Create AAA Games Realtime Hair in Blender

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  • เผยแพร่เมื่อ 8 พ.ย. 2024

ความคิดเห็น • 77

  • @ezequi889
    @ezequi889 3 หลายเดือนก่อน +2

    Hi, I've been struggling with haircards for three days, getting frustrated and unmotivated cause I couldn't find a video that helps me out, but yours have been my salvation and I just wanted to comment to say thanks to you.

  • @sgl3163
    @sgl3163 ปีที่แล้ว +12

    One thing to add. To vary the texture on the cards ( make multiple texture regions) after assigning the UV's to the separated loose pieces, while still in object mode, use select>random. In the pop up modify box, type in 0.333. That selects 1/3 of the pieces. Join these into a separate object and hide them. Again, use select>random. In the pop up modify box, type in 0.5 . Join these into a separate object and hide them. Join the remainder into an object. You now have 3 separate objects and you can vary the UVs in the UV editor to created 3 UV regions- one for each object just created. After you can join those 3 objects into one.

  • @spoonfeeder2561
    @spoonfeeder2561 7 หลายเดือนก่อน

    Can’t thank you enough man! I’ve been stuck for so many years to find a better solution or rather such a simplified tutorial. ❤❤

  • @swordofkings128
    @swordofkings128 2 ปีที่แล้ว +8

    That uv clean up trick is great! I didn't know you could do that in the uv editor. Great tutorial as always btw, thank you so much for sharing you knowledge!

  • @alexdowney9302
    @alexdowney9302 ปีที่แล้ว +1

    Awesome tutorial, everything explained clearly. Resampling curves so the UV maps can be copied is so cool. Thank you!

  • @AfesoFranklyn
    @AfesoFranklyn 2 ปีที่แล้ว +2

    I absolutely love that geometry nodes trick. I've been abusing it since I first learnt about it in your curly hair video.

  • @andreasnoutschmidt9964
    @andreasnoutschmidt9964 2 ปีที่แล้ว +6

    Found another technique that extrudes the curves instead of increasing the depth, making them hair cards flat instead of "voluminous" and requires them to be manually aligned to the head mesh. Your technique is better is what i'm saying ;) Thanks!
    (btw don't forget to set your alpha texture to non-color as well ;))

  • @Crimsin19937
    @Crimsin19937 2 ปีที่แล้ว

    Never heard of this fiber shop before. I need this in my life!

  • @shaunbrown3806
    @shaunbrown3806 2 หลายเดือนก่อน

    Very nice, I tried this a year ago and couldn't do it lol, and now I was able to do it with a game character, what can I say time is the master, thanks for this great tutorial :)

  • @kalex3D
    @kalex3D 2 ปีที่แล้ว +2

    This is genius, thank you so much for sharing your knowledge. Your smiling presence makes it all easier.

  • @Gator_Planet
    @Gator_Planet 3 หลายเดือนก่อน

    Amazing I feel like i learned a lot watching this. Works great with hair bricks

  • @sgl3163
    @sgl3163 ปีที่แล้ว

    Great tutorial. I knew there had to be a way to do this. This is exactly what I was looking for. It can be expanded to vary the texture by doing the hair in stages. So much easier than placing hair cards. Thank you so much. That's a winning work flow.

  • @azoic
    @azoic ปีที่แล้ว +1

    A tonne of useful tips and tricks in a single video. Good job!

  • @ArturBalthazar
    @ArturBalthazar ปีที่แล้ว +9

    I have been using your technique, but I'm not being able to achieve a reasonable polycount for game use. What is the polycount that you achieved with this hairstyle?

  • @kishansamad1656
    @kishansamad1656 ปีที่แล้ว

    excellent tutorial but the blender interface in the background is blocking your view, that was the only thing missing. We want to see you full screen in the next video

  • @maxgdh7618
    @maxgdh7618 ปีที่แล้ว +2

    This is amazing. Great job on this tutorial!
    It does look expensive for use in games, but I'm pretty sure that it could be optimized just by means of using actual cards rather than "tubes"
    Perhaps, a more complex hair texture as well

  • @IamSH1VA
    @IamSH1VA 2 ปีที่แล้ว +1

    Thanks, I was searching for Hair Cards tutorial 🙏🙏

  • @ArturBalthazar
    @ArturBalthazar ปีที่แล้ว

    OMG, I'll save this video for sure. Thanks for sharing!

  • @drago23live
    @drago23live 2 ปีที่แล้ว +1

    After a long time .somthing new 👍👍
    Nice work

  • @wahebplays
    @wahebplays ปีที่แล้ว +1

    BRO 72K faces only in the top head hair . i think u gonna need a NASA workspace to run a game with this hair system
    10:55 to see the 72k polygon count
    🙂

  • @pinchopaxtonsgreatestminds9591
    @pinchopaxtonsgreatestminds9591 9 หลายเดือนก่อน

    I was watching this and wondering why you were using actual hair geometry, and then you did some voodoo wizardry stuff, and turned it into hair cards. Harry Potter almost fell of his broom!

  • @DoodleNotesProductions
    @DoodleNotesProductions ปีที่แล้ว

    Learned some nice Blender knowledge here! THANK YOU!

  • @mwauraerick
    @mwauraerick ปีที่แล้ว

    This is exactly what I was searching for

  • @Tmoproject
    @Tmoproject ปีที่แล้ว

    Really nice tutorial, thanks a lot!

  • @thefreh6888
    @thefreh6888 2 ปีที่แล้ว +1

    Omo!!! What sorcery is this

  • @geisasantos1191
    @geisasantos1191 2 ปีที่แล้ว +1

    Really what i needed. Better than the other tutorials I've seen, thanks.

  • @CatzillaOrange
    @CatzillaOrange 2 ปีที่แล้ว +1

    May I ask a question? thx. Is there any way I can creat this kind of hair for a spotty dog. Cause the fur for spotty dog have two different colors in different area?

  • @yigitet
    @yigitet 2 ปีที่แล้ว +2

    great tutorial.. but 80k polygon is still too much how can i lower it?

    • @realtyrone
      @realtyrone ปีที่แล้ว

      Did you try decimating it?

  • @muhammadhashim5722
    @muhammadhashim5722 2 ปีที่แล้ว

    can show us the method of how to genrate the hairs textures without using fiber hose in blender

  • @mrgonuts
    @mrgonuts ปีที่แล้ว

    dude thanks this is awesome

  • @ultraozy4085
    @ultraozy4085 2 ปีที่แล้ว

    thanks bro great tutorial followed it successfully

  • @hmoobnplog
    @hmoobnplog ปีที่แล้ว +1

    Good how to export this hair style to CC4

  • @aab-aab
    @aab-aab 2 ปีที่แล้ว

    Thanks for the video. Very clear explanation.

  • @Darkwind1986
    @Darkwind1986 8 หลายเดือนก่อน

    Спасибо Брат!!!

  • @Giovanistandup
    @Giovanistandup 2 ปีที่แล้ว

    Thanks for this tutorial!

  • @fionahonohan2757
    @fionahonohan2757 2 หลายเดือนก่อน

    I downloaded Fibershop and used the free version to create a hair texture. However, when I applied the texture to a plane in Blender, the result did not look as expected. Instead of getting thin and nice-looking hairs, they turned out pixelated and too wide. I suspect the issue might be related to how I applied the texture map using the Node Wrangler add-on, as I'm not very familiar with Blender's shader nodes. Can you please help me understand what might be causing this problem?

  • @HaelinX
    @HaelinX 2 ปีที่แล้ว

    Perfection in its glory!

  • @johncraft9464
    @johncraft9464 ปีที่แล้ว

    lol we have so we need to turn it into hair, wow

  • @masoudazad6898
    @masoudazad6898 5 หลายเดือนก่อน

    perfect💯💯💯

  • @doppiak2227
    @doppiak2227 2 ปีที่แล้ว

    how did i not think of this, i feel so dumb xD... thx

  • @miss_kolissa
    @miss_kolissa 2 ปีที่แล้ว +1

    These videos are so helpful to me. Thank you 🙏🏾😌💕
    Edit
    😳My, what big 💪🏾you got there sir!🤭😄

  • @hghgghhghhgg9945
    @hghgghhghhgg9945 2 ปีที่แล้ว +1

    This is realy great
    Thank you too much ❣️

  • @BalaStudio
    @BalaStudio 2 ปีที่แล้ว

    Thank you so much thats really great

  • @dfghtydh45y4rh
    @dfghtydh45y4rh ปีที่แล้ว

    Спасибо!

  • @denizcarta9915
    @denizcarta9915 ปีที่แล้ว

    6:00 is this geometry hack part really necessary because the segment number in the partical hair emission panel do the same thing or ? i just bring it up to 20

  • @omnifake3339
    @omnifake3339 2 ปีที่แล้ว

    Great video! Thank you!

  • @moxstudios
    @moxstudios 2 ปีที่แล้ว +1

    Nice trick!

  • @fresnosake
    @fresnosake 2 ปีที่แล้ว

    amazing tutorial

  • @nickdev
    @nickdev 2 ปีที่แล้ว

    You HANCKED THE LIFE LOL

  • @AndrewWeirArt
    @AndrewWeirArt ปีที่แล้ว

    very nice!

  • @_MaZTeR_
    @_MaZTeR_ ปีที่แล้ว

    At 0:33, how did you make the brush larger ?

  • @Hate94Neu
    @Hate94Neu ปีที่แล้ว

    Genius

  • @ramziramzi8149
    @ramziramzi8149 2 ปีที่แล้ว +3

    nice but its miss leading at the end your tris was like million plus... not going to work in game engine

    • @Greenman4890
      @Greenman4890 2 ปีที่แล้ว

      it could theoretically work fine in unreal engine with nanite, but yeah other engines would struggle

    • @Mori88-m3n
      @Mori88-m3n ปีที่แล้ว

      Can this be optimized somehow? If you optimize, will it be possible to use it in the engine?

    • @Greenman4890
      @Greenman4890 ปีที่แล้ว

      @@Mori88-m3n it's already usable in engine with nanite but yeah if you can generate less cards/planes basically when converting it it'd help a lot. But even with nanite you'll want to do that lol

  • @JesusIsRealJ1247
    @JesusIsRealJ1247 2 ปีที่แล้ว +1

    Question: Is there a simple way to convert the particle groom to curves, then create 3d "plane" surfaces to those cards, and divide those cards along the curve? Thank you for the wonderful technique!

  • @sierrafoxtrot1331
    @sierrafoxtrot1331 ปีที่แล้ว

    Not getting the option to export normals in Fibershop. using v2.5, the check boxes are missing beside the normal map on the export tab....

    • @sierrafoxtrot1331
      @sierrafoxtrot1331 ปีที่แล้ว +1

      So you need to buy the software. Artstation offers basic for $1, offers exports at 512x512

  • @CatzillaOrange
    @CatzillaOrange 2 ปีที่แล้ว

    I love it!!!!!!

  • @skeletonking4119
    @skeletonking4119 2 ปีที่แล้ว

    THANSK YOU!!!!!!!!!!!!!!!!!!!!!

  • @TheBostonhollywood
    @TheBostonhollywood ปีที่แล้ว

    where do i plug in the depth map ?

  • @qadirqureshi7805
    @qadirqureshi7805 2 ปีที่แล้ว

    What is application name through which you create hairs in start.

    • @Luwizart
      @Luwizart  2 ปีที่แล้ว +1

      It is called fiber shop

    • @qadirqureshi7805
      @qadirqureshi7805 2 ปีที่แล้ว

      @@Luwizart thanks brother. Can you make a video on hairs in which you can show how we create hair card with all its map...normal alpha height diffuse..if possible

  • @TunrayPhil
    @TunrayPhil ปีที่แล้ว

    Pls make braids, weaving or any other hair synonymous with African culture.

  • @Bassardd
    @Bassardd ปีที่แล้ว

    What is that video opening💀

  • @vanessamoravargas8080
    @vanessamoravargas8080 2 ปีที่แล้ว

    :)

  • @amigarulez
    @amigarulez ปีที่แล้ว

    For the love of god, can someone explain me what AAA project would be good with this? This is bs.

  • @siddharthchari8748
    @siddharthchari8748 ปีที่แล้ว

    Misleading thumbnail

  • @natasza112
    @natasza112 หลายเดือนก่อน

    Copy uv map doesnt work👎

  • @storeboughtrocketgames2560
    @storeboughtrocketgames2560 11 หลายเดือนก่อน

    Super misleading titling this AAA game real-time hair...seems like a nice method to make hair until you realize how many polygons this creates.

    • @Lost-sm2vl
      @Lost-sm2vl 11 หลายเดือนก่อน

      Thats literally how AAA hair looks though…

    • @to-mi1949
      @to-mi1949 11 หลายเดือนก่อน +1

      @@Lost-sm2vl Looks, yes. But AAA hair is usually only around 2-10 K polygons. Not a hundred thousand like this one.

  • @denizcarta6805
    @denizcarta6805 ปีที่แล้ว

    i feel like a full loser because i cant find hair textures . Fibershop only for WIndows User. Guys never buy an apple product , this is a big warning