This was genuinely some of the most difficult stuff to understand in the SK#1 Rulebook but between that book and your explanation here it is starting to click. I don't know if I could have wrapped my head around the whole thing without your video.
Even with your clear, articulate, lovely explanation I had to watch these a few times to understand things. Thats intended to be a compliment to you and an homage to this bear of a game.
Just a minor correction, at 14:26 you state that subsequent first fire is prohibited when crossing a hindrance. I'm not sure where you are drawing this from as subsequent first fire can definitely be fired through hindrances with the applicable modifiers as it is only normal range and closest target that must be adhered to
Great job breaking down the Defensive fire and Advancing fire phases in a very clear and concise well explained way. The Defensive fire phase is one of the most complicated rules structures in the game and you made a fantastic effort breaking it down, bravo
In your example of the Advancing Fire phase, you talk about underlined firepower getting the Assault Fire Bonus. It would have been better, to have a sample counter where the fire power is underlined, rather than the range. This might confuse newbies with the underlined range for spraying fire. Really enjoying this series, thanks! Warm regards, Rick.
one addition at 17:09 when talking about the Defensive Fire Phase proper, All infantry smoke will have been removed at that stage and units will be affected accordingly
Question: 1. if an attacking unit expends 2MF to enter a building, could a defending unit fire twice on that hex-- once for each MF expended? - OR - 2. the defending unit can only fire once regardless of the MF expended by the attacker to make the move into the hex. I know that if the attacker expends further MF in the same hex (i.e. places a DC, retrieves SW, or places smoke) then it could be attacked again
The pocket edition is for Full ASL. I believe it has everything in it. The full rules are much more complex. These Starter Kit rulebooks use a simplified rule set and introduce unit types in each set. Set 1 is infantry. Set 2 Ordnance, etc. It's designed to give you a staged approach to learning.
Are you suggesting the rules themselves need to be rewritten or the game system itself? One thing that would have helped me is a few minor headings within sections.
This was genuinely some of the most difficult stuff to understand in the SK#1 Rulebook but between that book and your explanation here it is starting to click. I don't know if I could have wrapped my head around the whole thing without your video.
Even with your clear, articulate, lovely explanation I had to watch these a few times to understand things.
Thats intended to be a compliment to you and an homage to this bear of a game.
A Detailed step by step global & Dynamic analysis of Defensive First Fire, Defensive Fire Phase and Advancing Fire Phase. Insightful.
Just a minor correction, at 14:26 you state that subsequent first fire is prohibited when crossing a hindrance. I'm not sure where you are drawing this from as subsequent first fire can definitely be fired through hindrances with the applicable modifiers as it is only normal range and closest target that must be adhered to
Great job breaking down the Defensive fire and Advancing fire phases in a very clear and concise well explained way. The Defensive fire phase is one of the most complicated rules structures in the game and you made a fantastic effort breaking it down, bravo
Fantastic graphics!
In your example of the Advancing Fire phase, you talk about underlined firepower getting the Assault Fire Bonus. It would have been better, to have a sample counter where the fire power is underlined, rather than the range. This might confuse newbies with the underlined range for spraying fire.
Really enjoying this series, thanks!
Warm regards, Rick.
one addition at 17:09 when talking about the Defensive Fire Phase proper, All infantry smoke will have been removed at that stage and units will be affected accordingly
Thanks for all your notes!
Omg thank you thank you! Perfect explanation!
Question:
1. if an attacking unit expends 2MF to enter a building, could a defending unit fire twice on that hex-- once for each MF expended?
- OR -
2. the defending unit can only fire once regardless of the MF expended by the attacker to make the move into the hex. I know that if the attacker expends further MF in the same hex (i.e. places a DC, retrieves SW, or places smoke) then it could be attacked again
Love it
Help! Just getting into ASL; what rule book should I buy? Is the pocket edition complete?
The pocket edition is for Full ASL. I believe it has everything in it. The full rules are much more complex. These Starter Kit rulebooks use a simplified rule set and introduce unit types in each set. Set 1 is infantry. Set 2 Ordnance, etc. It's designed to give you a staged approach to learning.
Thanks!
What is PBF? What is FPP?
PBF is Point Blank Fire. FFP looks like a typo. It should read FPF which is Final Protective Fire.
This whole phase needs to be scrapped and rewritten its a hideous disaster
Are you suggesting the rules themselves need to be rewritten or the game system itself? One thing that would have helped me is a few minor headings within sections.
@ just that part