If you want to play GunZ, check out fxpgunz.com - no p2w, completely balanced, new and improved quest modes, mode to teach new players to k-style, check it out.
FFS Kadai, my hands have problems now and I can't even play, say, League of Legends level of APM games without needing to rest for some days with some meds, and you're here, promoting this BEAUTIFUL video, about this MAJESTIC game that I've played so much and still love a lot, with a new server that sounds awesome... Damn, if I could I would change hands temporarily even for some hours to play it. But with the ones I still have currently, I can at least hug you and say "thank your for keeping the memory of this beloved game alive". Great video, and I agree with your points! (Albeit I can see the clan system being less effective with huge communities, while being as great as it was in GunZ in games with smaller ones).
@@agnuswulfSerious question that I've been wanting to ask for a while (and hoping someone like Kadai would make a video about): would customizable controller configs. allow you and other players with messed up hands to play competitively again? Like, extra buttons or even, maybe, using a Steam Deck or some other handheld gaming PC? I know this is a weird question to ask (I used to K-Style so I know what it takes) but I wonder if there's some way to automate K-Styling a little bit so that you could still do it competitively....
@@agnuswulf I feel you man, I sprained my left wrist this week and can't work on the pc for more than 2 hours atm. Luckily for me, it will heal in a few weeks, so I'm downloading the game now to play later. I hope you find a middle ground somehow. If it's a rheumatic disease you suffer from, there's a lot of new drugs out (or coming out) so I hope one of them works for you if you have access to them. Join a trial if you get the opportunity to, it are golden times.
This is the first game that introduced me to the concept of a "skill gap". I'll never forget playing against inhuman players who did things I could hardly believe were being done by a living person. Star Wars Movie Duels is another game like that.
Titanfall 2 reminds me of this. Not the same mechanically obviously and not the result of breaking the game but still. The good people are SCOOTING haha
As a long time Dota player, it would always be funny how often people would be like "oh they have a lot of people 1 rank higher than us, we cant win" And im like "Bro, dont you want to be that rank? If you want to be that rank, you got to be able to beat those guys, so either quit or beat them already"
Sadly this is the current era of gaming. People are addicted to instant gratification and won't sit down and actually gitgud because the general population would quit before they ever gitgud.
"Wahhh people these days don't want to grind in video games" They're already grinding in real life, imagine taking on a second job that doesn't even pay you (actually, it costs money to play). "Hardcore" gamers are delusional lmao
I love how kids like@@vlc-cosplayer dont seem to understand that using your free time to actually get good at something you like more enjoyable than sitting down watching TV all day.
Damn I really miss GunZ.. Playing in ijji was my happiest part of my childhood and as I grew up as well it still became my favorite game made so many friends and the skill ceiling was endless. The matchmaking actually made it feel so impactful and fun 100% agree with you that matchmaking in online games are trash. I Really miss playing after the aeria died and people started doing sketchy shit in Anti lead that's when I quit but man If you got the chance to experience clanwar in any form we are all lucky as hell I genuinely don't ever think another game will beat the intense competitive and strong community gunz had.
The sense of progression and the 'journey' you yourself could go on as a player was so special! Like, if you were a top performer in a clan on the 'cusp' of a new tier (noob to mid, mid to pro), you might actually get noticed, invited to a tryout, and suddenly you got to play in a whole new tier. (Most of the time, your old squad would even understand. Mostly, haha.) GunZ rules so hard.
I had a similar experience but as a kid that didn't have enough skill to even perform most of the basic kstyles, I really loved that the game had those PvE dungeons that allowed new players to practice their skills in a completely different environment that continually got harder the deeper you progressed in the dungeons and the final bosses actually felt challenging. I do think the mechanical skill required to play gunZ is a little too hard. I want a game to keep similar types of flying around and animation cancels without requiring crazy APM levels. Ideally it'd be possible to have a really hard style that uses fast APMs for people that want to flex their skill, but also having a lower tier for people that aren't good enough at it yet. You could probably balance this in a modern game by simply making some of the weapons easier to "kstyle" (whatever the modern equivalent of that would be) than others, and making it so that if you got really good at one of the harder weapons you could output higher DPS with higher mobility at the expense of something like attack range and defense.
your platinum vs silver/bronze comparison was so spot on for me, i used to play a lot of league (good thing i dont anymore) with a few diamond ranked friends while i was in silver. they were leagues away from me, but i still used to play casual games with them and used to find myself against even higher level players. being in a support role also helped me learn A LOT about the duo-lane roles. so i played, a lot, we used to queue up with their smurf accounts that were so flagged as smurfs that matchmaking used to throw platinum-level players for us to devour. 5-man team ranked, had to deal with challenger-level supports in the lane, lowly me managed to outsmart or overpower them from time to time. you get the idea. i think it all clicked to me one weird day, i was playing team ranked with a few bronze/silver level friends, my high-elo friends were queuing to something else too... turns out matchmaking SOMEHOW got both our teams together. so it was the a team of five diamond players (one might be challenger at the time, i dont recall), against us five lowbies. it was a massacre for us, we were about to lose until i managed to organize the whole team, using what i knew about my opponents to our advantages, and i carried them (i was playing my secondary role, with a champion i didnt use too much) we turned the tides so hard their jungler got tilted and DC'd. after an hour+ long game we somehow managed to win. i was so ecstatic i didn't know what the hell happened. so yeah, little anecdote of mine does prove your point, if you don't get crushed by high-level players from time to time, you might never get to experience that raw emotion of overcoming a huge obstacle by beating your head to it and learning from your mistakes.
GunZ's system wasn't really getting you to be better by matching you up with way "better" players, I'd say, but the fact that high ranking clans only played "seriously" in skrims (with main rosters) through scheduled matches (forums/mIRC/teamspeak) and thus let the "random lobbies" breathe, was vital for noobs. If we were all being sweaty and hoarding the lobbies instead of skrimming and letting slaves farm pre-tournament, it would've made random matchmaking much more difficult to navigate around for new players (as it would be too dense in rank 20ish+ clans farming 24/7). At least that was my experience when I got in a main roster. Also there were the private tournaments, with actual prize money, but that was more on the Korean servers, only experienced that towards the... end. TT
I would have to disagree when you said Gunz is the only 3rd person shooter when it comes to complexity. S4 League is another amazing example of that, and while Gunz is still one of my favourite games of all time, I'd argue that peak S4 League is even better, with the sport crossover, more movement mechanics and better viable weapon variety.
Broooo coincidentally, your video "This game could've been the best esports ever" showed up in my recommendations today and now you made a new video on the same game?? Lets goooo!!!
@@KadaiGaming yeah im glad you went viral with that video because you are good at making videos, either that or my nostalgia for a game i wasn't good at but enjoyed is strong but i doubt that. Either way keep up the good work brother
I wish they remade guns in 2024 with clean anime graphics and marketed the hell out of it. With new weapons to create new flashy beginner friendly styles, while also still having k style as the main sweaty style, I think the game could become popular
Eu anoto embaixo TUDO o q vc falou. Não é atoa que passei anos sem jogar nada online. Nem os gigantes. Amigos me chamaram para jogar o que é "famoso" nesse periodo e até tentei, mas não era pra mim. Vc não tem ideia quanto Gunz foi minha segunda vida. Se eu podesse voltar no tempo, voltaria para aquelas tardes e noites que jogava com amigos que nunca se quer vi na vida. Mas era sempre nós, sempre nós juntos pra vencer o cla inimigo. A gente sabia os vicios, taticas de um dos outros, as vezes pareciamos que eramos uma só criatura, era uma loucura. É uma pena que o tempo seja imperdoavel.
this really matches beat for beat with the dbd comp scene, its the place you go to grind and improve, you get to know the nice guys, the toxic guys and everyone inbetween, really is crazy
at 30 years old and still loving my ADHD, this game put my mind at ease like no other. so much to do so little time. it was perfect. 2006 - 08 was a time to play this game.
Going from dodge rolling with my smg's to Monk Style, it took me years to 'master' this game. The muscle memory is so engrained I could start k styling immediately even after having not played for over a decade now.
The friendship and close community aspect has nothing to do with matchmaking. It has to do with how big the pool of players to play with is. When I was at the top level of overwatch. Every ranked lobby you knew who everyone was cause it was hard to access them. I had the same experience with CSGO on Faceit, and I have friends that describe the same experience to me with league of legends top level matchmaking. Ye few people play GunZ so you start to know the people's name. Everything you described I also lived without being top level when I was a kid playing COD4 and CSS on ESL doing pickup games (cause GunZ clan war looks like pick up games where people look the names and stats on the profiles before getting into a lobby basically) I completely agree with you with one thing tho, there are no good systems to get good community and group play in current games. This doesn't meant matchmaking is bad. It means that we need other ways to experience our games. I'm deeply convinced that matchmaking is one of the component for mass appeal, and skill based matchmaking is a part of that. You weirdly say in the beginning "flaws of matchmaking is sometimes you stomp or get stomped and that's not cool" to then later say "in GunZ there is no SBMM and you can learn faster by getting beat up by way better people" like ye it's a different mentality. I would bet sooooo many more people would stay with good SBMM in GunZ. Good SBMM shouldn't REPLACE clan wars. Having a way to make community and have those interact with each other is essential as your video pointed out. Playing on ESL tournaments during 2010-2015 in games with matchmaking inside them made that happen. And to say the obvious, the experience you describe is one that really Less than 10% of the audience wants to engage with if not less than 1%. I'm on of those people but I also studied game design and learned to be realistic. You saying "it was a perfect system", for the 1% of people interested in that experience hence why the community is small (on top of being a very difficult niche game). Idk if you say "if only there wasn't matchmaking more people would engage in the competitive community" isn't true and is proved by looking at the FGC community and the coming of matchmaking recently to this scene. Very cool passion video
I found out about this game last year because of your video and have been addicted to it ever since. I have always loved movement games and especially the very technical ones. I used to play a lot Smash Melee, Apex Legends and Mirror's Edge, so this game was perfect for me.
GunZ was the absolute highlight of my childhood gaming experience. Hearing abt this server makes me wana buy a sacrificial keyboard and cramp my hands again
I dislike playing competitive games these days specifically because of matchmaking. It makes sense in a ranked mode, but these days casual modes are just ranked without the icons. Every game that I've "got gud" at always started with someone beating my ass so bad that I was inspired to learn how to do what they did. I wish casual modes stopped tracking mmr. Seeing players do things I never thought were possible as a new player to a game was always exciting. It hits different when you see it in game as it happens to you compared to seeing it in a youtube video. Sadge.
Kadai, lowkey I wish i was old enough to experience this amazing moment. But sadly when this game died I was just getting into computers since im a zoomer, and now im experiencing the painful yet blissful grind of k-style. Thank you for this video, and I hope we can revive this game.
i learned from melee and then later on in gunz i learned it all over again- that to get better you can't coddle yourself by beating on players less knowledgeable than you and expect to get better. you have to go bug people who are leagues ahead of you, get your shit pushed in ENDLESSLY and only once it starts to really sting you start to realize you're growing. but most people feel a sting and quit. keep making the most passionate gunz content, I hope one day we see a mainstream esports revival of ancient games like this..
I really miss this aspect of matchmaking, that most of the time you have to play alone and with random people all the time. Back in early cs it was the same. you hop on a server and you will eventually meet the same people all the time and make friends and improve together. Now I have a feeling this is totally gone for most competetive games. I play league for 10 years and made 0 friends in it for example, but in cod I made a few of my best friends that i know for 15 years now. But there is hope, I started playing a lot of fighting games (SSBU, GGS) and in these games its so easy to find a few cool people to game and improve
I used to D-style and it was the most demanding thing I ever did, in ANY game. The advanced cancels required special key setup otherwise I was too slow. Example, I still remember switching to my Dagger using right click.
Damn, my nickname was Deburah back in the day i miss editing frag movies for Gunz players. Most of the emblems i made it as well, so nostalgic :) Thanks!
i love watching your GunZ videos, the stories of ijji gunz clan war servers, the community. I still talk to some of my old GunZ friends even when were reaching our 30's. GunZ will always be remembered as the hardest video game I have ever played and by far the best.
One idea I'd like to see expanded on is the meta that evolved as each tourney happened (we saw revolvers and rockets at the first one, and how turtling was a problem later). How quickly same name(all i's and l's) and same worn items happened. And any and all drama that occurred.
As a Melee player, I respect the passion @9:20. Doing what you thought was impossible, and getting that endorphin high is what these no-compromise skill-based games are all about.
same thing basically happened in guild wars 2 PVP, constantly have mixed skill levels and it forces you to git gud and play like a god to have fun, and eventually you do, and holy fuck does it feel fun
GunZ is only game that i spent any siginificant amount of time developing skill and learning new tech, in comparison to any game that i'd get better at simply through gameplay. The only issue - it was all the wrong tech, because i am "that guy" who wants to be wacky and different. I learned dagger tech and how to consistently dash without using melee (with guns, grenade, medkits, etc.). It's been years and i still have muscle memory.
Might hop on fxp. I played GunZ for a good 5 to 8 years then real life caught up (studies, job, you know the drill). I was in Kunai then WetPanties back in ijji. One of my big buddies was MyoNah and a couple of others I forgot the names of. I religiously studied Estyle first to learn the ropes, then Kstyle, then it led me to trying monk style, Dstyle and I ended up settling with Kstyle (while borrowing from everything else I learned, since for example, you *could* YoYo with other weapons). I was mostly active in 2009 but I played quite regularly (but casually) between 2003 and 2008. Then the ijji closure fked me up. Nowadays I'd love to play again but I played Melee for 5 years and as a result my hands are destroyed. I could try and hop on to see what I can still do without pain. Thanks for the vid it was great
Loved this game! The closest I've gotten to a game with this kind of matchmaking as of late is combat master, which will put your level 1 ass next to a literal professional streamer, and you're gonna learn something new every time you play, all the way up to 55 and beyond(current cap, game's far from done, but what's already here and to come is very impressive). My partner and I have been so hooked to CM because of its lack of skill based matchmaking, the skill ceiling which seems to not exist while the skill gap can and will be felt. However, you'll learn plenty from simply watching other players, messing around in-game, etc. Even death is a teachable moment in this game and I love it!
Matchmaking in general is quickly to find a game, that's why is so standard now, lobby used to be boring to wait for the majority of players. I'm not against or in favor of lobby system, but I think this video is more about Gunz more than skill based matchmaking.
oh man. played this game for who knows how long. ijji, freestyle gunz, EG guz, etc. This game made me become a try hard xD (bf, tbf, half step, fast reload, insta, etc etc). I thought I won't be able to find a game that is this 'skill-based' close to Gunz, until I found Naraka: Bladepoint.
Eh skill based match making has its purposes, playing against someone way above your skill level in a video game yields little in improvement. That's like taking a professional sports team vs a highschool team, it will be such a blowout, the professional team won't even play normally probably mess around and you aren't getting valuable practice.
dude i haven't had nostalgia hit this hard in a while. I loved gunz still do, combine that with the maplestory music, the game i went crazy hard on back in the day. thanks for this man.
i would love to see this game with same mechanic with some updates for a relaunch in 2024. i always return to a gunz gameplay because theres a gap that other games can't fill
I was going to comment on your other video, but I found this one and watched it as well. To be fair, I've only heard of gunz when I was spoken of a game that rivaled the one that marked MY early adolescence: S4 league. I had never demonstrated any interest in gunz, nor I had I ever seen any gunz gameplay until now, but I spent all the video grinning like an idiot because of my own nostalgia and I can feel how much it means to you. The clan system, clan wars, inside drama, clan recruiting with 1v1 and proving you can do certain tricks... it all comes back. I don't know if they did something official in North America, but since I am European I never messed much with the scene there, even though I ended up playing for an important clan. I also like to see how deeply mechanic gunz seems and I appreciate you comparing it to melee, which is another game I picked up years later (developing into fighting games later) and has to be mentioned in this context. I don't miss the general toxicity of that time ingame, but that desire to get good in such a dynamic and free form game is very satisfying to fulfill. I don't have any way other than these comments to see it, but what you are doing for the scene that's left must be incredible. Thank you for this content!
The explanation of why a Gunz Clan War is a better matchmaking experience then standard modern day SBMM sounds more of an argument of player perseverance and willingness to get back up and improve more than anything I'd argue that any player today is just as capable of doing that, they may just have to look outside the bounds of their game's MM system, which to kadai's credit, doesn't do them too many favors.
Bro, used to play this in SA (Brazil). Mfs came with "K-STYLE" and were destroying everyone (me included). Learned the basic of K-style but didn't have enough fingers to keep it 24/7 like those addicts, so I combined it with Spray N' Pray (mainly sword/dash for dodge, AR for offense). Started to win and finally have a chance, but mfs were so toxic that they usually would kick you out of a match. Still, had A LOT of fun with this game. Miss u GunZ.
this game was great. never learned k-style beyond some basics but since I played when it was still new everyone else was also shit at the game. I uninstalled when every lobby started having cheaters...
The key difference here is that since in Gunz you choose to fight your opponent, you cannot later blame matchmaking. Because there is none. It's completely by player choice. Impossible to do in large scale games probably, but in a small tight knit community, could work.
just remembered overwatch tried to adopt this early on, the community screamed and complained endlessly about no solo Que. to this day i believe that choice to cave in and give the community what they thought they wanted, killed overwatch slowly. Jeff wanted people to build a team and go into ranked as a, on coms 6v6 clan battles.
Bro I remember spending so much time on this game, and you are totally right about the mindset we had back then. I was literally begging for duels against better players, just to get smashed. But after a while that kstyle sat and I was the one doing the smashing
I feel like GunZ is just an amazing game to watch beyond even Clan Wars. I loved clan wars, but all my favorite memories in GunZ were from duel rooms. Never has there been another game, nor will there ever be another game I'll go in and sit in a lobby for hours just talking and losing. Watching players come and go trying to end a players streak was amazing. I love sitting in there watching amazing players and it always made me felt like I could get better and better. Clan Wars made me a better teammate, duels made me a more mechanically skilled player.
9:20 This shit is so real. So many ppl nowadays want to be babyed when it comes to learning a new game. If u get stomped enough times, you learn a lot faster because otherwise you won't get anywhere. It's a way better way to get good at a game imo
i like gunz but that's definitely not the better mm system. when people talk about mm they talk about something like just hoppin in the game and q-ing up. this requires multiple hops to make it work and even then, after all the work you've put into the game, you'll still dodge against better players cause the game paired you two lol. at that point just find people to mix/scrim together, since this is basically an automatic mix/scrim system. which, by the way, isn't a good mm per se, but is a good mode for whoever took the game seriously.
I remembered back in the day where gunz was so popular, the 2 internet cafe that I usually played, almost all of the PCs are just gunz(few kid girls playing dress up in y8)~ From kids to adults, mashing the buttons hard enough to hear it outside the closed space of the internet cafe, doing butterfly~
In this video, the speaker discusses how the game GunZ had a unique matchmaking system that allowed players to have a more competitive experience. The game did not have skill-based matchmaking, but instead, it allowed players to join Clans and participate in Clan Wars. This system promoted growth and improvement for individual players, as they could play against varying skill levels and learn from their experiences. The speaker also mentions the tournament system, which complemented the Clan War system and provided a competitive environment for players. The video highlights the benefits of the Clan War system and how it created a sense of community and camaraderie among players.
Games & communities that run like this prove that negative experiences actually build up passionate communities. Hand-holding, impersonal matchmaking, and skill matching act to make the game consumable, like candy or junk food. Games need to aspire to the passion, grind, and storytelling that the FGC & fighting games are known for.
this game and another korean fps game that I used to play called "Sudden Attack" (basically south korea's CS back in 2005 to present) where outright legit you'll see a skill gap especially if you do get to play the korean servers. I really missed these kinds of online games where in it's literally pushing you to the absolute limit just to get better without it being P2W unlike whatever online service games that are still active and just force you to "Buy" in-game items just to be on par against players who are willing to spend on a monthly basis.
The entire issue with modern day era rank systems revolves around loot boxes and continued selling of in game purchases, by attempting to keep a concurrent permanent playerbase for as long as possible who keep buying microtransactions to fund the greedy corporation that designed their game to be as close to a turnkey money generator as possible. Especially for free to play games, like LoL, they engineer ranked for bad players to not get frustrated so that they will keep playing the game by getting wins as a bad player. Its about bottom line profit, not about making a good system for rank that makes sense.
I really miss getting out of high school and play this game for hours, i cant play this shit anymore hahaha i don't have the dexterity to do so, i enjoyed this game so much thank you everyone that is giving this gem a try and to the community to keep this game alive
I don't think that adult person with pretty much any responsibilities would really enjoy losing and improving for months in any game, especially highly competitive one. Yea I can do few weeks but at some point I want to have fun and getting shit on match by match is rough. Also why you talk about playing with randoms in other games but playing with friends in GunZ. You can play with friend(s) in any team based games. You can meet and add players after some fun or unique game and duo with them. Point of any matchmaking is to make ppl chose 1 instead of 2 because games just can't survive if too many players leave. Anyway thanks for cool vid. I really liked it.
I love this kind of obscure video game community content. Reminds of scoutzknivez community in CounterStrike:Source. I'm a a bit too young to have experienced that and Maplestory in its prime (I was 10 during Big Bang lol). But your experience with this game is reminiscent for me of both of those games. Wish I had played this game when I was younger, looks lit honestly.
Hey Kadai, I remember you from ijjiGunz. That's my hand at 0:56, and it's funny that a video I only intended to keep up for a few days but forgot about turned out to become one of THE videos to go to when showing what Gunz gameplay looks like on a keyboard. I've actually seen the clip used in a couple of videos about Gunz already :D
Started playing 2006/2007, I don't play anymore but I still watch Rein and others live stream for Nostalgia. If this game ever got back, I'd take a brea from work and force myself to get good like before lmfao
Kaidai… the problem is with scale. Dota and league were forced to adopt match making because the game is just bigger. Gunz had 20k players simultaneously. Dota had 500 000. In China alone.
ayee first clip was Hiata the legendary reveolver player from Flower if ididnt remember wrong, guyss thisis 1Gen(Gschool) here saying hello to old friends after 20years we still love the game
Funny enough nowadays it's harder for people to acknowledge the skill gap that they have and blame it all on the game instead. Being good is not instant, everything in this world need practice. Seeing and knowing that you're getting better from each beating and actually accomplish something is one hell of a dopamine
I legit have arthritis in my wrists and I blame it on this game. I remember launching people into the air then triple butterfly juggling people. Was soooo happy to get pirate hat and fiery sword and level 20 trench coat. Also kstyle with 2 rockets was fun
Matchmaking is only to create matches in a browseless way, skill based matchmaking is what youre tallking about, most games have matchmaaking without puting you on equal level with other players, the mm system created a room and starts the game
thank you for this video kadai! this video just opened a memory box long hidden :D ! I remember playing LAN on CS1.6(?) when I was a kid and was just getting train wrecked by the teenagers playing in the computer shop LOL but I said I wanted to be like them I wanna bunny hop,spray transfer and be as fast as them. and behold after a week of getting exposed I was finally getting some kills in until it got to a point where I was getting invited in their lobbies/teams :") " the matchmaking " back then has cemented this foundation of me wanting to always go up against people who are better than me to learn and learn :D
I remember being in Daggershot back in the day. We were a dagger only clan playing with rocket launcher/shotty. Was fun doing something other than k-style and still competing. I remember Apropos being number one for a while before Ijji took over from Maiet.
I wish i was there when Ijji was so competitive in cw's. Sad I started playing on 2008 and wasn't until 2010 i started learning K-style. Still playing with my friends from 2010 tho.
If you want to play GunZ, check out fxpgunz.com - no p2w, completely balanced, new and improved quest modes, mode to teach new players to k-style, check it out.
FFS Kadai, my hands have problems now and I can't even play, say, League of Legends level of APM games without needing to rest for some days with some meds, and you're here, promoting this BEAUTIFUL video, about this MAJESTIC game that I've played so much and still love a lot, with a new server that sounds awesome...
Damn, if I could I would change hands temporarily even for some hours to play it. But with the ones I still have currently, I can at least hug you and say "thank your for keeping the memory of this beloved game alive". Great video, and I agree with your points! (Albeit I can see the clan system being less effective with huge communities, while being as great as it was in GunZ in games with smaller ones).
did they fix the lack of ammo issue in quest mode?
@@agnuswulfSerious question that I've been wanting to ask for a while (and hoping someone like Kadai would make a video about): would customizable controller configs. allow you and other players with messed up hands to play competitively again? Like, extra buttons or even, maybe, using a Steam Deck or some other handheld gaming PC? I know this is a weird question to ask (I used to K-Style so I know what it takes) but I wonder if there's some way to automate K-Styling a little bit so that you could still do it competitively....
have ya played s4leeague by any chance? if so id like a video about that one too, as its in many ways similar to gunz
@@agnuswulf I feel you man, I sprained my left wrist this week and can't work on the pc for more than 2 hours atm. Luckily for me, it will heal in a few weeks, so I'm downloading the game now to play later. I hope you find a middle ground somehow. If it's a rheumatic disease you suffer from, there's a lot of new drugs out (or coming out) so I hope one of them works for you if you have access to them. Join a trial if you get the opportunity to, it are golden times.
This is the first game that introduced me to the concept of a "skill gap". I'll never forget playing against inhuman players who did things I could hardly believe were being done by a living person. Star Wars Movie Duels is another game like that.
Titanfall 2 reminds me of this. Not the same mechanically obviously and not the result of breaking the game but still. The good people are SCOOTING haha
in retrospect, I wonder how many were cheating lol
@@RealChialikea lot lmfao
100%
movie battles
thank you for fighting to keep gunz alive
As a long time Dota player, it would always be funny how often people would be like "oh they have a lot of people 1 rank higher than us, we cant win" And im like "Bro, dont you want to be that rank? If you want to be that rank, you got to be able to beat those guys, so either quit or beat them already"
Exactly why I like playing better players in games
You either beaten and learned something or you actually git gud~
Playing with high skill level players is fun~
Sadly this is the current era of gaming. People are addicted to instant gratification and won't sit down and actually gitgud because the general population would quit before they ever gitgud.
"Wahhh people these days don't want to grind in video games"
They're already grinding in real life, imagine taking on a second job that doesn't even pay you (actually, it costs money to play). "Hardcore" gamers are delusional lmao
I love how kids like@@vlc-cosplayer dont seem to understand that using your free time to actually get good at something you like more enjoyable than sitting down watching TV all day.
The Gunz lobby music smacks me right in the face with how nostalgic it is.
Damn I really miss GunZ.. Playing in ijji was my happiest part of my childhood and as I grew up as well it still became my favorite game
made so many friends and the skill ceiling was endless. The matchmaking actually made it feel so impactful and fun 100% agree with you
that matchmaking in online games are trash. I Really miss playing after the aeria died and people started doing sketchy shit in Anti lead
that's when I quit but man If you got the chance to experience clanwar in any form we are all lucky as hell I genuinely don't ever think
another game will beat the intense competitive and strong community gunz had.
The sense of progression and the 'journey' you yourself could go on as a player was so special! Like, if you were a top performer in a clan on the 'cusp' of a new tier (noob to mid, mid to pro), you might actually get noticed, invited to a tryout, and suddenly you got to play in a whole new tier. (Most of the time, your old squad would even understand. Mostly, haha.)
GunZ rules so hard.
I had a similar experience but as a kid that didn't have enough skill to even perform most of the basic kstyles, I really loved that the game had those PvE dungeons that allowed new players to practice their skills in a completely different environment that continually got harder the deeper you progressed in the dungeons and the final bosses actually felt challenging.
I do think the mechanical skill required to play gunZ is a little too hard. I want a game to keep similar types of flying around and animation cancels without requiring crazy APM levels. Ideally it'd be possible to have a really hard style that uses fast APMs for people that want to flex their skill, but also having a lower tier for people that aren't good enough at it yet. You could probably balance this in a modern game by simply making some of the weapons easier to "kstyle" (whatever the modern equivalent of that would be) than others, and making it so that if you got really good at one of the harder weapons you could output higher DPS with higher mobility at the expense of something like attack range and defense.
your platinum vs silver/bronze comparison was so spot on for me, i used to play a lot of league (good thing i dont anymore) with a few diamond ranked friends while i was in silver. they were leagues away from me, but i still used to play casual games with them and used to find myself against even higher level players. being in a support role also helped me learn A LOT about the duo-lane roles. so i played, a lot, we used to queue up with their smurf accounts that were so flagged as smurfs that matchmaking used to throw platinum-level players for us to devour. 5-man team ranked, had to deal with challenger-level supports in the lane, lowly me managed to outsmart or overpower them from time to time. you get the idea.
i think it all clicked to me one weird day, i was playing team ranked with a few bronze/silver level friends, my high-elo friends were queuing to something else too... turns out matchmaking SOMEHOW got both our teams together. so it was the a team of five diamond players (one might be challenger at the time, i dont recall), against us five lowbies. it was a massacre for us, we were about to lose until i managed to organize the whole team, using what i knew about my opponents to our advantages, and i carried them (i was playing my secondary role, with a champion i didnt use too much) we turned the tides so hard their jungler got tilted and DC'd. after an hour+ long game we somehow managed to win. i was so ecstatic i didn't know what the hell happened.
so yeah, little anecdote of mine does prove your point, if you don't get crushed by high-level players from time to time, you might never get to experience that raw emotion of overcoming a huge obstacle by beating your head to it and learning from your mistakes.
GunZ's system wasn't really getting you to be better by matching you up with way "better" players, I'd say, but the fact that high ranking clans only played "seriously" in skrims (with main rosters) through scheduled matches (forums/mIRC/teamspeak) and thus let the "random lobbies" breathe, was vital for noobs. If we were all being sweaty and hoarding the lobbies instead of skrimming and letting slaves farm pre-tournament, it would've made random matchmaking much more difficult to navigate around for new players (as it would be too dense in rank 20ish+ clans farming 24/7). At least that was my experience when I got in a main roster. Also there were the private tournaments, with actual prize money, but that was more on the Korean servers, only experienced that towards the... end. TT
how was playing on korean servers? id be curious to hear stories! 👀
I would have to disagree when you said Gunz is the only 3rd person shooter when it comes to complexity. S4 League is another amazing example of that, and while Gunz is still one of my favourite games of all time, I'd argue that peak S4 League is even better, with the sport crossover, more movement mechanics and better viable weapon variety.
Broooo coincidentally, your video "This game could've been the best esports ever" showed up in my recommendations today and now you made a new video on the same game?? Lets goooo!!!
Wish that first one was this quality, glad you found both
@@KadaiGaming yeah im glad you went viral with that video because you are good at making videos, either that or my nostalgia for a game i wasn't good at but enjoyed is strong but i doubt that. Either way keep up the good work brother
I wish they remade guns in 2024 with clean anime graphics and marketed the hell out of it. With new weapons to create new flashy beginner friendly styles, while also still having k style as the main sweaty style, I think the game could become popular
literally never seen a more perfect 60 seconds to a gunz video ever. he hit every nail on the head
Eu anoto embaixo TUDO o q vc falou. Não é atoa que passei anos sem jogar nada online. Nem os gigantes. Amigos me chamaram para jogar o que é "famoso" nesse periodo e até tentei, mas não era pra mim. Vc não tem ideia quanto Gunz foi minha segunda vida. Se eu podesse voltar no tempo, voltaria para aquelas tardes e noites que jogava com amigos que nunca se quer vi na vida. Mas era sempre nós, sempre nós juntos pra vencer o cla inimigo. A gente sabia os vicios, taticas de um dos outros, as vezes pareciamos que eramos uma só criatura, era uma loucura. É uma pena que o tempo seja imperdoavel.
this really matches beat for beat with the dbd comp scene, its the place you go to grind and improve, you get to know the nice guys, the toxic guys and everyone inbetween, really is crazy
at 30 years old and still loving my ADHD, this game put my mind at ease like no other. so much to do so little time. it was perfect. 2006 - 08 was a time to play this game.
Going from dodge rolling with my smg's to Monk Style, it took me years to 'master' this game. The muscle memory is so engrained I could start k styling immediately even after having not played for over a decade now.
The friendship and close community aspect has nothing to do with matchmaking. It has to do with how big the pool of players to play with is.
When I was at the top level of overwatch. Every ranked lobby you knew who everyone was cause it was hard to access them. I had the same experience with CSGO on Faceit, and I have friends that describe the same experience to me with league of legends top level matchmaking.
Ye few people play GunZ so you start to know the people's name.
Everything you described I also lived without being top level when I was a kid playing COD4 and CSS on ESL doing pickup games (cause GunZ clan war looks like pick up games where people look the names and stats on the profiles before getting into a lobby basically)
I completely agree with you with one thing tho, there are no good systems to get good community and group play in current games.
This doesn't meant matchmaking is bad. It means that we need other ways to experience our games.
I'm deeply convinced that matchmaking is one of the component for mass appeal, and skill based matchmaking is a part of that. You weirdly say in the beginning "flaws of matchmaking is sometimes you stomp or get stomped and that's not cool" to then later say "in GunZ there is no SBMM and you can learn faster by getting beat up by way better people" like ye it's a different mentality. I would bet sooooo many more people would stay with good SBMM in GunZ.
Good SBMM shouldn't REPLACE clan wars. Having a way to make community and have those interact with each other is essential as your video pointed out.
Playing on ESL tournaments during 2010-2015 in games with matchmaking inside them made that happen.
And to say the obvious, the experience you describe is one that really Less than 10% of the audience wants to engage with if not less than 1%. I'm on of those people but I also studied game design and learned to be realistic. You saying "it was a perfect system", for the 1% of people interested in that experience hence why the community is small (on top of being a very difficult niche game). Idk if you say "if only there wasn't matchmaking more people would engage in the competitive community" isn't true and is proved by looking at the FGC community and the coming of matchmaking recently to this scene.
Very cool passion video
I feel like I missed out on something special by never playing this game, especially back in the day.
Yo I love your content for OG Maplestory & GunZ, legit sums up my childhood. Keep em coming
Man of culture!❤
I found out about this game last year because of your video and have been addicted to it ever since. I have always loved movement games and especially the very technical ones. I used to play a lot Smash Melee, Apex Legends and Mirror's Edge, so this game was perfect for me.
lol i got into apex cause I missed gunz so funny we play the same games for similar reasons
GunZ was the absolute highlight of my childhood gaming experience. Hearing abt this server makes me wana buy a sacrificial keyboard and cramp my hands again
I dislike playing competitive games these days specifically because of matchmaking. It makes sense in a ranked mode, but these days casual modes are just ranked without the icons. Every game that I've "got gud" at always started with someone beating my ass so bad that I was inspired to learn how to do what they did. I wish casual modes stopped tracking mmr. Seeing players do things I never thought were possible as a new player to a game was always exciting. It hits different when you see it in game as it happens to you compared to seeing it in a youtube video. Sadge.
Kadai, lowkey I wish i was old enough to experience this amazing moment. But sadly when this game died I was just getting into computers since im a zoomer, and now im experiencing the painful yet blissful grind of k-style. Thank you for this video, and I hope we can revive this game.
I always find it funny that gunz videos always have like 10x more views than how many people are currently playing gunz.
i learned from melee and then later on in gunz i learned it all over again-
that to get better you can't coddle yourself by beating on players less knowledgeable than you and expect to get better.
you have to go bug people who are leagues ahead of you, get your shit pushed in ENDLESSLY and only once it starts to really sting you start to realize you're growing.
but most people feel a sting and quit.
keep making the most passionate gunz content, I hope one day we see a mainstream esports revival of ancient games like this..
new gunz hell yeah broother
fr thanks for keeping yt aware of the game
I'm a developer and I'm on the edge of creating a private gunz server again. I LOVE this game! World must play this game!
I really miss this aspect of matchmaking, that most of the time you have to play alone and with random people all the time.
Back in early cs it was the same. you hop on a server and you will eventually meet the same people all the time and make friends and improve together.
Now I have a feeling this is totally gone for most competetive games. I play league for 10 years and made 0 friends in it for example, but in cod I made a few of my best friends that i know for 15 years now.
But there is hope, I started playing a lot of fighting games (SSBU, GGS) and in these games its so easy to find a few cool people to game and improve
dude the og maplestory background music is lit keep it up
I used to D-style and it was the most demanding thing I ever did, in ANY game. The advanced cancels required special key setup otherwise I was too slow.
Example, I still remember switching to my Dagger using right click.
Damn, my nickname was Deburah back in the day i miss editing frag movies for Gunz players. Most of the emblems i made it as well, so nostalgic :) Thanks!
i love watching your GunZ videos, the stories of ijji gunz clan war servers, the community. I still talk to some of my old GunZ friends even when were reaching our 30's. GunZ will always be remembered as the hardest video game I have ever played and by far the best.
One idea I'd like to see expanded on is the meta that evolved as each tourney happened (we saw revolvers and rockets at the first one, and how turtling was a problem later). How quickly same name(all i's and l's) and same worn items happened. And any and all drama that occurred.
As a Melee player, I respect the passion @9:20. Doing what you thought was impossible, and getting that endorphin high is what these no-compromise skill-based games are all about.
same thing basically happened in guild wars 2 PVP, constantly have mixed skill levels and it forces you to git gud and play like a god to have fun, and eventually you do, and holy fuck does it feel fun
I love these days thank you for the write up
Gunz the duel + Maplestroy bgm? holy fuck best combination ever
I just finished watching your old video and then went to the comments to see this one.
Good timing, I updated that comment like 10 minutes ago! lol
@@KadaiGaming very good timing lol it literally showed up in my recommended tab and I clicked on that shit so fast.
GunZ was my shi as a kid along w soldier front on ijji… great times😭
GunZ is only game that i spent any siginificant amount of time developing skill and learning new tech, in comparison to any game that i'd get better at simply through gameplay. The only issue - it was all the wrong tech, because i am "that guy" who wants to be wacky and different. I learned dagger tech and how to consistently dash without using melee (with guns, grenade, medkits, etc.).
It's been years and i still have muscle memory.
i played this so much and barley scratched the surface as far as skill gap goes.
Gunz The Duel is basically a Rhythm game with a third person shooter coating of paint
minecraft 1.7.10 potion pvp servers along with hardcore factions reminds me so much of the gunz community and mechanics
Might hop on fxp. I played GunZ for a good 5 to 8 years then real life caught up (studies, job, you know the drill). I was in Kunai then WetPanties back in ijji. One of my big buddies was MyoNah and a couple of others I forgot the names of. I religiously studied Estyle first to learn the ropes, then Kstyle, then it led me to trying monk style, Dstyle and I ended up settling with Kstyle (while borrowing from everything else I learned, since for example, you *could* YoYo with other weapons). I was mostly active in 2009 but I played quite regularly (but casually) between 2003 and 2008. Then the ijji closure fked me up.
Nowadays I'd love to play again but I played Melee for 5 years and as a result my hands are destroyed. I could try and hop on to see what I can still do without pain. Thanks for the vid it was great
Loved this game! The closest I've gotten to a game with this kind of matchmaking as of late is combat master, which will put your level 1 ass next to a literal professional streamer, and you're gonna learn something new every time you play, all the way up to 55 and beyond(current cap, game's far from done, but what's already here and to come is very impressive). My partner and I have been so hooked to CM because of its lack of skill based matchmaking, the skill ceiling which seems to not exist while the skill gap can and will be felt. However, you'll learn plenty from simply watching other players, messing around in-game, etc. Even death is a teachable moment in this game and I love it!
Matchmaking in general is quickly to find a game, that's why is so standard now, lobby used to be boring to wait for the majority of players.
I'm not against or in favor of lobby system, but I think this video is more about Gunz more than skill based matchmaking.
Holy fuck that song at 2:46 triggered something in my brain that hasnt been felt in a while.
Basic/Anathema, and SoudouKoutei greatest clans of all time in international version when GunZ was first released.
Kadai back at it, gunz will never die 🙏🙏
thanks man this brought back lots of fond memories with all the clips and name drops.
oh man. played this game for who knows how long. ijji, freestyle gunz, EG guz, etc. This game made me become a try hard xD (bf, tbf, half step, fast reload, insta, etc etc). I thought I won't be able to find a game that is this 'skill-based' close to Gunz, until I found Naraka: Bladepoint.
Eh skill based match making has its purposes, playing against someone way above your skill level in a video game yields little in improvement. That's like taking a professional sports team vs a highschool team, it will be such a blowout, the professional team won't even play normally probably mess around and you aren't getting valuable practice.
I agree with this. Most of the time as the lower skilled player, you wouldn't even know what hit you.
And the OST goes absolutely HOG WILD.
dude i haven't had nostalgia hit this hard in a while. I loved gunz still do, combine that with the maplestory music, the game i went crazy hard on back in the day. thanks for this man.
Ocean, Flower, Avenger shotgun. Those were the good ol days
i would love to see this game with same mechanic with some updates for a relaunch in 2024.
i always return to a gunz gameplay because theres a gap that other games can't fill
I was going to comment on your other video, but I found this one and watched it as well. To be fair, I've only heard of gunz when I was spoken of a game that rivaled the one that marked MY early adolescence: S4 league. I had never demonstrated any interest in gunz, nor I had I ever seen any gunz gameplay until now, but I spent all the video grinning like an idiot because of my own nostalgia and I can feel how much it means to you. The clan system, clan wars, inside drama, clan recruiting with 1v1 and proving you can do certain tricks... it all comes back. I don't know if they did something official in North America, but since I am European I never messed much with the scene there, even though I ended up playing for an important clan.
I also like to see how deeply mechanic gunz seems and I appreciate you comparing it to melee, which is another game I picked up years later (developing into fighting games later) and has to be mentioned in this context. I don't miss the general toxicity of that time ingame, but that desire to get good in such a dynamic and free form game is very satisfying to fulfill. I don't have any way other than these comments to see it, but what you are doing for the scene that's left must be incredible. Thank you for this content!
I miss this game... Thx for the video :)
The explanation of why a Gunz Clan War is a better matchmaking experience then standard modern day SBMM sounds more of an argument of player perseverance and willingness to get back up and improve more than anything
I'd argue that any player today is just as capable of doing that, they may just have to look outside the bounds of their game's MM system, which to kadai's credit, doesn't do them too many favors.
Bro, used to play this in SA (Brazil). Mfs came with "K-STYLE" and were destroying everyone (me included).
Learned the basic of K-style but didn't have enough fingers to keep it 24/7 like those addicts, so I combined it with Spray N' Pray (mainly sword/dash for dodge, AR for offense).
Started to win and finally have a chance, but mfs were so toxic that they usually would kick you out of a match.
Still, had A LOT of fun with this game. Miss u GunZ.
this game was great. never learned k-style beyond some basics but since I played when it was still new everyone else was also shit at the game. I uninstalled when every lobby started having cheaters...
The key difference here is that since in Gunz you choose to fight your opponent, you cannot later blame matchmaking. Because there is none. It's completely by player choice.
Impossible to do in large scale games probably, but in a small tight knit community, could work.
just remembered overwatch tried to adopt this early on, the community screamed and complained endlessly about no solo Que. to this day i believe that choice to cave in and give the community what they thought they wanted, killed overwatch slowly. Jeff wanted people to build a team and go into ranked as a, on coms 6v6 clan battles.
Bro I remember spending so much time on this game, and you are totally right about the mindset we had back then. I was literally begging for duels against better players, just to get smashed. But after a while that kstyle sat and I was the one doing the smashing
I feel like GunZ is just an amazing game to watch beyond even Clan Wars. I loved clan wars, but all my favorite memories in GunZ were from duel rooms. Never has there been another game, nor will there ever be another game I'll go in and sit in a lobby for hours just talking and losing. Watching players come and go trying to end a players streak was amazing. I love sitting in there watching amazing players and it always made me felt like I could get better and better.
Clan Wars made me a better teammate, duels made me a more mechanically skilled player.
Just wanna say I like your choice of BGM. man of culture 👍
This is so true. I'm still friends with the assholes I met back in 2005. This game is legendary and needs more recognition.
9:20 This shit is so real. So many ppl nowadays want to be babyed when it comes to learning a new game. If u get stomped enough times, you learn a lot faster because otherwise you won't get anywhere. It's a way better way to get good at a game imo
Nostalgia hit hard. I remembered back to that day 10 yo me, i was a beast in every parkour map .
i like gunz but that's definitely not the better mm system. when people talk about mm they talk about something like just hoppin in the game and q-ing up. this requires multiple hops to make it work and even then, after all the work you've put into the game, you'll still dodge against better players cause the game paired you two lol. at that point just find people to mix/scrim together, since this is basically an automatic mix/scrim system. which, by the way, isn't a good mm per se, but is a good mode for whoever took the game seriously.
the maplestory music during a gunz video😂 you’re a genius 7:20
seeing gunz gettin popular again is gon make me act up
I remembered back in the day where gunz was so popular, the 2 internet cafe that I usually played, almost all of the PCs are just gunz(few kid girls playing dress up in y8)~
From kids to adults, mashing the buttons hard enough to hear it outside the closed space of the internet cafe, doing butterfly~
In this video, the speaker discusses how the game GunZ had a unique matchmaking system that allowed players to have a more competitive experience. The game did not have skill-based matchmaking, but instead, it allowed players to join Clans and participate in Clan Wars. This system promoted growth and improvement for individual players, as they could play against varying skill levels and learn from their experiences. The speaker also mentions the tournament system, which complemented the Clan War system and provided a competitive environment for players. The video highlights the benefits of the Clan War system and how it created a sense of community and camaraderie among players.
Games & communities that run like this prove that negative experiences actually build up passionate communities.
Hand-holding, impersonal matchmaking, and skill matching act to make the game consumable, like candy or junk food.
Games need to aspire to the passion, grind, and storytelling that the FGC & fighting games are known for.
this game and another korean fps game that I used to play called "Sudden Attack" (basically south korea's CS back in 2005 to present) where outright legit you'll see a skill gap especially if you do get to play the korean servers. I really missed these kinds of online games where in it's literally pushing you to the absolute limit just to get better without it being P2W unlike whatever online service games that are still active and just force you to "Buy" in-game items just to be on par against players who are willing to spend on a monthly basis.
The entire issue with modern day era rank systems revolves around loot boxes and continued selling of in game purchases, by attempting to keep a concurrent permanent playerbase for as long as possible who keep buying microtransactions to fund the greedy corporation that designed their game to be as close to a turnkey money generator as possible.
Especially for free to play games, like LoL, they engineer ranked for bad players to not get frustrated so that they will keep playing the game by getting wins as a bad player. Its about bottom line profit, not about making a good system for rank that makes sense.
I really miss getting out of high school and play this game for hours, i cant play this shit anymore hahaha i don't have the dexterity to do so, i enjoyed this game so much thank you everyone that is giving this gem a try and to the community to keep this game alive
if only someone hosted a national competition to this great game
I don't think that adult person with pretty much any responsibilities would really enjoy losing and improving for months in any game, especially highly competitive one. Yea I can do few weeks but at some point I want to have fun and getting shit on match by match is rough. Also why you talk about playing with randoms in other games but playing with friends in GunZ. You can play with friend(s) in any team based games. You can meet and add players after some fun or unique game and duo with them. Point of any matchmaking is to make ppl chose 1 instead of 2 because games just can't survive if too many players leave. Anyway thanks for cool vid. I really liked it.
I love this kind of obscure video game community content. Reminds of scoutzknivez community in CounterStrike:Source. I'm a a bit too young to have experienced that and Maplestory in its prime (I was 10 during Big Bang lol). But your experience with this game is reminiscent for me of both of those games. Wish I had played this game when I was younger, looks lit honestly.
it is never too late to try this game. the game is open source and super easy to access now.
deym i used to skip school to play this game before , time flies !
Hey Kadai, I remember you from ijjiGunz. That's my hand at 0:56, and it's funny that a video I only intended to keep up for a few days but forgot about turned out to become one of THE videos to go to when showing what Gunz gameplay looks like on a keyboard. I've actually seen the clip used in a couple of videos about Gunz already :D
Started playing 2006/2007, I don't play anymore but I still watch Rein and others live stream for Nostalgia. If this game ever got back, I'd take a brea from work and force myself to get good like before lmfao
Thank you for doing this and thank you for my generation of gaming.
man id love to see a modernized version of this game. i played this from 13- 16 yrs old xD im 34 now!! didnt know it was still alive lol
Kaidai… the problem is with scale. Dota and league were forced to adopt match making because the game is just bigger. Gunz had 20k players simultaneously. Dota had 500 000. In China alone.
I never thought that I'd hear that name again, but here we are.
ayee first clip was Hiata the legendary reveolver player from Flower if ididnt remember wrong, guyss thisis 1Gen(Gschool) here saying hello to old friends after 20years we still love the game
Reminds me of Chiv and Mordhau back in the day just pugs, tournaments, and no sbmm
Funny enough nowadays it's harder for people to acknowledge the skill gap that they have and blame it all on the game instead. Being good is not instant, everything in this world need practice. Seeing and knowing that you're getting better from each beating and actually accomplish something is one hell of a dopamine
This Game does indeed remind me a fair bit of Unreal Championship 2
I legit have arthritis in my wrists and I blame it on this game. I remember launching people into the air then triple butterfly juggling people. Was soooo happy to get pirate hat and fiery sword and level 20 trench coat. Also kstyle with 2 rockets was fun
Matchmaking is only to create matches in a browseless way, skill based matchmaking is what youre tallking about, most games have matchmaaking without puting you on equal level with other players, the mm system created a room and starts the game
gunz skill cap was def just as high back then debatably higher. we had m style, L, and d
thank you for this video kadai! this video just opened a memory box long hidden :D ! I remember playing LAN on CS1.6(?) when I was a kid and was just getting train wrecked by the teenagers playing in the computer shop LOL but I said I wanted to be like them I wanna bunny hop,spray transfer and be as fast as them. and behold after a week of getting exposed I was finally getting some kills in until it got to a point where I was getting invited in their lobbies/teams :") " the matchmaking " back then has cemented this foundation of me wanting to always go up against people who are better than me to learn and learn :D
So basically, a comunity self managed matchmaking by desire (to fight better opponets) or skill (we are mid, they are mid, lets do this)
I remember being in Daggershot back in the day. We were a dagger only clan playing with rocket launcher/shotty. Was fun doing something other than k-style and still competing. I remember Apropos being number one for a while before Ijji took over from Maiet.
I wish i was there when Ijji was so competitive in cw's. Sad I started playing on 2008 and wasn't until 2010 i started learning K-style. Still playing with my friends from 2010 tho.