oh i just need to "left click" the initial vertices and then hold "shift + a + left click" to destination vertices to select along the line, to deselect just hold "ctrl + a"
and also i have to select the vertices the same order with both the front side and the back side, if you select in random order the welding would be messed up
how do i connect different object into a single geometry so they can interact with each other? use "Merge" nodes, there you can add another object into your current geometry
Great video! When i saw H17 sneak peak, i thought someday (it means years in future) i can replace MD with Houdini Cloth. But after spending a lot of time messing around with H17, i don't think MD will ever be replaced in my workflow. In the future, a lot of features of sewing, drafting or whatever will be implemented in Houdini. But there's one feature which i think Houdini will never have: "interactive simulation". In MD, you can press "Simulate" then directly interact (drag/pull) with the cloth. And this one is crucial for me to make natural looking cloth on character. Houdini is still good for clothing thoug. I think it will be common to bring complete simulated clothes from MD into Houdini and simulate again in Houdini to suit any need.
Do you think the GPU based houdini cloth sim is fater than marvelous' cpu based cloth sim speed? LIke you said, I want to make clothing in MD and then bring it to Houdini to simulate to an animated character, then export the cloth mesh via alembic to render in either maya redshift or UE4. I can make and simulate in MD fine, but the sim speed is too slow for particle distance of 10 or lower which is need to get good quality sims. I'd appreciate your thoughts on the matter.
I think this could actually be done much better in Houdini, with right tools. I mean you could write any logic imaginable about how to interact with clothes. It can be as simple as a sphere exerting a force on a piece of cloth to drag it towards its center if it intersects with the cloth and you could manually move that sphere as simulation goes or move it according to any logic you want. In Marvelous designer you would have to redrag manually. But with you Houdini you could make those forces appear exactly at the point you want and according to any logic you want. Imagine 100 simulations of procedural cloth with some slight variations. It's impossible in Marvelous, unless you want to adjust every one by hand. But with Houdini you could write logic about how you want to adjust that cloth. Lets say, that after 4s you want to make a force appear that will pull the top of pants towards the waist.
Hello there. Will I be able to bring in clothing created in Marvelous designer and do cloth sim in Houdini via vellum cloth? Does vellum cloth simulation take advantage of multiple GPUS? or just one? I have two 2080tis. Can you please show me vellum cloth animation on a live moving character as it's being simulated (not a finished one) so that I can have an idea of the sim speed using GPU of vellum? thank you
Sara Rascon needs to do more tutorials like this! Thank you milion for verry detailed explanation!
20:52 My head exploded
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Потрясающая работа!
Excellent Vellum explanation and demonstration. Thanks to Sara!
How does she do the selection at 10:15 ?? How do you select like that?
you have to select one point, hold a and select another one
@@chaszuchasz Much aprecciated Pawel! Cheers from Madrid, Spain.
Excellent tutorial!
Benefit a lot,thank you Sara Rason!
what if my collider were moving tho? Would i need to use a vellum solver for that?
Hi can someone please show me the set up of animating the clothing on animated mesh after the clothing is done using vellumdrape? Thanks.
Can this be used in unreal engine?
vellum is so good! maybe my favorite part of houdini at this point. thanks for the video!
Thank you Sara, incredible job!
how to transfer our dress to moving character
This is a great tutorial, but the process is just crazy ......
can model realistic cloth with houdini core ? (only modelling/posing, not fx)
Great! Here goes MD.
Thank you Sara.
i am sorry it might be a stupid question, how do you view the manequin and the curve both at the same time?
oh i just need to make the curve in another geometry outside of object and click the eye button for both object i needed to see
alright how did you select multiple vertices along the line?
oh i just need to "left click" the initial vertices and then hold "shift + a + left click" to destination vertices to select along the line, to deselect just hold "ctrl + a"
and also i have to select the vertices the same order with both the front side and the back side, if you select in random order the welding would be messed up
how do i connect different object into a single geometry so they can interact with each other? use "Merge" nodes, there you can add another object into your current geometry
Great video!
When i saw H17 sneak peak, i thought someday (it means years in future) i can replace MD with Houdini Cloth. But after spending a lot of time messing around with H17, i don't think MD will ever be replaced in my workflow.
In the future, a lot of features of sewing, drafting or whatever will be implemented in Houdini. But there's one feature which i think Houdini will never have: "interactive simulation". In MD, you can press "Simulate" then directly interact (drag/pull) with the cloth. And this one is crucial for me to make natural looking cloth on character.
Houdini is still good for clothing thoug. I think it will be common to bring complete simulated clothes from MD into Houdini and simulate again in Houdini to suit any need.
Do you think the GPU based houdini cloth sim is fater than marvelous' cpu based cloth sim speed? LIke you said, I want to make clothing in MD and then bring it to Houdini to simulate to an animated character, then export the cloth mesh via alembic to render in either maya redshift or UE4. I can make and simulate in MD fine, but the sim speed is too slow for particle distance of 10 or lower which is need to get good quality sims.
I'd appreciate your thoughts on the matter.
I think this could actually be done much better in Houdini, with right tools. I mean you could write any logic imaginable about how to interact with clothes. It can be as simple as a sphere exerting a force on a piece of cloth to drag it towards its center if it intersects with the cloth and you could manually move that sphere as simulation goes or move it according to any logic you want.
In Marvelous designer you would have to redrag manually. But with you Houdini you could make those forces appear exactly at the point you want and according to any logic you want. Imagine 100 simulations of procedural cloth with some slight variations. It's impossible in Marvelous, unless you want to adjust every one by hand. But with Houdini you could write logic about how you want to adjust that cloth. Lets say, that after 4s you want to make a force appear that will pull the top of pants towards the waist.
Now you can do that in Houdini with the Vellum Brush!
Hello there. Will I be able to bring in clothing created in Marvelous designer and do cloth sim in Houdini via vellum cloth? Does vellum cloth simulation take advantage of multiple GPUS? or just one? I have two 2080tis. Can you please show me vellum cloth animation on a live moving character as it's being simulated (not a finished one) so that I can have an idea of the sim speed using GPU of vellum?
thank you
crazy dancing ...