SW rules are some of the more difficult in SK and ASL. A correction for 5:10. In SK, units cannot carry a wounded leader with them. The wounded leader has only 3 MF and 0 PP. Wounded leaders will not be able to aide an MMC in carrying SWs. So, on the MF/PP chart, the 3 columns with a leader exclude wounded leaders. Also, even though they are inexperienced, a Green MMC does not lose a MF when moving with a leader. 13:22 SW possession can be changed in the same Turn it was recovered, but not the same phase. If a MMC recovers a SW in the RPh or MPh, possession can be transferred in the APh. 18:25 MG fire beyond 16 hexes is 1/4 FP. SK Rulebook 4.1: "SW MG fire is limited to a 16 hex maximum range unless directed by a leader. Such attacks at a range greater than 16 hexes are halved as Area Fire vs unbroken Infantry (in addition to the effects of firing at long range)." 20:40 A single leader can possess and fire MMG/HMG, as well as a LMG, at 1/2 FP. 22:50 A Flame Thrower FP is not halved when used by a single leader.
Finally decided to buy ASLSK1. Just blitzed through the past 11 videos on x2 speed to familiarize myself with some of the concepts, and I'm excited to dive in! Definetly will return to the videos if (when) something needs clarifying!
Possible error around 18:30. FP is doubled at 1 hex range. Shouldn't the German MMG have a doubled firepower of 10? Many thanks for doing this! Warm regards, Rick.
Excellent content but I take issue with a SMC firing a FT as area fire - unless the ASLSK rules differ from the full ASL rules, he can fire at full FP. I don't play SK so could be wrong.
14:55 Where I can find in the rules that captured equipment are not repairable. In *5.5 Captured Equipment* there's no mention. I'm reading ASLSK#4 _Update: Found it! 3.1c A Good Order unit possessing a Weapon of_ *_its own nationality_*_..._
I am quite glad to see that you will be continuing these into ASLSK #2!
SW rules are some of the more difficult in SK and ASL.
A correction for 5:10. In SK, units cannot carry a wounded leader with them. The wounded leader has only 3 MF and 0 PP. Wounded leaders will not be able to aide an MMC in carrying SWs. So, on the MF/PP chart, the 3 columns with a leader exclude wounded leaders.
Also, even though they are inexperienced, a Green MMC does not lose a MF when moving with a leader.
13:22 SW possession can be changed in the same Turn it was recovered, but not the same phase. If a MMC recovers a SW in the RPh or MPh, possession can be transferred in the APh.
18:25 MG fire beyond 16 hexes is 1/4 FP. SK Rulebook 4.1: "SW MG fire is limited to a 16 hex maximum range unless directed by a leader. Such attacks at a range greater than 16 hexes are halved as Area Fire vs unbroken Infantry (in addition to the effects of firing at long range)."
20:40 A single leader can possess and fire MMG/HMG, as well as a LMG, at 1/2 FP.
22:50 A Flame Thrower FP is not halved when used by a single leader.
Wonderful as usual. The wife and I will be playing a scenario tomorrow! Looking forward to ordnance.
Awesome video. Keep pumping out these ASL videos, please!
Finally decided to buy ASLSK1. Just blitzed through the past 11 videos on x2 speed to familiarize myself with some of the concepts, and I'm excited to dive in! Definetly will return to the videos if (when) something needs clarifying!
Thank you for doing this, you really help with the explanation of rule options.
Glad it helps!
Possible error around 18:30. FP is doubled at 1 hex range. Shouldn't the German MMG have a doubled firepower of 10?
Many thanks for doing this! Warm regards, Rick.
Excellent content but I take issue with a SMC firing a FT as area fire - unless the ASLSK rules differ from the full ASL rules, he can fire at full FP. I don't play SK so could be wrong.
Very well done. Thank you.
Excellent!
At 19:07, the chart shows the German MMG with a FP of 12, but your multiplying as if it is 8 FP. What am I missing?
14:55 Where I can find in the rules that captured equipment are not repairable. In *5.5 Captured Equipment* there's no mention. I'm reading ASLSK#4
_Update: Found it! 3.1c A Good Order unit possessing a Weapon of_ *_its own nationality_*_..._