Your testing methodology is flawed, you should be testing games that you have entirely played through. Thankfully a number of single player games have savefiles online you can just drag and drop to load later parts of said game. For example, a tutorial usually contains less assets loaded so its not representative of actual gameplay. i.e the mx450 which is comparative to the 1630 gets a solid 30fps during the tutorial/nautaloid area 1080p low ultra fsr 1.0 in Baulders Gate 3. However, loading past the nautaloid will have the game drop to the mid-to-high 20's in act one, then loading act 2 and 3 will see it drop to 21-22 fps. If you are going to benchmark a gpu in a game, be sure to have different savepoints to load from so you don't have to do repeated playthroughs. Its very minor criticism, some of these benchmarks aren't entirely representative of the total gameplay experience.
Thank you for the feedback and welcome to the channel. I suppose I should set up my videos as if I'm talking to new viewers (I tend to forget this a lot). My channel is focused on multiplayer shooters, that I actually play (actively).. usually on competitive/real-world settings. Games are run for at least 30 minutes before any recording has started to ensure assets are loaded. My main focus is usually on how the system react on heavy action scenes, and I'm more critical of frametime pacing rather than avg or 1% lows because frametime pacing affects precision and muscle memory. The averages is just easier for comparison. I've only integrated an A to B run as a baseline comparison and for my viewers, who only understand the more common avg and 1% lows rather than frametime pacing. Most channels focus only repeated tests of AAA games, and just recycle their results every time. And this is fine because most of those games are 'stable' and may update once in a blue moon. And in reality, I'm fine playing single player games just at 60fps. However, I focus on live service games, which require fast response/stability and these games actually do update very often - every 2-4 weeks and consequently affects performance every time. Not a lot of channels do this because they can't be bothered, or its too hard to do (i.e. most techtubers just dissed Fortnite as a game that can run on a potato, in reality you need to have very at least 240fps stable in this game to competitive in build fights, and this game runs on UE5). Different perspective I suppose. 🙂
Bro i buy rx 5700 xt soyo its show in msi afterburner max core clock its 1800mhz its like run with different bios i like to know how much the different between the origin and soyo
🟠 Just recovered from the flu, my voice isn't the best.. 🙂
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2 years old already??????? Wtf i still remember trashing this card on TH-cam like yesterday
Yeah, it's been 2 years already.. crazy right? I still remember telling myself back then 'why did Nvidia release rhis??!' 😆
@@OverseerPC-Hardware exactly man😂
Great video by the way 👏 👍
Thanks bro
Your testing methodology is flawed, you should be testing games that you have entirely played through.
Thankfully a number of single player games have savefiles online you can just drag and drop to load later parts of said game.
For example, a tutorial usually contains less assets loaded so its not representative of actual gameplay.
i.e the mx450 which is comparative to the 1630 gets a solid 30fps during the tutorial/nautaloid area 1080p low ultra fsr 1.0 in Baulders Gate 3.
However, loading past the nautaloid will have the game drop to the mid-to-high 20's in act one, then loading act 2 and 3 will see it drop to 21-22 fps.
If you are going to benchmark a gpu in a game, be sure to have different savepoints to load from so you don't have to do repeated playthroughs.
Its very minor criticism, some of these benchmarks aren't entirely representative of the total gameplay experience.
Thank you for the feedback and welcome to the channel.
I suppose I should set up my videos as if I'm talking to new viewers (I tend to forget this a lot). My channel is focused on multiplayer shooters, that I actually play (actively).. usually on competitive/real-world settings. Games are run for at least 30 minutes before any recording has started to ensure assets are loaded. My main focus is usually on how the system react on heavy action scenes, and I'm more critical of frametime pacing rather than avg or 1% lows because frametime pacing affects precision and muscle memory. The averages is just easier for comparison. I've only integrated an A to B run as a baseline comparison and for my viewers, who only understand the more common avg and 1% lows rather than frametime pacing.
Most channels focus only repeated tests of AAA games, and just recycle their results every time. And this is fine because most of those games are 'stable' and may update once in a blue moon. And in reality, I'm fine playing single player games just at 60fps.
However, I focus on live service games, which require fast response/stability and these games actually do update very often - every 2-4 weeks and consequently affects performance every time. Not a lot of channels do this because they can't be bothered, or its too hard to do (i.e. most techtubers just dissed Fortnite as a game that can run on a potato, in reality you need to have very at least 240fps stable in this game to competitive in build fights, and this game runs on UE5). Different perspective I suppose. 🙂
Bro i buy rx 5700 xt soyo its show in msi afterburner max core clock its 1800mhz its like run with different bios i like to know how much the different between the origin and soyo
Flash the original BIOS
Yeah, you might need to flash the BIOS bro
@@OverseerPC-Hardware there's risk if I change the bios ? And which one I should bios I need to put it
There's a small risk when flashing the BIOS (on a power cut), however it should be very straightforward. Just use the reference model BIOS. 👍
@OverseerPC-Hardware can u send me the bios of your rx 5700 xt soyo because I see yours its have the real speed