the brand new NATO
Want to make it even more convoluted? For whatever reason this series have different names between western and original release, the original being "Behind Enemy Lines".
So, we have "Behind Enemy Lines" released as "Soldiers: Heroes of World War II" by BestWay
Then comes a 'sequel' "Behind Enemy Lines: Saboteurs" (Silent Heroes: Elite Troops of WWII) by Dark Fox
Then "Behind Enemy Lines 2" (Faces of War) by BestWay
Then "Behind Enemy Lines: Saboteurs 2" without western release by Dark Fox
Then "Behind Enemy Lines 2: Brothers in Arms" by BestWay
Then "Behind Enemy Lines: Saboteurs 3" by Realore Studios
And finally we come to "Behind Enemy Lines 2: Desert Fox" (Men of War) by BestWay and DigitalMindSoft
Some of the expansions/standalone games/whatever in "Men of War" series were made by 1S-SoftClub bringing the count of dev-studios that worked on this series to 7: BestWay, Dark Fox, Realore Studios, DigitalMindSoft, 1S-SoftClub, Barbedwire Studios and Great War Team. Why Great War Team? Because, for whatever reason, "Battle of Empires: 1914-1918" is also part of the series.
1:39 And also already has kickass mods and whatnot, I saw exactly ONE gameplay video of this game and went "Nah, I'm not wasting my money on this."
It’s dumb because gates of hell is what men of war 2 should have been
A full gates of hell game just with more campaigns and factions
To add to the pile, that M3A1 Stuart at 9:28 has a 4 inch gun according to the weapon selector at the bottom. For my metric friends, that equates to ~102mm, AKA the main guns on the Clemson class Destroyers. The actual gun the M3A1 had was a 37mm gun, or 1.4 inches.
This is a small thing, sure, but how the hell did this make it through to release? This was not hard to check.
it says 1.4 inch, the 1 is just looks like the bottom #1 LOL
now im sure that when you use your eyes, you will notice it is 1.4. crazy i know, but i see the confusion with how off to the side the "1: is on that
@@ThePhobia18 That is a fair point, that's on me, though it's still a problem of bad UI design at the end of the day. The 1 is really far over to the right and honestly looks like the weapon selection number, as in if you hit "1" you'll select that weapon.
I still have a quibble that the Chaffee is firing 3 inch ammo, which is also wrong. The Chaffee uses 75mm ammo, same as the Sherman, which is distinct from the 3 inch ammo the Americans used in the M10.
@@aegis027 the UI has absolutely been a huge step down from previous titles, including the first men of war from 2009 which is wild
wtf where my comment go????
I played the betas too. I knew this was recycled MOW Arena. I knew it was going to be bad on release. This game needed to be made entirely from the ground again to have a chance to be good. HELL, they said they had just made the game executable 64 bits, as opposed to 32-bit. If I'm to play a 32-bit MOW game why shouldn't I stick with MOWAS2???? This shit is insane. And then it's online-only and they're still THINKING of how to make it offline. They won't. Also notice how this completely fucks up modding, which is one of the biggest pillars that has kept this franchise alive for so long. You can still find people playing Star Wars or Warhammer 40K or Robz or Valour on AS2 still today.
I like how you did mention the schizo history of devs that this franchise had: I'm firmly of the belief that it was only by the culmination of their efforts AND modders that MOWAS2 managed to be the popular game that it is, because it still has issues. But any single dev studio involved with this franchise alone could not make this game good if their life depended on it. Not even the ones responsible for making the old original game a million years ago.
Just stick with Gates of Hell. It's not perfect, but it's at least made by devs who care.
I read those devlogs, they never said they "just made it 64bit", they mentioned it's a feature of the updated engine they're using, as it is a first 64-bit game in the series.
And not sure how fucked up modding is, they had a modder release Lost Eagles simultaneously with the game
Gates of Hell is perfect
Fun fact Rimmy: there was also a 2008 Russian-Georgian War MoW game in development at some point, made by a Finland-based studio, though I think that it got sacked since they didn’t find a publisher. And nowadays… yeah, I don’t think we are getting something like this anymore, considering the reputation of Russia.
@@alexletiny5155you must be joking
@@alexletiny5155 ukraine didn't join nato they were wanting to join sure but at the time nato was refusing putins war is about restoring the soviet union he's doing what hitler did and is just ticking boxes if estonia, latvia and lithuania wern't in nato they likely would have been the first targets ukraine also has a massive oil deposit off it's coast that putin wants to get in control of so ukraine doesn't siphon russias europeon customers with cheaper prices.
I mean we COULD get a game like that… so long as we only play the Georgians.
@@alexletiny5155 is this a joke lol
@@alexletiny5155 Dumbass detected, call in the spies
Love comparing this to Spiff's sponsored stream which runs smoothly as he plays just 2 singleplayer missions and doesn't even comment on the atrocious UI or anything like that
The uh, "free engineers" take up a slot in your battalion setup. You can't call them in to command them. They're also reusable, but are limited in number by how many points you allocate.
Nope, that was patched, THAT WAS A GLITCH, THEIR FREE SOLDIERS THAT CAN PICK UP GUNS.
@@AceOfBlackjack I had to go check quick because I was also curious about other units.
When you replace infantry slots with engineers, you can't summon them in normally. It won't let you. It literally says this when you hover over the reinforcement box.
You can select them to change fire modes and immediately retreat them.
You CANNOT give them movement orders or attack orders.
They DO have guns however and will engage anything in their path. Once their build job is done they go back a bit and disappear.
This also applies to Combat Engineers and Medics.
Makes me wonder if I was ordering my ally's medics to go on a suicide run, cause I sure as hell didn't bring them.😅
Hey Rimmy, I'm curious about something...
Did you ever do a video on the VERY FIRST EVER "Men of War" game ever made, called "Soldiers: Heroes of World War 2" before??
This was back before the game was even called "Men of War" to begin with. That was the game that started it all.
And if you ask me, it's still an absolute masterpiece to this day. I don't recall if you covered it or not at any point.
I remember playing that when i was like 8 or 10, oh how time fly's buy.
Found it, literally $0.80 on steam because its on sale right now until the 22nd. But I'll check it out, looks almost exactly like MOWAS.
@@hometownboy6537
It's the game that started it all. And it's still and absolute masterpiece.
@@WackyModder84 Wish I could play it, the screen is fu*cked
EDIT: Nevermind I fixed it! I just did the DPI high scale override trick.
26:00 As opposed to the clean Wehrmacht stuff, you know what would actually work in context if you want to make them sympathetic? Have the story take place once the war has decisively turned against Germany. Give them a vibe of "Oh God, oh fuck, we are so fucked. If we surrender, we're going to Siberia and never coming home. Oh, we fucked up so bad. Why are we here? God I hope my wife and kids made it out of Prussia." Maybe think about them as fallible humans for five minutes instead of repeating the same myths which are LITERALLY 80 YEARS OLD.
The best thing I can say about this game is that it would be considered a good game if there weren't already better options out there. At least a lot of new players will discover the Men of War series through this game's advertising.
Got Men of War: Red Tide for free from a giveaway they did long ago somewhere. It was actually pretty fun. Capturing vehicles to turn the tide. Nice story and challenging objectives. Friendly AI doing wave assaults while you do your own thing. I loved it despite it's age.
Compared to this game... yeah it is pretty shit lol.
Yeah, Red Tide was always a favourite of mine, I really liked the campaign
9:06 Why on earth does that Stuart have a 4 inch (102 mm) gun! That thing should have a 37 mm (~1.5 inch)! That alone tells me that this game almost certainly needed much more time to cook, if they are leaving in such obvious errors! Edit: At 10:07 there is exactly the same error on the M1 AAA gun. Also, the towed version of that gun did not have the twin .50 cals, that was only on the M15 CGMC.
Both the Stuart and AA say 1.4 inch which, to me, is still weird as it's better familiar to be labeled 37mm
@@TheBanzaiCharge Ah, I guess I misread it, which doesn't exactly say much for the quality of the UI.
was waiting for an honest review by someone instead of sponsored content, damn shame the long awaited sequel just aint it
There are some American submachine gun infantry that use Thompson M1928 SMGs... They could not be bothered to give them M1A1s for some reason. They decided they should have the old Chicaco typewriter. They INSISTED. WHY
I COMPLAINED ABOUT IT AND TOLD ME THAT THE ICONIC STYLE IS MORE COMMON IN THE ICONGRAPHY.
@@AceOfBlackjack What does that even mean!?
@@walnzell9328 Did early play testing, I got fucking horror stories.
10:43 That Howitzer is aiming a BIT too close to that tree for comfort...
Yeah, fully agree, see absolutely no point when you have the older Men of War titles, and Call to Arms out atm.
This does not even feel like Men of War to me, it looks so weird. And it plays weird, remember the beta, and I just got turned off so freaking fast when playing it.
I'd like to point out that Men of War Assault Squad 2 is currently 80% off...
i wonder if that was intentional by them lol
You have Gates of Hell Ostfront which is such an amazing game, easily the best WW2 RTS ever released and nothing even comes close (and can even go into cold war and modern shit with mods). Going to take a lot to beat it which I don't think it ever will be when it comes to WW2 RTS games
The only thing GoH lack is really the unit variety. But it is understandable with his intensive the game is.
I hope there's more DLCs for Ostfront and for a long time, the guys at Barbedwire know what they're doing and they've made an amazing game.
Erm, akthüally, it's a RTT, not a RTS.
@@sukositband even even with the unity variety thing they have already shown that they are adding more factions and units! I mean it’s called Ostfront but we got dlc for the fins and the Americans so they might add even more in the future!
God forbid there are different games with different playstyles. God the community around GOH seems toxic AF
When Rimmy says "the Wehrmacht did some bad shit", he's referring to that Stug's driving
Actually sad to see the state this game is in. I was really looking forward to it because i love playing men of war assault squad 2 and the large battles.
Pero de verdad es peor que mowas2?
@@esteban4463 it doesn’t offer enough improvements over mowas2 to justify $45. So it’s like paying $45 for a remaster of a $5 game, but the remaster has half of the nations (probably “DLC” for another $15-$20)
@@jacksteele3028that's plain false.
There is a substantial number of innovations compared to mowas2. But as always, ppl just do not play the right gamemode or just judge a game through one youtuber instead of either trying it out or asking on discord or steam what are the changes that were made.
That youtuber deliberately ommited all positive things from the game and didn't talked much about classic realism gamemode (which fixes most of his gameplay complaints btw) because he just wanted to hate the game.
Most of his gameplay complaint are fixed by that gamemode.
Which is basically miwas2 with all the innovation from mow2.
Some things got a bit more arcade but mowas2 wasn't an example of realism either. It was just more realistic than other WW2 games.
@@jacksheldon8566 there are definitely some good parts to this game, especially in regards to graphics and audio. But it's hard to enjoy the good parts when there's such bad features such as small pop caps, bad pathfinding, bombs barely working, and personally for me I hate that every tank just explodes upon death (but that's just because I love seeing the wide variety of wrecked tanks after a battle).
While just my opinion, I think the devs/publisher of MOW2 are going to learn the hard way about what it means to be a niche game in a niche genre. Specifically: Remember that your original fanbase are what keep you in the game, and by neglecting them you set yourself up for difficulty.
Supreme Commander was [probably still is] one of the best macro-scale RTS titles that was ever released, and it achieved a cult following from RTS players everywhere specifically due to the depths and complexity of it and how well it had been made by GPG. When Square Enix bought the rights to the series after Forged Alliance and forced GPG to cut and bin everything that made SupCom SupCom, unsurprisingly the game was poorly received amidst its original playerbase and as a result it's now basically a dead and forgotten relic. Steam's averaged playercounts say Forged Alliance averages almost 1000 players on a regular day, not even accounting for the many more that may be playing the FAF launcher or other third party mod clients. Meanwhile SC2 is lucky to average even just 500 players during extremely busy periods.
A lot of MOW fans didn't like C2A specifically because the extremely spongy health systems [example being that a T-72 could eat a theoretically infinite amount of missiles and tank shells to the turret without taking fatal damage and could only be killed if you flanked it and shot it in the side, therefore allowing said T-72 to be infinitely repaired by its surviving crew members] turned a lot of the strategy values off, and an armor + spotter meta got established pretty fast where as long as you could keep repairing/re-crewing a tank and ensuring it stayed in the fight, the enemy could never reliably destroy it unless they were willing to sacrifice a ton of infantry, vehicles, or tactical assets to flank it for the killshot.
I was playing a MOW2 match yesterday with a friend of mine and we watched as the enemy team dropped an Italian medium tank into our backline and my 37MM AA gun caught it side-on, only for said Italian medium to barely flinch as it ate more than 30 penetrating 37MM hits to the side, returned fire while that was going on, nearly destroyed my AA gun, and only actually 'died' when its artificial HP bar hit 0, in which case it immediately exploded with the force of an atomic bomb.
I saw a Jumbo 76 and a Super Pershing lose a fight to a Tiger front-on because both of them had less actual hull HP remaining than the tiger which meant the Tiger's penetrating shots 0ed out their healthbars and caused them to instantly explode while the Tiger was able to survive multiple penetrating 76mm and 90MM hits because said shells didn't strike the ammo rack and didn't do enough damage to deplete its HP bar first.
Either the devs learn to dial it back and bring back the tactical and punchy-brutal feel of what MOW was known for or all their dedicated playerbase are going to get scooped up by Gates Of Hell or older MOW titles, and with how things are going? Losing that massive chunk of the playerbase when you're an already niche game could spell curtains, and that's the exact same thing that killed MOW Arena.
Bonus thought: Stop mandating always online, if you need to have an anticheat, just do what Ostfront does and have a VAC secure toggle that players can use when making matches. At best anticheat deters script kiddies, it doesn't deter actual cheaters or people with access to premium software. Always online also hurts your playerbase and deters buyers, especially when your game has singleplayer options that basically need multiplayer functionality to even be playable.
All in all: Trainwreck. I love MOW as a series but MOW2 feels like a puppeteered corpse and is likely going to stay that way unless a LOT changes, fast.
(AND THE HP SYSTEM IS STUPID BECAUSE IT GOES AGAINST THE SCROUNGING AND IMPROVISED DEFENSE/RECLAMATION THAT MOW IS ALL ABOUT.)
Play classic realism. There, I fixed your problems.
Also, the hp system exist in GOH and older low games. Shocking isn't it?
@@jacksheldon8566 hello fulqrum employee
@@katzenware hello flat earther
@@jacksheldon8566 how much is fulqrum paying you to say that?
@@katzenware earth isn't flat you know.
Finally one TH-camr who isn’t a sellout and actually points out the shit of the game
I think the main issue with the sellout youtubers that have been cropping out of nowhere, is due to the fact there brand new to the Men of war RTS, What bestway is doing to advertise there game is scummy on a whole other level.
I was genuinely confused when I saw ads and videos pop up for this game 'cuz I thought it was MoW: Assault Squad 2.
I used to play Men of War and its 10418501956019690138609831688 versions over over 10 years ago. It baffles me that they just keep polishing the same game for the last fucking 20 fucking years and people keep buying it
"Always online game" *flashbacks to simcity 5* *ptsd*
How do you remember that?
That was ages ago
@@quintinebrown3884 I was happy little youngster that day, then the EA its in the game attacked.
I’m tired of gaming companies not listening to it’s fucking player base
I had half a mind buying this for me and my younger brother. We loved Company of Heroes 1 to death and we always loved a World War 2 fix to go to. We did buy Gates of Hell but the size AND the need for Call To Arms to play was a bit hectic - so we didn't play it. I did play it solo and I agree - Gates of Hell is an amazing game to play through - though I've only played on Easy difficulty for campaign - its just THAT challenging and amazing to play through. Compstomping AI for skirmishes or conquest is hella fun too! And now MOW 2 out - I had a mind to buy it but after seeing how bad it is, I'm definitely pushing my younger bro to go for Gates of Hell this time.
I'd like to share one experience that definitely defined my overall praise for Gates of Hell - Germany's Campaign - The Legend of Krasny Bor. In that mission, you take charge of squads of Spanish volunteers holding the ground at Krasny Bor - you're given around 20 minutes to prepare before the Soviet Onslaught - here you get to split and divide these squads, make full use and potential of the tools, supplies, explosives scattered around the town with no limits, arm your snipers with panzerfausts, have medics plant mines, engineers man AT guns, designate some troops to ambush Soviet tanks to capture enemy armor to bolster your troops, and move AT guns or Artillery pieces away from sight.
That mission was the most engaged and greatest fun and pressure I had playing an RTS. I had to plug holes, actively rebuild tank traps, manually aim AT guns to make things happen! I'm sure MoW2 has some quality to it, but nothing compares to my experience of commanding a Spanish Volunteer division to hold back the Soviets.
Gamers: *gives input*
Developers: I'll pretend I didn't see that.
Actually, it seems to be more like:
Gamers A: we hate this thing
Gamers B: we like this thing
Developers: OK, Gamers A, we made a couple of completely new modes for you based on what you suggested, you can play whichever you like best, and Gamers B can still enjoy the other thing!
Gamers A: We don't care, screw you, you need to remove the other thing and if Gamers B like it, screw them too! You're ignoring our feedback you useless pieces of crap!
@@goodcorwin627 yeah no, not at all kekw.
Cope harder, the game is beyond dogshit.
@@xnyxiee1784 such insightful arguments, you sir, are a master debater and I stand corrected.
They apparently patched a glitch, where vehicles could be captured if only the spotter was alive in a certain vehicle.
By eliminating the ability to storm tanks. So no more damaging tank hatches and bum rushing troops to gun down the crew.
BECAUSS FULLY KILLING THE CREW DESTROYS VEHICLES WITH LESS THAN 4/5 health. IE A GRENADES WORTH OF DAMAGE.
I was considering getting this, but after seeing some gameplay of it and the reviews I can safely say I'll stick with gates of hell and mowas 2
I like how a DLC game for a modern spin on Men of War, Gates of Hell, just completely mogs this game, and it came out like 3 years ago
Not only is GoH a better game, but the modding scene allows for making some absolute bangers. You like WW1 content? You have "Some Desperate Glory 1914-1918". You want to improve the WW2 experience from the base game? You have a lot of mods like "Valour"; "M.A.C.E" and even the "1946 Last Grenadier" campaigns for some alt history. Or let's say you want cold war mods, well you have those too in the form of "Hotmod 1968" and it's many submods like "West 81". But then you want modern combat using GoH's mechanics? No problem, you have "Modern Conflict". Whatever your heart desires, GoH has. Sadly MoW2 ended up being mostly a shell of MOWAS2 with AO attached to it....
it aint a shell its literally a fossil they arent even comprable.
MoC is an awful mod
They tried to make Company of Heros. But failed to realise that a lot of people play MOW because it isn’t COH.
Battlefield V humanized the Nazis. And did it so f*cking well! BATTLEFIELD V! The game that gave credit for the heavy water sabotage in Norway to two women who never existed rather than the Norwegian exile commandos!
And they made a believable depiction of a Nazi officer having a moral crisis! It wasn't done perfectly, there was a ton of sh*t that kept them from representing the world very well, like re-using Battlefield 1 German Empire flags, but the story was good! I felt bad for Mueller! I did!
23:59 THIS is absolute garbage!
There WERE Germans who were a part of the military who did hate a lot of the Nazis practices. Some even turning coat. But their examples are hardly ever used when trying to create an anti-Nazi German soldier. Since this is an RTS game, I think they were fearing that no one would want to play the German missions unless ALL the possible controllable Germans were explicitly made non-Nazis. God... damn.
The Last Tiger will forever be one of the only well written and beloved 'german pov' stories in gaming
All the thing about "Germans could have killed Hitler" is pointless, since killing Hitler would have changed absolutely nothing, aside of maybe bringing a civil war to Germany
I mean, Hitler dead, who would have taken the lead? Himmler? Goebbels? Göring? These 3 had egos even larger than Göring himself ; also, Hitler were elected, he didn't "stole" the power by a coup of some sort
I'll add that Germans also had a large fear of civil war since they went very close to a civil war barely 20 years before WW2, so they sure as hell didn't wanted to take any risk. And the fear/hate of communists is probably on par with antisemitism in the choice of so many Germans to support Hitler in the early 1930s
Sadly a lot of people only think of WW2 topics by looking at WW2 itself and not paying attention to the events prior to that, which is a terrible mistake - an event isn't a randomly spawned thing, but the consequence of a chain of actions
And i'll point out to people saying that "but they could have done it" that then, if Germans should have killed Hitler, then why aren't the Russians killing Putin? :P
The Last Tiger is unironically the GOAT, they really cooked with that mini-campaign.
@@kabob0077 It is held back by the medium it is presented in. But I think that makes it somehow better. That despite the garbage pile it's in, it manages to shine.
@@walnzell9328 Gameplay wise BFV is fun and well put together, weapons feel good to use (or they felt GREAT to use when the Pacific update first dropped, now they're okay I guess), Squad Leaders have a role beyond going "Attack/Defend THIS Objective" with the call-ins, and despite it's myriad of problems not at all helped by the trailer and the response it brought it had a chance to shine that was, much like Battlefront 2, was snuffed out before it could really be fully realized. On the campaign front the others outside of The Last Tiger are forgettable or just bad but somehow they NAILED it with The Last Tiger and its reward for 100%ing is icing on a delicious cake.
LMAOOOO! I LOVE YOU SO MUCH FOR THIS. This was an absolute insult to the player base. GOH saved the series, and then sum.
I'm glad you see it this way Pershing! :D
Some insides from gamejorno which played in several betas and talked with devs from bestway. Campaigns literally was made in the last months, tested not very much and many assets was took from previous games. German campaign is a quiet horror, largely due to the fact that no one planned to do it in the first place. There should have been two campaigns for the Allies and the USSR with a couple of missions for the Germans but after a lot of delays they decided to adjust amount of missions(in a very short time, so there are a lot of bugs)
They tried to make the game play like Company of Heroes, thats where they went wrong, their playerbase hates COH
From what I heard, realism mode doesn't actually remove health bars. It instead just hides them and adds 399 HP to vehicles
Every men of war game has health bars, you just don't see them.
I was certain this game was from the 1990s when I saw the main art on steam today
23:28 when plane is being a derp: you know you really should learn not to drink and fly
If this hadn't had the MoW name, the various mechanics changes would have worked
If it hadn't been always online, it wouldn't have been as disliked
If it has been a WWI game, then the trenches would have been a critical aspect instead of just there
This could have worked. But because of what it is, it doesn't
it does work and the game is fun lol. The always online is ireelevant, they'll patch it. Most of the ppl who cry about that are on the net 24/7 without any disconnections, so the crying about that falls short. Also WWI is too niche to actually have a player base last, not to mention the important part of tank warfare.
19:21 Company of Heroes had better Sherman Crab mine flail, not just functionality but also visual effects for it... in 2006
Seeing all those Sponsoreships in a game that is below mid, is just meh....
They've spent more money in marketing than in history books xD
"It's an always-online game" is all I needed to know to inform my purchasing decision. I will say though, I'd rather have tanks with health bars than tanks that pop their turret on one unlucky hit.
The game will literally patch it soon and make it a true offline game, that's only for now that you need a connection, if that keeps you away from playing it, then stop wasting your time on youtube or online, go be offline since some have some fetysh with that nowadays.
I'm so happy you didn't get sponsored to Lick this games boots. Thank GOD. I hate MOW2, as soon as I played the first Playtest, I felt like it was a spit in the face for the OG MoWAS2 fans.
fun fact: health bars for vehicles existed in all games, that being said, they were always hidden and it was pretty hard to notice that they even existed
Cierto, pero no es necesario que sean visibles.
@@imperialguard9246 play classic mode.
I like the focus on co-op with customizable battalions and tech tree's.
5 Player Coop for all campaign game modes? Yes please. Hope we see modders go ham with this as a feature.
Dude what the fuck are you even on about. I know your being payed to shill right now. But this ain't it bro. Have you actually watched the video?
@@zeo-pe5sg Have you actually played a men of war if you have to ask what he's on about? Co-op is limited to 2, and if you're trying to play anything modded, you should probably go buy lottery tickets if you manage to get to the end of a mission without de-sync. So obviously it's exciting to see what modders can do with that.
A Russian game from Russian devs wants me to be always connected to their servers when I play even if singleplayer? Surely that's nothing to be concerned about.
That is a pretty dumb critique of a game, considering almost everything is online
@@trent3727 let me guess; Ukraine is ran by Nazis?
@@trent3727 Sure, but MoW is never known to be an always online game. And to release such a product as they have, people will scream BS.
@@billyxxxx1738 I like always being online because I think you get a better service, like more updated stats
@@trent3727 Oh that's fine sure, but not for everyone. Especially for those who wants to play their games offline.
Fuck yea. I got here like 30 seconds after upload 😂😂
Darn I was a min late :(
Ngl when I saw the title and thumbnail I thought this was a retrospective on MOWAS2 and honestly now I wish it had been
considering i got cold war before i knew how bad it was, yah im just ganna stick with MOWAS2 with mods
@@Prinz8IV8 i have no money
im running off of steam sails and whatever i have left over after my mc burgur
oh wait gats of hell i do have that, the vehichal dmg modle is a bit funky and it likes to crash on my pc so, im kinda stuck till i can get a new pc
That's not a man, that's four chickens in a trenchcoat
A few of the problems I’ve had with it. Can’t merge squads, armor system for vehicles doesn’t seem to work as it should, the direct control aiming, especially for vehicles, is extremely rough(choppy controls or just slow), and the health bars for vehicles are just horrible. I love the men of war series, but honestly as the game is now it is not worth it in the slightest. They are going to have to really rework everything and patch it in, and quick.
I can't believe that you overlooked Men of War Vietnam in the history recap part of the video ! It was just the same as the others but you had even more limited numbers and had to rely on cheesing it with saves. 10/10 Vietnam experience
0:56
You have your hammer Rimmy... Swing o' Charles, Swing!
My friend is a Dev on Gates Of Hell, the history lesson is just a drop in the ocean with all the other crazy shit that went on. A LOT of extremely dodgy legal stuff when it comes to simple stuff like the Men Of War name...
I do agree that an early access game that does nothing to fix their issues over the course of a year is unacceptable. I am somewhat forgiving of early access as long as the devs do actually work to improve things. I do remember having a slight issue with how you reacted to BG3's early access stuff (not enough to comment at the time) though it did make me have a question which i will ask here. At what point do you think it is fair to charge full price for a game? and how to handle people who bought early access games
And just to be clear this is me being honestly curious about the answer
Okay the dynamic trench building thing is pretty dope, now we just gotta wait for Men Of War 2: Attack Battalion for it to be good
Bought Men of War Assault Squad 2 for the Star Wars and 40k mods XD
Gates of Hell is fantastic. Assault Squad 2 so much fun. Condemned heroes and Red Tide were great story driven games.
Shame it's the same as it was during closed testing..I was looking forward to the games improvement.
Loved the video @RimmyDownunder! Can't wait for the next video man! At this Rate, I'd settle for Gates of Hell rather than Assault Squad 2, but at least with both of them you'd be able to select a Single Soldier and have him recrew a Tank, Vehicle or Gun.
Men of War: Cold War was nice especially since you had all the Equipment and Prototypes from Korea and Vietnam, but that was basically the Main Appeal of the Game.
Here's an Interesting Idea for Men of War: Gates of Hell man..... Some games and/or Campaigns like Either Regiments or WARNO where you get to fight the Soviets as Either the United States of America, The United Kingdom of Great Britain, Scotland and Wales, The French 4th Republic (with American Equipment) or the Newly Formed Federal Republic of Germany (I.E. West Germany). Imagine, it's 1945 and instead of Clement Atlee becoming Prime Minister of the UK, Winston Churchill is Re-Elected and Sets in Motion the Infamous "Operation Unthinkable" to push the Soviet Union and it's Red Iron Curtain back towards it's Positions before the Start of the Second World War on September 1st, 1939. With the War against the Empire of Japan still going on and War Still declared against Finland, this is a Bold and Very Risky Move for the British especially when the United States of America at the Very least has access to Nuclear Weapons Development on top of there being no more Reserve Units left for the British Military with the Last of which being used in the Winter of 1944. Nevertheless, Churchill intends to Hold the Soviets Accountable for making the Polish Government and it's People their Puppets in an egregious Violation of the Yalta and Potsdam Conferences. He made a Promise to Liberate the Polish and Their Country from Tyranny when their Government came into Exile back in 1939 and He intends to deliver.
Let me know what you think about this and I'll catch you in your next video man!
What version of "when Johnny comes marching home" did you use at 18:20?
I think that's the Kaiser Cat Cinema version for the New England theme: th-cam.com/video/AvlhFPP8vHc/w-d-xo.html
7:02 "CTA Everyone was like : shot game" > Reviews : Very positive
Im so sad because, i could never play the other men of war games including gates of hell multiplayer, because where i live the internet is shit, it often plays very laggy or doesn't connect at all. And since all those games are peer to peer i end up ruining it for everyone else too.
This one actually has dedicated servers and runs well for me. But is the worst one....
JUST MAKE ASSAULT SQUAD 2 WITH DEDICATED SERVERS
I grew up on faces of war multiplayer back when that used gamespy servers, but i haven't been able to play these games multiplayer for a decade
Hearing the tune of "When Johnny Comes Marching Home" (or whatever the song is called) and Rimmy's unhinged laughter as the Calliope barrage flew over the hill was beautiful.
I was playing a game with my mates and I was manually driving a Sherman and a Panzer was in front of me. I was preparing to fire at it and then the tank vanished. It turned out because one of mates infantry nearby had moved away we no longer "had eyes on" the tank which I should be physically able to see looking through my cannon sight
At another point I was aiming my tank cannon and I fired at the enemy vehicle but the round missed despite the crosshair being directly over the enemy. It feels like even if you manually aim to take the shot yourself there's a arbitrary Chance To Hit system in place which determines if you hit or not even if you as the player have lined up the perfect shot
"It feels like even if you manually aim to take the shot yourself there's a arbitrary Chance To Hit system in place which determines if you hit or not even if you as the player have lined up the perfect shot"
So the problem in this case... is that it works like every single other game in the series? Am I misunderstanding something here?
@@Stefan-bu6ms It feels worse in this game
men of war meets bad rats, that little random element to -fuck you over for the dev's enjoyment- make the game interesting and fun
The family tree of the men of war games development looks like the bloody Hapsburgs.
...I guess I'll just have to go back to playing Assault Squad 2...
as for the airplanes, if you change the chosen weapon before sending it, you will get markings for the MGs and such
and I didn't lag at all in the tests
About the German campaign. Many people were drafted and, even if they weren't, by 1945 many Germans were disillusioned with the Nazis. The game mentioned that the German soldier's son had died at Stalingrad in 1942 and he talked about all of the people he had lost. Also, he mentioned fighting against the Nazis during their rise to power. Why would a man like that be in the Wehrmacht at all? Would they not have known he fought against them and had him executed or forced him to flee? That doesn't make any sense for him to be fighting for the Nazis after everything he had been through. He is also too old to be a frontline soldier in the Wehrmacht. If he joined the Kaiser's Army in 1915, he must be near 50 by this point; definitely in his 40s. If he were an officer, I could excuse it, but he isn't. He's also not a Volkssturm, they had a different ranking system that doesn't include Feldwebel, so, why is he there at all?
good point. I do hope rimmy knows that just because they were in the army dosent mean they supported the Nazi party or SS. but the lore here... wut...
@@tommyfortress7515 I'm sure he knows. He's just salty over how HARD the game is trying to clean up their Wehrmacht, such as the discrepancy where he actually fought the nazis for example. There's just way too many people trying to push the idea that ALL the Wehrmacht was clean and not just a small minority of it. And even the drafted soldiers committed their fair share of atrocities too, due to their own still troubling beliefs and indoctrination. I forget the name, but there's a book from a drafted german's perspective where he was forced to execute prisoners or something, and at first he was disgusted by it but still went along with it to survive, and eventually he slowly grew to see it as righteous a way of coping with what he had being doing over time, not helped by the actual nazis was surrounded by, till he fully became just as bad as the nazis. Kind of heavy stuff especially when thinking of how many other soldiers went through that process.
its like they release the same game for 20 years since "Heroes of WW2" came out
I play from time to time soldiers: heroes of ww2. The most fun is the direct control of the individual unit and vehicles. With this i can start missions with only infantry and at the end win the mission with tanks. Thats why i bought call to arms because of this feature but something was missing, so i will buy the Ostfront expension next. Do you recommend some other games that has this good direct control feature?
Gates of hell on top
That bombing at the end of the intro was just SAD. It's like they were duds LMAO
2:23 Alright... I can already feel my disappointment growing exponentially...
Star Wars: Empire at War does Vehicle health well, or at least space ship health well. You have an overall health bar, but you also have hard points that you can target to cripple a ship
Why'd they use the Dawn of War logo format?
Sure as feels like DoW3
I felt that when you said "If I'm lagging then some poor fuck on their Intel integrated graphics is gonna kill themselves." It is kinda nice to know that I can be used to test is a game is extremely optimized or not