Vellum Cloth Basics | Sara Rascon | Toronto Houdini User Group (THUG) | Nov 2018

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  • เผยแพร่เมื่อ 29 พ.ย. 2018
  • Technical Artist Sara Rascon demonstrates Vellum workflows for paneling cloth, as well as draping and material lookdev. In addition, Sara does a closer look at the process that was done for the Flamenco dress which appeared in Houdini 17 sneak peek.
    Scene files:
    sidefx.com/tutorials/november-...
    [Recorded at the Toronto Houdini User Group, hosted at SideFX HQ on November 27, 2018]
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ความคิดเห็น • 35

  • @milankabajcetic3474
    @milankabajcetic3474 5 ปีที่แล้ว +22

    Sara Rascon needs to do more tutorials like this! Thank you milion for verry detailed explanation!

  • @jerricabenton842
    @jerricabenton842 4 ปีที่แล้ว +3

    vellum is so good! maybe my favorite part of houdini at this point. thanks for the video!

  • @animatorCZ
    @animatorCZ 4 ปีที่แล้ว +1

    Excellent Vellum explanation and demonstration. Thanks to Sara!

  • @Nicollaos
    @Nicollaos 5 ปีที่แล้ว +2

    Потрясающая работа!

  • @rajdarshanr6335
    @rajdarshanr6335 5 ปีที่แล้ว +20

    20:52 My head exploded

    • @user-jg8lm6wi6u
      @user-jg8lm6wi6u 2 ปีที่แล้ว

      ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

  • @Hiker0126
    @Hiker0126 2 ปีที่แล้ว

    Benefit a lot,thank you Sara Rason!

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 5 ปีที่แล้ว

    Thank you Sara.

  • @yabadub
    @yabadub ปีที่แล้ว

    Excellent tutorial!

  • @bdm4614
    @bdm4614 4 ปีที่แล้ว +1

    Thank you Sara, incredible job!

  • @Dude707LoL
    @Dude707LoL 5 ปีที่แล้ว +3

    Hi can someone please show me the set up of animating the clothing on animated mesh after the clothing is done using vellumdrape? Thanks.

  • @sams_3d_stuff
    @sams_3d_stuff 5 ปีที่แล้ว +2

    Great! Here goes MD.

  • @lindogatito5587
    @lindogatito5587 5 ปีที่แล้ว +1

    can model realistic cloth with houdini core ? (only modelling/posing, not fx)

  • @SSOTADOTEXE
    @SSOTADOTEXE 3 ปีที่แล้ว

    what if my collider were moving tho? Would i need to use a vellum solver for that?

  • @yumleaw3902
    @yumleaw3902 2 หลายเดือนก่อน

    This is a great tutorial, but the process is just crazy ......

  • @user-pq6mq6zb6g
    @user-pq6mq6zb6g 5 ปีที่แล้ว

    crazy dancing ...

  • @reginaldarmah2381
    @reginaldarmah2381 3 ปีที่แล้ว +1

    Can this be used in unreal engine?

  • @sikhsardar9690
    @sikhsardar9690 ปีที่แล้ว

    how to transfer our dress to moving character

  • @DANDOOZLED.com_
    @DANDOOZLED.com_ 4 ปีที่แล้ว +1

    ok.... but how did she select those points so quickly?? around 10;50

    • @TaylorColpitts
      @TaylorColpitts 4 ปีที่แล้ว +5

      Took me way too long to figure this out. Pick your starting point, hold A+Shift on your end point and click

  • @martinalba3599
    @martinalba3599 3 ปีที่แล้ว +2

    How does she do the selection at 10:15 ?? How do you select like that?

    • @chaszuchasz
      @chaszuchasz 3 ปีที่แล้ว +5

      you have to select one point, hold a and select another one

    • @martinalba3599
      @martinalba3599 3 ปีที่แล้ว +1

      @@chaszuchasz Much aprecciated Pawel! Cheers from Madrid, Spain.

  • @deas559
    @deas559 5 ปีที่แล้ว

  • @mozzarellaarc
    @mozzarellaarc 5 ปีที่แล้ว +1

    i am sorry it might be a stupid question, how do you view the manequin and the curve both at the same time?

    • @mozzarellaarc
      @mozzarellaarc 5 ปีที่แล้ว

      oh i just need to make the curve in another geometry outside of object and click the eye button for both object i needed to see

    • @mozzarellaarc
      @mozzarellaarc 5 ปีที่แล้ว

      alright how did you select multiple vertices along the line?

    • @mozzarellaarc
      @mozzarellaarc 5 ปีที่แล้ว

      oh i just need to "left click" the initial vertices and then hold "shift + a + left click" to destination vertices to select along the line, to deselect just hold "ctrl + a"

    • @mozzarellaarc
      @mozzarellaarc 5 ปีที่แล้ว

      and also i have to select the vertices the same order with both the front side and the back side, if you select in random order the welding would be messed up

    • @mozzarellaarc
      @mozzarellaarc 5 ปีที่แล้ว

      how do i connect different object into a single geometry so they can interact with each other? use "Merge" nodes, there you can add another object into your current geometry

  • @duomaxwell8803
    @duomaxwell8803 5 ปีที่แล้ว +2

    Great video!
    When i saw H17 sneak peak, i thought someday (it means years in future) i can replace MD with Houdini Cloth. But after spending a lot of time messing around with H17, i don't think MD will ever be replaced in my workflow.
    In the future, a lot of features of sewing, drafting or whatever will be implemented in Houdini. But there's one feature which i think Houdini will never have: "interactive simulation". In MD, you can press "Simulate" then directly interact (drag/pull) with the cloth. And this one is crucial for me to make natural looking cloth on character.
    Houdini is still good for clothing thoug. I think it will be common to bring complete simulated clothes from MD into Houdini and simulate again in Houdini to suit any need.

    • @freenomon2466
      @freenomon2466 5 ปีที่แล้ว

      Do you think the GPU based houdini cloth sim is fater than marvelous' cpu based cloth sim speed? LIke you said, I want to make clothing in MD and then bring it to Houdini to simulate to an animated character, then export the cloth mesh via alembic to render in either maya redshift or UE4. I can make and simulate in MD fine, but the sim speed is too slow for particle distance of 10 or lower which is need to get good quality sims.
      I'd appreciate your thoughts on the matter.

    • @jonwise3419
      @jonwise3419 5 ปีที่แล้ว +2

      I think this could actually be done much better in Houdini, with right tools. I mean you could write any logic imaginable about how to interact with clothes. It can be as simple as a sphere exerting a force on a piece of cloth to drag it towards its center if it intersects with the cloth and you could manually move that sphere as simulation goes or move it according to any logic you want.
      In Marvelous designer you would have to redrag manually. But with you Houdini you could make those forces appear exactly at the point you want and according to any logic you want. Imagine 100 simulations of procedural cloth with some slight variations. It's impossible in Marvelous, unless you want to adjust every one by hand. But with Houdini you could write logic about how you want to adjust that cloth. Lets say, that after 4s you want to make a force appear that will pull the top of pants towards the waist.

    • @Godkiller08
      @Godkiller08 ปีที่แล้ว

      Now you can do that in Houdini with the Vellum Brush!

  • @freenomon2466
    @freenomon2466 5 ปีที่แล้ว

    Hello there. Will I be able to bring in clothing created in Marvelous designer and do cloth sim in Houdini via vellum cloth? Does vellum cloth simulation take advantage of multiple GPUS? or just one? I have two 2080tis. Can you please show me vellum cloth animation on a live moving character as it's being simulated (not a finished one) so that I can have an idea of the sim speed using GPU of vellum?
    thank you