SSF2 Competitive Guide Part 2 | Tech & Options

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 50

  • @BlueGrovyle
    @BlueGrovyle 4 ปีที่แล้ว +40

    4:12
    A quick nitpick: SSF2 doesn't actually have B-reverses. The technique displayed in the video is a turnaround special, which is essentially the same concept, except B-reverses in the official Smash titles reverse your momentum as well. Also, turnaround specials are performed by pressing the direction your character's back is facing _before_ pressing the special button, whereas B-reverses require the opposite input order.

    • @Inari_YT
      @Inari_YT  4 ปีที่แล้ว +3

      ya know ur right huh

    • @fukawadesu
      @fukawadesu 3 ปีที่แล้ว

      Thx for clarification.

  • @JammyHamsta
    @JammyHamsta 4 ปีที่แล้ว +5

    So much knowledge that people take for granted but newbies won't know at all, godlike for beginners.

    • @JammyHamsta
      @JammyHamsta 4 ปีที่แล้ว +2

      I think there is some misinformation and oversimplification of DI though

    • @K41_GER
      @K41_GER 4 ปีที่แล้ว +2

      @@JammyHamsta Yeah that's true but DI is such a big topic that the oversimplification can be justified.

  • @selvyucro
    @selvyucro 4 ปีที่แล้ว +1

    Just rewatched this video, I now know that I'm doing the dash cancel thingy right. Thanks Inari!

  • @delux420
    @delux420 4 ปีที่แล้ว +2

    These are the kind of videos that help new players be more involved with the game
    I appreciate these kind of videos from more experienced players.
    But i think there is a lack of advanced tech being showcased (i.e. The "fast crawl tech")
    Anyway thanks for the video Inari

  • @fukawadesu
    @fukawadesu 3 ปีที่แล้ว +1

    Strong hit is generally called sweet spot while week hit is generally called sour spot. Sweet spots and sour spots can easily be mixed tougether to combo easily, for example I am using marth dancing blade, if I want full connection, id rather go with sour spot(depends on game really, SSBU makes it really hard to connect all 4 sweet spots, while its litterally impossible in ssb4, but in Melee you can relativally do it consistently)

  • @kworca2088
    @kworca2088 4 ปีที่แล้ว +2

    amazing video as always inari

  • @selvyucro
    @selvyucro 3 ปีที่แล้ว +1

    man im lovin these *panadol* ads

  • @ashtoncooper5478
    @ashtoncooper5478 4 ปีที่แล้ว +1

    Amazing video new sub! :D

  • @endaa45
    @endaa45 4 ปีที่แล้ว +3

    didn't know Di down would make me die earlier ty

    • @essgeekay8091
      @essgeekay8091 4 ปีที่แล้ว

      Wait fr?

    • @K41_GER
      @K41_GER 4 ปีที่แล้ว

      Depends on the attack but yeah.

    • @selvyucro
      @selvyucro 3 ปีที่แล้ว

      @@essgeekay8091 well only if you are launched upwards and press down (press right or left)

    • @essgeekay8091
      @essgeekay8091 3 ปีที่แล้ว

      @@selvyucro I was asking if he actually didn't know, lol

    • @essgeekay8091
      @essgeekay8091 3 ปีที่แล้ว

      @@selvyucro that's not even true, lol

  • @velossf2659
    @velossf2659 4 ปีที่แล้ว +4

    2:39 lvl 9 cpu master

  • @VaporeyeZ
    @VaporeyeZ 4 ปีที่แล้ว +3

    eyy i was in this 1 :3

  • @pyeondal.1095
    @pyeondal.1095 3 ปีที่แล้ว +1

    If ever how do you consistently pull off aproaching tilts thank you

    • @Inari_YT
      @Inari_YT  3 ปีที่แล้ว

      practice makes perfect

  • @fukawadesu
    @fukawadesu 3 ปีที่แล้ว

    Why is b reversal done not like in og smash games?
    Why is it done like in melee.
    Since brawl b revers is done by revrsing your aerial momentum during your neutral b start up. (Unless it is frame 1, your neutral b won't be active until b reversed.) If its active frame 1 like duck hunt neutral b in SSBU, than idk what exactly happens. But am sure weird shit won't happen.

  • @fukawadesu
    @fukawadesu 3 ปีที่แล้ว

    Teching is well explained, tho the teching window is huge in SSF2

  • @Jason-lu5wr
    @Jason-lu5wr 3 ปีที่แล้ว +1

    So is dash dancing basically your characters limit to how far they can dash?

    • @Inari_YT
      @Inari_YT  3 ปีที่แล้ว

      Well no its used to mix up your timing when approaching or retreating. The limit is just how much your character can extend their dashdance before they cant do it anymore

    • @Jason-lu5wr
      @Jason-lu5wr 3 ปีที่แล้ว

      @@Inari_YT Ah I see, lovely videos! I've played this game for a while, but I knew I was missing a lot of things about it

  • @baldimeme1933
    @baldimeme1933 4 ปีที่แล้ว +3

    no techs online tho

  • @saitama4977
    @saitama4977 4 ปีที่แล้ว +1

    nice

  • @neophyte_tpk
    @neophyte_tpk 4 ปีที่แล้ว +2

    Can you do pivoting in another vid?

  • @TwinbeeMint
    @TwinbeeMint 4 ปีที่แล้ว +1

    Unfortunately you can't see SSF2 studios anymore

    • @Inari_YT
      @Inari_YT  4 ปีที่แล้ว +1

      yeah

    • @TwinbeeMint
      @TwinbeeMint 4 ปีที่แล้ว +1

      @@Inari_YT funny that TH-cam notification took a while and I had already seen this message before notifying lol

  • @VaporeyeZ
    @VaporeyeZ 4 ปีที่แล้ว +3

    There i am perfectly di'ing away from ichigos f-air :3 XD

  • @DeltaNova47
    @DeltaNova47 4 ปีที่แล้ว +2

    Wait I thought this game had melee DI and not Ultimate so you can't di in for survival DI

    • @essgeekay8091
      @essgeekay8091 4 ปีที่แล้ว +1

      What exactly do you think melee DI is?

    • @DeltaNova47
      @DeltaNova47 4 ปีที่แล้ว

      You can't Survival DI away when you're launched Horizontally

    • @essgeekay8091
      @essgeekay8091 4 ปีที่แล้ว

      @@DeltaNova47 how does it feel to be wrong?

    • @K41_GER
      @K41_GER 4 ปีที่แล้ว

      Well it's true that SSF2 has Melee DI.
      Also Melee DI means that you don't change the amount of knockback you receive by holding up and down like in Ultimate.

    • @K41_GER
      @K41_GER 4 ปีที่แล้ว +2

      @@DeltaNova47 your not wrong. But most horizontal sending attacks like Mario fsmash send diagonal. That means attacks that have a 45° angle can still be DI'd by just holding in. It's best to DI perpendicular from the angle of the attack you got hit by.
      Survival DI is inwards up in most of the time and Combo DI is away down most of the time.

  • @jarhead6870
    @jarhead6870 4 ปีที่แล้ว +2

    huh... i thought i knew all the tech... apparently not then

  • @ethur10n
    @ethur10n 4 ปีที่แล้ว +1

    let’s fucking go inari