The PS2 could do 15 million polygons just like the PS3/360. The demos back up the Xbox probably couldn't handle crashes like that with the advanced effects/lighting with dipping to 18fps. I view the Xbox version was just a port not a separate build.
I hope you end up doing more PS2 corruptions, they're my favorite! ^w^ PS1 corruptions scare me more, but PS2 corruptions either sound magical or terrifying :3
4:24 just noticed the scream in the beta version of this noise is a lot louder than it is in the final version... yikes
*Me who's played Twisted Metal and Carmageddon games: "Just like a walk in the park."
The thing is that you expect some more grim shit in these games, while burnout is a true childhood hero lmao
I'm guessing this is the build with the more brutal chassis deformation
Demo has very brutal crashes
no you are my brutal crash
Based.
yeah this makes even Paradise version 1.0 crashes look weak in comparison
The PS2 could do 15 million polygons just like the PS3/360. The demos back up the Xbox probably couldn't handle crashes like that with the advanced effects/lighting with dipping to 18fps. I view the Xbox version was just a port not a separate build.
@@IbukiMioda2001 im completely out of the loop
were 1.0 paradise's crash physics better or something.
Holy shit, this looks better than the final release.
I hope you end up doing more PS2 corruptions, they're my favorite! ^w^
PS1 corruptions scare me more, but PS2 corruptions either sound magical or terrifying :3
With Split/Second crash ambience Burnout 3 demo crash compilation
Wait, how is it possible to have Road Rage, frozen lap counter and different cars in the demo version?
The “different cars” was done simply by swapping the car files. As for everything else, I don’t remember.