Burnout 3: Takedown (PS2, Apr-June 2004 Beta JPN Demo)

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • This is an overview of Burnout 3: Takedown's Japanese demo, built around June for tradeshows at the time but contains earlier unused assets that weren't stripped out. Please refer to timestamps and video chapters to go to a point of interest.
    So it's been a hot minute, hasn't it? I kind of went on an unplanned hiatus despite some really cool betas being released over the last year and a half. Admittedly, a bit of the downtime was planned while I upgraded my system but then I had other things I had to focus my attention on. Not to mention my channel kind of grew by quite a bit during that time, which I really wasn't expecting. Thanks, by the way!
    Anyway, onto stuff that's relevant here. This build is technically from late June as per the executable, but assets are dated from early June in the filesystem. The dates aren't really correct, and are more than likely from April instead, as what little data remained on the PAL demo disc appears to be 1:1 with the NTSC-J version. Actually, the later demo with a near fully playable USA map has earlier filesystem dates for the car models from April, but has an incremented version number within the model data itself. That being said, there may have been under-the-hood tweaks in this version that may have gone amiss, and thus I've marked this as being from between April to June, just to be safe.
    So, differences? Gameplay-wise, it's Burnout 3. But not quite. The physics are definitely off -- Much easier to destabilise your car during racing. Opponents too, as they can be rolled over on occasion when grinding them into walls. Boost economy is different, too. It seems much more biased towards gains from combat than outright dangerous driving, which is kind of how it is anyway, but here it's much more substantial. Vehicle deformation is turned up to 11, too. It's per model, and not every car has deformation (Bus, B-Team Van) or are totally bugged (Longnose Cab), but it becomes dangerously close to pseudo-softbody. I dare say it's a tad more satisfying crashing a car into a truck and seeing it get totally cubed, though it does tend reveal how the deformation system works a little too well, so the "magic" is a little bit lost. The deformation wasn't carried into Road Rage to signal car health though, keeping Burnout 2's version and it looks really weak in comparison. Speaking of Road Rage, I think car health is universal, totalling after the same number of wrecks rather than weight bias and other factors, which kind of sucks because it's much easier to wreck with the aforementioned physics difference.
    So, is it different to the PAL/NTSC versions of the demo? No, but yes. Gameplay is 1:1 with the rest, but the loading screens have been localised. I didn't translate them for the video (though I should have), but the tips talk about how Impact Time works in contrast to the English version talking about Boost mechanics. Oh, and the promo screen namedropping Downtown as Chicago (which I mean it kind of is, really). But it's what's on the disc that's interesting; assets that went unused for the demo were never removed from the disc. That's kind of insane, as demo discs are usually stripped clean. This demo comes with at least five cars in each class, but a handful are also missing. No Specials, and some variants aren't on the disc yet. More interestingly are some of the older designs, such as the Tuned Compact's Z3M-like bodyshape, or the 4WD Heavy Duty actually living up to its name.
    The minor graphical corruption during Road Rage is an emulation error.
    Links:
    Crash Audio Stream:
    • Burnout 3 Crash Audio ...
    TCRF; General coverage on several beta builds, not just this one:
    tcrf.net/Proto:Burnout_3:_Tak...
    The build on Hidden Palace:
    Burnout 3: Takedown (Jun 21, 2004 demo)
    (you'll have to search for it on hiddenpalace.org, as the link breaks here)
    Timestamps:
    0:00 - 1:30 Start
    1:31 - 3:50 Main Demo
    3:51 - 9:19 Menus I: Crash Nav, Records
    9:20 - 12:32 Road Rage
    12:33 - 12:50 Broken Crash Mode
    12:51 - 16:49 Split Screen Mode
    16:51 - 17:58 Menus II: Crash Setup, Online
    17:59 - 22:57 Beta Cars I: Compact
    22:58 - 27:10 Beta Cars II: Muscle
    27:11 - 29:18 Beta Cars III: Coupe
    29:19 - 31:59 Beta Cars IV: Sports
    32:00 - 33:37 Beta Cars V: Super
    33:38 - 36:12 Beta Cars VI: Heavyweight
    36:13 - 37:09 Audio Pre-Amble
    37:10 - 38:32 General Crash Audio
    38:33 - 43:25 Impact Time Audio
  • เกม

ความคิดเห็น • 60

  • @glitchymess
    @glitchymess  2 ปีที่แล้ว +34

    So Gargantuan Music/SourceAudio Content ID'd the video as, apparently, the Compact Type 1's engine idle sound is the same as the bass stem from a track they produced (it isn't.)
    Sorry if you get ads on the video. I'll cut the audio for that section later, I'm just baffled at the absurdity of it.

    • @limpetarch98k
      @limpetarch98k 2 ปีที่แล้ว +6

      If the track they copyright claim was made after the game, then it is truly a bruh momentos.

    • @ultimate.25
      @ultimate.25 ปีที่แล้ว

      Wut the heeeeeeeeeeeellllll

    • @Journey_Awaits
      @Journey_Awaits 10 หลายเดือนก่อน +2

      It’s definitely legit when the artist name is an email, they should receive a few messages describing what everyone thinks of their scam

  • @iamicognito4203
    @iamicognito4203 2 ปีที่แล้ว +51

    Something that I really love is the impact time ambience, it's morbidly interesting to listen to- crazy how those tracks changed

  • @zattelexian4454
    @zattelexian4454 ปีที่แล้ว +67

    Burnout 3 Devs casually making the creepiest sound in existence for racing game.

    • @billyj.causeyvideoguy7361
      @billyj.causeyvideoguy7361 4 หลายเดือนก่อน +3

      Nah. Thrill drive 1 takes the cake. (Screams, sirens, the weather getting more stormy with every crash)

  • @asap_ejr
    @asap_ejr ปีที่แล้ว +38

    EA back then loved putting creepy and eerie ambiences in their games

    • @vastohs
      @vastohs ปีที่แล้ว +13

      Well in this case, it’s just Criterion since this build was actually before EA bought Criterion from Acclaim

    • @upwaveflash8429
      @upwaveflash8429 ปีที่แล้ว

      @@vastohs fact learned
      Thanks there bro

  • @sennacorps
    @sennacorps 2 ปีที่แล้ว +25

    This is more like Thrill Drive rather than usual Burnout

  • @MatthewDiLeva
    @MatthewDiLeva 2 ปีที่แล้ว +13

    41:19 Loved the timing of that.

  • @NCC-0000
    @NCC-0000 2 ปีที่แล้ว +27

    Awesome video!
    Is it just me, or all these Beta/Removed Crash soundtracks seem more suitable in a Horror movie instead of Impact Time of Burnout?

    • @glitchymess
      @glitchymess  2 ปีที่แล้ว +16

      Thanks!
      I think both these older renditions and the versions we ended up getting are equally suitable; an interview with one of the audio designers mentions that they opted for a much more surreal style for the slow-motion parts. Honestly, I don't think the crashes would've had quite the same impact if they didn't go with this.

  • @phoroclock
    @phoroclock ปีที่แล้ว +1

    Thank you dearly for this video and all the hard work you put into this

  • @henkdesteen8268
    @henkdesteen8268 ปีที่แล้ว +12

    20:38
    The yellow logo above the number tag can actually be recovered on PCSX2.
    Most removed decals were done by moving the UV-map of that section of the car out of the way, making it unable to be reverted without messing up a different part of the car. However that specific decal was simply painted white. All one has to do is redraw the logo in the correct spot and add it to the game using PCSX2's texture replacement function.

    • @kaniuoh911
      @kaniuoh911 ปีที่แล้ว +1

      Makes sense they painted white since how uvs work

  • @racedriver43
    @racedriver43 ปีที่แล้ว +8

    Just grazed across this vid in my recommended, very informative and well constructed video covering this demo, granted I noticed you glossed over some details and little things here and there. (I'm not grilling you for it, I promise lol.)
    Crash mode does work, but you have to punch in specific settings and there's 2 variations of the single junction with different placements of traffic and pickups, also including, get this; A traffic car you can 'take out' into the first set of traffic. It plays a lot like Burnout 2 but also like Revenge because you have to build up your crashbreaker by hitting vehicles (with your car, not just adding onto the wreck) and covering long distances. If I can recount how to boot it again, I'll tell you.
    Road rage ending after completing a single lap can be avoided if you play on the reverse variation of downtown, but the same issue still occurs when the timer runs out; I think it's something in the way they rewired the menus system for the demo specifically because I believe where it cuts off in the normal demo race it's supposed to display the race breakdown and then the player can open the replay like retail's crash mode. No luck in getting these things to work as normal, unfortunately. Everything works as is in split screen but with the way things are tied it's impossible to play anything as normal, in races the AI lose all collision and same for road rage, so you're really just racing around a track with a bunch of ghosts and one car phasing in and out of existence.
    Crash physics, damage, etc are vastly different and I could go on all day about these things but I wouldn't want to bore everyone with the details. The one thing I will point out however is what you could call "stoppers" placed in the ends of turns which I think are intended as a way to discourage players from wall-riding turns by wrecking the vehicle for hugging the walls. These exist in retail but in very slim numbers.
    Using gamedata.bgd from the June alpha tracks actually enables the indicators which is pretty cool, but there's a conversion process for that and the guy who knew has vanished into thin air. Also never finished writing us how to read debug symbols before he disappeared so that we could use June's to work with April to restore as much functionality as possible... Unfortunate but happens to almost every heavy lifter that does work on these games.
    Some cars also have more differences you didn't pick up but you're not like me, inspecting the models over constantly for minor differences to replicate them. I like to think some of these cars are not actually dated from April because I've noticed oddities and inconsistencies between screenshots from the same era and the cars present in the Jap demo. (Wish we could get the same thing for Rev too, tbh) I've made many replicas (some are years old and I should probably update them), and hope one day either we can restore the demo to a (almost) complete state or get a build from the same era to get the true experience of this era of development.
    Keep up the great work mate, glad to see more people taking an interest in this demo besides myself. I've picked it clean for almost any bit of info I can graze off of it, so it's nice to see other people sharing the differences around.

    • @glitchymess
      @glitchymess  ปีที่แล้ว +3

      Yeah I tend to keep things reasonably brief with my overviews, but I'd imagine stuff I glossed over are things I didn't notice or forgot about. It happens.
      The crash junction situation sounds interesting. I imagined it'd be a hybrid of 2's mode and a touch of 3's version based on some loose screenshots floating around. I'd be pretty keen to check it out for myself if you can remember how. This some cool insight, though! I'd be curious if anything comes to fruition with merging builds for functionality.

  • @SlyBalto
    @SlyBalto ปีที่แล้ว

    This must've taken a long time to put together, awesome work this is so cool!!

  • @OMGKawaiiAngelll
    @OMGKawaiiAngelll 2 ปีที่แล้ว +4

    0:07 oh that noise brings back so many memories..

  • @alexsaffamerica
    @alexsaffamerica ปีที่แล้ว +5

    Don't forget that the Custom Coupe is four-door unlike the final version, which is two-door.

  • @Cobra_427
    @Cobra_427 ปีที่แล้ว

    I always thought the Muscle Type 2 was based off a New Edge Mustang, kind of cool to see it was originally a Skyline mashup

  • @GroovyBabyYeah
    @GroovyBabyYeah ปีที่แล้ว +2

    Man the hummer h1 is insane

  • @Cobra_427
    @Cobra_427 ปีที่แล้ว

    38:44 God I love that synth, wonder how hard it'd be to put the beta crash/impact tracks in game

  • @thebutterappletutorials6553
    @thebutterappletutorials6553 หลายเดือนก่อน

    Was hoping to see the Special vehicles or Muscle Type 2 (wanted to know if it had any differences). Also shame we can't see the paint jobs

  • @Yunafan2963
    @Yunafan2963 2 ปีที่แล้ว +6

    24:01 actually it's more of a r32

  • @TheeMentorDex
    @TheeMentorDex 2 หลายเดือนก่อน

    Fun fact: Crash 2 and Crash 19’s Impact Time ambience were repurposed for Burnout Revenge!

  • @caesarazzam6420
    @caesarazzam6420 ปีที่แล้ว +2

    how can i use other cars and other gamemodes im stuck with race using muscle type 1

  • @thisemptyworm4677
    @thisemptyworm4677 ปีที่แล้ว +2

    I wish they kept the beta impact time ambience

  • @Beniblach
    @Beniblach 10 หลายเดือนก่อน

    Hey uh, what exacly is the full code for the menu patch?

  • @Karma-zf6su
    @Karma-zf6su ปีที่แล้ว

    I don't know how to activate the modification, could you make a tutorial?

  • @n3onf0x
    @n3onf0x ปีที่แล้ว +3

    The "Slow Down, Speed Kills" signs still exist on the final game?

    • @BazZx
      @BazZx ปีที่แล้ว

      nope, just the slow down part

  • @blakedmc1989RaveHD
    @blakedmc1989RaveHD 6 วันที่ผ่านมา

    is it possible for u to reupload it in 720p 60fps and De-interlace it? reason why, yes i know tha game was not natively 720p but i do know it's in 60fps, sadly TH-cam doesn't support 60fps (on 4x3/16x9 aspect ratio) below 720p sadly :/
    pretty cool vid btw

    • @glitchymess
      @glitchymess  6 วันที่ผ่านมา

      The video was recorded and uploaded as 1080p60, however TH-cam crushes the bitrate via avc1 encoding unless some specific, out-of-my-control criteria is met for VP9 encoding to be used instead. Normally I would upscale to 1440p when rendering to force VP9 encoding, but only when uploading videos that are less than 20-30 minutes due to the exponentially longer render time.
      Not much I can really do about it now, sorry.

  • @mendozamodsandroidypc1913
    @mendozamodsandroidypc1913 2 ปีที่แล้ว +1

    👍

  • @mendozamodsandroidypc1913
    @mendozamodsandroidypc1913 2 ปีที่แล้ว +2

    Que bonitos

  • @naidedossantos500
    @naidedossantos500 ปีที่แล้ว +1

    how to download this beta with mods?

  • @angelo95234
    @angelo95234 ปีที่แล้ว

    How did i play Burnout 3 Demo?

  • @kaniuoh911
    @kaniuoh911 2 ปีที่แล้ว +4

    10:52 its not per model its an executable thing

    • @naufal_88
      @naufal_88 2 ปีที่แล้ว +1

      One thing that confused me is, why this damage is removed its really good to see because this damage such like bumper and trunk falling off is similar to Burnout Paradise tho

    • @kaniuoh911
      @kaniuoh911 2 ปีที่แล้ว +1

      @@naufal_88 no idea maybe it was too scary for kids idk

    • @naufal_88
      @naufal_88 2 ปีที่แล้ว +1

      @@kaniuoh911 Ohh one thing, that Muscle Type 2 car the rear light should be OFF because when some rival hit us, our rear light wont work anymore but this beta shows the rear light still ON when we crash car many many times. How cool is that 😃

    • @kaniuoh911
      @kaniuoh911 2 ปีที่แล้ว +2

      @@naufal_88 beta is just a diff game

  • @akaneccoo
    @akaneccoo ปีที่แล้ว

    38:44 creepy

  • @Yunafan2963
    @Yunafan2963 2 ปีที่แล้ว +4

    The cars on burnout 3 is way better than in legends

    • @asepfaisal856
      @asepfaisal856 2 ปีที่แล้ว +8

      that's obvious bruh, the psp is just a watered down ps2.
      they had to sacrifice graphics to made the game actually running on hanheld

    • @thereallystoopidguy1449
      @thereallystoopidguy1449 ปีที่แล้ว

      its the same cars bro

    • @Yunafan2963
      @Yunafan2963 ปีที่แล้ว +2

      @@asepfaisal856 yeah but with burnout revenge soundtrack

    • @Yunafan2963
      @Yunafan2963 ปีที่แล้ว

      @@thereallystoopidguy1449 yeah but they replaced the prototype, DX, custom and modified

    • @khalidhusna5227
      @khalidhusna5227 ปีที่แล้ว

      Burnout legend have 4 version in one
      Burnout 1 add some map and car
      Burnout 2 and 3 80% combined
      Soundtrack from revenge
      And the new for burnout legend is collector car

  • @windowspc41
    @windowspc41 ปีที่แล้ว

    Download link

  • @noobengineer_429
    @noobengineer_429 8 หลายเดือนก่อน

    My favorite: 40:48